http://bugs.winehq.org/show_bug.cgi?id=10581
Summary: swat 3 v2.1 needs some amstream stuff to work
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dshow
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizvekov(a)gmail.com
Created an attachment (id=9373)
--> (http://bugs.winehq.org/attachment.cgi?id=9373)
everything builtin
with builtin amstream.dll, sierra's SWAT 3 version 2.1 shows a messagebox
saying it needs directx at least version 6.1 to run and then it quits.
with windows xp native amstream, it dies further down the road
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https://bugs.winehq.org/show_bug.cgi?id=42986
Bug ID: 42986
Summary: wine can't be compiled by gcc-2.95.4
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 58123
--> https://bugs.winehq.org/attachment.cgi?id=58123
gcc-2.95.4 fails to build amstream
In effort to find out lowest kernel version supported by wine, I will need old
distro with old compiler. So preliminary test reveals:
wine-2.7 @ gcc-4.1.1: winecfg=OK & notepad=OK
wine-2.7 @ gcc-3.4.6: winecfg=OK & notepad=OK
wine-2.7 @ gcc-3.3.6: winecfg=OK & notepad=OK
wine-2.7 @ gcc-2.95.4: compilation fails:
amstream/mediastream.c: In function `ddrawstreamsample_create':
amstream/mediastream.c:1024: structure has no member named `dwRGBBitCount'
amstream/mediastream.c:1025: structure has no member named `dwRBitMask'
amstream/mediastream.c:1026: structure has no member named `dwGBitMask'
amstream/mediastream.c:1027: structure has no member named `dwBBitMask'
amstream/mediastream.c:1028: structure has no member named `dwRGBAlphaBitMask'
make[1]: *** [mediastream.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=36555
Bug ID: 36555
Summary: valgrind shows a definite leak in
amstream/tests/amstream.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M amstream.dll -p
amstream_test.exe.so amstream && touch amstream.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x4daf010,0x00000000), stub!
fixme:amstream:IAMMultiMediaStreamImpl_AddMediaStream Specifying a stream
object in params is not yet supported
err:amstream:DirectDrawMediaStreamImpl_IAMMediaStream_QueryInterface
(0x49f9338)->({f7537560-a3be-11d0-8212-00c04fc32c45},0x4dafa2c),not found
fixme:amstream:DirectDrawMediaStreamImpl_IDirectDrawMediaStream_GetFormat
(0x49f933c)->(0x4daf83c,0x4dafa20,0x4daf8a8,0x4dafa1c) stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:amstream:AudioMediaStreamImpl_IAMMediaStream_QueryInterface
(0x49858f0)->({f4104fce-9a70-11d0-8fde-00c04fd9189d},0x4daf9f0),not found
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x49858f4/0x49858f0)->((nil)) stub!
fixme:amstream:AudioMediaStreamImpl_IAudioMediaStream_GetFormat
(0x49858f4/0x49858f0)->(0x4daf9d2) stub!
==25590== 120 bytes in 3 blocks are definitely lost in loss record 578 of 920
==25590== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==25590== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==25590== by 0x5CD47AF: IMalloc_fnAlloc (ifs.c:186)
==25590== by 0x5CD50CA: CoTaskMemAlloc (objidl.h:1236)
==25590== by 0xF46F689: AudioClient_GetMixFormat (mmdevdrv.c:1749)
==25590== by 0xF431860: set_format (audioclient.h:330)
==25590== by 0xF4319DF: load_driver_devices (devenum.c:464)
==25590== by 0xF433231: MMDevEnum_Create (devenum.c:852)
==25590== by 0xF436445: MMCF_CreateInstance (main.c:252)
==25590== by 0x5CB5F06: CoCreateInstance (unknwn.h:226)
==25590== by 0xE18103C: get_mmdevenum (dsound_main.c:178)
==25590== by 0xE18136D: GetDeviceID (dsound_main.c:261)
==25590== by 0xE17E65D: DirectSoundDevice_Initialize (dsound.c:760)
==25590== by 0xE17D45F: IDirectSound8Impl_Initialize (dsound.c:398)
==25590== by 0xE17DAA1: DirectSoundCreate8 (dsound.c:573)
==25590== by 0xE8F3C38: ???
==25590== by 0xE91614B: ???
==25590== by 0x5CB5F06: CoCreateInstance (unknwn.h:226)
==25590== by 0x67A5187: ???
==25590== by 0x4CA33D2: test_media_streams (amstream.h:590)
==25590==
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http://bugs.winehq.org/show_bug.cgi?id=21957
Summary: Missing GUID check in
IAMMultiMediaStreamImpl_QueryInterface?
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainy6144(a)gmail.com
This is necessary to make some games work (without actually showing the media,
though).
--- amstream.c.bak 2010-03-06 16:55:24.000000000 +0800
+++ amstream.c 2010-03-06 16:55:36.000000000 +0800
@@ -79,6 +79,7 @@
TRACE("(%p/%p)->(%s,%p)\n", iface, This, debugstr_guid(riid), ppvObject);
if (IsEqualGUID(riid, &IID_IUnknown) ||
+ IsEqualGUID(riid, &IID_IMultiMediaStream) ||
IsEqualGUID(riid, &IID_IAMMultiMediaStream))
{
IClassFactory_AddRef(iface);
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https://bugs.winehq.org/show_bug.cgi?id=41502
Bug ID: 41502
Summary: hotmail technical support number 1877 424 6647 hotmail
contact phone number toll free
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: sirecusav(a)hostcalls.com
Distribution: ---
hotmail technical support number 1877 424 6647 hotmail contact phone number
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https://bugs.winehq.org/show_bug.cgi?id=41501
Bug ID: 41501
Summary: contact support hotmail @ ! 1877 424 6647 ! hotmail
phone number for hotmail technical query for United
States
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: sirecusav(a)hostcalls.com
Distribution: ---
contact support hotmail @ ! 1877 424 6647 ! hotmail phone number for hotmail
technical query for United States
contact support hotmail @ ! 1877 424 6647 ! hotmail phone number for hotmail
technical query for United States
contact support hotmail @ ! 1877 424 6647 ! hotmail phone number for hotmail
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contact support hotmail @ ! 1877 424 6647 ! hotmail phone number for hotmail
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https://bugs.winehq.org/show_bug.cgi?id=40651
Bug ID: 40651
Summary: Tech Support C@ll @@$$@$I~855~7O9~2847+++ Epsonprinter
c.u.s.t.o.m.e.r S.u.p.p.o.rt p.h.o.n.e n.u.m.b.e.r
u.s.a. C.a.l.l
Product: Wine
Version: 0.9.1.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: dheerendraverman39(a)gmail.com
Distribution: ---
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https://bugs.winehq.org/show_bug.cgi?id=40445
Bug ID: 40445
Summary: WinSCP main window looks differently when being run
under Wine
Product: Wine
Version: 1.9.7
Hardware: x86
URL: http://winscp.net/download/winscp577.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 54196
--> https://bugs.winehq.org/attachment.cgi?id=54196
WinSCP main window under Wine
Just see the attached self-explanatory screenshot.
Wine problems:
1) Hosts lack indentation (several pixels)
2) Some buttons lack down arrows
3) The log in button lack an icon
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http://bugs.winehq.org/show_bug.cgi?id=18611
Summary: After effects 6.5 crashes when import a mp3 file
Product: Wine
Version: 1.1.22
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
Created an attachment (id=21294)
--> (http://bugs.winehq.org/attachment.cgi?id=21294)
terminal output
After effects 6.5 crashes when import a mp3 file
--snip--
fixme:amstream:IAMMultiMediaStreamImpl_GetFilter
(0x72f0468/0x72f0468)->(0x82e480) stub!
wine: Unhandled page fault on read access to 0x00000001 at address 0xb13967
(thread 0009), starting debugger...
--snip--
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https://bugs.winehq.org/show_bug.cgi?id=42213
Bug ID: 42213
Summary: Age of Empires 2 doesn't work with Wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: prometheuswithbutter(a)gmail.com
Distribution: ---
Created attachment 56853
--> https://bugs.winehq.org/attachment.cgi?id=56853
I would like to install Age of Empires 2 on Linux with Wine, but it doesn't
work.
I would like to install Age of Empires 2 on Linux, but It doesn't work.
Before I used Windows 7 and it worked perfect.
Can you help me?
It's my second fave game.
Thank you, Janek.
Sorry for my English, I'm not English :-)
I don't know components or versions or else.
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https://bugs.winehq.org/show_bug.cgi?id=39666
Bug ID: 39666
Summary: i try to load age of empires 2 and it doesnt let me
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: paatriciaa_17(a)hotmail.co.uk
Distribution: ---
Created attachment 52885
--> https://bugs.winehq.org/attachment.cgi?id=52885
this is the error please help me solve it
i have recently got a game i played when i was younger and installed it but
when i try to launch it doesnt work
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https://bugs.winehq.org/show_bug.cgi?id=44387
Bug ID: 44387
Summary: Unity3D fails with "X11DRV_wglCreateContextAttribsARB
Context creation failed" error
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: bob_lists(a)yahoo.co.uk
Distribution: ---
Created attachment 60307
--> https://bugs.winehq.org/attachment.cgi?id=60307
relevant extracts from glxinfo
I installed Unity 2017.2.0f3 (64-bit) from
https://store.unity.com/download?ref=personal
(click on Windows option)
This gets
UnityDownloadAssistant-2017.2.0f3.exe
Note:
Run winecfg and set Applications->Windows Version to Windows 7. (Otherwise
UnityDownloadAssistant will not run.)
Make sure winbind is installed on your system, otherwise Unity3D does not get
as far as the error reported here.
I ran UnityDownloadAssistant-2017.2.0f3.exe
Some components did not install, but the main installation completed and
claimed to be succesful.
I ran
env WINEPREFIX="/home/bob/.wine" wine C:\\windows\\command\\start.exe /Unix
/home/bob/.wine/dosdevices/c:/users/Public/Start\ Menu/Programs/Unity\
2017.2.0f3\ \(64-bit\)/Unity.lnk &> unitylog.txt
This displays a window headed "Unity 2017.2.0f3". The contents of the window
are black. After a few seconds, the contents turn to grey. The program takes
100% of cpu and does not terminate.
The software outputs a large number of fixme messages plus the error message
005b:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error
1)
The computer is a Toshiba Satellite with 2 x (AMD E1-1200 APU @ 1.4 GHz with
Radeon HD Graphics).
Ubuntu Mate 16.04
$ lspci
00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Wrestler [Radeon HD 7310]
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https://bugs.winehq.org/show_bug.cgi?id=44670
Bug ID: 44670
Summary: GOG Galaxy 1.2.37: crash in GalaxyClient Helper.exe
Product: Wine-staging
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: magist3r(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60680
--> https://bugs.winehq.org/attachment.cgi?id=60680
backtrace
After update to GOG Galaxy 1.2.37 I see permanent crash in GalaxyClient
Helper.exe. Version 1.2.17 works fine. Backtrace in attachment. Feel free to
ask me for some more info.
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https://bugs.winehq.org/show_bug.cgi?id=44488
Bug ID: 44488
Summary: does not to execute a .exe file
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: mrdwili(a)hotmail.fr
Distribution: ---
Created attachment 60443
--> https://bugs.winehq.org/attachment.cgi?id=60443
what is written when I execute the .exe
I tried to install Final Fantasy X-X2 with wine, but when I type wine
/Volumes/Final\ Fantasy\ X\ X-2\ HD\ Remaster/setup.exe I have this whole page
and wine with written "Runtime error 229 at 07494BCF"
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https://bugs.winehq.org/show_bug.cgi?id=45250
Bug ID: 45250
Summary: The Sims Double Deluxe crash at startup
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 61494
--> https://bugs.winehq.org/attachment.cgi?id=61494
The Sims log with WINEDEBUG="+ddraw,+d3d"
Hi!
I'm trying to get The Sims Double Deluxe running on my computer. It passes the
CD check before crashing.
I think it has something to do with the pixelformat not being correct (16 bit
not supported, or something).
Following is an excerpt from the log file:
0009:trace:ddraw:DDRAW_dump_members - DDSD_HEIGHT : 600
0009:trace:ddraw:DDRAW_dump_members - DDSD_WIDTH : 800
0009:trace:ddraw:DDRAW_dump_members - DDSD_PIXELFORMAT : ( )
0009:trace:d3d:wined3d_get_adapter_display_mode wined3d 0x16f8e0, adapter_idx
0, display_mode 0x32f784, rotation (nil).
