https://bugs.winehq.org/show_bug.cgi?id=41635
Bug ID: 41635
Summary: The Banner Saga 2 (adobe air) - poor performance on
plain Wine, flickering on Wine-staging
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Although from the first glance the Banner Saga 2 (based on the Adobe Air) is
fully functional with plain Wine, the performance is very poor and the
framerate is bad (literally `slide show`).
I wouldn't have fired this bug, if not the following reasons:
1. The performance on wine-staging is much better, almost close to native, but
there is another problem - picture flickering
2. The first game in series has native linux support, but with known problems
(during battles after some time of playing the framerate drops dramatically and
hardly recovers). Due to the small fraction of linux gamers and, I believe, due
to the porting efforts and problems the developer announced that they have no
plans to support linux in the 2 & 3 games in the foreseeable future. I think it
would be a good opportunity for CodeWeavers to reach those guys and propose
porting services (they are quite opened guys, their CTO shares details over
porting vendor selection, problems and etc - easily googled). One of the major
problems - Adobe stopped support of Air on Linux
Nevertheless, I would be happy to provide any additional info, full log is not
useful I suppose, as soon as game runs without errors and can't say what
patch(s) in wine-staging makes it run faster
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https://bugs.winehq.org/show_bug.cgi?id=42903
Bug ID: 42903
Summary: Wine Internet Explorer - JavaScript does not work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 58044
--> https://bugs.winehq.org/attachment.cgi?id=58044
Full terminal log from "wine iexplore.exe"
JavaScript doesn't appear to work in Wine Internet Explorer.
Steps to reproduce:
1. Open C:\Program Files\Internet Explorer\iexplore.exe or C:\Program
Files\Internet Explorer\iexplore.exe with Wine.
2. Go to a site that uses JavaScript, in my case I'm testing Reddit.
3. Try clicking on a JavaScript element, such as Reddit's "reply" button.
Expected behavior: The buttons do what they're supposed to do.
Observed behavior: Nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=38815
Bug ID: 38815
Summary: PokerStars challenges and rankings windows don't work
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonssal(a)gmail.com
Distribution: ---
PokerStars challenges and rankings windows don't work, they just show a black
window.
PokerStars version 7. The links to challenges and rankings are in the main
window's right sidebar.
This is the console output from starting PokerStars, logging in an trying to
open the challenges window:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ver:GetCurrentPackageId (0x33d020 (nil)): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"PokerStars.Es.Gui": stub
fixme:resource:GetGuiResources (0xffffffff,1): stub
fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fcd0 4 stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98bd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:ver:GetCurrentPackageId (0x1c5e9d8 (nil)): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104a4 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires
special permissions.
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c3650)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x20c (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x1fc (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x244 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x168 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x184 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x18c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8f8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8c8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:netapi32:NetUserGetInfo Level 2 is not implemented
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98dd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:ver:GetCurrentPackageId (0x1b5e9d8 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104ce 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c4628)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x204 (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x220 (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:system:SystemParametersInfoW Unknown action: 116
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http://bugs.winehq.org/show_bug.cgi?id=23327
Summary: Caesar 3: autorun image missing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
I´m using Ubuntu Lucid Lynx with nvidia 9500 GT video card, my caesar 3 is br
version, but i do not know if this matters.
Will try to post some kind of log later.
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https://bugs.winehq.org/show_bug.cgi?id=40976
Bug ID: 40976
Summary: Need For Speed: Most Wanted (2012) needs
d3d11_device_CreateTexture1D implementation
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3d11:d3d11_device_CreateTexture1D iface 0x13bc88, desc 0x30b314, data
(nil), texture 0x30b344 stub!
wine-1.9.14-112-gfec0b69
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http://bugs.winehq.org/show_bug.cgi?id=30141
Bug #: 30141
Summary: 1848 (strategy game) becomes unresponsive after the
first mouse click
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamershell.com/download_17042.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
1848 is a freeware, historical strategy game taking place during the Hungarian
Independence War of 1848/49. The next game from the developer is also affected
by this bug (For the Glory!).
The problem: a new game can be started from the menus, but as soon as I click
with the mouse on the game screen, the game becomes unresponsive: music and
animations keep playing but the game no longer responds to mouse or keyboard.
Terminal output isn't too informative:
>fixme:win:EnumDisplayDevicesW ((null),0,0x32ec20,0x00000000), stub!
>fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
>fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x14dc08, flags 0x1, event (nil) stub!
The problem appeared in Wine-1.3.34 and is still present as of
wine-1.4-78-g94953f1.
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
Other bugs related to this commit: bug #29287, bug #29613.
