https://bugs.winehq.org/show_bug.cgi?id=43134
Bug ID: 43134
Summary: The Witcher 3: water is missing
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58343
--> https://bugs.winehq.org/attachment.cgi?id=58343
Witcher 3: stream with no water
When running The Witcher 3 water doesn't show up in various locations like
rivers and etc. They all look dried up.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics, except Nvidia hairworks is off.
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http://bugs.winehq.org/show_bug.cgi?id=36423
Bug ID: 36423
Summary: League of Legends : store menu doesn't display
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Created attachment 48455
--> http://bugs.winehq.org/attachment.cgi?id=48455
terminal output without specific channels
In the League of Legends menu, when I try to access to the store menu, I only
see a black background with nothing displaying.
Gentoo kernel 3.12.13, nvidia GT630, drivers 331.49-r3, Xorg 1.15.0
Here is terminal output, tell me if you need more specific debug channel please
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http://bugs.winehq.org/show_bug.cgi?id=35510
Bug ID: 35510
Summary: Adobe CC installer cannot connect to the Internet
Product: Wine
Version: 1.7.11
Hardware: x86-64
URL: https://creative.adobe.com/products/photoshop
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47402
--> http://bugs.winehq.org/attachment.cgi?id=47402
wine-1.7.11-206-g82b3813 console output
The Adobe Creative Cloud installer immediately stops and asks the user to
connect to the Internet.
Native winhttp works around the error message but nothing much else occurs.
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https://bugs.winehq.org/show_bug.cgi?id=43539
Bug ID: 43539
Summary: Wine won't boot, de-elevation error
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carussell2001(a)gmail.com
Distribution: ---
Created attachment 58936
--> https://bugs.winehq.org/attachment.cgi?id=58936
Copy Paste of wine output while trying to run GOG galaxy
When trying to boot GOG Galaxy with a 32bit prefix, win7, in manjaro 17.0.2, I
get the result that is posted in the text doc attached, and the app doesn't
boot. I'm not too experienced with linux or troubleshooting on my own, so I'm
not quite sure what to do. This could be an extrmely simple fix but I haven't
seen any other bug reports about it and I couldn't find a solution from those
similar.
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https://bugs.winehq.org/show_bug.cgi?id=42964
Bug ID: 42964
Summary: ffxiv dx11
fixme:d3d11:d3d11_immediate_context_RSSetViewports
Floating-point viewports not implemented.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
showed up 200k times in 1 min
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https://bugs.winehq.org/show_bug.cgi?id=42814
Bug ID: 42814
Summary: Unhandled exception: Overwatch crash on launch
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sezbowley(a)yahoo.com.au
Distribution: ---
Created attachment 57875
--> https://bugs.winehq.org/attachment.cgi?id=57875
backtrace from wine
Blizzard App opens fine using wine program launcher. However when attempting to
open Overwatch the game crashes immediately stating a serious error has
occurred.
I have attached the backtrace of the error given from Wine
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https://bugs.winehq.org/show_bug.cgi?id=42778
Bug ID: 42778
Summary: boson netsim 11 installation error and unable to run
the application using wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: dhanpal530(a)gmail.com
Distribution: ---
Created attachment 57794
--> https://bugs.winehq.org/attachment.cgi?id=57794
screenshot while installing the boson netsim 11
console output is following
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ winecfg
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ cd download
bash: cd: download: No such file or directory
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ cd downloads
bash: cd: downloads: No such file or directory
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~$ cd Downloads
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$ wine netsim11.exe
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x32b5ac
L"C:\\users\\dhanpal\\Temp\\{ABC07229-1B76-4EC1-AEF8-A31A34F3B3B5}\\Boson
NetSim 11.msi"
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=550000004e, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=2a0000003d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=6300000061, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f60,0x32b33c): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8a,0x32b220): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8e,0x32b240): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621fb2,0x32b33c): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=5e00000049, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f60,0x32b33c): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8a,0x32b220): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621f8e,0x32b240): stub
fixme:ole:NdrClearOutParameters (0x32aff4,0x7e621fb2,0x32b33c): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=450000005d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f60,0x329e14): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8a,0x329cf8): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8e,0x329d18): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621fb2,0x329e14): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=340000004b, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f60,0x329e14): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8a,0x329cf8): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621f8e,0x329d18): stub
fixme:ole:NdrClearOutParameters (0x329acc,0x7e621fb2,0x329e14): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=5f00000044, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=620000002c, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=370000004d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=2700000032, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared
object file: No such file or directory
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f60,0x329f88): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8a,0x329e6c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8e,0x329e8c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621fb2,0x329f88): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=4f00000061, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f60,0x329f88): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8a,0x329e6c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621f8e,0x329e8c): stub
fixme:ole:NdrClearOutParameters (0x329c40,0x7e621fb2,0x329f88): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=1f00000049, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=170000005d, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=5a00000044, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621f60,0x329d7c): stub
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621f8a,0x329c60): stub
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621f8e,0x329c80): stub
fixme:ole:NdrClearOutParameters (0x329a34,0x7e621fb2,0x329d7c): stub
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=4200000050, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
fixme:ieframe:taskbar_list_SetProgressState iface 0x1548c8, hwnd 0x800b4, flags
2 stub!
