http://bugs.winehq.org/show_bug.cgi?id=16988
Summary: Guild Wars regression in 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psycho_driver(a)yahoo.com
Guild Wars has been running consistantly well over the past couple dozen
releases but 1.1.13 has introduced a new bug. With UseGLSL = disabled and
winver = win2k on an amd64 gentoo 2008.0 desktop w/ a geforce 9800gt and binary
driver 180.22 a lot of graphics have become 'blocky', much of the text is now
unreadable, the compass texture is black, etc. etc.
Seems to work normally, but maybe slower than in the past, with UseGLSL =
enabled.
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http://bugs.winehq.org/show_bug.cgi?id=17275
Summary: Aquamark 3 crashes at end
Product: Wine
Version: unspecified
Platform: Other
URL: http://downloads.guru3d.com/download.php?det=673
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my system, with an nvidia GeForce 8500 GT, aquamark 3 runs
beautifully until the very end, where it crashes with
wine: Unhandled exception 0xc0000092 at address 0x7ead85d4 (thread 0009),
starting debugger...
The crash happens regardless of whether you choose demo or benchmark mode.
It happens right after the "massive overdraw" scene.
Supposedly this app worked before, so perhaps this is a regression.
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http://bugs.winehq.org/show_bug.cgi?id=36747
Bug ID: 36747
Summary: When SIV calls SLGetWindowsInformation() it crashes as
RaiseException() get's called
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ray(a)rh-software.com
When I try and run SIV 4.46 Beta-15 on Wine it crashes when it calls
SLGetWindowsInformation() as RaiseException() get's called rather than an error
being returned. I also noted the function does not get reported correctly in
the attached trace.
__wine_spec_unimplemented_stub+0x37(module="slc.dll", function="ÿ Ó“")
It's simple enough for me to stop SIV calling SLGetWindowsInformation() when
it's running on Wine, but I feel I should not need to do this. Then again it's
far easier than getting Wine fixed!
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http://bugs.winehq.org/show_bug.cgi?id=19061
Summary: Few italian translations in wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erpizzo(a)alice.it
In wine configuration most of the text is still in english and not in italian.
is it possible to have these things translated? i offer my help for the
translation
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https://bugs.winehq.org/show_bug.cgi?id=40207
Bug ID: 40207
Summary: Bioshock CSMT crash
Product: Wine-staging
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hadrien.lacour(a)openmailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 53720
--> https://bugs.winehq.org/attachment.cgi?id=53720
crash backtrace
Playing Bioshock (via Steam), when loading the "Medical Pavillion" area, if
CSMT is enabled, it crashes with the following backtrace. Without CSMT, it
works correctly.
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http://bugs.winehq.org/show_bug.cgi?id=34362
Bug #: 34362
Summary: Bioshock takes way way way too long to load
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
Classification: Unclassified
Created attachment 45743
--> http://bugs.winehq.org/attachment.cgi?id=45743
Console output
Each time the tries to load, it takes several minutes (around five) before it
finishes, which is way way more than it does in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=36035
Bug ID: 36035
Summary: not every joystick button is recognized, mapped
correctly
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Wine 1.7.17 solved some joystick related crashes for me (refer to bug 33958
[http://bugs.winehq.org/show_bug.cgi?id=33958]).
Anyway some work still needs to be done, as not every button is recognized
(missing: A, B, X, Y, black, white - XBOX [original] Controller, while
Start/Back are working and being assigned as the default go forward/backward
buttons).
The D-Pad works, too, but it cannot be used for navigation (or similar), as
it's only recognized as being 4 independent buttons.
Furthermore Wine does not handle the Z/RZ axis properly (others work). They are
treated as independent axis while actually both represent half an axis.***
- This makes acceleration (racing game) to be active while not being actually
pressed and braking being activated upon hitting "acceleration" (Z-axis). The
RZ axis is being ignored completely although it's assigned to breaking in the
games settings. This is not an issue with the game (Colin McRea Rally 2005) as
it occurs within other games, too.
I'm using my XBOX one controller with a special OS X driver
(http://xhd.sourceforge.net) in version 2.0.0
(http://xhd.cvs.sourceforge.net/viewvc/xhd/xhd/Release/) with 64bit support,
which is required by OS X Mountain Lion and greater. (I'm on 10.8.5.)
- The driver itself does work (tested with OS X native/cider games and
confirmed with the drivers panel graphical feedback.)
*** I do not now how it's actually supposed to behave/work, but this seems lil
the best explanation concerning functionality.
