http://bugs.winehq.org/show_bug.cgi?id=19748
Summary: Unreal Tournament 3: Wrong Thread Problems
Product: Wine
Version: 1.1.27
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Playing UT3 throws a lot of Fixme's with Wrong thread Stubs like:
fixme:d3d:IWineD3DEventQueryImpl_GetData Wrong thread, reporting GPU idle.
and very often:
fixme:d3d:IWineD3DOcclusionQueryImpl_GetData 0x19dbfe28 Wrong thread, returning
1.
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https://bugs.winehq.org/show_bug.cgi?id=42734
Bug ID: 42734
Summary: NormalizeString (Unicode normalization) is not
implemented
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
When trying to run some apps for Vista/7 (and later) they crash because
NormalizeString (and IsNormalizedString) is not implemented (also many .NET
apps using String.Normalize need this function). In the console a following
line appears:
fixme:nls:NormalizeString 2 0x39129b40 42 (nil) 0
Please, if possible, implement it - there are many open source
libraries/applications implementing exactly the same functionality - Unicode
NFC/NFD/NFKC/NFKD normalization.
For example, ICU implements practically identical functions:
unorm2_normalize
unorm2_isNormalized
(Wine Staging 2.4, Arch Linux 32-bit, kernel 4.10.6)
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https://bugs.winehq.org/show_bug.cgi?id=36658
Bug ID: 36658
Summary: valgrind shows an invalid read in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p ddraw_test.exe.so
d3d && touch d3d.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x4f9f520,0x00000000), stub!
==9737== Invalid read of size 4
==9737== at 0x635FB00: ??? (in /tmp/.glF7Rc58 (deleted))
==9737== by 0x5109AE4: fixup_extensions (directx.c:1542)
==9737== by 0x510FF86: wined3d_adapter_init_gl_caps (directx.c:3131)
==9737== by 0x5115459: wined3d_adapter_init (directx.c:5180)
==9737== by 0x51159B2: wined3d_init (directx.c:5272)
==9737== by 0x51BE953: wined3d_create (wined3d_main.c:105)
==9737== by 0x4DE1E2B: ddraw_init (ddraw.c:4874)
==9737== by 0x4DF61F2: DDRAW_Create (main.c:274)
==9737== by 0x4DF6403: DirectDrawCreate (main.c:309)
==9737== by 0x4CA7528: CapsTest (d3d.c:810)
==9737== by 0x4CB7D2D: func_d3d (d3d.c:3953)
==9737== by 0x4D720F8: run_test (test.h:584)
==9737== by 0x4D724E7: main (test.h:654)
==9737== Address 0xeb4f7c0 is on thread 1's stack
==9737==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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https://bugs.winehq.org/show_bug.cgi?id=36620
Bug ID: 36620
Summary: valgrind shows a few invalid reads in
ddraw/tests/ddraw1.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==13886== Invalid read of size 4
==13886== at 0x4BC58CC: d3d_viewport_Clear (viewport.c:671)
==13886== by 0x4A83D8A: test_material (ddraw1.c:4948)
==13886== by 0x4A873B1: func_ddraw1 (ddraw1.c:5522)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886== Address 0xa060788 is 40 bytes inside a block of size 108 free'd
==13886== at 0x7BC4C7AA: notify_free (heap.c:263)
==13886== by 0x7BC510EF: RtlFreeHeap (heap.c:1762)
==13886== by 0x4BAB294: d3d_material3_Release (material.c:155)
==13886== by 0x4BABD73: d3d_material1_Release (material.c:400)
==13886== by 0x4A6C23C: destroy_material (ddraw1.c:426)
==13886== by 0x4A83A74: test_material (ddraw1.c:4917)
==13886== by 0x4A873B1: func_ddraw1 (ddraw1.c:5522)
==13886== by 0x4B24F84: run_test (test.h:584)
==13886== by 0x4B25373: main (test.h:654)
==13886==
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http://bugs.winehq.org/show_bug.cgi?id=20083
Summary: Invalid PIO_STACK_LOCATION->FileObject passed into
IRP_MJ_DEVICE_CONTROL dispatch routine
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
When the SIVDRIVER IRP_MJ_DEVICE_CONTROL dispatch routine is called the
PIO_STACK_LOCATION->FileObject in incalid, in fact it's set of 0x66666666.
This caused the v4.00 SIVDRIVER to crash as it expects to setup
PFILE_OBJECT->FsContext in file create callback and use it while processing
IRP_MJ_DEVICE_CONTROL. For 4.01 I managed to stop the crashes by adding code
to check for 0x66666666. This really needs to be fixed though.
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https://bugs.winehq.org/show_bug.cgi?id=40036
Bug ID: 40036
Summary: Shadows of Destiny Crash After Begins
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Game Crash with this message
fixme:win:EnumDisplayDevicesW ((null),0,0x33f978,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6f8,0x00000000), stub!
fixme:d3d8:ValidateVertexShader (0x15415f0 (nil) (nil) 1 0x33f958): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x7a89e4
(thread 0074), starting debugger...
