https://bugs.winehq.org/show_bug.cgi?id=42140
Bug ID: 42140
Summary: "Unrecognized stencil op 0" messages flooding system
log in Söldner Secret Wars
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: max.kue(a)gmx.de
Distribution: ---
When playing Söldner Secret Wars - Community Edition (free (as in beer)
download http://www.soldnersecretwars.de/main.php?page=download&lang=en) tons
of log messages are generated. The game itself plays fine (maybe even better
then on some of my friends machines with windows 10) but the amount of messages
(an hour of gaming can yield ~60MB of system log) can get annoying, also I
can't help but believe that there is some hit to performance since there are 6
lines of output per frame drawn.
The output is:
fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
repeated (tens of) thousands of times
IMHO: Ether somebody should investigate the usage of stencil op 0 and fix the
code as suggested by the comment of remove the message since the games seems to
run fine.
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https://bugs.winehq.org/show_bug.cgi?id=41489
Bug ID: 41489
Summary: notepad++ escape key
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrej8anubis(a)gmail.com
Distribution: ---
Created attachment 55865
--> https://bugs.winehq.org/attachment.cgi?id=55865
showing the esc character
When using notepad++
press a key for menu (left mouse click or with keyboard)
than press escape (esc)
menu disappears
the problem is that where the cursor stands, a strange character appears , as
marking that esc was pressed
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https://bugs.winehq.org/show_bug.cgi?id=43392
Bug ID: 43392
Summary: valgrind shows a couple invalid reads in
programs/regedit/tests/regedit.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==8309== Invalid read of size 2
==8309== at 0x4A18346: REGPROC_unescape_string (regproc.c:427)
==8309== by 0x4A18D3E: quoted_value_name_state (regproc.c:729)
==8309== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8309== by 0x4A17322: PerformRegAction (regedit.c:145)
==8309== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8309== by 0x4A16B4C: wWinMain (main.c:142)
==8309== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8309== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8309== by 0x7B46BDB3: ??? (process.c:1065)
==8309== by 0x7B46BF08: start_process (process.c:1116)
==8309== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8309== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8309== by 0x7BC91391: ??? (signal_i386.c:2700)
==8309== by 0x7BC5FDE8: start_process (loader.c:3083)
==8309== by 0x40413EC: ??? (port.c:78)
==8309== Address 0x48735ce is 0 bytes after a recently re-allocated block of
size 14 alloc'd
==8309== at 0x7BC51061: notify_alloc (heap.c:254)
==8309== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==8309== by 0x4A17A1E: GetWideString (regproc.c:65)
==8309== by 0x4A19766: get_lineA (regproc.c:1005)
==8309== by 0x4A18AEC: line_start_state (regproc.c:647)
==8309== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8309== by 0x4A17322: PerformRegAction (regedit.c:145)
==8309== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8309== by 0x4A16B4C: wWinMain (main.c:142)
==8309== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8309== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8309== by 0x7B46BDB3: ??? (process.c:1065)
==8309== by 0x7B46BF08: start_process (process.c:1116)
==8309== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8309== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8309== by 0x7BC91391: ??? (signal_i386.c:2700)
==8309== by 0x7BC5FDE8: start_process (loader.c:3083)
==8309== by 0x40413EC: ??? (port.c:78)
==8309==
==8313== Invalid read of size 2
==8313== at 0x4A18346: REGPROC_unescape_string (regproc.c:427)
==8313== by 0x4A19097: string_data_state (regproc.c:823)
==8313== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8313== by 0x4A17322: PerformRegAction (regedit.c:145)
==8313== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8313== by 0x4A16B4C: wWinMain (main.c:142)
==8313== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8313== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8313== by 0x7B46BDB3: ??? (process.c:1065)
==8313== by 0x7B46BF08: start_process (process.c:1116)
==8313== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8313== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8313== by 0x7BC91391: ??? (signal_i386.c:2700)
==8313== by 0x7BC5FDE8: start_process (loader.c:3083)
==8313== by 0x40413EC: ??? (port.c:78)
==8313== Address 0x48775f4 is 0 bytes after a recently re-allocated block of
size 36 alloc'd
==8313== at 0x7BC51061: notify_alloc (heap.c:254)
==8313== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==8313== by 0x4A17A1E: GetWideString (regproc.c:65)
==8313== by 0x4A19766: get_lineA (regproc.c:1005)
==8313== by 0x4A18AEC: line_start_state (regproc.c:647)
==8313== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8313== by 0x4A17322: PerformRegAction (regedit.c:145)
==8313== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8313== by 0x4A16B4C: wWinMain (main.c:142)
==8313== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8313== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8313== by 0x7B46BDB3: ??? (process.c:1065)
==8313== by 0x7B46BF08: start_process (process.c:1116)
==8313== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8313== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8313== by 0x7BC91391: ??? (signal_i386.c:2700)
==8313== by 0x7BC5FDE8: start_process (loader.c:3083)
==8313== by 0x40413EC: ??? (port.c:78)
==8313==
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http://bugs.winehq.org/show_bug.cgi?id=11433
Summary: unimplemented function ole32.dll.OleGetIconOfFile
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.doll(a)agdconsulting.ca
Created an attachment (id=10561)
--> (http://bugs.winehq.org/attachment.cgi?id=10561)
Backtrace from the shell
Using Lotus Notes, attempted to attach an external file to a document. Notes
tried to determine the icon of the attached item (a PDF) and died:
Unhandled exception: unimplemented function ole32.dll.OleGetIconOfFile called
in 32-bit code (0x7b844852).
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https://bugs.winehq.org/show_bug.cgi?id=43039
Bug ID: 43039
Summary: Rise of the Tomb Raider needs unimplemented function
USER32.dll.PhysicalToLogicalPoint
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 58193
--> https://bugs.winehq.org/attachment.cgi?id=58193
ROTTR.exe log, unimplemented function USER32.dll.PhysicalToLogicalPoint
Follow-up of the bug 42985 (unimplemented function
USER32.dll.GetPhysicalCursorPos).