Although the commit can be reverted cleanly on current git, I noticed that
- reverting on 1.4 doesn't fix the problem for some reason
- reverting on 1.3.37 does fixes the problem
Steps to reproduce the problem:
1. install the game as usual.
2. start the game with 1848.exe
3. in the main menu choose <Single Player>, then select the Tutorial Campaign
and click on the <Start> button, located in the lower right corner of the
screen.
4. close the Events window and left click anywhere on the main game screen (not
on the minimap). The game no longer responds to mouse or keyboard input.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=31829
Bug #: 31829
Summary: Ad Astra fails to start when music enabled
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.gamedev.net/page/community/gds/view/_/actio
n/ad-astra-r174
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Created attachment 41888
--> http://bugs.winehq.org/attachment.cgi?id=41888
terminal output
Ad Astra is a freeware space exploration game. On startup the game shows a
black screen for a moment, then it quits (without a crash dialog/backtrace).
Steps to reproduce the problem:
1. unpack the archive and start the game with AdAstraDX9.exe.
According to my testing, the problem appeared in Wine 1.5.1, and is still
present in 1.5.14.
The result of the regression test:
5e522a1d1c7c84a4c89f67770ff391f05662d35b is the first bad commit
commit 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Mar 19 07:35:17 2012 -0500
dmloader: Don't claim partial success when loading fails.
:040000 040000 29041b7005a7e7e930ca59d3ca0383b696182b6a
0e98b8be7dce48a9b624f758fc36a6e401e335c5 M dlls
Reverting the patch on 1.5.14 fixes the startup problem.
The game uses midi files for background music, some midi files are located in
the /midi directory.
Running Timidity before starting the game doesn't help.
As a workaround for the startup problem, either remove those midi files or
install native directmusic via winetricks.
Let me know if you need a debug log (+dmloader,...)
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https://bugs.winehq.org/show_bug.cgi?id=39566
Bug ID: 39566
Summary: Missing player model on Raiden III
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
Created attachment 52715
--> https://bugs.winehq.org/attachment.cgi?id=52715
Console output
Most of the game seems to render fine but occasionally models lose their
textures and become white and most obviously the player's ship is completely
invisible (see screenshot).
I realise this may be a driver issue so would appreciate feedback from others.
I've tried StrictDrawOrdering but that didn't help.
I'm running Raiden III Digital Edition (2.0.0.3) from GOG.com.
My specs:
Wine 1.7.54 (64bit)
Linux Mint 17.2 (3.19.0-26-generic)
Proprietary nVIDIA drivers (352.55)
GeForce GTX 960
I'm attaching a screenshot and a sanitised log. The original log file was
almost 200k lines long after roughly 15 seconds of gameplay!
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http://bugs.winehq.org/show_bug.cgi?id=25229
Summary: rejected test cases never go back to queue
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
when test case is rejected instead of outright deleted it does not go back into
queue to be reviewed even after being edited by submitter.
this issue was discussed sometime year or two ago but apparently never was
fixed.
example here: user have submitted result and it got rejected for better
detailing, it was edited by submiter and mail notification was sent to me.
"test result" is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4976&iTestingI…
but it not anywhere in my queue list. i want to reject it second time anyway
since submitter didn't bothered to read damn notes and howtos at app test page
again or look at other, proper submits but i can't even do that now since it's
not in queue and i can't do anything with it.
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https://bugs.winehq.org/show_bug.cgi?id=38515
Bug ID: 38515
Summary: The Forest: Pixels are flickering on some textures
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On some textures (for example the arms on climbing a rope) I'm seeing that
several pixels over the complete texture are flickering.
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https://bugs.winehq.org/show_bug.cgi?id=38634
Bug ID: 38634
Summary: The Forest: Some textures look like 8-bit color mode
at night
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
At night the game looks mostly like it switched to a 8-bit color mode. For
example this can be easily seen on trees. Here is a screenshot how it looks at
night: http://img4.picload.org/image/iodolrl/2015_05_15_23_58_41.png
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https://bugs.winehq.org/show_bug.cgi?id=39036
Bug ID: 39036
Summary: The Forest: Screen can freeze temporary on loading
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
For example if a new game in single player gets started and the axe in the
loading screen stops moving after a few seconds and the game gets then
minimized as soon as it gets recovered the screen will temporary freeze and
showing the state of the desktop directly before the game got recovered until
the game has finished loading.
