https://bugs.winehq.org/show_bug.cgi?id=43151
Bug ID: 43151
Summary: Black and White 2 Version 1.2 Crash on Startup
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bryan_hays2002(a)ymail.com
Distribution: ---
Created attachment 58384
--…
[View More]> https://bugs.winehq.org/attachment.cgi?id=58384
backtrace
I'm working on setting up Black and White 2 on Linux Mint 18.1 using Wine
version 2.0.1 I've gotten through the install process and when I launch using a
DvD or a Cracked .exe I get an instant crash bug (Attached)
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http://bugs.winehq.org/show_bug.cgi?id=33344
Bug #: 33344
Summary: Cannot use full screen resolution (1366x768, 16:9)
with a game that support it
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madeodario(a)gmail.com
…
[View More] Classification: Unclassified
As in the title, I cannot use full screen resolution (1366x768, 16:9) with game
that support it.
In particular the game is GTA San Andreas (I think 1.01v).
I'm using wine 1.5.27.
The game lists only 640x480, 800x600, 1024x768. On Windows it is able to start
with the full screen resolution (1366x768) and there are also more other
resolutions available.
The game has been installed in the same way on both Windows (7) and Linux (Xubu
12.10).
I tried to use a virtual desktop. I set it to 1366x768 but the game still lists
only 640x480, 800x600, 1024x768.
I also tried to use a bigger virtual desktop (4000x3000). In this case, the
game was able to recognize the 4000x3000 resolution (it started but clearly was
unplayable due to huge resolution) but 1366x768 is still not present.
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https://bugs.winehq.org/show_bug.cgi?id=40438
Bug ID: 40438
Summary: Add texture format R2VB (ati specific)
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
Resident evil 5 benchmark uses this …
[View More]texture format.
I am not 100% sure that this is the same benchmark because I had this demo
installed for a long time waiting to getting fixed.
http://downloads.guru3d.com/Resident-Evil-5-PC-Benchmark-Utility-download-2…
Demo shows few logos and some white loading bar. That's pretty much it.
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
I found these
https://www.youtube.com/watch?v=SOrlBmzjD1Y
effect in use
also this is great guide how to implement the feature.
http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/R2VB_program…
It dosent look too complicated, the guide is well done.
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https://bugs.winehq.org/show_bug.cgi?id=37402
Bug ID: 37402
Summary: WINAPI is not correct
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k1-801(a)mail.ru
Distribution: ---
I've found a strang bug while testing my program.
I used few …
[View More]WINAPI funcs for codepage converting (the file path was in UTF-8,
and to open it, I needed to convert it to the Windows's awkward wchar_t and
back). I hadn't a copy of Windows that time, so I tested it on wine. There's
the tested code:
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1,
NULL, 0, NULL, NULL);
char *out = (char*)calloc((len + 1) * 6, sizeof(char));
WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1, out, len, NULL,
NULL);
return out;
}
It worked on wine. On wine it returns correctly converted string. On real
Windows it returns nothing, and empty string crashes the program.
After replasing MB_ERR_INVALID_CHARS with 0 it worked on both wine and Windows.
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, 0, in, -1, NULL, 0, NULL,
NULL);
char *out = (char*)calloc(len + 1, sizeof(char));
WideCharToMultiByte(CP_UTF8, 0, in, -1, out, len, NULL, NULL);
return out;
}
Also, the code was stolen from MSDN page about codepages, and there was a note
about "nothing will work correctly WITHOUT MB_ERR_INVALID_CHARS".
Windows bug? Wine bug? Wine did work as said in MSDN, Windows did not.
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http://bugs.winehq.org/show_bug.cgi?id=12714
Summary: SimCity 2000: crashes when saving or opening a file.
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkno(a)earthlink.net
Whenever I open the file dialog to open or save a file, or when I just try to
save …
[View More]a file directly, SimCity 2000 crashes.