0009:warn:d3d:wined3d_get_adapter_display_mode Overriding format
WINED3DFMT_B8G8R8X8_UNORM with stored format WINED3DFMT_B5G6R5_UNORM.
0009:trace:d3d:wined3d_get_adapter_display_mode Returning 800x600@60
WINED3DFMT_B5G6R5_UNORM 0x1.
0009:trace:ddraw:wined3dformat_from_ddrawformat Convert a DirectDraw
Pixelformat to a WineD3D Pixelformat
0009:trace:ddraw:DDRAW_dump_pixelformat ( )
0009:warn:ddraw:wined3dformat_from_ddrawformat Unknown Pixelformat.
0009:warn:ddraw:ddraw_surface_create Unsupported / unknown pixelformat.
0009:trace:ddraw:ddraw_surface4_AddAttachedSurface iface 0x1935fc, attachment
(nil).
0009:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7d9f5bb3
My machine has the following HW:
* CPU: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
* 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core
Processor Family Integrated Graphics Controller (rev 09)
* 01:00.0 VGA compatible controller: NVIDIA Corporation GF119M [GeForce GT
520M] (rev a1)
I'm only running OpenSource drivers, so maybe this has something to do with my
error?
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http://bugs.winehq.org/show_bug.cgi?id=26306
Summary: age of empires ll error
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tbone6669(a)gmail.com
every thing installed fine the game just wont run and i get this error message
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https://bugs.winehq.org/show_bug.cgi?id=44472
Bug ID: 44472
Summary: Installation PS4 Remote Play terminated with message
"PS4 Remote Play can not be installed on systems with
screen resolution smaller than 1024 x 768"
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Installation PS4 Remote Play terminated with message "PS4 Remote Play can not
be installed on systems with screen resolution smaller than 1024 x 768"
OS: Fedora 27 with gnome-shell with Wayland session
$ wine --version
wine-2.20 (Staging)
$ wine Downloads/RemotePlayInstaller.exe
fixme:winediag:start_process Wine Staging 2.20 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x401123,
0x45a040, 0x45a058) stub.
fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x456e58, 43) stub
fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x6c1123,
0x6e3010, 0x6e3028) stub.
fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x6e0738, 43) stub
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (0) stub.
fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x6c1123,
0x6e3010, 0x6e3028) stub.
fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x6e0738, 43) stub
fixme:ntdll:EtwEventUnregister (deadbeef) stub.
fixme:ntdll:EtwEventUnregister (0) stub.
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:msi:check_transform_applicable unsupported validation flags 0x003
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https://bugs.winehq.org/show_bug.cgi?id=44662
Bug ID: 44662
Summary: Netease music client start up with blank screen
Product: Wine
Version: 3.3
Hardware: x86
URL: https://d1.music.126.net/dmusic/cloudmusicsetup_2_3_0_
196231.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 60666
--> https://bugs.winehq.org/attachment.cgi?id=60666
terminal output
$ sha1sum ~/Downloads/cloudmusicsetup_2_3_0_196231.exe
51d2d365e3118379bb8f2de5383c346cbd3d0262
/home/eric/Downloads/cloudmusicsetup_2_3_0_196231.exe
After installation, the client start up with blank screen.
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https://bugs.winehq.org/show_bug.cgi?id=45398
Bug ID: 45398
Summary: mpc-hc crash on startup.
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
after i upgrade my wine to version 3.11,start mpc-hc failed,a voilate access
error throughout,press confirm then program exit.back to version 3.10 is the
same.
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https://bugs.winehq.org/show_bug.cgi?id=38307
Bug ID: 38307
Summary: Last Half of Darkness: Beyond the Spirit's Eye crashes
at start
Product: Wine
Version: 1.7.39
Hardware: x86-64
URL: http://www.lasthalfofdarkness.com/beyond/demo.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 51143
--> https://bugs.winehq.org/attachment.cgi?id=51143
log
Demo crashes at start.
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https://bugs.winehq.org/show_bug.cgi?id=42572
Bug ID: 42572
Summary: Revenant has some graphical issues with official
Nvidia drivers & hardware
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57483
--> https://bugs.winehq.org/attachment.cgi?id=57483
Screenshot to show the graphics issues in the game
In Wine-2.2-276-ge6f8f136fa Revenant no longer crashes at start but it still
has some graphics issues.
1. The player character's model is completely black as are other characters in
the game.
2. Some characters instead of being completely black are displayed with a
"ghostly" white color.
3. Lastly, the player's paper doll (see the flesh colored model on the right
side in the screenshot) is animated but the graphics for the frames of the
paper doll are not cleared so you have this sort of "hall of mirrors" effect.
Hopefully the attached screenshot will illustrate what I mean.
My hardware and driver info:
Nvidia 970 GTX
Driver version 378.13
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http://bugs.winehq.org/show_bug.cgi?id=34237
Bug #: 34237
Summary: Jenkins fails to install (dogfood)
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://jenkins-ci.org/
OS/Version: Linux
Status: NEW
Keywords: download, Installer, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Looks like its service related:
err:service:service_send_start_message service L"Jenkins" failed to start
err:msi:ITERATE_StartService Failed to start service L"Jenkins" (1053)
err:msi:ITERATE_Actions Execution halted, action L"StartServices" returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
I'll attach a log.
austin@aw25 ~ $ wine --version
wine-1.7.0
austin@aw25 ~ $ sha1sum jenkins-1.526.zip
1658d7cba2cd1bdc5ac521a806957df7ef0610ea jenkins-1.526.zip
austin@aw25 ~ $ du -h jenkins-1.526.zip
84M jenkins-1.526.zip
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https://bugs.winehq.org/show_bug.cgi?id=40544
Bug ID: 40544
Summary: Ultimate Unwrap Pro v3.50.14 x64 demo: Fails to run
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rajveer_aujla(a)hotmail.com
Fails to run the x64 version of the application on OSX (using the new
experimental x64 support found in 1.9.8 devel), producing the following:
err:module:attach_process_dlls "uulib_64.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Ultimate Unwrap3D Pro (x64)\\unwrap3d_64.exe" failed, status c0000005
I believe uulib_64.dll is a dll specific to the application.
Download link (unfortunately I cannot get an exact link):
http://www.unwrap3d.com/u3d/downloads.aspx
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http://bugs.winehq.org/show_bug.cgi?id=27629
Summary: Pride of Nations Demo:
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.gamershell.com/download_74618.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Potentially workaround 27628 (winetricks -q d3dx9_36, or don't remove the
native dll).
Start the app, choose new game, choose the only campaign option. Choose any
country (tried UK and Russia).
The game will either immediately exit, or maybe pop up a map and an error
dialog. Nothing shows in the terminal. Looking at the game's log, I see:
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
7:08:56 PM [Critical ] TParticlesDef.Fetch Data container
for particles definitions has some discrepancies, for UID 1
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https://bugs.winehq.org/show_bug.cgi?id=45854
Bug ID: 45854
Summary: Magic the Gathering demo graphical glitch with virtual
desktop
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spzakulec(a)gmail.com
Distribution: ---
Created attachment 62340
--> https://bugs.winehq.org/attachment.cgi?id=62340
Console output when running the Magic the Gathering demo with a virtual desktop
Hi, the Magic the Gathering demo (the one by Microprose) works fine in a 32 bit
wine prefix on 3.16 devel with OS set to Win 95, but key parts of the interface
disappear or are solid black if the program is run in a virtual desktop.
While I am not totally sure this is the same issue that affects all of the
Microprose Magic the Gathering games, in practice the issue and the symptoms
are identical.
You can download the demo here: https://archive.org/details/mtgdemo
I'm on Kubuntu 17.10 64 bit, using the official WineHQ repository.
To reproduce this:
Run mtgdemo.exe, which extracts to a folder.
In the extracted folder, run DUEL.EXE in a 32 bit wine prefix with OS set to
Win95.
You'll see a screen without any black boxes or blobs on it- most importantly,
the large Magic card on the left is visible.
Click exit.
Set DUEL.EXE to a virtual desktop- 1024x768 shows this issue.
The card that was visible without the virtual desktop is now a giant black
blob.
Should you try to play the game, other graphical glitches will happen- cards
disappear and only re-appear when you go to the next turn or right-click on the
playing field, choose Duel Options, and then press OK.
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https://bugs.winehq.org/show_bug.cgi?id=45325
Bug ID: 45325
Summary: Ubisoft detection tool dont recognize correctly cpu
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Detection tool app used by various ubisoft titles case: assasins creed 1,
prince of persia forgotten sands, prince of persia 2008 dont detect real name
cpu and only shows intel pentium 4 2.40ghz
However in side shows correct cpu cores and non overclocked frecuency
Overclocked frecuency dont detected
Also occur in batman arkham asylum installer too
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=20082
Summary: Driver Create and Close displatch routines should be
called
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://rh-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Currently when a CreateFile() is done the IRP_MJ_CREATE dispatch routine is not
called ! This is a major oversight and caused the v4.00 SIVDRIVER to crash.
For 4.01 I worked around this, but failing to call the driver when the
CreateFile() is done is a major failing and needs to be corrected. The
IRP_MJ_CLOSE routine also needs to get called for the CloseHandle().
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http://bugs.winehq.org/show_bug.cgi?id=32086
Bug #: 32086
Summary: LBA2 black screen above diagonal from bottom left to
upper right
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Created attachment 42299
--> http://bugs.winehq.org/attachment.cgi?id=42299
wine-1.5.15 terminal output in full screen mode
DirectDrawRenderer=opengl became the default some time ago.
As of 1.5.15, Little Big Adventure 2 aka. LBA2 displays a black screen above a
diagonal from bottom left to upper right across its 640x480 virtual desktop.
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
err:d3d_surface:d3dfmt_p8_init_palette This code should never get entered for
DirectDraw!, expect problems
-- indeed
The black diagonal persists across all menus, intro videos and game play.
Moving the virtual desktop around you momentarily unhides the missing half
screen.
Reopened bug #23921 is about using DirectDrawRenderer=gdi
The black triangle also affects full screen mode. Terminal output is attached.
Does OpenGL decompose the rectangular window into two triangles?
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http://bugs.winehq.org/show_bug.cgi?id=24429
Summary: fifaconfig.exe: save function don`t work when Wine
uses Mono 2.6 instead of dotnet20
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://static.itmages.ru/i/10/0916/h_1284660639_8d8add
adee.png
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
fifaconfig.exe - FIFA 11 config app written in .net (see link for get demo).
When Wine uses Mono 2.6, I can`t save any settings using this app: it crashes.
But a bug http://bugs.winehq.org/show_bug.cgi?id=24428 is not present on Mono.
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http://bugs.winehq.org/show_bug.cgi?id=14415
Summary: Monkey Island 3 demo slow
Product: Wine
Version: 1.1.0
Platform: PC
URL: ftp://ftp.lucasarts.com/demos/pc/cursedemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Monkey Island 3 works pretty slow with Wine 1.1.0.
It happens only in complex locations, where there is a waterfall etc.
COMI works very slow, even on my Core2Duo 2.53 GHZ (which is pretty good for
that game I think).
The strange thing is, when the screen is scrolling (eg. the character moves to
the other part of the scene and the scene is scrolling) it work properly. When
the scene is static (eg. no scrolling, only animated parts like waterfall or
rain etc) it works very bad.
In this demo you can see this when you are shooting with the cannon. A part of
walkthrough (on how to get to the cannon):
After the intro you'll find yourself captive in LeChuck's ship. Start talking
to the small pirate and you'll realize that it's your old friend Wally. Make
him see that he is no good as a pirate and he will soon drop his hook and
start crying. Pick up the plastic hook from the floor and pick up the ramrod
from the wall. Use the cannon and sink the four boats full of skeletons.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=11056
Summary: TAB key counted twice
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: choppy(a)free.fr
In various dialg boxes, the <TAB> key is counted twice, i.e. you're not put on
the next field but on the next-after-next one.
This bug appears in the application NoteWorthy, which is a music score editor.
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http://bugs.winehq.org/show_bug.cgi?id=33463
Bug #: 33463
Summary: Alan Wake : No sound in cinematics
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
GOG.com version of the game
Wine 1.5.28
Nvidia hardware
Arch Linux x64
d3dx9_36 override to get around http://bugs.winehq.org/show_bug.cgi?id=31701
There is sound during gameplay, but none in the cinematics. Sound should be
expected at all times.
