http://bugs.winehq.org/show_bug.cgi?id=18759
Summary: RoughDraft 3's Word Count feature always says zero
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.salsbury.f2s.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user reported in http://jainakay.livejournal.com/41083.html
that Rough Draft's word count feature fails, always reporting
that the document has zero words.
Sure enough, I tried Rough Draft 3, and he's right.
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http://bugs.winehq.org/show_bug.cgi?id=26768
Summary: oleaut32 warnings on x86-64
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
../../../dlls/oleaut32/tmarshal.c:426:3: warning: #warning You need to
implement stubless proxies for your architecture
../../../dlls/oleaut32/tmarshal.c: In function ‘serialize_param’:
../../../dlls/oleaut32/tmarshal.c:717:279: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:793:73: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:794:56: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:800:50: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:802:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:807:51: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:7: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:809:41: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c:895:92: warning: cast to pointer from integer
of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘deserialize_param’:
../../../dlls/oleaut32/tmarshal.c:1076:12: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1079:78: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c:1086:15: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1181:11: warning: cast from pointer to
integer of different size
../../../dlls/oleaut32/tmarshal.c:1189:16: warning: cast to pointer from
integer of different size
../../../dlls/oleaut32/tmarshal.c: In function ‘init_proxy_entry_point’:
../../../dlls/oleaut32/tmarshal.c:1699:17: warning: unused variable ‘xasm’
../../../dlls/oleaut32/tmarshal.c: At top level:
../../../dlls/oleaut32/tmarshal.c:1317:1: warning: ‘xCall’ defined but not used
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https://bugs.winehq.org/show_bug.cgi?id=39023
Bug ID: 39023
Summary: Final Fantasy XI Using a Bluetooth PS3 Controller
crashes the game.
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sharpner.de
Using a ps3 bluetooth controller and setting it up with the ffxiutils.
Configuration works, but the game crashes with gamepad enabled.
fixme:qtdatahandler:myComponentRoutineProc unhandled select 0x44
wine.bin(820,0x401f4000) malloc: *** error for object 0x4021c830: double free
*** set a breakpoint in malloc_error_break to debug
wine: Assertion failed at address 0x000b:0x988b669a (thread 0025), starting
debugger...
1.7.48 is also affected, here it wasn't enough to disable gamepad in the
configuration but I also had to disable bluetooth.
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http://bugs.winehq.org/show_bug.cgi?id=30522
Bug #: 30522
Summary: Jupiter shows too small, unreadable fonts
Product: Wine
Version: 1.5.2
Platform: x86
URL: http://pity.elfin.pl/pliki/Jupiter/Jupiter2011/std/1.0
.5.6/Jupiter2011_std_1.0.5.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: washuu(a)eastnews.com.pl
Classification: Unclassified
Created attachment 39929
--> http://bugs.winehq.org/attachment.cgi?id=39929
sample data file with bogus numbers
Jupiter is free, downloadable program for calculating taxes in Poland, it's
quite pupular.
I found using it under Wine quite unconfortable, because of a few bugs. Here is
one of them:
- install the application. In my case it went without any glitches.
- run the application.
- open the sample data file, using menu "Plik" ("file") and "Otworz" ("open").
- wait a few seconds to open data file, when it is loaded you see some text in
the middle, starting with "dziekujemy za skorzystanie z programu".
- click tab "Formularze" ("forms") and see very tiny, unreadable letters on
the form. On win32, the forms are readable and nicely formatted. I can create
some screenshots, but nevertheless the fonts in Wine are very small.
My wine is 1.5.2, running on Ubuntu 11.10 32bit.
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https://bugs.winehq.org/show_bug.cgi?id=37959
Bug ID: 37959
Summary: Guild Wars 2 freezes on startup
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50572
--> https://bugs.winehq.org/attachment.cgi?id=50572
Terminal output when running Guild Wars 2.
The launcher starts, but when I login and click Play, the music from the game
begins to play but nothing is visible. Also I can't alt-tab out as GW2 keeps
the focus, so I have to switch to a new tty in order to terminate it. With a
virtual desktop, as recommended on the AppDB, it still won't start, but it does
become easier to terminate it without a tty switch.
Using Arch Linux with KDE Plasma 5.
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http://bugs.winehq.org/show_bug.cgi?id=14078
Summary: Rewrite typelib marshaller on top of NDR functions
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
[Copied from wine-devel.]
Dan K. wrote in
http://www.winehq.org/pipermail/wine-devel/2008-June/066540.html
--- snip ---
While looking at the valgrind warning in
http://kegel.com/wine/valgrind/logs-2008-06-20/vg-oleaut32_tmarshal.txt
Conditional jump or move depends on uninitialised value(s)
at serialize_param (tmarshal.c:736)
by serialize_param (tmarshal.c:744)
by xCall (tmarshal.c:1414)
by ???
by func_tmarshal (tmarshal.c:1179)
by run_test (test.h:449)
by main (test.h:498)
Uninitialised value was created by a stack allocation
at test_typelibmarshal (tmarshal.c:762)
The problem happens during a call to this method
where widget is a pointer to an uninitialized pointer
which will receive the pointer to the widget:
interface IKindaEnumWidget : IUnknown
{
HRESULT Next(
[out] IWidget **widget);
I discovered that the attached patch prevented the problem.
I don't quite understand why; at first glance,
widget is an out parameter from the function,
why would it be dereferenced while serializing
the call?
