https://bugs.winehq.org/show_bug.cgi?id=42064
Bug ID: 42064
Summary: Race Driver: Grid - Races throw errors within a few
corners
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecreator224(a)gmail.com
Distribution: ---
Created attachment 56556
--> https://bugs.winehq.org/attachment.cgi?id=56556
Backtrace of Campaign Crash
Installs and runs fine and until it crashes the game performs up to
expectations. Since my laptop is fairly poor I run minimum graphics settings
with no multi-sampling to reach 60fps.
The game crashes during custom races with "Invalid Parameters" Message, whilst
during the campaign races it throws an write access error. Backtrace is for the
campaign race crash.
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https://bugs.winehq.org/show_bug.cgi?id=45327
Bug ID: 45327
Summary: I have been playing League of Legends fine until I
tried to open it tonight and it keeps giving me fatal
and critical errors. League of legends 8.12
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandon_bunning1(a)mymail.eku.edu
Distribution: ---
Created attachment 61615
--> https://bugs.winehq.org/attachment.cgi?id=61615
Error report?
I have been playing League of Legends fine until I tried to open it tonight and
it keeps giving me fatal and critical errors. I have tried different wine
versions, i have tried uninstalling and reinstalling EVERYTHING:playonlinux,
league, wine.
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https://bugs.winehq.org/show_bug.cgi?id=38875
Bug ID: 38875
Summary: DirectDraw: blitting from Offscreen Plain surface to
Primary Surface displays black instead
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
I made a simple DirectDraw test program that draws a bitmap to an Offscreen
Plain surface, then draws that surface to the primary surface with resizing.
It works fine on Windows. But whenever I run it on Wine, it draws a black
rectangle instead of the bitmap.
If I create a System Memory Surface instead of an Offscreen Plain Surface, it
draws correctly.
Link to the test program EXE: http://www.dwedit.org/files/TestWin32_2.exe
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https://bugs.winehq.org/show_bug.cgi?id=45486
Bug ID: 45486
Summary: Byond 512.x dreamseeker will crash on loading into a
ss13 station that uses shaders if run on wine 3.9 or
later, but will run fine if you use 3.8
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: midicow(a)gmail.com
Distribution: ---
As in the title, in order to get dream-seeker to successfully launch into a
station you have to use wine 3.8 or earlier.
Steps;
Installed wine 3.9
export WINEARCH=win32
set version to windows 7
winetricks allfonts mfc42 gdiplus vcrun2013 wsh57 windowscodecs ogg ole32
riched30 msls31 ie8
got the windows beta exe for byond from http://www.byond.com/download/
Login and launch any of the populated ss13 servers listed (Most of them use
d3d9 shaders for lighting and ao now)
Dreamseeker attempts to connect, might even download stuff and go to launch,
then closes.
009a:err:d3d:wined3d_debug_callback 0x42a1848: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
009a:err:d3d:wined3d_debug_callback 0x42a1848: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
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https://bugs.winehq.org/show_bug.cgi?id=43665
Bug ID: 43665
Summary: The Quantum Break crashes at certain place.
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mail.aermakov(a)gmail.com
Distribution: ---
Created attachment 59110
--> https://bugs.winehq.org/attachment.cgi?id=59110
Screenshot, wine log and backtrace.
Hello.
The game "Quantum Break" crashes at certain place during an animated intro. I
have launched it several times on wine-staging.2.15 and result was the same.
Best Regards.
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https://bugs.winehq.org/show_bug.cgi?id=46007
Bug ID: 46007
Summary: Binary Domain crashes with builtin d3dx9_43 or
d3dcompiler_43
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 62578
--> https://bugs.winehq.org/attachment.cgi?id=62578
backtrace
If one of these files set to 'native,builtin' all works fine.
wine-3.18-75-ge55aca8f49
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http://bugs.winehq.org/show_bug.cgi?id=29181
Bug #: 29181
Summary: Combo box doesn't get a background in dialog editor
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37647
--> http://bugs.winehq.org/attachment.cgi?id=37647
Hack for background drawing
When using a resource editor like ResEdit to create dialogs, combo boxes have
CBF_EDIT set and the white background is not drawn and the dialog background is
seen instead.
Attached a patch that workarounds the problem for this case. It is probably not
the correct fix as there must be a reason why CBF_EDIT state control background
is not drawn. Of course on Windows the combo box background is drawn with this
program.
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https://bugs.winehq.org/show_bug.cgi?id=46067
Bug ID: 46067
Summary: Crysis has lighting issues
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: 5836b957e55c6ec3f720e995bb8a01ec295d7d38
Distribution: ---
Created attachment 62670
--> https://bugs.winehq.org/attachment.cgi?id=62670
before and after
comparison
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https://bugs.winehq.org/show_bug.cgi?id=46059
Bug ID: 46059
Summary: Final Fantasy XI Online: Mouse Movement Heavily
Affects FPS
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: escomk3(a)hotmail.com
Distribution: ---
This isn't exactly a new issue, and it hasn't been a bother before, especially
if one doesn't tend to use the mouse in the game, but it has become so bad that
moving the mouse around steadily makes the game a slide-show. Bisect actually
took me a lot farther back in history than I would have guessed.
It seems commit c2e0ae5b [1] is responsible, and reverting it restores
abnormality (there's still a clear effect on the FPS, but it's very different,
and definitely not as drastic).
A quick 'operf' test, though I'm not sure how accurate or helpful it might
be...
Top 5 with the commit, without moving the mouse, and spinning the camera
steadily around using the keyboard during a period of about 10 seconds:
samples| %|
------------------
377648 69.8603 wined3d.dll.so
67991 12.5775 vmlinux
41998 7.7691 libnvidia-glcore.so.410.66
13403 2.4794 anon (tgid:18170 range:0x2681000-0x299dfff)
9164 1.6952 dsound.dll.so
Now with additionally moving the mouse around (if in windowed mode, the cursor
needs to go over the game window, whether it's the active window or not):
samples| %|
------------------
201289 38.5848 wined3d.dll.so
163583 31.3570 libwine.so.1.0
51344 9.8420 vmlinux
41387 7.9334 gdi32.dll.so
12685 2.4316 libnvidia-glcore.so.410.66
Now without the commit, while moving the mouse (without moving the mouse,
there's not much of a difference as one might expect):
samples| %|
------------------
452427 67.5044 wined3d.dll.so
85858 12.8104 vmlinux
40397 6.0274 libnvidia-glcore.so.410.73
22614 3.3741 libwine.so.1.0
14258 2.1274 anon (tgid:3579 range:0x2681000-0x299dfff)
To get a bit more in-depth, I gave 'opannotate' a go, though it may be
inaccurate even according to its docs.
The highest spikes would seem to come from a 'switch(index)' [2], with 35667
samples, and 'if (index >= nb_dll_paths) return NULL;' [3] with 44687 samples.
Without the commit, these lines get hit with only 4811 and 6023 samples
respectively.
1.
https://source.winehq.org/git/wine.git/commit/c2e0ae5bfd084d9b34c46517507e5…
2.
https://source.winehq.org/git/wine.git/blob/c2e0ae5bfd084d9b34c46517507e5d3…
3.
https://source.winehq.org/git/wine.git/blob/c2e0ae5bfd084d9b34c46517507e5d3…
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https://bugs.winehq.org/show_bug.cgi?id=43506
Bug ID: 43506
Summary: Adobe Air installer does not make any progress unless
winetricks ie8 is installed (or quiet mode is used)
Product: Wine
Version: 2.12
Hardware: x86
URL: https://github.com/Winetricks/winetricks/issues/821
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
This was pointed out to me in
https://github.com/Winetricks/winetricks/issues/821. I can confirm that. Doing:
$ winetricks -q adobeair
works fine. However,
$ winetricks adobeair
hangs on initializing. If `winetricks -q ie8` is run beforehand, then
`winetricks adobeair` will work.
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https://bugs.winehq.org/show_bug.cgi?id=46023
Bug ID: 46023
Summary: Cisco Packet Tracer 7.2 (kind of) crashes on startup
and when reading saved files from disk
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tjt263(a)gmail.com
Created attachment 62600
--> https://bugs.winehq.org/attachment.cgi?id=62600
app crashed. wineloader64 box popped up. gave me this crashlog/traceback. tell
me to save it and submit it to this page. so that's what i'm doing; following
the instructions it gave me. hope it helps.