The log does not show anything related to sound. There is a loop of these two
lines.
fixme:xinput:XInputSetState (0 0x32cd00) Stub!
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ ../../../wine/dlls/wined3d/glsl_shader.c /
5829
Which channels should I be looking for to help you debug this?
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https://bugs.winehq.org/show_bug.cgi?id=40860
Bug ID: 40860
Summary: In Lazarus (for Windows) on Wine, the function keys
F11 and F12 don't work correctly
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramonrafe(a)gmail.com
Distribution: ---
Problem: In Lazarus (for Windows) on Wine, the function keys F11 and F12 don't
work correctly.
Importance: Normal.
------------------------------------------------------------------------
Hello.
I've installed Lazarus 1.6 for Windows on Wine in Linux Mint 17.
Lazarus compiles well, although the function keys F11 and F12 don't work like
in Windows.
F11 (en Windows) makes visible and active the window with the component
inspector. The cursor goes to the window and the window changes to be on top.
F12 (en Windows) switch betwen the editor of code and the form associated to
that code. The cursor goes to the window and the window changes to be on top.
When F11 or F12 are pressed (in Lazarus on Wine), the cursor goes to the
window, although the window doesn't change to be on top. So, if there are other
windows over it, you won't be able to see the window with the cursor.
It doesn't happen in Windows. In Windows, when you press F11, the window
component inspector pass to be the window with the cursor and the window pass
to be the window on top.
It looks like a minor problem, although this limitation makes Lazarus not
usable in the practice or very unfriendly for use it.
Sorry for my basic English.
Thank you very much.
Ramón.
----------------------------------------------------------------------
Linux Mint: Linux Mint 17 Qiana
Wine: version 1.6 and 1.8 .
Lazarus 1.6:
- File: lazarus-1.6.0-fpc-3.0.0-win32.exe
- Link:
http://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2032%20bits…
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https://bugs.winehq.org/show_bug.cgi?id=41664
Bug ID: 41664
Summary: Visual Basic 6.0 fails to show hints while typing
keywords
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart.98(a)gmail.com
Distribution: ---
When typing functions in visual basic 6.0 like "msgbox(" it does not show any
function hint or guide.
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http://bugs.winehq.org/show_bug.cgi?id=16574
Summary: Turbocad 7.1 does not display dialog window properly
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tedhansen(a)sasktel.net
Created an attachment (id=18082)
--> (http://bugs.winehq.org/attachment.cgi?id=18082)
terminal messages running turbocad
The "edit entity properties" window in Turbocad 7.1 does not display properly;
the menu bar at the bottom of the window is scaled off to the right so that the
"OK" button is off screen.
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https://bugs.winehq.org/show_bug.cgi?id=36097
Bug ID: 36097
Summary: valgrind shows leaks in d3d9/stateblock tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 36096
Created attachment 48285
--> https://bugs.winehq.org/attachment.cgi?id=48285
valgrind log
==11765== 32,768 bytes in 1 blocks are definitely lost in loss record 787 of
790
==11765== at 0x6F8F6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6F8B378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6CBEB10: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CBED32: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CC2BA1: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CE45A3: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6C833C4: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x65E46BB: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x65B3E14: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x5CE995A: create_glxcontext (opengl.c:1254)
==11765== by 0x5CEC2DB: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==11765== by 0x5269E0D: wglCreateContextAttribsARB (wgl.c:268)
==11765== by 0x4EABA19: wined3d_caps_gl_ctx_create_attribs (directx.c:300)
==11765== by 0x4EBC4C2: wined3d_adapter_init (directx.c:5178)
==11765== by 0x4EBCA26: wined3d_init (directx.c:5272)
==11765== by 0x4F66387: wined3d_create (wined3d_main.c:105)
==11765== by 0x4E30771: d3d8_init (directx.c:413)
==11765== by 0x4E24804: Direct3DCreate8 (d3d8_main.c:47)
==11765== by 0x497E268: test_state_management (stateblock.c:1801)
==11765== by 0x497E5D0: func_stateblock (stateblock.c:1868)
==11765==
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https://bugs.winehq.org/show_bug.cgi?id=39815
Bug ID: 39815
Summary: BitComet 1.4 crashed on launch
Product: Wine-staging
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53151
--> https://bugs.winehq.org/attachment.cgi?id=53151
terminal_output.txt
0. Download BitComet(a BitTorrent client) from http://www.bitcomet.com/
$ sha1sum BitComet_1.40_x86_setup.exe
47ebec6261ec6d06c058fc10260016b889478aa5 BitComet_1.40_x86_setup.exe
1. wine BitComet_1.40_x86_setup.exe
You can choose the installer's language
2. cd ~/.wine/drive_c/Program Files/BitComet
wine BitComet.exe
With wine, it works (mostly well)
With wine-staging, it crashed at start up
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https://bugs.winehq.org/show_bug.cgi?id=45599
Bug ID: 45599
Summary: Support for FILE_FLAG_WRITE_THROUGH in CreateFile
breaks Wargaming.net Game Center
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The program closes with the message "Unable to launch the application because
of critical errors."
Guilty patch is
"ml-patches/0027-kernel32-Add-support-for-FILE_FLAG_WRITE_THROUGH-to-.patch" -
reverting it fixes the issue.
To test just run the installer and then run "drive_c/Program
Files/Wargaming.net/GameCenter/wgc.exe" in a fresh(!) WINEPREFIX.
Running the program without the guilty patch, and then with the guilty patch
again seems to fix the issue, also.
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https://bugs.winehq.org/show_bug.cgi?id=46052
Bug ID: 46052
Summary: Spellforce: regression: black square around mouse
pointer
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62637
--> https://bugs.winehq.org/attachment.cgi?id=62637
Screenshot.jpeg
After upgrading from wine-staging 3.17 to 3.18, when running Spellforce, I'm
getting black square around mouse cursor. The cursor itself is visible, but it
looks like a texture transparency issue. Black square appears even in main menu
and during starting movies, and it is present during actual gameplay.
If I disable 'Enable CSMT for better graphics performance (deprecated)' in
winecfg, there is a chance that black square doesn't appear right from start,
but it may appear on some cursor change and disappear later, but it's still
pretty reproducible for me. I'm reproducing it with high chance by hovering
over gates to another map.
I've tried running wine-staging 3.17, and couldn't reproduce issue. I've also
tried running wine-vanilla 3.18 and couldn't reproduce issue either.
Native libraries: from d3dx9_24 till d3dx9_43. I've tried clean wine prefix,
issue remained.
Also, I've compared output of wine, and for wine-staging-3.18 I'm getting a lot
of following lines:
003c:fixme:d3d:surface_cpu_blt Unsupported flags 0x80000000.
I didn't get such lines for wine-staging-3.17 or wine-vanilla-3.18.
OS: Gentoo Linux x86_64.
Video driver: nvidia-drivers-387.34
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https://bugs.winehq.org/show_bug.cgi?id=43891
Bug ID: 43891
Summary: RAGE (Steam) crashes after start in wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://store.steampowered.com/app/9200/RAGE/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59507
--> https://bugs.winehq.org/attachment.cgi?id=59507
terminal output
The game starts properly in the development version of Wine (2.19), but crashes
in the Staging version (tested with the following Staging versions: 2.10, 2.14,
2.18 and with current Staging-git).
Reproduced the crash with the following Nvidia driver versions: 378.13, 384.59
and with current 387.12.
With nouveau and Mesa 17.2.2 the game crashes in a different way (both in
Staging and the development version), that's probably bug #38969.
The patch in Staging which causes the problem:
https://github.com/wine-compholio/wine-staging/blob/master/patches/opengl32…
Arch Linux x86_64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.12
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https://bugs.winehq.org/show_bug.cgi?id=45875
Bug ID: 45875
Summary: Desperados: Jerky mouse cursor ingame, ok in menu
(fine in wine-vanilla)
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phaidros(a)gmx.at
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With wine-staging, I get jumping mouse cursor in the game Desperados. The
cursor seems to jump back uncontrollably, which makes the game unplayable.
Interestingly, the cursor works fine in the game main menu. It also works in
the im-game menu (pressing Esc in the game), only in the actual game where the
characters are controlled with the mouse it shows the jerky behaviour.
I get this with wine-staging 3.13, 3.14, 3.15 and 3.16.
Wine-vanilla 3.0, 3.2, and 3.16 does not have this problem, here the mouse
works fine in the menu and in-game.
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https://bugs.winehq.org/show_bug.cgi?id=40028
Bug ID: 40028
Summary: Tumblebugs 2 crashes with wined3d-csmt.dll, works with
wined3d.dll
Product: Wine-staging
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Formerly this game was an indicator for DXTn textures support. It uses DXT5
textures for bugs. So this game some time worked with wine-staging? Not now.
Enable redirect wined3d-csmt.dll
~~~~
fixme:winediag:start_process Wine Staging 1.9.1 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:module:load_dll Loader redirect from L"wined3d.dll" to
L"wined3d-csmt.dll"
fixme:winediag:wined3d_dll_init Experimental wined3d CSMT feature is currently
disabled.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
err:winediag:init_driver_info Invalid GPU override 1002:6740 specified,
ignoring.
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
err:dbghelp_stabs:stabs_parse Unknown stab type 0x0a
...
wine: Unhandled exception 0x40000015 in thread 29 at address 0x280bb5d (thread
0029), starting debugger...
~~~
disable
~~~~
fixme:winediag:start_process Wine Staging 1.9.1 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ntdll:__syscall_NtCreateNamedPipeFile Message mode not supported, falling
back to byte mode.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
err:winediag:init_driver_info Invalid GPU override 1002:6740 specified,
ignoring.
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in2' to match BindAttributeLocation request.
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in2' to match BindAttributeLocation request.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
err:d3d_surface:surface_convert_format Failed to create a destination surface
for conversion.
~~~~
To check if this is my mistake I download ready-to-use WineStage-1.9.1 binary.
Tested also with wine-staging-1.7.54.
Tested wine Crossover 15.0
Same result. The game crashes.
It works with main WineHQ with black insects and balls.
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https://bugs.winehq.org/show_bug.cgi?id=40060
Bug ID: 40060
Summary: Crash dialog button unclickable
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 53538
--> https://bugs.winehq.org/attachment.cgi?id=53538
The windows in question
If a game crashes (for example elevated_1024x768.exe) then dialog windows
appeared with two buttons "Show details" and "Close".
These buttons are unclickable because of patch
https://github.com/wine-compholio/wine-staging/blob/master/patches/user32-M…
Reverting the patch resolves the issue.
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https://bugs.winehq.org/show_bug.cgi?id=45856
Bug ID: 45856
Summary: wine stuck installing python in silent mode
Product: Wine-staging
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sbonazzo(a)redhat.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Fedora
On Fedora 28:
download https://www.python.org/ftp/python/2.7.14/python-2.7.14.msi
$ wine msiexec /i /tmp/python-2.7.14.msi /qn ADDLOCAL=ALL
000b:fixme:winediag:start_process Wine Staging 3.16 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
0028:fixme:dwmapi:DwmIsCompositionEnabled 0x6dc825d4
002d:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ec7e28,
context 0x91e480, init_notify 0, handle 0x11dfa10): stub
003f:fixme:dwmapi:DwmIsCompositionEnabled 0x6dc825d4
0041:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ec7e28,
context 0x91e480, init_notify 0, handle 0x11dfa10): stub
wine: configuration in '/home/sbonazzo/.wine' has been updated.
0009:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0053:err:msiexec:custom_action_server Failed to create custom action server
pipe: 2
wine get stuck here and doesn't complete the silent install.
Reproducible 100% with wine 3.14-1.fc28 and 3.16-1.fc28
Worked fine in wine 3.8-1.fc28
(https://jenkins.ovirt.org/job/ovirt-guest-agent_master_build-artifacts-fc28…)
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https://bugs.winehq.org/show_bug.cgi?id=45578
Bug ID: 45578
Summary: GTA 5 doesn't launch in 3.13, works in 3.12
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: electrodexsnet(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61994
--> https://bugs.winehq.org/attachment.cgi?id=61994
crash log - crash at line 19,541
I have GTA5 installed in a wine prefix with dxvk. Using wine builtin vulkan
(vulkan-1.dll).
