https://bugs.winehq.org/show_bug.cgi?id=37409
Bug ID: 37409
Summary: Spotfire: kernel32 crashes in installer when doing
something with XML
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ivo.palli.nl
Distribution: ---
Created attachment 49753
--> https://bugs.winehq.org/attachment.cgi?id=49753
Backtrace of kernel32 crash
Trying to get Spotfire 6.0.0 to install and work in Wine.
It needs the .NET 4.5 framework, so I installed it. I worked around a mkdir()
problem in mscorlib, but when the installer says 'Updating XML files' then
msiexec.exe crashes.
I'm running the latest development version of Wine. Setup instructions are
included below and the backtrace is added as attachment.
WINEPREFIX=/home/ren/.wine32 WINEARCH=win32 winecfg
WINEPREFIX=/home/ren/.wine32 winetricks -q dotnet35 dotnet40
WINEPREFIX=/home/ren/.wine32 winecfg # Set Windows version to 'Windows 7'
WINEPREFIX=/home/ren/.wine32 wine ./dotnetfx45_full_x86_x64.exe /q
/c:"install.exe /q"
WINEPREFIX=/home/ren/.wine32 wine setup-6.0.0.exe
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http://bugs.winehq.org/show_bug.cgi?id=31491
Bug #: 31491
Summary: Trading software eror
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: balajiks2k(a)gmail.com
Classification: Unclassified
Created attachment 41395
--> http://bugs.winehq.org/attachment.cgi?id=41395
Error log for Nest Trader Application
Nest Trader is a software that works in Windows OS, when installed using Wine,
it gives error and exits. The back trace file is attached herewith.
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http://bugs.winehq.org/show_bug.cgi?id=23282
Summary: SpeQ: Wrong coded linefeed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samoth(a)gmx.de
Since the 1.1.4x releases the editor in SpeQ Mathematics doesn't work right
anymore. Normally if entering an expression an hitting the return key, SpeQ
prints the result. This works allright with the first wine-version I used
(1.1.38 ?).
But now hitting the return key results in additional unvisible characters and
nothing happens until I do a sheet-calculation. Then SpeQ cannot calculate the
expression due to these unvisible characters. Maybe it is the order of coding a
linefeed via 0d 0a.
SpeQ ist available for free at http://www.speqmath.com
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https://bugs.winehq.org/show_bug.cgi?id=43178
Bug ID: 43178
Summary: Prototype regression
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 58445
--> https://bugs.winehq.org/attachment.cgi?id=58445
Backtrace with CSMT
The Game Prototype
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=31948) was
working back in Wine-Staging-2.8 and fails to start up in 2.9 and 2.10
Since the logs with and without CSMT differ a bit, i will attach both
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http://bugs.winehq.org/show_bug.cgi?id=25734
Summary: Magic: The Gathering Battlegrounds trial hangs upon
startup
Product: Wine
Version: 1.3.11
Platform: x86-64
URL: http://www.fileplanet.com/134762/130000/fileinfo/Magic
:-The-Gathering---Battlegrounds-Trial
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trygve.vea(a)gmail.com
Created an attachment (id=32781)
--> (http://bugs.winehq.org/attachment.cgi?id=32781)
terminal output, and WINEDEBUG=+seh
Testing old bugs to see if they still occur. Were testing bug 18616, and is not
able to start the game.
The application shows a splash screen, followed by a window named "Browser"
with no content. I am able to close sayd window, and the application will
terminate.
A brief discussion on irc stated that this bug then blocks bug 18616.
Willing to test patches / assist debugging further.
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http://bugs.winehq.org/show_bug.cgi?id=19184
Summary: File copying fails during installation of Mordor
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
When installing the game, file copying fails.
Files are extracted to the temp dir (C:\MDRTMP.TM~) and copied to the
installation directory (C:\MORDOR).
A popup shows this error message:
"Mordor 1.1 is not properly installed. Please re-run setup at a later time to
install Mordor 1.1 properly."
Debug logs (file and file+relay channels) attached.
The problem seems to occur when copying SHOCK.WAV, or right after that.
The file is found in the installation directory after the error shows.
The contents of the installation diretory and the temp directory at time of the
error is attached.