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http://bugs.winehq.org/show_bug.cgi?id=25755
Summary: unimplemented action MigrateFeatureStates
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicholag(a)andrews.edu
Created an attachment (id=32823)
--> (http://bugs.winehq.org/attachment.cgi?id=32823)
messages from the installation and upgrade attempt for hrblock tax software
Trying to install tax software from H&R Block for 2010. The installer shows an
error, but the application seems to install. Updates to the application get
downloaded, but the error message prevents the update from installing.
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http://bugs.winehq.org/show_bug.cgi?id=17643
Summary: Installation of Sql express
Product: Wine
Version: 0.9.1.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kumar3010(a)gmail.com
i am using ubuntu os and i am trying to install sqlexpress
but it wasnt installing it says unable to extract the files.
can u please tell the procedure how to install sqlexpress.msi
using wine in ubuntu os.
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http://bugs.winehq.org/show_bug.cgi?id=23686
Summary: Star Sonata: Crash when trying to use it in virtual
desktop
Product: Wine
Version: 1.2-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b747xx(a)gmail.com
Created an attachment (id=29661)
--> (http://bugs.winehq.org/attachment.cgi?id=29661)
Backtrace
Game crash when trying to use Wine in virtual desktop mode.
How to reproduce it :
wine explorer /desktop=1,1680x1050 "C:\Program Files\StarSonata\Star
Sonata.exe"
Crash each time at the login section of the game, background don't display.
Star Sonata work correctly without virtual desktop.
You can download Star Sonata and play it for free here :
http://www.starsonata.com/download.html
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http://bugs.winehq.org/show_bug.cgi?id=27890
Summary: Wine Internet Explorer doesn't process combobox
correctly
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiveframe(a)lavabit.com
1. Run Wine Internet Explorer.
2. Go to http://www.adobe.com/go/getflashplayer.
3. Click the combobox.
4. Combobox doesn't show list of available operating systems or versions.
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http://bugs.winehq.org/show_bug.cgi?id=19347
Summary: winefile: inconsistent "Wine" menu
Product: Wine
Version: 1.1.25
Platform: All
URL: http://winehq.org
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Left of the "File" menu in winefile, is a wine bottle which acts as a window
menu. This is inconsistent with other programs; and unnecessary as the window
menu is located just above it.
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https://bugs.winehq.org/show_bug.cgi?id=40965
Bug ID: 40965
Summary: Necropolis has messed up graphics when ran in DirectX
9 mode
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55114
--> https://bugs.winehq.org/attachment.cgi?id=55114
Terminal output wine-1.9.14-112-gfec0b69
I have made a clean 32-bit Windows 7 prefix with d3d11 disabled and the
xinput1_3.dll installed as native to work around this bug:
https://bugs.winehq.org/show_bug.cgi?id=40953
After loading, the game goes to the main menu and the graphics are completely
off. I have tried installing native DirectX 9 via winetricks to see if that
would help with the graphical issues but when I try to start the game I receive
the following terminal output:
wine Necropolis.exe
err:module:import_dll Library DNSAPI.dll (which is needed by L"C:\\GOG
Games\\Necropolis\\Necropolis.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\GOG
Games\\Necropolis\\Necropolis.exe" failed, status c0000135
The attached terminal output is from before I installed DX9 via winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=31493
Bug #: 31493
Summary: Dota 2: hero tooltip text is not rendered
apprropriately
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
Created attachment 41401
--> http://bugs.winehq.org/attachment.cgi?id=41401
Corrupted tooltip above Mirana
Repro:
1. Start/watch dota 2 game
2. Hover cursor over hero
3. Observe tooltip which appears above it
Result:
Tooltip text is not shown, see screenshot. As you play game, some letters may
randomly appear there (correct letters in correct positions, but they don't
appear one-by-one from left to right or all together).
Expected:
Tooltip should show hero class and hero level.
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http://bugs.winehq.org/show_bug.cgi?id=24518
Summary: Civilization V start menu has style issues
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30950)
--> (http://bugs.winehq.org/attachment.cgi?id=30950)
Wine screenshot
See attached screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=30064
Bug #: 30064
Summary: readbook.exe crash on exit
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download readbook
http://dl-sh-ocn-1.pchome.net/03/um/RB_Setup_Plus1.51.zip
2. unzip and install
$ wine RB_Setup_Plus1.51.exe
always select "next"/"下一步"
3. Start readbook
$ cd .wine/drive_c/ReadBOOK
$ wine ReadBook.exe
A configure wizard dialog will popup in the first time starting readbook.exe
click "Cancel"/"取消" to workaroudn Bug 30063
4. click "知道了"/"I know"
5. click file -> exit
Readbook.exe crash on exit.
However, I'm not sure if this is really a wine bug.