Wine complains about unimplemented function USER32.dll.PhysicalToLogicalPoint
required by Rise of the Tomb Raider after
https://source.winehq.org/patches/data/133879 has been applied. Please see the
log attachment for details.
The most relevant string in the log is
wine: Call from 0x7bc6255c to unimplemented function
USER32.dll.PhysicalToLogicalPoint, aborting
after which the ROTTR.exe crashes.
Errors seen in the log after the crash are related to some internal crashes
happening while running Windows Steam client. They don't specifically have
anything to do with ROTTR.exe.
Wine Staging Git 2.8. 64-bit wineprefix & Steam client. No DLL overrides.
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https://bugs.winehq.org/show_bug.cgi?id=43305
Bug ID: 43305
Summary: numpy crashes on unimplemented function
api-ms-win-crt-math-l1-1-0.dll.log1p
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 58649
--> https://bugs.winehq.org/attachment.cgi?id=58649
console output
To reproduce:
1. Download and unzip the Python 3.5.3 Windows x86 embeddable zip file
2. Run `curl https://bootstrap.pypa.io/get-pip.py | wine python.exe`
3. Run `wine python.exe -m pip install numpy`
4. Run `wine python.exe -c 'from numpy import log1p; log1p(0)'`
$ sha256sum python-3.5.3-embed-win32.zip
ed7a913eb9633baba2cf03d23ed15ec7005fbc2e2a495d1c740b4d4dc7fed1ce
python-3.5.3-embed-win32.zip
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http://bugs.winehq.org/show_bug.cgi?id=33740
Bug #: 33740
Summary: Sound Recorder displays error when seeking MP3 stream
to the end
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've been using Microsoft Sound Recorder (sndrec32.exe from Windows XP or
below)
to play wave file that uses MPEG1 Layer-3 codec (MP3), which played fine,
and I'm able to seek on the stream to mostly anywhere on the timeline.
But if I dragged the playhead and drop it at the very right end of timeline
or used FF button while playing, Sound Recorder will show an error:
"Another application is playing audio. You can either interrupt the
application or wait until it is done. Then try using Sound Recorder
again."
Then, this instance of Sound Recorder will not play any audio again (no matter
I loaded another wave file, both PCM and non-PCM; when trying to play,
it shows the same error)
When I exited Sound Recorder, these lines will be printed on WINE console:
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
Note: If I restarted Sound Recorder, it will be able to play MP3
(and all other audio codec) again.
Also, other instances of Sound Recorder that're running in parallel
won't be affected.
Wine's Windows version: Windows ME
Wine Audio Driver: ALSA 44100Hz 16bit (Full Hardware Acceleration)
Wine installed without XInput2, OpenCL, GStreamer and OSS support.
System: Debian GNU/Linux 5.0 "Lenny" (i386: Intel Pentium 4 2.66GHz)
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https://bugs.winehq.org/show_bug.cgi?id=43403
Bug ID: 43403
Summary: make error on Debian 4.9.30-2kali1 (2017-06-22) x86_64
GNU/Linux
Product: Wine
Version: 2.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: g_smart(a)mail.ru
Distribution: ---
Created attachment 58744
--> https://bugs.winehq.org/attachment.cgi?id=58744
make log
./configure with --enable-win64
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https://bugs.winehq.org/show_bug.cgi?id=43157
Bug ID: 43157
Summary: KeAcquireSpinLockRaiseToDpc unimplemented function
Needed by Adobe Premiere
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: odnetnininds(a)gmail.com
Distribution: ---
KeAcquireSpinLockRaiseToDpc is a function required by Adobe Premiere CS6.
Info about this function:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff551928(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=43268
Bug ID: 43268
Summary: Wargaming.net Game Center needs msvcp140.dll._To_byte
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)mixaill.tk
Distribution: ---
wine: Call from 0x7b43cb9c to unimplemented function msvcp140.dll._To_byte,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=43216
Bug ID: 43216
Summary: winhttp doesn't support the
WINHTTP_OPTION_REDIRECT_POLICY option.
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Here is the basic code.
WinHttpOpen(....)
DWORD options = WINHTTP_OPTION_REDIRECT_POLICY_ALWAYS;
WinHttpSetOption(session, WINHTTP_OPTION_REDIRECT_POLICY, &options,
sizeof(options));
WinHttpConnect(session, L"website", 80, 0 );
WinHttpOpenRequest(connect, L"GET", L"/project", ...)
WinHttpSendRequest(.....)
When the WinHttpSendRequest receives a status HTTP_STATUS_MOVED, the requested
page isn't automatically loaded from the "Location" header field.
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https://bugs.winehq.org/show_bug.cgi?id=40919
Bug ID: 40919
Summary: Worms Armageddon Gameplay only shows top-left corner
of screen
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lmanning17(a)gmail.com
Distribution: ---
Created attachment 55019
--> https://bugs.winehq.org/attachment.cgi?id=55019
Main Menu of game
Worms Armageddon works great on WINE 1.9.10, but 1.9.11+ do not work.
Worms Armageddon uses a static sized window for the game menu, but when you
start a game it resizes to the screen size you set in options. In 1.9.11+, when
the screen resizes, the resized area remains black and only the top-left corner
of the screen is visible.