Using devenum as native crash with same messsage
System Specs used in test
Nvidia Drivers 361.18
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic
(ubuntu mainline)
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
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https://bugs.winehq.org/show_bug.cgi?id=42573
Bug ID: 42573
Summary: Several Flickering Senran Kagura Shinovi Versus
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 57485
--> https://bugs.winehq.org/attachment.cgi?id=57485
Backtrace-D3D9-SenranKaguraSV
This game have several flickering in menus (staged not affected if CSMT is
used)
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https://bugs.winehq.org/show_bug.cgi?id=36343
Bug ID: 36343
Summary: valgrind shows some leaks in ddraw/tests/ddraw4.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==28085== 20 bytes in 1 blocks are definitely lost in loss record 208 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x4A8BA7E: DirectDrawCreateClipper (ddraw.c:3274)
==28085== by 0x4A8BC42: ddraw7_CreateClipper (ddraw.c:3309)
==28085== by 0x4A8BCEF: ddraw4_CreateClipper (ddraw.c:3320)
==28085== by 0x4D7985C: test_clipper_blt (ddraw4.c:786)
==28085== by 0x4D8B583: func_ddraw4 (ddraw4.c:7301)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 28 bytes in 1 blocks are possibly lost in loss record 285 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x5FCEBB8: apartment_getclassobject (compobj.c:526)
==28085== by 0x5FD1FC6: get_inproc_class_object (compobj.c:2894)
==28085== by 0x5FD4D2F: CoGetClassObject (compobj.c:3032)
==28085== by 0x5FD54B7: CoCreateInstance (compobj.c:3197)
==28085== by 0x4D9093C: func_ddraw4 (ddraw4.c:3233)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 92 bytes in 1 blocks are possibly lost in loss record 550 of 1,106
==28085== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==28085== by 0x4A82099: d3d3_CreateViewport (ddraw.c:3941)
==28085== by 0x4D859FB: create_viewport.constprop.6 (ddraw4.c:310)
==28085== by 0x4D8786C: test_lighting_interface_versions (ddraw4.c:3767)
==28085== by 0x4D91469: func_ddraw4 (ddraw4.c:7326)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 148 bytes in 1 blocks are possibly lost in loss record 752 of 1,106
==28085== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==28085== by 0x74466AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7441294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7052078: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x70524E1: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6DCE2FA: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6B80BFD: shared_dispatch_stub_462 (in
/usr/lib/libglapi.so.0.0.0)
==28085== by 0x51C7020: surface_prepare_map_memory (surface.c:563)
==28085== by 0x51D2387: surface_realize_palette (surface.c:783)
==28085== by 0x51C7EAA: wined3d_surface_set_palette (surface.c:2403)
==28085== by 0x4AA277B: ddraw_surface_set_palette (surface.c:472)
==28085== by 0x4AA2A23: ddraw_surface4_SetPalette (surface.c:4695)
==28085== by 0x4D819F2: test_palette_gdi (ddraw4.c:7163)
==28085== by 0x4D92809: func_ddraw4 (ddraw4.c:7348)
==28085== by 0x4DDD6DC: run_test (test.h:584)
==28085== by 0x4DDDACB: main (test.h:654)
==28085==
==28085== 4,096 bytes in 1 blocks are definitely lost in loss record 1,066 of
1,106
==28085== at 0x74456F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7441378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==28085== by 0x7056342: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x7057B14: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x705E23D: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E8D781: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x7060E0E: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E76789: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6E7ADE9: ??? (in /usr/lib/dri/i965_dri.so)
==28085== by 0x6A31BD5: glTexSubImage2D (in /usr/lib/libGL.so.1.2.0)
==28085== by 0x51C54E9: surface_upload_data (surface.c:1680)
==28085== by 0x51D1447: surface_load_texture (surface.c:5062)
==28085== by 0x51CBD1C: surface_load_location (surface.c:5155)
==28085== by 0x51CDCCE: surface_load (surface.c:2192)
==28085== by 0x51DB1F1: wined3d_texture_load (texture.c:539)
==28085== by 0x5133092: arbfp_blit_surface (arb_program_shader.c:7652)
==28085== by 0x51D37B6: wined3d_surface_blt (surface.c:6260)
==28085== by 0x4AADA52: ddraw_surface7_Blt (surface.c:1381)
==28085== by 0x4AAE5F6: ddraw_surface4_Blt (surface.c:1558)
==28085== by 0x4D7B843: test_p8_rgb_blit (ddraw4.c:6812)
==28085==
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http://bugs.winehq.org/show_bug.cgi?id=35985
Bug ID: 35985
Summary: Microsoft Paint draws rounded-corner rectangle instead
of sharp corner
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nachanon_Vetjasit(a)hotmail.com
Created attachment 48106
--> http://bugs.winehq.org/attachment.cgi?id=48106
Screenshot and output image from WINE 1.7.15 and Windows XP SP3
I've used Microsoft Paint on WINE, most tools work fine.
But I found that when I set line thickness to > 1px (using Line tool)
then use Rectangle tool to create a rectangle, those rectangle will have
round corners, rather than a regular sharp corner that it produces on Windows.
Screenshot from WINE (1.7.15) and Windows (XP SP3) also attached,
output file from both configuration also attached too.
First rectangle is 5px-thick, second is 11px-thick
(select 5px and press ^+ 6 times).
