https://bugs.winehq.org/show_bug.cgi?id=39135
Bug ID: 39135
Summary: Star Wars Republic Commando launcher crashes when
starting game
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 52145
--> https://bugs.winehq.org/attachment.cgi?id=52145
trace+mshtml,trace+urlmon
To reproduce this bug, open LaunchRC.exe and click START GAME. The game will
start, but the launcher crashes instead of exiting cleanly. No other button has
a problem.
`winetricks dlls ie8` avoids the crash. Further testing revealed that
overriding mshtml.dll and urlmon.dll is sufficient.
For what it's worth, I've been able to figure out that the program crashes
because This->site is null at the IActiveScriptSite_OnLeaveScript macro in
exec_global_code in dlls/jscript/jscript.c.
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http://bugs.winehq.org/show_bug.cgi?id=22041
Summary: winedevice doesn't realized changed screen resolution
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://www.winehq.org/pipermail/wine-users/2010-March/
069987.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=26823)
--> (http://bugs.winehq.org/attachment.cgi?id=26823)
right part of windows shows Lotus Notes workspace pattern
As described in the mail I'd like to have a feature to "refresh" these settings
without restarting an already started windows application.
I attach 3 screen shots which show the effect.
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http://bugs.winehq.org/show_bug.cgi?id=34935
Bug #: 34935
Summary: KeepassX' autotype cannot type altgr characters in
Wine apps
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Keepass (native Linux app) cannot autotype characters that are triggered with
altgr into Wine apps. For example, my keyboard configuration requires an altgr
stroke for $, { and } and none of those characters are typed with autotype.
Easy to repro:
- Install and open keepassx
- create a dummy entry with a username or password with altgr-only chars in it
(and some non-altgr chars).
- open and focus notepad
- hit ctrl+v (autotype) while selecting the dummy entry
All the altgr characters are missing.
There are no issues with autotyping into any native linux app.
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https://bugs.winehq.org/show_bug.cgi?id=38612
Bug ID: 38612
Summary: Pokemon Rejuvenation Crashes when i walk into first
generator room of the Xen lab
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: rydermora1212(a)gmail.com
Created attachment 51509
--> https://bugs.winehq.org/attachment.cgi?id=51509
Program Error details
Wine crashes when i get to a certain part of pokémon rejuvenation.
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https://bugs.winehq.org/show_bug.cgi?id=38603
Bug ID: 38603
Summary: Text typed by the user on pokemon: dawn of darkness
only appears for a split second while typing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dj-max_payne(a)hotmail.com
Distribution: ---
On the game Pokemon: Dawn of Darkness, when typing something on any field, like
for example: the login screen, register new account screen, or in-game chat.
The characters only appear for a split second while your typing, and if you
stop typing they're not visible at all.
AppDB Page for PDoD:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32117
The game is affected by bug 657 and requires the workaround 'winetricks -q
mfc42' to run.
Pokemon: Dawn of Darkness is free to download and small in size, since the bug
in question manifests itself on login screen, you don't even have to create an
account or play the game to see it.
PS: So far I haven't encountered any other issue while playing this game, so
basically this bug is all that prevents it from attaining gold qualification on
the AppDB.
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http://bugs.winehq.org/show_bug.cgi?id=35982
Bug ID: 35982
Summary: pokemon reborn crashes after healing
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kjcan22(a)gmail.com
Created attachment 48101
--> http://bugs.winehq.org/attachment.cgi?id=48101
crashes when healing pokemon at very beginning of game
the game crashes when i first defeat cain and heal my pokemon right after the
battle
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https://bugs.winehq.org/show_bug.cgi?id=40708
Bug ID: 40708
Summary: RPG Maker games: freeze at certain points
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpax94(a)gmail.com
When I play games made in RPG Maker, they sometimes crash at certain points.
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https://bugs.winehq.org/show_bug.cgi?id=43331
Bug ID: 43331
Summary: Wine and RPG Maker MV Error
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shalinrox1232(a)gmail.com
Created attachment 58674
--> https://bugs.winehq.org/attachment.cgi?id=58674
For some reason there is an error after I put in my product code. I uninstalled
the prior account from windows and then try to install in on my Mac through
Wine
I just uninstalled the program from my windows and then installed it on my mac.
i know the code limits you to two accounts, maybe that was a problem? but it
wont work
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https://bugs.winehq.org/show_bug.cgi?id=43616
Bug ID: 43616
Summary: RPGMaker game Sinshiya Nightmare has no music
Product: Wine
Version: 2.15
Hardware: x86
URL: http://versionfille.com/versionfillevx/versionfillesin
shiya.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The game works, but in the game there is no background music.