On my winxp box, it crash on exit as well. Maybe it doesn't crash on some
version of Windows? It will be great if somebody double checks.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=38179
Bug ID: 38179
Summary: directdraw game can be lanched, but hangs after click
"new game" button from main menu
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
directdraw game can be lanched, but hangs after click "new game" button from
main menu
i try to play a old arpg game 三国赵云传 in virtual desktop. after i click "new
game" button from main menu, the game show some intro messages, then, long
waiting, it hangs. i have to terminate it by alt-f4.
it is not complete hangs, i can still hear music, but keybord/mouse gone.
i can confirm this app stopped peek keybord message, until game show intro
messages over. this is wrong, it should be interruped by enter ESC key, then
show next scene. but, hangs.
i think this game use some old ddraw way to render, but go into some kind of
infinite loop or something, cause keybord/mosue gone, noting render to screen.
i have tested this game with wine version 1.6~1.7.37, the issue is same. maybe
it is a wine bug.
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http://bugs.winehq.org/show_bug.cgi?id=16265
Summary: ActiveX Control Pad installer hangs sometimes on exit;
deadlock between LdrShutdownThread and TASK_ExitTask?
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://msdn.microsoft.com/en-us/library/ms968493.aspx
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user said that ConvWPT ran in Wine, but gave a very complicated recipe,
so I tried simplifying it. Along the way, I noticed that Microsoft's
ActiveX Control Pad installer hangs sometimes on exit. Here's how to
reproduce:
1) Do "winetricks wsh56", else "winetricks fm20" will fail with dialog
"Setup has determined that Microsoft Internet Explorer 3.0 was not detected."
2) Do "winetricks fm20". This will complain "Setup was unable to start DDE
communication with the desktop". Click Ignore.
(This is probably bug 9159.)
When the installer is done, it sometimes hangs with
err:ntdll:RtlpWaitForCriticalSection section 0x7ef2b3c0 "syslevel.c:
Win16Mutex" wait timed out in thread 002f, blocked by 002e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7efec5e4 "loader.c:
loader_section" wait timed out in thread 002e, blocked by 002f, retrying (60
sec)
Using winedbg, I was able to get a backtrace of those threads by pressing ^C
and then using the bt command:
Wine-dbg>bt 0x2e
Backtrace:
=>1 RtlpWaitForCriticalSection+0x2fd(crit=0x7efec5e4)
[dlls/ntdll/critsection.c:64] in ntdll
2 RtlEnterCriticalSection+0x4a(crit=<?>) [dlls/ntdll/critsection.c:553] in
ntdll
3 LdrShutdownThread+0x49() [dlls/ntdll/loader.c:2160] in ntdll
4 RtlExitUserThread+0x67(status=<?>) [dlls/ntdll/thread.c:628] in ntdll
5 in kernel32 (+0x74ca6)
6 DOSVM_Int21Handler+0x9a17(context=0x7e56638c) [dlls/winedos/int21.c:3192]
in winedos
7 DOSVM_CallBuiltinHandler+0x17(context=0x7e56638c, intnum=<?>)
[dlls/winedos/interrupts.c:712] in winedos
8 INSTR_CallBuiltinHandler+0x3c(context=0x7e56638c, intnum=<?>)
[dlls/kernel32/instr.c:901] in kernel32
9 DOS3Call+0x25(context=0x7e56638c) [dlls/kernel32/instr.c:911] in kernel32
...
Wine-dbg>bt 0x2f
Backtrace:
=>1 RtlpWaitForCriticalSection+0x2fd(crit=0x7ef2b3c0)
[dlls/ntdll/critsection.c:64] in ntdll
2 RtlEnterCriticalSection+0x4a(crit=<?>) [dlls/ntdll/critsection.c:553] in
ntdll
3 _EnterSysLevel+0x7b(lock=0x7ef2b3c0) [dlls/kernel32/syslevel.c:106] in
kernel32
4 _EnterWin16Lock+0x20() [dlls/kernel32/syslevel.c:187] in kernel32
5 TASK_ExitTask+0x19() [dlls/kernel32/task.c:564] in kernel32
6 DllMain+0x75(hinst=0x7ee10000, reason=3, reserved=(nil))
[dlls/kernel32/kernel_main.c:212] in kernel32
7 __wine_spec_dll_entry+0x3e(inst=0x7ee10000, reason=<?>, reserved=<?>)
[dlls/winecrt0/dll_entry.c:40] in kernel32
8 call_dll_entry_point+0x15() in ntdll
9 MODULE_InitDLL+0xe3(wm=<?>, reason=3, lpReserved=(nil))
[dlls/ntdll/loader.c:912] in ntdll
10 LdrShutdownThread+0x96() [dlls/ntdll/loader.c:2163] in ntdll
11 RtlExitUserThread+0x67(status=<?>) [dlls/ntdll/thread.c:628] in ntdll
12 in kernel32 (+0x74ca6)
13 WINOLDAP_EntryPoint+0x1a2(context=0x7d7b138c)
[dlls/kernel32/kernel16.c:207] in kernel32
...
