http://bugs.winehq.org/show_bug.cgi?id=13335
Summary: libGl error
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schuster.bernhard(a)googlemail.com
In the near past, whenever trying to run warcraft via wine, I get two libGL
errors. Afterwards, I get told, that mesa will get used instead.
So performence goes really bad. I get about 10-20fps instead of 120-160fps,
though I have an insane gaming rig.
The only way to fix it, is removing the ~/.wine directory completly.
But that's not an real option...
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https://bugs.winehq.org/show_bug.cgi?id=43029
Bug ID: 43029
Summary: Command & Conquer Tiberian Sun lag when enabling csmt
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Commander.Alchemy(a)gmail.com
Distribution: ---
When playing Command & Conquer Tiberian Sun using Wine 2.8 with csmt enabled
the game lags horribly in menus. There is about couple of seconds delay when
hovering over menu items etc.
Same thing happen in Wine-Staging when CSMT is enabled.
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https://bugs.winehq.org/show_bug.cgi?id=41286
Bug ID: 41286
Summary: dbghelp_dwarf: dwarf2_parse_const_type Unsupported
children (mesa/valgrind)
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Gentoo
fixme:dbghelp_dwarf:dwarf2_parse_const_type Unsupported children
This occurs with both clang (3.7.1) and gcc (4.9.3) with valgrind (3.11.0).
This was found in dlls/amstream/tests/amstream.c
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https://bugs.winehq.org/show_bug.cgi?id=45454
Bug ID: 45454
Summary: Space Station 13 dreamseeker.exe crash dumps on
joining server
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Bigmeatyclaws(a)lolcow.email
Distribution: ---
Created attachment 61795
--> https://bugs.winehq.org/attachment.cgi?id=61795
The crash report
So I was playing the Usual BYOND windows wine and joined a server named
Yogstation, when while playing I got a random crash dump. When I tried to join
back in, I again got dumped.
Not sure what is causing this, this has just happened only recently.
I play on BYOND, which can be found here https://secure.byond.com/download/
using the Window's version, as it is the only one that can play games.
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https://bugs.winehq.org/show_bug.cgi?id=36691
Bug ID: 36691
Summary: Ski Park Tycoon Demo installer hangs in endless redraw
loop (owner-drawn listbox)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
start the installer and get the redraw loop after clicking three times 'Next'
(property sheet wizard).
You can see the redraw as flickering area in the property sheet while it eats
one CPU core.
Looks like some owner-drawn listbox.
I attached a debugger at the time of the loop:
--- snip ---
Wine-dbg>bt
Backtrace:
=>0 0x7ecc11cd LISTBOX_PaintItem+0x275(descr=0x20026c8, hdc=0x200be,
rect=0x30abac, index=0x1, action=0x1, ignoreFocus=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:550] in user32
(0x0030ab68)
1 0x7ecc2998 LISTBOX_Paint+0x2f3(descr=0x20026c8, hdc=0x200be)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:1055] in user32
(0x0030abd8)
2 0x7ecc7f62 ListBoxWndProc_common+0x1936(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, unicode=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/listbox.c:2979] in user32
(0x0030adb8)
3 0x7ed27105 ListBoxWndProcA+0x3f(hwnd=0x100fe, msg=0xf, wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:1087] in user32
(0x0030ade8)
4 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030ae18)
5 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30ae88, arg=0x7ed270c5)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030ae58)
6 0x7ed26a30 CallWindowProcA+0x69(func=0x7ed270c5, hwnd=0x100fe, msg=0xf,
wParam=0, lParam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:955] in user32
(0x0030aea0)
7 0x004465d8 in skiparktycoondemosetup.tmp (+0x465d7) (0x0030af48)
8 0x0043b4e5 in skiparktycoondemosetup.tmp (+0x3b4e4) (0x0030af58)
9 0x004435a7 in skiparktycoondemosetup.tmp (+0x435a6) (0x0030b080)
10 0x004464f4 in skiparktycoondemosetup.tmp (+0x464f3) (0x0030b0e0)
11 0x0042224a in skiparktycoondemosetup.tmp (+0x22249) (0x0030b0f8)
12 0x7ed245a2 WINPROC_wrapper+0x19() in user32 (0x0030b128)
13 0x7ed24717 call_window_proc+0xcc(hwnd=0x100fe, msg=0xf, wp=0, lp=0,
result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:244] in user32
(0x0030b168)
14 0x7ed26744 WINPROC_CallProcWtoA+0xe2e(callback=0x7ed2464a, hwnd=0x100fe,
msg=0xf, wParam=0, lParam=0, result=0x30b72c, arg=0x350d4b)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:858] in user32
(0x0030b688)
15 0x7ed268ef WINPROC_call_window+0x19c(hwnd=0x100fe, msg=0xf, wParam=0,
lParam=0, result=0x30b72c, unicode=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/winproc.c:902] in user32
(0x0030b6d8)
16 0x7ece31bd call_window_proc+0xbf(hwnd=0x100fe, msg=0xf, wparam=0,
lparam=0, unicode=0x1, same_thread=0x1, mapping=3192676)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:2223] in user32
(0x0030b738)
17 0x7ece605b send_message+0x137(info=0x30b7b0, res_ptr=0x30b7dc,
unicode=0x1)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3260] in user32
(0x0030b798)
18 0x7ece6679 SendMessageW+0x60(hwnd=0x100fe, msg=0xf, wparam=0, lparam=0)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/message.c:3454] in user32
(0x0030b7e8)
19 0x7ecf33ef update_now+0xb3(hwnd=0x100cc, rdw_flags=0x180)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:814] in user32
(0x0030b818)
20 0x7ecf432e RedrawWindow+0x39d(hwnd=<couldn't compute location>,
rect=<couldn't compute location>, hrgn=<couldn't compute location>,
flags=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1235] in user32
(0x0030b898)
21 0x7ecf43ba UpdateWindow+0x5c(hwnd=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/user32/painting.c:1253] in user32
(0x0030b8d8)
22 0x00484557 in skiparktycoondemosetup.tmp (+0x84556) (0x0030b9c4)
--- snip ---
$ sha1sum SkiParkTycoonDemoSetup.exe
du 0f478923969d888447efeb90888fcf537bb63f49 SkiParkTycoonDemoSetup.exe
$ du -sh SkiParkTycoonDemoSetup.exe
154M SkiParkTycoonDemoSetup.exe
$ wine --version
wine-1.7.19-70-gd6a59f7
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41203
Bug ID: 41203
Summary: mCtrl does not work well
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
"mCtrl is open-source C library providing set of additional user interface
controls for Windows, intended to be complementary to standard Win32API
controls from USER32.DLL and COMCTL32.DLL."
http://www.mctrl.org/
I tried to run the example programs on WINE, but the do not work well or they
do not work at all.
This is what I have noticed:
- CHART control: nothing is displayed.
- EXPAND control: pressing the arrow button, the control is expanded, but
without animation. Please note that something related to the animation is
running in background, if for example the expansion will take one second to
execute, WINE will expand the control suddently after one second.
- IMGVIEW control: it crashed brutally.
- MDITAB control: no tab is displayed.
- MENUBAR control: text is drawn outside the highlight (or viceversa).
Attached here some screenshots of these errors.
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https://bugs.winehq.org/show_bug.cgi?id=45814
Bug ID: 45814
Summary: Blizzard agent went to sleep. Attempting to wake it
up...
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Every now and then randomly, and also after every time the Blizzard app updates
this issue occurs.
After launching, the Blizzard app is stuck indefinitely with the message:
"Blizzard agent went to sleep. Attempting to wake it up..."
The only way I found to fix it is by closing the app, deleting the folder
'drive_c/Program Data/Battle.net' and restarting.
This however removes all installed games from the app, and they will need to be
re-added using Settings > Game Install/Update > Scan for games, which may take
anywhere between 1 second to 15 minutes.
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http://bugs.winehq.org/show_bug.cgi?id=15773
Summary: application not run
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borgez(a)mail.ru
app say debug in there and fals
run $wine app
and $WINEDEBUG=-all wine app
not affect
make/wine-1.1.7/dlls/dxdiagn/provider.c:115] in dxdiagn (0x0033f500)
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https://bugs.winehq.org/show_bug.cgi?id=40839
Bug ID: 40839
Summary: fifa07
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salari88(a)gmail.com
Distribution: ---
Created attachment 54812
--> https://bugs.winehq.org/attachment.cgi?id=54812
fifa07
the fifa07 is not runing on my system
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http://bugs.winehq.org/show_bug.cgi?id=33552
Bug #: 33552
Summary: Dragon Age 2 doesn't detect my graphic card VRAM and
driver
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrimekiler(a)yahoo.fr
Classification: Unclassified
Created attachment 44410
--> http://bugs.winehq.org/attachment.cgi?id=44410
Screenshot of the detection problem
Using a wine patch (which will be included in 1.5.30) made me able to have my
graphic card name detected.
However, Dragon Age 2 doesn't detect my nvidia graphic driver and tells it's
too old to make me able to change some graphic options.
Card : Nvidia Gefore GT 630, driver 313.30
Gentoo 32 bits, kernel 3.7.10
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https://bugs.winehq.org/show_bug.cgi?id=41373
Bug ID: 41373
Summary: Using Quicken Deluxe 2007 the file->print register
function does not format correctly
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ed007(a)centurytel.net
Distribution: ---
using Debian 8.5 with wine 1.9.19
(using Debian 7.8 with wine 1.4.1 works okay)
in quicken do file->print register using default printer setup
in popup window specify title (and whatever else) ->print
in popup for print window do a preview.
The preview looks like a single line. If zoom in is
done, the data can be seen (looks like on HUGE page)
if print is done, page looks blank, but can see there is
tiny printing.
change printer-setup to PDF on CUPS.
Results are the same.
change printer-setup to QUICKEN PDF PRINT ON LPT1
Retry. This time the preview shows a correctly formatted
register. (Since i have no printer on lpt1, can not actually
print anything.)
Also have a fedora 22 system with wine at 1.9.4-1
quicken works okay.
there is an update for wine 1.9.12-1.
If I install the update, quicken fails just like the
debian 8.5 failure... quicken->print register will not print
correctly.
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https://bugs.winehq.org/show_bug.cgi?id=45399
Bug ID: 45399
Summary: worms revolution starts then exit
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
my system id fedora 28,video card is nvidia-gtx 750ti.after upgrade to
win-3.11,worms revolution starts ,then exit,no error message.
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http://bugs.winehq.org/show_bug.cgi?id=32096
Bug #: 32096
Summary: drawStridedSlow can be more efficient
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guillaum.bouchard(a)gmail.com
Classification: Unclassified
Hi,
Recently I noticed that World of Warcaft is far more slow on d3d9 mode than
using the OpenGL mode on my computer (pentium 4 and geforce 5 fx).
Unfortunately the OpenGL mode is unusable since last WoW update (bug is inside
WoW, not wine)
D3D mode is slower because an important amount of the primitives are rendered
using drawStridedSlow (dlls/wined3d/drawprim.c) which generates a lot of opengl
call (here, 600K calls compared to 12K in OpenGL mode).
It appears that if the computer can handle vertex array (ie:
glDrawElements/glDrawArrays/gl[Vertex|Color|TexCoords|Fog]Pointer and
glClientActiveTexture) the number of openGL call can be dramatically reduced,
leading to an important increase in FPS (8 to 25 in important city in WoW).
On my computer, I hacked inside drawStritedSlow and I have only one issue, the
format of color is packed in BGRA, which is not compatible with the format
awaited by glColorPointer. This can be fixed using the extension
ARB_vertex_array_BGRA, which is unfortunately not available on my computer. I
solved this issue by looping over each vertex and building a custom array in
memory that I submitted to glColorPointer. I got approximately the same FPS
increase using this approach.
My conclusions here are that the fallback to drawStridedSlow is a bit extreme
and in most case unnecessary. In my configuration everything works except the
conversion from the d3d BGRA format for color in RGBA. This part can be easily
done in software to create a suitable color array. Also, I did not dig inside
the shader code of wined3d, but perhaps this conversion can be simply
implemented as a swizzle in the custom vertex shader. (am I right guessing that
wined3d does not uses the default shader of the fixed pipeline ?).
So this bug report is more a way of opening the discussion. I see many options
to improve the situation:
a) Tweak the heuristics which detects and fallbacks to drawStridedSlow. If
necessary implements the needed conversions in software. But this will not
generates OpenGL function call and will increase performance a bit
b) Tweak the vertex shader to do the conversion in the vertex shader, I think
it is our best option
c) Tweak drawStridedSlow to still rely on vertex array when possible (I have an
example of code which is doing this. I'm playing WoW with this since 3 days
without any issue and with a FPS increase of 200%). I don't think that honestly
it is the good idea.
d) do something else. Because I did not read anything else than the
drawStritedSlow function, I may have missed something important.
I'm motivated to help in the DX -> GL code. I'm a skilled C and GL coder, I
don't know DX, but can learn enough. Thank you for reading.
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http://bugs.winehq.org/show_bug.cgi?id=35360
Bug ID: 35360
Summary: Crimson3: crashes when dragging symbol on design
screen
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sammyizimmy(a)gmail.com
Classification: Unclassified
Created attachment 47167
--> http://bugs.winehq.org/attachment.cgi?id=47167
crash backtrace
Wine crashes when I drag a symbol from the palette to the design screen
in Crimson 3.0 build 548.001
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http://bugs.winehq.org/show_bug.cgi?id=34075
Bug #: 34075
Summary: Mouse must be held down to be visible
Product: Wine
Version: 1.6-rc3
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 45302
--> http://bugs.winehq.org/attachment.cgi?id=45302
Wine Log of starting steam and playing the game
I believe that this is a regression, however, i have no clue how to run a
regression test on a mac so I am just submitting this bug. It looks like this
bug had been solved in X11, so I think that this is related to the macdriver.
