https://bugs.winehq.org/show_bug.cgi?id=38849
Bug ID: 38849
Summary: valgrind shows an unitialized variable in
programs/cmd/tests/batch.c:WCMD_assoc
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M cmd.exe -p cmd.exe_test.exe.so
batch && touch batch.ok
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841A61: strlenW (unicode.h:200)
==13413== by 0x7B841ED4: format_insert (format_msg.c:160)
==13413== by 0x7B842936: format_message (format_msg.c:391)
==13413== by 0x7B843087: FormatMessageW (format_msg.c:617)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841AA6: strcpyW (unicode.h:207)
==13413== by 0x7B841F13: format_insert (format_msg.c:161)
==13413== by 0x7B842936: format_message (format_msg.c:391)
==13413== by 0x7B843087: FormatMessageW (format_msg.c:617)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B84296B: format_message (format_msg.c:392)
==13413== by 0x7B843087: FormatMessageW (format_msg.c:617)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== by 0x4018FB4: ??? (port.c:60)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841A61: strlenW (unicode.h:200)
==13413== by 0x7B8430A2: FormatMessageW (format_msg.c:621)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== by 0x4018FB4: ??? (port.c:60)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
==13413== Conditional jump or move depends on uninitialised value(s)
==13413== at 0x7B841AA6: strcpyW (unicode.h:207)
==13413== by 0x7B843144: FormatMessageW (format_msg.c:633)
==13413== by 0x4ADE451: WCMD_output_stderr (wcmdmain.c:166)
==13413== by 0x4ADB08E: WCMD_assoc (builtins.c:4759)
==13413== by 0x4AE18EB: WCMD_execute (wcmdmain.c:1592)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4ACDFD6: WCMD_batch (batch.c:95)
==13413== by 0x4AE08C1: WCMD_run_program (wcmdmain.c:1185)
==13413== by 0x4AE1979: WCMD_execute (wcmdmain.c:1616)
==13413== by 0x4AE30AB: WCMD_process_commands (wcmdmain.c:2292)
==13413== by 0x4AE3E90: wmain (wcmdmain.c:2588)
==13413== by 0x4AE431F: __wine_spec_exe_wentry (exe_wentry.c:36)
==13413== by 0x7B860807: ??? (process.c:1052)
==13413== by 0x7B860949: start_process (process.c:1104)
==13413== by 0x7BC81E27: ??? (signal_i386.c:2682)
==13413== by 0x7BC81E6E: call_thread_func (signal_i386.c:2741)
==13413== by 0x7BC81E05: ??? (signal_i386.c:2682)
==13413== by 0x7BC57806: start_process (loader.c:2868)
==13413== by 0x4018FB4: ??? (port.c:60)
==13413== Uninitialised value was created by a stack allocation
==13413== at 0x4ADAB4F: WCMD_assoc (builtins.c:4620)
==13413==
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https://bugs.winehq.org/show_bug.cgi?id=40271
Bug ID: 40271
Summary: Can't start UPlay: "Connection Lost" error
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fry.kun(a)gmail.com
Distribution: Fedora
Created attachment 53907
--> https://bugs.winehq.org/attachment.cgi?id=53907
WINEDEBUG=+winsock,+secur32
Fedora package: wine-1.9.4-1.fc23.x86_64
wine --version: wine-1.9.4 (Staging)
When starting UPlay in online mode (have to log in), it fails with a message
"Connection lost"
Several weeks ago it was working just fine
Let me know if you need me to try bisecting wine versions to narrow it down or
the attached log is enough..
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https://bugs.winehq.org/show_bug.cgi?id=40944
Bug ID: 40944
Summary: Impossible to run Steam versions of classic DOOM games
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thomthomthom(a)ymail.com
Distribution: ---
Running DOOM II: Hell on Earth is impossible. The DOSBOX console window appears
and the screen freezes without opening the game. I need to kill all wine
processes and dosbox in order to continue. The same happens for all classic
DOOM versions on Steam.
Here's the output for DOOM II: Hell on Earth:
anoob@anoob:~/.wine/drive_c/Program Files/Steam$ wine Steam.exe
fixme:ver:GetCurrentPackageId (0x32e460 (nil)): stub
[2016-07-10 13:24:12] Startup - updater built Jul 8 2016 14:45:17
[2016-07-10 13:24:12] Verifying installation...
[2016-07-10 13:24:13] Verification complete
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f006700,
0x3f040cf8, 0x3f040cf0
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f006700,
0x3f040d30, 0x3f040d28
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f006700,
0x3f040cc0, 0x3f040cb8
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f006700,
0x3f040d68, 0x3f040d60
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f006700,
0x3f040da0, 0x3f040d98
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
fixme:imm:ImmGetOpenStatus (0x1e7698): semi-stub
fixme:ver:GetCurrentPackageId (0x32e30c (nil)): stub
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fcec 4 stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:advapi:EventRegister {d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000,
0x12e0b680, 0x12f6acb0
fixme:imm:ImmDisableTextFrameService Stub
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f7a4, (nil) 0x33f7a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f7a4 (nil) 0x33f7a8)
returning a dummy value (current locale)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x33f7a4, 0x1514a0 0x33f7a8
fixme:nls:get_dummy_preferred_ui_language (0x38 0x33f7a4 0x1514a0 0x33f7a8)
returning a dummy value (current locale)
IPC client is in my process, could/should be using an in-process
pipe.fixme:winsock:WSALookupServiceBeginW (0x33f4b8 0x00000ff0 0x33f4f4) Stub!