Note: For knot on the top-left corner of rectangle (invisible in the
screenshot, but it's there, and got into the output),
I've filed it as a different issue: bug #35984
Microsoft Paint 5.1.2600.5512 (mspaint.exe from Windows XP SP3)
mfc42u.dll 6.2.8071.0 picked from Windows XP SP3, placed with the same
directory as mspaint.exe
WINE: 1.7.15 (git), set to Windows version XP
WINE installed without XInput2, OSMesa, OpenCL, CMS, GStreamer, and OSS support
System: Debian GNU/Linux 5.0 "Lenny" i386
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https://bugs.winehq.org/show_bug.cgi?id=36670
Bug ID: 36670
Summary: valgrind shows invalid read/write in
d3d8/tests/device.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==18653== Conditional jump or move depends on uninitialised value(s)
==18653== at 0x7D4EF6A: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7D51B43: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x783724B: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x783752D: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x4F8A277: wined3d_timestamp_query_ops_get_data (query.c:566)
==18653== by 0x4F88F3D: wined3d_query_get_data (query.c:281)
==18653== by 0x4ED2DF7: d3d9_query_GetData (query.c:161)
==18653== by 0x4CE573A: test_timestamp_query (device.c:4703)
==18653== by 0x4CFADE0: func_device (device.c:8803)
==18653== by 0x4D5B1E8: run_test (test.h:584)
==18653== by 0x4D5B5D3: main (test.h:654)
==18653== Uninitialised value was created by a heap allocation
==18653== at 0x4029155: malloc (vg_replace_malloc.c:292)
==18653== by 0x64F6097: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x7B9FF8F: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B60EDF: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B521E3: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x7B2C9C8: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==18653== by 0x64A075A: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64A08FF: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64D0946: ??? (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x64C5A78: glXMakeCurrent (in
/usr/lib32/opengl/nvidia/lib/libGL.so.337.25)
==18653== by 0x5FFBBE5: X11DRV_WineGL_InitOpenglInfo (opengl.c:486)
==18653== by 0x5FFD2EB: has_opengl (opengl.c:665)
==18653== by 0x6005418: get_glx_driver (opengl.c:3262)
==18653== by 0x5FF0A00: X11DRV_wine_get_wgl_driver (init.c:459)
==18653== by 0x57530B3: __wine_get_wgl_driver (opengl.c:58)
==18653== by 0x4F6811F: wined3d_adapter_init (directx.c:5147)
==18653== by 0x4F689B9: wined3d_init (directx.c:5272)
==18653== by 0x500A714: wined3d_create (wined3d_main.c:105)
==18653== by 0x4ED25D4: d3d9_init (directx.c:647)
==18653== by 0x4EC4DB1: Direct3DCreate9 (d3d9_main.c:45)
==18653==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=26130
Summary: ddraw/ddrawmodes crash under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33294)
--> (http://bugs.winehq.org/attachment.cgi?id=33294)
valgrind log
Unhandled exception: illegal instruction in 32-bit code (0x00000000).
1 0x04762cc2 test_DirectDrawEnumerateA+0x5b()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:144] in ddraw_test
(0x7f23fcf8)
2 0x04762cc2 test_DirectDrawEnumerateA+0x5b()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:144] in ddraw_test
(0x7f23fd18)
3 0x04765f8a func_ddrawmodes+0x178()
[/home/austin/wine-git/dlls/ddraw/tests/ddrawmodes.c:888] in ddraw_test
(0x7f23fd78)
4 0x0478e477 run_test+0x9e(name="ddrawmodes.c")
[/home/austin/wine-git/dlls/ddraw/tests/../../../include/wine/test.h:556] in
ddraw_test (0x7f23fe28)
5 0x0478e869 main+0x217(argc=<couldn't compute location>, argv=<couldn't
compute location>)
[/home/austin/wine-git/dlls/ddraw/tests/../../../include/wine/test.h:624] in
ddraw_test (0x7f23fe60)
6 0x0478e8e6 __wine_spec_exe_entry+0x69(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/winecrt0/exe_entry.c:36] in ddraw_test (0x7f23fe78)
7 0x7b85de14 call_process_entry+0xb() in kernel32 (0x7f23fec8)
8 0x7b85df5a start_process+0x143(peb=0x7ffdf000)
[/home/austin/wine-git/dlls/kernel32/process.c:1086] in kernel32 (0x7f23fed8)
9 0x7bc7c070 call_thread_func+0xb() in ntdll (0x7f23ffb8)
10 0x7bc7c0ae call_thread_entry_point+0x33(entry=0x7b85de16, arg=0x7ffdf000)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2499] in ntdll (0x7f23ffe8)
11 0x7bc541d0 start_process+0x2f(kernel_start=0x7b85de16)
[/home/austin/wine-git/dlls/ntdll/loader.c:2606] in ntdll (0x00000000)
full log attached.