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https://bugs.winehq.org/show_bug.cgi?id=40657
Bug ID: 40657
Summary: Rome Total War crashes at startup in gst_object_unref
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54528
--> https://bugs.winehq.org/attachment.cgi?id=54528
backtrace
32-bit wine prefix with steam installed. This used to work at some point, but I
haven't tried RTW in a long time. After the initial splash screen, when a
progress bar appears, RTW crashes.
The backtrace points to winegstreamer, see attached.
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https://bugs.winehq.org/show_bug.cgi?id=45591
Bug ID: 45591
Summary: Far Manager has become unusable in Wine-3.13: extreme
CPU usage, very slow repainting
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Wine 3.13
$ md5sum Far30b5225.x86.20180604.msi
110324ad2f3270237f11df44579ae31d Far30b5225.x86.20180604.msi
Install and run using:
wineconsole --backend=user "c:\program files\far manager\far.exe"
Result:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
8126 birdie 20 2596.0m 14.4m 11.7m R 58.7 0.1 0:12.59
wineconsole.exe
8167 birdie 20 1755.9m 31.5m 18.1m S 45.3 0.2 0:09.84 far.exe
810 root 20 500.9m 99.7m 73.2m S 20.7 0.6 2:37.49 Xorg
8131 birdie 20 8.4m 5.6m 1.6m S 14.7 0.0 0:03.22 wineserver
wineconsole: ~58.7% CPU
far.exe: 45.3% CPU
wineserver: 14.7%
X.org server: 20.7%
The application is more or less unusable.
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https://bugs.winehq.org/show_bug.cgi?id=43344
Bug ID: 43344
Summary: Cannot play setting ZBuffer to 32 bits
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alehiphopdj2(a)hotmail.com
Distribution: ---
Executing VideoCfg.exe to configure the video settings (video resolution,
colors bits and ZBuffer bits). ZBuffer bits can be setted to 16 or 32 bits.
32 bits doesn't work on Wine neither in Win7 Professional SP1. I tried both at
the same resolution 800x600 and 32 bits colours.
**** On Wine 2.12 under Linux (Ubuntu):
screen remains black and does not respond, so i quit pressing Esc key and i get
this on console:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f404,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3b4,0x00000000), stub!
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
Looks like the problem is about that final "fixme" about ddraw.
**** On Win7 Professional SP1:
a window appears with an error:
---------------------------
Fatal error
---------------------------
Renderer Initialisation failed !!
---------------------------
Accept
---------------------------
and pressing Accept button window closes.
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https://bugs.winehq.org/show_bug.cgi?id=45522
Bug ID: 45522
Summary: wine mono build syntax error
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I am trying to build wine mono and install it on my Debian system.
checking whether build environment is sane... yes
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/configure:
eval: line 3418: syntax error near unexpected token `('
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/configure:
eval: line 3418: `${SHELL}
/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3/mono/missing
--is-lightweight'
ryan@RKPM-BP-CLR:/media/ryan/a6a647d1-e3ae-408a-bad9-e23cba6c6972/Downloads/wine-mono-4.7.3(1)/wine-mono-4.7.3$
This is the line they are talking about...
if eval "$MISSING --is-lightweight"; then
What shall i do?
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http://bugs.winehq.org/show_bug.cgi?id=22546
Summary: Error Snelstart after loading
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wvanreede(a)live.nl
Created an attachment (id=27653)
--> (http://bugs.winehq.org/attachment.cgi?id=27653)
errorlog+ backtrace snelstart error
after snelstart loads, it asks for script55. with winetricks i installed
script56.
after that the app crashed.
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https://bugs.winehq.org/show_bug.cgi?id=37562
Bug ID: 37562
Summary: Skype opens apps.skype.com on every start
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Most likely there's something missing in Wine so Skype cannot change the state
of "apps.skype.com has already been shown".
P.S. Make sure you deleted login.cab before trying to debug this issue (proper
HTML support is not yet there, see bug 28457).
Skype version: 6.21.32.104
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http://bugs.winehq.org/show_bug.cgi?id=30721
Bug #: 30721
Summary: .NET 3.x/4.x WPF based installers/apps require
windowscodecs.dll BmpFrameDecode_GetColorContexts
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: windowscodecs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
another one ...
--- snip ---
Unhandled Exception: System.Reflection.TargetInvocationException: Exception has
been thrown by the target of an invocation. --->
System.Windows.Markup.XamlParseException: Cannot convert string
'/Microsoft.PowerShell.GPowerShell;component/NewFile.png' in attribute
'EnabledImageSource' to object of type 'System.Windows.Media.ImageSource'. The
method or operation is not implemented. Error at object
'Microsoft.Windows.PowerShell.Gui.Internal.ImageButton' in markup file
'Microsoft.PowerShell.GPowerShell;component/mainwindow.xaml'. --->
System.NotImplementedException: The method or operation is not implemented.
at MS.Internal.HRESULT.Check(Int32 hr)
at System.Windows.Media.Imaging.BitmapFrameDecode.get_ColorContexts()
at System.Windows.Media.Imaging.BitmapSource.CreateCachedBitmap(BitmapFrame
frame, BitmapSourceSafeMILHandle wicSource, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, BitmapPalette palette)
at System.Windows.Media.Imaging.BitmapFrameDecode.FinalizeCreation()
at System.Windows.Media.Imaging.BitmapFrameDecode..ctor(Int32 frameNumber,
BitmapSourceSafeMILHandle sourceHandle, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption, BitmapDecoder decoder)
at System.Windows.Media.Imaging.BitmapDecoder.SetupFrames(BitmapDecoder
decoder, ReadOnlyCollection`1 frames)
at System.Windows.Media.Imaging.BitmapDecoder.get_Frames()
at System.Windows.Media.Imaging.BitmapFrame.CreateFromUriOrStream(Uri
baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions,
BitmapCacheOption cacheOption)
at
System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext
context, CultureInfo culture, Object value)
at
System.ComponentModel.TypeConverter.ConvertFromString(ITypeDescriptorContext
context, CultureInfo culture, String text)
...
--- snip ---
$ wine --version
wine-1.5.4-185-g6c51c1b
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43671
Bug ID: 43671
Summary: World War II Online: Connection with Playgate Auth
server fails and times out
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian(a)brianvuyk.com
Distribution: ---
Created attachment 59114
--> https://bugs.winehq.org/attachment.cgi?id=59114
Wireshark capture showing communication between the game and remote auth server
App Download location: http://downloads.wwiionline.com/wwiiol_1.35.9.4.exe
The game installs correctly, and the offline mode (C:\Program Files
(x86)\CRS\Battleground\ Europe\WW2.exe) works absolutely flawlessly.
However, if you attempt to enter in online mode (via C:\Program Files
(x86)\CRS\Battleground\ Europe\WW2.exe) currently doesn't work.
This latter path launches the 'Playgate' app which handles the authentication
prior to launching the game. The workflow is as follows:
1. Playgate launches as requires you to accept the Terms of Service.
2. Second window shows latest news pulled from then website, and a username &
password form.
3. Above the login form, it keeps showing 'Connecting to auth.playnet.com
[attempt 1]' with the attempt number increasing.
With some snooping using wireshark Wireshark showed the following pattern in
the TCP traffic:
1. The game connects to the authentication server and gets a 301 redirect to a
HTTPS version.
2. The game negotiates a TLS connection and recieves data from the Auth server
for 70-800ms.
3. The remote end (auth server) stops sending packets.
4. After 1500ms wait, the game closes the connection and attempts to
re-establish it.
5. Subsequent connection attempts appear to be closed immediately on the remote
end.
auth.playnet.com resolves to 204.237.246.55, but has also resolved to
204.237.246.54 before. Probably a primary and secondary.
This game used to have gold & platinum ratings under Wine 1.6 in 2014/2015.
However, both the game code and Wine are advancing. The current version of the
game requires at least Wine 1.7.39 to operate as it requires a function not
implemented until then.
Note that this same behaviour is present when tested on 1.7.55 and 2.0.2
I am attaching two files:
1. A .pcap file showing the communication between the game and the auth server.
Note the time gap between packet 146 (A TCP ACK packet from my machine up to
the remote server) and packet 147 - my local sending a [FIN,ACK] packet to
unilaterally close the connection after 1500ms of no traffic.
2. I will also add the terminal output wine gives. Note the lines indicating
the timeout. After several attempts, I hit 'Cancel' to close the app.
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https://bugs.winehq.org/show_bug.cgi?id=36155
Bug ID: 36155
Summary: valgrind shows a leak whenever using a virtual desktop
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27721== 208 bytes in 1 blocks are definitely lost in loss record 445 of 645
==27721== at 0x7BC4C735: notify_alloc (heap.c:255)
==27721== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27721== by 0x5EF852D: query_screens (xinerama.c:128)
==27721== by 0x5EF88A5: xinerama_init (xinerama.c:196)
==27721== by 0x5EF2737: process_attach (x11drv_main.c:574)
==27721== by 0x5EF2BB4: DllMain (x11drv_main.c:693)
==27721== by 0x5F02FC6: __wine_spec_dll_entry (dll_entry.c:40)
==27721== by 0x7BC52FC0: ??? (loader.c:138)
==27721== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==27721== by 0x7BC5597C: process_attach (loader.c:1157)
==27721== by 0x7BC585E2: LdrLoadDll (loader.c:2129)
==27721== by 0x7B85A79A: load_library (module.c:933)
==27721== by 0x7B85A908: LoadLibraryExW (module.c:990)
==27721== by 0x7B85AA4D: LoadLibraryW (module.c:1032)
==27721== by 0x525BE16: load_desktop_driver (driver.c:76)
==27721== by 0x525BFA2: load_driver (driver.c:98)
==27721== by 0x525D283: loaderdrv_CreateDesktopWindow (driver.c:741)
==27721== by 0x52CC28B: GetDesktopWindow (win.c:2090)
==27721== by 0x55D64FE: get_display_driver (driver.c:101)
==27721== by 0x55D65B8: DRIVER_load_driver (driver.c:122)
==27721==
just about every test shows this:
[austin@localhost logs]$ grep -c DRIVER_load_driver 2014-04-27-20.29.log
503
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http://bugs.winehq.org/show_bug.cgi?id=23151
Summary: Mass Effect 2: in intro video, Miranda's eyes are
solid white
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=28794)
--> (http://bugs.winehq.org/attachment.cgi?id=28794)
screenshot - wine
Only happens in one part. The dialog is around "But Shepard...they'll follow
him. He's a hero, a bloody icon." and "But he's just one man."
I'll attach screenshots on windows and wine.
Terminal output is:
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB)
WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the
format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Note: The wine screenshot had a small delay from Shutter, so there's a line
across it where two frames merged. That's not in the game, but you can see the
eye problem in it.
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https://bugs.winehq.org/show_bug.cgi?id=43907
Bug ID: 43907
Summary: preloader warning "failed to reserve range" after
upgrading to macOS 10.13 High Sierra
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
After upgrading a machine to macOS 10.13 High Sierra, running any program with
wine results in these warnings:
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
preloader: Warning: failed to reserve range 00007fff40000000-00007fff41ff0000
Tested with wine-2.18 (Staging).
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http://bugs.winehq.org/show_bug.cgi?id=27349
Summary: SafeDisc v2.x API entry analyzer flags Wine's
user32.dll as "bad" (too many exports with PIC loads
in prolog code) (SimCity 4, ...)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
many games (and some apps) have dependency on "meta" bug 219 "Programs refuse
to run because of safedisc copy-protection" which just bad (not even targeting
specific version).
I bought some games for few bucks just to have a look at some copy protections.
Though I will probably never play them ;-)
Collecting/tracking affected games/apps for this _specific_ issue here
(applicable appdb entries should have bug 219 dependency removed in favor of
this one).
The root cause was already targeted by bug 10273 ("satisfy SafeDisc 2.x
heuristic API analyzer by "adjusting" API exports/entry statistics of wine
builtins (affects e.g. adobe photoshop)") ...
That bug was closed a long time ago because it ought to work for various SD 2.x
apps/games (unfortunately also depending on wine build environment/host gcc).
I rejected the idea of reviving that bug and instead created a new one,
targeting the affected core dll.
Game: "SimCity 4"
A quick scan with "ProtectionID" reveals:
--- snip ---
-=[ ProtectionID v0.6.4.0 JULY]=-
(c) 2003-2010 CDKiLLER & TippeX
Build 07/08/10-17:57:05
Ready...
Scanning -> H:\.wine\drive_c\Program Files\Maxis\SimCity 4\Apps\SimCity 4.exe
File Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 7971630 (079A32Eh)
Byte(s)
[x] Warning - FileAlignment seems wrong.. no solution calculated (using NULL)
-> File has 746286 (0B632Eh) bytes of appended data starting at offset 06E4000h
[File Heuristics] -> Flag : 00000000000000000100000100000111 (0x00004107)
[!] Safedisc v2/v3/v4 [unknown version] detected !
[i] Appended data contents....
...
[CompilerDetect] -> Visual C++ 6.0
- Scan Took : 0.262 Second(s)
--- snip ---
We can do better ...
The string "BoG_" is well known for detection of SafeDisc versions.