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https://bugs.winehq.org/show_bug.cgi?id=39249
Bug ID: 39249
Summary: AMD and Intel problem O2Jam Black Screen problem
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: onte_jc(a)yahoo.com
AMD and Intel problem O2Jam Black Screen problem
http://o2jam.intgamerz.net
Running O2Jam in AMD or Intel Graphics will stuck the game, black screen, not
runnable anymore
Nvidia is working fine w/o any problems at all
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https://bugs.winehq.org/show_bug.cgi?id=41269
Bug ID: 41269
Summary: MSI uninstaller does not clean up Registry's
UpgradeCode, ProductCode
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 55569
--> https://bugs.winehq.org/attachment.cgi?id=55569
What needs to be deleted in the Registry when de-installing
When uninstalling an installed Wine app the uninstaller de-installs the app
accurately but it does not clean up the UgradeCode and ProductCode in the
Registry. In an subsequent installation when the same app (same UpgradeCode,
different ProductCode, higher version number) is installed, the MSI option
"RemoveExistingProducts" fails. "RemoveExistingProducts" should automatically
de-install a former version before the new version is installed. As a
consequence always the former version needs to be manually de-install BEFORE
the new version otherwise the next installation fails.
In addition the Windows call "MsiEnumRelatedProducts" finds a product which
does not exist anymore. De-installing with "MsiConfigureProduct
(parameter=ProductCode, INSTALLLEVEL_DEFAULT, INSTALLSTATE_ABSENT)" does not
work either.
Because the MSI uninstaller leaves all ProductCodes of former installations in
place forever, the Registry get screwed and is not in sync to what really is
installed.
This is a big issue for almost every our customer when installing updates or
upgrade. Always, the former installation has to be manually de-installed
because "RemoveExistingProducts" always fails. We have detected this issue in a
deep dive and see this bug to be the biggest issue for our customers for a
broader use of our software on Wine. Therefore set this bug to be critical.
Please find attached what needs to be deleted in the Registry when the
uninstaller de-installs a software.
The bug happens for Ubuntu, openSuSE, Mac OS X
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=42550
Bug ID: 42550
Summary: Photoshop CC 2017: Installation Error
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jf(a)grafik-service.info
Distribution: ---
Created attachment 57454
--> https://bugs.winehq.org/attachment.cgi?id=57454
Install Log
Using this Installer:
https://download-esd.adobeoobe.com/AdobeProducts/eca60e6c-1f05-41de-bf6b-ae…
sha1: 329402f2358b8db7c01c405993a1e5d75ea6a468
it gets to about 30 %, then throws an 'unknown error' with code 1.
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http://bugs.winehq.org/show_bug.cgi?id=12370
Summary: AGEod's American Civil War cannot run.
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando.lagrange(a)club-internet.fr
Created an attachment (id=11865)
--> (http://bugs.winehq.org/attachment.cgi?id=11865)
Error with following command: "nohup wine AACW.exe > wine.txt &"
When the game starts, there is an exception in ntdll that prevents it from
running.
wine was launched with and without "WINDEBUG=relay" (see attached files).
Game developers states that this seems to be linked to DirectX.
This game is based on same engine than Napoleon's Campaigns:
http://appdb.winehq.org/objectManager.php?sClass=application&iId=6294
Same behaviour has been seen with wine-0.9.56.
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http://bugs.winehq.org/show_bug.cgi?id=34384
Bug #: 34384
Summary: Media Browser 3 Installer doesn't see .Net 4.5 as
installed (wine-mono)
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: madewokherd(a)gmail.com
Classification: Unclassified
Followup to bug 34309 (dupe of bug 31487).
Prerequisite check for system component Microsoft .NET Framework 4.5 (x86 and
x64) failed with the following error message:
"Installation of the Microsoft .NET Framework 4.5 is not supported on this
operating system. Contact your application vendor."
See the setup log file located at
'C:\users\austin\Temp\VSDa1f3.tmp\install.log' for more information.