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https://bugs.winehq.org/show_bug.cgi?id=36657
Bug ID: 36657
Summary: valgrind shows uninitialized memory use in
d3d9/tests/visual.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9511== Conditional jump or move depends on uninitialised value(s)
==9511== at 0x764645F: ??? (in /usr/lib32/libnvidia-glcore.so.337.25)
==9511== by 0x4F542C8: shader_glsl_load_constants (glsl_shader.c:854)
==9511== by 0x4F24EED: context_apply_draw_state (context.c:3003)
==9511== by 0x4F4E196: draw_primitive (drawprim.c:664)
==9511== by 0x4F25621: wined3d_cs_exec_draw (cs.c:291)
==9511== by 0x4F269CF: wined3d_cs_st_submit (cs.c:893)
==9511== by 0x4F2568E: wined3d_cs_emit_draw (cs.c:308)
==9511== by 0x4F34F83: wined3d_device_draw_primitive (device.c:3265)
==9511== by 0x4EB1215: d3d9_device_DrawPrimitiveUP (device.c:2206)
==9511== by 0x4D12CBD: vpos_register_test (visual.c:9470)
==9511== by 0x4D3C95A: func_visual (visual.c:16632)
==9511== by 0x4D3D7CA: run_test (test.h:584)
==9511== by 0x4D3DBB9: main (test.h:654)
==9511== Uninitialised value was created by a stack allocation
==9511== at 0x4F53C00: shader_glsl_load_constants (glsl_shader.c:766)
==9511==
OpenGL renderer string: GeForce GTX 460/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 337.25
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http://bugs.winehq.org/show_bug.cgi?id=30257
Bug #: 30257
Summary: Kaluach: some hebrew text is missing and some is
mirrored
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: e_orz(a)yahoo.com
Classification: Unclassified
I created a clean prefix and installed Kaluach version 3.2.44.26 (latest -
www.kaluach.com).
The hebrew wasn't displayed properly (see attached Kaluach without font
tahoma.png).
Later I installed the tahoma font (using winetricks). Some of the problems were
fixed. But, still some of the hebrew text is missing and some of it is mirrored
(see attached Kaluach with font tahoma). All the errors are marked.
I also attached the correct screenshot from Windows.
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http://bugs.winehq.org/show_bug.cgi?id=30604
Bug #: 30604
Summary: Ultra Fractal 5 hangs when selecting an item in the
file browser
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.ultrafractal.com/download/index.php
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Regression SHA1: 1a67903b04001c7064f6e4705a66dc3cfa47feed
Steps to reproduce the problem:
1. Install and run the application.
2. Press <Ctrl+n> to create a new fractal.
3. Click on an item in the right pane in the browser -> the application
freezes.
Terminal output:
fixme:system:SetProcessDPIAware stub!
err:listview:LISTVIEW_WindowProc unknown msg 108c wp=00000000 lp=00000000
Native comctl32.dll is a workaround.
It is a regression, caused by
1a67903b04001c7064f6e4705a66dc3cfa47feed is the first bad commit
commit 1a67903b04001c7064f6e4705a66dc3cfa47feed
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Jun 20 12:46:37 2011 +0200
comctl32: Fix area invalidated by LISTVIEW_SetItemT.
:040000 040000 c0e2e6923ba42074b57138cca367458336a6631b
9cc28e2ad36c163910dc3ccdcbce88e2e025043b M dlls
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http://bugs.winehq.org/show_bug.cgi?id=24868
Summary: S.T.A.L.K.E.R. - Call of Pripyat Benchmark requires
d3dx9_31.dll and d3dx9_42.dll to run
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
The game would launch to a black screen, then by using alt+tab to the error
dialog, and alt+space to set the error dialog to "always on top", the error
says "Your video card doesn't meet game requirements. Try to lower game
settings", even though I ran it at lowest settings.
winetricks d3dx9_31 d3dx9_42 works around the problem
Note: you may need to get the latest winetricks from
http://winezeug.googlecode.com/svn/trunk/winetricks
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https://bugs.winehq.org/show_bug.cgi?id=43530
Bug ID: 43530
Summary: A lot of games (mostly old) crash with Nvidia drivers
384.59
Product: Wine-staging
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qptainnemo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58926
--> https://bugs.winehq.org/attachment.cgi?id=58926
crash report from wine
Pretty much all old games stopped working, as in anything pre-directx 9.
Examples include Anachronox, Arcanum, Kult: Heretic Kingdoms.
Some non-old games also do, such as Test Drive Unlimited 2 and Driftmoon.
I can't discern the pattern between the games that work and the games that
don't but it seems to be affecting mostly pre-dx9 games.
I'm running Arch Linux and using the currently latest proprietary Nvidia
drivers 384.59 (arch package 384.59-4).
All of the mentioned games launch in wine staging 2.13 and in vanilla Wine
2.14.
An example of a crash report is in the attachment.
Here's my steam game list if you want me to test something else
http://steamcommunity.com/id/qptain_nemo/games/?tab=all
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http://bugs.winehq.org/show_bug.cgi?id=23842
Summary: Fonts corrupted or missing characters
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
When playing Alien Swarm, one of the in-game fonts usually exhibits some degree
of corruption; by which I mean that characters are either not rendered or only
their bounding box is. The character still takes up space. The degree of damage
varies from start to start, and may vary in a single session. The nature of the
damage also varies, although disappearing glyphs are the most common symptom.
A similar effect has been observed in Dawn of War: Dark Crusade.
I'm using fglrx from ati-drivers 10.4; I also tried 10.7 and it made no
difference.
I tried resetting .wine; no difference.
I tried removing /usr/share/fonts via chroot/symlink hax; no difference.
I screwed with UseFastTLS in xorg.conf; no difference.
I tried wine 1.1 and 07-30-10 git head .. no difference.
I'm quite simply out of ideas.
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https://bugs.winehq.org/show_bug.cgi?id=42491
Bug ID: 42491
Summary: wine builds are not reproducible (widl needs
initializization of datatype2 in add_typedef_typeinfo)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57357
--> https://bugs.winehq.org/attachment.cgi?id=57357
two builds produce different content
Per:
https://access.redhat.com/documentation/en-US/Red_Hat_Enterprise_Linux/6/ht…
"...two builds of the same program on the same host to always produce
consistent build-ids and binary content."