fixme:ieframe:taskbar_list_SetProgressValue iface 0x1548c8, hwnd 0x800b4,
ullCompleted 0, ullTotal 64 stub!
err:module:import_dll Library MSVBVM60.DLL (which is needed by L"C:\\Program
Files (x86)\\Boson Software\\Boson NetSim 11\\bosonlc.dll") not found
err:module:import_dll Library MSVBVM60.DLL (which is needed by L"C:\\Program
Files (x86)\\Boson Software\\Boson NetSim 11\\bosonlc.dll") not found
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\" 1 4 (nil) (nil) 0xf490b8 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\" 1 4 (nil) (nil) 0xf484a0 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\" 1 4 (nil) (nil) 0xf490b8 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\Logs\\" 1 4 (nil) (nil) 0xf48a48 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\Logs\\" 1 4 (nil) (nil) 0xf47b40 (nil)
fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\Public\\Application Data\\Boson
Software\\Boson NetSim 11\\Logs\\" 1 4 (nil) (nil) 0xf48a48 (nil)
^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OA^[OAerr:ole:ClientRpcChannelBuffer_SendReceive
called from wrong apartment, should have been 0x4700000066
err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub
manager, oxid=6700000030, oid=2
err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error
0x8001011d
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-5600-000047000000}
err:rpc:I_RpcReceive we got fault packet with status 0x80010108
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$ sudo apt-get install
libGL1:i386
[sudo] password for dhanpal:
Reading package lists... Done
Building dependency tree
Reading state information... Done
Package libgl1:i386 is a virtual package provided by:
libgl1-mesa-swx11:i386 8.0.4-0ubuntu0.7
libgl1-mesa-glx-lts-trusty:i386 10.1.3-0ubuntu0.2~precise2
libgl1-mesa-glx-lts-saucy:i386 9.2.1-1ubuntu3~precise1
libgl1-mesa-glx-lts-raring:i386 9.1.7-1ubuntu2~precise1
libgl1-mesa-glx-lts-quantal:i386 9.0.3-0ubuntu0.4~precise1
libgl1-mesa-glx:i386 8.0.4-0ubuntu0.7
You should explicitly select one to install.
E: Package 'libgl1:i386' has no installation candidate
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$ sudo apt-get install
libgl1-mesa-swx11:i386 8.0.4-0ubuntu0.7
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Unable to locate package 8.0.4-0ubuntu0.7
E: Couldn't find any package by regex '8.0.4-0ubuntu0.7'
dhanpal@dhanpal-HP-Pavilion-15-Notebook-PC:~/Downloads$
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https://bugs.winehq.org/show_bug.cgi?id=42718
Bug ID: 42718
Summary: Photoshop CC 2015 "Double free or corruption" crash
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Created attachment 57695
--> https://bugs.winehq.org/attachment.cgi?id=57695
Console output with backtrace
Installed and ran PS CC 2015 succesfully as per AppDB instructions. Then, I
used the built in updater to update. After that I get the following error when
trying to run it:
"double free or corruption (!prev): 0x7d0247a0"
Console output with backtrace attached.
OS: Arch 64 bit
Wine Staging
32 bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=43350
Bug ID: 43350
Summary: Paladins: Champions of the Realm:: Crashes when
launching game from the Hi-Rez launcher.