Looking at its log, it's missing registry keys:
austin@aw25 ~/.wine/drive_c/users/austin/Temp/VSDa1f3.tmp $ cat install.log
The following properties have been set:
Property: [AdminUser] = true {boolean}
Property: [InstallMode] = HomeSite {string}
Property: [NTProductType] = 0 {int}
Property: [ProcessorArchitecture] = Intel {string}
Property: [VersionNT] = 5.1.3 {version}
Running checks for package 'Microsoft .NET Framework 4.5 (x86 and x64)', phase
BuildList
Reading value 'Version' of registry key 'HKLM\Software\Microsoft\NET Framework
Setup\NDP\v4\Full'
Unable to read registry value
Not setting value for property 'DotNet45Full_TargetVersion'
The following properties have been set for package 'Microsoft .NET Framework
4.5 (x86 and x64)':
Running checks for command 'DotNetFX45\dotNetFx45_Full_x86_x64.exe'
Result of running operator 'ValueEqualTo' on property 'InstallMode' and value
'HomeSite': true
Result of checks for command 'DotNetFX45\dotNetFx45_Full_x86_x64.exe' is
'Bypass'
Running checks for command 'DotNetFX45\dotNetFx45_Full_setup.exe'
Result of running operator 'ValueNotEqualTo' on property 'InstallMode' and
value 'HomeSite': false
Skipping ByPassIf because Property 'DotNet45Full_TargetVersion' was not defined
Result of running operator 'ValueEqualTo' on property 'AdminUser' and value
'false': false
Result of running operator 'VersionLessThan' on property 'VersionNT' and value
'6.0.0': true
Result of checks for command 'DotNetFX45\dotNetFx45_Full_setup.exe' is 'Fail'
'Microsoft .NET Framework 4.5 (x86 and x64)' RunCheck result: Fail
A prerequisite failed for Package "Microsoft .NET Framework 4.5 (x86 and x64)"
Package failed with message "Installation of the Microsoft .NET Framework 4.5
is not supported on this operating system. Contact your application vendor."
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https://bugs.winehq.org/show_bug.cgi?id=43570
Bug ID: 43570
Summary: Easy Computer Sync- wine said i had to close the whole
programe
Product: Wine
Version: 2.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c1fish13(a)gmail.com
Distribution: ---
Created attachment 58980
--> https://bugs.winehq.org/attachment.cgi?id=58980
Easy Computer Sync- wine said i had to close the whole programe
This stopped me using a program called easy computer sync. It just said there
was a bug and that i should close the whole program.
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http://bugs.winehq.org/show_bug.cgi?id=23235
Summary: If Xserver does not suppoer MIT-SHM, log get spammed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
If Xserver does not support MIT-SHM extension, log is spammed with a lot of
Xlib: extension "MIT-SHM" missing on display "localhost:11.0".
messages.
It would be better if such message would appear only once.
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http://bugs.winehq.org/show_bug.cgi?id=17660
Summary: Starcraft slow down when select any building or units
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nathnett(a)gmail.com
Starcraft slow down when select any building or unit/s.
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https://bugs.winehq.org/show_bug.cgi?id=42686
Bug ID: 42686
Summary: Poedit crashes on start on unimplemented function
msvcp140.dll.?_IsNonBlockingThread@_Task_impl_base@det
ails@Concurrency@@SA_NXZ
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 57650
--> https://bugs.winehq.org/attachment.cgi?id=57650
Poedit console output
This started after
https://source.winehq.org/git/wine.git/commitdiff/4c54f9aeaca1d662a15ae0373…
fixed bug 42656.
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http://bugs.winehq.org/show_bug.cgi?id=35324
Bug ID: 35324
Summary: Arkhimedes: Crash on start-up
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hpaara(a)gmail.com
Classification: Unclassified
Program error - won't launch the program.
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https://bugs.winehq.org/show_bug.cgi?id=39891
Bug ID: 39891
Summary: In Split/Second all Wireless XBox 360 controllers are
mapped to the Joystick 3 entry instead of
js0->Joystick 0, js1->Joystick 1, etc
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamingpakker+wine(a)gmail.com
Distribution: ---
With the Wireless XBox 360 receiver xpad reserves 4 controllers and properly
assigns each controller to an increasing jsX and eventX.
In Split/Second
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=11532) the
game shows an entry for each one as well with the label Joystick 0 through 3 in
the controls menu but the input of each of the wireless controllers ends up
mapped to the Joystick 3 entry instead of having the first controller mapped to
Joystick 0, the second to Joystick 1, etc.
No DLL overrides etc used. Steam installation of the game is used.
This issue was also present in 1.8 and at least in the last few 1.7 versions
(53, 54, 55). I don't know if this is a regression or something that was always
broken. Using WINE-Staging primarily.