This consistent "binary content" does not happen right now. There is also bug
41342. But this one should about uninitialized variable in WIDL.
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https://bugs.winehq.org/show_bug.cgi?id=43252
Bug ID: 43252
Summary: IcmpSendEcho doesn't work with a ReplySize<56
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: slouslai(a)wegwerfemail.info
Distribution: ---
Created attachment 58564
--> https://bugs.winehq.org/attachment.cgi?id=58564
IcmpSendEcho trace
IcmpSendEcho of icmp.c doesn't work with a ReplySize<56. If ReplySize<56 the
function returns with IP_REQ_TIMED_OUT. In windows the function returns
properly. This has been tested with ubuntu 16 and CentOs 7 (both x86-64) with
wine 1.8.5(32 and 64bit prefix) and wine staging 2.1(32bit prefix).
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https://bugs.winehq.org/show_bug.cgi?id=43322
Bug ID: 43322
Summary: Regression in Test Drive Unlimited 2, visual artifacts
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qptainnemo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Has been happening for some time now, probably coincidental with when the
active work on DirectX 10+ began. The game previously rendered normally, at
least without visible artifacts. Now there are visual artifacts in the form of
random polygons popping from the horizon to the camera. If you need a visual
reference, here's a video. https://youtu.be/75Gd9iHFPWI Here is a single
screenshot. https://i.imgur.com/FHPchhb.png
Changing graphics quality settings doesn't affect it. CSMT doesn't affect it
either.
I'm using Arch Linux, an NVidia GPU with proprietary drivers. The prefix is 32
bit with .NET 2.0, 3.5 and 4.0 installed (3.5 is required to run the game).
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https://bugs.winehq.org/show_bug.cgi?id=38274
Bug ID: 38274
Summary: White water in Heroes VI
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 51102
--> https://bugs.winehq.org/attachment.cgi?id=51102
Water is while places
Might and Magic Heroes VI - Shades of Darkness
Water on map shown as white place, not transparent and no details like on
screen 1.
I was considering this as a missing feature but I found some engine version
shows water like on screen 2. So this is possible!
I will do regression test to find the best revision and corresponding changes.
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https://bugs.winehq.org/show_bug.cgi?id=41786
Bug ID: 41786
Summary: The Flame in the Flood: Backend can't handle opcode
dcl_input_ps_sgv
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56220
--> https://bugs.winehq.org/attachment.cgi?id=56220
Wine 1.9.23-127-g703080a terminal output
When running The Flame in the Flood in Wine 1.9.23-127-g703080a I receive the
following message in my terminal output:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps_sgv.
Full terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=25506
Summary: Heroes in the sky: crashes when starting the
application
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eder_jon_ruiz(a)hotmail.com
The game installs perfect but when trying to start it just keeps crashing.
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http://bugs.winehq.org/show_bug.cgi?id=30963
Bug #: 30963
Summary: Diablo III (downloader): Menu bar entries are keeping
the background color
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
The Diablo III downloader has 3 menu bar items (File, View and Help). If I'm
clicking for example on File (a submenu opens) and clicking somewhere at the
Blizzard logo (to close the submenu) there will be still a white background on
the menu entry (File).
Somebody has tested this on Windows and all is working fine there.
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http://bugs.winehq.org/show_bug.cgi?id=30964
Bug #: 30964
Summary: Diablo III (downloader): Font is flickering in the
"Connection Info" menu
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
In the Diablo III downloader under "View" -> "Connection Info" are the entries
"Local Address" and "Peer ID". The first letter of these entries (L and P) are
only drawn to the half and the other half is flickering if the menu refreshes
its information (~every second).
Somebody has tested this on Windows and all is working fine there.
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http://bugs.winehq.org/show_bug.cgi?id=32084
Bug #: 32084
Summary: Diablo III: Crash on changing from fullscreen mode to
window mode
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Normally I'm playing Diablo III in fullscreen mode with a resolution of
1680x1050. If I'm changing then to the window mode the game window will be
resized but after this an error window appears that says that the game has
crashed.
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http://bugs.winehq.org/show_bug.cgi?id=18201
Summary: Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuantinh(a)gmail.com
I have a certificate file (.pfx) and I want to import it under wine on Linux
(Arch) but I don't know how, after googling for a while, I found this link
http://scarff.id.au/blog/2009/smime-gotchas/ so I follow the instruction on
that link and run
wine rundll32.exe crypt32.dll,CryptExtAddPFX my-cert.pfx
But I got the error:
err:rundll32:WinMain Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Is it mean that the method CryptExtAddPFX has not implemented in Wine 1.1.19?