--- snip ---
Rob Shearman wrote:
http://www.winehq.org/pipermail/wine-devel/2008-June/066571.html
--- snip ---
It's a bug in the typelib marshaller. It doesn't check whether a
VT_PTR type is actually an interface pointer and not access it on
input when the parameter is an [out] parameter. Note that because of
the memory re-use semantics it is legal to access memory passed in to
a remote function, even when the parameter is [out].
I think it's getting close to the time to reimplement the typelib
marshaller on top of NDR functions so that we don't have to implement
these subtleties twice, would improve performance and would reduce the
amount of code.
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=42058
Bug ID: 42058
Summary: rFactor2 requires unimplemented function
?get@?$time_get@DV?$istreambuf_iterator@DU?$char_trait
s@D@std@@@std@@@std@@QBE?AV?$istreambuf_iterator@DU?$c
har_traits@D@std@@@2@V32@0AAVios_base@2@AAHPAUtm@@PBD4
@Z called in 32-bit code (0x7b43fa6e).
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: madbad82(a)gmail.com
Distribution: ---
Created attachment 56545
--> https://bugs.winehq.org/attachment.cgi?id=56545
backtrace of rFactor2
rFactor2 launcher start but immediately crash due to unimplemented function in
msvcp110.dll
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https://bugs.winehq.org/show_bug.cgi?id=39253
Bug ID: 39253
Summary: From Dust crashes when loading the menu
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 7109bebd024ee68ec2b3ef0a6b29e72ded08abc0
Distribution: ---
Created attachment 52315
--> https://bugs.winehq.org/attachment.cgi?id=52315
terminal output
Prerequisites to start the game: native d3dx9 (d3dx9_43.dll) and xaudio2.
The game shows the Ubisoft logo then comes a loading screen and the game
crashes before the main menu appears. There is no demo version available.
Regression introduced by
commit 7109bebd024ee68ec2b3ef0a6b29e72ded08abc0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sun Apr 26 16:09:10 2015 +0200
wined3d: Move volume DXTn handling to apply_format_fixups.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa from git.
wine-1.7.51-48-ge28d6b2
Fedora 22 32-bit
Nvidia Geforce 250 / OpenGL renderer string: Gallium 0.4 on NV92
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http://bugs.winehq.org/show_bug.cgi?id=34967
Bug #: 34967
Summary: Microsoft .NET 2.0 (sp1) Framework (x64): hangs after
install
Product: Wine
Version: 1.7.6
Platform: x86-64
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=6041
OS/Version: Linux
Status: NEW
Keywords: dotnet, download, Installer, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 46595
--> http://bugs.winehq.org/attachment.cgi?id=46595
backtrace
Similar to bug 30162, but this time it's dotnet20sp1 (64-bit)
To reproduce:
rm -rf .wine
WINEARCH=win64 wineboot
wine64 uninstaller # remove mono
wget
http://download.microsoft.com/download/a/3/f/a3f1bf98-18f3-4036-9b68-8e6de5…
wine64 NetFx64.exe
install .Net 2.0 (I saw it hang here in previous runs, but not lately. Not sure
if it's a race, or I did something wrong).
then sp1:
wget
http://download.microsoft.com/download/9/8/6/98610406-c2b7-45a4-bdc3-9db1b1…
wine64 NetFx20SP1_x64.exe
it should install fine, but will hang on completion:
[austin@localhost winetricks]$ ps u | grep \\.exe
austin 10465 0.1 0.9 2657616 9496 pts/2 Sl+ 19:20 0:00
Y:\dotnet20sp1\NetFx20SP1_x64.exe
austin 10474 1.5 3.7 2680516 38232 pts/2 S+ 19:20 0:05
c:\d9fc34cf222bec46bf31\setup.exe
austin 11599 0.0 0.0 112640 952 pts/1 S+ 19:26 0:00 grep
--color=auto \.exe
Eventually, you'll get a debugger notice, mentioning mscorsvw. The terminal
output is brief:
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"pause"
err:ole:CoRevokeClassObject called from wrong apartment, should be called from
16f00000170
# hangs here
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:ngen:wmain stub:
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\ngen.exe" L"queue"
L"continue"
fixme:advapi:InitiateSystemShutdownExW (null) L"" 0 0 1 -2147483648
I'll attach the backtrace I got (though it looks like it's a 32-bit process?).
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http://bugs.winehq.org/show_bug.cgi?id=19016
Summary: Unhandled type TKIND_COCLASS in oleaut
serialze_param() and deserialize_param()
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joshudson(a)gmail.com
fixme:ole:serialize_param unhandled switch cases tattr->typekind 5
This causes Word Automation from .NET to not work.
Tell me how to get what logs you want and I'll be happy to provide them.
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http://bugs.winehq.org/show_bug.cgi?id=35663
Bug ID: 35663
Summary: SWAT 3: Screen Flickering
Product: Wine
Version: 1.7.12
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
SWAT 3 has intense screen flickering ingame, menus work just fine it is only
ingame. I have no registry settings that have been set, the only thing is a
-nointro flag to make sure the game doesnt crash at startup.