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https://bugs.winehq.org/show_bug.cgi?id=39052
Bug ID: 39052
Summary: The Forest: Graphic issue on some text
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52024
--> https://bugs.winehq.org/attachment.cgi?id=52024
Screenshot with the graphic issue
On starting a new game the game shows the hint that the initial scene can be
skipped with pressing space but sometimes the word space (which is drawn on a
square) is black as shown in the screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39061
Bug ID: 39061
Summary: The Forest: Sensitivity of the mouse increases
sometimes
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On opening the survival book and selecting a blueprint sometimes the
sensitivity of the mouse does then increase drastically making it impossible to
navigate controlled anymore. A workaround is to press ESC to go into the pause
menu and then to continue the game but the next selection of a blueprint does
then cause this issue again.
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https://bugs.winehq.org/show_bug.cgi?id=39062
Bug ID: 39062
Summary: The Forest: Caves are lighted
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52031
--> https://bugs.winehq.org/attachment.cgi?id=52031
Screenshot with a lighted cave
On entering a cave I'm noticing that instead of being dark the caves are
lighted as shown in this screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39868
Bug ID: 39868
Summary: The Forest: White pixels are appearing on some objects
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 53224
--> https://bugs.winehq.org/attachment.cgi?id=53224
White pixels on some objects
As shown in the screenshot in the attachments some objects have white pixels.
On some objects it looks like a grid and on distant ones white stripes are
sometimes visible on the edge.
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https://bugs.winehq.org/show_bug.cgi?id=40272
Bug ID: 40272
Summary: The Forest: Chat doesn't work
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On joining a multiplayer game and pressing enter the cursor does blink in the
bottom center of the window but typing any characters doesn't show them then.
Also messages from other players seems to be not visible too.
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https://bugs.winehq.org/show_bug.cgi?id=37830
Bug ID: 37830
Summary: SteuerSparErklärung 2015: Installing with the
"USB-Installation" method fails
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 50377
--> https://bugs.winehq.org/attachment.cgi?id=50377
Terminal output (fixme+all,err+all)
Background:
===========
SteuerSparErklärung (SSE) is a german tax program. It offers a "portable"
installation method called "USB-Installation". Beneath the installation on a
flash drive, this method especially targets a privacy oriented installation. If
no external flash drive is connected, the internal hard drive is used, but the
program is installed to a separate folder (i.e. not in "Program Files") and no
registry entries are made.
Bug description:
================
I've put translations in [brackets].
The installation of SSE 2015 with the "USB-Installation" method fails. The
installer displays an error message:
Fehler bei der Installation [Installation error]
Path not found
(Fehler code: 3) [Error code]
Die Installation von SteuerSparErklärung 2015 Portable wird abgebrochen. [The
installation of "SteuerSparErklärung 2015 Portable" is getting cancelled."]
I attached the terminal output (fixme+all,err+all).
Further information:
====================
It doesn't matter if a USB flash drive is connected (and seen in wine as drive
E:) or not. Not connecting one is perfectly ok under windows.
SSE2015 officially supports WinXP.
The following line is only shown for this installation method, but not for the
default (no idea if it is relevant):
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
If I try with wine as Win7 I additionally get these lines (again not claiming
that they are important):
fixme:shell:SHGetLocalizedName L"C:\\users" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My Documents" 0x33f2da 260
0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My
Documents\\Steuerf\00e4lle" 0x33f2da 260 0x33f2cc: stub
So far I could not find a workaround. For other reasons I normally use
"winetricks crypt32 riched20 vcrun2013" for SSE 2015.
System:
=======
Debian GNU/Linux 8.0 "Jessie" x86_64 + Debian's wine-development 1.7.33-1.
New, clean wineprefix.
The problem also exists under wine 1.6.2 and other distros (Arch Linux x86_64,
Peppermint Five).
Reproduce:
==========
Download installer (206 MB):
http://www.steuertipps.de/gateway/softwareGateway.cfm?folder=demo&filename=…
sha1sum SSEStandard_20.24.112.exe
3349b7b79d7ae71194fe75488233400da89be73b SSEStandard_20.24.112.exe
Short version:
--------------
OK
Installation starten
USB-Installation
OK
Weiter
Weiter
Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)"
Weiter
Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung"
Weiter
Long version:
-------------
- Click "OK" in "WinZip Self-Extractor" [... Keep all windows open until the
installation is complete! ...].
- Click "Installation starten" in the next window (SteuerSparErklärung 2015:
Installation).
- Click "USB-Installation" [Installs on a USB flash drive] in the next window
(Installation >SteuerSparErklärung 2015<).
- Confirm "Informationen" [No storage device was found at the USB connector!
Hard disk C: was chosen as drive for the installation. Click on "Ändern"
[Change] in the installation window, to select another drive.].
- Click "Weiter >" [Continue] [this installs to
C:\SSE2015Portable\App\Steuerprogramm] in the next window (USB-Installation).