--- snip ---
$:~/.wine/drive_c/Program Files/Maxis/SimCity 4/Apps$ xxd -g 4 SimCity\ 4.exe |
grep "BoG_" -A 2
0006fd0: 00000000 426f475f 202a3930 2e302621 ....BoG_ *90.0&!
0006fe0: 21202059 793e0000 00000000 00000000 ! Yy>..........
0006ff0: 00000000 02000000 50000000 0a000000 ........P.......
--- snip ---
0x02000000 -> 2
0x50000000 -> 90
0x0a000000 -> 10
So this is SafeDisc v2.90.10 protection.
By debugging this game I came to conclusion there is still a problem with the
API entry statistics.
$ wine --version
wine-1.3.21-26-ge6ee2c1
$ gcc --version
gcc version 4.4.5 (Ubuntu/Linaro 4.4.4-14ubuntu5)
For the meaning of the table just read up some comments in bug 10273
kernel32 user32 gdi32 condition (cx < threshold)
--------------------------------------------------------------------
c1: 0x43 0x55 0x50 0x5F
c2: 0x23 *0x41 0x39 0x3C
c3: 0x00 0x00 0x00 0x5A
* = threshold exceeded -> bad
Basically the majority of exported user32 API entries have PIC register load
code within range of first 8 opcode bytes of entry which is treated as
trampoline (= high c2 value).
--- snip ---
...
.text:0001D847 __i686_get_pc_thunk_bx proc near
.text:0001D847 mov ebx, [esp+0]
.text:0001D84A retn
.text:0001D84A __i686_get_pc_thunk_bx endp
...
API entry:
.text:0003735C push ebp
.text:0003735D mov ebp, esp
.text:0003735F push ebx
.text:00037360 sub esp, 34h
.text:00037363 call __i686_get_pc_thunk_bx
.text:00037368 add ebx, 0AEC8Ch
...
--- snip ---
Kernel32 gets the good looking stats because it forwards various stuff to
ntdll, letting compiler produce different function prolog code (= not having
PIC register load in first place).
As already mentioned in the other bug, unimpl. stubs also help to improve stats
because they have 8 NOPs on entry.
I've tweaked user32 again a bit just to pass the threshold - there are various
ugly methods one bad as the other ;-|
A method without adding unimpl. stubs or stack protector code (unreliable
because cookie code can be inserted _after_ PIC code) and keeping -fPIC is to
convince the compiler to use the 6 byte opcode for reserving stack space, e.g.
"subl $xxx, %esp" with a 32-bit immediate (0x81,0xEB,<32 bit immediate>).
Good targets are stubs and functions that make use of FIXME/TRACE.
There are lots of them that can be tweaked this way (= no performance penalty),
improving entry stats.
Result: games work out of the box without the need of No-CD patches.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36977
Bug ID: 36977
Summary: Magic: The Gathering – Duels of the Planeswalkers 2015
crashes after few frames of intro sequence
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: otigkd(a)gmail.com
Created attachment 49100
--> http://bugs.winehq.org/attachment.cgi?id=49100
crash log
os: Gentoo x86
installed trough steam.
a few seconds of loding/intro is played, then crashes
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https://bugs.winehq.org/show_bug.cgi?id=44552
Bug ID: 44552
Summary: Office 2013 - Move and change the window size
(maximize/minimize/restore/resize etc...) bugs
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eduardolucioac(a)gmail.com
Distribution: ---
Created attachment 60514
--> https://bugs.winehq.org/attachment.cgi?id=60514
Change the window size (maximize/minimize/restore/resize etc...) bug.
-------------------
ABOUT THE BUG:
When opening any Office 2013 Professional Plus application we were unable to:
- Change the size (maximize/minimize/restore/resize etc...) of a window and
then revert. Example: Minimize a window and then "restore";
- Move a window;
NOTE: See the "3.jpg" image for more details!
-------------------
ABOUT THE INSTALLATION:
- The following entry was inserted in the Windows (wine) registry to address
the "Black Screen on office2013" bug (
https://bugs.winehq.org/show_bug.cgi?id=43887 ):
"
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"MaxVersionGL"=dword:00030002
"
- The following components have been installed:
"
msxml6
msftedit
riched30
vb6run
"
-------
REFERENCE:
https://askubuntu.com/questions/879304/wine-2-0-says-it-supports-office-201…
-------------------
NOTE: I know that according https://wiki.winehq.org/Bugs "Each bug report
should cover one problem", but as they are closely related issues I put both
(resize and move window bug) together!
Thanks! =D
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https://bugs.winehq.org/show_bug.cgi?id=40784
Bug ID: 40784
Summary: Wargame: European Escalation wants X3DAudio1_7.dll
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fremenzone(a)poczta.onet.pl
Distribution: ---
Created attachment 54685
--> https://bugs.winehq.org/attachment.cgi?id=54685
Log from running the game with no directx9 installed
I have run into problems with running Wargame: European Escalation under wine
1.9.11. I install the game into a clean wine prefix. The trying to run it I get
an error that says:
err:module:import_dll Library X3DAudio1_7.dll (which is needed by
L"Z:\\dane\\gry\\wargame_ee\\wargame.exe") not found
(full log attached). I figured out this file is provided by DirectX, so I use
winetricks to install it:
WINEPREFIX="/dane/gry/wargame_ee/.wine" winetricks directx9
Then the games complain about missing d3dx9_43, so I install that as well with
winetricks (log attached). Then the game finally starts but there is no sound.
Again, log attached.
My system:
- openSUSE 11.4
- wine 1.9.11
- kernel 2.6.37
I can provide more information if necessary.
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https://bugs.winehq.org/show_bug.cgi?id=35698
Bug ID: 35698
Summary: Nuance PDF Create! 5 installer (part of OmniPage 17)
reports 'Error code: 154 - Get ServerPolicy failed'
(IGroupPolicyObject, CLSID
{ea502722-a23d-11d1-a7d3-0000f87571e3})
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says.
The failure seems non-critical and the message box can be dismissed.
The sub-installer can be separately run for testing:
--- snip ---
$ pwd
/mnt/iso/PDFCreate5/System32/PDFCreate
$ WINEDEBUG=+tid,+seh,+relay,+ole,+variant wine ./setup.exe >>
~/Downloads/log2.txt 2>&1
...
003f:Call ole32.CoCreateInstance(00b2e33c,00000000,00000001,00b2e324,00b2e334)
ret=008d881a
003f:trace:ole:CoCreateInstance (rclsid={ea502722-a23d-11d1-a7d3-0000f87571e3},
pUnkOuter=(nil), dwClsContext=00000001,
riid={ea502723-a23d-11d1-a7d3-0000f87571e3}, ppv=0xb2e334)
003f:trace:ole:CoGetClassObject CLSID:
{ea502722-a23d-11d1-a7d3-0000f87571e3},IID:
{00000001-0000-0000-c000-000000000046}
003f:Call
KERNEL32.FindActCtxSectionGuid(00000001,00000000,00000004,00b2e33c,00b2e11c)
ret=7eac14e4
003f:Ret KERNEL32.FindActCtxSectionGuid() retval=00000000 ret=7eac14e4
003f:Call ntdll.RtlInitUnicodeString(00b2e030,00b2e082
L"CLSID\\{EA502722-A23D-11D1-A7D3-0000F87571E3}") ret=7eabb537
003f:Ret ntdll.RtlInitUnicodeString() retval=00b2e030 ret=7eabb537
003f:Call ntdll.NtOpenKey(00b2e07c,00020019,00b2e038) ret=7eabb553
003f:Ret ntdll.NtOpenKey() retval=c0000034 ret=7eabb553
003f:Call ntdll.RtlNtStatusToDosError(c0000034) ret=7eabb55e
003f:Ret ntdll.RtlNtStatusToDosError() retval=00000002 ret=7eabb55e
003f:err:ole:CoGetClassObject class {ea502722-a23d-11d1-a7d3-0000f87571e3} not
registered
003f:err:ole:CoGetClassObject no class object
{ea502722-a23d-11d1-a7d3-0000f87571e3} could be created for context 0x1
003f:Ret ole32.CoCreateInstance() retval=80040154 ret=008d881a
003f:Call user32.MessageBoxA(00000000,00b2e1e8 "CoCreateInstance \n Error code:
154",00901348 "Get ServerPolicy failed",00000000) ret=008d8eee
--- snip ---
MSDN: http://msdn.microsoft.com/en-us/library/aa374235%28v=VS.85%29.aspx
Here is a blog entry which talks about it, with some code example:
http://magicmao.wordpress.com/2011/08/05/changing-group-policy-by-c-coding/
$ wine --version
wine-1.7.13-118-g0eb6265
Regards
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https://bugs.winehq.org/show_bug.cgi?id=40273
Bug ID: 40273
Summary: Call from 0x7b83d9b2 to unimplemented function
windowscodecs.dll.WICCreateBitmapFromSection
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
a user reported problems with this app https://paprikaapp.com/windows/ on the
forum.
After winetricks dotnet45 corefonts and working around
https://bugs.winehq.org/show_bug.cgi?id=15670 by adding registrykey like
wine-staging does** the app crashes with Call from 0x7b83d9b2 to unimplemented
function windowscodecs.dll.WICCreateBitmapFromSection
When i use native windowscodecs it also crashes with:
Unhandled Exception: System.NotSupportedException: No imaging component
suitable to complete this operation was found. --->
System.Runtime.InteropServices.COMException: Exception from HRESULT: 0x88982F50
**: (see
https://github.com/wine-compholio/wine-staging/blob/master/patches/wine.inf…)
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https://bugs.winehq.org/show_bug.cgi?id=42823
Bug ID: 42823
Summary: cmd.exe behaves differently from Win7 regarding
redefined labels
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lorenz.witte(a)gmail.com
Distribution: ---
Created attachment 57895
--> https://bugs.winehq.org/attachment.cgi?id=57895
CMD script shows label behavior difference
Wine's cmd.exe behaves differently regarding redefined labels in cmd/bat files.
With Wine, it appears that the interpreter jumps to the last label with the
correct name seen before a "goto" command, on Windows, it will jump to the next
label after a "goto" command.
Please see the attached test file, it should make things clear. It will produce
the output "I'm wine!" or "I'm windows!" respectively.
While it is certainly bad practice to redefine labels, unfortunately CMake
creates such batch files when creating custom commands for Visual Studio
builds.
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https://bugs.winehq.org/show_bug.cgi?id=39011
Bug ID: 39011
Summary: Sierra Chart hangs when drawing polygon fill line
type: gdi32.Polygon()
Product: Wine
Version: 1.7.48
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)brettcave.net
Distribution: ---
Created attachment 51965
--> https://bugs.winehq.org/attachment.cgi?id=51965
v1.7.44 WINEDEBUG log segment with THREAD_DETACH errors
Sierra Chart is a stock market, forex, and other market price graphing program.
They use C/C++ and avoid java and .net. Normally it runs well under wine, but
there is a long term issue that they've known about: Drawing chart lines with a
polygon fill (Fill Top, Fill Bottom in the program) will hang wine for a minute
or 2 but works fine under regular windows. This hanging will release and then
hang again shortly after making the chart unusable.
I'm using ubuntu 14.04 LTS with wine 1.7.44 from the ppa archive.
I've also compiled 1.7.48 32bit using the lxc instructions. I was able to get
the X11 socket running inside lxc after some work. Sierra Chart runs at full
speed with it.
My hardware for testing is a laptop, dual core 2.2ghz AMD K10e, Mobile Radeon
HD 4250 using generic linux drivers, and 8g RAM. Sierra Chart isn't known to
directly bang video hardware, so chip and driver shouldn't be an issue. This
laptop can play 1080i mpeg2 off my DVR faster than normal, so it is capable
enough to handle a chart.
Both were tested with cleanly created wine prefixes. Sierra Chart is 32bit
compiled and normally works fine with wine.
I've been able to reproduce the bug by using the polygon fill line type and by
scrolling the chart back and forth. If I change the line type to something
plain, the freezing problem doesn't happen.
The bug is harder to reproduce with debugging activated. It's probably allowing
extra time for whatever is causing the hang to finish before it hangs.
*** file: wine_SC_THREAD_DETACH.wine1.7.44.log.txt
I've attached a small log file segment from ubuntu version 1.7.44:
WINEDEBUG=+timestamp,+relay,+seh,+tid,+message,+msgbox,+dll,+loaddll
It starts out with the gdi32 draw commands, has the freezing section in the
middle, and then continues with the gdi32 draw commands.
The problem is from time stamp 1306647.286 to 1306718.051. It's about 71
seconds total.
There are a bunch of THREAD_DETACH entries in the log. Sierra Chart support
says that graph drawing is not multi threaded and that they don't know what
that is. The only other threads are when downloading real time price data
updates and loading chart price data from disk.
Note: the next 1.7.48 versions were run from inside the 32bit lxc build
environment.
One thing I noticed when testing with 1.7.48 is that my memory usage bar applet
was jumping around a lot during a freeze. I didn't get exact figures but the
range was over 3g. That's huge for a 32bit program. I wasn't watching for the
first log.
*** file: wine_SC_ConsoleLog_wine1.7.48.log.txt
This is the regular shell console log.
*** file: wine_SC_wine1.7.48.log.txt
I've attached a second small log file segment from compiled version 1.7.48:
WINEDEBUG=+timestamp,+relay,+seh,+tid,+message,+msgbox,+dll,+loaddll
It starts out with the gdi32 draw commands, has a very small freezing section
in the middle, and then continues with the regular gdi32 draw commands.
The problem is from time stamp 1485052.556 to 1485124.153. It's about 71
seconds total.