In wine-staging 3.12, GTA 5 runs without issue.
In 3.13, it now hangs at a blank screen after the police siren intro. You can
close it by pressing Alt F4, then Enter. After reverting to 3.12, it works as
expected again.
Versions/System:
GPU: Nvidia GTX 970 | proprietary driver: 396.45
OS: Manjaro stable
DXVK: tested 0.54, 0.63, 0.64 - no difference
winetricks: allfonts, steam
Noteable error messages (line 19,541 in gta5_wine-staging-3.13-crash01):
wine: Unhandled page fault on write access to 0x00000000 at address 0x141275cbc
(thread 013c), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 64-bit code
(0x0000000141275cbc).
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https://bugs.winehq.org/show_bug.cgi?id=44032
Bug ID: 44032
Summary: Diablo 3 2.6.1: Mouse-downs register as mouse clicks
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sts33nvyb(a)gmail.com
Distribution: ---
Created attachment 59696
--> https://bugs.winehq.org/attachment.cgi?id=59696
Terminal output (not that I expect this to be useful)
In Diablo 3, mouse-downs (pressing and holding the mouse button) often register
as mouse clicks (pressing and immediately releasing the mouse button). This
happens for approximately 50% of the mouse-downs when playing the game, which
dramatically changes how the game plays, since holding down the mouse button is
used for both moving and attacking continuously in the game.
I'm running wine-staging 2.20 on OpenSuse 42.3 x86_64.
This is for the current version of Diablo 3, version 2.6.1.47919 32-bit. Note
that Diablo 3 recently dropped support for Windows XP; since this change,
Diablo 3 no longer works in non-staging wine at all. Also, the 64-bit version
of Diablo 3 has severe performance problems in wine-staging 2.20, so this is
using the 32-bit version of Diablo 3.
I speculate that some bug in wine is causing bogus mouse-up events to sometimes
be generated immediately after mouse-down events.
Note that this is a completely different bug from bug 31262. Note that user
"pakos" has mistakenly commented about this bug in that bug report, dated
2017-11-13. He reports that this problem is present in versions of
wine-staging at least back to 2.5.
There has been some discussion of this bug on the application page. Some users
have reported that changing wine's virtual desktop setting, forcing 32-bit
using setarch, or changing Diablo 3's settings to windowed-fullscreen instead
of fullscreen alleviated the problem. None of these helped for me.
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https://bugs.winehq.org/show_bug.cgi?id=45826
Bug ID: 45826
Summary: Doom 2016 - Rendering issues
Product: Wine-staging
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62283
--> https://bugs.winehq.org/attachment.cgi?id=62283
wine error log
I can't run Doom 2016 with Mesa 18.1.7 or Mesa 18.1.8, so I tried Mesa 18.2.0-1
and the game started but it look so weird, and I can hear the menu sounds but I
can't see the menu.
System information:
Operating system: Manjaro KDE
GPU: AMD HD 8750M
Driver: Mesa 18.2.0-1
Wine version: 3.15 staging-nine
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https://bugs.winehq.org/show_bug.cgi?id=41107
Bug ID: 41107
Summary: Total Commander 8.52a Final has VERY slow folder icons
rendering
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: ---
Created attachment 55313
--> https://bugs.winehq.org/attachment.cgi?id=55313
Terminal Output, not very useful
Using the 32-bit version of Total Commander 8.52a Final (latest non-beta), when
drawing/rendering the icons for folders, it is VERY slow. Download the 32-bit
version here: http://totalcmd2.s3.amazonaws.com/tcmd852ax32.exe
After installing and launching it, please do the following to reproduce:
1) Maximize the Window to have more folders on screen.
2) Near the top-left, to the right of the green "Refresh" button, click on the
"Source: Only file names" button, this enables more folders visible at once to
show the slow effect more.
3) Go/navigate to a folder which has around 200 folders, such as Z:\usr\share
(depends on your Linux distro), it doesn't matter, just make sure it has a lot
of folders to see how painfully slow it is.
This problem of course is not present in Windows.
Terminal output has been attached, however I don't think it has any useful
information because [b]Total Commander version 7 exhibits almost the same
terminal output, but IT IS NOT SLOW like 8.52a![/b] In fact it is almost
instant when rendering folder icons, which look the exact same.
If you turn off folder icons in Preferences, it is fast, so I know that they
are the culprit, 100%.
Btw, the version 9 beta does not seem to have this problem because it uses the
system's folder icons (which are blue on my system) instead of internal. The
internal ones are yellow.
I hope you can track down and fix this bug with this information.
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https://bugs.winehq.org/show_bug.cgi?id=45278
Bug ID: 45278
Summary: Vietcong: invisible objects (staging 3.9)
Product: Wine-staging
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 61538
--> https://bugs.winehq.org/attachment.cgi?id=61538
Wine staging 3.9 rendering issues in Vietcong
Wine-staging 3.9 has an issue with rendering objects in Vietcong - some parts
of soldier models are invisible (see attachment).
This problem does not exist in Wine-testing and all other Wine-staging versions
(so its only Wine-staging 3.9 issue).
Reproducible in Vietcong full [1] and demo [2] versions. See notes in AppDB how
to run the game.
Tested SW
Kernel 4.16.11
Mesa 18.0.4
Tested HW
Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
GPU 1: Intel HD Graphics 4600
GPU 2: AMD Radeon R7 M265
PS: Different Vietcong rendering bug occured also in Wine-staging 3.3, but it
has been fixed: bug #44712
PPS: Also note that some missions will crash without stagged
"wined3d-Indexed_Vertex_Blending" patch, see bug #39057 or #9337
[1] https://appdb.winehq.org/objectManager.php?sClass=version&iId=8864
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=35621
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https://bugs.winehq.org/show_bug.cgi?id=39424
Bug ID: 39424
Summary: CodeCharge Studio 5.2 Does Not Load
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: tmp(a)pc-homepage.com
Distribution: ---
Created attachment 52538
--> https://bugs.winehq.org/attachment.cgi?id=52538
Error dump file
Installation of CodeCharge Studio 5.2 gave errors but it seemed to install.
However, it will not run.
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https://bugs.winehq.org/show_bug.cgi?id=42844
Bug ID: 42844
Summary: Mouse not captured in fullscreen game (Resident Evil
Revelations)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
I am using FreeBSD 12.0-CURRENT #0 r316750: Thu Apr 13 08:03:28 UTC 2017 amd64
Wine staging 2.4 i386
I set my cleaned prefix with "capture the mouse" checked and "virtual desktop"
checked and set to 1920x1080.
The problem is that when I'm playing, it's correctly in fullscreen 1920x1080, I
don't see the bottom bar with "start" button and Steam icon in the tray BUT I
can click it even without to see it. So when playing, it will sometimes happen
that your cursor reaches the "Resident Evil Revelations" application in the bar
then when you click it, it will simply minimize the game. It shouldn't happen
since I checked the "capture mouse" thing in winecfg so I think there's a
problem with the capture of the mouse in Resident Evil Revelations.
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https://bugs.winehq.org/show_bug.cgi?id=44426
Bug ID: 44426
Summary: EssentialPim Portable 7.6.1 Free - Note editing
component broken
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
In the notes tab. When entering new text in the notes field the text jumps to
the end of the editing widget. This happens regularly in wine, esp. after
several enter strokes.
Example: you add 12345 to the top. three times "enter" and then type "333". As
a result you see the 333 text together with the existing text at the bottom of
the window and a large space betweeb 12345 and 333 when scrolling. When you
type a backspace everything is at the right place again.
The jumping occurs regularly when typing.
Apparently a font for the white spaces between the two text elements gets
assigned a giant font size, as between the upper text and the bottom text seems
to be just a single char which you can show it as a line cursor.
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https://bugs.winehq.org/show_bug.cgi?id=41643
Bug ID: 41643
Summary: Star Wars: The Old Republic's Integrated Screenshot
Tool Makes Blank Images
Product: Wine
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: visserthree(a)gmail.com
Distribution: ---
The game has a built-in screenshot tool, bound by default to printscreen.
Under Wine, this produces screenshots with no data in them.
OS: Debian 8
Video card: GTX 770, driver 367.44
Winetricks:
d3dx9
Other:
the swtor_fix.exe from the Appdb page
Winecfg settings:
Windowed desktop
Windowmanager-managed windows
SWTOR graphics settings:
Vsync on or off
Fullscreen or Fullscreen Windowed
60 Hz refresh rate (on a 75 Hz monitor)
Using an X11 screenshot tool like scrot will produce an image with data in it.
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https://bugs.winehq.org/show_bug.cgi?id=40616
Bug ID: 40616
Summary: Program Error "caused by a problem, or deficiency in
Wine"
Product: Wine
Version: 1.6.1
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: colemangriffin7(a)gmail.com
Created attachment 54475
--> https://bugs.winehq.org/attachment.cgi?id=54475
Plain Text Document, 4,922 bytes(8 KB on disk), open with TextEdit(default)
Fore you to get the whole picture, let me first describe the computer I'm
using.
-Macbook (13-inch, Mid 2010)
-Processor 2.4 GHz Intel Core 2 Duo
-Memory 2GB 1067 MHz DDR3
using OS X El Capitan version 10.11.4
Because I'm using a mac, and I wanted to play windows games, and found out to
use wine.
The game i wanted to play is called "Dawn of Discovery Gold". Its platform is
Windows Vista / XP, and file size is 4.49 GB. This was a download bought
through Amazon. When using wine, everything went well setting up, the problem
occurred when attempting to play the game.
A small window would popup titled "Program Error" and the following text reads,
"The program Dawn_of_Discovery_Gold_Downloader_2.exe has encountered a serious
problem and needs to close. We are sorry for the inconvenience."
And below another line of text reads,
"This can be caused by a problem in the program or a deficiency in Wine..."
Then below are two options to click, "Show Details" and "Close"
In the "Show Details", a window opens titled as "Program Error Details" and is
filled with codes. On the bottom is a line of text that reads,
"If this problem is not present under Windows and has not been reported yet,
you can save the detailed information to a file using "Save As" button, then
file a bug report and attach that file to the report."
The attachment is details of the program error.
Thank you for your time looking through this report, if you've found a solution
or have suggestions, please email me at colemangriffin7(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=39645
Bug ID: 39645
Summary: The game Avatarika does not start
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: artemy.bobrov(a)yandex.ru
Distribution: ---
Created attachment 52838
--> https://bugs.winehq.org/attachment.cgi?id=52838
screenshot
When I try to run the game Avatarika(http://avatarika.gamexp.ru/play.php) I see
the following (screenshot).
More information about the error could not be obtained - it is infinitely long
time to load.
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https://bugs.winehq.org/show_bug.cgi?id=37974
Bug ID: 37974
Summary: Star Wars Empire at War screen garbled
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: velteyn(a)gmail.com
Distribution: ---
Created attachment 50598
--> https://bugs.winehq.org/attachment.cgi?id=50598
The screen garbled
Hi all,
I don't know if this is fixed on latest releases but I cannot play at all.
I play using ZORIN OS using as video card
VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RV670 [Radeon
HD 3690/3850]
I can play perfectly to SIMS Medieval with this
processor Intel® Core™ i3-2100T CPU @ 2.50GHz × 4
Graphics Gallium 0.4 on AMD RV670
OS Zorin OS 64-bit
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http://bugs.winehq.org/show_bug.cgi?id=21843
Summary: FreeFalcon 5.3: Crash when attempting to fly a mission
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knives.out.0(a)gmail.com
Created an attachment (id=26442)
--> (http://bugs.winehq.org/attachment.cgi?id=26442)
errorlog + backtrace
FreeFalcon crashes when attempting to fly a mission, even with all in-game
graphics options turned down.
Steps to reproduce:
install freefalcon 5
install freefalcon 5.3 patch
wine FFViper.exe
choose 'Instant Action'
click 'Takeoff'
My system:
Fedora 12 x86_64
Nvidia 8800 GTS
This bug is possibly related to #14505, as FreeFalcon and Allied force share
similar code base after all. Different errors are reported in the logs though.