- Click "Weiter >" [Continue] in the next window (USB-Installation/Hinweise zur
USB-Installation) [Hints for the USB installation: the program will be
installed/copied completely to an external medium. There will be absolutely no
data saved on your computer. Therefore usage is possible on any Windows
computer. Installing on USB comes with some limitations: No links on the
desktop, No starter entries, No registration of the file types and therefore no
possibility to open a tax data file with a double click. ... You can always
save your data to a USB flash-drive, even if you've chosen the installation on
a hard drive. ...].
- Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)" [Install test
version (...)] in the next window (Installation >SteuerSparErklärung
2015</Produkt-Freischaltung).
- Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung" [Accept
license] and click "Weiter >" in the next window (Installation
>SteuerSparErklärung 2015</Lizenzvereinbarung). The license text is not
displayed, see bug #37743.
... then the installation starts but finally fails with the error message.
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http://bugs.winehq.org/show_bug.cgi?id=23045
Summary: Far Cry 2: unexpected exiting of application
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=28591)
--> (http://bugs.winehq.org/attachment.cgi?id=28591)
fc2bugs_builtin_secur32
Far Cry 2 will unexpectedly exit with no backtrace. Mainly this is a problem
encountered when starting a 'New Story',if it doesn't exit on the loading
screen, and going along the first jeep ride. I haven't seen it happen when
'Continuing' or loading from a previous saved game yet.
This is one has been puzzling me since alot of people report this in the
AppDb pages. The component I've been mainly focusing on is the secur32.dll
(builtin & native). Using the native secur32.dll I haven't had any crashes or
unexpected exits at all. Using the builtin secur32.dll the exiting always
happens. See attachments. winedebug=+file,+secur32
Using winedbg hasn't provided any useful info to me to make sense of it but
maybe my winedbg-fu isn't up to par. If you have any suggestions about other
channels / winedbg commands (or example how-to pages/commands) I could look
into to provide some more useful info let me know.
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https://bugs.winehq.org/show_bug.cgi?id=41970
Bug ID: 41970
Summary: Clickteam games' sound crackles
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fuhiwohe(a)nincsmail.com
Distribution: ---
Since i changed my old SB Live! sound card to an Audigy Rx, Clickteam games
(created with KnP, TGF, MMF series) are playing MIDI and sounds with stuttering
and crackling under WIME. My OS is Debian 8 AMD64 and i use the latest WINE,
but earlier versions are affected too. (I tried 1.6 from the repo, that does it
too.)
If i run the game from console then sometimes i get the line
ALSA lib pcm_hw.c:1667:(_snd_pcm_hw_open) Invalid value for card
at the beginning and
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
sometimes, randomly. However the sound is (mostly) continously crackling and i
only get this last one sometimes only.
The noise become more intense if i open a window inside the game (e.g.:
password window)
No other type of games affected, even other games which uses MIDI are OK. Just
the Clickteam created ones. Also native sound and MIDI playing are perfectly
OK, so it's not ALSA or the soundcard itself.
I've checked old bugreports about crackling sound, but all of them were pulse
related and since pulseaudio is not installed on my machine and i also compiled
WINE with the "--without-pulse" option, thus this must be something in the WINE
ALSA driver.
Also, it does not change anything if i change the emulation type between Win98
or WinXp.
No crashlogs, since there are no crashes.
Please tell me if i should provide something.
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https://bugs.winehq.org/show_bug.cgi?id=40961
Bug ID: 40961
Summary: Angels Fall First DirectX mode fails to draw anything
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freepskov(a)gmail.com
Distribution: ---
Created attachment 55108
--> https://bugs.winehq.org/attachment.cgi?id=55108
Log of wine and game output
I recently got Angels Fall First 0.9.253.2507 (Early Access) on Steam, a game
which I believe runs on Unreal Engine 3. It does not work on Wine 1.9.14 with
my NVIDIA GTX 550 Ti Desktop or my Intel Iris Pro 5200 laptop on either Ubuntu
16.04 (both computers) or Mac OS X (laptop only).
When opened in the default mode (DirectX 9), the splash appears for a while,
the screen goes black for a few seconds, and then it goes transparent at a
weird resolution. You can then alt-tab to get to the rest of your open windows,
and the process must be manually killed. It continues to play music until it is
killed.
The game also has an OpenGL mode that doesn't work, as well as a Direct X 11
mode that doesn't work, but that is for a separate bug report as different
things occur.
Past testimony on the internet suggests that the game used to work, so I
suppose the developers made some change to AFF that broke it on wine.
I tested lots of native libraries, and as far as I can tell, they do nothing to
help or hurt the game.