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http://bugs.winehq.org/show_bug.cgi?id=22055
Summary: Assassin's creed crashes on launch occasionally
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26852)
--> (http://bugs.winehq.org/attachment.cgi?id=26852)
terminal output/backtrace
Semi-random, but out of the past 4 times I've launched Assassin's creed, after
the intro video, once the menu loads, it crashes:
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x14135998: Surface does not
have any up to date location
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
then:
Backtrace:
=>0 0x7ef872bd HEAP_MakeInUseBlockFree+0xf5(subheap=0x128b2000,
pArena=0x12b9f520) [/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll
(0x039ce628)
1 0x7ef8a8eb RtlFreeHeap+0xe0(heap=0x110000, flags=0x0002, ptr=0x12b9f528)
[/home/austin/wine-git/dlls/ntdll/heap.c:1757] in ntdll (0x039ce678)
2 0x7ebb5cf4 peek_message+0x1f9(msg=0x39cea1c, hwnd=(nil), first=0,
last=0xffffffff, flags=0x4ff0001, changed_mask=0x04ff)
[/home/austin/wine-git/dlls/user32/message.c:2075] in user32 (0x039ce9a8)
3 0x7ebb7d4f GetMessageW+0x150(msg=0x39cea1c, hwnd=(nil), first=0, last=0)
[/home/austin/wine-git/dlls/user32/message.c:2943] in user32 (0x039ce9e8)
4 0x7e25679f hook_thread_proc+0x39d(param=0x33f7cc)
[/home/austin/wine-git/dlls/dinput/dinput_main.c:956] in dinput (0x039cea58)
5 0x7efba950 call_thread_func+0xc() in ntdll (0x039cea68)
6 0x7efba98e call_thread_entry_point+0x34(entry=0x7e256402, arg=0x33f7cc)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2457] in ntdll (0x039ceb48)
7 0x7efc16af RtlCreateUserThread(process=0x0(nil), descr=0x7ec0fff4,
suspended=0, stack_addr=0x39ce918, stack_reserve=0, stack_commit=0,
start=0x39ce918, param=0x0(nil), handle_ptr=0x7fc30044, id=(nil))
[/home/austin/wine-git/dlls/ntdll/thread.c:411] in ntdll (0x039cf398)
8 0xf75e780e start_thread+0xbe() in libpthread.so.0 (0x039cf498)
9 0xf756aa1e __clone+0x5e() in libc.so.6 (0x00000000)
0x7ef872bd HEAP_MakeInUseBlockFree+0xf5
[/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll: movl 0x0(%eax),%eax
640 size += (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
This may be new though, didn't happen a few day ago...
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https://bugs.winehq.org/show_bug.cgi?id=39814
Bug ID: 39814
Summary: choppy pulseaudio after ->Remove legacy
pulseaudio/alsa latency workaround (closes: #807403).
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nexxxxen(a)gmail.com
Distribution: ---
After 1.8-rc4 on debian testing my REAPER DAW sound is choppy and noisy.
I use it for long time (years), and had no problems until this workaround
(#807403) they removed.
Thanks, and sorry for my bad english. :(
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https://bugs.winehq.org/show_bug.cgi?id=40247
Bug ID: 40247
Summary: Wine returns bad MAC address for loopback interface,
fails to run licensed programs.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netcfgx
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
There are some (poorly written) programs that base their licensing off the
system's MAC address. Unfortunately, some of them are necessary for engineering
work. These are old programs with brittle source but valid licenses that cannot
be run because Wine cannot ever tell them what Windows would tell them.
Wine always returns a MAC address of "00:00:00:00:00:00" to these programs. I
assume that's because the loopback interface is first in `ifconfig`, and thus
is enumerated first to Windows programs by Wine, and has no MAC address.
In most cases, programs like these choose the MAC address of the first "network
adapter" that would have been printed by `ipconfig /all`. Again, in Wine, the
first such adapter printed is the loopback interface.
This problem can't be solved by normal MAC address spoofing techniques, because
the loopback interface simply doesn't have a MAC address according to the host.
And Windows tricks to change the MAC address, like modifying the
"NetworkAddress" key of
"HKLM\System\CurrentControlSet\Control\Class\{4d36e972-e325-11ce-bfc1-08002be10318}\XXXX",
don't seem to have any effect in Wine. Particularly with respect to affecting
the loopback interface.
There needs to be a Wine option, possibly a key somewhere in
"HKLM\Software\Wine", to override (at the very least) the loopback interface's
apparent MAC address, so that these programs can work.
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http://bugs.winehq.org/show_bug.cgi?id=26807
Summary: MS Powerpoint 2007 does not start in 1.3.18
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozkar(a)gmail.com
1. Installation MS Office with SP1/SP2 in updates/ → successful
2. Word and Excel runs correctly
3. PowerPoint crashed @startup.
In XP mode terminates with no error
In Vista mode asks whether to send debug info to MS.
As far as i remember it was running in 1.3.17 → regression.
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http://bugs.winehq.org/show_bug.cgi?id=33959
Bug #: 33959
Summary: faulty detection of VRAM amount (X1600 Mobility 256MB)
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.platte(a)platte-web.de
Classification: Unclassified
I only recognized this while running the windows version of OpenGL Extensions
viewer in wine, telling me I've 128MB of VRAM. This amount is valid for the
standard versions found in 2005/2006 15" MacBook Pros, but I have the BTO
option with the upgraded amount off 256MB.
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http://bugs.winehq.org/show_bug.cgi?id=34884
Bug #: 34884
Summary: Touhou Danmakufu 0.12m's font becomes distorted in
Wine 1.7.5
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
In Wine 1.7.5, Touhou Danmakufu 0.12m's default font, used on the Directory
screen, built in text, etc, suddenly became mangled and distorted. I believe it
has to do with the simulated bold font update, since it was not present in Wine
1.7.3.
This bug is not severe, but 'l's look like capital 'I's and overall, it's
either unreadable or ugly to look at.
I believe that the bug is caused by one of the following, but I have absolutely
no evidence to support it.
Akihiro Sagawa (3):
gdi32/tests: Add tests for fake bold outline fonts.
gdi32: Adjust fake bold outline font metrics.
gdi32: Synthesize bold glyphs for outline fonts.