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https://bugs.winehq.org/show_bug.cgi?id=37856
Bug ID: 37856
Summary: BOINC 64-bit: Print button in installer doesn't do
anything
Product: Wine
Version: 1.7.33
Hardware: x86-64
URL: http://boinc.berkeley.edu/dl/boinc_7.4.36_windows_x86_
64.exe
OS: Linux
Status: NEW
Keywords: download, Installer, printing, win64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50419
--> https://bugs.winehq.org/attachment.cgi?id=50419
Wine 1.7.33 +server [12.8 MiB]
The installer for the 64-bit (x86_64) version of BOINC 7.4.36 shows a licence
agreement with a print button, to optionally print it. Clicking on "Print"
doesn't do anything.
The 32-bit installer launches wordpad which gives you Bug 31848 (in both a
32-bit and 64-bit WINEPREFIX), but something is different about the 64-bit
installer (or 64-bit Wine).
A +server trace when clicking on the Print button shows:
002b: create_file( access=80000000, attributes=00000040, sharing=00000005,
create=1, options=00000060, attrs=00000000,
objattr={rootdir=0000,sd={},name=L""},
filename="/home/ken/.wine/dosdevices/c:/users/ken/Temp/msi830b.tmp" )
002b: create_file() = 0 { handle=00b4 }
002b: get_handle_fd( handle=00b4 )
002b: *fd* 00b4 -> 95
002b: get_handle_fd() = 0 { type=1, cacheable=1, access=00120089,
options=00000060 }
002b: create_mapping( access=000f0005, attributes=00000000, protect=00000145,
size=00000000, file_handle=00b4, objattr={rootdir=0000,sd={},name=L""} )
002b: create_mapping() = INVALID_IMAGE_FORMAT { handle=0000 }
002b: close_handle( handle=00b4 )
002b: close_handle() = 0
002b: close_handle( handle=0000 )
002b: close_handle() = INVALID_HANDLE
002b: *killed* exit_code=0
Full log attached.
BOINC is open source but I don't think there'll be source available for
Installshield.
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http://bugs.winehq.org/show_bug.cgi?id=20799
Summary: Mirror's Edge freeze during startup
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24909)
--> (http://bugs.winehq.org/attachment.cgi?id=24909)
Console output from wine 1.1.30 with OpenAL enabled, i.e. crashing
Hi, last working version 1.1.29. In 1.1.30 Mirror's Edge begins to freeze
during start up. Git bisect gave me following commit:
862965f4f71b19f251934b11d1e998831ccbaee6 is first bad commit
commit 862965f4f71b19f251934b11d1e998831ccbaee6
Author: Chris Robinson <chris.kcat(a)gmail.com>
Date: Tue Aug 25 03:26:35 2009 -0700
openal32: Add a stub DLL thunk.
:100755 100755 3874a35a0bfd4b09557b70da5002997990e6e4a9
329b2437d86b9110756b19d5112ef23850312fb0 M configure
:100644 100644 0d2e860cde3230a48c3f07eb8fc76b6b89e66e72
adec95f6231a723469af3ba929cb402cc0f46a12 M configure.ac
:040000 040000 c1840765b8243d56793701292703ab61169876c6
a1167dbd19bde794fef6e1b68a112f6a32f0f3a4 M dlls
:040000 040000 b91f345e148e69435dc9a83f697f28b9ee06fa1f
f5d07b2aee106b5bb0ccb14bd7c2f5e20d1d5d53 M include
Looks like OpenAL initial implementation??
So i tried under 1.1.30:
./configure --with-opengl --verbose <--- *** FREEZES ***
./configure --with-opengl --verbose --without-openal <--- **** WORKS ****
I read about other problems in OpenAL, so i upgraded OpenAL to v1.10.622. No
change. Then i tried put slots slots=1 and sends=1 in /etc/openal/alsoft.conf.
No change :-(
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https://bugs.winehq.org/show_bug.cgi?id=45497
Bug ID: 45497
Summary: Nexia Software: Button labels missing in DSP controls
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harri.olin(a)gmail.com
Distribution: ---
Created attachment 61855
--> https://bugs.winehq.org/attachment.cgi?id=61855
console output
Create new document with file/new, drag 'Nexia CS' from input/output section of
'processing library' to document (or press CS button on toolbar), deselect
modules by clicking on blank spot and double click on input module. This opens
new window with controls for Nexia CS hardware.
Each channel has button for Phantom Power (labeled 'Phan Pwr').
On wine, buttons are blank and control state can not be determined.
Same issue happens on every control that has buttons, for example Ducker from
dynamics section bas buttons for 'Mix Sense' and 'Bypass'.
Buttons still work and state change can be seen from property sheet by clicking
on DSP Attributes tab when window is selected, but property sheet is not
available in online mode.
Download:
http://downloads.biamp.com/assets/docs/default-source/sw-fw/nexia_setup_v3-…
Alternate download: https://www.biamp.com/downloads
select Nexia from products and Software/firmware as resource, press filter and
download link to Nexia Software should appear below.
$ sha1sum nexia_setup_v3-3.exe
49e6b4e755d64c5c4c4d4a76d0f344546f245dd6 nexia_setup_v3-3.exe
Tested on Wine version 3.13.0~bionic from winehq on Ubuntu 18 running in
Hyper-V on Windows 10. Problem also seen on Ubuntu 14 and 16 running earlier
wine versions and on 32bit hardware.
Problem also seen on other Biamp software for different product line, Audia:
https://forum.winehq.org/viewtopic.php?f=8&t=26741
There seems to be some trouble opening windows for some of the modules, instead
of small window, control window opens full screen, but I will submit separate
bug report for this. Otherwise software seems to work fine.
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https://bugs.winehq.org/show_bug.cgi?id=38801
Bug ID: 38801
Summary: Settlers
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51740
--> https://bugs.winehq.org/attachment.cgi?id=51740
Backtrace Slackware wine 1.7.45
Hello everyone,
I got a request from the ubuntuusers.de forum and tested a German game called
"Die Siedler - Das Erbe der Könige" (The Settlers - Heritage of Kings)
I got the demo from this URL:
http://www.gamestar.de/spiele/die-siedler-das-erbe-der-koenige/preisverglei…
Backtrace occurs when launching a game. Distribution is a Slackware Linux
distribution with wine 1.7.45
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https://bugs.winehq.org/show_bug.cgi?id=45322
Bug ID: 45322
Summary: tr_TR.UTF-8 broken LANG !
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.yaman9898(a)gmail.com
Distribution: ---
Created attachment 61607
--> https://bugs.winehq.org/attachment.cgi?id=61607
League Of Legends İnstaller With LANG=tr_TR.UTF-8
There is a big problem with "tr_TR.UTF-8 "
Its broken in Wine. Look at this post
:https://forum.manjaro.org/t/edit-wine-system-language-conflicts/49751/
This is my post and if you read you can understand the problem.
I attached League Of Legends installer with LANG=tr_TR.UTF-8 option.
[ unknown color “systemhighlight” ]
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https://bugs.winehq.org/show_bug.cgi?id=42004
Bug ID: 42004
Summary: Archeage fails to create directory
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: paco666(a)hot.ee
Distribution: ---
Created attachment 56438
--> https://bugs.winehq.org/attachment.cgi?id=56438
Snippet from the log
Archeage tries to create directory but fails.
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https://bugs.winehq.org/show_bug.cgi?id=42147
Bug ID: 42147
Summary: Enable application override for all settings
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
I have a wine-prefix with Steam installed and earlier I was able to get sound
from my steam games. With an update allowing Steam to play music, the
application is hogging my audio output, making it impossible to get sound from
other games while Steam is running.
I've tried to override the audio settings for steam.exe, but the audio settings
seems to be global and not overridable.
It would be nice to let the audio settings be overridable, like almost every
other setting seems to be.
I guess it is worth mentioning that I use ALSA directly, not PulseAudio or the
ALSA dmix-plugin
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http://bugs.winehq.org/show_bug.cgi?id=33285
Bug #: 33285
Summary: VideoReDo crashes when saving SECOND file
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karlheinzarmani(a)yahoo.de
Classification: Unclassified
Created attachment 44035
--> http://bugs.winehq.org/attachment.cgi?id=44035
crash log
- Loading mpg
- Selecting frames from-to
- Save mpg clip
- Getting a ieframe with stats
This works fine for the first time, but the second time it crashes.
Last line in the log before the crash is urlmon.
After that i get:
###!!! ABORT: Main-thread-only object used off the main thread: file
/build/wine-mozilla-1.9/xpcom/base/nsCycleCollector.cpp, line 1151
$ wine --version
wine-1.5.26-88-gfbe7ab5
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http://bugs.winehq.org/show_bug.cgi?id=33117
Bug #: 33117
Summary: Can't load Bach41.ttf with CreateFontIndirect under
Wine - this works fine in Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forums(a)robertinventor.com
Classification: Unclassified
Created attachment 43794
--> http://bugs.winehq.org/attachment.cgi?id=43794
Bach41 True Type Musicological Font
The code is simple:
Basically I'm just using
hFont=CreateFontIndirect(&lfTest);
with
strcpy(lfTest.lfFaceName,"Bach");
When I select this font into an example hdc, then use GetTextFace(..) to check
which font was selected, then it reports that it found Martlett. Under Windows
it finds the Bach font.
Why can't it find the Bach font, and why does it find Marlett instead?
It seems to be installed okay in my version of Wine since it shows up fine in
the font dialog launched from within my program (using ChooseFont).
It displays the characters fine within that dialog too.
But I can't seem to use it within my application under Wine.
Also - may be related - if I try to set the font for a selection of text in a
rich text field to the Bach font, again this doesn't work in Wine though it
works fine in Windows.
Everything is fine in Windows.
I also tried using AddFontResourceEx(szFontPFile,FR_PRIVATE,0);
- but wasn't able to load it from
I attach the Bach41.ttf font as an attachment.
Thanks for your help. I have been puzzling over this for several days now and
can't find a solution, but as you see, I have reduced the issue to a few lines
of code, which should help.
Here is the actual source code I used for testing this bug:
----------------------------------------------------
/**
Extract from the code:
(where SpecialDebugLogLine() just outputs a time stamped version of the line to
a file).
**/
#define ONE_K 1024
void TestCreateFontIndirectFor(char *szfont,int ichar_set)
{
LOGFONT lfTest;
HFONT hFont=NULL,hFontWas=NULL;
char szt[ONE_K];
char szfont_found[ONE_K];
HDC hdc=GetDC(NULL);
memset(&lfTest,0,sizeof(lfTest));
lfTest.lfHeight=12;
lfTest.lfCharSet=ichar_set;
strcpy(lfTest.lfFaceName,szfont);
hFont=CreateFontIndirect(&lfTest);
hFontWas=SelectObject(hdc,hFont);
GetTextFace(hdc,1024,szfont_found);
sprintf
(szt,"***Test of CreateFontIndirect for %s***\n"
"Font found: %s\n\n",szfont,szfont_found
);
SpecialDebugLogLine(szt);
SelectObject(hdc,hFontWas);
DeleteObject(hFont);
hFont=NULL;
ReleaseDC(NULL,hdc);
}
void TestCreateFontIndirect(void)
{
SpecialDebugLogLine("\n\n****TestCreateFontIndirect****\n\n");
TestCreateFontIndirectFor("Courier",0);
TestCreateFontIndirectFor("Arial",0);
TestCreateFontIndirectFor("Bach",SYMBOL_CHARSET);
}
/**
and the output from Wine is:
****TestCreateFontIndirect****
2.06.41 AM March 04, 2013 (2746.3):***Test of CreateFontIndirect for Courier***
Font found: Courier
2.06.41 AM March 04, 2013 (2746.32):***Test of CreateFontIndirect for Arial***
Font found: Arial
2.06.41 AM March 04, 2013 (2746.34):***Test of CreateFontIndirect for Bach***
Font found: Marlett
2.06.41 AM March 04, 2013 (2746.35):
Test of AddFontResourceEx for CreateFontIndirect***
2.06.41 AM March 04, 2013 (2746.35):***Test of CreateFontIndirect for Bach***
Font found: Marlett
**/
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http://bugs.winehq.org/show_bug.cgi?id=22409
Summary: Dxdllreg.exe encountered a problem and closed
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ashl1future(a)gmail.com
Created an attachment (id=27427)
--> (http://bugs.winehq.org/attachment.cgi?id=27427)
Backtrace for MTG Online (dxdllreg.xe)
I installed Magic The Gathering Online (latest MTGOInstall.exe).
Before I installed "Mono 2.20 for Windows" by winetricks.