I'm attaching a log from a clean 32-bit wine prefix with mono 4.6.3. I also
tested it with winetricks dotnet40 and winetricks dotnet45, but the output was
identical, except that the second line in the log did not appear when dotnet45
was used and some addresses changed.
These look to me like highlights from the log, but I am by no means an expert:
> fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
> fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
> Then the game says "Warning," over and over
> fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
The game then gives the output: *** WARNING - PATHS MAY NOT BE VALID ***
After the game opens, wine will repeat the message:
> fixme:d3d:wined3d_occlusion_query_ops_get_data 0x42a04b98 Wrong thread, returning 1.
until the process is put out of its misery.
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https://bugs.winehq.org/show_bug.cgi?id=40719
Bug ID: 40719
Summary: Space Engine 0.96: Crash on loading planets, galaxies,
and the simulator.
Product: Wine
Version: 1.6.1
Hardware: x86-64
URL: http://spaceengine.org
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zachary_chompy(a)live.com
Created attachment 54620
--> https://bugs.winehq.org/attachment.cgi?id=54620
Application crash...
Crashes when initializing galaxies or pretty much anything.
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https://bugs.winehq.org/show_bug.cgi?id=40358
Bug ID: 40358
Summary: staredew valley crashes when reaching level 120 in the
mines and when receiving pet
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegirl_isagirl(a)yahoo.com
stardew valley crashes when reaching level 129 in the mines and when receiving
pet
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https://bugs.winehq.org/show_bug.cgi?id=39851
Bug ID: 39851
Summary: The King of Fighters 2002 Unlimited Match (Steam):
Crash at begin
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: billy3321(a)gmail.com
Distribution: ---
Created attachment 53203
--> https://bugs.winehq.org/attachment.cgi?id=53203
wine log
I installed The King of Fighters 2002 Unlimited Match through steam, the
install is success.
Then I start the game, the window separated to 2 window, one is background, and
the other play the movie. the movie window cannot accept any input, only the
background window can input. but while push the space(start button), the game
crashed.
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https://bugs.winehq.org/show_bug.cgi?id=38942
Bug ID: 38942
Summary: Driving Simulator 2012 starts but I cannot see the
main parts of the game
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: ---
Created attachment 51883
--> https://bugs.winehq.org/attachment.cgi?id=51883
Wine log while the error occurs; the log is shorted because the lines that are
not shown are exactly the same as the last ones in the log
The game starts correctly but I cannot see anything except the minimap in the
top right corner and the HUD on the bottom.
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https://bugs.winehq.org/show_bug.cgi?id=37968
Bug ID: 37968
Summary: Coupons.com plugin doesn't work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmarcellais(a)gmail.com
Distribution: ---
Created attachment 50591
--> https://bugs.winehq.org/attachment.cgi?id=50591
BackTrace log
Attempting to print from Coupons.com with coupons.exe and firefox installed in
Wine
Getting the following error when attempting to print and the site hits the
coupon printer plugin (see attached)
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https://bugs.winehq.org/show_bug.cgi?id=37427
Bug ID: 37427
Summary: Open General Error after playing a Round
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobi_betsch(a)yahoo.de
Distribution: ---
Created attachment 49780
--> https://bugs.winehq.org/attachment.cgi?id=49780
Error-Report of Wine
Hi,
when I start the game "Open General" and play a round the Error occurs wich is
underneath. It happens on different maps and Mods.
Can you help me plz?
Tobi
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https://bugs.winehq.org/show_bug.cgi?id=37142
Bug ID: 37142
Summary: rome total war 2: crashes at start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daneker88(a)gmail.com
Created attachment 49364
--> https://bugs.winehq.org/attachment.cgi?id=49364
error report
game crashes when i click play
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http://bugs.winehq.org/show_bug.cgi?id=35257
Bug ID: 35257
Summary: when wine system tray left click,wine does not draw
top-down menu in correct cordinator.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
Classification: Unclassified
Created attachment 47024
--> http://bugs.winehq.org/attachment.cgi?id=47024
This background was unforcused,not because wine.
System tray apps i tried was only Hidemaru,but it must not hidemaru's own
problem.
When clicked right ,it correctly draw menu.
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http://bugs.winehq.org/show_bug.cgi?id=34907
Bug #: 34907
Summary: Evernote 5.0.x (all versions) search popup permanently
above all other windows
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danny(a)orionrobots.co.uk
Classification: Unclassified
Using Evernote 5.0.x (1,2 and 3 have exhibited this on Wine), the search popup
is always on top - above all other desktop windows, and is hard to close.
I usually have to minimize the main Evernote window to make it disappear.