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https://bugs.winehq.org/show_bug.cgi?id=38328
Bug ID: 38328
Summary: WPS 2013 (Kingsoft) crash at install
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51166
--> https://bugs.winehq.org/attachment.cgi?id=51166
backtrace in 1.7.39.txt
0. Download from http://wdl1.cache.wps.cn/wps/download/W.P.S.4994.19.552.exe
$ sha1sum W.P.S.4994.19.552.exe
4b778806ec2ed0e8d3e2c9e1e368a3643ea6965a W.P.S.4994.19.552.exe
1. run it, and wine crash
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https://bugs.winehq.org/show_bug.cgi?id=42754
Bug ID: 42754
Summary: Seed of Andromeda Pre-Alpha 0.2 crashes due to
unimplemented function in msvcr120
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcr
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 57766
--> https://bugs.winehq.org/attachment.cgi?id=57766
Full crash info from Wine
Seed of Andromeda 0.2 crashes due to unimplemented function in msvcr120
(At least I think that's what's happening, please correct me if I'm wrong)
Text I think is important: Unhandled exception: page fault on read access to
0x00000010 in 32-bit code (0x7e88830f).
More text that could be important: MSVCRT__fileno+0x4f() in msvcr120
(0x0033fb78)
I have tested overriding this library and related libraries in several dozen
ways via winecfg and I wasn't able to get this program to work.
Occurs on Wine 2.4 and many other versions of Wine. Program download link:
http://files.seedofandromeda.com/game/17/SoA.zip
The full crash log has been attached below.
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http://bugs.winehq.org/show_bug.cgi?id=26388
Summary: Sound Recorder crashes on encoding PCM Sample
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Created an attachment (id=33603)
--> (http://bugs.winehq.org/attachment.cgi?id=33603)
Sound Recorder wine output/backtrace
Use WINE windows version "Windows Me"
Run Microsoft Sound Recorder 4.90.0.3000 (Windows Me)
Open a PCM wave file
File > Properties
Click "Convert Now"
Select format "PCM" with attributes "11025Hz, 8 Bit, Stereo"
Click OK
Sound Recorder will crash
Using wine 1.3.12 (source) on Debian GNU/Linux 5.0 (i386: Intel Celeron 2GHz)
Compiled without GStreamer and OpenCL Support.
C-Media CMI8738 PCI audio card.
With wine audio settings: ALSA Driver, Full Hardware Acceleration, 44100Hz
16bit Stereo
Sound Recorder wine output/backtrace attatched.
P.S.: Crashes occured in conversion to PCM codec on all sample rate
but not in conversion to other (non-PCM) codecs.
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http://bugs.winehq.org/show_bug.cgi?id=24723
Summary: Lost Horizon crash/page fault during Chapter 2
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Created an attachment (id=31233)
--> (http://bugs.winehq.org/attachment.cgi?id=31233)
Console/Debug log
Lost Horizon plays perfectly until Chapter 2. During this mission there is one
scene where during dialog it crashes with a page fault.
Attached a full log.
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https://bugs.winehq.org/show_bug.cgi?id=43020
Bug ID: 43020
Summary: Guitar Pro 7 needs msvcp140.dll._To_wide
Product: Wine
Version: 2.8
Hardware: x86-64
URL: https://www.guitar-pro.com/en/index.php?pg=download
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
Crashes at launch
wine: Call from 0x7b43b78c to unimplemented function msvcp140.dll._To_wide,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=42080
Bug ID: 42080
Summary: Listview does not draw correctly in some conditions.
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
Created attachment 56583
--> https://bugs.winehq.org/attachment.cgi?id=56583
WINE's explorer on lubuntu while exibiting the bug.
Look attached screenshot: if you scroll the item in the list view, the bottom
of the control leaves a "ghost" of the previous drawn item. This "ghost" is the
size of the scrollbar.
This is a particular condition that can be easy to replicate: wine explorer is
a good testing tool. This error does not always happens: you must resize the
height of the listview control until you match a critical height. You must be
precise at pixel level to reproduce it. If you match that height in pixel, then
the problem is easy to see.
I have seen this bug by maximizing the window of explorer and, for pure luck,
the height of the listview was exactly the multiple required to make the bug to
happen. This bug looks like a missing or wrong rounding somewhere and it may be
a problem of GDI or a bug into the listview control... actually this can be
addressed by running WINE's comctl32 on Windows, but I didn't yet.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=43283
Bug ID: 43283
Summary: Crazyracing KartRider: Crashes on startup on
unimplemented function
ntoskrnl.exe.IoCreateNotificationEvent
Product: Wine
Version: 2.11
Hardware: x86-64
URL: http://tw.hicdn.kartrider.beanfun.com/kartrider/PopKar
t_Setup_1664.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: j20001970(a)yahoo.com.tw
Distribution: ---
Created attachment 58621
--> https://bugs.winehq.org/attachment.cgi?id=58621
Terminal output
This is my fist bug report and please correct me if there's something wrong.
$ sha1sum PopKart_Setup_1664.exe
9ece848f42a646048a0efe3a981b876a113d35a7 PopKart_Setup_1664.exe
Note that this is a Taiwan client, I'm not sure if it can run on non-chinese
locales.
Using clean Wine-Staging 2.11 32-bit prefix.
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https://bugs.winehq.org/show_bug.cgi?id=43026
Bug ID: 43026
Summary: SP+ maker won't run.
Product: Wine
Version: 2.8
Hardware: x86
URL: http://www.ak-office.jp/php/lime/down_lime.cgi?winsppm
01030f
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
SP+ maker (SP+メーカー) is a Visual Basic 6 application. It can easily create a
bootable install CD with additional updates for Microsoft Windows and Office
suite.
After the installation, the application won't run. Instead of main screen, it
shows "実行時エラー '580': Invalid property value" (実行時エラー means Runtime error) and
quits.
I tried Version 0.103.0. Its installer's SHA1 hash is
721cfdcade2abe43d57b0513b500cee1f4679cb1 (winsppm_full.exe).
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https://bugs.winehq.org/show_bug.cgi?id=42708
Bug ID: 42708
Summary: Soul Reaver Cinematics stopped working
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffry84(a)hotmail.it
Distribution: ---
Created attachment 57684
--> https://bugs.winehq.org/attachment.cgi?id=57684
terminal output
Video playback for Legacy of Kain: Soul Reaver (GOG version) does no longer
work. It worked with Wine 1.6.2 from the Stable branch of Debian (8, Jessie) 64
bit, while now the screen is black (or, for the introduction, with a darkened
game menu as if a fade to black failed) while the audio plays normally.