To reproduce:
Download demo, unzip MORDOR1A.zip and MORDOR1B.zip, run setup.exe and check
(only) "Install MORDOR" and "Install WAVE files".
Optionally, first install MORDOR only (completes without error), then re-run
setup and install the WAVE files.
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https://bugs.winehq.org/show_bug.cgi?id=39736
Bug ID: 39736
Summary: prototype 2 work on 1.7.23 and older, but not work in
new engines
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitrybarynov(a)gmail.com
Created attachment 52995
--> https://bugs.winehq.org/attachment.cgi?id=52995
saved crash information
Hi.
When I use wine 1.7.23 or older down to 1.5.24 Prototype 2 fine work, but if I
choose new version from 1.7.24 to 1.7.55, I have crash game.
Log-file when game work, engine 1.7.23:
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:wbemprox:client_security_SetBlanket 0x4400a3ac, 0x160340, 10, 0, (null),
3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400a3ac
fixme:win:EnumDisplayDevicesW ((null),0,0x33c94c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33cb3c,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:wbemprox:client_security_SetBlanket 0x4400a3ac, 0x237b1110, 10, 0,
(null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400a3ac
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:client_security_SetBlanket 0x4400a3ac, 0x237b1be8, 10, 0,
(null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400a3ac
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:msvcrt:__clean_type_info_names_internal (0x1100a2d4) stub
Log-file when game crash, engine 1.7.24 and higher(1.7.55):
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:wbemprox:client_security_SetBlanket 0x4400b3ac, 0x160360, 10, 0, (null),
3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400b3ac
fixme:win:EnumDisplayDevicesW ((null),0,0x33c94c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33cb3c,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
wine: Unhandled page fault on read access to 0x00000000 at address 0x109a3165
(thread 0023), starting debugger...
I hope this helps.
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https://bugs.winehq.org/show_bug.cgi?id=36430
Bug ID: 36430
Summary: valgrind shows a possible leak in
shell32/tests/autocomplete.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==7141== 28 bytes in 1 blocks are possibly lost in loss record 207 of 679
==7141== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==7141== by 0x5A28BB8: apartment_getclassobject (compobj.c:526)
==7141== by 0x5A2BFC6: get_inproc_class_object (compobj.c:2894)
==7141== by 0x5A2ED2F: CoGetClassObject (compobj.c:3032)
==7141== by 0x5A2F4B7: CoCreateInstance (compobj.c:3197)
==7141== by 0x4B5C18E: func_autocomplete (autocomplete.c:44)
==7141== by 0x4BA8888: run_test (test.h:584)
==7141== by 0x4BA8C77: main (test.h:654)
==7141==
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http://bugs.winehq.org/show_bug.cgi?id=28880
Bug #: 28880
Summary: No sound in some Directx games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rave002(a)o2.pl
Classification: Unclassified
I'm running openSuSE with recent (1.3.31) wine. Unfortunately even if Sound
Test in winecfg is working, sound in DirectX/sdl for windows based games does
not (GeneRally, RPG Maker 2003/2000-based games and others). I'm running
PulseAudio if it matters. I'll attach generally log.
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http://bugs.winehq.org/show_bug.cgi?id=13955
Summary: owner-drawn combobox height different to windows
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
Created an attachment (id=14111)
--> (http://bugs.winehq.org/attachment.cgi?id=14111)
Screenshots
I make use of owner-drawn ComboBox's within my program (ImgBurn) and under
Ubuntu (via Wine 1.0 rc5 - and all versions before it that I've tested) they're
drawn too big and end up covering up the buttons below them.
It's only a matter of 2 or so pixels but it's enough to matter.
I've attached a zip containing a couple of PNG's.
1 from Windows (with 'Themes' disabled so it looks more like Ubuntu) showing
the expected height of the box and another from Ubuntu 8.04/Wine where the
combobox slightly overlaps the buttons below it.
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http://bugs.winehq.org/show_bug.cgi?id=17726
Summary: Civilization III Play the World: drop down menus in
multiplayer don't function
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: strider1551(a)gmail.com
When setting up a multiplayer game, the drop down menus do not function.