In this log I didn't see the THREAD_DETACH entries. It was small and clean with
no errors reported. I don't know what to make of the difference between the 2
logs.
I can see that there's a problem, but I don't have enough programming and
debugging skills to understand what is going on.
If this looks like a programming error in Sierra Chart, please give me
something I can tell them that they won't brush off.
-------------
Download Instructions.
Download page:
http://www.sierrachart.com/index.php?page=doc/SCInstallerList.php
The page will list multiple versions ranging from current to past.
The file to get is: SierraChartSetupNoCLR.exe
The file date in the list: 2015/7/31
The "NoCLR" (No Common Language Runtime) doesn't use poorly supported windows
functions and is wine friendly. This is the version Sierra Chart support
normally recommends.
sha1sum:
4454a0ef2e3a2bb525098ea5620f8d4bb23edb2a SierraChartSetupNoCLR.exe
In a week or so, this current version will "probably" be named:
1280SierraChartSetupNoCLR.exe
Help / About shows version number 1280.
------------
Account Setup Instructions.
Sierra Chart has a free demo account for testing. Their install is almost
entirely self contained to a directory and won't scatter files everywhere.
Instructions are here:
http://www.sierrachart.com/index.php?page=doc/setup.php
Step 1: Download program. Since Sierra Chart support isn't going to do anything
with this bug, the current version will very likely have it since this is an
old bug of unknown age. If not using this link, use the download link above.
Step 2: "Create Your Account" to get a free demo account. I recommend something
alone the lines of "Wine Debug". They will know what that is. A support ticket
will need to be opened to activate the account. They're very easy going with
programmers. Just mention that you're someone from the wine debug team. If
y'all want more than the 15 day trial, request it there. They will usually
activate the account the same day.
Support Link:
http://www.sierrachart.com/index.php?page=doc/support.html#SCAccounts
This is Section #2, instructions in the yellow box with the link.
In the future if the trial account expires, open another support ticket,
mention that you're with the wine debug team and need to run some more tests.
They'll usually reactivate the account the same day.
So long as you're actively programming or debugging and not using their product
to trade for free, Sierra Chart support is very laid back about continuing
accounts.
Ignore the rest of the Sierra Chart account steps web page and follow my steps
below to reproduce the bug once the demo account is activated.
--------------
Steps to reproduce the bug.
#create a new prefix
WINEPREFIX=/home/user1/.wine3 winecfg
Applications / Windows Version: Windows 7
#earlier tests have shown different windows versions don't matter.
No library overrides.
Turned off Graphics: Allow the window manager to decorate the windows.
Sierra Chart has alert sounds, but they are irrelevant for the bug
reproduction.
"OK" to exit out of winecfg.
#install Sierra Chart
WINEPREFIX=/home/user1/.wine3 wine SierraChartSetupNoCLR.exe
Accept defaults options and locations in the installer. Run when finished.
Note: I recommend to run Sierra Chart in normal / non-debug mode the first time
as the freezing bug is easier to reproduce.
Enter user name and password.
When the main window comes up, press "No" at the Data and Trade Service prompt
to use demo mode defaults.
Hit "Close Log" on "Message Log" to get it out of the way.
Menu: File / Find Symbol
Expand "Forex".
I prefer to select "GBPUSD" as the symbol since it has good volume and is
easily recognized.
Hit the "Open Intraday Chart" button.
Hit the "Close" button to get rid of the find screen.
A full screen chart will open and download price data for a minute.
Click once in the middle of the chart to select it. Press the keyboard down
arrow 11 times. At the very bottom right corner will be a tiny green box with a
number in it. Every time the down arrow gets hit, it will decrement and the
chart will show more bars per screen. The bar should read "1". If it is red,
hit the "End" key on the keyboard. Color doesn't matter much for this
reproduction, though.
Note: If the hanging problem below gets to be too severe to do anything, only
press the down arrow several times to not compress the chart view as much.
Maybe go down to "5" instead of "1".
Quick side note before the hanging bug gets triggered: Menu: Help / About will
show the build number / version number for verification. The latest installer
file usually won't have a version number in the name.
Menu: Analysis / Studies
Hit "Add Custom Study" button at the bottom.
Double click to expand "User Contributed Studies".
Scroll down to "RSI Bands". Select it and hit "Add". It will show up on the
right panel list. This study won't cause the bug alone. It is used to put an
extra load on the graph.
Hit "Add Custom Study" button again.
Scroll down a little to "RSI w/Trend". Select it and hit "Add". It will show up
on the right panel list. This study has the polygon fill that will trigger the
freezing bug.
Note for Bug Settings:
Something to point out to come back to later... Select "RSI w/Trend" and hit
the "Settings" button. Hit the "Subgraphs" tab at the top. At the top middle
will be a "Draw Style" column. This is how the study line types are drawn on
the graph. The bug versions will have "Trans. Fill Top" for "Fast MA" and
"Trans. Fill Bottom" for "Medium MA". Selecting these two entries and changing
them with the "Draw Style" drop down box to "Line" then "Solid" and "1" will
allow them to not trigger the bug (but do that later). Changing the two entires
to "Fill Top" and "Fill Bottom" will still trigger the bug regardless of
transparency settings. For now, don't change the settings for the bug
reproduction, but come back to this afterwards. Hit "Cancel" to get out of the
settings screen.
Hit "OK" on the "Chart Studies" window to get back to the main chart. New lines
will be drawn on the screen from the two added studies.
The graph "should" come back immediately, but sometimes it will trigger the
hanging bug. Click on another virtual desktop and come back or click on a
window below Sierra Chart to bring it forwards and then go back to Sierra
Chart. If the screen doesn't redraw within a second or two, then the bug was
triggered. It will take a minute or two for Sierra Chart to come back. Note
that the CPU will be maxed out and RAM usage will be jumping around.
To save these settings so far, Menu: File / Save All. Enter a brief chart book
name for a file name at the bottom (like "test1"). Afterwards the chart book
can be quickly reloaded by that name in the recent files list on the right side
of the File menu. This will allow for skipping the "Menu: Analysis / Studies"
steps on next program reload. ...That is if the hanging bug isn't triggered
again... and again... and again...
In wine debug mode, the hanging bug "usually won't" be triggered yet.
To manually trigger the hanging bug, use the mouse to grab the horizontal
scroll bar at the bottom of the screen and drag it back and forth. This will
scroll the chart back and forth causing a lot of redraws.
If Sierra Chart stops responding, click on another virtual desktop and come
back or click on a window below Sierra Chart to bring it forwards and then go
back to Sierra Chart. If the screen doesn't redraw within a second or two, then
the bug was triggered. It will take a minute or two for Sierra Chart to come
back. Note that the CPU will be maxed out and RAM usage will be jumping around.
With the wine debug mode log it is hard to see where the bug was triggered. I
use the "+timestamp" option and a stop watch/timer app to note the hang and
resume times so they can be matched up later in the debug log. When dragging
the chart horizontal scroll bar, they will be surrounted by gdi32 draw
commands.
In future tests, the Sierra Chart process may have to be killed. To restart it,
I go into the drive_c/SierraChart folder and run SierraChart.exe. Sierra Chart
will remember your login name and password. When the authentication window pops
up, just leave it for a couple seconds and it will go away and the main chart
will pop up.
Now that the hanging bug has been experienced, the line type can be changed
from the Note instructions above to see the comparison with a plain line.
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https://bugs.winehq.org/show_bug.cgi?id=44967
Bug ID: 44967
Summary: xcopy does not copy empty subdirectories if options /s
and /e without space
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
xcopy does not copy empty subdirectories in folder test:
The following command works ok:
xcopy /s /e test\* testcopy\
Without space between /s and /e, xcopy does not coyp subdirectories:
xcopy /s/e test\* testcopy\
Test-File:
@echo off
md test
cd test
md test1
md test2
echo foo > test.txt
cd ..
xcopy /s/e test\* testcopy\
dir testcopy
:end
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https://bugs.winehq.org/show_bug.cgi?id=40706
Bug ID: 40706
Summary: FolderMerger cmd not valued, xcopy problem in batch
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: peterlongx1988(a)gmail.com
Distribution: ---
Created attachment 54591
--> https://bugs.winehq.org/attachment.cgi?id=54591
File Merger
I try to use this little software http://2xdsoft.de.tl/FolderMerger.htm
but is problematic to use with Wine because cmd.exe is not valued when I press
Merge Now!
Is possibile to create a .bat file indipendently also, but when I try to
running it cmd.exe return me this error
Merging folders... (1/6)
Invalid parameter 'K' - use x copy ? for help
Is 'C:\PATH\filename.zip' a filename or directory
on the target?
(F - File, D - Directory)
This happens not because parameter is invalid. Example of command in .bat not
valued correctly
@echo off
cls
echo Merging folders ... (1/6)
XCOPY "C:\users\psiraja\Desktop\test\test1\test3\Folder Merger v1.6.zip"
"C:\users\psiraja\Desktop\estrazione\Folder Merger v1.6.zip*" /C /K /Y /H
cls
echo Merging folders ... (2/6)
XCOPY "C:\users\psiraja\Desktop\test\test2\test1\test2\Folder Merger v1.5.zip"
"C:\users\psiraja\Desktop\estrazione\Folder Merger v1.5 (dup. 2).zip*" /C /K /Y
/H
cls
echo.
echo Done!
echo.
ping -n 2 localhost >nul
start "" "C:\users\psiraja\Desktop\estrazione"
exit
Have you got any idea to bypass this problem?
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https://bugs.winehq.org/show_bug.cgi?id=45816
Bug ID: 45816
Summary: Orbit Profile crashes in Unhandled exception:
unimplemented function
msvcp140.dll.?_Winerror_message@std@@YAKKPADK@Z called
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says.
Steps: Run orbit.exe, Select from menu: File --> LaunchProcess
Then select for example Notepad.exe --> crash
Testes in staging-3.15,
sha1sum orbit.exe
2f677f97355b6c27fdb1ffcab53845a6a2918d4f orbit.exe
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https://bugs.winehq.org/show_bug.cgi?id=42010
Bug ID: 42010
Summary: ReactOS Calc does not show dots in radio buttons.
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
Created attachment 56449
--> https://bugs.winehq.org/attachment.cgi?id=56449
ReactOS Calc running in WINE.
I tried to run my ReactOS Calc on WINE.
It works fine but it does not show the dots inside the radio buttons.
It works fine from Windows 9x to Windows 7, but not in WINE.
Tested in lubuntu with latest trunk.
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https://bugs.winehq.org/show_bug.cgi?id=41404
Bug ID: 41404
Summary: WPS Office 10.1.0.5775 unhandled exception on
installation
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2460acc(a)gmail.com
Distribution: ---
Created attachment 55759
--> https://bugs.winehq.org/attachment.cgi?id=55759
Backtrace file for error
When trying to install WPS Office in Wine 1.8 (installation file
wps_office_free_10.1.0.5775_en.exe), I get a serious error. Backtrace is
attatched.
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https://bugs.winehq.org/show_bug.cgi?id=45523
Bug ID: 45523
Summary: FIFA 18 Demo errors out after launch
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: throwawayaccx(a)gmail.com
Distribution: ---
Created attachment 61909
--> https://bugs.winehq.org/attachment.cgi?id=61909
Screenshot of the error.
Immediately after launch the game exits with "Invalid license. Reason code =
Missing DLL: kernel32.dll Function: SetProcessWorkingSetSizeEx"
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https://bugs.winehq.org/show_bug.cgi?id=45942
Bug ID: 45942
Summary: AnyRail6: crashing when open Options.
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forum(a)abtelecom.ro
Distribution: ---
Created attachment 62476
--> https://bugs.winehq.org/attachment.cgi?id=62476
Backtrace for AnyRail6
I'm using AnyRail6. When I'm trying to open the File -> Options the program
crashes.
I've tried several Wine version: 3.14, 3.15, 3.16 and also 3.17.
The logs are attached.
Kind regards,
Adrian
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https://bugs.winehq.org/show_bug.cgi?id=43464
Bug ID: 43464
Summary: Elite Dangerous Horizons fails to connect to server
with CRC error
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pecisk(a)gmail.com
Distribution: ---
Created attachment 58839
--> https://bugs.winehq.org/attachment.cgi?id=58839
EDH launching trace
Version: Wine 2.13 on Fedora 26
Winetricks: WINE=/usr/bin/win64 ./winetricks dotnet452 corefonts quartz
vcrun2012
1. Install ED Launcher
wine64 EliteDangerous-Client-Installer.exe
2. Launch ED Launcher
wine64 /.wine/drive_c/Program\ Files\ \(x86\)/Frontier/EDLaunch/EDLaunch.exe
3. Install Elite Dangerous Horizons
4. Press Play
Expected result: EDH main menu appears
Actual result: EDH compiles shaders but gets CRC error for server connection
along the way at the left bottom corner. Compiling ends with game showing error
message about not being able to verify connection with server.
Note: ED 32-bit version which is separate client, does not receive same error
and seems to be connecting to game just fine.
Goal of this bug report to understand what might cause this CRC error.
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https://bugs.winehq.org/show_bug.cgi?id=45724
Bug ID: 45724
Summary: Multiple EndScene calls result in multiple glFlush (FF
XIV)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
While investigating the performance of FF XIV (DirectX 9), one major issue is
that it will call EndScene multiple times per frame. MSDN discourages this
behavior, and on Wine it introduces a significant performance penalty because a
flush is emitted for every call to wined3d_device_end_scene.