MTGO installed DirectX but I know shouldn't install DirectX in Wine. So after
MTGO started (wine "C:\Program Files\Magic Online\Renamer.exe") (it also
started Kicker.exe), error occured (The program dxdllreg.exe has encountered a
serious problem and needs to close. We are sorry for the inconvenience.)
And the program started with bad graphic and the "Unknown error" for less then
second.
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https://bugs.winehq.org/show_bug.cgi?id=42839
Bug ID: 42839
Summary: Text Area is not editable/text not shown in MyHeritage
Family Tree Builder
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)agilob.net
Distribution: ---
Created attachment 57933
--> https://bugs.winehq.org/attachment.cgi?id=57933
screenshot of faulty filed
Text area "Notes" in a persons profile is not editable and text saved there is
not shown.
The text area in screenshot is not editable, clicking there does nothing,
typing there does nothing. If I load existing project with notes on a person it
doesn't show anything.
Last time I used it was over a year ago and the filed worked as expected on the
same system (arch linux).
I tried downloading all fonts using winetricks and starting wine with
-no-dwrite but it doesn't change anything.
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http://bugs.winehq.org/show_bug.cgi?id=29231
Bug #: 29231
Summary: Tango (Freeware video chat application) fails in
WSALookupServiceBegin, needs WSALookupServiceBeginW
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robbak(a)robbak.com
Classification: Unclassified
Created attachment 37765
--> http://bugs.winehq.org/attachment.cgi?id=37765
Full Terminal output of running software. Expands to 76MB.
Freeware video chat application Tango fails to connect to its server. The
console log complains with thousands of
fixme:winsock:WSALookupServiceBeginW (0x23fe794 0x00000000 0x1d2d5a4) Stub!
2011 12 03 22:34:20.037 [0.39] <connectivity.ERROR> Failed to begin
service from WSALookupServiceBegin error = 8
Full log, gzipped, until it was killed with ^C, attached. (no other way of
ending application). Not very interesting: It is mostly 76 Meg (!) of the above
two lines, repeated endlessly, from ~20 seconds of operation.
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http://bugs.winehq.org/show_bug.cgi?id=35019
Bug #: 35019
Summary: Todolist (MFC) App Crashes on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lavanya.deepak(a)outlook.com
Classification: Unclassified
Created attachment 46678
--> http://bugs.winehq.org/attachment.cgi?id=46678
StackTrace
Todolist application using MFC is working fine on Windows. On Linux/Wine
options like selecting a task and hitting delete crashes the application.
Application URL:
www.codeproject.com/Articles/5371/ToDoList-6-8-Feature-Release-An-effective…
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http://bugs.winehq.org/show_bug.cgi?id=36870
Bug ID: 36870
Summary: Trying to install 32 bit version of iTunest with
PlayonLinux, after install, I got an error, backtrack
is attached.
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: sstocker(a)suddenlink.net
Created attachment 48968
--> http://bugs.winehq.org/attachment.cgi?id=48968
Error after installing iTunes 32 bit and running the program
Error when running iTunes with palyonlinux
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https://bugs.winehq.org/show_bug.cgi?id=41034
Bug ID: 41034
Summary: TomTom MyDrive Connect needs implementation of
KERNEL32.dll.SetVolumeMountPointW and others
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: h.mth(a)web.de
Distribution: ---
Created attachment 55207
--> https://bugs.winehq.org/attachment.cgi?id=55207
snipped of application log
Starting TomTom MyDrive Connect with Wine 1.9.15 its tray icon appears. Though,
left-, right- and double-click will not present its context(drop-down) menu.
Attached is a snipped of the application log. The application tries to mount a
volume at 'E:\', then queries NotifyAddrChange multiple times and finally
retries to mount volume again. This goes on endlessly.
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http://bugs.winehq.org/show_bug.cgi?id=33901
Bug #: 33901
Summary: Arabic full-translated Wine
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
CC: aric(a)codeweavers.com, austinenglish(a)gmail.com,
julliard(a)winehq.org, khaledhosny(a)eglug.org
Classification: Unclassified
Created attachment 45007
--> http://bugs.winehq.org/attachment.cgi?id=45007
Arabic full translated Wine
Arabic Full Translated Wine .
To mirage with Wine 1.6 .
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https://bugs.winehq.org/show_bug.cgi?id=37845
Bug ID: 37845
Summary: PTC Mathcad Prime 3.0 Web installer fails to download
applications (payloads)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
Already mentioned in bug 37844
Half of the time the installer just hangs in the payload info retrieval stage,
displaying: "Please wait while we retrieve available application information".
If it passes the payload info stage and with bug 37844 fixed it will stall in
the download stage.
I first suspected multi-threading on 'wininet' component (at least on open bug
exists) but that's not the case here.
After using the quite "heavy" 'winetricks -q ie7' recipe I reduced it down to
'urlmon' override which makes this work.
Parsing the logs for 'urlmon' related messages yields:
--- snip ---
$ egrep "(warn:urlmon|fixme:urlmon)" log.txt | sort | uniq
0024:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 12
0024:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
0024:warn:urlmon:HttpProtocol_open_request IHttpNegotiate2_GetRootSecurityId
failed: 80004005
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 50
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 51
0024:warn:urlmon:protocol_lock_request InternetLockRequest failed: 2
0024:warn:urlmon:ServiceProvider_QueryService unknown service
{79eac9e4-baf9-11ce-8c82-00aa004ba90b}
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 11
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 21
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 40
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 41
0029:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 12
0029:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
0029:warn:urlmon:HttpProtocol_open_request IHttpNegotiate2_GetRootSecurityId
failed: 80004005
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 50
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 51
0029:warn:urlmon:protocol_lock_request InternetLockRequest failed: 2
0029:warn:urlmon:ServiceProvider_QueryService unknown service
{79eac9e4-baf9-11ce-8c82-00aa004ba90b}
--- snip ---
$ sha1sum pim_installmgr_mathcad.exe
d05daf8d3ab70ad10da076bce28411ee7d643a58 pim_installmgr_mathcad.exe
$ du -sh pim_installmgr_mathcad.exe
18M pim_installmgr_mathcad.exe
$ wine --version
wine-1.7.33-117-g6bab173
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38650
Bug ID: 38650
Summary: e-Sword 10.x feature SermonAudio.com does nothing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 51573
--> https://bugs.winehq.org/attachment.cgi?id=51573
Console output of e-Sword 10.4.0 on Wine 1.7.43
To reproduce, open e-Sword, click Tools, and click SermonAudio.com. On Windows
a new window opens with a list of audio files and an embedded media player. On
Wine nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=43071
Bug ID: 43071
Summary: Bayonetta: can't read its "system_data" config file
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: distorsheon(a)gmail.com
Distribution: ---
Created attachment 58250
--> https://bugs.winehq.org/attachment.cgi?id=58250
console output when game fails to start
Bayonetta starts and works after install. When some settings are changed, they
are stored in Documents\Bayonetta\system_data file. If the file is created,
starting Bayonetta for the next time fails, the game hangs after being
launched. The file itself appears to be correct (same as the one the game
normally creates).
Workaround:
*delete system_data file
*make config directory read-only
System info:
*kubuntu 17.04
*GTX960M, Nvidia Prime
*clean 64bit prefix
*Steam version of the game (with D3DCompiler_43.dll placed next to the game
binary)
*wine-2.8 was used with CSMT enabled in order to workaround bug #42911.
*wine-2.8-staging shows similar behaviour
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https://bugs.winehq.org/show_bug.cgi?id=42939
Bug ID: 42939
Summary: NOX App Player - Not installing properly
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aswinkr77(a)gmail.com
Distribution: ---
Whenever i try to install NOX App Player way Wine, it successfully extracts.
But during installation when it reaches 99.5% an error occurs saying "The
program NoxVMSVC.exe has encountered serious problem and needs to close. We are
sorry for the inconvenience." And after the installation completes, the NOX
says that "Emulator has to reboot for some reasons."
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http://bugs.winehq.org/show_bug.cgi?id=13087
Summary: Hard Truck Apocalypse fails to load keyboard layout
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=12861)
--> (http://bugs.winehq.org/attachment.cgi?id=12861)
DInput error message screenshot
During startup Hard Truck Apocalypse tries to load keyboard layout 00000409 but
fails.
According to forum posts the same error can happen under XP if the locale is
anything other than english and the english keyboard layout is not installed.
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https://bugs.winehq.org/show_bug.cgi?id=45925
Bug ID: 45925
Summary: WPF application (.NET 4.5) printing fail
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: lxndrkrlv(a)gmail.com
Distribution: ---
WPF application uses Print Ticket API. This API is implemented in prntvpt.dll.
When I use prntvpt.dll from Wine, .NET Exception is thrown:
External component has thrown an exception.
StackTrace:
at
MS.Internal.Printing.Configuration.UnsafeNativeMethods.PTOpenProviderExImpl(String
deviceName, Int32 maxVersion, Int32 prefVersion, SafePTProviderHandle& handle,
Int32& usedVersion)
at
MS.Internal.Printing.Configuration.UnsafeNativeMethods.PTOpenProviderEx(String
deviceName, Int32 maxVersion, Int32 prefVersion, SafePTProviderHandle& handle,
Int32& usedVersion)
... <skipped> ...
at MS.Internal.Printing.Win32PrintDialog.ShowDialog()
at System.Windows.Controls.PrintDialog.ShowDialog()
Wine console output is:
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
Another issue when I use native prntvpt.dll from Windows XP
.Net Exception:
System.ArgumentNullException: Value cannot be null.
Parameter name: printQueue
at System.Windows.Xps.XpsDocumentWriter..ctor(PrintQueue printQueue)
at System.Printing.PrintQueue.CreateXpsDocumentWriter(PrintQueue printQueue)
at System.Windows.Controls.PrintDialog.CreateWriter(String description)
at System.Windows.Controls.PrintDialog.PrintDocument(DocumentPaginator
documentPaginator, String description)
Wine console output is (multiple times):
0009:fixme:winspool:GetPrinterW Unimplemented level 1
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https://bugs.winehq.org/show_bug.cgi?id=38791
Bug ID: 38791
Summary: In server/queue.c, clipping cursor to empty rectangle
is off by one pixel (affects "The Long Dark")
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: buhr(a)asaurus.net
Distribution: ---
Created attachment 51716
--> https://bugs.winehq.org/attachment.cgi?id=51716
Patch to clip empty rectangles to top left pixel
In server/queue.c functions set_clip_rectangle() and queue_hardware_message(),
the cursor position is clipped to the rectangle desktop->cursor.clip. However,
if the clipping rectangle has zero width and height, the cursor position is set
to a position offset by (-1,-1) from the top-left corner of the rectangle
instead of *at* the top-left corner. An empty clipping rectangle is arguably
invalid, but at least one application relies on the cursor being clipped to the
top-left:
The game "The Long Dark" (Steam, Sandbox Alpha v.244) uses such an empty
clipping rectangle while the character is moving. Because of this bug, mouse
events (including button press and release events with no movement) cause a
shifting of the view down and to the right.
The attached patch fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=23175
Summary: Zak McKracken - Between Time and Space fails to play
back intro video
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.mckracken.net/cms/die-fortsetzung/download.
html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28827)
--> (http://bugs.winehq.org/attachment.cgi?id=28827)
Zak McKracken - Between Time and Space output
After starting Zak McKracken - Between Time and Space and waiting for the
loading animation to complete, an intro video is supposed to be played, but
only the audio portion of the video is played back correctly, and the video is
simply rendered as black for the duration.
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https://bugs.winehq.org/show_bug.cgi?id=45577
Bug ID: 45577
Summary: Skyrim tries to install MS VC Redist Package each
launch
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
When launched by Steam, Skyrim tries to install "Microsoft VC Redist Package"
every time it is launched. This should only happen once.
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https://bugs.winehq.org/show_bug.cgi?id=45927
Bug ID: 45927
Summary: Tom Clancy's TheDivision.exe terminates itself a few
seconds after launch
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m4ng4n(a)gmx.de
Distribution: ---
Created attachment 62454
--> https://bugs.winehq.org/attachment.cgi?id=62454
Screenshot message box TheDivision
My hardware/software/setup:
- AMD FX 8320
- AMD Radeon RX580
- amdgpu open-source driver
- openSUSE Tumbleweed 20180926 64-bit
- Kernel 4.18.8-1-default 64-bit
- Mesa 18.3 with LLVM 8.0
- Plasma 5.13.5
- wine 3.17 (I also tried with 3.17-staging, the results are the same)
- uplay client from Thursday, September 27th 2018, running flawlessly and
starting Watch Dogs and Splinter Cell Blacklist without problems
- all tests on a fresh 64-bit Wine Prefix, only corefonts installed via
winetricks (needed by uplay)
Hello All,
when I start Tom Clancy's The Division with uplay for the first time after
downloading it, the launcher installs DX and vcrun correctly and after that it
starts TheDivision.exe that terminates itself immediately.