Because players cannot be added, this bug prevents any multiplayer game from
being started.
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https://bugs.winehq.org/show_bug.cgi?id=35566
Bug ID: 35566
Summary: Dymola: installer hangs at 'computing space
requirements'
Product: Wine
Version: 1.3.0
Hardware: x86
URL: http://www.dymola.com/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 10822
Classification: Unclassified
Noticed while retesting bug 10822. First noticed in wine-1.3.0-167-g65d1c99,
still in 1.7.12.
austin@aw25 ~ $ sha1sum dymdemo2014fd01.zip
d2133332a53ca159465be7e574313e5d3f0719a6 dymdemo2014fd01.zip
austin@aw25 ~ $ du -h dymdemo2014fd01.zip
432M dymdemo2014fd01.zip
austin@aw25 ~ $ wine --version
wine-1.7.12-28-g0f2bed5
no terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=28436
Summary: Panzer Corps: Buttons unusable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
Created an attachment (id=36449)
--> (http://bugs.winehq.org/attachment.cgi?id=36449)
Panzer Corps: unusable buttons
Clicking on buttons like "next", "supply", etc. has the following results:
The buttons are highlighted when you click at them, but there is no appropriate
response from the game - for instance, clicking on supply doesn't supply the
unit. Instead, there are no mouse clicks recognized anymore.
By opening up the purchase menu (hotkey "b") and clicking on "cancel" the mouse
is working fine again. So you are limited to play the game using hotkeys
exclusively.
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http://bugs.winehq.org/show_bug.cgi?id=16968
Summary: environment variables not passed across to commands that
are run with popen
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
this is the python test from test_os.py, but it should work equally
as well in straight c-code. the only reason this test _happened_
to be run at all is because i have msys installed. normally, under
windows, this test would be entirely skipped.
# Bug 1110478
def test_update2(self):
if os.path.exists("/bin/sh"):
os.environ.update(HELLO="World")
value = os.popen("/bin/sh -c 'echo $HELLO'").read().strip()
self.assertEquals(value, "World")
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http://bugs.winehq.org/show_bug.cgi?id=19176
Summary: err:ddeml:WDML_CreateString Unknown code page 437
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=22166)
--> (http://bugs.winehq.org/attachment.cgi?id=22166)
Output of WINEDEBUG=+ddeml
The installer of "Mordor 1 The Depths of Dejenol" (demo and full version) fails
and the message "err:ddeml:WDML_CreateString Unknown code page 437".
This may or may not be the reason it crashes, but in any case it looks to be a
shortcoming in Wine's ddeml.dll
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https://bugs.winehq.org/show_bug.cgi?id=42672
Bug ID: 42672
Summary: Traffic Giant unable to sart
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 57623
--> https://bugs.winehq.org/attachment.cgi?id=57623
Wine log
Traffic Giant is unable to start, just the splash screen is shown and nothing
further.
The log seems to state "Cannot change screen BPP from 32 to 16". This seems to
be a regression, as this was fixed until wine 1.7.
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http://bugs.winehq.org/show_bug.cgi?id=25283
Summary: Unimplemented function urlmon.dll.410
Product: Wine
Version: 1.3.7
Platform: x86-64
URL: http://http://download.microsoft.com/download/C/C/0/CC
0BD555-33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-E
NU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
IE8 for XP crashes out with unimplemented function urlmon.dll.410 once
installed.
winetricks urlmon doesn't help, but urlmon.dll from Windows XP does.
Tested in wine-1.3.7-233-g9867c39.
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https://bugs.winehq.org/show_bug.cgi?id=37418
Bug ID: 37418
Summary: Unable to paste images from linux clipboard to Wine
apps workspace (affects Photoshop, Powerpoint etc.)
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Note: This is not the same bug than 7372
(https://bugs.winehq.org/show_bug.cgi?id=7372) as it deals mostly with
text/html issue.
Pasting a raster image from the clipboard or from a website (using native linux
web browser like Firefox) to the Photoshop workspace doesn't work. The paste
button stays greyed out, no matter of what.