Workaround: "winetricks directmusic dsdmo gmdls"
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https://bugs.winehq.org/show_bug.cgi?id=37419
Bug ID: 37419
Summary: Zbrush takes 20 minutes to load (better bug report)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fleeky(a)7rnx.net
Distribution: ---
Created attachment 49766
--> https://bugs.winehq.org/attachment.cgi?id=49766
log file for zbrush.exe
I made a previous bug report, but did so incorrectly this is my second attempt.
Installed wine 1.7.28 along with all recommended packages. Ran wine with
Zbrush.exe without any extra dlls ran the latest development version available
from apt-get which is 1.7.28. also am not using any third party wrappers.
Zbrush takes 20 minutes or more to start up, this is not the typical behaviour
on windows ( starts up immediately )
Thanks and hopefully this bug report meets your specifications.
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http://bugs.winehq.org/show_bug.cgi?id=30129
Bug #: 30129
Summary: Screen in 3d Studio Max v9 refresh badly
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deveee(a)gmail.com
Classification: Unclassified
Problem is with refresh screen in 3d studio max v9.
When I click on object - on screen I don't see any changes. When I click on
second object - I see this first click, not second. All is with one-click
delay.
Problem is only in wine 1.4-*, versions 1.37 and older works fine.
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http://bugs.winehq.org/show_bug.cgi?id=30893
Bug #: 30893
Summary: No pressure in gimp 2.8 windows version with evdev
tablet
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viktoria.s(a)freemail.hu
Classification: Unclassified
Created attachment 40482
--> http://bugs.winehq.org/attachment.cgi?id=40482
Output of gimp 2.8 windows version with WINEDEBUG=+wintab32
I got an Genius Mousepen i608X tablet. It works only with the evdev driver. (I
am using xubuntu 64 bit with a patched kernel (which includes the driver of
this tablet on a VM.)) I have got no pressure in gimp 2.8 windows version.
(Gimp 2.8 linux version works perfectly on the same operating system.)
In the attachment log you can see that it reports as a tablet:
trace:wintab32:X11DRV_LoadTabletInfo Device 10: [id 12|name Genius MousePen
i608X|type TABLET|num_classes 2|use 4]
but at the end wine writes:
warn:wintab32:X11DRV_LoadTabletInfo Did not find a valid stylus, unable to
determine system context parameters. Wintab is disabled.
Which is wrong. I attached the output of xinput list --long (xinput.txt), so
you can see clearly which device reports what. (I guess I should add that
attachment separately because the bug can contain only one attachment.)
One thing to note: this device comes with a mouse too. And the kernel gives
identical name to both devices. (That is the reason why you can fin 2 mousepens
in the logs. The one with the id=12 is the pen, because this one is reporting
the pressure, the other one is the mouse.)
In my opinion if you modify the wine source/dlls/winex11.drv/wintab.c according
to this:
in line 622 you write this:
if (! is_tablet_cursor(target->name, device_type) && ! devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
in line 641 you write this:
if (is_stylus(target->name, device_type) || devices[loop].type ==
XInternAtom(data->display, XI_TABLET, False))
my tablet will be recognised.
Unfortunately I was not able to test if this is going to work or not, because I
was not able to build wine properly so far.
(Gimp 2.8 windows version was always crashed with the one I have built, but the
tablet was recognised as tablet though.)
You can find a list of tablets which are using the evdev driver here:
http://sourceforge.net/apps/mediawiki/digimend/index.php?title=Tablet_suppo…
If you have any questions please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=28158
Summary: [integration] winemenubuilder forces lower case when
searching fd.o mime database
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)rodrigosilva.com
When winemenubuilder searches for freedesktop.org xdg mime database, and build
its list native extensions and mime types, it always searches and tries to
match a lower case string. Windows registry might be case-insensitive, but
native mime database is not, and (unfortunately) some extensions (globs) and
mime types do have upper case chars. Some examples:
audio/AMR:*.amr
audio/AMR-WB:*.awb
text/x-c++src:*.C
application/x-compress:*.Z
application/x-blender:*.BLEND
text/x-iMelody:*.ime
text/x-iMelody:*.imy
text/css:*.CSSL
application/x-gnome-saved-search:*.savedSearch
I am just listing "regular" globs that could be directly mapped to windows
extensions (as opposed to things like README*, Makefile, *.tar.Z, etc)
Take Z for an example of the problem:
- Windows app register "HKCR\.z". Winemenubuilder searches for *.z, can't
match, so it creates the native application/x-wine-extension-z mime/glob.