[0710/132413:ERROR:network_change_notifier_win.cc(170)] WSALookupServiceBegin
failed with: 8
fixme:iphlpapi:NotifyAddrChange (Handle 0x33f638, overlapped 0x152524): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x100a8,
filter=0x33f60c,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x100a8,
filter=0x33f60c,flags=0x00000000) returns a fake device notification handle!
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:ver:GetCurrentPackageId (0x30e590 (nil)): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f114,0x00000000), stub!
fixme:win:RegisterDeviceNotificationA (hwnd=0x20046,
filter=0xe35e4e8,flags=0x00000004) returns a fake device notification handle!
fixme:ver:GetCurrentPackageId (0x303dfa4 (nil)): stub
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c8b1c68, 0x402bf20, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c8b1c68
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0x7c8b1c68, 0x3f4a350, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7c8b1c68
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO
structures will not be filled
ALSA lib conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:ver:GetCurrentPackageId (0x33fb30 (nil)): stub
fixme:iphlpapi:NotifyAddrChange (Handle 0x1e6046c, overlapped 0x1e60470): stub
fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (0x1): monitor setting
ignored
Unable to remove c:\program files\steam\CONFIG\SteamAppData.vdf!
err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not
registered
err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6}
could be created for context 0x1
fixme:imm:ImmReleaseContext (0x100b6, 0x403d9d8): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:RegisterDeviceNotificationA (hwnd=0x100d2,
filter=0x32e488,flags=0x00000004) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d974,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32dafc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32dafc,0x00000000), stub!
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
IPC client is in my process, could/should be using an in-process
pipe.fixme:hnetcfg:fw_apps_get__NewEnum 0x43b0ee0, 0x10d3e4b0
fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x400b050, L"C:\\Program
Files\\Steam\\steam.exe"
fixme:hnetcfg:fw_app_put_Name 0x400b050, L"Steam"
fixme:hnetcfg:fw_app_put_Enabled 0x400b050, -1
fixme:hnetcfg:fw_apps_Add 0x43b0ee0, 0x400b050
err:ole:CoGetClassObject class {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd} not
registered
err:ole:CoGetClassObject no class object {e2b3c97f-6ae1-41ac-817a-f6f92166d7dd}
could be created for context 0x1
fixme:win:RegisterDeviceNotificationW (hwnd=0x1012a,
filter=0x119ee93c,flags=0x00000000) returns a fake device notification handle!
fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
fixme:win:RegisterDeviceNotificationW (hwnd=0x2012a,
filter=0x119ee93c,flags=0x00000000) returns a fake device notification handle!
fixme:win:EnumDisplayDevicesW ((null),0,0x32e464,0x00000000), stub!
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETTASKBARPOS,
hwnd=(nil)): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
Refresh rate: 15
Refresh rate: 15
Refresh rate: 15
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
fixme:heap:RtlSetHeapInformation 0x110000 0 0x33fcec 4 stub
fixme:ver:GetCurrentPackageId (0x33fb30 (nil)): stub
fixme:mfplat:MFStartup (65648, 1): stub
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:advapi:EventRegister {d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100de000,
0x12e0b680, 0x12f6acb0
fixme:gdi:GdiInitializeLanguagePack stub
fixme:ntdll:NtQuerySection (0x30,0,0x33f178,0x00000010,(nil)) stub!
fixme:ntdll:NtQuerySection (0x30,0,0x33f170,0x00000010,(nil)) stub!
Refresh rate: 1
Refresh rate: 1
Refresh rate: 1
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff184,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff084,0x00000000), stub!
IPC client is in my process, could/should be using an in-process pipe.ALSA lib
conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
Killed
I've find the file /home/anoob/.wine/drive_c/Program
Files/Steam/steamapps/common/Doom 2/doom2 + mouse.bat:
.\base\dosbox -conf .\base\doom2m.conf -fullscreen -exit
exit
Then I've tried to call it directly:
anoob@anoob:~/.wine/drive_c/Program Files/Steam/steamapps/common/Doom 2/base$
wine dosbox.exe -conf doom2.conf -fullscreen -exit
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff184,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x23ff084,0x00000000), stub!
ALSA lib conf.c:3357:(snd_config_hooks_call) Cannot open shared library
libasound_module_conf_pulse.so
ALSA lib pcm.c:2266:(snd_pcm_open_noupdate) Unknown PCM default
ALSA lib pcm_dsnoop.c:606:(snd_pcm_dsnoop_open) unable to open slave
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x130338 with type
WINED3D_RTYPE_TEXTURE_2D (0x2).
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http://bugs.winehq.org/show_bug.cgi?id=36942
Bug ID: 36942
Summary: Silent Thunder setup.exe crashes at start
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: cthielen(a)gmail.com
Created attachment 49049
--> http://bugs.winehq.org/attachment.cgi?id=49049
Backtrace of crash
Sierra's 1997 Silent Thunder A-10 Tank Killer II game fails to start when
launching SETUP.EXE off the CD. Attached is the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=31850
Bug #: 31850
Summary: Age of Mythology does not start
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grishguard-all(a)yahoo.it
Classification: Unclassified
Hi,
after i've entered the serial code, wine gives me an error every time different
from the one before. I here attach a backtrace, hope you resolve. Good work
Ubuntu 12.04
Wine 1.5.14
Ps: the game does not work under Wine 1.4 neither.