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https://bugs.winehq.org/show_bug.cgi?id=39537
Bug ID: 39537
Summary: Mouse grabbing doesn't work under Wayland
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuel.rakitnican(a)gmail.com
Distribution: ---
Created attachment 52687
--> https://bugs.winehq.org/attachment.cgi?id=52687
Crtl+C locks mouse to window under LFS.exe
Under X.Org when Ctrl+C is pressed LFS.exe toggle lock mouse pointer to window
and vice versa. Tested recently under Fedora 23 Wayland, that is not the case.
How to replicate
1. Run Live for Speed
2. Press Ctrl + C until "CTRL + C - mouse clipped to window" message appears
3. Try mooving mouse pointer outside window
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http://bugs.winehq.org/show_bug.cgi?id=30402
Bug #: 30402
Summary: Stalker (SoC and CoP) freezes on splash screen
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Created attachment 39742
--> http://bugs.winehq.org/attachment.cgi?id=39742
terminal output with clean wineprefix
Sometimes (every 5th time approximately) the game runs perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=35201
Bug ID: 35201
Summary: GTA SA does not start; i dont know the reason
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jfarroyo82(a)hotmail.com
Classification: Unclassified
Created attachment 46953
--> http://bugs.winehq.org/attachment.cgi?id=46953
Log automatically generated from Wine when starting GTA SA
Im using Ubuntu 14.04 (not yet released), with Unity. Gnome flashback version
without unity worked few days ago. GTA San Andreas has refused to start twice.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=33129
Bug #: 33129
Summary: Resident Evil 4: GLSL completely freeze computer
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aurelio(a)archlinux.info
Classification: Unclassified
with GLSL enabled if run RE4, game and computer (completely, i cannot kill
game, X, and etc, i need reboot computer) freeze
This freeze occur when approach of first home of game(+/- 1 sec after movie
played)
System: ArchLinux (Up-to-date)
Wine: wine-1.5.25
Graphic card: Radeon 9600 (radeon OSS driver)
Attached wine output
I cannot attach output(because it's obvious, computer is freezed)
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http://bugs.winehq.org/show_bug.cgi?id=31921
Bug #: 31921
Summary: WARNING: gnome-keyring:: couldn't connect to:
/tmp/keyring-G1GL0q/pkcs11: No such file or directory
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kingpin4000(a)shaw.ca
Classification: Unclassified
Since the last update of wine I have been getting this error which is causing a
ton of programs to not work anymore.
WARNING: gnome-keyring:: couldn't connect to: /tmp/keyring-G1GL0q/pkcs11: No
such file or directory
I have tryed different distros to rule them out.. All of them get this error on
this version of wine??
After restart the folder in the temp folder is renamed if that matters.. So for
example its right now looking in folder keyring-G1GL0Q but on next reboot it
will be different.
Even typing in winecfg in the terminal gives that error so I know its a problem
with wine not the distro.
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http://bugs.winehq.org/show_bug.cgi?id=30331
Bug #: 30331
Summary: World of Warcraft Mists of Pandaria Beta Unhandled
Exception shortly after entering world
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: noah.mccalment(a)gmail.com
Classification: Unclassified
Created attachment 39639
--> http://bugs.winehq.org/attachment.cgi?id=39639
Console output of wine
After loading the World of Warcraft Mists of Pandaria beta client and selecting
a premade character, the game world loads just fine. However, shortly
afterward, an unhandled exception occurs that crashes the game client. I've
attached the straight output below.
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http://bugs.winehq.org/show_bug.cgi?id=22354
Summary: Xfire crash after upgrade to Ubuntu 10.04
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redplug(a)web.de
Created an attachment (id=27353)
--> (http://bugs.winehq.org/attachment.cgi?id=27353)
Wine Output with WINEDEBUG=+all
after upgrade to Ubuntu 10.04 Xfire dont start anymore.
It crash with the this bugreport:
<?xml version="1.0" encoding="utf-8" ?>
<ExceptionReport Version="4">
<Application Build="42127" Command="C:\Programme\Xfire\Xfire.exe"/>
<OperatingSystem Type="2"><Version Major="5" Minor="1"
Build="2600"/></OperatingSystem>
<Exception Code="C0000005" Address="7A6AB486"></Exception>
<Registers EAX="00000001" EBX="00000000" ECX="00000000" EDX="00000000"
ESI="00000009" EDI="793233C8" CS="0023" EIP="7A6AB486" SS="002B" ESP="0032F1E4"
EBP="00000000" DS="002B" ES="002B" FS="0063" GS="006B" Flags="00010246"/>
<BackTrace>
</BackTrace>
</ExceptionReport>
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http://bugs.winehq.org/show_bug.cgi?id=33825
Bug #: 33825
Summary: Splinter Cell: Conviction - glsl shaders error
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Playing version 1.04
Strings after several minutes, but rendering without issues.