This bug does not adversely affect the software, but makes reverting to 1.7.3
appealing. It does not (as far as I know as of now) affect Touhou Danmakufu
ph3, at least not on the Directory listing.
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http://bugs.winehq.org/show_bug.cgi?id=36082
Bug ID: 36082
Summary: Cannot Read Text In "Question" Boxes On Microsoft
Money 2005 Installation
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
This is very minor, but adding for completeness as gradually more of the
program is working correctly.
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
During the installation I couldn't read the "I accept" and "Cancel" text in the
text boxes. "I accept" is left hand most text box. "Cancel" is right hand text
box.
Program installed fine when left most text box "I accept" was selected.
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http://bugs.winehq.org/show_bug.cgi?id=20728
Summary: K-Lite Codec Pack 5.40 Media Player Cinema: page fault
on write access
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=24774)
--> (http://bugs.winehq.org/attachment.cgi?id=24774)
The major bug/crash as it appears when I open a .wav in Media Player Home
Cinema
Hey all, just bumped into a new problem. K-Lite Codec Pack 5.40 installed
perfectly, but when I go to play .wav files in the included Media Player Home
Cinema it has a page fault on write access.
Anyone interested in testing this major bug, you can download it here:
http://www.filehippo.com/download_klite_codec_pack/6504/
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https://bugs.winehq.org/show_bug.cgi?id=43211
Bug ID: 43211
Summary: NVIDIA GeForce Experience not working
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After the program starts, the window pops up where it says that it was not
possible to install the NVIDIA software
------ Program GeForce_Experience_v3.5.0.76.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoRevokeClassObject COM was not initialized
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http://bugs.winehq.org/show_bug.cgi?id=36084
Bug ID: 36084
Summary: Microsoft Money 2005 Window Going "Black" After
Certain Menu Operations
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
Program installed and started ok (as previously). However, (as before) very
limited functionality when program was running. Easy to create a program crash.
Installed ie6 using winetricks.
Program now very functional.
Selecting certain menu items:
Help -> Microsoft Money Help F1
Help -> Money Glossary
Help -> Ordering Cheques
All opened a new (separate) msmoney side window with the message "Action
canceled" in.
To allow this to happen the main msmoney window reduced in size and when the
cursor was moved (moved out of the main window?) the main window went black.
Moving the cursor back over the main window caused certain parts of the main
window to redraw.
Pressing the maximise button on the main "msmoney - Microsoft Money" window
banner caused the main window to go full screen and correctly redraw itself.
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http://bugs.winehq.org/show_bug.cgi?id=35573
Bug ID: 35573
Summary: gdi32:fonts test_stock_fonts() fails on Windows 7 in
the Japanese and Hebrew locales
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Classification: Unclassified
In the Japanese locale the conformance test errors are:
font.c:5547: Test failed: 4(0): expected height 15, got 13
font.c:5550: Test failed: 4(0): expected lfHeight -12, got -11
And in the Hebrew one they are:
font.c:5547: Test failed: 0(0): expected height 13, got 12
(the Hebrew locale also has a lot of errors in this test)
There are three VMs running the tests in a Japanese or Hebrew locale:
fg-win7u64-1spie9-he, fg-win7u64-1spie9-ja, newtb-w7u:
http://test.winehq.org/data/tests/gdi32:font.html
The corresponding tests where introduced by:
commit 6834a44dc4c3c7e8c377a2fd56d11e93edd37b2f
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 17 19:01:39 2013 +0900
gdi32/tests: Add a test for default font height scaling with screen
resolution changes.
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https://bugs.winehq.org/show_bug.cgi?id=41488
Bug ID: 41488
Summary: ProfitChart RT crashes at startup
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
Distribution: ---
Created attachment 55862
--> https://bugs.winehq.org/attachment.cgi?id=55862
ProfitChart RT startup log
It was working very well until version 3.2.2.34. Any version after this crashes
at startup.
It shows a window saying that the program has encountered a serious problem and
needs to close. When clicking the button "Show Details" nothing is shown.
Terminal log is attached.
ProfitChart RT is a financial market application.
System information:
OS: Arch Linux x86_64
wine: 1.9.20 (with all optional dependencies installed)
Also tested with wine 1.9.19.
Official download link:
http://www.nelogica.com.br/produtos/bin/profitchart/profitchartRT_setup.exe
After installed, the program executable is located at:
~/.wine/drive_c/users/<username-here>/Application\
Data/Nelogica/ProfitChartRT/profitchart.exe
Unfortunately, only the latest version is provided for download. They don't
provide previous versions, so if you don't have version 3.2.2.34 or earlier
you'll not be able to run it until this issue is fixed. Asking support for
sending a previous version is useless because they simply tell to run it under
VirtualBox.
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http://bugs.winehq.org/show_bug.cgi?id=33610
Bug #: 33610
Summary: Photoshop CS6 Layers display / hide function doesn't
work normaly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Classification: Unclassified
When a layer in Photoshop CS6 is set to hidden or displayed, it normaly
disappear from the draw. But a bug doesn't allow this function works properly,
and you need to clic 2 times to hide correctly the layer (or resize the
photoshop windows). Unfortunatly, when you clic 2 times, the layer is show as
visible, but not on the draw.
In this example, the red square is marked as "hidden" but still present on the
draw (attachment)
Strage thing : to activate it, I simply need to resize the photoshop windows,
and the layer is hide.