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http://bugs.winehq.org/show_bug.cgi?id=33235
Bug #: 33235
Summary: WM_NOTIFY receive problem
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sfence.software(a)gmail.com
Classification: Unclassified
Created attachment 43955
--> http://bugs.winehq.org/attachment.cgi?id=43955
source code of bug example application
I have wine 1.5.26 compiled with ./configure && make && make install
I found a problem and for example create an example program.
It looks like, that when I create tab control with HWND_MESSAGE parent and
lately change parent with use SetParent function to window parent (line 79 in
attachment) and show it, it isn't posting WM_NOTIFY message to actual parent.
Example program work good on MS Window XP. I tested it myself.
My command for compile example appliaction:
i686-w64-mingw32-gcc -o main.exe main.c -luser32 -lgdi32 -lcomctl32
pastie of source code (this is in attachment too):
http://pastebin.com/YdFbZGxa
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https://bugs.winehq.org/show_bug.cgi?id=42292
Bug ID: 42292
Summary: Witcher 3 fails to render correctly after starting new
game
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57008
--> https://bugs.winehq.org/attachment.cgi?id=57008
Broken rendering in the Witcher 3
In the Witcher 3, when starting a new game, the rendering is all broken with
distorted graphics (while sounds works OK).
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=43369
Bug ID: 43369
Summary: Nora, Princess and Stray cat (demo): fails to run
(division by zero)
Product: Wine
Version: 2.12
Hardware: x86-64
URL: https://1drv.ms/u/s!Avo02wg9265yi6V1KMqDZF4s0LfCrA
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 58737
--> https://bugs.winehq.org/attachment.cgi?id=58737
backtrace.txt
A demo version of Nora, Princess and Stray cat (ノラと皇女と野良猫ハート体験版) fails to run
after start-up configuration (起動設定) window.
Console output shows "Unhandled exception: divide by zero in 32-bit code
(0x00439e10)". See the attachment for details.
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http://bugs.winehq.org/show_bug.cgi?id=17894
Summary: Raw printing does not work
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giulioo(a)gmail.com
System:
Ubuntu 8.04
Wine 1.1.18 (binary from WineHQ APT Repository)
I googled, asked on the web forum and searched bugzilla, but no one had a
definitive answer about this issue, ie a way to get raw printing working from
Wine.
>From here http://wiki.winehq.org/Printing it's not clear it it's considered a
bug.
I thought to open a bug about this so developers can definitively say whether
this is actually a bug or if the agreement is that it's up to the Linux side to
do something about this (convert back from PS to ascii or something).
Raw printing is useful for those applications which expect the printer to
receive their pre-formatted data as is: apps which output PCL directly, label
printer software, ....
Steps to reproduce the problem:
- Create a raw printer queue in Linux/ubuntu which points to a NON PS printer
(ie: pure PCL or text printer).
- Run
$ echo ABCD | lpr -P raw_queue
and see that the printer prints ABCD.
- Then run
$ wine notepad.exe
Type ABCD
Print to the raw_queue
and see that the printer prints the PostScript data produced by Wine even if
the Linux queue is defined as raw.
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https://bugs.winehq.org/show_bug.cgi?id=39526
Bug ID: 39526
Summary: CANT PLAY MINECRAFT HELP!!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: killerzuace(a)gmail.com
Distribution: ---
Please I cannot play a game called Minecraft on my computer.
I would really appreatiate if you can fix this and email me back at
killerzuace(a)gmail.com
Please I will REALLY LOVE IT!!!
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https://bugs.winehq.org/show_bug.cgi?id=36640
Bug ID: 36640
Summary: valgrind shows lots of uninitialized reads/writes in
twain_32/tests/dsm.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48679
--> https://bugs.winehq.org/attachment.cgi?id=48679
valgrind log
../../../tools/runtest -q -P wine -T ../../.. -M twain_32.dll -p
twain_32_test.exe.so dsm && touch dsm.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
c==31984== Find PDB file: /tmp/valgrind_petmp31984_87f2d3fc is empty
==31984== Warning: Missing or un-stat-able
/home/austin/.wine/drive_c/windows/system32/comctl32.pdb
==31984== Syscall param ioctl(generic) points to uninitialised byte(s)
==31984== at 0x4E9566E7: syscall (in /usr/lib/libc-2.18.so)
==31984== by 0x660FF43: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==31984== by 0x6627E50: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==31984== by 0x661081C: v4lconvert_create_with_dev_ops (in
/usr/lib/libv4lconvert.so.0.0.0)
==31984== by 0x64C4C1F: v4l2_fd_open (in /usr/lib/libv4l2.so.0.0.0)
==31984== by 0x61DD25C: v4l1_open (in /usr/lib/libv4l1.so.0.0.0)
==31984== by 0x7152059: ??? (in /usr/lib/sane/libsane-v4l.so.1.0.24)
==31984== by 0x7152368: sane_v4l_init (in
/usr/lib/sane/libsane-v4l.so.1.0.24)
==31984== by 0x61C56A0: ??? (in /usr/lib/libsane.so.1.0.24)
==31984== by 0x61C6069: sane_dll_get_devices (in /usr/lib/libsane.so.1.0.24)
==31984== by 0x61AE343: sane_get_devices (in /usr/lib/libsane.so.1.0.24)
==31984== by 0x59E8129: detect_sane_devices (sane_main.c:422)
==31984== by 0x59E814B: SANE_GetIdentity (sane_main.c:430)
==31984== by 0x59E7830: SANE_SourceControlHandler (sane_main.c:147)
==31984== by 0x59E7EE5: DS_Entry (sane_main.c:365)