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shasharala(a)outlook.com
Distribution: ---
Created attachment 58687
--> https://bugs.winehq.org/attachment.cgi?id=58687
Backtrace created when launching Paladins: Champions of the Realm from the
Hi-Rez launcher.
While Paladins: Champions of the Realm might install the Hi-Rez launcher, the
entire game, and any pre-requisites required of it, the game itself does not
launch when pressing 'Play' from the Hi-Rez launcher. Instead it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=43200
Bug ID: 43200
Summary: The Witcher 3. The game does not start.
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58473
--> https://bugs.winehq.org/attachment.cgi?id=58473
The Witcher 3. The game does not start.
I know about
https://bugs.winehq.org/show_bug.cgi?id=43167
but I have another console output, another hardware, and, most likely, other
reasons for this problem.
I have Wine Staging 2.10, Arch Linux x86_64, AMD Radeon HD7770, Mesa 17.1.2,
Linux 4.11.6.
I applied this registry key, because without it, Wine can not correctly detect
my current version of OpenGL 4.5, only as OpenGL 3.0.
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
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https://bugs.winehq.org/show_bug.cgi?id=43135
Bug ID: 43135
Summary: The Witcher 3. Game don't start anymore after update
to wine-staging 2.9. On wine-staging 2.8 game works.
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Created attachment 58345
--> https://bugs.winehq.org/attachment.cgi?id=58345
I see this logs when I try to run The Witcher 3 with wine-staging 2.9
The Witcher 3. Game no longer run after updating to wine-staging 2.9. But, with
wine-staging 2.8 the game runs well.
Arch Linux x86_86, Linux 4.11.3, Rolling release.
AMD Radeon HD7770, Mesa 17.1.1, OpenGL 4.5.
I was add this reg key, because without it Wine detect only OpenGL 3.0 as
maximum OpenGL version, so, the game don't runs and shows an error message "The
Witcher 3 minimal require DirectX11, but your video hardware don't support it".
glversion_fix.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
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https://bugs.winehq.org/show_bug.cgi?id=42960
Bug ID: 42960
Summary: ffxiv dx11
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x80000202.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=43132
Bug ID: 43132
Summary: The Witcher 3: minimap distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58340
--> https://bugs.winehq.org/attachment.cgi?id=58340
The Witcher 3: minimap distortion
When running The Witcher 3, minimap sometimes gets an oval shape appearing
around it, which isn't supposed to be there.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43130
Bug ID: 43130
Summary: The Witcher 3: hair is causing distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58338
--> https://bugs.winehq.org/attachment.cgi?id=58338
The Witcher 3: hair distortion
When running The Witcher 3, there are occasional white threads appearing on the
screen (which look like hair), and they are usually accompanied by some
distorted semi-transparent white shape. Also, Geralt's hair looks black which
might be related.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=42742
Bug ID: 42742
Summary: Exception when running DDFCreator 3.0
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fxedel(a)gmail.com
Distribution: ---
Created attachment 57745
--> https://bugs.winehq.org/attachment.cgi?id=57745
That's the exception that was created by the DDFCreator program
I successfully installed DDFCreator
(http://www.dmxcontrol.de/downloads/file/49-ddfcreator-3-0.html) with wine, but
when running it, there's an exception: "Specified argument was out of the range
of valid values. Parameter name: Column index is out of range."
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https://bugs.winehq.org/show_bug.cgi?id=43566
Bug ID: 43566
Summary: Risen 2 does failes to start
Product: Wine-staging
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vindrg(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58975
--> https://bugs.winehq.org/attachment.cgi?id=58975
Risen startup log
I've installed latest wine-staging 2.14 on Kubuntu 16.04, and now I cannot
start Risen 2 (Steam version). It just freezes. I see "Banner" title bar on
bottom on virtual Wine desktop, mouse cursor disappears, but game does not show
up. It does start with wine-devel fine though.
I have attached console output when launching like this:
wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Steam/steamapps/common/Risen\
2/system/Risen2.exe 2>&1 | tee /tmp/risen_wine.log
Same result with CSMT or virtual desktop enabled or not.
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http://bugs.winehq.org/show_bug.cgi?id=24815
Summary: Far Cry 2: Setting "Shading" option to "High" disables
skybox
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Hi,
since 1.3.4, Far Cry 2 has worked great! It used to always crash during loading
in 1.1.x version, but that has been fixed. I can now play Far Cry 2 without
rebooting my computer!