I removed the call to wined3d_cs_emit_flush in wined3d_device_end_scene which
significantly improved (~40%) the fps in my test area. Mileage may vary
depending on other patches.
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https://bugs.winehq.org/show_bug.cgi?id=45673
Bug ID: 45673
Summary: Calling delegated proxy methods returns 0x800706b5
(RPC_S_UNKNOWN_IF), "err:rpc:RpcAssoc_BindConnection
syntax {xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}, 0.0 not
supported"
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 62097
--> https://bugs.winehq.org/attachment.cgi?id=62097
test program
The test program demonstrates the problem fairly clearly.
In Wine, IShellBrowser delegates proxy methods to its parent IOleWindow. If you
obtain a proxy to an IShellBrowser (e.g. via ShellWindows) you can call
IShellBrowser methods without difficulty, but the RPC runtime will throw up
RPC_S_UNKNOWN_IF if you try to call IOleWindow methods:
0009:err:rpc:RpcAssoc_BindConnection syntax
{00000114-0000-0000-c000-000000000046}, 0.0 not supported
0009:fixme:ole:NdrClearOutParameters (0x61fc7c,0x7ebc63c6,0x61fdb0): stub
got 0x800706b5
(N.b. 00000144-etc. is the IID of IOleWindow.)
However, after you query for IOleWindow, calling IOleWindow methods on the
original IShellBrowser interface will succeed.
The underlying problem is this:
When an interface is marshalled by ole32, it creates a stub on the server side
and then registers that stub with rpcrt4. The interface ID that is used in
RpcServerRegisterIf() is the IID of the interface itself, in this case
IID_IShellBrowser. The stub creation functions live in rpcrt4 and end up
delegating some methods to the stub of IOleWindow, which is different (e.g. it
lives in ole32 instead of actxprxy). However, this stub never is registered
with rpcrt4.
When the program calls proxy methods, the proxy goes through ndr_client_call()
-> NdrProxyGetBuffer() -> ClientRpcChannelBuffer_GetBuffer() [in ole32/rpc.c]
-> I_RpcGetBuffer(). NdrProxyGetBuffer() passes the IID of the proxied
interface to IRpcChannelBuffer_GetBuffer(), and that interface is eventually
used by rpcrt4 as the ifid for the transaction. When that interface is
IID_IShellBrowser, the server will recognize it, and the transaction works
fine.
However, when the program calls IOleWindow proxy methods, the proxy object is
'swapped out' (by the assembly thunks in fill_delegated_proxy_table()) and so
the IID that NdrProxyGetBuffer() passes is the IID of the *parent* interface.
Since this interface was never registered with RPC on the server side, the
server refuses connection ("syntax not supported") and the proxy call fails.
As a corollary, if you query that parent interface—even if you then throw away
the resulting proxy—it will have been registered on the server side, and so
calls to the delegated methods on the original object will miraculously start
to succeed.
I don't know what the correct way is to solve this problem. As far as I
understand it's not something that can be tested—all of this is quite deep
inside of OLE/RPC implementation details. It doesn't seem like there's any
appropriate place to tell OLE about the delegated stub, at least not given the
current infrastructure, and I'm not sure how RPC could appropriately inform OLE
about the stub location. On the other hand I'd guess that maybe the child IID
(i.e. IID_IShellBrowser) should be passed somewhere along the line on the
client side; i.e. the standard proxy implementation should store the original
IID inside the delegated proxy, and that original IID should be used by
NdrProxyGetBuffer().
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https://bugs.winehq.org/show_bug.cgi?id=43890
Bug ID: 43890
Summary: Divinity: Original Sin 2 does not successfully launch
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35767
Before it tries to launch, it throws an error about failing to create a
rendering device and that DX11 is required.
https://appdb.winehq.org/appimage.php?iId=52049
When it tries to launch, it creates a window but draws nothing to it - if I
move it, it simply contains an image of my desktop that moves.
This might be a new problem, as older reports seem to indicate it works, or it
might be because I'm using an Nvidia GPU and the people who had success used
AMD and Intel GPUs. I don't know enough to be sure, or have enough machines to
test.
It also might be caused by this `dxgi` component that it's reporting, so I've
decided to set this bug's component to `directx-d3d`.
Also, plenty of stubs from `msvcp`, `win`, `xinput`, `ntdll`, and `msctf`.
See the AppDB page for more information and a full terminal log.
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https://bugs.winehq.org/show_bug.cgi?id=40828
Bug ID: 40828
Summary: Switching resolution in desktop mode makes task bar
redraw on top of full screen game
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
I got this issue with Aliens versus Predator Classic 2000 on Steam.
Preamble :
The game uses 800x600 screen size to render cinematic and the main menu.
The gameplay uses whatever screen resolution is set in the game video options
menu. It switches between those two resolutions when starting or abandoning a
level or when showing an in-game cinematic.
The Wine virtual desktop mode is set to the native screen resolution that is
the same resolution used for gameplay. When the game does not run, the Steam
window and the task bar are visible and working properly. Steam puts an icon in
the notification tray of the task bar.
Issue :
When the game is launched it switches the desktop to 800x600 to show the intro
cinematic. The task bar is visible and covers the bottom of the full-screen
game. The cinematics are letter-boxed and the menu has nothing of importance on
those few bottom pixels so it's not that much a problem. When starting a level,
the game switches to the native screen resolution, but the task bar still
covers the bottom of the screen. The game can be played as the task bar does
not hide much but it contrasts with the game and should be hidden by the
full-screen app anyway.
Workaround :
The game grabs the mouse, so it is by default not possible to click on the
window button on the task bar to refresh the game window, but activating the
Steam game overlay frees the mouse cursor, and allow to click on the window
button on the task bar. Clicking on that button twice makes the game window
redraw over the task bar. The Steam overlay can then be closed and the game can
be played with the task bar hidden.
However, starting/abandoning a level or viewing a cinematic makes the game
switch resolution and the task bar come back.
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https://bugs.winehq.org/show_bug.cgi?id=43358
Bug ID: 43358
Summary: xaudio crashes in EVE Online during launch
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Commander.Alchemy(a)gmail.com
Distribution: ---
Created attachment 58718
--> https://bugs.winehq.org/attachment.cgi?id=58718
Backtrace with wine-staging compiled with -g and using winedbg.
When launching EVE - Online the game crashed with backtraces to Xaudio (se
logs)
This happens with Wine 2.12 or Wine-Staging 2.12 from local repos in Arch or
self compiled. However works fine with using wine or wine-staging binaries from
PlayOnLinux.
This was introduced somewhat lately since it worked fine couple of months
before. Maybe a GCC thing?
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https://bugs.winehq.org/show_bug.cgi?id=45782
Bug ID: 45782
Summary: Unhandled exception: unimplemented function
api-ms-win-crt-math-l1-1-0.dll._Cbuild called in
64-bit code
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
quite straight forward:
1. Download 64-bit version of mono:
https://download.mono-project.com/archive/5.14.0/windows-installer/mono-5.1…
2. install it in a new prefix:
WINEPREFIX=/someplace wine64 msiexec /i mono-5.14.0.177-x64-0.msi
3. start command line console:
WINEPREFIX=/someplace wine64 cmd
4. run this command in the console:
"c:/Program Files/Mono/bin/mkbundle.bat" --list-targets
Unhandled exception: unimplemented function
api-ms-win-crt-math-l1-1-0.dll._Cbuild called in 64-bit code
...
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https://bugs.winehq.org/show_bug.cgi?id=40433
Bug ID: 40433
Summary: Fifa 11 EU demo fails to install when run from custom
DVD
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
"Fifa 11 EU Demo" fails to install from DVD created by myself under
wine-1.9.7-118-gaaddf13. This demo is distributed as zip file. I took to
content of the ZIP and created the ISO by MagicISO. As a volume label i chose
"fifa2011_eu_demo".
When i copy content of the DVD back to some folder on HDD, then the
installation succeeded.
This could be interpreted as invalid bug report, but this DVD, created by me,
works under Win8.1.
Installer pops-up at the end "Please insert the disc: FIFA 11 Demo".
Console: "err:msi:msi_view_get_row Error fetching data for 1"
This is a regression caused by wine-1.7.28-130-g5cb10c9:
commit 5cb10c96b26d07b7d0aabe3b8e337c7ce144b8af
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Wed Oct 15 15:30:23 2014 +0200
msi: Don't skip the media check for the first volume.
Some installers require the first volume to be reinserted.
This commit fixed bug 20444. This commit was also indicated as a regression in
bug 38401. There he did reverse, i.e. real DVD copied and created ISO which
finally worked. IMHO he interpreted it as invalid by mistake.
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https://bugs.winehq.org/show_bug.cgi?id=44409
Bug ID: 44409
Summary: png with indexed colors and alpha miss the alpha
channel on loading
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: nikolaysemenkov(a)gmail.com
Distribution: ---
Created attachment 60332
--> https://bugs.winehq.org/attachment.cgi?id=60332
1 bit png with alpha
The 1bit png with alpha is attached.
Wine loads it as PixelFormat1bppIndexed, which means no alpha preserved
Windows loads it as PixelFormat32bppARGB which means windows does conversion
because pixelformat is not match to PixelFormat1bppIndexed(because otherwise it
lost alpha).
The same happens for 8 bit png with alpha.
Could you please add supporting loading alpha channel for 1 and 8 bit pngs in
the same way as windows does, ie convert to PixelFormat32bppARGB.
Thanks.
The func to load png:
HBITMAP loadBitmap(const wchar_t* path)
{
HBITMAP tBmp = NULL;
ULONG_PTR token = 0;
Gdiplus::GdiplusStartupInput input = NULL;
Gdiplus::GdiplusStartup(&token, &input, NULL);
if (token != 0)
{
Gdiplus::Bitmap* bmp = new Gdiplus::Bitmap(path);
bmp->GetHBITMAP(Gdiplus::Color::Transparent, &tBmp);
delete bmp;
Gdiplus::GdiplusShutdown(token);
}
return tBmp;
}
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https://bugs.winehq.org/show_bug.cgi?id=38066
Bug ID: 38066
Summary: Memento Mori (Numen: Contest of Heroes): mouse buttons
don't work (needs native dinput8)
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://www.4players.de/4players.php/download_info/Down
loads/Download/50673/Memento_Mori/Deutsche_Demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50710
--> https://bugs.winehq.org/attachment.cgi?id=50710
terminal output
Keyboard is working in the game because I can skip the intro videos by pressing
<Esc> and I can move the mouse pointer when the menu appears. Mouse buttons
however are not registered thus I can't select a menu option.
'winetricks dinput8' is a workaround.
I know of another game from the same publisher that also needs native dinput8
otherwise mouse buttons don't work: Numen: Contest of Heroes.
To test the demo you need to install native d3dx9_36 and Windows Media Player 9
or 10.
wine-1.7.36-28-ga679cae
Fedora 21
XOrg 1.16.3
XFCE 4.10
Memento_Mori_DEMO_setup_GERMAN.exe
md5sum: 8eda283807d43ad2a058c397efde7725
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https://bugs.winehq.org/show_bug.cgi?id=45569
Bug ID: 45569
Summary: League of Legends 8.12+ needs
NtQueryInformationProcess(ProcessCookie) stub
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
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http://bugs.winehq.org/show_bug.cgi?id=35320
Bug ID: 35320
Summary: wine crash in MSVCRT__mbstowcs_l regarding locale, &
other minor locale related problems
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Classification: Unclassified
Created attachment 47106
--> http://bugs.winehq.org/attachment.cgi?id=47106
The file needed to cause the crash.
from r project (http://www.r-project.org/)
http://cran.ma.imperial.ac.uk/bin/windows/base/R-2.15.3-win.exe
After installing, running:
./wine ~/.wine/drive_c/Program\ Files/R/R-2.15.3/bin/R.exe
Then, at the R console prompt, type (having put the attached file at /tmp/1.R):
Sys.setlocale("LC_CTYPE", "Chinese")
source('z:/tmp/1.R', encoding='UTF8')
wine immediately crashes with:
--------------------------------------
wine: Unhandled page fault on read access to 0x00000000 at address 0x7eda29af
(thread 0030), starting debugger...
...
Backtrace:
=>0 0x7eda29af MSVCRT__mbstowcs_l+0x5f(wcstr=<couldn't compute location>,
mbstr=<couldn't compute location>, count=<couldn't compute location>,
locale=<couldn't compute location>)
[/home/Nobak-Hin-Tak/tmp-git/wine/dlls/msvcrt/mbcs.c:2140] in msvcrt
(0x0440a168)
1 0x7eda2b06 MSVCRT_mbstowcs+0x35(wcstr="as a &Metafile CTRL+W",
mbstr=0x0(nil), count=0x64)
[/home/Nobak-Hin-Tak/tmp-git/wine/dlls/msvcrt/mbcs.c:2161] in msvcrt
(0x0440a198)
2 0x6355b525 in rgraphapp (+0x1b524) (0x00030046)
0x7eda29af MSVCRT__mbstowcs_l+0x5f
[/home/Nobak-Hin-Tak/tmp-git/wine/dlls/msvcrt/mbcs.c:2140] in msvcrt: movzbl
0x0(%eax),%eax
2140 if(mbstr[size] == '\0')
...
----------------------------------------
I assume this info in the backtrace should be enough to address the crash.
FYI, the slightly unusual procedure is because under R under Vista in an
English locale doesn't like to plot graphs with non-latin annotations/texts.
The above procedure when used under Vista on British English windows would
result in R displaying an almost empty plot with a chinese title. Native R on
linux does not need the setlocale part to plot utf8-based texts.