==31984== by 0x55A2921: twain_add_onedriver (dsm_ctrl.c:75)
==31984== by 0x55A2CA2: twain_autodetect (dsm_ctrl.c:110)
==31984== by 0x55A2F7C: TWAIN_IdentityGetFirst (dsm_ctrl.c:174)
==31984== by 0x55A39FF: TWAIN_SourceManagerHandler (twain32_main.c:68)
==31984== by 0x55A3E75: DSM_Entry (twain32_main.c:164)
==31984== Address 0x4d0d0a4 is on thread 1's stack
==31984== Uninitialised value was created by a stack allocation
==31984== at 0x66273EF: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==31984==
==32109== Syscall param ioctl(generic) points to uninitialised byte(s)
==32109== at 0x4E9566E7: syscall (in /usr/lib/libc-2.18.so)
==32109== by 0x660FF43: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==32109== by 0x64C55D5: v4l2_ioctl (in /usr/lib/libv4l2.so.0.0.0)
==32109== by 0x61DD54F: v4l1_open (in /usr/lib/libv4l1.so.0.0.0)
==32109== by 0x7152059: ??? (in /usr/lib/sane/libsane-v4l.so.1.0.24)
==32109== by 0x7152368: sane_v4l_init (in
/usr/lib/sane/libsane-v4l.so.1.0.24)
==32109== by 0x61C56A0: ??? (in /usr/lib/libsane.so.1.0.24)
==32109== by 0x61C6069: sane_dll_get_devices (in /usr/lib/libsane.so.1.0.24)
==32109== by 0x61AE343: sane_get_devices (in /usr/lib/libsane.so.1.0.24)
==32109== by 0x59E8129: detect_sane_devices (sane_main.c:422)
==32109== by 0x59E814B: SANE_GetIdentity (sane_main.c:430)
==32109== by 0x59E7830: SANE_SourceControlHandler (sane_main.c:147)
==32109== by 0x59E7EE5: DS_Entry (sane_main.c:365)
==32109== by 0x55A2921: twain_add_onedriver (dsm_ctrl.c:75)
==32109== by 0x55A2CA2: twain_autodetect (dsm_ctrl.c:110)
==32109== by 0x55A2F7C: TWAIN_IdentityGetFirst (dsm_ctrl.c:174)
==32109== by 0x55A39FF: TWAIN_SourceManagerHandler (twain32_main.c:68)
==32109== by 0x55A3E75: DSM_Entry (twain32_main.c:164)
==32109== by 0x4958025: test_sources (dsm.c:765)
==32109== by 0x4958934: func_dsm (dsm.c:870)
==32109== Address 0x4d0e3ec is on thread 1's stack
==32109== Uninitialised value was created by a stack allocation
==32109== at 0x61DD124: v4l1_open (in /usr/lib/libv4l1.so.0.0.0)
==32109==
etc., I'll attach a log
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https://bugs.winehq.org/show_bug.cgi?id=43261
Bug ID: 43261
Summary: Error when starting the game Farming Simulator 15
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sascha.spaces(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58579
--> https://bugs.winehq.org/attachment.cgi?id=58579
log in terminal
This is my first time here. Via google translator, from another country, so
there may be errors.
Error when starting the game Farming Simulator 15 via this command in the
terminal: MESA_GL_VERSION_OVERRIDE = 4.5COMPAT DRI_PRIME = 1 wine
FarmingSimulator2015Game.exe
Video Driver: AMD free source code.
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http://bugs.winehq.org/show_bug.cgi?id=33528
Bug #: 33528
Summary: GTA2 hangs up during gameplay
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuomosipola(a)gmail.com
Classification: Unclassified
Created attachment 44376
--> http://bugs.winehq.org/attachment.cgi?id=44376
Console output of a hang-up situation
The game hangs after some time during gameplay. It becomes non-responsive and
has to be killed. This seems to happen when some event is triggered in the
games, e.g., someone gets in or out of a car or picks a power-up.
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http://bugs.winehq.org/show_bug.cgi?id=27078
Summary: Need for Speed World needs native d3dx9_43 and
d3dcompiler_43 (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
The game runs fine as installed (at 1024x768 or lower), but
setting d3dx9_43.dll or d3dcompiler_43.dll to builtin results in crashes or
black screens.
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https://bugs.winehq.org/show_bug.cgi?id=36919
Bug ID: 36919
Summary: valgrind shows a few unitialized variables in
dlls/ieframe/tests/ie.c (randomByte)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==12795== Use of uninitialised value of size 4
==12795== at 0x8123E093: randomByte (sqlite3.c:20610)
==12795== Uninitialised value was created by a stack allocation
==12795== at 0x8123E020: randomByte (sqlite3.c:20571)
==12795==
==12795== Use of uninitialised value of size 4
==12795== at 0x8123E0DA: randomByte (sqlite3.c:20621)
==12795== Uninitialised value was created by a stack allocation
==12795== at 0x8123E020: randomByte (sqlite3.c:20571)
==12795==
==12795== Use of uninitialised value of size 4
==12795== at 0x8123E0EE: randomByte (sqlite3.c:20622)
==12795== Uninitialised value was created by a stack allocation
==12795== at 0x8123E020: randomByte (sqlite3.c:20571)
==12795==
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https://bugs.winehq.org/show_bug.cgi?id=43190
Bug ID: 43190
Summary: Inconsistent behavior when removing dll overrides
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Found when debugging Bug 43180, look there for a download link.
I have a game that needs a lot of dll overrides.
Now, I was used to the fact that removing a dll override tells wine to use the
builtin dll. In the case of d3drm, it doesn't though.
I tested it like this:
> game crashes due to broken directmusic
winetricks gmdls directmusic
> game crashes due to broken d3drm
winetricks d3drm
> game works now
winecfg -> remove d3drm dll override
> game still works (why?)
winecfg -> remove directmusic dll overrides
> game crashes due to broken directmusic
Note that when I set d3drm to builtin instead of removing the dll override, it
crashes like expected.