Workaround is to set 'glsl=disabled'.
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 6172
err:d3d_shader:shader_glsl_load_constantsB >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from shader_glsl_load_constantsB() @ glsl_shader.c
/ 746
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https://bugs.winehq.org/show_bug.cgi?id=40556
Bug ID: 40556
Summary: Skyshine's BEDLAM: Options menu cannot be closed
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54393
--> https://bugs.winehq.org/attachment.cgi?id=54393
Terminal output for Wine 1.9.9 for Skyshine's BEDLAM
Wine 1.9.9 clean WOW64 prefix.
Game version is 04.20.2016
The game starts and you can see the main menu but for some reason the game's
Options menu is turned on by default and cannot be closed no matter whether the
user hits the "X" in the Options menu or by using the Escape key.
Steps to reproduce:
Run
$wine Skyshines\ BEDLAM.exe
The game will then launch with the Options menu already opened.
You can still play the game but you will always have the Options menu front and
center. This occurs whether you run the game in Windows XP or Windows 7 mode.
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https://bugs.winehq.org/show_bug.cgi?id=42104
Bug ID: 42104
Summary: EXT4 filesystem slows down WinRAR
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k638540(a)mvrht.com
Distribution: ---
Hello.
Instructions to reproduce the bug:
1) create any multivolume archive with WinRAR 5.40 (older versions are probably
OK too), set volume/part size to 1GB or 2GB, full archive size 5-10GB, do not
use compression, only store mode
2) in the end of creating each volume you'll see 3-5 seconds lag and info
"calculating the checksum 99%", but all CPU cores are doing nothing at this
moment
3) bug is not present on tmpfs (ramdisk), not present on NTFS (Windows 7 @
virtualbox)
All tests were perfmormed on Ubuntu 14, 3GHz 8 cores CPU, normal HDD. I tried
editing etc/fstab, I tried to add "noatime", but it didn't change anything.
In practice, when you create 100GB archive splitted into 1GB parts, entire
operation is finished 10 minutes later thanks to this 3-5 seconds delay for
each part.
I hope somebody can fix this. Thank you.
PS. Wine version doesn't matter. I tested pretty much everything what's
available (1.4 1.5 1.6 1.8 2.0 beta).
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http://bugs.winehq.org/show_bug.cgi?id=35887
Bug ID: 35887
Summary: YNAB 4 carashes on launch
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: turley714(a)gmail.com
Created attachment 47922
--> http://bugs.winehq.org/attachment.cgi?id=47922
backtrace
I've just installed YNAB 4 on Mint 16 using Wine 1.7.15.
Lanuching the application causes an error. (Backtrace attached)
The application can be downloaded here:
https://www.youneedabudget.com/download
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http://bugs.winehq.org/show_bug.cgi?id=34740
Bug #: 34740
Summary: Command 'build-dep wine ' in Saucy use old library and
blocks building from source code.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sov.info(a)mail.ru
Classification: Unclassified
Created attachment 46318
--> http://bugs.winehq.org/attachment.cgi?id=46318
log
Solvation of this problem, may be, very simple.
Library libgphoto2-2-dev was upgraded to libgphoto2-6-dev, but Wine don't see
that.
Maybe there are dependency wine1.6=libgphoto2-2-dev or something, should be
wine => libgphoto2-2-dev.
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http://bugs.winehq.org/show_bug.cgi?id=34130
Bug #: 34130
Summary: Copy-pasting from chromium browser (linux native) to
wine breaks non-latin text.
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unxed(a)mail.ru
Classification: Unclassified
Example: Far manager 3.0 (running under wine).
I copy the word "проверка" (cyrillic) from chromium (linux native) and paste it
to Far manager. It is pasted as "пÑовеÑка".
Same thing with wine cmd.exe, wine settings app and other applications running
under wine.
May be it is chromium bug, I am not sure. Not reproduced with other browsers.
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http://bugs.winehq.org/show_bug.cgi?id=31373
Bug #: 31373
Summary: Bioshock cause Radeon to freeze (GPU lockup)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Classification: Unclassified
Playing Bioshock (1.0, Steam version) causes graphical lockup after a few
minutes of play. My graphics stack is [lib32-]ati-dri (etc) 8.0.4-1 or -2 on
Arch with a HD 6950 graphics card.
In dmesg I see:
radeon 0000:01:00.0: GPU lockup CP stall for more than 10000msec
followed by a detailed status dump.
In output from startx I see numerous backtraces (I'll have to make a separate
message for these, at it seems I can only make one attachment at a time) in X.