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http://bugs.winehq.org/show_bug.cgi?id=30801
Bug #: 30801
Summary: need for speed underground 2 [full version] unusable
because of incorrect graphics render
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kaktus9(a)gmail.com
Classification: Unclassified
Created attachment 40339
--> http://bugs.winehq.org/attachment.cgi?id=40339
screen shown after pressing enter after intro movie and my system specs by
hardinfo program in a zip
after installing need for speed underground 2 into wine [game installs ok] on
startup either invalid parameters passed wine error window appears, or after
multiple tries game starts, but after intro movie splash screen shown is
lacking any form of text/fonts. after pressing enter to get into main menu of
need for speed underground 2 either black screen is shown, or after another
enter press game goes to state shown by screenshot attached below, only1 car
image no ui whatsoever that makes game unusable
tested both under wine default for ubuntu 12.04 -1.4 and wine 1.5.5 in both
versions bug occurs
i'm using a HP 6735b laptop with raden 3200 HD on board, when tested on exact
same machine with windows 7 game runs perfectly on max settings so it is not
cause of too weak hardware
this was tested under FULL version v.1.0
demo may be found here http://www.gamefront.com/files/3673931
i use drivers as follows stated bny hardinfo program
-Version-
Kernel : Linux 3.2.0-24-generic-pae (i686)
Distribution : Ubuntu 12.04 LTS
my computer full specification can be found at
http://h10010.www1.hp.com/wwpc/us/en/sm/WF06b/321957-321957-64295-321838-39…
below i attach in zip archive screenshot and hardinfo program html report on my
system
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https://bugs.winehq.org/show_bug.cgi?id=40803
Bug ID: 40803
Summary: Hard Reset Redux fails to launch ("DirectX 10 device
not found!")
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54734
--> https://bugs.winehq.org/attachment.cgi?id=54734
Terminal output in Wine 1.9.12 Windows 7 32-bit prefix
When trying to run the 32-bit version of Hard Reset Redux in a Windows 7 mode
prefix I get greeted with the error message "DirectX 10 device not found!"
This message occurs when I try to run the game via its 32-bit executable
(hr.Win32.exe) and the game's launcher (launcher.exe).
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http://bugs.winehq.org/show_bug.cgi?id=35675
Bug ID: 35675
Summary: Bad textures in World of Tanks
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mzettik(a)gmail.com
Created attachment 47636
--> http://bugs.winehq.org/attachment.cgi?id=47636
Screenshots of bad textures on tanks
I'm running World of Tanks with latest wine 1.7.13.
WoT after update to 8.11 sometimes bad show textures on tanks (in garage and in
game too). In 8.10 no problems. I wrote to WoT bugs, but they not officialy
support linux and I cannot send info from dxdiag - not works.
I test completly reinstall WoT (via Play on Linux) and still bad textures
Screenshots in attachements...
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https://bugs.winehq.org/show_bug.cgi?id=38394
Bug ID: 38394
Summary: Eador: Genesis crashes on exit (only in fullscreen
mode)
Product: Wine
Version: 1.7.32
Hardware: x86
URL: http://files.games.1c.ru/eador/demo/eador_demo_setup.e
xe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Distribution: ---
Created attachment 51247
--> https://bugs.winehq.org/attachment.cgi?id=51247
terminal output
Eador: Genesis crashes on exit when I'm running the game in Wine's traditional
fullscreen mode and the game is set up to run in fullscreen. No crash occurs in
virtual desktop mode. The crash happens quite frequently (9 out of 10 times)
but sometimes the game exits properly.
Regression introduced by
f6dde7062413a1dfdd71acc92c5178ac66f3ade0 is the first bad commit
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
I tried the patch from bug #38064, but it didn't help.
Steps to reproduce the problem in the Russian demo:
1. installation should be straightforward despite of the Cyrillic text in the
installer.
2. before running the game edit the file 'Eador.cfg' and change the option
'Windowed' to '0'
3. start the game with Eador.exe, press <Esc> to skip the intro. In the menu
click the bottom-most button (выход), then click the button in the lower right
corner. The game crashes on exit.
eador_demo_setup.exe
sha1: 36bc92d257839c1232ecf55e873fcb44c04eb319
wine-1.7.40-99-gdc22283
Fedora 21 x86 / XOrg 1.16.3 / XFCE 4.10 / Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=42447
Bug ID: 42447
Summary: Oblivion crashes on exit
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 57285
--> https://bugs.winehq.org/attachment.cgi?id=57285
The backtrace of the crash.
The game works pretty great for me now, except for when the game crashes every
time I exit. I had to make the game windowed and use a virtual desktop in order
to get the attached backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=25066
Summary: NFS Porsche: gimme.dll prevents the game from starting
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31786)
--> (http://bugs.winehq.org/attachment.cgi?id=31786)
Terminal output on wine-1.3.6-240-g791b22a
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Unleashed
3) patch the game with NFS5-3.5.20040310.ZIP
4) wine Porsche.exe driver=dx7z
Behaviour:
The game crashes after splash screen.
Expected behaviour:
The game shouldn't crash.
Workaround:
rename gimme.dll to gimme.dll.bak
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https://bugs.winehq.org/show_bug.cgi?id=38124
Bug ID: 38124
Summary: Can't enable visual style in a DLL.
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 50815
--> https://bugs.winehq.org/attachment.cgi?id=50815
testcase
Hi all,
I tired to enable visual style[1] for dialog in shell32.dll and comdlg32.dll.
Normally, a dialog will be themed by visual style when comctl32.dll v6 and
InitCommonControls() was used.
I implemented a dialog in a dll, and used 'Activation Contexts'[2] to let the
dll depend on comctl32.dll and call InitCommonControls(), but when the dialog
was called by another program, the dialog didn't be themed.
testcase.tar.gz is testcase I wrote for reproducing this bug.
You can reproduce the bug follow:
1. Install and enable a visual style theme in winecfg;
2. Download the testcase, unarchive it and make;
3. $ wine main.exe, click the 'OK' button. You can see button in the main
windows was themed but two buttons in the dialog was not themed. (as picture
testcase_wine.png showing)
Expected result:
The dialog also is themed, as picture testcase_windows.png showing.