I assume it shouldn't load the native dll without override, but I didn't really
find documentation on that.
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https://bugs.winehq.org/show_bug.cgi?id=42916
Bug ID: 42916
Summary: Regedit F2-text-edit ignores case.
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: aj664(a)hotmail.com
Distribution: ---
say you have a key 'abcde' and you want to change it to 'aBcDe' (change some
chars to uppercase), when you hit enter it says the key already exists, it's
probably doing case-insensitive search.
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https://bugs.winehq.org/show_bug.cgi?id=42676
Bug ID: 42676
Summary: BeamNG crashes at launcher
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamesheald(a)linux.com
Distribution: ---
http://pastebin.com/CSAWb57s is what shows up in the console.
The crash ends with a dialog saying "BeamNG quit unexpectedly."
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https://bugs.winehq.org/show_bug.cgi?id=41238
Bug ID: 41238
Summary: System crash when trying to shell to a editor on fbbw
ham radio software, was working great on Knoppixm
yesterday I upgraded to Linux Mint
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ve2pkt(a)gmail.com
Distribution: ---
Created attachment 55529
--> https://bugs.winehq.org/attachment.cgi?id=55529
backtrace of my crash
if a copy of WFBB.EXE is required let me know, I doughr it is avail on the net
any more, and you must detain and ammateur radio licences to use it on a F6FBB
BBS.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=43450
Bug ID: 43450
Summary: Epic Games Launcher Missing text
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salamanderrake(a)gmail.com
Distribution: ---
Created attachment 58816
--> https://bugs.winehq.org/attachment.cgi?id=58816
Epic Games Launcher with missing text in main window screenshot
KDE Neon
Wine Staging 2.13 (Non staging versions don't get anywhere)
EpicGamesLauncher v5+
Install command:
wine msiexec /i ~/Downloads/EpicGamesLauncherInstaller-5.0.1-3544582.msi
-SkipBuildPatchPrereq /q
Run Command:
wine EpicGamesLauncher.exe -SkipBuildPatchPrereq -OpenGL
or
wine EpicGamesLauncher.exe -SkipBuildPatchPrereq ( I believe this causes
several other issues)
Clean Prefix, no overrides, 32bit
There is missing text in main window of the launcher, but there is text in the
settings menu, The text isn't invisible as I tried to log in with my
credentials but it wouldn't get past the user name.
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https://bugs.winehq.org/show_bug.cgi?id=43276
Bug ID: 43276
Summary: Empire Earth can't open campaign
Product: Wine-staging
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petr-akhlamov(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58613
--> https://bugs.winehq.org/attachment.cgi?id=58613
screenshot
After additional settings game works (Singleplayer, Editor). But, campaigns
can't opens.
For running i use the native msvcrt.dll and disable DirectMusic.
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=2174)
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https://bugs.winehq.org/show_bug.cgi?id=42927
Bug ID: 42927
Summary: error while installing minecraft from wine
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanthomasgoul(a)mail.com
Distribution: ---
Created attachment 58075
--> https://bugs.winehq.org/attachment.cgi?id=58075
an error report
i was trying to install minecraft with wine and it gave me this error
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https://bugs.winehq.org/show_bug.cgi?id=39398
Bug ID: 39398
Summary: Private Program: server win socket send data no more
then 16K (approx.)
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gerald(a)igarment.net
Distribution: ---
I have tried wine 1.6.2 32 bit on CentOS 6 i686 and 1.7.50 32 bit in CentOS 6
x86_64 VM, both have the same problem.
I have a server written in Delphi using Asta. When the server run in wine,
sending large among of data (over 18K bytes, not exact) will have data lost. I
use tcpdump to captured the data sent, it seems the socket cannot send all the
data but with no socket error. The program seems to think that all data were
sent but wine win socket did not.
Obviously, the program is running very fine in Windows.
The following is a tcpdump for the tcp package in the server side. The total
number of bytes need to send is around 110K. Note that once reach to about
17458 (including tcp header, so the sent data is around 16K), it stop sending.