I'm afraid I've got nothing to report from wine itself as any messages there
might have been are drowned in a flood of
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
messages!
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https://bugs.winehq.org/show_bug.cgi?id=38885
Bug ID: 38885
Summary: Wine will not install (Virtual package)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theorangeone(a)theorangeone.net
Distribution: ---
Created attachment 51819
--> https://bugs.winehq.org/attachment.cgi?id=51819
Error message from software center
I cannot seem to install wine, I have tried through the command line, I have
tried through the software center, both versions! I have added the i386 arch to
dpkg as the internet says. But I still can't work it out.
Any help would be great, need this to be sorted asap.
Information:
Ubuntu Gnome 15.04 (fully up to date)
Macbook air 13 (yes I know, but it works!)
Thanks in advanced!
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http://bugs.winehq.org/show_bug.cgi?id=32947
Bug #: 32947
Summary: Broken font rendering with many fonts (including
Microsoft core fonts) in wine 1.5
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: constantine.gavrilov(a)gmail.com
Classification: Unclassified
This is a long standing issue with 1.5 versions. Several bugs have been opened
and closed but they usually do not get to the core issue.
One of the issues (that is listed as closed) is 29250.
Here is the beef of the matter.
Many true type fonts including core Microsoft fonts (Arial, Times New Roman,
Courier New, Tahoma, Verdana) and all built-in true type fonts shipped with
Wine (Tahoma, ms-sans-serif, etc.) will use subpixel rendering only at
unrealistically big sizes (>= 16), and event then the quality is awful.
Other fonts (typically from Dejavu or Vera families) will render just fine and
will use subpixel rendering at default sizes.
Asking wine to log font decisions shows that wine has decided to disable
antialiasing for "problematic" fonts because of the info it got from GASP
table.
I would like to stress that this is not a problem of fontconfig settings or
fontconfig or wine font substitutions. Nor it is a problem of wrong DPI.
Native linux applications display just fine, and wine will display similar to
Linux if Dejavu or Vera fonts are forced.
Additionally, ClientSideGraphics=N (or =Y) has nothing to do with this problem
either. Under both settings, the fonts look similar and the decisions based on
the GASP table are the same. This setting does not affect the decision to
antialias or not, it affects the quality with ClientSideGraphics=N giving
better results that are also consistent with the Linux desktop.
This feature (using the GASP tables the way they are used) is actually a
misfeature because:
* shipped wine fonts are not usable for dialogs and menus
* native Windows fonts cannot be used because they will not use subpixel
rendering but they are still recommended in documentation.
I understand that someone desired to get a closer picture to Windows, but what
we have is unusable now. As far as I can see, Windows will antialias these
fonts just fine (at least starting from size 12), and even when ClearType is
not used for size 10, the font is still very crisp and readable.
Bottom line, when wine decides to skip antialias for most fonts, the result is
very very ugly. I would even say it is not possible to use.
I also would like to claim that fontconfig uses subpixel rendering for these
fonts just fine (native Linux applications look great) and I would say the
results are better (at least definitely not worse) compared to Windows
rendering for cases when it decides to skip antialiasing because the size is
small.
Can we have a configuration setting to opt out of GASP table decisions?
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http://bugs.winehq.org/show_bug.cgi?id=31914
Bug #: 31914
Summary: Recorded frames are in reversed order
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedesti(a)yahoo.com
Classification: Unclassified
I'm using glc-capture to record apllications and games.
https://github.com/nullkey/glc/wiki
Up to WINE-1.5.9 it was working OK, making a picture like this:
http://www.twitch.tv/nuclear_power_plant/b/334759327
Sine the update to WINE-1.5.10, the recorded frames are in reversed order,
making the first pixel to the last pixel.
It's now looking like this:
http://www.twitch.tv/nuclear_power_plant/b/334768276
Also when starting recording the console got flooded with this error:
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindFramebuffer() @
/var/tmp/portage/app-emulation/wine-1.5.10/work/wine-1.5.14/dlls/wined3d/context.c
/ 84
It's reproduce able with WINE-1.5.10 to 1.5.14.
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http://bugs.winehq.org/show_bug.cgi?id=34369
Bug #: 34369
Summary: Civ IV crashes repeatedly after linux upgrade
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pepebuho(a)hotmail.com
Classification: Unclassified
I had CivIV working somewhat fine under Ubuntu 12.04 LTS.
After upgrading to kernel 3.2.0-52-generic-pae #78-Ubuntu SMP, Civ IV is
crashing constantly always with the same error.
I see some libasound and lib pulse references, therefore I muted all sounds,
nevertheless I still keep getting the same problem.
Simply, after a short time playing, Civ IV crashes.
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