[1]
https://msdn.microsoft.com/en-us/library/windows/desktop/bb773187(v=vs.85).…
[2] https://msdn.microsoft.com/en-us/library/aa374153(v=vs.85).aspx
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http://bugs.winehq.org/show_bug.cgi?id=30511
Bug #: 30511
Summary: Guild Wars 2 launcher crashes with "assertion
m_ioCount failed"
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Created attachment 39906
--> http://bugs.winehq.org/attachment.cgi?id=39906
launcher crash log
After downloading around 1GB of data, the Guild Wars 2 launcher crashes with
"assertion: m_ioCount". I can restart the launcher and it picks up from where
it left off, so eventually it does finish. A crash log from the game is
attached.
I've also seen this crash very infrequently on the login screen. The beta
hasn't started yet so I don't know if the crash occurs ingame as well.
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https://bugs.winehq.org/show_bug.cgi?id=35862
Bug ID: 35862
Summary: d3d{8,9}/visual tests fail on mesa 10.0.4
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
d3d8:
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
d3d9:
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
wine-1.7.15-32-gebd5f96
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.4
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09) (prog-if 00 [VGA controller])
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http://bugs.winehq.org/show_bug.cgi?id=26692
Summary: Cities In Motion Demo: Frame Rate is 10-20% of to
windows performance when anitaliasing set to max (6x)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
Demo version can be downloaded via
http://www.pcgamestore.com/games/cities-in-motion-nbsp/trial/cim-demo-1-0-8…
or installed automatically using cim_demo verb in winetricks since r451.
Framerate is roughly 10-20% of the window's counterpart when running at 6x
antialiasing. Other rendering options such as anisotropy and shadow quality do
not affect performance noticeably. Workaround is setting AA to 2x.
System:
Dual boot Ubuntu 10.10 and Win 7
CD2 2.66 w/ 4 GB Ram
Nvidia 9600 GSO running 260.19.06
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http://bugs.winehq.org/show_bug.cgi?id=34212
Bug #: 34212
Summary: Child Windows stucks when running my windows app with
wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmrbranco(a)gmail.com
Classification: Unclassified
When programming language basic liberty and create applications with child
window
and run with linux / wine, child windows opens but does not have focus,
the same windows are locked unable to do anything.
In Attached leave the output when I run my app on terminal, leave source
and a compilation in the language I'm using.
Rui
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http://bugs.winehq.org/show_bug.cgi?id=13092
Summary: Word Viewer in wine displayes hebrew reversed
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ran.rutenberg(a)gmail.com
Hi,
I'm using wine 0.9.59 on Ubuntu 8.04. After installing Word Viewer (2003), and
opening a document written in Hebrew, the order of the letters in each word is
reversed, but the order of the words is right.
For example if there are two words that should appear like this (Hebrew is
written from right to left):
"FED CBA"
then on the Word Viewer in wine they appear like this:
"DEF ABC"
AFAIK this problem also occurs on other linux distros (I've seen it also on
Gentoo).
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http://bugs.winehq.org/show_bug.cgi?id=29705
Bug #: 29705
Summary: RichView doesn't print italics
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sundoulos2(a)gmail.com
Classification: Unclassified
Created attachment 38548
--> http://bugs.winehq.org/attachment.cgi?id=38548
unicode text file with italics
ActionTest (which uses RichView class) works fine using ANSI files/text. Not so
with Unicode. If I copy Unicode text and paste it into ActionTest:
Text that is Italic shows properly in the text editor and print preview
but prints out as normal rather than italics. All other text prints as shown in
the preview.
ActionTest can be downloaded from:
http://trichview.com/resources/actions/actiontest.zip
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http://bugs.winehq.org/show_bug.cgi?id=22244
Summary: PlantsVsZoombies fail
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Created an attachment (id=27163)
--> (http://bugs.winehq.org/attachment.cgi?id=27163)
log_from_nouveau
Tested on R300 and Nouveau, both fail same. Both Gentoo.
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https://bugs.winehq.org/show_bug.cgi?id=41551
Bug ID: 41551
Summary: Homeworld Remastered: OpenGL failed to load
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adonai(a)xaker.ru
Distribution: ---
Created attachment 55883
--> https://bugs.winehq.org/attachment.cgi?id=55883
access violation with gl version 3.3
Homeworld Remastered hangs right after start with this line in logs:
err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1)
When exporting MESA_GL_VERSION_OVERRIDE=3.3 game starts but I see Access
Violation error a bit after (attaching dump for that).
Details: Archlinux
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.2.0 / 4.7.6-1-ARCH,
LLVM 3.8.1)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 12.0.3
OpenGL core profile shading language version string: 4.10
Resolution: 2560x1440, dpi 109, color depth 24
Desktop environment: KDE
cmd exec line: wine HomeworldRM.exe -dlccampaign HW2Campaign.big -campaign
Ascension -moviepath DataHW2Campaign -mod compatibility.big
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https://bugs.winehq.org/show_bug.cgi?id=40202
Bug ID: 40202
Summary: Witcher 1: crashes shortly after pressing "launch
game" button when using optirun (Nvidia Optimus).
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drozja_5_5(a)mail.ru
Distribution: ---
Created attachment 53712
--> https://bugs.winehq.org/attachment.cgi?id=53712
crash logs
Game runs fine when started regular way (using integraded GPU), but crashes
when I try to use dedicated GPU with optirun.
"err:wgl:has_opengl glAccum not found in libGL, disabling OpenGL", then crash.
wine 1.9.4
winetricks d3dx9_36
winecfg: defaults
WINEARCH=win32
WINEPREFIX=~/.wine32
Linux 4.4.1-2-ARCH x86_64 (Archlinux)
Other games work fine with optirun.