However. When I change the shading option in the settings menu from "medium" to
"high", the skybox is no longer rendered. The bug can be seen in the attached
screenshots. I've also attached a screenshot of the offending menu option and a
log of wine.
The command used to start to game was:
wine "/media/Data/Programs/Steam/steamapps/common/far cry 2/bin/FarCry2.exe" 2>
~/wine.log
I will gladly provide any additional information required.
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http://bugs.winehq.org/show_bug.cgi?id=28636
Bug #: 28636
Summary: Imvu chat client will not start.
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyler.collins(a)live.ca
Classification: Unclassified
After installing, the Imvu login window appears. As soon as you sign in, an
error pops up, stating that a critical error involving
''Devicefingerprint_old.exe''has occured. Then, the imvu logo remains on teh
top bar in Ubuntu 11.10, but will not open the main window. I left it like this
for an entire night (about 9 hours) and it did not open, so it is not a matter
of slow loading. Also, i tried setting the installer, client exe and quality
agent to run on different versions of windows, none of which helped. i also
tried changing the d3dx9_43 library to wine only. Nothing worked. Previous
versions of IMVU simply crash before the login window. Ive tried re-installing
different versions of wine and imvu, and have reinstalled ubuntu 4 times.
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https://bugs.winehq.org/show_bug.cgi?id=43094
Bug ID: 43094
Summary: Toybox Turbos menus not working as expected
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 58279
--> https://bugs.winehq.org/attachment.cgi?id=58279
gzipped log file from a run of Toybox Turbos
I've tried to get Toybox Turbos running, and I managed to get it running when
adding the following registry key.
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00040005
But, the menus seems to not be redrawn as they should. The first menu item
seems to work fine, but the rest does not appear.
I've attached a debug-log.
There seems to be a lot of the following log-statements:
err:d3d:wined3d_debug_callback 0x243ea70: "GL_INVALID_OPERATION in
glUseProgram(program 3 not linked)".
fixme:dxgi:dxgi_swapchain_GetDesc iface 0x243c100, desc 0x33f1ec partial stub!
fixme:dxgi:dxgi_swapchain_GetDesc Ignoring ScanlineOrdering, Scaling and
SwapEffect.
fixme:dxgi:dxgi_swapchain_GetFrameStatistics iface 0x243c100, stats 0x33f228
stub!
fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1
fixme:dxgi:dxgi_swapchain_GetFrameStatistics iface 0x243c100, stats 0x33f228
stub!
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
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https://bugs.winehq.org/show_bug.cgi?id=43082
Bug ID: 43082
Summary: adapter->vram_bytes = 128 * 1024 * 1024
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
dlls/wined3d/directx.c#l6590
function
static BOOL wined3d_adapter_init_nogl
few lines later
adapter->driver_info.name = "Display";
6598 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
6599 if (wined3d_settings.emulated_textureram)
6600 adapter->vram_bytes = wined3d_settings.emulated_textureram;
6601 else
6602 adapter->vram_bytes = 128 * 1024 * 1024;
6603
In worst case wine sets the gpu memory amount only 128 Mb. That's really low
even for cpu integrated gpus nowadays. I don't know the limits of DirectDraw
applications or Games, but would think that they would handle higher amount
just fine.
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https://bugs.winehq.org/show_bug.cgi?id=42523
Bug ID: 42523
Summary: Bioshock 2 Remastered crashes on start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57418
--> https://bugs.winehq.org/attachment.cgi?id=57418
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
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https://bugs.winehq.org/show_bug.cgi?id=39989
Bug ID: 39989
Summary: The Gameguard 64.des program crashes when it is
running with wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin.moosbauer95(a)web.de
Distribution: ---
Created attachment 53427
--> https://bugs.winehq.org/attachment.cgi?id=53427
Crash Log
When I'm running a Windows game called Elsword, crashes GameGuard and wine
shows me an error message.