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https://bugs.winehq.org/show_bug.cgi?id=40479
Bug ID: 40479
Summary: Overwatch: Crash on launch
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseph.dunnigan(a)gmail.com
Distribution: ---
Created attachment 54245
--> https://bugs.winehq.org/attachment.cgi?id=54245
Backtrace
Overwatch crashes when attempting to launch the game.
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https://bugs.winehq.org/show_bug.cgi?id=43143
Bug ID: 43143
Summary: World of Warcraft game freezes in the character
selection menu.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58364
--> https://bugs.winehq.org/attachment.cgi?id=58364
I see this logs when I try to run The World of Warcraft with Wine-staging 2.9
World of Warcraft game freezes in the character selection menu, but I keep
hearing the music from the game..
This issue has appeared to me just upgrading to Wine Staging 2.9. This problem
was not on Wine Staging 2.8 and on the development version of Wine 2.9.
My configuration:
Arch Linux x86_64.
AMD Radeon HD7770 with MESA 17.1.1.
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https://bugs.winehq.org/show_bug.cgi?id=42615
Bug ID: 42615
Summary: Firefox ver 52 No TCP/IP network connectivity in
Windows 7+Mode (Works in XP Mode)
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l1501165(a)mvrht.com
Distribution: ---
We are using Wine ver 2.3 with Firefox (32bit, version 52) and Adobe Flash
(version 24) in order to watch DRM streaming content in Mint Linux 18.2.
This works fine under Wine 2.3 Windows XP mode, but if we want to run Wine in
any higher Windows version (7 or higher), Firefox will stall trying to load
the home page or any other site. It looks like the browser does not have tcp/ip
network connectivity. The page will stall (not loading because it trying to
resolve DNS or something) and Firefox will stall. Initally, we installed
Firefox and Flash under Win 7 mode successfully, but when you try to browser
the web -- nothing will load until you switch Wine to XP mode after the
install.
This has been the case for other versions of Firefox 32 bit (ver 40-52) and
Adobe flash (version 23-24) and Wine 1.x to 2.3 for the past year so this is
not a new bug.
We wanted to point out this bug now and get a fix because Firefox ver 52 is
the last version which Mozilla will release that will support Win XP. We want
to continue to stream DRM content in Linux down the road using a secure/updated
Firefox browser with your great software, Wine, but in Window 7 or higher mode.
Thanks for your help.
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https://bugs.winehq.org/show_bug.cgi?id=35796
Bug ID: 35796
Summary: Mortal Online bootstapper installer/client fails on
startup (network ping exception)
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a #winehq user posted this backtrace with pastebin before switching to MS .NET
Framework.
Since this might be still useful for Wine-Mono I report it here.
I can't reproduce this as I don't have a Mono environment - feel free to close
if not applicable.
Pastebin:
--- snip ---
$ WINEPREFIX=/home/sxe/mo4-wine/ wine Mortal\ Online\ Launcher.exe
wine: created the configuration directory '/home/sxe/mo4-wine'
fixme:storage:create_storagefile Storage share mode not implemented.
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
err:mscoree:LoadLibraryShim error reading registry key for installroot
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:iphlpapi:NotifyAddrChange (Handle 0xece8a0, overlapped 0xece8ac): stub
wine: configuration in '/home/sxe/mo4-wine' has been updated.
fixme:wincodecs:PngDecoder_Block_GetCount stub
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x26f506c,0x26cfff0): stub
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:gdiplus:GdipGetLineSpacing ignoring style
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x27e55dc,0x27fe2e8): stub
protocol "IP" not found; You might want to add this to /etc/protocols
err:winediag:WSASocketW Failed to create a socket of type SOCK_RAW, this
requires special permissions.
exception inside UnhandledException handler: Object reference not set to an
instance of an object
[ERROR] FATAL UNHANDLED EXCEPTION: System.Net.Sockets.SocketException: Error
looking up error string
at System.Net.Sockets.Socket..ctor (AddressFamily addressFamily, SocketType
socketType, ProtocolType protocolType) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.SendPrivileged (System.Net.IPAddress
address, Int32 timeout, System.Byte[] buffer,
System.Net.NetworkInformation.PingOptions options) [0x00000] in <filename
unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.Net.IPAddress address,
Int32 timeout, System.Byte[] buffer, System.Net.NetworkInformation.PingOptions
options) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout, System.Byte[] buffer, System.Net.NetworkInformation.PingOptions
options) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout, System.Byte[] buffer) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress,
Int32 timeout) [0x00000] in <filename unknown>:0
at System.Net.NetworkInformation.Ping.Send (System.String hostNameOrAddress)
[0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Net.NetworkInformation.Ping:Send (string)
at Mortal_Online_Launcher.frmMain.UpdatePing () [0x00000] in <filename
unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
--- snip ---
Download client: http://www.mortalonline.com/download-game-client/
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43129
Bug ID: 43129
Summary: Inserting an image to RichEdit via OLE
Product: Wine
Version: 2.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: shirouzu(a)ipmsg.org
Created attachment 58335
--> https://bugs.winehq.org/attachment.cgi?id=58335
reproduction project
Hello, wine developers.
I got a RichEdit(RichEd20) problem around inserting an image via OLE in Wine.