The workaround, which is basically saving the image to the computer and opening
to the Photoshop, is a cumbersome, less user-friendly and time consuming
method: you need to save the image file and look for it from a local directory
structure and then open it. Much more complicated than just copying the image
to the linux clipboard and paste it to the Photoshop, isn't it?
Very desirable Wine implementation would be a support for copy-pasting images
from native linux programs to Windows-based programs straightforwardly without
extra tricky steps needed.
This is marked as a bug because the image pasting function is one of the
fundemental functions in the program and, at the moment of writing this bug
report, it does not work as it should do.
All comments and ideas are welcome.
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http://bugs.winehq.org/show_bug.cgi?id=17107
Summary: compiler warnings in server/fd.c on NetBSD
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
fd.c: In function 'set_fd_epoll_events':
fd.c:580: warning: assignment makes integer from pointer without a cast
fd.c:581: warning: assignment makes integer from pointer without a cast
Only appears on NetBSD, but not OpenBSD/FreeBSD. Vincent Povirk helped me
investigate on IRC, and looks like the problem is that on FreeBSD, in
/usr/include/sys/event.h you've got:
struct kevent {
uintptr_t ident; /* identifier for this event */
short filter; /* filter for event */
u_short flags;
u_int fflags;
intptr_t data;
void *udata; /* opaque user data identifier */
};
But on NetBSD:
struct kevent {
uintptr_t ident; /* identifier for this event */
uint32_t filter; /* filter for event */
uint32_t flags; /* action flags for kqueue */
uint32_t fflags; /* filter flag value */
int64_t data; /* filter data value */
intptr_t udata; /* opaque user data identifier */
};
Note the difference in udata 'void *' vs 'intptr_t'.
Relevant lines from the code:
EV_SET( &ev[0], fd->unix_fd, EVFILT_READ, 0, NOTE_LOWAT, 1, (void *)user );
EV_SET( &ev[1], fd->unix_fd, EVFILT_WRITE, 0, NOTE_LOWAT, 1, (void *)user
);
removing (void *) or changing it to intptr_t fixes the warning, but doesn't
seem a proper fix. Probably needs an ifdef or typedef, but I'll leave that for
someone else to decide.
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http://bugs.winehq.org/show_bug.cgi?id=27374
Summary: FAR: Alt-tab will cause "alt" key to be left as
pressed when returning to console window (regression)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
When I updated wine I noticed that when I alt-tabbed out of console window with
opensource FAR (http://www.farmanager.com/opensource.php?l=en) file manager
(run via "wineconsole.exe --backend=user") and then either alt-tabbed back or
changed focus using mouse, Alt key was stuck as pressed (therefore pressing F10
resulted in program receiving Alt+F10, arrow down resulted in Alt+arrow down,
etc ...). Pressing and releasing the Alt key after alt-tabbing back fixes the
issuem, though it is slightly annoying.
This does not happen before, in good versions when alt-tabbed back, alt
returned to normal and pressing a key would result in program receiving just
that key.
I've verified that the bug is still present in current head of master in git
and I've run the regression test to find the commit that introduced this bug:
Result of regression test:
bc4afb078677095468d4ee8f9a15c18cbb47bbbf is the first bad commit
commit bc4afb078677095468d4ee8f9a15c18cbb47bbbf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 1 11:54:55 2011 +0100
server: Don't pass a thread id to send_hardware_message, determine it from
the window.
:040000 040000 4e7ac89f77a4ddc31fd947151c34d0acadc5dcc0
a3d857abf43a1eed9fcb6837ea006ac00d80a1a7 M dlls
:040000 040000 7247b4b93aca9c98394638ccd0c48a788133a8cd
45aed0fb1bc86b403af16666b3fa5963c2abaf7d M include
:040000 040000 469f40ddbdca23554a397c5122a78e09a13e2c75
f118b4fd2fb23ecbde100798c68b3221fe5ec2fc M server
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http://bugs.winehq.org/show_bug.cgi?id=28810
Bug #: 28810
Summary: d3dx9_36/tests/mesh.ok: D3DXLoadMeshTest fails under
valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Under Valgrind, "make mesh.ok" fails with
mesh.c:2333: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
This is on my i5 laptop, nvidia GeForce GTS 360M, NVIDIA 280.13.