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https://bugs.winehq.org/show_bug.cgi?id=43524
Bug ID: 43524
Summary: Hacked By KingSkrupellos Cyberizm.Org Digital Security
Technological Turkish Moslem Army
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: k1ngskrup3ll0s(a)gmail.com
Distribution: ---
Created attachment 58921
--> https://bugs.winehq.org/attachment.cgi?id=58921
Hacked By KingSkrupellos Cyberizm.Org Digital Security Technological Turkish
Moslem Army
Hacked By KingSkrupellos Cyberizm.Org Digital Security Technological Turkish
Moslem Army
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https://bugs.winehq.org/show_bug.cgi?id=43198
Bug ID: 43198
Summary: Itunes failed to run
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2peter.vdt(a)gmail.com
Distribution: ---
Created attachment 58471
--> https://bugs.winehq.org/attachment.cgi?id=58471
Crash report
Tried installing Itunes (most recent version, downloaded on June 18th 2017),
installer works fine, but when the program opens it says that iTunes.exe has
encountered a serious problem and had to be closed. Log file is in the
attachment. Does it have something to do with a missing dll?
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https://bugs.winehq.org/show_bug.cgi?id=42632
Bug ID: 42632
Summary: attempt to open Doom wine-2.3 staging fails to open
Product: Wine-staging
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)fermulator.fastmail.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57571
--> https://bugs.winehq.org/attachment.cgi?id=57571
wine patches output
Followed
- https://github.com/wine-compholio/wine-staging/wiki/Installation
Installed Doom (legit version PAID!).
Upon attempt to open, via wine-staging 2.3, nothing really happens but for a
few seemingly irrelevant log messages.
What am I missing?
(is it a bug or user fail?)
{{{
$ /opt/wine-staging/bin/wine64 --version
wine-2.3 (Staging)
$ /opt/wine-staging/bin/wine64 ./DOOMx64.exe
fixme:winediag:start_process Wine Staging 2.3 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:heap:RtlSetHeapInformation 0x340000 0 0x33fd20 4 stub
fixme:ver:GetCurrentPackageId (0x32ded0 (nil)): stub
}}}
The patches output is attached, and check-libs:
{{{
$ /opt/wine-staging/bin/wine64 --check-libs
libcairo.so.2: /usr/lib/x86_64-linux-gnu/libcairo.so.2
The futex facility returned an unexpected error code.Aborted
}}}
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http://bugs.winehq.org/show_bug.cgi?id=36064
Bug ID: 36064
Summary: When click on autodetect drives in winecfg, whole
system freezes, REISUB is useless.
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sov.info(a)mail.ru
Created attachment 48249
--> http://bugs.winehq.org/attachment.cgi?id=48249
screenshot
When i click on this button, whole system freezes. It happens random and only
in versions 1.7.16 & 1.7.17.
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https://bugs.winehq.org/show_bug.cgi?id=43101
Bug ID: 43101
Summary: Need for Speed Hot Pursuit (2010): Black screen when
setting MaxVersionGL="40005"
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
I recently tried to set MaxVersionGL="40005" on my wine drive in order to try
some games. What I found was that Need for Speed Hot Pursuit does not render
correctly.
The intro video and menus render correctly, but the "select paint" screen and
in-game are not rendered correctly. All I get is a black screen with visible
overlay.
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https://bugs.winehq.org/show_bug.cgi?id=40428
Bug ID: 40428
Summary: Lichdom: Battlemage will not launch
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54172
--> https://bugs.winehq.org/attachment.cgi?id=54172
Terminal output for Lichdom Battlemage in Wine 1.9.7 Staging
Hi,
I have a 64-bit prefix with d3dx10 installed via winetricks.
I installed the GOG version of Lichdom Battlemage and I ran the 64-bit version
of the game with "wine LichdomBattlemage.exe" and the game simply refuses to
start.
It fails to load so there's no backtrace but I do have some terminal output in
case it helps any.
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https://bugs.winehq.org/show_bug.cgi?id=42883
Bug ID: 42883
Summary: CMS (DVR viewer app ) crashes when first run
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
The application requires winetricks mfc42 to install properly. After
installation, logging in with the pre-filled in credentials leads to a window
appearing and then the application crashes.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f2c4,0x00000000), stub!