Always OK : WindowsXP/Vista/7/8/8.1/10
Always NG : Wine-hq 2.9 (and 2.2) in MacOSX(sierra) and Linux debian(testing).
I post a reproduction-project as attachment-file.
When inserting an image, Windows doesn't call IDataObject::GetDataHere, but
Wine always call it.
I think IDataObject::GetDataHere implementation isn't necessary for inserting a
image via OLE in Windows.
And Wine calls IPersistStorage(0000010a-0000-0000-c000000000000046) I/F to
IDataObject via QueryInterface. (I don't know why)
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https://bugs.winehq.org/show_bug.cgi?id=37284
Bug ID: 37284
Summary: Browse C: Drive error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tjmack2(a)yahoo.com
Created attachment 49587
--> https://bugs.winehq.org/attachment.cgi?id=49587
backtrace log
I get an error message when I use "Browse C: Drive" or "Configure" using Wine.
I had an error also when using version 1.6. I am getting errors when I run
applications so I figured I should find the issue with this first.
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https://bugs.winehq.org/show_bug.cgi?id=43060
Bug ID: 43060
Summary: Call of Duty 1 (Steam) needs to be terminated because
of buffer underrun
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58229
--> https://bugs.winehq.org/attachment.cgi?id=58229
Console output wine 2.8
Hello everyone,
I made very good experiences trying the demo version of the first Call of Duty
title and decided to buy the Steam version as it was on sale this weekend.
Unfortunately the game doesn't start at all and needs to be terminated because
of a buffer underrun. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=39531
Bug ID: 39531
Summary: bat file bugs
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: wazeeahmed(a)gmail.com
Distribution: ---
Created attachment 52678
--> https://bugs.winehq.org/attachment.cgi?id=52678
It contains the output of the batch file so it will be easier to find the error
Can't utilize the batch file . Don't know why everytime when I run it from
terminal it faces issues in the 1st line like
fixprocess:fixme:process:CmdBatNotification 1
chmod: bin: No such file or directory ( this chmod is compiled to work on
windows only and all of the related executable , I know linux have them also
but I needed them so that I wont get confused and linux version of the
respective script is only limited to 64bit . That is why I had to use wine to
run these windows .bat file ) . So I ignored this and tried to make it work .
So far it worked but whenever unpacking the ramdisk , it got into an error ) .
I forgot to mention this is a android kernel kitchen batch file . So please if
I missing something let me know or if it's a bug then a fix will save me from
so much problem . I attached the log file also . I know you are so much busy
taking all the strain of others . But we are depending on you so no other
options I have . Thanks in advance .
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https://bugs.winehq.org/show_bug.cgi?id=37391
Bug ID: 37391
Summary: fr-043 rove fails because of E_NOTIMPL exception
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: nvr4d(a)rambler.ru
Created attachment 49726
--> https://bugs.winehq.org/attachment.cgi?id=49726
wine log
fr-043 loader starts successfully, but when I press "Demo" button, it fails
with an error message saying ".\graphics_dx9.cpp(3661): d3d error 80004001 (1):
E_NOTIMPL (The function called is not supported at this time)"
Wine log in attachment displays some format conversion fixmes.
The demo can be downloaded at http://www.pouet.net/prod.php?which=54588
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https://bugs.winehq.org/show_bug.cgi?id=37651
Bug ID: 37651
Summary: Guild Wars looks like crappy doo doo
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickysworld(a)gmail.com
Distribution: ---
Created attachment 50109
--> https://bugs.winehq.org/attachment.cgi?id=50109
Guild Wars looks like crappy doo doo
* I'm using ati radeon card with the open source driver under alphaOS (arch
linux variant)
* I've successfully ran GW on other systems and hardware
* I've disabled UseGLSL per the intructions on the appdb entry as well as tried
-dx8 -noshaders
* the colors are completely random, as if evening or night when it shouldn't
be, or red or blue ambiance as seen in the screenshot
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https://bugs.winehq.org/show_bug.cgi?id=43624
Bug ID: 43624
Summary: Crysis 3: Mouse hits an invisible barrier
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In Crysis 3 v1.0.1.3, the mouse hits invisible horizontal (limits rotation) and
potentially vertical (limits camera up/down rotation) barriers.
Setting registry entry
HKEY_CURRENT_USER->Software->Wine->DirectInput->MouseWarpOverride=force mode it
only worse: The mouse jumps around in both, menus and during gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=41971
Bug ID: 41971
Summary: Hitman Absolution crashes at startup at WineD3D on
Windows
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56373
--> https://bugs.winehq.org/attachment.cgi?id=56373
Screenshot
When run Hitman Absolution on Windows with WineD3D wrapper, the game crashes at
startup. According to a screenshot it seems it can't retrieve Video Memory
configuration.
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https://bugs.winehq.org/show_bug.cgi?id=39754
Bug ID: 39754
Summary: Just cause 2 needs DXGI_FORMAT_R8G8B8A8_TYPELESS
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)karolherbst.de
Distribution: ---
starting "Just cause 2" triggers an error box with the hr code 8876086c
here is the related debug output with WINEDEBUG=relay,d3d,d3d_texture
trace:d3d_texture:wined3d_texture_init texture 0x3cc83b8, texture_ops
0x7df270b4, layer_count 1, level_count 1, resource_type WINED3D_RTYPE_TEXTURE,
format WINED3DFMT_R8G8B8A8_TYPELESS, multisample_type 0x2, multisample_quality
0, usage WINED3DUSAGE_RENDERTARGET, pool WINED3D_POOL_DEFAULT, width 1024,
height 768, depth 1, surface_flags 0, device 0x3c9d270, parent 0x3cc8360,
parent_ops 0x7bd7dcec, resource_ops 0x7df27098.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Did not find a suitable GL resource type, resource type,
d3d type 3.
warn:d3d_texture:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
warn:d3d_texture:texture_init Failed to initialize texture, returning
0x8876086c.