I use open source ATI radeon drivers on an Imac 27 inch.
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https://bugs.winehq.org/show_bug.cgi?id=41964
Bug ID: 41964
Summary: A story about my uncle - crash on startup
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56365
--> https://bugs.winehq.org/attachment.cgi?id=56365
Steam launch - 64 bit prefix
Game seems to require 2 things with winetricks under 32 bit prefix - d3dx9 and
dotnet40.
Launching the game without them produces the following crash which seems to be
caused by mscoree.dll
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"generatePublisherEvidence" in state 4
fixme:mscoree:parse_probing privatePath=L"Editor/Release" not implemented
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http://bugs.winehq.org/show_bug.cgi?id=33484
Bug #: 33484
Summary: Lemur Editor doesn't launch with message: Unable to
use Direct3D, please install DirectX
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafael.raccuia(a)blindekinder.com
Classification: Unclassified
Created attachment 44320
--> http://bugs.winehq.org/attachment.cgi?id=44320
terminal output
Lemur Editor installs pefrectly, but doesn't launch, because of
Direct3D/DirectX.
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http://bugs.winehq.org/show_bug.cgi?id=33542
Bug #: 33542
Summary: EnableWindow calls ReleaseCapture when mouse captured
on child window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzhvs(a)gmail.com
Classification: Unclassified
Created attachment 44392
--> http://bugs.winehq.org/attachment.cgi?id=44392
WINEDEBUG=+relay,+message wine /usr/local/vboxvm/vmshare/Spy.exe 2>&1 | grep -E
SetCapture\|ReleaseCapture\|LBUTTONDOWN\|LBUTTONUP\|EnableWindow > out.txt
When EnableWindow disabling a window in Wine, mouse capture in its child window
gets lost. As far as I tested in windows, capture is released only when
disabling the exact captured window, rather than its parent window.
There's a tool named 'Spy32' ( download at
http://www.woodmann.com/RCE-CD-SITES/Protools/files/utilities/spy.zip ), please
try picking window by dragging the 'target' icon to target window, it will
misbehave like the mouse button never released. In further debug info (
attached ) I saw it disable its main window to avoid picking itself, it indeed
plans to re-enable the window when mouse button is up but it dose not as
capture has been released and no WM_LBUTTONUP is received.
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https://bugs.winehq.org/show_bug.cgi?id=42064
Bug ID: 42064
Summary: Race Driver: Grid - Races throw errors within a few
corners
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecreator224(a)gmail.com
Distribution: ---
Created attachment 56556
--> https://bugs.winehq.org/attachment.cgi?id=56556
Backtrace of Campaign Crash
Installs and runs fine and until it crashes the game performs up to
expectations. Since my laptop is fairly poor I run minimum graphics settings
with no multi-sampling to reach 60fps.
The game crashes during custom races with "Invalid Parameters" Message, whilst
during the campaign races it throws an write access error. Backtrace is for the
campaign race crash.
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https://bugs.winehq.org/show_bug.cgi?id=38875
Bug ID: 38875
Summary: DirectDraw: blitting from Offscreen Plain surface to
Primary Surface displays black instead
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
I made a simple DirectDraw test program that draws a bitmap to an Offscreen
Plain surface, then draws that surface to the primary surface with resizing.
It works fine on Windows. But whenever I run it on Wine, it draws a black
rectangle instead of the bitmap.
If I create a System Memory Surface instead of an Offscreen Plain Surface, it
draws correctly.
Link to the test program EXE: http://www.dwedit.org/files/TestWin32_2.exe
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http://bugs.winehq.org/show_bug.cgi?id=29181
Bug #: 29181
Summary: Combo box doesn't get a background in dialog editor
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37647
--> http://bugs.winehq.org/attachment.cgi?id=37647
Hack for background drawing
When using a resource editor like ResEdit to create dialogs, combo boxes have
CBF_EDIT set and the white background is not drawn and the dialog background is
seen instead.
Attached a patch that workarounds the problem for this case. It is probably not
the correct fix as there must be a reason why CBF_EDIT state control background
is not drawn. Of course on Windows the combo box background is drawn with this
program.
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https://bugs.winehq.org/show_bug.cgi?id=43506
Bug ID: 43506
Summary: Adobe Air installer does not make any progress unless
winetricks ie8 is installed (or quiet mode is used)
Product: Wine
Version: 2.12
Hardware: x86
URL: https://github.com/Winetricks/winetricks/issues/821
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
This was pointed out to me in
https://github.com/Winetricks/winetricks/issues/821. I can confirm that. Doing:
$ winetricks -q adobeair
works fine. However,
$ winetricks adobeair
hangs on initializing. If `winetricks -q ie8` is run beforehand, then
`winetricks adobeair` will work.
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http://bugs.winehq.org/show_bug.cgi?id=33835
Bug #: 33835
Summary: Touhou 13.5 black screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murela_alba(a)abv.bg
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44861
--> http://bugs.winehq.org/attachment.cgi?id=44861
Title screen
When running Hopeless Masquerade after the loading screen the only thing
rendered is the main menu and game logo, with no background and when trying to
go into story mode, the entire screen turns black. Music and sound effects are
running properly at the same time. Game version is 1.03b, but 1.0 does the
same. Tested with wine 1.6-rc2 on Ubuntu 13.04 (64-bit).
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