Relevant to Wine and/or CrossOver.
trying to get cisco packet tracer working reliably on macos. but there's an
annoying error/dialog box at startup: "packet tracer has stopped working
unexpectedly blah blah". Here is a screenshot: https://i.imgur.com/HsyEKFq.png
but it has't actually stopped working.
it works.
for the most part, at least.
although actually interacting with the erroneous error/dialog box will in turn
terminate the application.
i'm guessing it's expecting something from the windows environment, and when
it's not there, it throws an exception because some condition is not met.
i can just move the dialog box out of the way and carry on in the meantime, but
it's still annoying.
i think it's to do with the login screen.
on windows it bullies you into signing up and logging in. or you can enter as a
guest with a reduced feature set or something. but that isn't displayed in
Wine. it just goes straight into the main application.
i just move the error/dialog box to another desktop, or stash it in the corner,
or behind the main window.
it was going fine for hours, then out of nowhere it crashed for real. but it
allowed me to save progress. i saved to the macOS desktop. I can execute the
application again and load the saved file, but after that, it will crash any
time i try to move objects around. so i got so far, but now i'm stuck.
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https://bugs.winehq.org/show_bug.cgi?id=45361
Bug ID: 45361
Summary: Graphical issues in The Sims 3 (regression)
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: Ubuntu
Created attachment 61662
--> https://bugs.winehq.org/attachment.cgi?id=61662
terminal output (no +d3d_shader)
Setting High Detail Lots to any level above 1 results in very annoying
graphical issues on non-household lots and when moving through buildings. It is
also present with all options turned down to minimum but it's just easier to
reproduce with High Detail Lots set to level 4 and moving through buildings.
I can reproduce this bug in version 2.10 and higher but can't in 2.6 and 2.0.2,
so it must be a regression. Not sure about versions between 2.6 and 2.10 as I
get an error when compiling those, but I suspect the regression happened in 2.9
due to introduced tessellation.
Attaching terminal output (without WINEDEBUG argument) from 3.10 (devel),
screenshot of the problem and terminal output with WINEDEBUG=+d3d_shader (raw
file is almost 1GB so i compressed it into tar.xz).
I am using Ubuntu 18.04 (64 bit) with NVidia GTX 1070 using proprietary version
396.24.02 driver.
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https://bugs.winehq.org/show_bug.cgi?id=45199
Bug ID: 45199
Summary: MS Excel 2010 fails on start upgrading to wine 3.8
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lviggiani(a)gmail.com
Distribution: ---
Created attachment 61414
--> https://bugs.winehq.org/attachment.cgi?id=61414
backtrace
After upgrading to wine 3.8 (on Arch x64) MS Excel 2010 fails on start. The
splash screen appear for a few second and then a message error is displayed
saying that an error occurred and offering to report the error to microsoft and
to re-open excel.
Even afer restarting the error persists.
Downgrading to 3.7 works.
Please see the attached backtrace
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https://bugs.winehq.org/show_bug.cgi?id=44128
Bug ID: 44128
Summary: HebRech Invoicing throws error message
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 59867
--> https://bugs.winehq.org/attachment.cgi?id=59867
Console Output (wine 2.22)
Hello everyone,
after testing HebRech which got its own entry in the AppDB I noticed that the
button "Rechnung" in the main programm throws an error message.
Ein unerwarteter Fehler ist aufgetreten: LOMAIN ist kein Objekt. (1)
Klasse Commain_optionsdialogsservice (Zeile: 0)
Translation: An unexpected error has occured: LOMAIN is not an object. (1)
Class Commain_optionsdialogsservice (Line: 0)
Console output is attached.
Please note that this program requires a "winetricks dotnet46" to install.
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http://bugs.winehq.org/show_bug.cgi?id=33835
Bug #: 33835
Summary: Touhou 13.5 black screen
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: murela_alba(a)abv.bg
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44861
--> http://bugs.winehq.org/attachment.cgi?id=44861
Title screen
When running Hopeless Masquerade after the loading screen the only thing
rendered is the main menu and game logo, with no background and when trying to
go into story mode, the entire screen turns black. Music and sound effects are
running properly at the same time. Game version is 1.03b, but 1.0 does the
same. Tested with wine 1.6-rc2 on Ubuntu 13.04 (64-bit).
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https://bugs.winehq.org/show_bug.cgi?id=38721
Bug ID: 38721
Summary: Steam problem - Wine uncompability or something
similar
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adriansnetlis3(a)inbox.lv
Distribution: ---
Created attachment 51646
--> https://bugs.winehq.org/attachment.cgi?id=51646
The .log file with errors
Hi! I want to report that Steam installation has a problem here. I am posting
the log as attachment, but it is PlayOnlinux. Why PlayOnLinux - I am not gone
do very the same in console now as the installation was long for running
Resident Evil 5. But I am 100% sure this problem is releated to Wine and will
be the same also in non-POL installation. Actually, I am not 100% sure what the
problem is, but the log puts out one error that POL members which I reported a
problem with Resident Evil 5(here you can see my problem:
https://www.playonlinux.com/en/topic-13184-Resident_Evil_5_Gold_Edition_Ste…
). It may be reason why Resident Evil 5 not run, so I have to ask it here as
POL can't help with Wine errors. The POL log is in attachment. Please, don't
reject this - this may be important for multiple people!
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http://bugs.winehq.org/show_bug.cgi?id=34334
Bug #: 34334
Summary: MetaTester 5 never sends or receives data
Product: Wine
Version: 1.7.0
Platform: x86-64
URL: http://files.metaquotes.net/metaquotes.software.corp/m
t5/mt5tester.setup.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45702
--> http://bugs.winehq.org/attachment.cgi?id=45702
wine-1.7.0-199-g52fb1cc console output (1st run)
The MetaTrader 5 Strategy Tester Agent (MetaTester 5) never sends or receives
any data.
It comes as part of MetaTrader 5 but is also available separately to create
your own server farm.
It installs itself as a system service on Windows (SYSTEM account) and runs in
the background once it has been initially set up from the main application.
Wine seems to have a problem running the services but that is a different
problem (bug not yet logged).
Wireshark confirms that no connection attempts are sent or received. Not
externally anyway.
The main application window shows statistics for data transfer and under
Windows XP this can be a few kB each day when quiet (when stock markets are
closed), but Wine never registers a single byte.
Netstat shows that the agents themselves are listening:
tcp 0 0 0.0.0.0:2001 0.0.0.0:* LISTEN
216313/wineserver
I can telnet to this port and it remains open for a few seconds before timing
out and closing. This does not register as data on the main application (same
in XP).
There are listeners on port 6010 and 6011 too but I think they're control
ports.
I am attaching the first run log as two agent services start successfully on
first run. You can start as many as you like but it makes sense to have one
agent per core.
Ran all day on Windows XP and Linux to compare.
In testing I enabled the agents to join the community (global) network. An
account is not required for this.
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https://bugs.winehq.org/show_bug.cgi?id=45917
Bug ID: 45917
Summary: battle.net launcher and mouse position on high DPI
monitor
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kdt3rd(a)gmail.com
Distribution: ---
In both wine 3.16 and 3.17, and both vanilla and wine-staging wine, the cursor
/ mouse position is scaled inside the Battle.net launcher application. I
initially thought it was only temporary since it seemed there were a bunch of
changes for correctly passing the DPI in the change sets for 3.16, but it has
persisted, so thought to file a bug.
Basically, when running on a (single) UHD monitor (nvidia graphics card, asus
uhd monitor) where xdpyinfo returns 157 dpi (xdpyinfo|grep resolution gives
157x161 dots per inch), the Battle.net launcher application thinks the mouse is
in the wrong position, meaning to click on a particular button, I need to move
the window such that the button is in the upper left of the screen, or have the
mouse be ~1.5x of the distance from the upper left from where the button
actually is and have mouse still be inside the application (otherwise it
switches focus to the application under the mouse). And even then, the "play"
button is mouse-over highlighted wider than the actual button. When the button
is just in from the top left of the display, it doesn't become active
(mouse-over highlight or clickable) until the mouse is moved more than the
distance from the top left. Which is flat strange, because I haven't resized
the window, just moved, so the upper left of the toplevel app window is still
offset by the same amount from the button. Of course, I don't know if it is
computing position from the upper left of the top window or somehow querying
the global cursor position and comparing that to the perceived global position
of the widgets in the window. Basically, my attempt to naively find what is
being scaled by dpi and what has been missed in that step have failed.
Interestingly, if I do the above to move the window such that I can click the
Play button and then launch a game, the mouse position seems fine when the game
is running and in full screen - Of course, that's a different app, and as it is
fullscreen, I presume because it forces itself to be at 0,0, and probably uses
xrandr to reset the screen coordinates and figures itself out.