Some additional minor logs are in post:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26114#Comment…
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https://bugs.winehq.org/show_bug.cgi?id=37765
Bug ID: 37765
Summary: Starcraft II - Alt+Tab Switching windows makes the
program crash
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ema.oriani(a)gmail.com
Distribution: ---
Upon playing StarCraft II, if one Alt+Tab current wine window, no new frames
are being drawn and music/sounds disappear from SC2 window, then if one goes
back into SC2 window, nothing happens but cursor can be moved.
This happens when virtual desktop is emulated or not, with any combination of
"Wine configuration" --> "Graphics".
My rig is:
i7 core, 32 GB RAM, nVidia GTX 680 (drivers 343.36), Ubuntu 14.04
X.Org X Server 1.15.1
Release Date: 2014-04-13
X Protocol Version 11, Revision 0
Build Operating System: Linux 3.2.0-70-generic x86_64 Ubuntu
Current Operating System: Linux scv 3.13.0-34-generic #60-Ubuntu SMP Wed Aug 13
15:45:27 UTC 2014 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-34-generic
root=UUID=eb9641e6-e704-442d-8586-746b8363c391 ro quiet splash
Build Date: 10 December 2014 06:15:52PM
xorg-server 2:1.15.1-0ubuntu2.6 (For technical support please see
http://www.ubuntu.com/support)
Current version of pixman: 0.30.2
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https://bugs.winehq.org/show_bug.cgi?id=42406
Bug ID: 42406
Summary: Wine compilation hangs starting from 1.9.22 version
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vityokster(a)gmail.com
Distribution: ---
Wine compilation hangs on compiling dll/ntdll/server.c starting from 1.9.22
version.
Using git bisect I found bad commit:
3b30002aecf7cd55970979f7e02a53866fe66f1f is the first bad commit
commit 3b30002aecf7cd55970979f7e02a53866fe66f1f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Oct 24 17:48:49 2016 +0200
ntdll: Cache error information for cacheable handles with no fd.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I compile wine using this command:
CC="ccache gcc" CFLAGS="-O2 -march=i686" ./configure --verbose --disable-tests
&& make -j1
At git commit 27759315367428c6bd4bed5cf410407bd2d18fb9 compilation hangs at the
same file.
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http://bugs.winehq.org/show_bug.cgi?id=30675
Bug #: 30675
Summary: Rapture3D Speaker layout crashes when drawing /
painting controls
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40163
--> http://bugs.winehq.org/attachment.cgi?id=40163
First log.
After installing Rapture3D Spkear Layout configuration tool together with Dirt2
Demo, I check out if it is possible to upen it... unfortinetly not. Attaching
bug report / stack trace ...
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http://bugs.winehq.org/show_bug.cgi?id=33622
Bug #: 33622
Summary: Counter-Strike Source Sound,Weapons Crashes
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: likeaninja03(a)yahoo.com
Classification: Unclassified
Created attachment 44502
--> http://bugs.winehq.org/attachment.cgi?id=44502
Information after its crashes
my weapons are sometimes invisible and some of the models are invisible
when i switch my weapons really fast it crashes(tat never happend to me before
the upadte)and i think the sound crashes the game not sure about it (most
certain)
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https://bugs.winehq.org/show_bug.cgi?id=40126
Bug ID: 40126
Summary: Populous 3: Screen refreshes only when mouse pointer
moves
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: diegoandino(a)gmail.com
Distribution: ---
Created attachment 53610
--> https://bugs.winehq.org/attachment.cgi?id=53610
Output from wine popTB.exe (wine-git)
Upon launching the game, and after the intro video, the screen stops refreshing
as soon as I move the mouse pointer, and after that, will only do so when I
move the pointer.
This happens with both D3DPotTB.exe and popTB.exe.
I've tested wine 1.9.2, wine 1.9.3, wine-staging 1.9.3 and wine-git.
Running on ARCH x86_64, all wine versions built with gcc 5.3.0, configured and
compiled with options and flags set in wine-git PKGBUILD from AUR, with one
exception: added -fno-omit-frame-pointer due to a bug in gcc that prevents
1.9.3 from being built.
It is probably worth noting that there is a way to get the screen to refresh
with no apparent problems, and it is using wine-staging WITH CSMT enabled (only
D3DPopTB.exe).
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https://bugs.winehq.org/show_bug.cgi?id=37317
Bug ID: 37317
Summary: Tomb Raider 2013 (on Steam) crashes after launch
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vpc.bopingouin(a)gmail.com
Created attachment 49629
--> https://bugs.winehq.org/attachment.cgi?id=49629
Error log
Tomb Raider 2013 crashes quickly after launch (can't reach game menu), and
generates erros about OLE objects and LLVM librairies (cf. attachment).
In particular, some errors seem to be critical:
- '[0926/151316:ERROR:gpu_info_collector_win.cc(103)] Can't retrieve a valid
WinSAT assessment.'
- '[0926/151324:ERROR:renderer_main.cc(227)] Running without renderer sandbox'
- 'LLVM ERROR: ran out of registers during register allocation'
Additional information:
- Linux kernel 3.16.2
- mesa 10.3.0
- libLLVM 3.4.2
Hardware:
- AMD APU A8-7600 with Radeon R7 Graphics
- 8 GB of DDR3
Driver:
- Free radeon driver. A portion of the result of 'glxinfo' is as follows:
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD KAVERI
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.0-rc1
OpenGL core profile shading language version string: 3.30
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http://bugs.winehq.org/show_bug.cgi?id=35119
Bug ID: 35119
Summary: 1.7.8: all games crash since yesterday
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dentaku(a)web.de
Classification: Unclassified
Just 3 days ago I upgraded to wine 1.7.8 to fix the steam startup crash. After
installing wine 1.7.8 steam worked again and the games also worked. Today, I
bootet my computer again and Ubuntu updates and steam updates went in. After
that no game works anymore!