At every subsequent launch with uplay or from a terminal TheDivision.exe
terminates itself wihtin a few seconds after launch. No logo or window or any
kind of lifesign is to be seen.
The only feedback I get is when I try to start it from a terminal:
/games/Ubisoft/Tom Clancy's The Division> WINEPREFIX=$HOME/.wine-division-64
WINEARCH=win64 wine TheDivision.exe
00d1:fixme:heap:RtlSetHeapInformation 0x7d0000 0 0x23e830 4 stub
00d1:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
00d1:err:seh:setup_exception stack overflow 1760 bytes in thread 00d1 eip
000000007bc63b8a esp 0000000000140f30 stack 0x140000-0x141000-0x240000
I tried to debug it with
WINEPREFIX=$HOME/.wine-division-64 WINEARCH=win64 winedbg TheDivision.exe
but all I get is a message box - titled "TheDivision.exe" - that says: "A
debugger has been found running in your system. Please, unload it from memory
and restart your program." After clicking that message box away I can only quit
the debugger. See the attched screenshot.
This is my first debugging attempt and I am pretty much lost here.
So I decided to create a log file with
WINEPREFIX=$HOME/.wine-division-64 WINEARCH=win64 WINEDEBUG=+relay wine
TheDivision.exe
as stated here,
https://wiki.winehq.org/Wine_Developer%27s_Guide/Debugging_Wine#Debugging_T…
and hope it is useful.
I also managed to do a backtrace, once only, a couple of days ago because the
exe is gone too fast to catch it. I do not know if it is of any use but will
include it for further investigation.
If you need any more debugging information just tell me and I will provide it.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=30548
Bug #: 30548
Summary: MediaOne Plus 2.0 PhotoImpact (Ulead PhotoImpact X3)
installer runs "regedit" with unsupported "/c" switch
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
encountered while testing Ulead PhotoImpact X3 installer ... non-fatal but of
course worth to be reported/fixed.
It seems related to "MediaOne Plus 2.0 PhotoImpact" package which can be
optionally installed.
/C = "Create and replace an existing registry from a file"
WINEDEBUG=+tid,+seh,+loaddll,+process
A couple of 'regedit /c foo.reg':
--- snip ---
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\MsgSchedule.reg\""
...
regedit: Undefined switch /C!
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\Pages_Premium.reg\""
...
regedit: Undefined switch /C!
...
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44793
Bug ID: 44793
Summary: EpicGamesLauncher.exe: Fatal Unhandled Exception:
EXCEPTION_ACCESS_VIOLATION 0xdaaaa600
Product: Wine-staging
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katoflip(a)protonmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60825
--> https://bugs.winehq.org/attachment.cgi?id=60825
Data from opening EpicGamesLauncher.exe in the terminal
Starting the EpicGamesLauncher.exe leads to a fatal exception, among many other
errors.
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https://bugs.winehq.org/show_bug.cgi?id=39606
Bug ID: 39606
Summary: Infinite loop in StackWalk
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
While working on x86_64 fixes of the dbus backtrace generator for windows
https://bugs.freedesktop.org/show_bug.cgi?id=92721, I recognized an infinite
loop while calling StackWalk on x86_64 systems.
start
/home/ralf.habacker/src/dbus-2-cmake-cross-x86_64-build/bin/manual-backtrace.exe...
Backtrace:
0 0xe3b17b7b in libpthread.so.0
1 wait_select_reply+0x49
[/usr/src/debug/wine-snapshot/dlls/ntdll/server.c:349] in ntdll
2 server_select+0x1f8 [/usr/src/debug/wine-snapshot/dlls/ntdll/server.c:614]
in ntdll
3 wait_objects+0x7e [/usr/src/debug/wine-snapshot/dlls/ntdll/sync.c:1006] in
ntdll
4 NtWaitForMultipleObjects+0x62
[/usr/src/debug/wine-snapshot/dlls/ntdll/sync.c:1017] in ntdll
5 0x7b887a8b in kernel32
6 WaitForSingleObject+0x26
[/usr/src/debug/wine-snapshot/dlls/kernel32/sync.c:127] in kernel32
7 dump_backtrace+0xa7
[/home/ralf.habacker/src/dbus-2/dbus/dbus-sysdeps-win.c:2553] in libdbus-1-3
8 _dbus_print_backtrace+0xd
[/home/ralf.habacker/src/dbus-2/dbus/dbus-sysdeps-win.c:2563] in libdbus-1-3
9 test2+0x11 [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:34] in
manual-backtrace
10 test1+0xd [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:39] in
manual-backtrace
11 test+0xd [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:44] in
manual-backtrace
12 main+0x4f [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:58] in
manual-backtrace
13 0x4013ed in manual-backtrace
14 0x40152b in manual-backtrace
15 start_process+0x91
[/usr/src/debug/wine-snapshot/dlls/kernel32/process.c:1105] in kernel32
16 call_thread_func+0x6e
[/usr/src/debug/wine-snapshot/dlls/ntdll/signal_x86_64.c:3675] in ntdll
17 RtlRaiseException+0x7e in ntdll
18 0xe32aa016 in ntdll
19 wine_call_on_stack+0x13 in libwine.so.1
20 wine_switch_to_stack+0x9 [/usr/src/debug/wine-snapshot/libs/wine/port.c:60]
in libwine.so.1
21 LdrInitializeThunk+0x2a4
[/usr/src/debug/wine-snapshot/dlls/ntdll/loader.c:3094] in ntdll
22 __wine_kernel_init+0x941
[/usr/src/debug/wine-snapshot/dlls/kernel32/process.c:1276] in kernel32
23 __wine_process_init+0x154
[/usr/src/debug/wine-snapshot/dlls/ntdll/loader.c:3303] in ntdll
24 wine_init+0x2ce [/usr/src/debug/wine-snapshot/libs/wine/loader.c:961] in
libwine.so.1
25 main+0x82 [/usr/src/debug/wine-snapshot/loader/main.c:248] in <wine-loader>
26 __libc_start_main+0xf5 in libc.so.6
27 _start+0x29 in <wine-loader>
28 _start+0x29 in <wine-loader>
29 _start+0x29 in <wine-loader>
30 _start+0x29 in <wine-loader>
31 _start+0x29 in <wine-loader>
32 _start+0x29 in <wine-loader>
....
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http://bugs.winehq.org/show_bug.cgi?id=17005
Summary: CT: Rendering issues
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
I have got a modified version of Chicken Tournament. It does not crash but does
not render everything. For example, trees, HUD and the radar, grass and the
walls are not rendered correctly. Here's a screenshot using wine:
http://tinyurl.com/8q39ec
And one using windows (grass disabled):
http://tinyurl.com/7tousz
My console's output:
http://pastebin.com/f40a0aa3
And the long one (+all) was to big (<200MB)
Here you can find the modified ct1.exe, just extract this:
http://tinyurl.com/8llxtp
(You'll need native d3dxof.dll to load models...)
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=37325
Bug ID: 37325
Summary: Rhapsody installs and streams however auto setup for
DRM fails
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kablake(a)live.com
Created attachment 49635
--> https://bugs.winehq.org/attachment.cgi?id=49635
backtrace provided when DRM setup fails
I installed Rhapsody 4.0 successfully and it streams well so far ... but then I
try to authorize the computer so I can download and play tracks locally and the
setup for DRM fails.
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https://bugs.winehq.org/show_bug.cgi?id=42982
Bug ID: 42982
Summary: Bayonetta can`t save settings
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
Distribution: Ubuntu
Created attachment 58119
--> https://bugs.winehq.org/attachment.cgi?id=58119
file trace
Bayonetta can`t save settings. Game try to write settings to file
~/documents/Bayonetta/system_data, but fails and freezes. If this "garbage"
file is exists - game does not start.
file have size ~ 1.7Kb.
Log (trace+file) in attachement.
Suspicious lines 135820 - 135825:
trace:file:ReadFile 0xb0 0x33f3d0 857 0x33f7d4 (nil)
trace:file:CreateFileW L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data"
GENERIC_READ creation 3 attributes 0x40000080
trace:file:RtlDosPathNameToNtPathName_U (L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data",0x33faa8,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data" 520
0x33f7e8 (nil))
trace:file:wine_nt_to_unix_file_name L"\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b\\Bayonetta\\system_data" not
found in
/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta
trace:file:CreateFileW returning 0xffffffff
$ ls -lah
'/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta/system_data'
-rw-rw-r-- 1 zentarim zentarim 1,7K мая 9 20:42
/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta/system_data
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http://bugs.winehq.org/show_bug.cgi?id=28240
Summary: Mipony: Embedded web browser too shown in too small
window
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=36180)
--> (http://bugs.winehq.org/attachment.cgi?id=36180)
Image displaying the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20
3) install Mipony
4) (optionaly) override gdiplus.dll
5) wine MiPony.exe
Behaviour:
See attachment.
Expected behaviour:
Embedded web browser should be displayed at full available window space.
Additional info:
winetricks ie7 doesn't help
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http://bugs.winehq.org/show_bug.cgi?id=35841
Bug ID: 35841
Summary: R.U.S.E. Demo need wmvcore.dll.WMCreateSyncReader
implementation
Product: Wine
Version: 1.7.15
Hardware: x86
URL: http://store.steampowered.com/app/21970
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
For background movies in the main menu and intro.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xa54d1f0): stub
Works with wmp9.
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https://bugs.winehq.org/show_bug.cgi?id=35986
Bug ID: 35986
Summary: Multiple DRM-enabled apps and games crash when being
relay traced (game overlay renderer enabled Stream
games)
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
this is more an experts request but it should also help getting better
diagnosis (logs) from users.
There are apps and games that crash when being relay traced because they employ
intrusive API hooking schemes that can't cope with Wine's relay thunks.
Example of a Steam game crashing with game overlay renderer enabled when relay
trace is turned on:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Steam
$ WINEDEBUG=+tid,+seh,+relay wine ./steam.exe -no-dwrite -applaunch 238430
-windowed >>log.txt 2>&1
...
Unhandled exception: page fault on read access to 0x0a55527c in 32-bit code
(0xf6ea4243).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f6ea4243 ESP:0033e438 EBP:0a548150 EFLAGS:00010246( R- -- I Z- -P- )
EAX:0a555278 EBX:00000000 ECX:0a548150 EDX:00020234
ESI:0a548150 EDI:0033e6d8
...
Backtrace:
=>0 0xf6ea4243 in winmm (+0x4243) (0x0a548150)
1 0x0a532919 in inputsystem (+0x2918) (0x0a548150)
2 0x00000001 (0x0a5422ac)
3 0x0a531990 in inputsystem (+0x198f) (0x0a531760)
4 0xf18b5608 (0x24448b51)
0xf6ea4243: call *0x4(%eax)
Modules:
Module Address Debug info Name (132 modules)
PE 380000- 3b0000 Deferred launcher
PE 400000- 46f000 Deferred contagion
PE 1a80000- 1ae7000 Deferred tier0
PE 1af0000- 1b52000 Deferred vstdlib
PE 9590000- 95e6000 Deferred filesystem_stdio
PE 99f0000- a0cc000 Deferred engine
PE a530000- a551000 Export inputsystem
PE a560000- a68d000 Deferred materialsystem
PE b690000- b6d6000 Deferred datacache
PE b6e0000- bb0e000 Deferred studiorender
PE bb10000- bcb1000 Deferred vphysics
PE bcf0000- bd63000 Deferred vscript
PE bd70000- bd93000 Deferred valve_avi
PE bda0000- bf03000 Deferred vguimatsurface
PE bf10000- bf6f000 Deferred vgui2
PE bf90000- c086000 Deferred shaderapidx9
PE c090000- c28f000 Deferred d3dx9_43
PE e4d0000- e584000 Deferred crashhandler
PE e6a0000- e6b4000 Deferred xinput1_3
PE 10000000-100bb000 Deferred gameoverlayrenderer
PE 18000000-1803b000 Deferred binkw32
PE 38000000-38893000 Deferred steamclient
PE 3b400000-3b41e000 Deferred steam_api
PE 3f000000-3f0ac000 Deferred tier0_s
PE 3f600000-3f64b000 Deferred vstdlib_s
ELF 7b800000-7ba60000 Deferred kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
ELF 7bc00000-7bcee000 Deferred ntdll<elf>
\-PE 7bc10000-7bcee000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
...