Unfortunate but unavoidable.
- Windows app register "HKCR\.Z" instead. Winemenubuilder *still* searches for
*.z, because it forces lowercase in its search! There is no match, and it
creates the application/x-wine-extension-z. With *.z glob! And that is a bug.
Currently, there is no way to prevent winemenubuilder to create duplicate (and
buggy) mime extensions when native glob and/or extension contains upper (or
mixed) case chars.
My suggestion for fix: to really mimic Registry case-insensitivity behavior,
winemenubuilder should use case-insensitive search. For example, comparing
lower(win ext)=lower(fd.o glob). And if a match is not found, create the native
glob *exactly* as registered by windows app.
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http://bugs.winehq.org/show_bug.cgi?id=32317
Bug #: 32317
Summary: 3dsmax 9 32bit - Registration window
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keith(a)ukscifi.net
Classification: Unclassified
Created attachment 42657
--> http://bugs.winehq.org/attachment.cgi?id=42657
3dsmax register window bug.
I am unable to register the product from the trial version of 3dsmax9 32bit, I
can enter the serial code but the Request code is boxes are missing, Next
button is frozen and you can't seem to quit out.
I have to force kill the window to continue.
Other tests have lead to the register tool not finding the Internet?
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http://bugs.winehq.org/show_bug.cgi?id=22714
Summary: specviewperf10 test 3dsmax-04 doesn't show clouds
wrapping around scene properly
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.spec.org/gwpg/gpc.static/vp10info.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several minutes into test 3dsmax-04, in the domed structure test,
it shows the domed structure with clouds on the world cylinder,
but on Wine the clouds don't wrap around the whole world.
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http://bugs.winehq.org/show_bug.cgi?id=33380
Bug #: 33380
Summary: Autodesk 3ds Max 2009 unable to activate
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hibbsncc1701(a)yahoo.com
Classification: Unclassified
Created attachment 44172
--> http://bugs.winehq.org/attachment.cgi?id=44172
Console output without a debug enviorment variable set
Trying to activate 3ds max 2009 does not work as nothing you do will allow you
to proceed past the first page. The input activation code box is missing and
trying to get an activation code does not work.
Clicking on the next button seems to do nothing, although the close and back
buttons work.
Sidenote: I did see http://bugs.winehq.org/show_bug.cgi?id=32317 this bug,
however that seems to be an issue with utf conversions and none of the messages
I get are in the attached log file for that bug.
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http://bugs.winehq.org/show_bug.cgi?id=23714
Summary: Homeworld : Can't change resolution
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=29711)
--> (http://bugs.winehq.org/attachment.cgi?id=29711)
log +ddraw
Homeworld crashes when we attempt to change the resolution in the game's
options. This is a long lasting problem, this bug report makes mention of it
but it was not it's focus : http://bugs.winehq.org/show_bug.cgi?id=11986
I have attached a +ddraw log. Let me know if you need more.
Gentoo Linux X64
Wine 1.2
nvidia-drivers 256.35
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http://bugs.winehq.org/show_bug.cgi?id=13859
Summary: Star Wars Race cursor duplicate
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iugamarian(a)yahoo.com
When entering Star Wars Racer in full screen, all is well except that there are
two mouse cursors on screen that follow the same movement, at different speeds:
-the game drawn cursor, witch is the selector, and is faster
-the classic drawn cursor, witch is slower and disturbs the view
When the race starts the cursors are not an issue, as they dissapear, by game
design.
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https://bugs.winehq.org/show_bug.cgi?id=38629
Bug ID: 38629
Summary: Dream of Mirror Online race condition blocks the game
playing
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: leledumbo_cool(a)yahoo.co.id
Distribution: ---
Created attachment 51537
--> https://bugs.winehq.org/attachment.cgi?id=51537
log after selecting character
In Dream of Mirror Online, after selecting the character, there are three
possible scenarios:
- Direct black screen, mostly happens if you select existing character
- The game loads for 1-3 seconds and then back to loading screen with 0%
progress that will never complete or crash with segmentation fault, mostly
happens if you create a new character then select it
In any non-crash scenario, the log (after selecting the character) is as
attached.
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https://bugs.winehq.org/show_bug.cgi?id=40367
Bug ID: 40367
Summary: Dark Souls 2 startup error
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brendancronin(a)openmailbox.org
Distribution: ---
Created attachment 54055
--> https://bugs.winehq.org/attachment.cgi?id=54055
backtrace
Dark Souls 2 - Scholar of the First Sin crashes on startup from Steam client.