There are lots of erros in the terminal - just a few when trying to start
several games (Tomb Raider, Zeno Clash 2, ..):
fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\martin\\Temp\\DX9055.tmp\\APR2007_xinput_x86.cab"
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\Steam_Wine\\SteamApps\\common\\Zeno Clash 2\\Binaries\\Win32\\ZC2.exe"
failed, status c0000135
err:setupapi:do_file_copyW Unsupported style(s) 0x144
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:heap:HeapSetInformation 0x240000 0 0x23fce0 4
DIFxAPI Sampe Program
fixme:difxapi:DIFXAPISetLogCallbackA (0x401000, (nil)) stub
fixme:difxapi:DriverPackageInstallA ("C:\\Program Files (x86)\\AGEIA
Technologies\\driver\\x64\\1.1.1.15\\PhysX64.inf", 20, (nil), 0x23e8e0) stub
fixme:difxapi:DIFXAPISetLogCallbackA ((nil), (nil)) stub
Install script executed.fixme:advapi:EventRegister
{47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x4285f80, 0x42d3c50, 0x42d3c48
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https://bugs.winehq.org/show_bug.cgi?id=40333
Bug ID: 40333
Summary: atmlib link broken
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sacviper(a)gmail.com
Distribution: ---
I am trying to install atmlib using winetricks but link is broken to Microsoft
download
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http://bugs.winehq.org/show_bug.cgi?id=34987
Bug #: 34987
Summary: Next Car Game tech demo graphics corruption
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46623
--> http://bugs.winehq.org/attachment.cgi?id=46623
screenshot
It's how gameplay looks on GT 540M with driver 331.20
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http://bugs.winehq.org/show_bug.cgi?id=30086
Bug #: 30086
Summary: Heavy slow down X with Qt
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, when I compil Qt or Qt program with wine, X use ~15% of my cpu, and have
like 1s with normal activie 1s where all freeze (mouse, X at 100%, ...)
No problem with other application like game, or 2D application.
To reproduct it:
Install the Qt SDK. Compil a big application (in my case
http://files.first-world.info/ultracopier/0.3.0.3/ultracopier-src-0.3.0.3.t…),
and see the cpu, move the mouse, ... it's easy to see, all freeze at fixed
interval.
I'm with the open source drivers for my ati radeon. 1 year ago I problem don't
exists.
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http://bugs.winehq.org/show_bug.cgi?id=33319
Bug #: 33319
Summary: Diabo 3 Freeze after 1-3 Minutes (Menu after login and
ingame)
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bastik(a)gmx.de
Classification: Unclassified
Created attachment 44070
--> http://bugs.winehq.org/attachment.cgi?id=44070
Diablo console output with the given Diablo start command.
Diablo 3 Freeze within 1-3 minutes after successfull login.
Hardware:
Notebook running Ubuntu 12.10 with wine 1.5.26
Tested Catalyst versions 12.6 / 13.1 / 13.3 beta
All requirements and tips according to the Diablo 3 guide are done.
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=25953)
CPU: Intel C2D T9300
Graphic: AMD HD4850
WINEDEBUG="-all,err+all,warn+all,fixme+all,+tid,+loaddll"
WINEPREFIX=~/.local/share/wineprefixes/Diablo3 force_s3tc_enable=true
WINEARCH=win32 setarch i386 -3 -L -B wine ~/Games/Diablo3/Diablo\ III.exe
-launch -opengl
(see attachement for output of this)
The error is locking the whole XServer (Unity3D and Unity2D tested) interface.
Keyboard is not responding, it is not possible to switch to another Terminal.
The mouse courser is movable but will not respond to clicks. In Diablo 3
windowed mode the courser does not change when moving from the game window to
the desktop. The game sound continous playing.
The only way to restore the Xserver session is to remotely kill the Diablo 3
process with an SSH tunnel.
I tried a lot of things to get it working, but without success.
- I disabled sound
- I worked around with wine registry keys (Direct3D settings) tried ervery
possibile setting.
Is there a possibilty to debug a running wine process after it is freezed? I
tested a bit with winedbg but without success.
Please advice me what to do, I don't have any ideas left, trying a few weeks to
get it running.
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https://bugs.winehq.org/show_bug.cgi?id=38863
Bug ID: 38863
Summary: Space Rangers 2 shows only black screen with nouveau
Product: Wine
Version: 1.7.46
Hardware: x86
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51791
--> https://bugs.winehq.org/attachment.cgi?id=51791
terminal output
Upstream bug report:
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Originally I reported the bug in Mesa bugtracker because the game runs properly
on my system with Nvidia binary drivers 340.76.
Discussing the issue with Ilia Mirkin on irc he expressed his doubts that the
problem might be in Wine as well.
Would any of the devs here mind taking a look at this bug and tell me where the
problem is?
Problem: the game shows only black screen after starting so that only audio can
be heard. If I set ddr=gdi then the game displays properly.
Trace file (uncompressed 335 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOX1c0T1VqRjR2MEU
Replaying the trace with nouveau the problem is reproducible.If I replay the
trace with the '--sb' (single-buffer) switch (glretrace --sb rangers2.trace)
then it renders correctly.