This is seen on FC19 x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=34585
Bug #: 34585
Summary: Only one System-Tray icon is responsive at a time
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stewved(a)gmail.com
Classification: Unclassified
To replicate:
1 Open any app that has a system tray icon eg. Steam.
2 Open another app that also uses the tray icon.
The first app's icon icon wont register any clicks.
No difference when using the same prefix or different ones.
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http://bugs.winehq.org/show_bug.cgi?id=33478
Bug #: 33478
Summary: Borderlands 2 on FGLRX compiles a shader every frame.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roboman2444(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
So whenever running Borderlands 2 under wine with FGLRX, I get about 2 fps. It
doesn't matter the resolution, graphical settings, Borderlands 2 config file
edits, or winecfg settings.
Using APITrace, I have concluded that GLCompileShaderARB and GLLinkProgramARB
are being called every single frame, and taking up a lot of cpu time.
This may effect some other games, such as Serious Sam 2 HD, but I don't have
conclusive evidence that this is the problem.
Wine version affected- 2.5.29 and below.
OS- Debian Squeeze x86.
CPU- amd FX8320
RAM- 24GB 1866mhz
GPU- dual 6970's. Crossfire disabled for wine.
Drivers- FGRLX 13.4. It has happened in previous versions as well.
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http://bugs.winehq.org/show_bug.cgi?id=33397
Bug #: 33397
Summary: World of Warcraft 5.x, openSUSE 12.3 & Wine 1.5 very
low fps
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fakemoth(a)gmail.com
Classification: Unclassified
Wine has very poor performance in World of Warcraft 5.x Mists of Pandaria,
Wine 1.5.x any recent version on high end ATI/AMD graphic cards (D3D or OpenGL,
both 32 and 64bit client), 4 to 5 times slower than reported usually in forums,
to the limit of unplayable, for example 6 frames/s in intensive fights like
Sha, 14 frames/s in major cities on busy realms, with an overal media of 20 fps
on a ATI/AMD Radeon HD 6950/2GB (13.1 vendor driver), 6 core AMD CPU 1055T, 8GB
RAM DDR3, 10krpm WD Raptor, OpenSUSE 12.3 x86_64.
Confirmed also for Ubuntu 12.10 x86_64. No other problems it installs and runs
fine except the FPS issue.
Nothing seems to help. More here:
http://forum.winehq.org/viewtopic.php?f=8&t=17703&p=84834#p84834
and here
http://forums.opensuse.org/english/get-technical-help-here/games/480599-wor…
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http://bugs.winehq.org/show_bug.cgi?id=32097
Bug #: 32097
Summary: hover menu of QQ2012 contact flushes and randomly
disapears
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Hello,
This is a follow up of Bug 32066.
To reproduce:
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. Install QQ2011.exe
3. set atl80 to native, work around 30512
4. `winetricks -q riched20`, work around Bug 29636
5. `winetricks -q ie7`, work around Bug 29638
6. Start QQ.exe
7. login (be careful of Bug 27468)
accout: 1469264807
Password: winedebug
8. open the main UI of QQ, move the mouse to the "My Profile icon" or one of
the contacts' icon, such as qq-myprofile-hover-menu.png and
qq-contact-hover-menu.png
At this time, a hover menu will popup, such as the two screenshot showing.
9. move the mouse from one icon to anonther icon, for example, move from "My
Profile icon" to "winedebug", or move from "winedebug" to "fracting", and so
on.
Expect Result:
Different hover menu shoud be displayed for each related icon.
Actual Result:
The hover menu usually flushes in a moment and disappears.
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http://bugs.winehq.org/show_bug.cgi?id=31714
Bug #: 31714
Summary: AutoCAD 2005 pan became unacceptably slow in 1.5.13
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Classification: Unclassified
After updating to 1.5.13 the pan command became very slow and jerky.
To reproduce, simply open a drawing and try to pan with middle mouse button.
Up to wine 1.5.12 it was quite smooth and fast, now it's jerky and very slow.
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http://bugs.winehq.org/show_bug.cgi?id=31291
Bug #: 31291
Summary: Unable to input german umlaut characters with certain
locales
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ldm(a)gmx.at
Classification: Unclassified
I can not type german Umlaut characters äöü when i have the locale
en_DK.utf8
however if I set it to
en_US.utf8 or de_DE
it works! This is independet from the keyboard layout. Copy-pasting into the
wine application works in any case and the characters are displayed correctly.
Inputing german characters should work equaly well in any locale and only
depend on the keyboard layout. In any case it should work in en_DK.utf8 just as
well as in en_US.utf8 since both are english and both are unicode. Tested with
wine-1.5.9.