0041:Call ntdll.RtlFreeHeap(00130000,00000000,03cc83b8) ret=7debc824
0041:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7debc824
warn:d3d_texture:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
0041:Ret wined3d.wined3d_texture_create() retval=8876086c ret=7bd56280
it seems like wine needs to handle DXGI_FORMAT_R8G8B8A8_TYPELESS for this to
work.
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https://bugs.winehq.org/show_bug.cgi?id=42998
Bug ID: 42998
Summary: OLE error with HeidiSQL trying to access Microsoft Sql
Server
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
Created attachment 58139
--> https://bugs.winehq.org/attachment.cgi?id=58139
Screen shot of error
HeidiSQL version 9.4.0.5169
Using Slackware 14.2 64 bit.
With Wine 2.6 and 2.7, when trying to access a MS SQL database, you get an OLE
error. See attachment for screen shot. This works just fine with Wine 2.5.
Steps to reproduce:
1) Use a clean wine prefix!
2) Run the installer - it will install just fine.
3) Run the app. Try to connect to a MSSQL database. It will complain about mdac
not installed, as it should.
4) winetricks mdac_28 - DO THIS WHILE THE APP IS STILL RUNNING, DON'T TERMINATE
THE APPLICATION (not sure if this matters, it is just how I did it)
5) Try your MSSQL database access again, note that it works.
6) Terminate application.
7) Run application again, and from this point on it will give you an error, and
you will no longer be able to connect.
This appears in the console:
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f37c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f31c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:create_server class {ecabb0c0-7f19-11d2-978e-0000f8757e2a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x17
Again, note that this is Wine 2.6 and 2.7 ONLY, it works fine with Wine 2.5
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https://bugs.winehq.org/show_bug.cgi?id=37636
Bug ID: 37636
Summary: COM port Write
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edgarmedina20(a)hotmail.com
Distribution: ---
Created attachment 50089
--> https://bugs.winehq.org/attachment.cgi?id=50089
COM port Write
using u center, for GPS application and configuration,
this bug happened when I wanted to write though the serial port (using COM1). I
can't write though COM port but I can read.
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https://bugs.winehq.org/show_bug.cgi?id=37525
Bug ID: 37525
Summary: Bionic Commando: No shadows mapping
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49943
--> https://bugs.winehq.org/attachment.cgi?id=49943
No Shadows comparation Wine vs Win 7
The game run perfectly. Only not render shadows mapping.
Sun or light shadows not rendering.
Add image comparison the same machine and same scenes for view de bug.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM
Nvidia GeForce GTX 660 Ti 1024 MB
Driver Nvidia: 340.32 from ppa Ubuntu X-Edgers
Gamepad Xbox360 Wired USB
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http://bugs.winehq.org/show_bug.cgi?id=28037
Summary: cmd: sharing violation when using >>
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Assuming "bar" does not pre-exist, issuing
if 1==1 echo foo>>bar
in cmd generates a "Sharing violation" message, and "bar" isn't created
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https://bugs.winehq.org/show_bug.cgi?id=41376
Bug ID: 41376
Summary: Firefox Ver 49 will not run on Wine 1.8
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lgh00930(a)xzsok.com
I am running Wine 1.8 on Mint Linux 18 64 bit. Firefox 48.0.2 32bit works fine,
but when we upgraded Firefox to version 49 32bit today, the browser will not
load. I had to downgrade to get it working. Firefox ver 49 has major security
bug fixes. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=41914
Bug ID: 41914
Summary: incorrect execute path within nested if (else)
statement
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: unya_zk_gf(a)hotmail.co.jp
Distribution: ---
When we execute the following batch command on wine's cmd
if "x" == "a" (
) else (
echo 11
if "y" == "b" echo 12
echo 13
)
echo 20
normally 11 13 20 should be displayed.
but in version 1.9.23 (cmd /version: Microsoft Windows 6.1.7601 (1.9.23)),
it displays 11 20. (13 is skipped.)
Apparently it seems that it jumps to the end of the "else" clause of the outer
"if" when there is no corresponding "else" clause whose inner "if" condition is
false.
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https://bugs.winehq.org/show_bug.cgi?id=41194
Bug ID: 41194
Summary: SetFileTime does not set timestamp on ntfs-3g mounts
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine.severach(a)spamgourmet.com
Distribution: ---
To change file times:
Total Commander Wine: Files, Change Attributes
Double Commander: Files, Change Attributes
Linux Shell: touch -r, touch -d, touch -t
File time changes from TC are applied VFAT and ext mounts. File time changes
from TC are ignored on NTFS mounts. Linux touch and Double Commander are able
to change the file time on NTFS mounts.
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http://bugs.winehq.org/show_bug.cgi?id=35902
Bug ID: 35902
Summary: [EA Origin] Online login is currently unavailable
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert2505(a)gmail.com
Created attachment 47943
--> http://bugs.winehq.org/attachment.cgi?id=47943
log from running origin up untill the login screen that displays the message
Since the latest update (a few days ago), EA Origin displays the message
"Online login is currently unavailable"
It won't allow me to log in
I'm running the latest wine, version 1.7.15 on archlinux x86_64.