Our discussion on irc (relevant part from 10:29):
http://people.freedesktop.org/~cbrill/dri-log/?channel=nouveau&highlight_na…
wine-1.7.46-193-g8b566b1
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
Mesa from git
Xorg 1.17.2
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http://bugs.winehq.org/show_bug.cgi?id=33341
Bug #: 33341
Summary: Planetside 2 unplayable after April 3rd game update.
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kisak42(a)gmail.com
Classification: Unclassified
Created attachment 44104
--> http://bugs.winehq.org/attachment.cgi?id=44104
backtrace of crash
The April 3rd, 2013 update of Planetside 2 has caused the game to crash for me.
I have a separate 32 bit wineprefix for Planetside 2 with a Windows XP
imm32.dll added to it. Before the update, the game was more or less playable,
besides the other documented issues of running this game on wine.
It now crashes just after selecting a character and clicking the play / log in
button.
I am running on Gentoo Linux 64 bit with an AMD Bulldozer and nVidia GTX 460
(nvidia-drivers 313.26). I am using Cinnamon 1.6.7 for my DE. Please feel free
to request any other relevant information.
Attached is a backtrace, which is consistent from one attempt to another. If I
am reading it right, the crash is occuring in apexframework_x86.
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http://bugs.winehq.org/show_bug.cgi?id=32576
Bug #: 32576
Summary: Skyrim runs but does not display game
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex_y_xu(a)yahoo.ca
Classification: Unclassified
Basically, Skyrim starts fine, and I can create a new game fine. Nothing
crashes, and the text ("Bethesda... presents... The Elder Scrolls V... SKYRIM")
displays fine, but the "background" i.e. game never displays.
I am using Wine 1.5.20, Mesa 9.0, xf86-video-ati 7.0.0 (Radeon HD 6850), and
linux 3.8.0-rc1+ (101e5c7470eb7f77ae87f966b9155f0dbb5b4698 with
4fc3f1d66b1ef0d7b8dc11f4ff1cc510f78b37d6,
5a505085f043e8380f83610f79642853c051e2f1 reverted).
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https://bugs.winehq.org/show_bug.cgi?id=42002
Bug ID: 42002
Summary: Chuckie Egg: The Next Batch v1.2 - Blackscreen on some
setups
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: stefan(a)codeweavers.com
Regression SHA1: a385c9ea3ead9438f591c3777a6ff6a21abdfc42
Distribution: ArchLinux
The games shows a black-screen since on some setups, but only since a certain
wine version. Other reported it to work, but not for me.
Regression introduced by
commit a385c9ea3ead9438f591c3777a6ff6a21abdfc42
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Oct 12 22:34:38 2015 +0200
wined3d: Pass a context to surface_load_sysmem.
Signed-off-by: Stefan Dösinger <stefan(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Since that commit only ddr=gdi works, ddr=opengl only results in a blackscreen.
See also: Bug 41993, fix for a different black-screen issue.
Using an R9 285 with mesa 13.0.2
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https://bugs.winehq.org/show_bug.cgi?id=37475
Bug ID: 37475
Summary: SimCity 2013 freezes on start in fullscreen (Failed to
open BO for returned DRI2 buffer (1600x900, dri2 back
buffer, named 11). This is likely a bug in the X
Server that will lead to a crash soon.)
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 49859
--> https://bugs.winehq.org/attachment.cgi?id=49859
Complete output (WINEDEBUG=fixme+all,err+all). The crash happens in line 3553.
Hi,
I installed SimCity 2013 in EA's Origin. When I start the game in fullscreen it
freezes during the intro. See the complete output (WINEDEBUG=fixme+all,err+all)
in the attachment. The crash happens in line 3553.
Starting and playing in an emulated virtual desktop works, but gives during the
intro more than 3.000.000 lines like this:
~~~~~
err:d3d_surface:surface_invalidate_location Surface 0x10ecfed0 does not have
any up to date location.
[...]
err:d3d_surface:surface_load_location Surface 0x10ed83e8 does not have any up
to date location.
~~~~~
I'm really not sure if this is wine's fault or as suggested by the error
message the X Server's. I got the same error message ("This is likely a bug in
the X Server that will lead to a crash soon.") when watching videos with mpv
when toggling fullscreen on and off. At the same time this works with other
video players, e.g. mplayer.
Hardware:
Samsung Serie 9 900X4C-A07 38,1cm (15 Zoll) Ultrabook
(Intel Core i7-3517U, 1,9 GHz, 8GB RAM, 256GB SSD, Intel HD 4000).
It happens regardless if I have an external monitor plugged in or not.
Software:
Debian Jessie (testing), 64-bit
Linux 3.16-3-amd64 #1 SMP Debian 3.16.5-1 (2014-10-10) x86_64 GNU/Linux
xserver-xorg 1:7.7+7
xserver-xorg-core 2:1.16.1-1
xserver-xorg-video-intel 2:2.21.15-2+b2
Origin 9.4.22.2815
See also my test report in the AppDB:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27821&iTestin…
I'd be happy to provide any further information.
Greets and thanks!
jre
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https://bugs.winehq.org/show_bug.cgi?id=43057
Bug ID: 43057
Summary: Final Fantasy XIV DX9 Creates an invalid GLSL shader
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: yitziw(a)gmail.com
Distribution: ArchLinux
Created attachment 58225
--> https://bugs.winehq.org/attachment.cgi?id=58225
section of debug output
The D3DX9-to-OpenGL process appears to create a shader that fails to compile.