Also R on Vista accepts 'Sys.setlocale("LC_CTYPE", "Chinese_China.950")'. I
only realized that trying to set traditional chinese [950] in a simplified
chinese region [china] is wrong when it is rejected on linux; but R on Vista
accepts this.
------------
Warning message:
In Sys.setlocale("LC_CTYPE", "Chinese_China.950") :
OS reports request to set locale to "Chinese_China.950" cannot be honored
------------
When R is running on Vista, it reports the locale as "English_United
Kingdom.1252".
But under Linux (in en_GB.utf8 locale), R warns of
-----------
During startup - Warning messages:
1: Setting LC_TIME=en_GB.utf8 failed
2: Setting LC_MONETARY=en_GB.utf8 failed
-----------
So three locale related issue:
- a crash in msvcrt
- R under Vista accepts "Chinese_China.950" but R under wine does not.
- there are locale-related warning messages from R on start up when running
under wine.
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https://bugs.winehq.org/show_bug.cgi?id=43187
Bug ID: 43187
Summary: OriginWebHelperService.exe crashes
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 58460
--> https://bugs.winehq.org/attachment.cgi?id=58460
backtrace
EA Origin installs with Wine 2.10 staging but then crashes in the update or
login window (OriginWebHelperService.exe). As a result, the Origin window shows
an infinite loading screen.
As far as I can see, this seems to be caused by qt5gui (QScreen::handle).
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https://bugs.winehq.org/show_bug.cgi?id=40160
Bug ID: 40160
Summary: cant install mobogenie
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madscientistkustomz(a)gmx.com
Distribution: ---
Created attachment 53662
--> https://bugs.winehq.org/attachment.cgi?id=53662
trace log
problem installing MOBOGENIE for ubuntu
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https://bugs.winehq.org/show_bug.cgi?id=45832
Bug ID: 45832
Summary: Windower (Final Fantasy XI tool) Security Token
Exception
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
Created attachment 62292
--> https://bugs.winehq.org/attachment.cgi?id=62292
Terminal output of Windower
Windower crashes before starting with a security token error. Don't know enough
about Mono to fix it, but any explanation on what's wrong would be helpful. Can
do different wine debug traces if necessary.
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https://bugs.winehq.org/show_bug.cgi?id=40208
Bug ID: 40208
Summary: Steup installation of CEGID BUISINESS LINE failed.
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: christian.briard(a)gmx.com
Distribution: ---
Created attachment 53723
--> https://bugs.winehq.org/attachment.cgi?id=53723
MSI log
Executing an installation of CEGID BUISINESS LINE failed with a log text (see
attached files).
"Install: C:\windows\System32\msiexec.exe /q /i
"Z:\home\cbriard\CBL\PRODUCTS\AIDEBL.MSI" INSTALLDIR="C:\Program
Files\Cegid\Cegid Business Line\" /norestart
Install : 1603 - C:\windows\System32\msiexec.exe - Erreur en exécution du
programme"
Here enclosed a trace file to.
Any idea of what is going wrong ?
Christian.
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https://bugs.winehq.org/show_bug.cgi?id=38402
Bug ID: 38402
Summary: glDebugMessageCallback is broken
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: chris.kcat(a)gmail.com
Distribution: ---
According to the KHR_debug extension spec, the function glDebugMessageCallback
takes a function pointer callback with the type:
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam);
https://www.opengl.org/registry/specs/KHR/debug.txt
In particular, it notes that the function callback uses the same calling
convention as the other GL functions. The problem is that on Windows, GL uses
the stdcall calling convention, while on Linux it uses cdecl. Wine's
glDebugMessageCallback thunk passes the callback through as-is, so the system's
libGL tries to call an stdcall function as though it was cdecl, causing it to
crash upon returning.
Another problem is that the spec says:
"When DEBUG_OUTPUT_SYNCHRONOUS is disabled, the driver is optionally allowed to
concurrently call the debug callback routine from potentially multiple threads,
including threads that the context that generated the message is not currently
bound to."
meaning the callback can be called on threads other than the one OpenGL is
being used on. This is a problem because it may be called on one or more
internal driver threads that were not created using the Windows API, and if the
callback function tries to do anything that relies on Windows-related thread
information, it won't be there.
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https://bugs.winehq.org/show_bug.cgi?id=46040
Bug ID: 46040
Summary: every time i launch any windows .exe it give me some
random error ive never seen before
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anubis2497(a)gmail.com
Distribution: ---
Created attachment 62618
--> https://bugs.winehq.org/attachment.cgi?id=62618
backtrace
random bug
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https://bugs.winehq.org/show_bug.cgi?id=45913
Bug ID: 45913
Summary: tchar.h: using the macro _sntprintf leads to an
undefined reference to snwprintf; macro should resolve
to _snwprintf
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)ivanchev.net
Distribution: ---
According to MSDN (https://msdn.microsoft.com/en-us/library/2ts7cx93.aspx) the
following macro definition in tchar.h:
#define _sntprintf WINE_tchar_routine(snprintf, snprintf, snwprintf)
is missing an underscore at the beginning snwprintf
#define _sntprintf WINE_tchar_routine(snprintf, snprintf, _snwprintf).
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https://bugs.winehq.org/show_bug.cgi?id=41419
Bug ID: 41419
Summary: Visio 2013 crashes with unimplemented function
msvcp100.dll.?_GetCombinableSize@details@Concurrency@@
YAIXZ
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b53c to unimplemented function
msvcp100.dll.?_GetCombinableSize@details@Concurrency@@YAIXZ, aborting
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https://bugs.winehq.org/show_bug.cgi?id=45588
Bug ID: 45588
Summary: .Net Framework 4.5.2 (WPF) requires
windowscodecs.dll.IWICPixelFormatInfo_GetChannelCount_
Proxy
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: jp7677(a)gmail.com
Distribution: ---
"Content Manager" (https://acstuff.ru/app/https://assettocorsa.club/index.php?q=content-manager.html) is an alternative
launcher for Assetto Corsa. That one requires/uses WPF from .Net Framework
4.5.2. The launcher works surprisingly well and much better that the original
Assetto Corsa launcher which I never got to work. Anyway, "Content Manager"
works fine in wine once .Net 4.5.2 is installed, though with several actions,
like selecting a track, the program crashes with:
wine: Call from 0x7b43d85b to unimplemented function
windowscodecs.dll.IWICPixelFormatInfo_GetChannelCount_Proxy, aborting
Looking at
https://github.com/wine-mirror/wine/blob/master/dlls/windowscodecs/windowsc…
this method is indeed not implemented in the wine implementation of
windowscodecs. It would be nice if this method could be implemented. I don't
know if IWICPixelFormatInfo_GetBitsPerPixel_Proxy and
IWICPixelFormatInfo_GetChannelMask_Proxy are also needed, but could imagine
that this is the case.
PS: Installing the native version of windowscodecs is a somewhat of a
work-around. The application does no longer crash, but then a lot of images are
no longer displayed correctly (looks like transparent is displayed as white).
Kind regards.
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https://bugs.winehq.org/show_bug.cgi?id=44229
Bug ID: 44229
Summary: Visual C++ 1.51 can't add files to project
(GetOpenFileName16() doesn't support custom templates
or hooks)
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Regression SHA1: 424472c20d8059057277ae13a0ffe5c51a818e52
Distribution: ---
The Project -> Edit menu is missing the "Files in Project" box as well as the
Add / Add All / Delete buttons. This is because we don't support custom
templates or hooks anymore:
0031:fixme:commdlg:GetOpenFileName16 custom templates no longer supported,
using default
0031:fixme:commdlg:GetOpenFileName16 custom hook 0x16670010 no longer supported
While hooks would probably be simple enough to implement, templates will be
much more difficult and will probably require significant duplication of code
from user.exe16:dialog.c. Is there a reason to implement commdlg on top of
comdlg32 besides avoiding duplication?
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https://bugs.winehq.org/show_bug.cgi?id=39051
Bug ID: 39051
Summary: TabbedTextOut() incorrect output on tab character
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)goabq.org
Distribution: ---
Created attachment 52021
--> https://bugs.winehq.org/attachment.cgi?id=52021
testcase (tto.exe) and files to build it
Tab characters do not output correctly when they are output one at a time.
This is much worse using a memory device context than a screen device context.
Attached is a testcase. It outputs text to a window using 2 different methods.
Clicking in the client area toggles the method. When iterating over each
character, TabbedTextOut() produces apparently garbage from the previous line
instead of filling the rectangle appropriately as windows does. When drawing
the line in a single call, the behavior is as expected. Spaces do not suffer
from this problem (illustrated also by the testcase).
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https://bugs.winehq.org/show_bug.cgi?id=45997
Bug ID: 45997
Summary: Attempting to run dotnet 4.0 app using the dotnet40
winetrick, receiving Not implemented for
system.drawing.pen.ScaleTransform
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: johntam(a)pedfast.com
Created attachment 62561
--> https://bugs.winehq.org/attachment.cgi?id=62561
Wine Log
Attempting to run dotnet 4.0 app using the dotnet40 winetrick, receiving Not
implemented for system.drawing.pen.ScaleTransform
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https://bugs.winehq.org/show_bug.cgi?id=45320
Bug ID: 45320
Summary: cmd creates an environment variable with an empty name
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dima(a)gmail.com
Distribution: ---
CMD creates an environment variable with an empty name when it starts up. That
doesn't match the behavior on Windows (at least, Win10) and breaks programs
like Python.
Apparently, CMD is trying to save the current working directory; the code was
added in
https://source.winehq.org/git/wine.git/commit/d0db751e0cb7a0526c3aecca48918…,
but without an explanation.
To reproduce, run this:
#include <stdio.h>
int main(int argc, char **argv, char **envp) {
for (char **env = envp; *env != 0; env++) {
printf("%s\n", *env);
}
return 0;
}
The last line of the output will be similar to this:
=Z:=Z:\home\dima
Python gets an exception if it tries to unset that variable:
>>> import os
>>> os.environ.clear()
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "C:\ProgramData\Miniconda3\lib\_collections_abc.py", line 820, in clear
self.popitem()
File "C:\ProgramData\Miniconda3\lib\_collections_abc.py", line 813, in
popitem
del self[key]
File "C:\ProgramData\Miniconda3\lib\os.py", line 680, in __delitem__
self.unsetenv(encodedkey)
File "C:\ProgramData\Miniconda3\lib\os.py", line 718, in <lambda>
_unsetenv = lambda key: _putenv(key, "")
OSError: [Errno 0] Error
This is arguably a Python bug, and it happens on UNIX, too:
https://bugs.python.org/issue20658 . However, cmd should probably match the
Windows behavior and not trigger the Python bug unnecessarily.
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http://bugs.winehq.org/show_bug.cgi?id=35504
Bug ID: 35504
Summary: LibreOffice installation creates two wrong files
Product: Wine
Version: 1.7.10
Hardware: x86
URL: http://sourceforge.net/projects/libreoffice.mirror/fil
es/LibreOffice%204.2.0/LibreOffice_4.2.0_Win_x86.msi/d
ownload
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Classification: Unclassified
After installing LibreOffice_4.2.0_Win_x86.msi in Wine two illicit files can be
found:
C:\Win\System\msvcp100.dll
C:\Win\System\msvcr100.dll
$ sha1sum LibreOffice_4.2.0_Win_x86.msi
0c306a717aff4499b0abe2d2e3caaa63c62dfa0a LibreOffice_4.2.0_Win_x86.msi
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https://bugs.winehq.org/show_bug.cgi?id=44177
Bug ID: 44177
Summary: Guitar Pro 5: Long freezes during draw process of
dashed lines (P.M. or let ring markers)
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kitsunyan(a)inbox.ru
Distribution: ArchLinux
Created attachment 59941
--> https://bugs.winehq.org/attachment.cgi?id=59941
log
Guitar Pro 5 always hangs when tries to draw dashed lines (like these
https://imgur.com/GgvrEuq.png). The longer the line, the longer the freeze. CPU
core is loaded to 100% during this freeze. Sometimes it even draws odd lines
(https://imgur.com/1efGsF2.png).
This bug is regression. About 6 months ago everything was fine. It begins ~4
months ago. I don't know what causes this problem so I started wine with
WINEDEBUG=+all and tried to find where it hangs. I noticed a lot of gdi calls
which can cause this hangs. I restarted wine with WINEDEBUG=+gdi and grabbed
the log which I've attached to the bug.
I'm using Arch Linux. WINEARCH=win32.
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https://bugs.winehq.org/show_bug.cgi?id=45831
Bug ID: 45831
Summary: Slack installer fails to start
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 62291
--> https://bugs.winehq.org/attachment.cgi?id=62291
SlackSetup 32bit
While trying to install the Windows version of Slack desktop client, I keep
getting an error message that says:
---
Installation has failed
Please re-run this installer as a normal user instead of "Run as
Administrator".
---
I also tried it with 3.15-staging, which netted me a different error ("There
was an error installing the application"), however the console output appears
to be the same.
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https://bugs.winehq.org/show_bug.cgi?id=40303
Bug ID: 40303
Summary: Control Data passed in DIALOGEX Resource passes
pointer with offset sizeof(WORD)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: vendor2013(a)herdsoft.com
Distribution: ---
Created attachment 53942
--> https://bugs.winehq.org/attachment.cgi?id=53942
Sourcecode for a test program
When DIALOGEX Resources contain Custom data like in:
DEFPUSHBUTTON "OK", IDOK, 148, 6, 50, 14 { 1, 2, 3, 4, 5 }
The pointer passed in WM_CREATE is two bytes higher than in windows. In Windows
(Tested with Vista an Windows 7 64-Bit) it Points to the Number of Words, in
Wine it points to the first data byte.