I've tried the following:
-start over in a fresh prefix with WINEARCH=win32
-install Qt5 as described in the appdb entry
-use winetricks to install vcrun2008 and vcrun2010
-recompiling wine, in case an update broke it
-running it in a windows vm in case the server is actually down (it isn't)
I don't recognise anything out of the ordinary in the log, other than the
"CLSCTX_REMOTE_SERVER not supported" message. I'm not sure it wasn't there
before, but it also displays in Steam and that works fine.
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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https://bugs.winehq.org/show_bug.cgi?id=42016
Bug ID: 42016
Summary: texture map covering whole screen (Driver San
Francisco)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 56461
--> https://bugs.winehq.org/attachment.cgi?id=56461
controls option menu screen shot bug visible
Some kind of texture map covers the whole screen when driving, making the game
unplayable. The same texture covers the whole screen in the controls option
menu (see attached screen shot).
It looks like the game want to show an icon from a texture map, but the whole
texture map is drawn instead.
The log and screenshot are from a 3840x1024 triple-monitor setup, but the issue
is the same on a 1920x1080 widescreen setup.
Found on wine 1.9.22, still present on wine 2.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=41696
Bug ID: 41696
Summary: Trials Fusion requires DXGI_FORMAT_R32G8X24_TYPELESS
support
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Trying to run the Steam version of the Trial Fusion, results in a crash.
Snippet of the log at the point of the crash.
01ce:trace:d3d11:d3d11_device_CreateTexture2D iface 0x4ca43d0, desc 0x991e408,
data (nil), texture 0x22767b50.
01ce:trace:d3d:wined3d_texture_create device 0x4cae168, desc 0x991e348,
layer_count 1, level_count 1, flags 0, data (nil
), parent 0x10d9f818, parent_ops 0x7df6bcac, texture 0x10d9f830.
01ce:trace:d3d:wined3d_texture_init texture 0x10d9f870, texture_ops 0x7e213740,
layer_count 1, level_count 1, resource_t
ype WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_R32G8X24_TYPELESS,
multisample_type 0, multisample_quality 0, usage WINE
D3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_TEXTURE, pool WINED3D_POOL_DEFAULT, width
320, height 256, depth 1, flags 0, device
0x4cae168, parent 0x10d9f818, parent_ops 0x7df6bcac, resource_ops 0x7e213728.
01ce:trace:d3d:wined3d_format_calculate_pitch Returning row pitch 2560, slice
pitch 655360.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Did not find a suitable GL resource type for
resource type WINED3D_RTYPE_TEXTURE_2D.
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
01ce:warn:d3d:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_init Failed to create wined3d texture, hr
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_create Failed to initialize texture, hr
0x80070057.
01ce:trace:d3d11:d3d11_device_CreateDepthStencilView iface 0x4ca43d0, resource
(nil), desc 0x991e5dc, view 0x241a63f0.
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https://bugs.winehq.org/show_bug.cgi?id=43127
Bug ID: 43127
Summary: wine crashes when trying to launch Gwent
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: unduthegun(a)gmail.com
Distribution: ---
Created attachment 58330
--> https://bugs.winehq.org/attachment.cgi?id=58330
log
Wine crashes with a stack overflow when trying to launch it; this didn't happen
with 2.8.
I'm on Manjaro, I've tried several flavours of wine 2.9 and they all crash when
trying to run it.
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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https://bugs.winehq.org/show_bug.cgi?id=40336
Bug ID: 40336
Summary: Freelancer: Background Texture for in-game "NavMap"
spreads across entire screen (Intel only)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam(a)aphirst.karoo.co.uk
Distribution: ---
Created attachment 54005
--> https://bugs.winehq.org/attachment.cgi?id=54005
Example of erroneous behaviour
This is essentially a repost of Bug #494 on the Wine-Staging tracker, as it
turns out that it is not unique to the -staging builds.
https://bugs.wine-staging.com/show_bug.cgi?id=494
-----
A feature of the HUD in this game is the "NavMap", a navigation map which
overlays onto the current gameplay and displays a map either of the current
star-system, or of the whole galactic sector, and with some additional relevant
information.
This HUD, like the other gameplay menu-elements, is supposed to simply overlay
onto the screen, being transparent/translucent on the outside. Indeed, one can
also interact with some game/menu elements outside said window even if it is
currently displayed.
However, the observed behaviour (attached) for the "NavMap" is that the
background texture for the "map" portion, a texture of a star-scape, is instead
displayed across the entire screen. The user can still interact with the (now
invisible!) objects behind the texture. Some text in the NavMap window is also
obscured.
This behaviour occurs on a clean install of the game, with the official 1.1
patch, and with Jason's Extended Patch 1.20; also on just the Demo version of
the game.
http://dl.4players.de/f1/freelancer/freelancer_demo.exe
---
I am currently running Wine-Staging 1.9.5 but the bug has been present since at
least as early as 1.7.48.
Intel i5-3540M with HD4000 graphics, 16GB RAM. Arch Linux x86_64, Linux 4.3.6
(but at least as far back as 4.1.4). Intel driver 2.99.917+579+g74cd4d0 (but at
least as far back as 2.99.917+381+g5772556)
---
Michael Müller from the Wine-Staging tracker tested this on other graphics
hardware/stacks and came to the conclusion that the issue is only present on
Intel+Mesa.