The test passes without valgrind.
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https://bugs.winehq.org/show_bug.cgi?id=40971
Bug ID: 40971
Summary: Zombie Army Trilogy crashes before the menu
Product: Wine
Version: 1.9.14
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55121
--> https://bugs.winehq.org/attachment.cgi?id=55121
backtrace
This time I tried the game with Nvidia binary drivers 367.35.
The launcher (html-based) mostly works, I can modify settings and start the
game.
The game begins to load, displays the developer logo and the loading screen,
but crashes before the main menu should appear.
In the prefix I have corefonts, Xaudio2 and MSVC++2010 installed,
gameoverlayrenderer.dll is disabled.
wine-1.9.14-112-gfec0b69
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=42582
Bug ID: 42582
Summary: Murdered: Soul Suspect has messed up rendering
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 57492
--> https://bugs.winehq.org/attachment.cgi?id=57492
log
Most parts are black rendered. Also slow performance ~10-15 FPS.
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. No active compute shader.".
wine-2.2-276-ge6f8f13
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https://bugs.winehq.org/show_bug.cgi?id=40031
Bug ID: 40031
Summary: Singularity: In Steam the game is still running after
quit
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
After exiting singularity, steam still lists it as "running".
This makes steam unable to exit because it waits for singularity to quit.
$ /opt/wine-devel/bin/wine --version
wine-1.9.1
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https://bugs.winehq.org/show_bug.cgi?id=42255
Bug ID: 42255
Summary: Xenia emulator needs
ntdll.dll.RtlAddGrowableFunctionTable
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56942
--> https://bugs.winehq.org/attachment.cgi?id=56942
Terminal output Wine 2.0-rc5
IF you attempt to run the Xenia emulator in a WoW64 prefix in Windows XP mode,
the program crashes with the following error:
wine: Unimplemented function ntdll.dll.RtlAddGrowableFunctionTable called at
address 0x7bc5f96c (thread 0026), starting debugger...
Steps to reproduce:
1. Download the emulator in the link I have provided
2. Make a WoW64 prefix (requires multilib Wine)
3. Run "winetricks vcrun2015" before running the program
4. Attempt to install the program with "wine xenia.exe"
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https://bugs.winehq.org/show_bug.cgi?id=37863
Bug ID: 37863
Summary: Halo only works using Nvidia graphics
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vroom.henderson(a)gmail.com
Distribution: ---
Using GPUs other than Nvidia (confirmed with Intel and AMD), Halo will launch
but will just display a black screen. The music and menu sounds work correctly
when the arrow keys are pressed giving evidence that other than the graphics
component, the game is still actually running.
When the game is placed in "Safe Mode" the screen is all black except for some
flashing vertices in the lower right quadrant of the screen. The terminal also
outputs the following error repeatedly:
fixme:d3d:process_vertices_strided Didn't expect the destination to have a
normal
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https://bugs.winehq.org/show_bug.cgi?id=40880
Bug ID: 40880
Summary: Commandos 3: Destination Berlin demo has sound issues
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/commandos-3-desti
nation-berlin-download/commandos-3-destination-berlin-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54968
--> https://bugs.winehq.org/attachment.cgi?id=54968
log
Sounds in the main menu and while gameplay randomly missing.
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http://bugs.winehq.org/show_bug.cgi?id=29183
Bug #: 29183
Summary: Heavy corruption when rendering edit control with
WM_PRINTCLIENT and possibly invalid HDC
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37649
--> http://bugs.winehq.org/attachment.cgi?id=37649
Hack for the problem
This is the most severe bug with ResEdit currently. For some reason
WM_PRINTCLIENT might get a wParam with HDC that causes massive corruption when
used. Forcing using Begin/EndPaint avoid the problem.
On Windows it seems to work just fine.
Patch with hack attached and another attachment with the corruption shown. The
window height problem with the dialog in the center is related to another bug.
Also attached a screenshot with all my hacks applied.