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http://bugs.winehq.org/show_bug.cgi?id=25223
Summary: Tray icons are flickering
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyoko(a)live.com
I'm using uTorrent 2.0.4 in the latest wine, and the tray icon flickers when my
mouse is over his tray icon, or sometimes the tray icon gets yellow backround..
just a small issue..
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http://bugs.winehq.org/show_bug.cgi?id=24884
Summary: Star Wars: The Force Unleashed needs d3dx9_36
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31513)
--> (http://bugs.winehq.org/attachment.cgi?id=31513)
Log
Attached log shows a bunch of stubs the game depends on. winetricks d3dx9_36
works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=24444
Summary: Privates (game) crashes upon startup
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Created an attachment (id=30837)
--> (http://bugs.winehq.org/attachment.cgi?id=30837)
crash.log
I installed the game "Privates" [1], but it crashes right on startup, after
installation.
[1] http://www.e4.com/game/privates.html
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http://bugs.winehq.org/show_bug.cgi?id=24234
Summary: Huge flicker problem when playing Dragon Age
fullscreen with ATI card
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rig9919hd(a)gmail.com
I am trying to play Dragon Age Origins using ATI Catalyst driver with Radeon HD
4870.
I will just list the combinations of settings and their results rather than try
explaining whats happening.
TEST 1
winecfg: desktop emulation on 1600x900
in-game graphics: fullscreen on, 1600x900
command used to launch: wine daorigins.exe
result: launches fine and things are ok until I alt-tab (to hide the taskbar,
because it still has focus) to give full focus to the game window and then
massive flicker occurs with weird color changes. unplayable
TEST 2
winecfg: desktop emulation on 1600x900
in-game graphics: fullscreen off, 1600x900
command used to launch: wine daorigins.exe
result: everything's fine, but not ideal because when mouse goes to bottom of
screen while playing, taskbar pops up if
TEST 3
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1600x900
command used to launch: wine daorigins.exe
result: huge flicker problem, unplayable
TEST 4
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1024x768
command used to launch: wine daorigins.exe
result: playable but not ideal because my screen is 1600x900
TEST 5
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1600x900
command used to launch: startx `which wine` daorigins.exe -- :1
result: huge flicker, unplayable
TEST 6
winecfg: desktop emulation on, 1600x900
in-game graphics: fullscreen on, 1600x900
command used to launch: startx `which wine` daorigins.exe -- :1
result: best result so far, no flicker, good resolution, but about 20 pixels
are cut off the bottom because of desktop emulation being on
It seems like anytime the game is played at "real fullscreen" the flicker
problem occurs.
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http://bugs.winehq.org/show_bug.cgi?id=23825
Summary: Default charset for help files does not in sync with
the default charset for the system
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aceler(a)gmail.com
Created an attachment (id=29902)
--> (http://bugs.winehq.org/attachment.cgi?id=29902)
screenshot
The system can have a default charset for the files, including html files, like
cp-1251 for Russian, cp-1254 for Turkish and so on.
Some of the people, writing help files assume that the codepage for these files
is the default, but wine help browser shows it in iso-8859-1.
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http://bugs.winehq.org/show_bug.cgi?id=23437
Summary: winevdm.exe crashes in Discovering Endangered Wildlife
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29235)
--> (http://bugs.winehq.org/attachment.cgi?id=29235)
Console output on crash
Discovering Endangered Wildlife is a multimedia CD-ROM originally produced by
Lyriq International Corporation. It was more recently marketed by
GSP/Avanquest, at least in the UK as David Bellamy's Endangered Wildlife.
It's a Win16 application. There are several sub-games which cause a crash when
you exit them.
Run DISCOVER.EXE. Click the Discovery Game button. Enter your name and click OK
if asked. Click on an animal. When the grid screen appears, click the jigsaw,
word finder or picture scramble icons. Click the Done button at the lower right
of the screen. Wine shows a Program Error dialog box saying "The program
winevdm.exe has encountered a serious problem and needs to close. ..."
Console output begins (the read access address varies from run to run):
wine: Unhandled page fault on read access to 0x00001698 at address 0x683a67fc
(thread 001a), starting debugger...
Unhandled exception: page fault on read access to 0x00001698 in 32-bit code
(0x683a67fc).
fixme:dbghelp:addr_to_linear Failed to linearize address 005a:ab08 (mode 0)
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http://bugs.winehq.org/show_bug.cgi?id=22268
Summary: SWKOTOR: Fails to detect installed graphic drivers
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27198)
--> (http://bugs.winehq.org/attachment.cgi?id=27198)
What happens after clicking scan hardware in configurator
The problem is that Star Wars Knights Of The Old Republic configurator fails to
detect installed graphic drivers. I click on the scan hardware in configurator
and I get what I showed in attachment
In terminal there are only these lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
Additional info:
Fedora 12 32 bit
self-compiled Wine 1.1.42
NVIDIA 9xxx with drivers from vendor site 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=21852
Summary: word 2007 loses bold and italic formatting on some
fonts when printing to file
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=26457)
--> (http://bugs.winehq.org/attachment.cgi?id=26457)
output when starting word, opening document then printing to file
I open a document in Word 2007.