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https://bugs.winehq.org/show_bug.cgi?id=42495
Bug ID: 42495
Summary: Rome: Total War mod Europa Barbarorum crashes in
battles with CSMT
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57366
--> https://bugs.winehq.org/attachment.cgi?id=57366
log with CSMT enabled
With wine-staging 2.1 and CSMT enabled, Europa Barbarorum crashes when entering
into a battle.
Europa Barbarorum can be downloaded from here:
http://www.moddb.com/mods/europa-barbarorum/downloads You need to install 1.1,
then 1.2, and then unpack the fixes. Europa Barbarorum requires Rome: Total War
1.5 without the Barbarian Invasion or Alexander expansion packs.
This prefix has quartz and wmp10 installed through winetricks, which I found to
be necessary to get EB to work.
In vanilla RTW, the battles do work with CSMT enabled. I can also confirm that
the battles do work in EB when you disable CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42452
Bug ID: 42452
Summary: Dark Souls 2 (DX11) - screen dark and extremely
blurred
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57291
--> https://bugs.winehq.org/attachment.cgi?id=57291
Screenshot of the problem
When running the game, everything is dark and extremely blurred, preventing
normal gameplay. The problem happens on any game video settings, both with and
without CSMT.
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https://bugs.winehq.org/show_bug.cgi?id=42262
Bug ID: 42262
Summary: hl.exe Version 1.1.1.2 - will crash on main screen
(ddraw)
Product: Wine-staging
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: llenort(a)aol.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56965
--> https://bugs.winehq.org/attachment.cgi?id=56965
screenshot wine debug
Hello,
since version 2.0-rc4 hl.exe (version: 1.1.1.2) wine crash in modul ddraw.dll
at startup screen (main menu). Up to version rc3 everything functioned without
any problems.
Maybe the new Improvement FlipToGDISurface ddraw handling is the problem in
this case? See image in the attachment!
Try also a new blank 32Bit wineprefix ... same problem here.
Thank you for your help!
bye
Lars
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https://bugs.winehq.org/show_bug.cgi?id=42512
Bug ID: 42512
Summary: A staging commit tanks performance
Product: Wine-staging
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Distribution: Other
A staging commit tanks performance in Hitman: Absolution. Other titles
are affected as well. For 2.1(S) I would get 20-24 fps. But with 2.2(S)
I get 6 or 7 fps.
I did track down the offending commit.
******************************************************************************
commit 1cc5d04346f6fcf6d7b06e776b81b2a58b3d64f8
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Sun Feb 12 05:21:10 2017 +0100
Added patch to create buffers on default pool in wined3d_buffer_create.
**********************************************************************************
All staging commits prior to this one give good performance.
Note: I did rebase again wine commit 9c72376c8cc03a4ea86dddaa6d18a93a1a33fc73
.
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https://bugs.winehq.org/show_bug.cgi?id=39985
Bug ID: 39985
Summary: Battle.net fails to start with an error dialog
pointing to Qt with wine staging, but not with regular
wine
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
Distribution: ---
When starting Battle.net with wine-staging 1.9.1, the program fails to start
with an error dialog with the following text:
"This application failed to start because it could not find or load the Qt
platform plugin "windows".
Reinstalling the application may fix this problem."
If you then switch to regular wine 1.9.1, the program starts as expected
without the error dialog.
I'm running Arch, and I've installed Battle.net into a 32-bit prefix with the
environment variable WINEARCH=win32
You can download Battle.net from here:
http://www.battle.net/download/getInstallerForGame?os=win&locale=enUS&versi…
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https://bugs.winehq.org/show_bug.cgi?id=40019
Bug ID: 40019
Summary: wine 1.9.1 staging : it can not run a install exe file
, it reports "Error reading setup initialization file"
Product: Wine-staging
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuogang(a)huawei.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine can not run a install exe file , it reports "Error reading setup
initialization file"
on host fedora 23 amd64
[zoge@localhost shm]$ rpm -qf /usr/bin/wine
wine-core-1.9.1-1.fc23.x86_64
wine-core-1.9.1-1.fc23.i686
in kde desktop, right click the exe file , select "open with wine ..."
the exe is downloaded from : http://www.sourceinsight.com/down35.html
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https://bugs.winehq.org/show_bug.cgi?id=43195
Bug ID: 43195
Summary: World of Warcraft 7.2.5 locks up after upgrade to Wine
2.10
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Fedora 25 has just upgraded from Wine 2.9-staging to Wine 2.10-staging, and now
WoW is locking up at start-up. The music continues to play in the background,
but the window freezes completely. I can trigger this bug by switching quickly
from character to character for ~10 seconds on the character selection screen.
Curiously, I can "fix" the problem by replacing /usr/lib64/wine/ntdll.dll.so
with the version from Wine 2.9-staging.
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https://bugs.winehq.org/show_bug.cgi?id=40918
Bug ID: 40918
Summary: wine-patched-staging-1.9.13/server - error building on
NetBSD
Product: Wine-staging
Version: 1.9.13
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 55017
--> https://bugs.winehq.org/attachment.cgi?id=55017
Outputs of the make command
I am on NetBSD 7.0.1 (GENERIC.201605221355Z) i386
It is NetBSD stable.