Microsoft Specs for this stuff are here:
https://msdn.microsoft.com/de-de/library/windows/desktop/ms645389%28v=vs.85…
Attached file dialogtest.zip is sourcecode for a test program with a simple
custom control that displays the passed control data.
Bug is in Version 1.6.2 (Debian Jessie) and 1.9.5 (Last Download).
My suggestion for a patch:
--- wine-1.6.2.orig/dlls/user32/dialog.c
+++ wine-1.6.2/dlls/user32/dialog.c
@@ -234,7 +234,8 @@ static const WORD *DIALOG_GetControl32(
TRACE("\n");
TRACE(" END\n" );
}
- info->data = p + 1;
+ info->data = p;
p += GET_WORD(p) / sizeof(WORD);
}
else info->data = NULL;
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https://bugs.winehq.org/show_bug.cgi?id=45910
Bug ID: 45910
Summary: GameGuard requires [wevtapi.dll.EvtExportLog] function
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wevtapi
Assignee: wine-bugs(a)winehq.org
Reporter: temptempor(a)gmail.com
Distribution: ---
Created attachment 62439
--> https://bugs.winehq.org/attachment.cgi?id=62439
backtrace
Hello,
I would like to first thank all contributors to this amazing project. You've
done so much for us Linux users and gamers! Thank you!!
As described, it appears GameGuard anti-cheat solution requires an wevtapi
function that has yet to be implemented.
The solution is used for Phantasy Star Online 2 and the game cannot starts
subsequently to what appears to be GameGuard crashing.
Unfortunately, I obtained a first backtrace that I cannot reproduce anymore
though the game still doesn't start.
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https://bugs.winehq.org/show_bug.cgi?id=41356
Bug ID: 41356
Summary: The Crew(Uplay) won't launch[STAGING]
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 55708
--> https://bugs.winehq.org/attachment.cgi?id=55708
launching the game
Using wine STAGING
Absolutely no idea what's the problem. Running the game just stays at the uplay
game loading screen
64 bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=45593
Bug ID: 45593
Summary: Wargaming.net Game Center: Installer locks
RtlpWaitForCriticalSection, no progress with download
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: ---
Created attachment 62019
--> https://bugs.winehq.org/attachment.cgi?id=62019
Installing Total War: Arena
When resuming/starting download of the game "Total War: Arena" using the
"Wargaming.net Game Center", in some point it stops downloading (see last lines
of the attached log).
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https://bugs.winehq.org/show_bug.cgi?id=40264
Bug ID: 40264
Summary: Iris Online cannot connect to login server
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: noscrubs.net(a)gmail.com
Created attachment 53881
--> https://bugs.winehq.org/attachment.cgi?id=53881
Winsock trace from Linux and Mac OS X versions of wine.
The game client cannot connect to the login server to authenticate the account.
This works perfectly when running under the same version of Wine under Linux,
and of course Windows.
I have attached a short winsock trace that shows the differences when running
under Linux and Mac OS X versions of Wine.
I am also including a snippet of the client source relating to this log.
The game client can be downloaded from
http://noscrubs.net/downloads/NoScrubs_Iris_Online_Nov_2015.zip
The launcher/patcher works fine apart from some HTML display issues.
AppDB page:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33421&iTestin…
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http://bugs.winehq.org/show_bug.cgi?id=20104
Summary: Fujiprint/Fotokasten albums cannot be created due to
missing richtext query interface
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.fotokasten.de/index.php?ftkPage=static&ftkV
iew=ftksoftware
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cweiske(a)cweiske.de
Running the "fotokasten" photo album creation software fails to create certain
photo books with the following error:
> fixme:richedit:fnTextSrv_QueryInterface Unknown interface:
> {01c25500-4268-11d1-883a-3c8b00c10000}
> fixme:richedit:fnTextSrv_OnTxInplaceDeactivate 0x3a1e8e0: STUB
How to reproduce:
1. Run software
2. Click on tab "Fotobücher"
3. Click on "Fotobücher" icon
4. Click on "Fun"
5. Click on "Fun A4"
6. A loading window appears but is hidden soon after.
When using Fotobücher->Fotobücher->Soft->A4, the richtext window has not to be
shown, and I get to the next window (meaning it works without richtext).
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http://bugs.winehq.org/show_bug.cgi?id=10913
Summary: start.exe doesn't support optional process title
argument
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://jedit.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running real Java apps under the latest Sun win32 JRE on Wine
seems like a fine stress test, even though in many
cases users should run with the Linux JRE instead.
The Sun JRE and jEdit install ok, but jedit has many startup problems.
Here's the first one.
Invoking it with the batch file provided by jEdit fails.
Here's what's in the batch file:
start "jEdit startup" "c:\windows\system32\javaw.exe" -Xms64M -Xmx192M -jar
"C:\Program Files\jEdit\jedit.jar" -reuseview %*
And here's what happens when you run it:
$ cd ~/.wine/drive_c/Program Files/jEdit
$ ~/wine-git/wine cmd /c jedit.bat
fixme:exec:SHELL_execute flags ignored: 0x00000500
trace:process:CreateProcessW app (null) cmdline L"jEdit startup
c:\\windows\\system32\\javaw.exe -Xms64M -Xmx192M -jar \"C:\\Program
Files\\jEdit\\jedit.jar\" -reuseview"
trace:process:find_exe_file looking for L"jEdit"
trace:process:find_exe_file Trying native exe
L"c:\\windows\\system32\\jEdit.exe"
...
trace:process:find_exe_file Trying built-in exe L"c:\\windows\\system32\\jEdit
startup.exe"
...
trace:process:find_exe_file looking for L"jEdit startup
c:\\windows\\system32\\javaw.exe -Xms64M -Xmx192M -jar \"C:\\Program
Files\\jEdit\\jedit.jar\" -reuseview"
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found
So it seems that start takes an optional process title argument.
Sure enough,
http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en…
documents it.
Who knew?
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https://bugs.winehq.org/show_bug.cgi?id=42508
Bug ID: 42508
Summary: start.exe does not detect its title argument when it
should (breaking .e.g URL opening in League of
Legends)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: hydratech(a)gmail.com
Distribution: ---
Created attachment 57397
--> https://bugs.winehq.org/attachment.cgi?id=57397
Trace showing League of Legends Client attempting to open a URL.
When start.exe is invoked, its first argument in quotes that is not an argument
of the application to be executed should be interpreted as the console title.
Wine's start.exe fails to do so.
-- How to reproduce --
Running the following line in Wine's cmd should open a URL in your browser:
Z:\>start "" https://winehq.org/
the actual result is an application not found error. On Windows the same line
opens the website as expected.
-- Why this is a bug --
I know this was marked as fixed in bug 10913 but the reasoning was incorrect.
The argument for stating the bug was fixed was, that when \"escaping your
quotes\" in cmd to the title was parsed. This is however not consistent with
with Windows behaviour.
As explained at the end of that bug report, if you escape your quotes in Wine's
cmd start.exe parses the argument as the console title, i.e.:
Z:\>start \"hello\" cmd
I will now clarify why this is incorrect by showing Windows' behaviour.
The following command lines are not equivalent on Windows:
C:\>start hello.exe
vs.
C:\>start "hello.exe"
The latter will open a new cmd window titled hello.exe whereas the former
attempts to execute an application named hello.exe. In other words cmd's start
built-in parses its own command-line checking wether quotes where used. In fact
escaping the quotes using back-slashes is invalid as it tries start a process
named \hello.exe\. I have tested this on both Windows 7 and Windows XP.
In other words, this is invalid:
C:>start \"hello.exe\"
To illustrate how unintuitive this Windows behaviour is:
C:>start "C:\Program Files\Application\hello.exe"
Few would guess this actually opens a console titled as such, instead of
running an application. That's why I can understand the maintainers would think
the bug was fixed.
Wine will however correctly emulate unescaped quote-senstive behaviour with the
echo built-in:
Z:\>echo hoi
hoi
Z:\>echo "hoi"
"hoi"
We can see echo being "aware" of the quotes and correctly displaying them;
behaviour identical to Windows' echo built-in.
Looking at the wine source, start.exe relies on its "argv" parameter instead of
using GetCommandLine() and thereby accessing the unmodified command-line. As a
consequence the difference between a quoted argument and a non-quoted argument
is lost as CreateProcess strips the quotes off the parameters when passing them
to execve().
To quote the source of Wine's cmd.exe (wcmdmain.c):
/* Can't use argc/argv as it will have stripped quotes from parameters
* meaning cmd.exe /C echo "quoted string" is impossible
*/
It should now be evident that start.exe should either become a wrapper around
cmd.exe's built-in start function, invoking cmd and let cmd itself implement
start.exe's actual behaviour, or implement GetCommandLine() based argument
parsing similar to cmd.exe's within start.exe, leading to duplicated
command-line parsing code. Both are not ideal solutions.
-- Why does this bug matter? --
There are actually Windows applications relying on this behaviour to open URLs
in the user's browser. As an example, League of Legends executes the following
shell command to open a URL:
cmd.exe /c start "" "<url here>"
In other words, League instructs start to launch an untitled shell window with
a URL as application, effectively causing the shell to pass it to the browser.
However, wine's start.exe interprets this as League trying to execute an empty
string as executable name, with a URL as argument. I have attached the relevant
output running League with WINEDEBUG=cmd,start,process,exec set.
I will speculate that more applications will run into this exact same issue.
League's client is based on CEF and it might very well be CEF which implements
this style of external URL opening, furthermore there is documentation
recommending the use of empty quotes as console title argument when invoking
start to prevent it from accidentally parsing follow up arguments in quotes as
the console title, think "C:\Program Files\etc...", establishing this as a
pattern that might well have been adopted by other applications. See:
https://ss64.com/nt/start.html
I will also say that, given some instruction, I will be glad to help fixing
this bug and write any necessary code.
There is actually another issue with current start.exe's console title parsing
which I will submit as a separate issue. That issue is however, significantly
easier to fix. Finally this also means wine's current handling of command-line
arguments might need fixing as:
$ wine start '""' "http://winehq.og"
will break in a fixed version of 'start.exe', while it should work. For this I
will file yet another issue, although the necessity of this fix is debatable.
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http://bugs.winehq.org/show_bug.cgi?id=31644
Bug #: 31644
Summary: glMapBufferRange is extremely slow while playing
Resident Evil 5 ( happens only on nvidia binary driver
)
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tizbac2(a)gmail.com
Classification: Unclassified
Calls to glMapBufferRange are extremely slow on nvidia drivers with resident
evil 5, if this should be reported to nvidia instead just close it
over 90% of frame time is taken by glMapBufferRange
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https://bugs.winehq.org/show_bug.cgi?id=38488
Bug ID: 38488
Summary: Wrong taces in functions *_invalidate_location
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
I got a plenty of messages like
fixme:d3d:wined3d_debug_location Unrecognized location flag(s) 0xfffffc00.
fixme:d3d:wined3d_debug_location Unrecognized location flag(s) 0xfffffc00.
fixme:d3d:wined3d_debug_location Unrecognized location flag(s) 0xfffffc00.
fixme:d3d:wined3d_debug_location Unrecognized location flag(s) 0xfffffc00.
It rises because the function wined3d_volume_invalidate_location() is used
with reversed parameter
For example dlls/wined3d/device.c:
wined3d_volume_invalidate_location(dst_volume, ~WINED3D_LOCATION_TEXTURE_RGB);
The function assumed location and not ~location.
-----
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD
location)
{
TRACE("Volume %p, clearing %s.\n", volume,
wined3d_debug_location(location));
volume->locations &= ~location;
TRACE("new location flags are %s.\n",
wined3d_debug_location(volume->locations));
}
-----
Here wined3d_debug_location() will message like above.
Same about wined3d_resource_invalidate_location(struct wined3d_resource
*resource, DWORD location)
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https://bugs.winehq.org/show_bug.cgi?id=45149
Bug ID: 45149
Summary: regedit crashes (with no visible crash dialog) in
winetricks dotnet35sp1
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: Gentoo
Originally reported at https://github.com/Winetricks/winetricks/issues/810
winetricks hangs when running regedit (though this doesn't happen anywhere
else). If you run ps aux, you can see that winedbg --auto is running, but
there's no crash dialog (it was not diabled).
Talking with Zebediah about it on IRC, he pointed out that staging has a patch
that allows the dialog to at least show:
https://github.com/wine-staging/wine-staging/blob/master/patches/kernel32-D…
I couldn't find any other bug bug referencing it.
Of course, there's a second bug, in that running regedit crashes (when setting
the windows version)..
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http://bugs.winehq.org/show_bug.cgi?id=18496
Summary: BREW simulator always shows a black display
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon.dufresne(a)gmail.com
Tested with wine-1.1.21
I am attempting to use the Qualcomm BREW simulator under wine. After
installing, I attempted to run the example applets. The application launches
and I am able to select an applet directory, but the simulated device's screen
always shows black and not the usual list of icons that represent available
applets.
The BREW simulator installer is found here:
https://brewx.qualcomm.com/bws/content/gi/products/sdk/3.1/en/3.1.5.179/ins…
Steps to reproduce:
1. Download and install BREW SDK simulator
2. Run simulator
3. Use menu to selec "File->Change Applet Dir..."
4. Navigate to c:/Program Files/BREW 3.1.5/sdk/examples/
5. Hit "OK"
6. Notice screen is black
Expected results:
Under windows, the BREW simulator will show a listing of the available BREW
applets (one for each *.mif file in the directory chosen). This list appears as
a series of icons inside the device's display area.