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https://bugs.winehq.org/show_bug.cgi?id=43264
Bug ID: 43264
Summary: The Witcher 3: Black and red face textures and missing
vegetation
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asheldon55(a)gmail.com
Distribution: -…
[View More]--
Created attachment 58589
--> https://bugs.winehq.org/attachment.cgi?id=58589
Terminal output
Game has black and red textures (particularly in faces, mainly visible in
cutscenes), and missing vegetation:
https://i.imgur.com/uSKHNMw.jpghttps://i.imgur.com/VvxdZZY.jpg
Problem can be worked around by changing any graphical setting (such as Shadow
Quality), resulting in near correct output (disregarding other bugs):
https://i.imgur.com/8BbM5ZU.jpghttps://i.imgur.com/NZk24Cq.jpg
If I reload a save, the problem will occur again. Problem is not limited to
cutscenes, but the red/black face problem appears to be consistent in
cutscenes, but intermittent outside of cutscenes.
Testing was done using this mod: http://www.nexusmods.com/witcher3/mods/2033/?
allowing setting changes during cutscenes.
System information:
Wine version: 2.11-staging (likely affects wine-devel, but other bugs prevent
the game working)
Distribution: Gentoo stable
OpenGL:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 980 Ti/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 384.47
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL version string: 4.5.0 NVIDIA 384.47
CPU: Ryzen R1600
RAM: 16GB
Terminal log attached.
Discussions on other forums suggest the problem may be Nvidia binary driver
specific.
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https://bugs.winehq.org/show_bug.cgi?id=42099
Bug ID: 42099
Summary: Bedlam (indie game) renders 3D world upside down
(DX11)
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/261490/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
…
[View More]Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56616
--> https://bugs.winehq.org/attachment.cgi?id=56616
terminal output
This is an indie game built on Unity (4.5.x).
When the game uses the DX11 renderer and you enter the 3D world of the game,
everything is rendered upside down except HUD elements.
The menus also look good.
With the DX9 renderer (disabled d3d11.dll) scenery is rendered correctly in the
3D world.
The following 3 lines were removed from the log to reduce it's size:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
Fedora 25 x64 (32-bit wineprefix, Windows 7 profile selected)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=41747
Bug ID: 41747
Summary: HYPACK 2016 crashes with unknown property
"AllowXsltScript"
Product: Wine
Version: 1.9.23
Hardware: x86-64
URL: https://support.hypack.com/support/index.php?/Knowledg
ebase/Article/View/338/89/hypack-2016-release-version
OS: Linux
Status: NEW
Keywords: download
Severity: …
[View More]minor
Priority: P2
Component: msxml6
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes on start with
> fixme:msxml:domdoc_setProperty Unknown property L"AllowXsltScript"
Native msxml6 solves the issue.
wine-1.9.23-80-ga4ed76b
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https://bugs.winehq.org/show_bug.cgi?id=41052
Bug ID: 41052
Summary: Failure to create D3D9 device on i915
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55224
--> https:/…
[View More]/bugs.winehq.org/attachment.cgi?id=55224
Test case
I'm testing the attached source (compilable with wineg++ or mingw32-g++) on
Intel Atom N550, which is i915-class GPU. I get the following output on it:
$ wine --version; ./d3d9-init-test.exe
wine-1.9.14
fixme:win:EnumDisplayDevicesW ((null),0,0x32f858,0x00000000), stub!
Error: Failed to create Direct3D device: invalid call
wine-1.5.17-7-g67886fed, despite multiple fixme and err prints, does at least
create the device (i.e. the test prints "Init OK").
wine-1.7.33-84-gfecbc88 already fails.
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https://bugs.winehq.org/show_bug.cgi?id=40488
Bug ID: 40488
Summary: Revenant crashes when starting a new game
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.…
[View More]com
Blocks: 37070
Regression SHA1: aeefbdffba9ea77310759956007f1348920b4477
Distribution: ---
Created attachment 54261
--> https://bugs.winehq.org/attachment.cgi?id=54261
terminal output
Graphical issues are present in the game as reported in bug #37070.
Since Wine 1.9.6 the game crashes when starting a new game from the main menu:
'DirectX Error: DDERR_SURFACEBUSY'.
Tested with the GOG.com version of the game. Demo version is available on
Fileplanet, but the website has been marked as malicious site by Chrome and
Firefox, so I didn't check whether the demo has the same problem.
Regression introduced by
commit aeefbdffba9ea77310759956007f1348920b4477
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Mar 11 16:01:43 2016 +0100
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Wine 1.9.8
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel
OpenGL core profile shading language version string: 3.30
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