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https://bugs.winehq.org/show_bug.cgi?id=38228
Bug ID: 38228
Summary: Wildstar game failed to download :
`winhttp:session_set_option 0` and `wine client
error:41b: pipe: Too many open files`
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Hi,
Wildstar 10days trial installer stops downloading after a while with errors
like this:
fixme:winhttp:session_set_option 0 (null) (null)
wine client error:41b: pipe: Too many open files
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http://bugs.winehq.org/show_bug.cgi?id=23750
Summary: SpongeBob SquarePants: Diner Dash 2 - mouse has pink
background
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29763)
--> (http://bugs.winehq.org/attachment.cgi?id=29763)
screenshot
Looks like it's supposed to be an animated cursor, but the background is pink.
I'll attach a screenshot.
Terminal shows:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
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https://bugs.winehq.org/show_bug.cgi?id=43584
Bug ID: 43584
Summary: Hitman: Absolution needs
dxgi_output_GetGammaControlCapabilities
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Game crashes after intro.
CSMT should be enabled, otherwise I get a crash before settings launcher opens.
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https://bugs.winehq.org/show_bug.cgi?id=37597
Bug ID: 37597
Summary: Text in wine control is truncated in most DPIs
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50033
--> https://bugs.winehq.org/attachment.cgi?id=50033
Text truncated during wrap.
Unless 96 DPI and using a theme, then text is wrapped unnecessarily.
Screenshot shows 96 and 120 DPI with Luna theme and without theme.
The text 'Add Remove Programs' becomes 'Add Rem... Programs' using other
settings it's possible for this to happen to many other items.
Possibly if a line is wrapped it should just have a hyphen, with ... only used
on the last line.
Possibly the icons should be spaced a bit more, wrapping could break '/' as
well as spaces.
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https://bugs.winehq.org/show_bug.cgi?id=42517
Bug ID: 42517
Summary: StarOffice51 Crash on File open
Product: Wine
Version: 1.8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerhard.muellner(a)gm.co.at
Distribution: ---
the good old Star Office 51 works nearly perfect except it crashes if file open
menu is selected (backtrace file in root of zip file)
an error "missing font" could occur during start, please ignore.
unpack zip and start Office51/soffice.exe wine.
a bugfix would be very useful to convert or work with (very)old files ;-)
many thanks to all for your good job.
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https://bugs.winehq.org/show_bug.cgi?id=40661
Bug ID: 40661
Summary: Caret stays visible on screen.
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Download the Demo from
http://subsystems.com/tewf.htm#demo
Start the DEMO.EXE
Open the demo.rtf document.
Click on some text in the document.
When the caret goes off, use the Right Arrow to move the cursor.
The caret is still drawn in the previous location.
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https://bugs.winehq.org/show_bug.cgi?id=39124
Bug ID: 39124
Summary: Paint Shop Pro X8 Installer hangs
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
Corel has developed a new installer for their Paint Shop Pro products. The
current version of Paint Shop Pro is X8.
With Windows set to Windows 7 in winecfg the installer starts up but eventually
hangs.
The following output is been kept thrown at me:
fixme:mshtml:OleInPlaceActiveObject_TranslateAccelerator (0x13bd58)->(0x32fa7c)
Could you take a look into this please?
Regards,
Maik
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http://bugs.winehq.org/show_bug.cgi?id=10841
Summary: Support for dynamic resolution changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedamocles(a)gmail.com
After a disscussion on this bug it appears the it would be great if Wine
supports dynamic resolution changing (just like windows when you swith between
a game and the desktop).
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https://bugs.winehq.org/show_bug.cgi?id=39533
Bug ID: 39533
Summary: Unhandled exception: page fault in 64-bit code
(0x00000001403651d1) in Soma.exe
Product: Wine-staging
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blaiseg07(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52680
--> https://bugs.winehq.org/attachment.cgi?id=52680
soma.exe debug
Unhandled exception: page fault in 64-bit code (0x00000001403651d1) when
starting the windows version of the game Soma. See Debug Attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28062
Summary: King's Bounty: The Legend - interface and all 3D
objects disappear in half-second after first level
loading
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
King' Bounty: The Legend 1.7 (Russian digital download version).
WINE 1.3.26.
Game start only with native d3dx9_36 (
http://bugs.winehq.org/show_bug.cgi?id=24725 ). After loading of first level
all 3D objects and interface disappear. Screenshot and log attached.