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http://bugs.winehq.org/show_bug.cgi?id=15703
Summary: LEGO Star Wars controller options
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Going to "Controller Options" freezes the game, pressing "Esc" does not make it
playable again.
I don't know what other information / logs would be helpful, if you need
anything specific just say so.
This only affects the _first_ of the two games - but the 2nd seems to have a
different input system anyway (requires xinpit1_2.dll for example).
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https://bugs.winehq.org/show_bug.cgi?id=43659
Bug ID: 43659
Summary: Jurassic Park: Operation Genesis does not launch
unless winegstreamer is set to disabled
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 59097
--> https://bugs.winehq.org/attachment.cgi?id=59097
Win7 64-bit wineprefix crash
Low priority as this bug has a work-around which is to disable winegstreamer.
Reproducible on Xubuntu 16.04 64-bit, with AMD Radeon 6520G graphics, on both
32-bit and 64-bit wineprefixes, and set to WinXP and Win7 mode.
I have attached crash reports for Win7 mode on a 64-bit prefix and WinXP/32bit.
Interestingly enough, the game runs fine without any overrides when it is
launched from POL. Interesting that POL would work when ~/.wine does not.
https://www.reddit.com/r/wine_gaming/comments/6xwy7o/can_anyone_explain_why…https://appdb.winehq.org/objectManager.php?sClass=version&iId=6088
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http://bugs.winehq.org/show_bug.cgi?id=19777
Summary: Ad Astra game runs very slow glBlitFramebuffer
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisyate+wine(a)gmail.com
CC: chrisyate+wine(a)gmail.com
Ad Astra is a free space flight sim available at www.a-astra.com.
The game runs (as in starts) successfully, with a clean .wine prefix folder.
However once it enters 3D mode the disk starts to grind, wine spits out lots of
fixmes and the program runs slowly with fps around 3, max maybe 5. The
following is output, over and over until you stop the game.
<quote>
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBlitFramebuffer() @
device.c / 6532
fixme:d3d:state_ckeyblend Render state WINED3DRS_COLORKEYBLENDENABLE not
implemented yet (repeated 6 times)...
</quote>
My System is Athlon XP2400+, a NVidia 6200 clone (the Zotac with 256Mb), 1.5Gb
ram. Unfortunately I can't confirm whether it would work on my machine if I
was running Windows natively. Any other info, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=21023
Summary: SetupDiOpenDevRegKey() returns wrong HKEY
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mdealencar(a)gmail.com
Created an attachment (id=25222)
--> (http://bugs.winehq.org/attachment.cgi?id=25222)
bug example
In a Windows XP system SetupDiOpenDevRegKey() returns the "Device Parameters"
HKEY under the device instance corresponding to the supplied (DeviceInfoSet,
&DeviceInfoData) pair.
Wine's SetupDiOpenDevRegKey() returns the device instance HKEY instead.
The relevant registry keys are not created by Wine, so I had to import them
from a Windows XP system
Example:
Windows HKEY returned corresponds to:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\USB\Vid_0451&Pid_6951\5&5a20206&0&1\Device
Parameters
Wine HKEY returned corresponds to:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\USB\Vid_0451&Pid_6951\5&5a20206&0&1
The attached registry patches and source code enable the reproduction of the
bug.
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https://bugs.winehq.org/show_bug.cgi?id=39932
Bug ID: 39932
Summary: bat-script with quotes cann't be called using
CreateProcess
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andrej.skvortzov(a)gmail.com
Distribution: ---
Created attachment 53340
--> https://bugs.winehq.org/attachment.cgi?id=53340
executable with source code to reproduce the problem
This problem exists in software to configure HMI panels from OWEN and Xinje.
http://www.owen.ru/catalog/graficheskaya_panel_operatora_s_sensornim_upravl…
(Russian)
To reproduce this problem easily minimal test program is created. See attached
archive cmd_call_batch.tar.xz.
Here are technical details of the problem. To appear following conditions need
to be met:
- bat-script is called using CreateProcess
- name of bat-script is quoted
- some parameters of bat-scrits are quoted.
For example,
"test2.bat" "param1" param2
wine runs bat-script using cmd.
cmd /c "test2.bat" "param1" param2
On Windows cmd fails if name of bat-script and parameters both are quoted. To
avoid this problem attached patch always removes quotes from bat-script's name
before cmd is called.
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http://bugs.winehq.org/show_bug.cgi?id=32374
Bug #: 32374
Summary: List box with LBS_NODATA set, has very low
performance, depending on items count.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnfound(a)evrocom.net
Classification: Unclassified
Created attachment 42719
--> http://bugs.winehq.org/attachment.cgi?id=42719
Test application that illustrates the bug. Source code included.
List box control, when has LBS_NODATA style set, needs very big time to process
LB_SETCOUNT message (this message works only for list box with LBS_NODATA set).
On Windows this message is handled for less than 1ms regardless of the count
sent by LB_SETCOUNT (because the list box has nothing to allocate/reallocate
when LBS_NODATA is set. It only need to set the scroll bar parameters).
In WINE (every version but in v1.4 and v1.5 it is really slow) processing this
message needs some amount of time, proportional to the item count set by
LB_SETCOUNT.
As long as this list box style is provided because of its speed, such a
behavior can block the execution of the application for very long time.
Small test application is attached which measures the time needed for
LB_SETCOUNT to be executed on list box with LBS_NODATA set. Source code
included.
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https://bugs.winehq.org/show_bug.cgi?id=43395
Bug ID: 43395
Summary: Wine intermittently crashes after any program
terminates
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Every so often, I see one of the following two outputs appear after Wine
closes:
err:ntdll:RtlLeaveCriticalSection section 0x110940 is not acquired
and
wine: Unhandled page fault on write access to 0x695de019 at address 0x7bc4f41e
(thread 0018), starting debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 14 96") (1115)
Read the Wine Developers Guide on how to set up winedbg or another debugger
In the first message the section 0x110940 is constant; in the second the
address 0x7bc4f41e is constant but the written address varies.
The critical section message appears because a critical section is deleted
while owned. The critical section in question appears to be that of the
database in services.exe.
The crash address is in ntdll/heap.c:HEAP_CreateFreeBlock. It is probably being
triggered by code in RtlLeaveCriticalSection(), although it may have a
different source.
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https://bugs.winehq.org/show_bug.cgi?id=42370
Bug ID: 42370
Summary: Sniper Elite 3 stuck at "Completing Installation 1%"
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
This is basically a repeat of the close bug reported by 'acescopezz'.
Bug #41493 describes what is happening with the title SE V2. What is
different about SE3 is this game includes its own copy of dllcheck.exe.
'acescopezz' posted screen grabs which relevant here.
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https://bugs.winehq.org/show_bug.cgi?id=45639
Bug ID: 45639
Summary: Far Cry 3 voices, music and sounds
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62069
--> https://bugs.winehq.org/attachment.cgi?id=62069
Far Cry 3 Wine-staging 3.13 log
Hello,
Farcry 3 game voices, music and sounds does not work correctly, you can not
hear them or with difficulty.
Instead you can hear another high sound in the background.
It's a regression, I haven't this bug with older Wine version.
I think this is the same bug I have with Star Wars the force unleashed
https://bugs.winehq.org/show_bug.cgi?id=45635.
I joined you the wine log.
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=38337
Bug ID: 38337
Summary: clang compiling warnings
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Wine1.7.39-251-gdbf8bde compiled by Apple's clang. The wine works somehow.
There are hundreds warning so I show them in one bug although there are many
possible bugs.
----
keyboard.c:287:2: warning: illegal character encoding in string literal
[-Winvalid-source-encoding]
"?","&1","?2","\"3","'4","(5","-6","?7","_8","?9","?0",")?","=+",
^
----
cocoa_status_item.m:100:13: warning: instance method
'-discardEventsPassingTest:'
not found (return type defaults to 'id')
[queue discardEventsPassingTest:^BOOL (macdrv_event* event){
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.
----
imgfactory.c:715:88: warning: implicit conversion from enumeration type
'WICBitmapAlphaChannelOption' (aka 'enum WICBitmapAlphaChannelOption') to
different enumeration type 'WICBitmapCreateCacheOption' (aka 'enum
WICBitmapCreateCacheOption') [-Wconversion]
...BitmapImpl_Create(bm.bmWidth, bm.bmHeight, bm.bmWidthBytes, 0, NULL,
&format, option,...
~~~~~~~~~~~~~~~~~
^~~~~~
-----
display.c:225:24: warning: unused function 'create_mode_dict'
[-Wunused-function]
static CFDictionaryRef create_mode_dict(CGDisplayModeRef display_mode)
^
1 warning generated.
-----
node.c:1620:37: warning: implicit conversion from enumeration type
'xmlElementType' to different enumeration type 'DOMNodeType' (aka
'enum tagDOMNodeType') [-Wconversion]
*domNodeType = This->node.node->type;
~ ~~~~~~~~~~~~~~~~~^~~~
1 warning generated.
-----
locale.c:11344:13: warning: unknown attribute '__force_align_arg_pointer__'
ignored [-Wattributes]
call_locale_facet_vector_dtor(iter->fac, 1);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
locale.c:246:52: note: expanded from macro 'call_locale_facet_vector_dtor'
#define call_locale_facet_vector_dtor(this, flags) CALL_VTBL_FUNC(this, 0, \
^
./cxx.h:269:59: note: expanded from macro 'CALL_VTBL_FUNC'
#define CALL_VTBL_FUNC(this, off, ret, type, args) ((ret (WINAPI*...
^
../../include/windef.h:169:21: note: expanded from macro 'WINAPI'
#define WINAPI __stdcall
^
../../include/msvcrt/crtdefs.h:48:67: note: expanded from macro '__stdcall'
...__attribute__((__stdcall__)) __attribute__((__force_align_arg_pointer__))
^~~~~~~~~~~~~~~~~~~~~~~~~~~
-----
mach.c:93:9: warning: 'bootstrap_register' is deprecated
[-Wdeprecated-declarations]
if (bootstrap_register(bp, (char*)wine_get_server_dir(), ...
^
----
warning: Small Fonts 11: missing glyph for char 05b0
----
file.c:2124:49: warning: array index 1 is past the end of the array
(which contains 1 element) [-Warray-bounds]
dir_info->FileName[0] == '.' && dir_info->FileName[1] == ...
^ ~
../../include/winternl.h:495:5: note: array 'FileName' declared here
WCHAR FileName[ANYSIZE_ARRAY];
^
1 warning generated.
----
I omitted same warnings repeated many times.
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http://bugs.winehq.org/show_bug.cgi?id=35207
Bug ID: 35207
Summary: Rendering issues in Outlast
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Created attachment 46958
--> http://bugs.winehq.org/attachment.cgi?id=46958
terminal output
In certain areas like the opening scene some of the textures are missing
(replaced by empty white rectangles). The problem exists when effects quality
in the video options menu set anything but <very low>.
The game uses Unreal Engine 3, no demo has been released.
Installing native d3dx9 libraries doesn't solve the problem, but 'winetricks
glsl-disable' is a workaround.
The problem is present since
667f4225b5cc25c5e4f2f725d55a7c011e12c388 is the first bad commit
commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 2 14:54:01 2013 +0200
wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c89374fb9dd4c20aef2dbfd258713efe6a,
with proper precision.
:040000 040000 f34c4237fad97c7435396d2fe4644e6a4dd94046
a4cf4d8af7ce2b467dff61ad7e5825884c8fcb36 M dlls
Let me know if you need further tests or debug logs.
Fedora 19
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=45234
Bug ID: 45234
Summary: TIDAL updater hangs at
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 61464
--> https://bugs.winehq.org/attachment.cgi?id=61464
Wine log
The updater downloads and starts the new setup, but that hangs at "Extracting
files from archive" without finishing.
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https://bugs.winehq.org/show_bug.cgi?id=44395
Bug ID: 44395
Summary: Nvidia 384.111 page fault on write access to
0x7c002fd4 in 32-bit code Beyond Good and Evil
(others?)
Product: Wine
Version: 3.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noabody(a)yahoo.com
Distribution: ---
Created attachment 60313
--> https://bugs.winehq.org/attachment.cgi?id=60313
Wine 3.0rc6 Geforce GT620 AMD 9950BE Beyond Good and Evil 32-bit prefix
Unhandled exception: page fault on write access to 0x7c002fd4 in 32-bit code.
Reproducible on multiple CPU/GPU architectures using Nvidia 384.111 Proprietary
drivers. No crash with Nouveau on same hardware.
Logs naming convention e.g.: w3rc6_gtx1060m_i7-7700hq_bgeubi32
Wine version_gpu_cpu_game/provider/wine prefix
Wine 3.0rc6 on GeForce GTX 1060 mobile, Intel i7-7700hq, Beyond Good and Evil
from Ubisoft, 32 bit wine prefix.
Tested on Wine Stable 3.0, Wine Devel 3.0rc6 from WineHQ Ubuntu Artful for
17.10 64-bit, with clean wine prefix (both 32 and 64 bit) on four computers.
Computers using open-source Nouveau (default) work fine.
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https://bugs.winehq.org/show_bug.cgi?id=45570
Bug ID: 45570
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, incorrect implementation of
LdrInitializeThunk)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game expects LdrInitialize thunk to be called whenever a new thread is
created and that the first argument is the CONTEXT for the thread. Furthermore,
it expects that %eax will contain the thread's entry point.
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