If there is any other information that would be helpful, or if someone can
point out code to look at / traces to turn on, I am happy to help.
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http://bugs.winehq.org/show_bug.cgi?id=32218
Bug #: 32218
Summary: LTSpice: Objects not resized when the window is
resized
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 00cpxxx(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1) Download, install and run LTSpice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Create a new schematic (File -> New Schematic)
3) Press L, click somewhere (this will create a component in the screen)
4) Press ESC to go back to the select tool, hold CTRL and right-click the
component to open a properties window.
5) Resize the window.
The internal window listview will not get resized to match the new window size.
This is not a duplicate of bug 3037 and may or may not be a duplicate of bug
7007 it will take a while to check.
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https://bugs.winehq.org/show_bug.cgi?id=45719
Bug ID: 45719
Summary: comctl32:treeview test_right_click depends on mouse
pointer position
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)colinfinck.de
The result of the "test_right_click" part of the comctl32:treeview test highly
depends on the mouse pointer position.
Steps to reproduce under Windows:
1. Open a Command Prompt and type "comctl32_winetest treeview" without hitting
RETURN.
2. Move the mouse pointer, so that it will be inside the TreeView test window
that is spawned by the test. You probably need to run the test multiple times
to estimate that position.
3. Hit RETURN to run the test.
Result: "Test failed: parent right click sequence: ...", which doesn't happen
if the mouse pointer is outside the TreeView test window.
This bug has been uncovered during ReactOS Regression Testing, which is why a
similar report exists in the ReactOS bug tracker too:
https://jira.reactos.org/browse/CORE-14975
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https://bugs.winehq.org/show_bug.cgi?id=39959
Bug ID: 39959
Summary: Growtopia v2.11 fails to run with unhandled exception
(2.09 did run ok)
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.hq(a)jyge.net
Distribution: ---
Created attachment 53389
--> https://bugs.winehq.org/attachment.cgi?id=53389
backtrace.txt
See subject and attachment.
Application runs fine with Win8 but fails with Wine 1.9.0
Standard MythUbuntu 14.04 so tried wine 1.6.x (that comes with standard), and
now also the development version (1.9.0) using instructions from winehq.site
for Ubuntu to install. Same endresult (Unhandled exception) on both. Backtrace
is done with 1.9.0 -version.
Application download link: http://growtopiagame.com/GrowtopiaInstaller.exe
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http://bugs.winehq.org/show_bug.cgi?id=32221
Bug #: 32221
Summary: LTspice: component drawing issues when moving
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testelor(a)yahoo.com
Classification: Unclassified
Created attachment 42497
--> http://bugs.winehq.org/attachment.cgi?id=42497
Traces left behind when moving
Steps to reproduce:
1) Download and install LTspice -
http://ltspice.linear.com/software/LTspiceIV.exe
2) Run LTspice using:
$ wine scad3.exe -nowine
3) Create a new schematic, press 'R' (resistor), for example, and don't place
it by clicking, simply move it around.
The same happens for any component that is grabbed and moved. See the attached
screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=45984
Bug ID: 45984
Summary: Skyrim Special Edition does not get past loading
screen on high core count or high memory systems
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tom(a)r.je
Distribution: ---
Skyrim SE gets stuck at the loading screen on certain hardware configurations.
It doesn't freeze as keeps displaying different loading screen tips but does so
forever.
I posted on the Steam forums about this:
https://steamcommunity.com/app/221410/discussions/8/1734336452599497070/
With a blank wineprefix (no savegames, no mods, just a fresh install from
steam) click "New game". It sits at the loading screen forever.
Almost everyone affected has:
AMD Threadripper 1950x
>= 32gb RAM
### Software information
Skyrim Special Edition (Steam) (With or without DXVK)
### System information
- GPU: nvidia 980ti
- Driver: 410 (396.54 also affected)
- Wine version: 3.18
There are several systems listed in the steam thread:
/////
Arch Linux
AMD Threadripper 1950x
32gb RAM
nvidia 980ti with 396.54 driver
/////
Ubuntu 18.04
AMD Threadripper 1950x
64gb RAM
Nvidia Titan XP
///
Arch Linux
AMD Threadripper 1950x
32gb RAM
AMD Vega 64
////
Both AMD and nVidia GPUs are affected so it's unlikely to be a driver issue.
The common elements are:
32gb or more of RAM
AMD Threadripper 1950x
### What I've tried
Knowing that it only affects high CPU core systems or high RAM systems I have
tried the following:
- taskset -c 0-7 wine steam.exe I wasn't sure whether this would limit just
steam.exe, when steam.exe spawns SkyrimSE.exe does this have all 32 cores
enabled?
- Disabling SMT in the bios. This effectively disables half the cores so there
are only 16 available. This would be similar to someone playing on a Ryzen 7 (8
cores + smt) and I haven't seen any reports with 16 thread CPUs
- It seems like it might be a memory issue. I've tried enabling/disabling NUMA
in the bios to no effect
- With NUMA enabled I've tried using `numactl -m 0 -t wine Steam.exe` to force
WINE to only use one bank of memory (effectively limiting it to 16gb in the
process)
- Running off a SSD rather than NVME driver (It could be a scheduler issue??)
None of this made any difference. How else can I debug this?
Looking around, posts regarding similar issues on windows suggests it's a
memory problem. Perhaps it's something to do with having 32gb RAM in the
system?
Please let me know if you need any kind of trace/log. WINEDEBUG=all makes steam
take so long to start it eventually crashes, so I couldn't provide that, I can
try with requested debug options though.
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http://bugs.winehq.org/show_bug.cgi?id=33719
Bug #: 33719
Summary: comctl32:propsheet custom window proc test failure
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
A number of VMs report one of these two related test failures:
Elevated privileges (or pre-Vista):
propsheet.c:746: Test failed: property sheet with custom window proc: the msg
0x001c was expected, but got msg 0x0047 instead
or not elevated privileges:
propsheet.c:746: Test failed: property sheet with custom window proc: the msg
0x0046 was expected, but got msg 0x0210 instead
They have been seen on the following systems:
comctl32 5.81.4968.2500 Windows 2000 Professional SP4 + IE55 (rare ~1/50)
comctl32 5.82.3790.3959 Windows 2003 Enterprise Server SP2 + IE8 (rare ~1/50)
comctl32 5.82.6002.18305 Windows Vista Home Premium SP2+IE9
comctl32 5.82.7601.17514 Windows 7 Ultimate SP1 64-bit (+IE8) (32-bit tests)
comctl32 5.82.7601.17514 Windows 7 Ultimate SP1 64-bit + IE9 (32-bit tests)
comctl32 5.82.7601.17514 Windows 7 SP1 (not one of mine)
comctl32 5.82.9200.16384 Windows 8
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https://bugs.winehq.org/show_bug.cgi?id=45190
Bug ID: 45190
Summary: Test report
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
This is a test report.
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https://bugs.winehq.org/show_bug.cgi?id=42613
Bug ID: 42613
Summary: PowerPoint 2016 crashes at start screen
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: Ubuntu
Created attachment 57558
--> https://bugs.winehq.org/attachment.cgi?id=57558
Backtrace from PowerPoint 2016
PowerPoint tends to crash at the start screen with the attached error message.
However, sometimes it will load normally after running it again.
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http://bugs.winehq.org/show_bug.cgi?id=26262
Summary: No video output in game
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)gmx.de
When trying to play Commandos - Behind Enemy lines, there is no video output.
Sound is working.
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http://bugs.winehq.org/show_bug.cgi?id=33368
Bug #: 33368
Summary: WM_DEADCHAR events not sent
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sloonz(a)gmail.com
Classification: Unclassified
Created attachment 44152
--> http://bugs.winehq.org/attachment.cgi?id=44152
Keyboard traces in three different scenarios (Windows, Wine, Wine+patch)
XFilterEvent() returns true for events of dead keys, so they are not processed
by wine. However, that prevents sending a WM_DEADCHAR event to the application,
as it works on Windows. For example, in order to emit a "ê" character in a
french keyboard layout, I first have to press ^ (which is a dead key) and then
e. Under Windows, this leads to the following sequence of events :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
KEYUP: dead_circumflex
Under wine I have only those events :
KEYUP: dead_circumflex
KEYDOWN: e
CHAR: ê
Attached patch fixes most of that, with it I get :
KEYDOWN: dead_circumflex
DEADCHAR: dead_circumflex
UP: dead_circumflex
KEYDOWN: e
CHAR: ê
KEYUP: e
Note that it’s still slighty different from Windows (KEYUP for dead key is
third message on Wine, whereas it is before the last one on Windows), but I
don’t see a clean fix for this issue.