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https://bugs.winehq.org/show_bug.cgi?id=40598
Bug ID: 40598
Summary: Warframe launcher connection timeout
Product: Wine-staging
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thisismyid17(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54444
--> https://bugs.winehq.org/attachment.cgi?id=54444
launcher log
As of wine-staging 1.9.9, the non-steam Warframe launcher no longer functions.
Instead of doing the usual patching and being able to play, it simply says
Update Failed! Please try again later.
This did not happen in wine-staging 1.9.8 and previous, and I am able to start
the launcher and the game just fine using my older wine 1.6.2 installation. I
had thought that perhaps this was related to the libcef patch removal that was
mentioned in the announcement for 1.9.9 since Warframe uses CEF3_1 for their
launcher, however since that was added in 1.7.53 and it works fine in 1.6.2
that less likely.
This happens for both 32-bit and 64-bit.
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http://bugs.winehq.org/show_bug.cgi?id=30487
Bug #: 30487
Summary: Add icons for 'My Network Places', 'My favorites'
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
shell32 is missing some icons which some users find confusing.
Here is the list of missing icons:
/* FIXME: Following resource is not yet added */
IDI_SHELL_MY_NETWORK_PLACES ICON mydocs.ico
/* FIXME: Following resource is not yet added */
IDI_SHELL_FAVORITES ICON mydocs.ico
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http://bugs.winehq.org/show_bug.cgi?id=20961
Summary: RegEditX doesn't work in wine
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.dcsoft.com/ftp/REGX2.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Application description: RegEditX "extends" the Windows Registry Editor
(REGEDIT). A new history combo box and toolbar are inserted. You gain quick
navigation back to recently-visited keys, the ability to paste keys from the
Windows clipboard, and incrementally type the keys manually. In addition,
columns in the listbox are kept optimally sized.
Doesn't work in wine:
Internal error: could not find RegEdit window
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https://bugs.winehq.org/show_bug.cgi?id=42710
Bug ID: 42710
Summary: Wechat can not seed file to friend
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Distribution: SUSE
Created attachment 57686
--> https://bugs.winehq.org/attachment.cgi?id=57686
ole.log
Step1: Download for http://dldir1.qq.com/weixin/Windows/WeChatSetup.exe and
install.
Step2: Set windows version as windows XP to work around crash bug.
Step3: Use winetricks to install riched20 to work around typing bug.
Step4: Select any file to send any friend. And then noting to happen...
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https://bugs.winehq.org/show_bug.cgi?id=41652
Bug ID: 41652
Summary: Uplay cannot connect/login to Server
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: rasapi32
Assignee: wine-bugs(a)winehq.org
Reporter: vasquesbc(a)googlemail.com
Created attachment 56034
--> https://bugs.winehq.org/attachment.cgi?id=56034
terminal output
After clicking "Log in" Uplay displays the Message:
"A Ubisoft service it not available at the moment. You can try again later or
switch to offline mode."
Notice: offline mode is possible, but at least one initial login is necessary
to run any game.
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https://bugs.winehq.org/show_bug.cgi?id=39906
Bug ID: 39906
Summary: ODB++ Viewer fails to install due to improper bat file
handling (quoting or delimiting problem)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.odb-sa.com/resources/odb-viewer/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubutnu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.96
driver.
Wine 1.8 (git)
Mentor Graphics ODB++ Viewer 9.6 (32 or 64-bit)
During installation it attempts to execute several *.bat files but they fail.
According to install log (…/drive_c/MentorGraphics/Install/LOGS/):
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_UpdateFiles.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_post_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_vcredist_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_AddMenuEntry.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_CreateDesktopShortcut.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Steps to reproduce:
1. Register (free) and download viewer. Will receive a registration key and a
"odbviewer.signature" file.
2. Extract the 280MB+ zip which contains both 32-bit and 64-bit installers.
3. Place the "odbviewer.signature" file in the same directory as the chosen
installer then execute the installer. Enter registration key when prompted.
4. Respond to dialogs as needed.
5. During post-install script phase several error dialogs are displayed about
script failures.
Installer completes regardless but application aborts with an unhandled
exception.