[root@wine-asta-17 ~]# tcpdump -i eth3 port 9000
tcpdump: verbose output suppressed, use -v or -vv for full protocol decode
listening on eth3, link-type EN10MB (Ethernet), capture size 65535 bytes
11:24:16.851074 IP 125-227-150-250.HINET-IP.hinet.net.61783 >
10.8.2.17.cslistener: Flags [P.], seq 292754617:292754698, ack 97998410, win
8192, options [nop,nop,TS val 1335177067 ecr 7050913], length 81
11:24:16.851092 IP 10.8.2.17.cslistener >
125-227-150-250.HINET-IP.hinet.net.61783: Flags [.], ack 81, win 273, options
[nop,nop,TS val 7058042 ecr 1335177067], length 0
11:24:16.890921 IP 10.8.2.17.cslistener >
125-227-150-250.HINET-IP.hinet.net.61783: Flags [P.], seq 1:82, ack 81, win
273, options [nop,nop,TS val 7058081 ecr 1335177067], length 81
11:24:16.922996 IP 125-227-150-250.HINET-IP.hinet.net.61783 >
10.8.2.17.cslistener: Flags [.], ack 82, win 8186, options [nop,nop,TS val
1335177138 ecr 7058081], length 0
11:24:16.975451 IP 125-227-150-250.HINET-IP.hinet.net.61783 >
10.8.2.17.cslistener: Flags [P.], seq 81:173, ack 82, win 8192, options
[nop,nop,TS val 1335177189 ecr 7058081], length 92
11:24:17.015000 IP 10.8.2.17.cslistener >
125-227-150-250.HINET-IP.hinet.net.61783: Flags [.], ack 173, win 273, options
[nop,nop,TS val 7058206 ecr 1335177189], length 0
11:24:17.056036 IP 10.8.2.17.cslistener >
125-227-150-250.HINET-IP.hinet.net.61783: Flags [.], seq 82:2978, ack 173, win
273, options [nop,nop,TS val 7058247 ecr 1335177189], length 2896
11:24:17.056045 IP 10.8.2.17.cslistener >
125-227-150-250.HINET-IP.hinet.net.61783: Flags [.], seq 2978:5874, ack 173,
win 273, options [nop,nop,TS val 7058247 ecr 1335177189], length 2896
11:24:17.056047 IP 10.8.2.17.cslistener >
125-227-150-250.HINET-IP.hinet.net.61783: Flags [.], seq 5874:8770, ack 173,
win 273, options [nop,nop,TS val 7058247 ecr 1335177189], length 2896
11:24:17.056049 IP 10.8.2.17.cslistener >
125-227-150-250.HINET-IP.hinet.net.61783: Flags [.], seq 8770:11666, ack 173,
win 273, options [nop,nop,TS val 7058247 ecr 1335177189], length 2896
11:24:17.056051 IP 10.8.2.17.cslistener >
125-227-150-250.HINET-IP.hinet.net.61783: Flags [.], seq 11666:14562, ack 173,
win 273, options [nop,nop,TS val 7058247 ecr 1335177189], length 2896
11:24:17.089440 IP 125-227-150-250.HINET-IP.hinet.net.61783 >
10.8.2.17.cslistener: Flags [.], ack 2978, win 8011, options [nop,nop,TS val
1335177300 ecr 7058247], length 0
11:24:17.089460 IP 10.8.2.17.cslistener >
125-227-150-250.HINET-IP.hinet.net.61783: Flags [P.], seq 14562:17458, ack 173,
win 273, options [nop,nop,TS val 7058280 ecr 1335177300], length 2896
11:24:17.089468 IP 125-227-150-250.HINET-IP.hinet.net.61783 >
10.8.2.17.cslistener: Flags [.], ack 2978, win 8192, options [nop,nop,TS val
1335177300 ecr 7058247], length 0
11:24:17.091030 IP 125-227-150-250.HINET-IP.hinet.net.61783 >
10.8.2.17.cslistener: Flags [.], ack 5874, win 8011, options [nop,nop,TS val
1335177300 ecr 7058247], length 0
11:24:17.091035 IP 125-227-150-250.HINET-IP.hinet.net.61783 >
10.8.2.17.cslistener: Flags [.], ack 8770, win 8011, options [nop,nop,TS val
1335177300 ecr 7058247], length 0
11:24:17.091037 IP 125-227-150-250.HINET-IP.hinet.net.61783 >
10.8.2.17.cslistener: Flags [.], ack 13114, win 8192, options [nop,nop,TS val
1335177300 ecr 7058247], length 0
11:24:17.120679 IP 125-227-150-250.HINET-IP.hinet.net.61783 >
10.8.2.17.cslistener: Flags [.], ack 16010, win 8101, options [nop,nop,TS val
1335177331 ecr 7058247], length 0
11:24:17.121874 IP 125-227-150-250.HINET-IP.hinet.net.61783 >
10.8.2.17.cslistener: Flags [.], ack 17458, win 8101, options [nop,nop,TS val
1335177332 ecr 7058280], length 0
^C
19 packets captured
19 packets received by filter
0 packets dropped by kernel
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http://bugs.winehq.org/show_bug.cgi?id=27162
Summary: Wine developers prefer beer
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bugs(a)cboltz.de
Marcus Meissner told me at the openSUSE conference last october that most wine
developers actually prefer beer. He also repeated this statement in the slides
for today's "wine is not (only) an emulator" talk he's giving at LinuxTag
together with me.
It must be a bug that wine developers prefer beer!
Proposed fix:
for person in developers/* ; do
sed -i 's/Prefer: beer/Prefer: wine/'
done
;-))
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https://bugs.winehq.org/show_bug.cgi?id=43142
Bug ID: 43142
Summary: Wine incorrectly detects the maximum available in my
system version of OpenGL when using AMD Radeon + MESA.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58360
--> https://bugs.winehq.org/attachment.cgi?id=58360
On this screenshot this registry key is added it is seen that the game detects
the availability of DirectX11. Unfortunately, only one screenshot can be
attached to one message. Please see the second s
When using AMD Radeon + MESA, Wine incorrectly detects the maximum available in
my system version of OpenGL as OpenGL3.0, but Mesa 17.1.1 supports OpenGL4.5
for my model of graphics hardware. This leads to the fact that games launched
with Wine do not detect the possibility of using D3DX11 and, as a result, they
can not work if they do not have D3DX9 support, or work in D3DX9 mode if they
have support of both D3DX9 and D3DX11.
I know that it is possible to manually add this registry key to manually
explicitly set the maximum available in my system version of OpenGL:
glversion_fix.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
But, in my opinion, it would be better if the maximum available version of
OpenGL could be detected automatically.
Moreover, not everyone knows about the possibility of adding this registry key.
And not everyone even knows how to detect the maximum available version of
OpenGL in their systems.
Unfortunately, this does not correspond to reality.
Please take a look at these two different screenshots when the game "World of
Warcraft" is running. On one of them this registry key is added it is seen that
the game detects the availability of DirectX11. And on the other, this key is
not added, and note that in this case the game detects the availability of only
DiretX9.
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https://bugs.winehq.org/show_bug.cgi?id=42594
Bug ID: 42594
Summary: unable to play pcm wav files
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: intosamadhi(a)gmail.com
Distribution: ---
Running ubuntu 16.10 64bit, with wine 2.2 staging.
Using FL Studio (and other audio software, like wmplayer) I am unable to play
pcm wav files. All other audio formats work perfectly.