Game window shows up, but is empty (shows whatever window is behind it). A
similar problem has been reported in the game entry here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32908
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http://bugs.winehq.org/show_bug.cgi?id=32778
Bug #: 32778
Summary: Cannot run windows application when connecting to
unbuntu desktop via RDP
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: meghan(a)islandretreat.co.uk
Classification: Unclassified
I am running an application called YNAB (youneedabudget.com)
This application works perfectly under wine 1.5.
However, when I remote desktop from a windows 7 machine into my ubuntu 12.04
machine the wine application no longer runs and I receive an error :
the programe ynab4.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
The bug details are attached.
I note that other applications do run (notepad.exe for example).
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http://bugs.winehq.org/show_bug.cgi?id=32831
Bug #: 32831
Summary: TurboTax 2012 fails with error 42016 when manually
checking for updates (win2k3 mode)
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: dotnet
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: focht(a)gmx.net
Depends on: 32323, 32471, 32758
Classification: Unclassified
Created attachment 43366
--> http://bugs.winehq.org/attachment.cgi?id=43366
terminal output
Prereqs:
winetricks corefonts d3d9=disabled dotnet40
install the app as normal, don't start it after install.
winecfg > win2k3 windows version (bug 32758)
Apply http://source.winehq.org/patches/data/93995
Start the app up. Click the 'Online' menu, then 'Check for updates'. It will
soon fail.
I'll attach the terminal output.
FWIW:
https://ttlc.intuit.com/questions/1459455-error-42016-unexpected-content-re…
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https://bugs.winehq.org/show_bug.cgi?id=39142
Bug ID: 39142
Summary: Roblox Client/Server connection is dropped with error
"This server has shut down."
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfonsojon1997(a)gmail.com
Distribution: ---
There is an issue with the Roblox Client where communications from client to
server are interrupted. This affects any Wine version, as well as Wine Staging.
There is an issue on GitHub which has been tracking this issue; I will link to
it below so the content isn't duplicated. This issue was caused with the July
16th version of Roblox; previous versions of Roblox work in Wine, but the
client requires the most recent version of the game to be installed.
GitHub issue:
https://github.com/roblox-linux-wrapper/roblox-linux-wrapper/issues/135
Roblox Changelog: http://wiki.roblox.com/index.php?title=Change_log
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https://bugs.winehq.org/show_bug.cgi?id=36891
Bug ID: 36891
Summary: Polygon() draws different edges than in Windows
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sashoalm(a)gmail.com
The Polygon() function does not draw in the same way in Wine as in Windows.
While it looks very similar visually, there are some pixels at the edges that
are different. Since the goal of Wine is to replicate Windows behavior
perfectly, this deviation would be a bug.
The difference is difficult to spot, but it can be noticed if you rapidly
switch between the images, or if you compare them pixel by pixel with a
program.
I have made a test program that draws an inclined rectangle using XFORM and
Polygon() into a memory DC, which I then save to a bitmap. The resulting
bitmaps when ran under Windows and Wine are slightly different.
Image under Windows:
https://drive.google.com/file/d/0B9PGUhmmnsm1Q00waFJLSGtEeEU/edit?usp=shari…
Image under Wine:
https://drive.google.com/file/d/0B9PGUhmmnsm1X1ZVR1UtbDBPMHc/edit?usp=shari…
This is the relevant code I used to draw the image. Note that it's the XFORM
matrix that makes the rectangle be inclined (it would be parallel to the
coordinate system without a world-transform):
XFORM xform;
memset(&xform, 0, sizeof(xform));
double angle = 15*(PI/180); // 15 degrees incline.
xform.eM11 = cos(angle);
xform.eM12 = sin(angle);
xform.eM21 = -sin(angle);
xform.eM22 = cos(angle);
xform.eDx = 0;
xform.eDy = 0;
SetGraphicsMode(hdc, GM_ADVANCED);
SetWorldTransform(hdc, &xform);
HBRUSH hbr = CreateHatchBrush(HS_BDIAGONAL, RGB(255, 0, 0));
SelectObject(hdc, hbr);
POINT p[4]={100,0,200,0,200,100,100,100};
Polygon(hdc, p, 4);
I can provide the full test project if requested.
Note: I have tested on both Windows 7 and Windows XP, and they produce exactly
the same images, only Wine produces a different image.
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