As for the traces in attachment, contains three traces. The first one is from
Spy++ on Windows ; the second is the relevant output of WINEDEBUG=+msg notepad
for unpatched wine ; the third one for patched wine.
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https://bugs.winehq.org/show_bug.cgi?id=36095
Bug ID: 36095
Summary: valgrind errors in loader when loading a dll
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: major
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Noticed this in most tests, there are at least 3 places. 1:
==11164== 26 bytes in 1 blocks are definitely lost in loss record 57 of 244
==11164== at 0x7BC4C735: notify_alloc (heap.c:255)
==11164== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11164== by 0x7BC758B6: RtlCreateUnicodeString (rtlstr.c:281)
==11164== by 0x7BC54CF3: alloc_module (loader.c:919)
==11164== by 0x7BC566CB: load_builtin_callback (loader.c:1519)
==11164== by 0x40192DE: __wine_dll_register (loader.c:517)
==11164== by 0x7B88A18B: __wine_spec_init (init.c:35)
==11164== by 0x4E850459: call_init.part.0 (in /usr/lib/ld-2.18.so)
==11164== by 0x4E850593: _dl_init (in /usr/lib/ld-2.18.so)
==11164== by 0x4E854953: dl_open_worker (in /usr/lib/ld-2.18.so)
==11164== by 0x4E850329: _dl_catch_error (in /usr/lib/ld-2.18.so)
==11164== by 0x4E854013: _dl_open (in /usr/lib/ld-2.18.so)
==11164== by 0x4EA25CBB: dlopen_doit (in /usr/lib/libdl-2.18.so)
==11164== by 0x4E850329: _dl_catch_error (in /usr/lib/ld-2.18.so)
==11164== by 0x4EA263CB: _dlerror_run (in /usr/lib/libdl-2.18.so)
==11164== by 0x4EA25D70: dlopen@@GLIBC_2.1 (in /usr/lib/libdl-2.18.so)
==11164== by 0x4019898: wine_dlopen (loader.c:1029)
==11164== by 0x4018C06: dlopen_dll (loader.c:295)
==11164== by 0x4019532: wine_dll_load (loader.c:581)
==11164== by 0x7BC57199: load_builtin_dll (loader.c:1732)
==11164==
2:
==11164== 32 bytes in 1 blocks are possibly lost in loss record 65 of 244
==11164== at 0x7BC4C735: notify_alloc (heap.c:255)
==11164== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11164== by 0x7BC76348: RtlAnsiStringToUnicodeString (rtlstr.c:689)
==11164== by 0x7BC7595F: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:302)
==11164== by 0x7BC5B407: init_load_order (loadorder.c:252)
==11164== by 0x7BC5B9FB: get_load_order (loadorder.c:440)
==11164== by 0x7BC58099: load_dll (loader.c:2045)
==11164== by 0x7BC585B7: LdrLoadDll (loader.c:2125)
==11164== by 0x7B85A79A: load_library (module.c:933)
==11164== by 0x7B85A908: LoadLibraryExW (module.c:990)
==11164== by 0x7B8649B8: __wine_kernel_init (process.c:1230)
==11164== by 0x7BC5ACA9: __wine_process_init (loader.c:3103)
==11164== by 0x4019864: wine_init (loader.c:952)
==11164== by 0x7BF011AD: main (main.c:237)
==11164==
3:
==11165== 20 bytes in 1 blocks are definitely lost in loss record 14 of 58
==11165== at 0x7BC4C735: notify_alloc (heap.c:255)
==11165== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11165== by 0x7BC758B6: RtlCreateUnicodeString (rtlstr.c:281)
==11165== by 0x7BC54CF3: alloc_module (loader.c:919)
==11165== by 0x7BC566CB: load_builtin_callback (loader.c:1519)
==11165== by 0x40193D9: wine_dll_set_callback (loader.c:548)
==11165== by 0x7BC5ABA2: __wine_process_init (loader.c:3086)
==11165== by 0x4019864: wine_init (loader.c:952)
==11165== by 0x7BF011AD: main (main.c:237)
==11165==
4:
==11194== 32 bytes in 1 blocks are possibly lost in loss record 66 of 248
==11194== at 0x7BC4C735: notify_alloc (heap.c:255)
==11194== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==11194== by 0x7BC76348: RtlAnsiStringToUnicodeString (rtlstr.c:689)
==11194== by 0x7BC7595F: RtlCreateUnicodeStringFromAsciiz (rtlstr.c:302)
==11194== by 0x7BC5B407: init_load_order (loadorder.c:252)
==11194== by 0x7BC5B9FB: get_load_order (loadorder.c:440)
==11194== by 0x7BC58099: load_dll (loader.c:2045)
==11194== by 0x7BC585B7: LdrLoadDll (loader.c:2125)
==11194== by 0x7B85A79A: load_library (module.c:933)
==11194== by 0x7B85A908: LoadLibraryExW (module.c:990)
==11194== by 0x7B8649B8: __wine_kernel_init (process.c:1230)
==11194== by 0x7BC5ACA9: __wine_process_init (loader.c:3103)
==11194== by 0x4019864: wine_init (loader.c:952)
==11194== by 0x7BF011AD: main (main.c:237)
==11194==
(tested running advapi32/security.c)
wine-1.7.17-92-ge2bf516
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http://bugs.winehq.org/show_bug.cgi?id=17488
Summary: Animation issues in 4Story
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: killzenator(a)gmail.com
Created an attachment (id=19581)
--> (http://bugs.winehq.org/attachment.cgi?id=19581)
Output of "wine 4Story.exe >> log.txt 2>&1"
In 4Story none of the character/npcs have animations, weapons move up and down
like their supposed to when you walk, characters stay the same.
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https://bugs.winehq.org/show_bug.cgi?id=45714
Bug ID: 45714
Summary: macOS packages need to ship GnuTLS
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
GnuTLS is needed to fix bugs like bug 35902 (and its duplicate 45329) and other
bcrypt/crypt32 related bugs.
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https://bugs.winehq.org/show_bug.cgi?id=45805
Bug ID: 45805
Summary: IoCreateDriver failed to insert driver
L"\\Driver\\WineHID" in tree
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
On wine startup, the following error is always printed (usually 3) times:
002a:err:ntoskrnl:IoCreateDriver failed to insert driver L"\\Driver\\WineHID"
in tree
Tested on wine-3.15 (Staging), macOS 10.13.
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http://bugs.winehq.org/show_bug.cgi?id=35603
Bug ID: 35603
Summary: Wine64 build produces extra warning in setupapi
comparing to Wine32 build
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Classification: Unclassified
Created attachment 47552
--> http://bugs.winehq.org/attachment.cgi?id=47552
64bit build log
Similarly to bug 35602, but this time for setupapi:
* warning: cast from pointer to integer of different size
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https://bugs.winehq.org/show_bug.cgi?id=42719
Bug ID: 42719
Summary: Natsuiro Asagao Residence (demo): complains about
timezone settings.
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
Demo version of 夏色あさがおレジデンス (Natsuiro Asagao Residence) doesn't run and it
shows following error message:
-----
日本語版Windows判定
-----
This Game is Japan Only
このゲームは日本国内でのみプレイ可能です。
動作させるには『日本語版Windows』が必要です。
コンピュータの現在のタイムゾーン設定は『Korea Standard Time』です。
タイムゾーンを『日本(大阪、札幌、東京)』に設定してください。
ゲームを終了します。
-----
Translated:
-----
Japanese version Windows detection
-----
This Game is Japan Only
This game is only playable in Japan.
"Japanese version Windows" is required to operate.
Current timezone settings for this PC is "Korea Standard Time".
Please set the timezone to "Japan (Osaka, Sapporo, Tokyo)".
Quitting the game.
-----
Of course, I ran it with Japan Standard Time, i.e. /etc/localtime points to
/usr/share/zoneinfo/Asia/Tokyo.
This issue is common among SiglusEngine.exe.
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https://bugs.winehq.org/show_bug.cgi?id=40884
Bug ID: 40884
Summary: Lord of the Rings Online crashes instantly or hangs on
start.
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: HASH.DuOrden(a)gmail.com
Distribution: ---
On wine-1.9.11 LotRO crashes on start after launcher:
TurbineLauncher.exe -> login, select server -> hit Play -> lotroclient.exe
crashes
If I try to ligin and hit Play again without restarting TurbineLauncher.exe,
lotroclient.exe hangs.