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:ntdll:server_ioctl_file Unsupported ioctl 88000009 (device=8800 access=0
func=2 method=1)
fixme:winsock:server_ioctl_sock Unsupported ioctl 88000009 (device=8800
access=0 func=2 method=1)
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (SIO_MULTIPOINT_LOOPBACK)
fixme:ntdll:server_ioctl_file Unsupported ioctl 88000009 (device=8800 access=0
func=2 method=1)
fixme:winsock:server_ioctl_sock Unsupported ioctl 88000009 (device=8800
access=0 func=2 method=1)
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (SIO_MULTIPOINT_LOOPBACK)
fixme:winsock:WSAJoinLeaf stub.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000004 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x2a1254,0x00000000), stub!
err:listview:LISTVIEW_WindowProc unknown msg 1044 wp=00000000 lp=002a1888
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x5f4159c7
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https://bugs.winehq.org/show_bug.cgi?id=42842
Bug ID: 42842
Summary: Updating wine reset desktop integration preferences
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mushimk(a)yahoo.co.jp
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Version : wine-staging 2.5 (wineprefix 32 bits) in Fedora 25 x64
Running wine after a recent update always reset the paths/preferences to
default in the desktop integration tab (assuming its the english name, I'm
using wine in french). I'm not sure whether it's a wine or wine-staging bug or
even if anyone besides me has this (annoying but minor) issue.
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https://bugs.winehq.org/show_bug.cgi?id=42646
Bug ID: 42646
Summary: GdipDrawPath call raises "Invalid floating point
operation." exception
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: remk_1(a)yahoo.com
Distribution: ---
Created attachment 57579
--> https://bugs.winehq.org/attachment.cgi?id=57579
Testcase - Unzip and run under Wine to see the error
Applications calling GdipDrawPath function (part of gdiplus.dll) raise "Invalid
floating point operation." exception when the following two conditions are met:
- pen width used to draw the path is 1 (the shape is drawed correctly when the
pen is wider)
- the graphics object used to draw the shape is a bitmap (when it is drawn
directly on a form canvas without the temporary bitmap, there is no exception
raised)
See the attached WineGdipBug.exe file that demonstrates the problem. I attach
also a very simple Delphi XE2 source code used to build the testcase.
Under native Windows, the testcase application correctly displays simple form
with a rectangle drawn inside it.
In wine-2.0 or higher, including wine-2.3, the application displays exception
window with a message "Invalid floating point operation." The message is shown
several times, whenever the form has to be repainted.
In older Wine versions up to wine-1.9.9, the exceptions are not risen, but
the path rectangle was not drawn either. Shell windows shows a warning
"fixme:gdiplus:GdipDrawPath graphics object has no HDC", which is probably
related to the bug. Needless to say that the missing frame and warning was just
a little annoyance compared to the current Wine versions, that makes affected
applications almost unusable.
Tested at Fedora 24 and Ubuntu 16.04 LTS
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https://bugs.winehq.org/show_bug.cgi?id=42100
Bug ID: 42100
Summary: demul v0.7 alpha
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
demul v0.7 alpha
video plugin gpudx11oldhw
sound plugin spu demul
gd rom plugin gdrimage
controls plugin paddemul
netplay plugin netdemul
build date aug 18 2016
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https://bugs.winehq.org/show_bug.cgi?id=43622
Bug ID: 43622
Summary: After the update from 2.14 to 2.15 Racer (racer.nl)
crashes on start
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.kogan(a)gmx.net
Distribution: ---
Created attachment 59042
--> https://bugs.winehq.org/attachment.cgi?id=59042
Error output with wine 2.15
I am running Arch Linux (64 bit) and using the wine version from the Arch repo.
Recently, Wine has been updated from 2.14 to 2.15 and after this update Racer
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=6150) fails
to start. Downgrading to 2.14 solves the problem, so it is a regression (or
some incompatibility) in 2.15. Output log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=42746
Bug ID: 42746
Summary: Empire Earth don't start
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petr-akhlamov(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57752
--> https://bugs.winehq.org/attachment.cgi?id=57752
screenshot
Wine 2.4 + Linux Mint 18.1 + Empire Earth 1 (with NOCD)
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http://bugs.winehq.org/show_bug.cgi?id=35922
Bug ID: 35922
Summary: Texture Corruption of Certain Elements on osu! When
Using AMD Graphics Hardware
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: espionage724(a)gmail.com
Certain textures in osu! become corrupted when ran on AMD graphics hardware
(tested on a 7850, 7660G, and 7670M), regardless of the driver in-use (can
confirm it on various fglrx versions, and mesa/radeon too).