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http://bugs.winehq.org/show_bug.cgi?id=30185
Bug #: 30185
Summary: SuperPower 2 demo crashes on launch
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39396
--> http://bugs.winehq.org/attachment.cgi?id=39396
terminal output
The installed demo, when started with joshua.exe, crashes immediately.
I get the same crash with older Wine versions as well (1.2.3, pre-1.0).
To install the demo I used Wine-1.4 because of bug #30182.
Fedora 16 x86
gcc version 4.6.2 20111027 (Red Hat 4.6.2-1) (GCC)
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https://bugs.winehq.org/show_bug.cgi?id=42470
Bug ID: 42470
Summary: Frequent critical section timeouts in winetricks
dotnet46
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 57323
--> https://bugs.winehq.org/attachment.cgi?id=57323
bt all
I've been seeing this for a few weeks, but I haven't been able to isolate the
cause. It's causing me a lot of grief with winetricks-test.
I'll attach the output of bt all for two separate runs. Unfortunately it seems
I didn't put the deadlocked thread in my original bt all output, but I'll
include it anyway. My most recent run was:
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 0040, blocked by 0041, retrying (60 sec)
(also in the attachment).
The issue is very reliably reproduced on my machine, if further logs/debugging
is needed.
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https://bugs.winehq.org/show_bug.cgi?id=43488
Bug ID: 43488
Summary: cant run software
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neneda(a)www.bccto.me
Distribution: ---
Created attachment 58870
--> https://bugs.winehq.org/attachment.cgi?id=58870
i cant fix it
when i run the software bluestacks ,the problem comes out
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https://bugs.winehq.org/show_bug.cgi?id=42870
Bug ID: 42870
Summary: CurrentBuild registry value is missing
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
In HKLM\Software\Microsoft\Windows NT\CurrentVersion\, all Windows versions
since at least Windows XP have a "CurrentBuild" registry string value (aside
from "CurrentBuildNumber").
In Wine's registry, there exists only "CurrentBuildNumber".
For maximum compatibility, the "CurrentBuild" value should exist and be
created/updated by winecfg when switching Windows versions. It should have the
same value as the "CurrentBuildNumber", for example on Windows 7 SP1:
CurrentBuildNumber = "7601"
CurrentBuild = "7601" <-- this value is missing
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https://bugs.winehq.org/show_bug.cgi?id=43125
Bug ID: 43125
Summary: Device reports coming in too fast
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pershyn_nikolay(a)mail.ru
Distribution: ---
Launching wine or winecfg in any prefix(including clean prefix) reports errors
about device reports coming too fast.
$ WINEPREFIX=~/.local/share/wineprefixes/Temp32/ WINEARCH=win32 winecfg
err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!
After it(any application or winecfg) is closed following line appears in
console output:
wine: Unhandled page fault on read access to 0x7e479e70 at address 0x7ec9e1e1
(thread 0034)
I don't really know what information would be useful to provide here. Well, it
says hid, which I assume means human interface device. My input devices are
ROCCAT Tyon and Microsoft Natural Ergonomic Keyboard 4000.
# uname -a
Linux subspace 4.9.16-gentoo #1 SMP Fri Apr 21 19:37:09 MDT 2017 x86_64
Intel(R) Xeon(R) CPU E5-2630 v3 @ 2.40GHz GenuineIntel GNU/Linux
# grep INPUT /etc/portage/make.conf
INPUT_DEVICES="${INPUT_DEVICES} evdev roccat_tyon"
# ls -l /dev/input/by-id/
total 0
lrwxrwxrwx 1 root root 9 May 23 21:37
usb-Microsoft_Natural®_Ergonomic_Keyboard_4000-event-kbd -> ../event9
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-Microsoft_Natural®_Ergonomic_Keyboard_4000-if01-event-kbd -> ../event10
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-event-mouse -> ../event11
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-if01-event-kbd -> ../event12
lrwxrwxrwx 1 root root 10 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-if02-event-joystick -> ../event13
lrwxrwxrwx 1 root root 9 May 23 21:37
usb-ROCCAT_ROCCAT_Tyon_White_ROC-11-851-mouse -> ../mouse0
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