Regression testing result:
2fb97be1871a78ea6a2889ed975d33515d5468ea is the first bad commit
commit 2fb97be1871a78ea6a2889ed975d33515d5468ea
Author: Maarten Lankhorst <wine(a)mblankhorst.nl>
Date: Tue May 17 13:40:33 2016 -0500
dsound: Prevent reopening device from leaving dsound object in invalid
state.
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 546a238b75a2219fc428fc7ad895865b50b2ca9b
b086126d2d7ec109aef808212d2268ab89e11d13 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=39097
Bug ID: 39097
Summary: comdlg32/tests/filedlg.c hangs under valgrind
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: sebastian(a)fds-team.de
Distribution: Fedora
Regression, introduced by:
[austin@localhost wine-valgrind]$ git bisect good
4a1629c4117fda9eca63b6f56ea45771dc9734ac is the first bad commit
commit 4a1629c4117fda9eca63b6f56ea45771dc9734ac
Author: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Fri Jul 17 06:46:47 2015 +0200
ntdll: Avoid possible deadlock by using _exit() in NtTerminateProcess.
When threads are killed with SIGQUIT some locks can be in an undefined
state, and it not safe to call exit handlers.
:040000 040000 f8e2115ed5cca792efaf44c7d8e4ffd84255f1aa
5f5b86ac550c0d754ed0fdb5a89540bd5947a967 M dlls
Using valgrind from svn:
[austin@localhost valgrind]$ svn info
Path: .
Working Copy Root Path: /home/austin/src/valgrind
URL: svn://svn.valgrind.org/valgrind/trunk
Relative URL: ^/trunk
Repository Root: svn://svn.valgrind.org/valgrind
Repository UUID: a5019735-40e9-0310-863c-91ae7b9d1cf9
Revision: 15540
Node Kind: directory
Schedule: normal
Last Changed Author: philippe
Last Changed Rev: 15540
Last Changed Date: 2015-08-13 18:49:32 -0400 (Thu, 13 Aug 2015)
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http://bugs.winehq.org/show_bug.cgi?id=32251
Bug #: 32251
Summary: ... i dont know
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dandazadiego(a)gmail.com
Classification: Unclassified
>Runes of magic cant run.
I followed the instructions you have given and I'll get up in the middle of the
game and update locks. how do I?
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http://bugs.winehq.org/show_bug.cgi?id=24963
Summary: Okad2: Unhandled page fault at address 0x00007f8a
during startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pandolfo(a)gis.net
Created an attachment (id=31617)
--> (http://bugs.winehq.org/attachment.cgi?id=31617)
a description of the page fault plus an annotated backtrace
During program startup, Okad2-xx-pd (xx = version) generates an unhandled page
fault when loading an icon. The page fault is caused by CreateFileW as it
processes the name of the file from the parameter list. The name pointer is
0x00007f8a, which is an address in an unmapped page. This value is also an
index into Windows resources, selecting the hourglass icon.
What has happened is that the application was attempting to load the hourglass
icon and passed in BOTH the Windows resource index and a flag indicating
LOADFROMFILE. Wine attempted to load-from-file and looked for the file name
through the "name" parameter (0x00007f8a) generating the page fault. Native
Windows appears to give the value of the "name" pointer precedence and
determines that the "name" parameter is actually a resource number; hence it
does not page fault and runs Okad2 normally.
Wine *DOES* check the "name" parameter to see if it is a resource index, but
several subroutine calls later it forgets this fact and branches based on the
LOADFROMFILE bit. The backtrace has been annotated to provide both a
description and source lines involved in the decision.
This behavior was found in the latest version of Wine for Debian (.1.42) and in
a MacOS X version.
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https://bugs.winehq.org/show_bug.cgi?id=42466
Bug ID: 42466
Summary: Accordance fails to load
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Trying to run Accordance 12 (https://www.accordancebible.com/)
And it fails to load:
wine Accordance.exe
fixme:atl:AtlAxWinInit version 0300 semi-stub
fixme:heap:RtlCompactHeap (0x1f60000, 0x0) stub
fixme:gdiplus:resample_bitmap_pixel Unimplemented interpolation 7
fixme:wlanapi:WlanEnumInterfaces (0x1, (nil), 0x1c2fd74) stub
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
fabian@f:~/Accordance$ wine --version
wine-2.1
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https://bugs.winehq.org/show_bug.cgi?id=42205
Bug ID: 42205
Summary: winegcc requires gcc 4.7 but 6.1 is installed
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karmo.rosental(a)gmail.com
Distribution: ---
I installed wine-devel 2.0-rc4 from Wine repositories and also had to install
GCC 4.7 next to GCC 6.1 to use winegcc.
I got an error every time:
winebuild: gcc-4.7 failed with status 1
winegcc: winebuild failed
After installing GCC 4.7 this error dissapeared and let me compile.
winegcc from Official Ubuntu wine-stable 1.8.5 package worked well with GCC
6.1.
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https://bugs.winehq.org/show_bug.cgi?id=44775
Bug ID: 44775
Summary: [winevulkan] Failed to open dynamic library
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: gillg02(a)hotmail.com
Distribution: ---
Hi,
I have an issue with the new winevulkan.
I created a winevulkan.json in c:/windows/ :
{
"file_format_version": "1.0.0",
"ICD": {
"library_path": "c:\\windows\\syswow64\\winevulkan.dll",
"api_version": "1.0.68"
}
}
I added registry keys for 32 & 64bits to use vulkan json file in drivers
I installed le last 1.0.x vulkan sdk (1.0.68.0 with winetricks)
I installed the last release of dxvk (0.31 from here
https://github.com/doitsujin/dxvk/releases/)
--------------------------------------------------------------------------------
When I tried to run "c:/Program Files (x86)/VulkanRT/1.0.68.0/vulkaninfo.exe" I
get an error :
0009:err:vulkan:wine_vk_init Failed to load Wine graphics driver supporting
Vulkan.
ERROR: [loader] Code 0 : Failed to open dynamic library
"c:\windows\syswow64\winevulkan.dll" with error 1114
Cannot create Vulkan instance.
C:\VulkanSDKBuild\workspace\LoaderAndValidationLayers\demos\vulkaninfo.c:808:
failed with VK_ERROR_INCOMPATIBLE_DRIVER
But... When I run vunlkaninfo on my system (ubuntu 16.04 with package
vulkan-utils) I get :
===========
VULKAN INFO
===========
Vulkan API Version: 1.0.61
INFO: [loader] Code 0 : Found ICD manifest file
/usr/share/vulkan/icd.d/intel_icd.x86_64.json, version "1.0.0"
INFO: [loader] Code 0 : Found ICD manifest file
/usr/share/vulkan/icd.d/radeon_icd.x86_64.json, version "1.0.0"
Instance Extensions:
====================
Instance Extensions count = 9
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_get_physical_device_properties2: extension revision 1
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_wayland_surface : extension revision 6
VK_KHR_xcb_surface : extension revision 6
VK_KHR_xlib_surface : extension revision 6
VK_KHR_external_semaphore_capabilities: extension revision 1
VK_EXT_debug_report : extension revision 8
Layers: count = 0
=======
Presentable Surfaces:
=====================
GPU id : 0 (Intel(R) HD Graphics 520 (Skylake GT2))
Surface type : VK_KHR_xcb_surface
Formats: count = 2
B8G8R8A8_SRGB
B8G8R8A8_UNORM
Present Modes: count = 3
IMMEDIATE_KHR
MAILBOX_KHR
FIFO_KHR
------------------------------------------------------------------------------
I don't know if it's a bug with winevulkan.dll or if something is wrong in my
conf, but it seems stange...