The responsible error appears to be logged at the final line of the attached
debug log, and additionally appeared throughout the original debug output
(which was over 2mb in size and could not be uploaded in whole):
fixme:d3d_shader:print_glsl_info_log error: Input block `shader_in_out' is
not an output of the previous stage
This bug results in ugly visuals on the main menu, and causes no visuals to
display when in the main game.
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https://bugs.winehq.org/show_bug.cgi?id=40650
Bug ID: 40650
Summary: Homeworld : Can't change resolution and excessive CPU
usage at 274%
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: todorovic.s(a)googlemail.com
Distribution: ---
Created attachment 54522
--> https://bugs.winehq.org/attachment.cgi?id=54522
Terminal output when running the older wine.
With wine-1.6.x and 1.9.9 I have this problem on Kubuntu 14.04 64bit.
I can launch Homeworld (the game), and get to the main menu, however the
resolution is very low (800x600 or 640x480 I think).
If I go to the options menu and have a look at the settings, software rendering
is chosen. If I change the resolution or change the rendered (to either d3d or
GL), the game screen closes (I get back to the desktop) but the process still
exists and consumes 274% CPU (as reported by 'ps aux'). I have to kill -9 the
game process.
The same CPU usage happens if I launch the game and just leave it in the main
menu without doing anything at all.
I have managed to increase the resolution using:
wine homeworld.exe /1280
however this is still using software render and also pegs the CPU to 274%.
I have tried the other options to switch rendered and always stays at software
renderer and high CPU usage.
I used to be able to play this game long ago, maybe with wine-1.0, so this
seems like a regression.
I am installing 32bit Kubuntu in a virtual box and will try to do git bisect -
hopefully will help.
This bug might be similar or related to
https://bugs.winehq.org/show_bug.cgi?id=23714
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https://bugs.winehq.org/show_bug.cgi?id=41321
Bug ID: 41321
Summary: while installing ms office 2013 on elementary os got
the attached error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.cool109(a)gmail.com
Distribution: ---
Created attachment 55658
--> https://bugs.winehq.org/attachment.cgi?id=55658
complete error report
using playonlinux to intall ms office 2013 got the below error.
Unhandled exception: 0xe0000002 in 32-bit code (0x7b83ea52).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7b83ea52 ESP:0104e6d4 EBP:0104e748 EFLAGS:00200246( - -- I Z- -P- )
EAX:7b829c5d EBX:7b8c35f8 ECX:0104e758 EDX:00000000
ESI:00000000 EDI:00cddb1c
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https://bugs.winehq.org/show_bug.cgi?id=42648
Bug ID: 42648
Summary: PSNow (Playstation Now) installer fails
Product: Wine
Version: 2.3
Hardware: x86
URL: https://download-psnow.playstation.com/downloads/psnow
/pc/latest
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 57582
--> https://bugs.winehq.org/attachment.cgi?id=57582
terminal output
Free to download, from
https://download-psnow.playstation.com/downloads/psnow/pc/latest
Version tested:
austin@austin2:~$ du -sh PlayStationNow-9.0.5.exe
85M PlayStationNow-9.0.5.exe
austin@austin2:~$ sha256sum PlayStationNow-9.0.5.exe
9d660ca4aad0788c61bdf21e0b93271e32ec8ff52068df1df2b245a018dc0e1f
PlayStationNow-9.0.5.exe
austin@austin2:~$ wine --version
wine-2.3-205-gf8031d0
After selecting what shortcuts to install, the installer should start, but
instead shows a (handled) exception. Clicking details shows:
[SEH_AV_READ_NULLPTR] ACCESS_VIOLATION (0xc0000005) at address [0x0040884d]
Advanced Installer Enhanced UI 12.7.2 build 68656
*** Stack Trace (x86) ***
[0x0040884d] -----
[0x004b33c1] -----
[0x004b34b2] -----
[0x004b29f0] -----
[0x00455843] -----
[0x005314c8] -----
[0x004ad156] -----
[0x00400000] MODULE_BASE_ADDRESS
A workaround is to run:
$ wine PlayStationNow-9.0.5.exe /extract
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http://bugs.winehq.org/show_bug.cgi?id=14043
Summary: WEBPAGEMAKER 2.5 OLE error 80004001 when running
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jabertolin914a(a)cv.gva.es
Hi
I tried to run Webpagemaker 2.5 (after a sucessful installation with Wine) and
I received the following messages:
OLE error 80004001
Access violation ... in module msxml3.dll
and I have to kill the process because it hangs.
Thanks
Juan
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http://bugs.winehq.org/show_bug.cgi?id=32506
Bug #: 32506
Summary: the godfather 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray14125(a)gmail.com
Classification: Unclassified
Created attachment 42885
--> http://bugs.winehq.org/attachment.cgi?id=42885
bug the godfather 2
i have a bug when i start the godfather 2
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https://bugs.winehq.org/show_bug.cgi?id=38834
Bug ID: 38834
Summary: Dragon NaturallySpeaking 13.0 does not install with
Host_WindowLoadTimeout
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)gmail.com
Distribution: ---
This is either a regression or a mistake I have made.
I installed NatSpeak 13 a couple of weeks ago and was running it without a
problem.
BUT THEN
I re-installed my Debian Sid system last night, tried to re-install NatSpeak,
and now I get the error Host_WindowLoadTimeout a couple of seconds after I
start the install.
The log shows nothing.
NOTE:
A couple of days ago I started to get a lot of buffer under-runs and the
program ran slowly. This may be connected by probably is not because the buffer
under-runs seemed to involve the voice data.
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