The elements corrupted seem to be the scoreboard, and CtB avatars and fruit
(basically making that game mode entirely unplayable). osu! (Standard), Taiko,
and osu!mania seem unaffected though gameplay-wise (but the scoreboard is still
corrupted.
The song title fly-in when you start a beatmap, and comments seen during
replays are also corrupted.
All corruption can be fixed by either having StrictDrawOrdering set to enabled,
or by using a CSMT-patched version of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43594
Bug ID: 43594
Summary: Trackmania now fails
Product: Wine-staging
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steveamigauk(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59008
--> https://bugs.winehq.org/attachment.cgi?id=59008
Backtrace
Trackmania works just fine with 2.13, but both 2.14 and 2.15 fail. I've
attached the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=42760
Bug ID: 42760
Summary: desktop resolution not restored after application
crash
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
After running some older games (eg commandos 2, settlers 4 etc) which are low
resolution. When they crash either a crash during exit, or needing a force
kill. The desktop resolution is not restored.
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https://bugs.winehq.org/show_bug.cgi?id=42294
Bug ID: 42294
Summary: MultiSpec 3.4 32-bit crashes after upgrade to Ubuntu
16.04
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher.legg(a)blueyonder.co.uk
Distribution: ---
Created attachment 57011
--> https://bugs.winehq.org/attachment.cgi?id=57011
backtrace generated after multispec crash
I have been using MultiSpec under Wine on Ubuntu for seven years. Just upgraded
Ubuntu to 16.04. MultiSpec programme loads fine, image for display can be
selected, then band combination. When image display is initiated, programme
crashes. Report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=36926
Bug ID: 36926
Summary: valgrind shows a couple unitialized variables in
dlls/ieframe/tests/ie.c (codeOneLoopStart)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x81280EED: codeOneLoopStart (sqlite3.c:108584)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
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https://bugs.winehq.org/show_bug.cgi?id=39105
Bug ID: 39105
Summary: [win16] AmiPro 3.1 crashes (unhandled page fault)
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: staal1978(a)gmail.com
Distribution: ---
Created attachment 52103
--> https://bugs.winehq.org/attachment.cgi?id=52103
Debug output from Ami Pro 3.1 crash
Working around bug #39104 by installing via dosbox / windows 3.1 and copying
all relevant files to a clean wineprefix makes the application start under
Wine, but crashes shortly after.
Attached is the debug output (WINEDEBUG=+relay,+seh,+tid)
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http://bugs.winehq.org/show_bug.cgi?id=30409
Bug #: 30409
Summary: RealTerm Serial Terminal Crashes on Start
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: calcprogrammer1(a)gmail.com
Classification: Unclassified
The RealTerm serial port terminal is a very useful Windows-only program for
serial debugging. I use it often for microcontroller and embedded systems
projects which frequently use the serial port for communication. I have used
this program in Wine in the past and it has worked perfectly, but with newer
releases it crashes with a "Program Error Details" dialog on any attempt to
start the program. I'm using the latest Wine and latest RealTerm. I run this
program on Windows XP and Windows 7 with no problems.
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https://bugs.winehq.org/show_bug.cgi?id=43623
Bug ID: 43623
Summary: Space Engine: crashes on start since 2.15
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aarda.uunlu(a)gmail.com
Distribution: ---
Created attachment 59043
--> https://bugs.winehq.org/attachment.cgi?id=59043
back trace
It worked almost perfectly on 2.14 but crashes on start on 2.15.
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https://bugs.winehq.org/show_bug.cgi?id=43532
Bug ID: 43532
Summary: Summary
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: Dark081199(a)gmail.com
Distribution: ---
Created attachment 58928
--> https://bugs.winehq.org/attachment.cgi?id=58928
cz
New
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https://bugs.winehq.org/show_bug.cgi?id=42781
Bug ID: 42781
Summary: An application runs from a graphical terminal, but
crashes when being run from a link
(application.desktop)
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
There is a very peculiar regression in Wine 2.5.
Adobe Photoshop CS2 runs fine from Konsole (KDE 3.5.10).