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https://bugs.winehq.org/show_bug.cgi?id=36587
Bug ID: 36587
Summary: valgrind shows uninitialized memory use in
user32/tests/winstation.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M user32.dll -p
user32_test.exe.so winstation && touch winstation.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==25156== Syscall param write(buf) points to uninitialised byte(s)
==25156== at 0x4226CF3: __write_nocancel (syscall-template.S:81)
==25156== by 0x7BC7FD72: send_request (server.c:198)
==25156== by 0x7BC7FF91: wine_server_call (server.c:294)
==25156== by 0x519D2EE: send_hardware_message (message.c:3331)
==25156== by 0x5173BEB: SendInput (input.c:185)
==25156== by 0x4D9FB49: test_inputdesktop (winstation.c:530)
==25156== by 0x4DA2430: func_winstation (winstation.c:939)
==25156== by 0x4DA3978: run_test (test.h:584)
==25156== by 0x4DA3D67: main (test.h:654)
==25156== Address 0x510f6a8 is on thread 1's stack
==25156== Uninitialised value was created by a stack allocation
==25156== at 0x4D9F748: test_inputdesktop (winstation.c:492)
==25156==
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https://bugs.winehq.org/show_bug.cgi?id=36636
Bug ID: 36636
Summary: valgrind shows an uninitialized write in
shell32/tests/appbar.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20270== Syscall param writev(vector[...]) points to uninitialised byte(s)
==20270== at 0x4E952886: writev (in /usr/lib/libc-2.18.so)
==20270== by 0x7BC7FE6F: send_request (server.c:213)
==20270== by 0x7BC80001: wine_server_call (server.c:294)
==20270== by 0x5254AF8: put_message_in_queue (message.c:3141)
==20270== by 0x5254EA9: send_inter_thread_message (message.c:3209)
==20270== by 0x525518A: send_message (message.c:3277)
==20270== by 0x52555D1: SendMessageTimeoutW (message.c:3414)
==20270== by 0x4D221BC: SHAppBarMessage (appbar.c:142)
==20270== by 0x4A59513: test_setpos (appbar.c:222)
==20270== by 0x4A5ABF9: func_appbar (appbar.c:442)
==20270== by 0x4AB44E4: run_test (test.h:584)
==20270== by 0x4AB48D3: main (test.h:654)
==20270== Address 0x4cdfb20 is on thread 1's stack
==20270== Uninitialised value was created by a stack allocation
==20270== at 0x4A5940F: test_setpos (appbar.c:203)
==20270==
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https://bugs.winehq.org/show_bug.cgi?id=43380
Bug ID: 43380
Summary: valgrind shows an uninitialized memory in
dlls/ntdll/tests/pipe.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M ntdll.dll -p ntdll_test.exe.so
pipe && touch pipe.ok
==30664== Syscall param write(buf) points to uninitialised byte(s)
==30664== at 0x424CE7F: ??? (syscall-template.S:84)
==30664== by 0x7BC4A163: NtWriteFile (file.c:1314)
==30664== by 0x7B441F2B: WriteFile (file.c:570)
==30664== by 0x4A6D51F: read_pipe_test (pipe.c:810)
==30664== by 0x4A7031A: func_pipe (pipe.c:1133)
==30664== by 0x4AA25B4: run_test (test.h:603)
==30664== by 0x4AA2A13: main (test.h:687)
==30664== Address 0x4befc1c is on thread 1's stack
==30664== in frame #3, created by read_pipe_test (pipe.c:787)
==30664== Uninitialised value was created by a stack allocation
==30664== at 0x4A6D285: read_pipe_test (pipe.c:787)
==30664==
==30664== Syscall param write(buf) points to uninitialised byte(s)
==30664== at 0x424CE7F: ??? (syscall-template.S:84)
==30664== by 0x7BC4A163: NtWriteFile (file.c:1314)
==30664== by 0x7B441F2B: WriteFile (file.c:570)
==30664== by 0x4A6DE84: read_pipe_test (pipe.c:876)
==30664== by 0x4A7031A: func_pipe (pipe.c:1133)
==30664== by 0x4AA25B4: run_test (test.h:603)
==30664== by 0x4AA2A13: main (test.h:687)
==30664== Address 0x4befc1d is on thread 1's stack
==30664== in frame #3, created by read_pipe_test (pipe.c:787)
==30664== Uninitialised value was created by a stack allocation
==30664== at 0x4A6D285: read_pipe_test (pipe.c:787)
==30664==
==30664== Syscall param writev(vector[...]) points to uninitialised byte(s)
==30664== at 0x433804F: ??? (syscall-template.S:84)
==30664== by 0x7BC8946B: send_request (server.c:228)
==30664== by 0x7BC89626: wine_server_call (server.c:309)
==30664== by 0x7BC4867A: server_write_file (file.c:624)
==30664== by 0x7BC49E71: NtWriteFile (file.c:1238)
==30664== by 0x7B441F2B: WriteFile (file.c:570)
==30664== by 0x4A6D51F: read_pipe_test (pipe.c:810)
==30664== by 0x4A70352: func_pipe (pipe.c:1135)
==30664== by 0x4AA25B4: run_test (test.h:603)
==30664== by 0x4AA2A13: main (test.h:687)
==30664== Address 0x4befc1c is on thread 1's stack
==30664== in frame #6, created by read_pipe_test (pipe.c:787)
==30664== Uninitialised value was created by a stack allocation
==30664== at 0x4A6D285: read_pipe_test (pipe.c:787)
==30664==
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http://bugs.winehq.org/show_bug.cgi?id=26044
Summary: atl/atl_ax tests show several valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Most seem related to:
Conditional jump or move depends on uninitialised value(s)
at USER_SetWindowPos (winpos.c:2039)
by SetWindowPos (winpos.c:2141)
by activate_inplace (oleobject.c:148)
by OleObject_DoVerb (oleobject.c:454)
by IOCS_Init (atl_ax.c:919)
by IOCS_Create (atl_ax.c:952)
by AtlAxAttachControl (atl_ax.c:1091)
by test_AtlAxAttachControl (atl_ax.c:96)
by func_atl_ax (atl_ax.c:127)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at IOCS_Init (atl_ax.c:911)
there's also:
64 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IOCS_Create (atl_ax.c:934)
by AtlAxAttachControl (atl_ax.c:1091)
by test_AtlAxAttachControl (atl_ax.c:96)
by func_atl_ax (atl_ax.c:127)
by run_test (test.h:556)
by main (test.h:624)
64 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IOCS_Create (atl_ax.c:934)
by AtlAxAttachControl (atl_ax.c:1091)
by test_AtlAxAttachControl (atl_ax.c:109)
by func_atl_ax (atl_ax.c:127)
by run_test (test.h:556)
by main (test.h:624)
and perhaps a few more. I'll attach the full log.
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https://bugs.winehq.org/show_bug.cgi?id=42593
Bug ID: 42593
Summary: CEMU crashes on radeonsi mesa
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: giovanni.nicola(a)ticino.com
Distribution: ---
Created attachment 57529
--> https://bugs.winehq.org/attachment.cgi?id=57529
log of the crash
When launching cemu 1.7.2 the screen becomes black and after a while it crashes
attached log (happens with wine and wine staging)
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https://bugs.winehq.org/show_bug.cgi?id=39562
Bug ID: 39562
Summary: Fable 3 crashes
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theatrex(a)riseup.net
Distribution: ---
Created attachment 52709
--> https://bugs.winehq.org/attachment.cgi?id=52709
F3 backtrace
Whenever I launch Fable 3, I get an error that says this:
"The program F3Secu.exe has encountered a serious error and needs to close".
Backtrace is attached
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https://bugs.winehq.org/show_bug.cgi?id=45059
Bug ID: 45059
Summary: Every test crashes under valgrind (kernel32/timezinfo)
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, regression, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: fracting(a)gmail.com, leslie_alistair(a)hotmail.com
Regression SHA1: 4c2cc57c7f43237afd58bd747e0b2ec13a386702
Distribution: Gentoo
Regression introduced by:
commit 4c2cc57c7f43237afd58bd747e0b2ec13a386702
Author: Qian Hong <qhong(a)codeweavers.com>
Date: Wed Apr 18 07:44:29 2018 +0000
kernel32: Init TimezoneInformation registry.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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http://bugs.winehq.org/show_bug.cgi?id=23526
Summary: Daytona USA Evolutions: menu bar shows in fullscreen,
doesn't in windows
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://sega.jp/pc/daytonae/trial.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29368)
--> (http://bugs.winehq.org/attachment.cgi?id=29368)
screenshot
It's an old Direct 6.1 game...luckily, it's got a free download (only 42 mb).
Run the game. It'll start in fullscreen, but its toolbar shows at the top of
the screen. In windows, it doesn't appear, unless you press 'Alt'.
Terminal output is pretty short:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f1a8,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x163a00,0x1641c8): stub
austin@laptop:~/.wine/drive_c$ fixme:d3d:swapchain_init The application
requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:heap:RtlCompactHeap (0x110000, 0x0) stub
err:ole:CoUninitialize Mismatched CoUninitialize
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http://bugs.winehq.org/show_bug.cgi?id=35666
Bug ID: 35666
Summary: HEDZ crashes on startup
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Created attachment 47627
--> http://bugs.winehq.org/attachment.cgi?id=47627
hedz 1.6.1 crash
When starting HEDZ (aka H.E.D.Z.) using
$ xinit /usr/bin/wine HEDZ.EXE -- :1 -ac -depth 16
I get a crash "Unhandled exception: page fault on read access to 0x00000000 in
32-bit code (0x7d6be628)."