Audio is set to Alsa
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https://bugs.winehq.org/show_bug.cgi?id=40165
Bug ID: 40165
Summary: Claw: Can't make high jumps
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tecywiz121(a)hotmail.com
Distribution: ---
Tapping the space key causes Captain Claw to make a short jump, but holding it
should make the kitty captain jump a lot higher. Sometimes high jumps just
don't work, and sometimes they do.
You can find a copy of the game here:
http://kapitanpazur.piasta.pl/en/downloads.html
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https://bugs.winehq.org/show_bug.cgi?id=43002
Bug ID: 43002
Summary: Requiem Online - Wine C++ Runtime Library error
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: wessnyder(a)comcast.net
Distribution: ---
Created attachment 58142
--> https://bugs.winehq.org/attachment.cgi?id=58142
backtrace log
Playing Requiem Online generates an error message box when trying to open the
Quest panel, either pressing the Quest button with the mouse or the U shortcut
key. The error is:
Wine C++ Runtime Library
Assertion failed!
Program: C:\Program Files (x86)\Steam\steamapps\common\Requiem.exe
File: /msvcp90/string.c
Line: 1982
Expression: "this->size >= pos"
Not all the buttons or key shortcuts do this. For example, Skills(K),
Possession Beast(L), DNA(N), Community(P), Battlefield(Y), and System(Esc)
work. Lucky Box(J) and Quest(U) throw the error.
Wine error log attached. I can run with WINEDEBUG=+relay or another way. I may
try with the message box catch later today.
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https://bugs.winehq.org/show_bug.cgi?id=42978
Bug ID: 42978
Summary: Softwares are sometimes running out of virtual desktop
Product: Wine
Version: 2.6
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
I always set all my PREFIXs with a virtual desktop to the size of my screen
resolution (1920x1080). I'm using i3 and I don't know if this problem occurs
with desktop environment but it happens on i3 for sure.
It happens since at least 2 years now and it really starts to be annoying. The
workaround is to build Wine without xrandr support so games can not be started
out of the virtual desktop. The thing is that it will still try to run the game
out of the virtual desktop, in that case, it won't start and Wine will stop and
will tell me that xrandr support is disabled or something like that (of course
it is ! You shouldn't even have to tell me that cause I set a virtual desktop
to avoid the problem, idiot).
The problem can occurs at any time when running a software. Just close it and
restart the software will make Wine run enough fast to display the virtual
desktop BEFORE the software so it will be displayed inside (it's just
supposition, I have no idea if it is the reason to be honest but closing and
restarting always do the trick). It won't happen everytime. Sometimes it will
correctly run in the virtual desktop but, at around a bit more than 50%, it
will run out of the virtual desktop.
If the virtual desktop is already running, the problem will NEVER occur (if,
for example, I'm running Steam and starting a game from it or if I am using
"explorer" and double clicking on an EXE).
It happens on Arch Linux, FreeBSD and NetBSD so it's not BSD related.
I use the workaround because I really hate when games change the resolution of
my screen. "xrandr -s 1920x1080" will put the resolution back to its native
resolution.
It can happen on ANYTHING, even winecfg or explorer.
No error message, it seems to be a "normal" behavior of Wine, it just seems to
be a matter of loading speed of Wine's virtual desktop but it already happened
that even closing and running the software again still run it out of virtual
desktop, it happens less than the first time but it can happen.
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https://bugs.winehq.org/show_bug.cgi?id=42954
Bug ID: 42954
Summary: ffxiv dx11 fixme:msctf:ThreadMgr_ActivateEx
Unimplemented flags 0x4
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=42705
Bug ID: 42705
Summary: Hardwood Solitaire III: no music
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 57677
--> https://bugs.winehq.org/attachment.cgi?id=57677
HSIII wine 2.4 staging no music
Hello,
Hardwood Solitaire III has no music with Wine.
How to reproduce:
download the trial version here:
http://www.silvercrk.com/downloads/solitaire_iii/
Install and launch it with wine, there is no music, only interface sounds.
Play trial, go to the options, more options, sound and music, devices, try
different options, no music.
Thank you for your help.
Tested with Wine 2.4 staging.
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https://bugs.winehq.org/show_bug.cgi?id=43150
Bug ID: 43150
Summary: Problem with d3dcompiler:compile_shader
Product: Wine-staging
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sr-tream(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58381
--> https://bugs.winehq.org/attachment.cgi?id=58381
Screenshot from Windows7
Don't work function D3DXCreateEffectFromFile
Example code: https://pastebin.com/8Lt83Hr2
and shaders: https://pastebin.com/vtgM6uyv
It work in Windows7 (VirtualBox), but in wine function D3DXCreateEffectFromFile
returned FAILE
Wine output:
VBoxShared|⇒ wine ./a.exe
fixme:module:load_dll Loader redirect from L"wined3d.dll" to
L"wined3d-csmt.dll"
fixme:d3dcompiler:compile_shader Unknown compilation target "__fx_2_0__"
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https://bugs.winehq.org/show_bug.cgi?id=42525
Bug ID: 42525
Summary: Bioshock (1) Remastered crashes on start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57420
--> https://bugs.winehq.org/attachment.cgi?id=57420
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
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https://bugs.winehq.org/show_bug.cgi?id=43428
Bug ID: 43428
Summary: BluOS Controller v. 2.12.2 build 385: Crashes
immediately after start
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forums(a)showalterdesign.com
Distribution: ---
Created attachment 58793
--> https://bugs.winehq.org/attachment.cgi?id=58793
Backtrace
BluOS Controller v. 2.12.2 build 385: Crashes immediately after start
The BluOS Controller Installer is available here:
http://www.bluesound.com/wp-content/uploads/2017/07/BluOS_Controller_instal…
Previous versions of this software work fine with Wine.
The program does not crash every time it is loaded, but it does crash most
times. If at first the issue cannot be reproduced, please try again several
times. If the program loads successfully, closing it will also produce a crash.
Backtrace and screenshot attached.
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