However when I launch it from the Start Menu shortcut, it crashes immediately
without any back trace:
QMetaObject::findSignal:smoothblend::smoothblendClient: Conflict with
KDecoration::keepAboveChanged(bool)
QMetaObject::findSignal:smoothblend::smoothblendClient: Conflict with
KDecoration::keepBelowChanged(bool)
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 19
Minor opcode: 0
Resource id: 0x5200002
This didn't happen in Wine 2.3. I feel like there's some conflict but I've no
idea what's happening. Perhaps it's related to bug 2624.
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https://bugs.winehq.org/show_bug.cgi?id=43559
Bug ID: 43559
Summary: Prefix creation exited with error
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tflo80(a)gmail.com
Created attachment 58964
--> https://bugs.winehq.org/attachment.cgi?id=58964
the install log
Prefix creation exited with error
While attempting to install application for a webcam like piece of hardware.
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http://bugs.winehq.org/show_bug.cgi?id=17276
Summary: broken encoding in AppDB PM E-Mails
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Text entered into AppDB's personal e-mail form at
http://appdb.winehq.org/contact.php?iRecipientId=NNNN
is not transmitted correctly to the recipient, as e.g. Umlauts are broken
somewhere in between.
For instance, ö (o Umlaut) becomes "A?"
This is presumably different from bug #16514, because I don't expect the text
we type into the PM form to transit via a database. Even if it would, my
understanding is that the redesigned AppDB site consistently uses UTF-8 and
"only" broke all old content.
There may be several bugs involved:
1. E-Mail contains "MIME-Version: 1.0" header, but no mention of encoding.
2. The Subject line in the header is not recoded when Umlauts are present (the
RFC-headers must be all ASCII).
A simple test: In the body, -äöüÄÖÜß- becomes
-A$A?A1/4A"A-AoeAY-
-------------------------------------------------------
The following message was sent to you from JA?rg HA?hle through the Wine AppDB
contact form.
To Reply, visit
http://appdb.winehq.org/contact.php?iRecipientId=NNNN&sSubject=Re%3A+test+-…
(The Umlauts got recoded in the URL).
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https://bugs.winehq.org/show_bug.cgi?id=42696
Bug ID: 42696
Summary: Star Trek Online stopped working
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: cyfer3(a)googlemail.com
Distribution: ---
Created attachment 57667
--> https://bugs.winehq.org/attachment.cgi?id=57667
STO log 24.03.2017
STO currently patched the D3dcompiler_47.dll and this message is Star Trek
Online returns:
"Fatal Error: Direct3D driver returned error code
(E_INVALIDARG) while Creating pixel shader."
I did attach a (hopefully helpful) log to determine the issue which might not
necessarily connected to the compiler-dll, nor to any previous issue.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=42607
Bug ID: 42607
Summary: Beamng.drive Bugs, Glitches and Crashes
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Beamng.drive in current status: https://youtu.be/rjjiSIhIMUU
Wine Version=wine-2.3 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=msvcr120(Native)->wine: Call from 0x7b45127a to unimplemented
function msvcr120.dll.fesetround, aborting
32bit executable starts
64bit executable fails
We spawn in the map (progress), but it is very unstable.
Lightning Quality set to any higher than lowest results in "fog" -> See video
Debug log like in the Video:
https://dl.dropboxusercontent.com/u/16996758/winelogbeamngdrive.txt
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https://bugs.winehq.org/show_bug.cgi?id=43183
Bug ID: 43183
Summary: Dark Souls 3 - no graphics render apart from menu/HUD
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 58454
--> https://bugs.winehq.org/attachment.cgi?id=58454
DS3 ingame logspam
using wine-staging 2.10, I can get in game, but can only see HUD and hear
sounds, the game is otherwise a black screen.
Seems to be caused by unimplemented D3D11 stuff, as the console gets spammed by
d3d11 lines.
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https://bugs.winehq.org/show_bug.cgi?id=39176
Bug ID: 39176
Summary: Sonic Generations: glitched out models on Nvidia
driver.
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nieknooijens(a)gmail.com
Distribution: ---
enemies become invisible and the models are completely glitched out making it
very hard to play the game.
changing the graphic settings doesn't fix it, I tested it on a Nvidia 9600GT
and an Nvidia GT840M (optimus) switching to the intel GPU fixes the model
rendering but the intel GPU is too slow to properly play the game. my guess is
that it has something to do with the nvidia-driver not handling a specific wine
call properly.
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