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https://bugs.winehq.org/show_bug.cgi?id=45204
Bug ID: 45204
Summary: Rendering issues in Guild Wars since 3.7
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnvsor(a)gmail.com
Distribution: ---
Somewhere between 3.6 and 3.7 rendering order and text rendering broke in Guild
Wars.
Compare the attached screenshot: The top with the crisp text and character
boxes rendered in front of the environment is 3.6, the one with blurry text
where the character boxes are rendered behind the environment is 3.7 (And 3.8)
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http://bugs.winehq.org/show_bug.cgi?id=27124
Summary: Happy Cloud can't download game
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Their plugin seems to install ok.
winetricks ie6 or ie7 are needed for the web page to show up (ie7 looks
better),
you can request an account and log in ok,
and you can "purchase" one of the free demos in that web page,
but when you try to play, it complains
"The game requires that you have the latest version of Happy Cloud installed."
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https://bugs.winehq.org/show_bug.cgi?id=46013
Bug ID: 46013
Summary: Regression Wavelab 6.1.1 unable to install
insufficient disk space
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Wavelab 6 was able to be installed in wine 2.16 but no longer can be.
2 error messages pop up:
1/ Insufficient free disk space.
2/ Cannot prepare main package. Probably incorrect TMP/TEMP variables or there
is no execute permission for temporary folder.
There is significant available space, $ df returns:
Filesystem 1K-blocks Used Available Use% Mounted on
/dev/sdc2 3844123664 17652788 3631129872 1% /
Requires winetricks mfc42
Kubuntu 18.04.01
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https://bugs.winehq.org/show_bug.cgi?id=42237
Bug ID: 42237
Summary: UnrealEngine has low fps when window is focused
Product: Wine
Version: 2.0-rc5
Hardware: x86
URL: http://download.informer.com/win-1192762707-d95684bc-5
71071e5/udkinstall-dln.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 56896
--> https://bugs.winehq.org/attachment.cgi?id=56896
Screenshot showing the fps drop
I assume this issue is specific to UnrealEngine, I tested it with two different
games "Hunted - Demon Forge" from Steam, and the free horror game "Don't Look
now."
I linked to the installer of the second game, taken from a mirror since the
original is down.
Both games have exactly the same issue, low framerate that makes it unplayable.
But interestingly only as long as the window is focused, if you just watch it
while another window is focused, the fps shoot up. Note that the game isn't
paused, it's still rendering everything, just up to 10 times quicker.
If you look at the attached screenshot, you see very clearly where I unfocused
the window, and where I focused it again.
Also, while the window is focused it doesn't use up more CPU, there's plenty
resources left.
Tested with mesa 13.0.3 on a Radeon R9 285. FPS taken from the
"GALLIUM_HUD=fps" environment setting, but the stuttering is pretty obvious,
too.
Ideas what could cause this issue?
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https://bugs.winehq.org/show_bug.cgi?id=37561
Bug ID: 37561
Summary: Skype cannot access web camera
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Here's what can be seen in console when you try to use web camera:
err:d3d:context_create Failed to set pixel format 1 on device context 0x10071.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x20081.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS
(0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format
WINED3DFMT_UNKNOWN.
err:d3d:context_create Failed to set pixel format 25 on device context 0x2009d.
err:d3d:context_create Failed to set pixel format 13 on device context
0xba00cf.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context
0x1b500bb.
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee08,0x00000000), stub!
err:d3d:context_create Failed to set pixel format 1 on device context
0x22d00d2.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x6f00fd.
fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS
(0x49) in the format lookup table
fixme:d3d:getDepthStencilBits Unsupported depth/stencil format
WINED3DFMT_UNKNOWN.
err:d3d:context_create Failed to set pixel format 25 on device context 0x80111.
err:d3d:context_create Failed to set pixel format 13 on device context 0xa0112.
err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat
err:d3d:context_create Failed to set pixel format 1 on device context 0x10118.
P.S. Make sure you deleted login.cab before trying to debug this issue (proper
HTML support is not yet there, see bug 28457).
Skype version: 6.21.32.104
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http://bugs.winehq.org/show_bug.cgi?id=36816
Bug ID: 36816
Summary: Xenonauts 1.06 always crash when I defeat an ufo with
a F-17 condor
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hiretto(a)gmail.com
Hello,
It's a pretty annoying bug because it's happen always when I defeat an ufo in
air combat mode.
Because of this I can't continue with the game :(
I attached a log
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http://bugs.winehq.org/show_bug.cgi?id=30311
Bug #: 30311
Summary: nfsmwres - The installer of the screen resolution no
NFS Most Wonted
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vova7890(a)mail.ru
Classification: Unclassified
Created attachment 39615
--> http://bugs.winehq.org/attachment.cgi?id=39615
TraceBack
Run nfsmwres.exe, set own resolution, press start. Then game starting and
segfault. Traceback in attach
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http://bugs.winehq.org/show_bug.cgi?id=36883
Bug ID: 36883
Summary: Euro Truck Simulator 2: Game crashes after logo
screen.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raddyroro(a)gmail.com
Whenever I load up the game, the loo will show and then the game will crash
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https://bugs.winehq.org/show_bug.cgi?id=45512
Bug ID: 45512
Summary: TERA Crashes - Unhandled Excpetion
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eli(a)orbsky.homelinux.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61888
--> https://bugs.winehq.org/attachment.cgi?id=61888
TERA Crash Log
Hi
I haven't looked at TERA in quite some time. However, over the last couple of
days I wanted to visit for a little bit.
Unfortuneately I was unable to becuase after clicking on play, the program
crashes with an unhandled excecption error.
I did not see that anyone currently playing has reported the problem in their
forums... There does not seem to be a problem with the game.
So...
I created a completely clean prefix. Successfully installed TERA and produced
the output that I will attach to this report.
If there is something else I could to help resolve this issue, I would be very
very happy to help if I can.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=35162
Bug ID: 35162
Summary: F-secure Younited: Client crashes when adding files
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaska2000(a)hotmail.com
Classification: Unclassified
Wine crashes when trying to add files to the cloud service. Both drag & drop
and adding via dialogs causes crash. Looks like most crashes are related to
addding / handling files.
Sometimes it crashes without backtrace window and sometimes it gives backtrace
information. I attached text file with console outputs and backtrace of few
unsuccesfulll attemtps to upload files to the cloud.
Software download link: https://download.sp.f-secure.com/younited/younited.exe
Installer: d01cbfcc38c80a1239308b6cc149a9d72532e7ad younited.exe
Installed exe: 887d641b7295537b920d2f91ad05e859bd62d284 younited.exe
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http://bugs.winehq.org/show_bug.cgi?id=34427
Bug #: 34427
Summary: Star Citizen launcher has several graphics issues
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45828
--> http://bugs.winehq.org/attachment.cgi?id=45828
Screenshot on wine-1.7.1
Lots of hsls/d3dcompiler spam:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Screenshots and log attached
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https://bugs.winehq.org/show_bug.cgi?id=45897
Bug ID: 45897
Summary: Magic The Gathering Arena Launcher crashes on start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
000b:fixme:winediag:start_process Wine Staging 3.16 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0014:fixme:process:SetProcessDEPPolicy (1): stub
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0009:fixme:thread:SetThreadStackGuarantee (0x32fc54): stub
0009:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
0009:fixme:shell:URL_ParseUrl failed to parse L"INIFileParser"
0009:fixme:shell:URL_ParseUrl failed to parse L"System.Net.Http"
0009:fixme:nls:get_dummy_preferred_ui_language (0x0 0x32aff0 (nil) 0x32afec)
returning a dummy value (current locale)
0009:fixme:nls:get_dummy_preferred_ui_language (0x0 0x32aff0 0x13db80 0x32afec)
returning a dummy value (current locale)
0009:fixme:ntdll:EtwRegisterTraceGuidsW (0x97080a, (nil),
{8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 1, 0x32befc, (null), (null), 0xcc2ba4):
stub
0009:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{8e9f5090-2d75-4d03-8a81-e5afbf85daf1}
0009:fixme:shell:URL_ParseUrl failed to parse L"System.Net.Http"
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or
assembly 'System.Net.Http, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. File not found.
at MtgaLauncher.Program.CheckUpdate()
I have .Net 4.0 installed (tried also with 45/452/46/62) in a win32 prefix set
to win7
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http://bugs.winehq.org/show_bug.cgi?id=29024
Bug #: 29024
Summary: K!TV crashes on selecting capture source - v4l headers
were not available
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Classification: Unclassified
Created attachment 37371
--> http://bugs.winehq.org/attachment.cgi?id=37371
K!TV crashes on selecting capture source
capture source : WDM (generic)
Problem with v4l headers ?
see attachement
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http://bugs.winehq.org/show_bug.cgi?id=32463
Bug #: 32463
Summary: Font artefacts in Path of Exile
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 42822
--> http://bugs.winehq.org/attachment.cgi?id=42822
Font distortion
The font in the path of exile produces artefacts/distortion as in the
screenshot. (The font on screenshot is substituted to arial). In the original
font (fontin) some of the italic words are almost impossible to read because of
the distortion.