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https://bugs.winehq.org/show_bug.cgi?id=42349
Bug ID: 42349
Summary: Dragonball Xenoverse 2: Strong visual glitches with
CSMT enabled
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57115
--> https://bugs.winehq.org/attachment.cgi?id=57115
Terminal output with CSMT activated
If CSMT is enabled,the whole user interface is flickering and distorted. It
mainly consists of untextured, white boxes. No user interaction is possible at
this point because interface elements cannot be seen.
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https://bugs.winehq.org/show_bug.cgi?id=40032
Bug ID: 40032
Summary: Starcraft 2 crashes
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
StarCraft 2 now crashes with the error message
"An error occurred starting StarCraft II. Please try again. (Error 2:
-2147483392)"
This happens for both the 32 bit and 64 bit versions of StartCraft 2 and
happens with and without CSMT. Here is a pastebin from launching the 64bit
version with CSMT: http://pastebin.com/ntk9kM4u
StarCraft 2 works just fine with plain 1.9.2
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https://bugs.winehq.org/show_bug.cgi?id=39369
Bug ID: 39369
Summary: Alpha Prime: certain sounds muffled when using EAX
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_18730.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When EAX is enabled in staging, certain sounds in the game like footsteps,
shooting sound, activating an object or speech during cutscenes are so quiet
that they're barely audible.
Other sounds like background music, NPC talks are playing normally.
There's is nothing related in the terminal.
alphaprime_demosetup_en.zip
sha1: e2cbf8b2aa4f6de3d93cb48997a2b7eca0460a77
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=43469
Bug ID: 43469
Summary: Star Wars the old republic give an error message and
exits after latest update
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gnarlin(a)gmail.com
Distribution: ---
Here's the error message:
Certificate authentication failed, please contact customer support
This happened very recently with the game's latest update.
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https://bugs.winehq.org/show_bug.cgi?id=40611
Bug ID: 40611
Summary: Wine-stagging: Illegal instruction error under FreeBSD
11-CURRENT
Product: Wine-staging
Version: 1.9.9
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iron.udjin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Everything works fine without stagging patch.
With stagging patch when I trying to start Steam or any other program I see:
err:wineboot:start_services_process Unexpected termination of services.exe -
exit code 0
[2016-05-11 00:40:18] Startup - updater built Apr 29 2016 15:19:38
Looks like steam didn't shutdown cleanly, scheduling immediate update check
Illegal instruction
I guess the error is related to sound. When I start winecfg and go to "Audio"
tab, I'm getting the same "Illegal instruction" error.
How can I debug it further?
Do I need to send you "truss" log or WINEDEBUG=all output?
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https://bugs.winehq.org/show_bug.cgi?id=39676
Bug ID: 39676
Summary: The Darkness II shows only black screen when CSMT
enabled
Product: Wine-staging
Version: 1.8-rc1
Hardware: x86
URL: http://store.steampowered.com/app/67370/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52901
--> https://bugs.winehq.org/attachment.cgi?id=52901
terminal output
This is the game from bug #30061.
When CSMT is enabled in staging, the game starts but shows only a black screen
(I can hear audio from the intro videos but nothing can be seen).
This happens when the game is started in fullscreen mode. In windowed mode the
game starts properly (CSMT enabled). Switching between fullscreen and windowed
mode is available in the game's display option menu.
This might be interesting from the console log (not present when CSMT is
disabled):
err:d3d:wined3d_debug_callback 0x21be40: "GL_INVALID_VALUE in
glTexSubImage2D(xoffset+width)".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ ../wined3d/surface.c / 1706
The problem can be reproduced with the demo version on Steam.
wine-1.8-rc1-81-g6790d82 (Staging)
Fedora 23
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=40332
Bug ID: 40332
Summary: Prince of Persioa 2008 crash at intro with
wine-staging csmt
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
Distribution: ---
Similar bug in wine-staging version than in 36063. Graphics hangs in the intro
sequence when Elika looks up and shuts the mouth of Prince. Sound keeps going
on for a while. To kill the game, press alt+ctrl+f1 and type ps -e to find the
application id. There is no trace in the terminal what happened when launching
the game from a terminal. With wine 1.8.1 the game works ok.
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https://bugs.winehq.org/show_bug.cgi?id=41384
Bug ID: 41384
Summary: Office 2010: Activation doesn't work after
wine-staging 1.9.3
Product: Wine-staging
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jvtr(a)f.fxnxs.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After comparing logs between wine-staging versions 1.9.3 and 1.9.4 I have
realized an unsuccessful call happening to SetupDiGetDeviceRegistryProperty
with property value 1 (SPDRP_HARDWAREID). HardwareId is not present, because
the patch
<b>setupapi-Display_Device/0001-setupapi-Create-registry-keys-for-display-devices-an.patch</b>
creates keys for the display device (create_display_keys) without HardwareID
value. Before the patch there was no device info and thus no calls from
application to get that property.
Workaround is simple - create registry value HardwareID of type REG_MULTI_SZ
with value "PCI\VEN_0000&DEV_0000" (to be honest I don't know what constitutes
the right values) in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0.
It can even be empty for the activation to work.
example registry file:
REGEDIT4
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0]
"HardwareId"=hex(7):50,43,49,5c,56,45,4e,5f,30,30,30,30,26,44,45,56,5f,30,30,\
30,30,00,00,00,00
Tested with Microsoft Word 2010 version 14.0.7015.1000.
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