The font used is DoulosSIL - installed from the Ubuntu (Karmic) repositories.
I select print -> print to file and save a file as .pdf.
What should happen:
PDF should retain formatting of bold and italic type. This works fine with the
Garamond font (which Word comes with??).
What actually happens:
All bold and italic formatting is lost.
Possibly linked to http://bugs.winehq.org/show_bug.cgi?id=16121 ??
Terminal output when performing this action attached.
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http://bugs.winehq.org/show_bug.cgi?id=21683
Summary: AutoCAD 2002: installation of Service Pack 1 fails
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
My Linux is Fedora 12 32 bit. My problem is that i can't install Service Pack 1
for AutoCAD 2002.
1. delete "~/.wine"
2. install AutoCAD 2002
5. run k030rc2_k044_acad_swl_r4.exe or run k030rc2_k044_acad_unl_r4.exe from
www.autodesk.com
6. get an error 114 for k030rc2_k044_acad_swl_r4.exe or 1612 for
k030rc2_k044_acad_unl_r4.exe
Both errors do say that sp for AutoCAD 2002 wasn't applied, it didn't even
start.
In first case there is no terminal output. In second case terminal output is:
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
Two fixmes appear before error message and two after closing error message.
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http://bugs.winehq.org/show_bug.cgi?id=20955
Summary: Adobe CS4 - License not shown
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=25120)
--> (http://bugs.winehq.org/attachment.cgi?id=25120)
Screenshot
During setup of Adobe CS4, the license is not shown. See screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=20868
Summary: MusicTime 2.0 prints files incorrectly.
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussaar(a)mbnet.fi
Created an attachment (id=25009)
--> (http://bugs.winehq.org/attachment.cgi?id=25009)
Correctly printed PDF-file (Windows XP, PDF Creator)
When printing sheet music with MusicTime 2.0 some graphics are not printed
correctly. Ties between notes are the most noticeable errors. Some of the ties
are placed at the upper left corner of the sheet, others don't have staff lines
behind them when they should. Both software PDF printer and HP DeskJet printer
where tested, and both had similar results.
I'm currently using ArchLinux rolling release which is up to date, though I
have encountered previously these same problems with Gentoo Linux and various
releases of Ubuntu Linux.
I'm also attaching two PDF-files. One is a correctly printed music file
(Windows XP, PDF Creator), the other is an incorrectly printed PDF-file (CUPS
PDF printer).
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http://bugs.winehq.org/show_bug.cgi?id=18543
Summary: Text input form and pulldown menu stop functioning in
wine 1.1.x release
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gjin(a)ubicom.com
The application is a MS WINDOW configuration tool, which uses a number of
widgets,
like checkbox, text input filed (form), pulldown menu, etc.
The last working version I used is wine-0.9.61 with FreeBSD 6.3-R/6.4-R. All
those widgets work well.
Since FreeBSD 7.x is no longer to compile wine-0.9.61, so I built from
wine-1.1.x to 1.1.18 in past a couple of months, the most things work well
except the "text input field (form)" and the "pulldown menu" stop working.
In a working case, when clicking on the text input field, it will concaved in
and waiting for input. In wine-1.1.x, concaving will not happen and it is not
accept any typing.
In working wine-0.9.61, the pulldown menu will concave in and show a upside
down triangle button for choosing a pulldown items. In wine-1.1.x, this will
not happen either -- see attached GIF image for non working case.
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http://bugs.winehq.org/show_bug.cgi?id=17956
Summary: BGII: Sluggish performance with fixpack installed
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: casperbruun(a)gmail.com
Installing the BGII Fixpack causes some very annoying slow downs while playing
Baldur's Gate II: Shadows of Amn and the expansion Throne of Bhaal.
Small thread about the issue on the official fixpack forum:
http://forums.gibberlings3.net/index.php?showtopic=14537&st=0
Installing the core component of the fix pack will make the game overall less
responsive (opening menus, clicking on "Cast spell", etc), longer load times
when loading a new game and a 1-2 second freeze when selecting the main
character.
Running other mods on your BGII installation causes no such issues, it is only
this specific part of the Fixpack. As can be read by following the link, no
such issues occur while playing the game from Windows. I can verify that as
well.
I am honestly at a loss as to what is causing the problem.
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