ELF f6e90000-f6f4e000 Dwarf winmm<elf>
\-PE f6ea0000-f6f4e000 \ winmm
...
Threads:
process tid prio (all id:s are in hex)
...
00000031 (D) C:\Program Files\Steam\SteamApps\common\Contagion\contagion.exe
00000063 0
00000064 0
00000067 0
00000065 0
00000030 0 <==
--- snip ---
Caller code:
--- snip ---
0A532900 81EC CC010000 SUB ESP,1CC
0A532906 53 PUSH EBX
0A532907 55 PUSH EBP
0A532908 8BE9 MOV EBP,ECX
0A53290A 33DB XOR EBX,EBX
0A53290C 56 PUSH ESI
0A53290D 899D 8C150000 MOV DWORD PTR SS:[EBP+158C],EBX
0A532913 FF15 5821540A CALL DWORD PTR DS:[<&WINMM.joyGetNumDevs>]
0A532919 8BF0 MOV ESI,EAX
0A53291B 83FE 04 CMP ESI,4
0A53291E 897424 0C MOV DWORD PTR SS:[ESP+C],ESI
0A532922 0F8E 80010000 JLE inputsys.0A532AA8
--- snip ---
The game dll calls 'WINMM.joyGetNumDevs'.
Original relay thunk emitted for that API:
--- snip ---
F6F38234 push esp
F6F38235 push 1Dh
F6F38237 call __wine_spec_get_pc_thunk_eax
F6F3823C lea eax, [eax+35270h] ; descriptor lookup
F6F38242 push eax
F6F38243 call dword ptr [eax+4]
F6F38246 retn 0
--- snip ---
The hook engine copies all opcodes that are potentially overwritten by the
5-byte long jump to an intermediate thunk.
Hence the call to '__wine_spec_get_pc_thunk_eax' is copied too - leading to the
actual problem.
A long jump is written to the relay thunk entry which jumps to another
trampoline, located at the intermediate thunk area.
'WINMM.joyGetNumDevs' relay thunk hooked by Steam's gameoverlayrenderer:
--- snip ---
F6F38234 E9 D47D5E13 JMP 0A52000D
F6F38239 1300 ADC EAX,DWORD PTR DS:[EAX]
F6F3823B 008D 80705203 ADD BYTE PTR SS:[EBP+3527080],CL
F6F38241 0050 FF ADD BYTE PTR DS:[EAX-1],DL
F6F38244 50 PUSH EAX
F6F38245 04 C2 ADD AL,0C2
F6F38247 0000 ADD BYTE PTR DS:[EAX],AL
--- snip ---
Intermediate jump trampoline to actual hook code:
--- snip ---
0A52000D E9 DE27B305 JMP gameover.100527F0
--- snip ---
'gameoverlayrenderer' module info:
--- snip ---
Base=10000000
Size=000BB000 (765952.)
Entry=1005798F gameover.<ModuleEntryPoint>
Name=gameover
File version=02.13.04.49
Path=C:\Program Files\Steam\gameoverlayrenderer.dll
--- snip ---
'gameoverlayrenderer' code:
--- snip ---
100527F0 833D 2C7A0910 00 CMP DWORD PTR DS:[10097A2C],0
100527F7 7F 06 JG SHORT gameover.100527FF
100527F9 FF25 1C8F0910 JMP DWORD PTR DS:[10098F1C]
100527FF B8 04000000 MOV EAX,4
10052804 C3 RETN
10052805 CC INT3
--- snip ---
Memory refs:
--- snip ---
10097A2C 00000000 ....
...
10098F1C 0A520000 ..R.
--- snip ---
Original copy Wine relay thunk entry + continuation + hook jump
--- snip ---
0A520000 54 PUSH ESP
0A520001 6A 1D PUSH 1D
0A520003 E8 5095A1EC CALL winmm.__wine_spec_get_pc_thunk_eax
0A520008 E9 2F82A1EC JMP winmm.F6F3823C ; org. relay thunk code (cont)
0A52000D E9 DE27B305 JMP gameover.100527F0
--- snip ---
__wine_spec_get_pc_thunk_eax:
--- snip ---
F6F39558 8B0424 MOV EAX,DWORD PTR SS:[ESP]
F6F3955B C3 RETN
--- snip ---
'WINMM.joyGetNumDevs' original Wine relay thunk code (continuation):
--- snip ---
F6F3823C 8D80 70520300 LEA EAX,DWORD PTR DS:[EAX+35270]
F6F38242 50 PUSH EAX
F6F38243 FF50 04 CALL DWORD PTR DS:[EAX+4]
F6F38246 C2 0000 RETN 0
--- snip ---
This obviously can't work because '__wine_spec_get_pc_thunk_eax' relies on
being called from original relay thunk code.
Because Steam game overlay renderer hook engine relocated this essential part
of relay thunk code, the returned address will always be wrong.
You can fix this problem by padding the relay thunk entry with enough 'no-op'
opcodes to not have '__wine_spec_get_pc_thunk_eax' relocated by hook engines.
Wine:
http://source.winehq.org/git/wine.git/blob/4e4acd5f705c770b7c361605e11d9d7c…
The method works and AFAIK has no side-effects.
I used a patch in my repo for some time now to cope with such stubborn
apps/games (mostly DRM related).
$ wine --version
wine-1.7.16-133-gd8ca8c2
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43851
Bug ID: 43851
Summary: Monkey Island Special Edition Collection: Installer
crashes on the first run
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
Created attachment 59405
--> https://bugs.winehq.org/attachment.cgi?id=59405
wine terminal output
"setup.exe" crashes after selecting the installer language ("German" in my
case).
This only happens the first time (after removing ~/.wine/). Running it the
second time works fine.
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https://bugs.winehq.org/show_bug.cgi?id=37327
Bug ID: 37327
Summary: Rhapsody 4.0 crashes on unimplemented function
'wmvcore.dll.WMCreateSyncReaderPriv' when playing a
track
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 37325
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Rhapsody
$ wine ./rhapsody.exe
...
wine: Unimplemented function wmvcore.dll.WMCreateSyncReaderPriv called at
address 0x7b83ae8f (thread 002a), starting debugger...
Unhandled exception: unimplemented function wmvcore.dll.WMCreateSyncReaderPriv
called in 32-bit code (0x7b83ae8f).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7b83ae8f ESP:111ee8f4 EBP:111ee958 EFLAGS:00200287( - -- I S - -P-C)
EAX:7b826d6d EBX:7b8be000 ECX:7d3c13ef EDX:111ee91c
ESI:00000000 EDI:02ee5f00
...
Backtrace:
=>0 0x7b83ae8f RaiseException+0x8f(code=<couldn't compute location>,
flags=<couldn't compute location>, nbargs=<couldn't compute location>,
args=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/kernel32/except.c:84] in kernel32
(0x111ee958)
1 0x7d3c1375 __wine_spec_unimplemented_stub+0x34(module="wmvcore.dll",
function="WMCreateSyncReaderPriv")
[/home/focht/projects/wine/wine.repo/src/dlls/winecrt0/stub.c:34] in wmvcore
(0x111ee998)
2 0x7d3bf94d __wine_stub_WMCreateSyncReaderPriv+0x28() in wmvcore
(0x111ee9c0)
3 0x621ce49f in wm9fformat (+0xe49e) (0x111ee9c0)
4 0x621c325a in wm9fformat (+0x3259) (0x111eea18)
5 0x621c38c3 in wm9fformat (+0x38c2) (0x111eea3c)
6 0x621c385e in wm9fformat (+0x385d) (0x111eea58)
7 0x7bc85a3c call_thread_func_wrapper+0xb() in ntdll (0x111eea68)
...
Modules:
Module Address Debug info Name (287 modules)
PE 400000- f26000 Deferred rhapsody
PE 1f10000- 1f7d000 Deferred h264enc
PE 1f80000- 1f93000 Deferred rnaudiopacketizer
PE 1fa0000- 1fd9000 Deferred fpsechnd
PE 1fe0000- 1ff7000 Deferred smplfsys
PE 2000000- 2029000 Deferred vidplin
PE 2030000- 2091000 Deferred vidsite
PE 25b0000- 25d3000 Deferred mp4wrtr
PE 25e0000- 262d000 Deferred rmwrtr
PE 2630000- 2638000 Deferred wm9writer
...
Threads:
process tid prio (all id:s are in hex)
...
000000a3 (D) C:\Program Files\Rhapsody\rhapsody.exe
0000002a 0 <==
00000029 0
...
--- snip ---
'winetricks -q wmp9' works around.
Tidbit: Looks like Rhapsody discriminates against non-US IP addresses.
There is a builtin geoip-check, resulting in error "Use of Rhapsody is
restricted by your IP address. Rhapsody will now shut down."
For bug testing purpose use the following workaround if you don't have a
proxy/vpn at hand:
--- snip ---
$ printf '\xEB\x28' | dd of=rhapsody.exe bs=1 seek=86657 count=2 conv=notrunc
--- snip ---
$ sha1sum RhapsodyReal.EXE
025e936cf73d83e35d9631f735033557533102da RhapsodyReal.EXE
$ du -sh RhapsodyReal.EXE
16M RhapsodyReal.EXE
$ wine --version
wine-1.7.27-47-g92bcb74
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41226
Bug ID: 41226
Summary: Sound effects play at incorrect volume in Halo PC and
Halo Custom Edition
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: vaporeon(a)vaporeon.io
Distribution: ---
The the PC version of Halo patched to 1.0.10 will have sound effects playing
either louder or quieter than expected with some sounds not being played at
all. It seems to be a problem with the games 3D positional audio. Using a
native dsound.dll from Windows 7 works around the issue.
Using Wine 1.9.17 on Arch Linux.
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https://bugs.winehq.org/show_bug.cgi?id=38943
Bug ID: 38943
Summary: Warhammer 40k: Dawn of War GOTY (Steam) crashes while
loading to the menu with Wine Mono
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, regression
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51885
--> https://bugs.winehq.org/attachment.cgi?id=51885
+mscoree log
This bug affects the GOTY edition on Steam (including the Winter Assault
expansion), but W40k DoW: Soulstorm and the Dark Crusade expansions are not
affected.
The game plays the intro videos properly but crashes while loading to the main
menu. In the terminal I'm getting an
>err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception.
but no backtrace is generated.
The game starts properly when .Net 2.0 is installed in the prefix (one minor
annoyance is that the game doesn't exit properly with .Net 2.0, the game
executable remains in memory after exiting).
Could be a regression in Wine Mono because the game starts properly when Wine
Mono 0.0.8 is installed, hangs with 100% CPU usage when 4.5.2 is installed and
crashes with Wine Mono 4.5.6.
If neither .Net nor Wine Mono is installed in the prefix then the game dies
silently after starting (nothing relevant in the terminal)
wine-1.7.47-118-ga90592c / Wine Mono 4.5.6 installed
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https://bugs.winehq.org/show_bug.cgi?id=38627
Bug ID: 38627
Summary: Holy Avatar vs. Maidens of the Dead hangs on exit
Product: Wine
Version: 1.5.31
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: dmitry(a)baikal.ru
Regression SHA1: bfcdf6df8eea1230fb0e1835a809e49e5971e5d2
Distribution: ---
Created attachment 51534
--> https://bugs.winehq.org/attachment.cgi?id=51534
terminal output
I let the Desura client install the game to avoid bug #38614.
The game starts properly without any winetricks, but it hangs on exit. After
selecting quit from the menu, the screen is frozen and the game executable
constantly uses 100% CPU and it needs to be killed.
The problem is present since
bfcdf6df8eea1230fb0e1835a809e49e5971e5d2 is the first bad commit
commit bfcdf6df8eea1230fb0e1835a809e49e5971e5d2
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon May 13 16:46:37 2013 +0900
kernel32: Terminate threads before unloading DLLs on process exit.
No demo version exists.
Let me know if you need debug logs or further testing.
Tested in wine-1.7.43-123-g90ed96a
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