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https://bugs.winehq.org/show_bug.cgi?id=43756
Bug ID: 43756
Summary: Copy pasting images from clipboard - Transparency info
missing (Adobe Photoshop)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 59251
--> https://bugs.winehq.org/attachment.cgi?id=59251
Photoshop - transparency info missing (screenshot)
When copying images from X11/Linux clipboard to Photoshop workspace, Photoshop
doesn't correctly handle transparency information included, for example, in PNG
images.
Please see my screenshot attachment for (demonstration) details. On the
screenshot, a transparent image is copied but transparency has been handled as
a black color and gradient transparency does not work at all.
Original clipboard PNG here: https://i.imgur.com/hH52SuU.png (This sample PNG
image has gradient transparency)
Transparency issue is not a case, for example, in Microsoft Office products
(2010) or in GIMP (64-bit / 32-bit).
---------------------------
The bug affects both 32-bit and 64-bit Photoshop versions. Tested with the
following configurations:
- Wine 2.17 Staging. Clean 64-bit prefix. Win7 mode. Adobe Photoshop CC 2015
64-bit
- Wine 2.17 Staging. Clean 32-bit prefix. Win7 mode. Adobe Photoshop CC 2015
32-bit
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https://bugs.winehq.org/show_bug.cgi?id=44299
Bug ID: 44299
Summary: Windows Media Player 7.1 installer conflicts with stub
wmplayer.exe
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
wmp71/7.1/W982KMe/EN-US/mp71.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Wine has a wmplayer.exe stub and prevents the Windows Media Player 7.1
installer from replacing it. This results in Windows Media Player 7.1 not
working. Execution results in:
002f:fixme:wmplayer:wmain stub: L"C:\\Program Files\\Windows Media
Player\\wmplayer.exe"
Stub:
https://www.winehq.org/pipermail/wine-cvs/2015-November/109824.html
Manually replacing the file from the installer corrects the problem.
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=20632
Summary: Windows Picasa cannot order photos
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jake.msstate(a)gmail.com
When trying to order pictures (Shop) through the Windows version of Picasa
(specifically 3.1.0 Build 71.4300,0), the application brings up an empty list
of providers.
The URL that it is trying to bring up is
https://client4.google.com/providers/printers.html
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http://bugs.winehq.org/show_bug.cgi?id=23318
Summary: Bus Simulator 2008 (demo) complains about insufficient
memory on startup
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.gamershell.com/download_25660.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=29068)
--> (http://bugs.winehq.org/attachment.cgi?id=29068)
console log when the demo crashes
Wine pops up an error dialogue when starting Bus Simulator 2008 (at least the
demo I can test):
'Error E1004: Not enough memory (50 MB required)!' Afterwards Wine crashes.
The game was rated to Gold in AppDB by the submitter, using 1.1.4. After trying
out several Wine versions it turned out the game doesn't crash when using
Wine-1.1.24 or any earlier versions.
Result of regression testing:
09712593c8496be5e952b7316099f9eed5043203 is the first bad commit
commit 09712593c8496be5e952b7316099f9eed5043203
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 25 14:18:53 2009 +0200
ntdll: Release some address space after the process initialization is done.
:040000 040000 25715d0c052bc6bbc0262c742ad285d17a78f236
aa973aa3e5286174dcbffd782691d09bd9109e5d M dlls
The commit cannot be reverted even on the top of the nearest 1.1.25 version,
but after
git checkout 09712593c8496be5e952b7316099f9eed5043203 >> the game crashes
git revert 09712593c8496be5e952b7316099f9eed5043203 >> the game starts up
correctly.
There are other bugreports mentioning the same commit: bug #21198, bug #20986,
bug #21630 and bug #22187.
Author of the patch added to CC.
Link to the demo added to url.
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https://bugs.winehq.org/show_bug.cgi?id=36283
Bug ID: 36283
Summary: valgrind shows an invalid read in imm32/tests/imm32.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==28442== Invalid read of size 4
==28442== at 0x400AD40: memcpy (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==28442== by 0x4ED078F6: FT_Stream_ReadAt (in
/usr/lib/libfreetype.so.6.10.2)
==28442== by 0x4ED45CA7: ??? (in /usr/lib/libfreetype.so.6.10.2)
==28442== by 0x4ED06223: FT_Load_Sfnt_Table (in
/usr/lib/libfreetype.so.6.10.2)
==28442== by 0x50B72E9: get_font_data (freetype.c:4422)
==28442== by 0x50B89E7: get_gasp_flags (freetype.c:4873)
==28442== by 0x50BAF28: freetype_SelectFont (freetype.c:5489)
==28442== by 0x54C7F20: X11DRV_SelectFont (init.c:319)
==28442== by 0x54FE488: xrenderdrv_SelectFont (xrender.c:858)
==28442== by 0x50A1F7F: FONT_SelectObject (font.c:723)
==28442== by 0x50C5C37: SelectObject (gdiobj.c:1174)
==28442== by 0x4B70F46: get_text_metr_size (sysparams.c:472)
==28442== by 0x4B717AC: normalize_nonclientmetrics (sysparams.c:634)
==28442== by 0x4B73F45: SystemParametersInfoW (sysparams.c:1583)
==28442== by 0x4B77496: GetSystemMetrics (sysparams.c:2414)
==28442== by 0x4B77647: GetSystemMetrics (sysparams.c:2433)
==28442== by 0x4B8D9D7: WINPOS_GetMinMaxInfo (winpos.c:774)
==28442== by 0x4B859BB: WIN_CreateWindowEx (win.c:1568)
==28442== by 0x4B862E0: CreateWindowExA (win.c:1719)
==28442== by 0x4967EC9: test_ImmDefaultHwnd (imm32.c:708)
==28442== Address 0x582d5fc is on thread 1's stack
==28442==
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https://bugs.winehq.org/show_bug.cgi?id=45279
Bug ID: 45279
Summary: Final Fantasy XI crashes on startup
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Created attachment 61539
--> https://bugs.winehq.org/attachment.cgi?id=61539
crash backtrace
This is new behaviour with wine 3.9, with wine 3.8 and older the game starts
successfully.
This is mostly probably related to the switch to core contexts.
The following output is shown right before the crash:
003c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
003c:err:d3d:wined3d_debug_callback 0x181218: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
003c:err:d3d:wined3d_debug_callback 0x181218: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
003c:err:d3d:wined3d_debug_callback 0x181218: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
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https://bugs.winehq.org/show_bug.cgi?id=42546
Bug ID: 42546
Summary: DSOUND_PrimaryOpen() incorrect set buf size
Product: Wine
Version: 2.2
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: rozhuk.im(a)gmail.com
Wine (1.x, 2.x) crashes on FreeBSD 11 release with wineoss.drv
With winealsa.drv on FreeBSD 11 - OK.
With winoss.drv on FreeBSD 10 - OK.
I made some investigation and make patch to fix problem.
I test it and it work. But looks like dsound needs review.
DSOUND_ReopenDevice() call DSOUND_PrimaryOpen() with forcewave = FALSE
DSOUND_PrimaryOpen()
calculate:
new_buflen = device->buflen;
new_buflen -= new_buflen % wfx->nBlockAlign;
(wrong alig code, but newer mind)
Then calculated
DWORD alloc_len = frames * sizeof(float);
and allocated buffer
if (device->buffer)
newbuf = HeapReAlloc(GetProcessHeap(), 0, device->buffer,
alloc_len);
else
newbuf = HeapAlloc(GetProcessHeap(), 0, alloc_len);
final: save new buffer pointer and size:
device->buffer = newbuf;
device->buflen = new_buflen;
!!!
We allocate 6144 (0x00001800) bytes but set buf size to 65536.
DSOUND_MixToPrimary() and norm16() in DSOUND_mixthread use device->buflen and
corrupt heap after first call.
First I make more proper alignment:
new_buflen = (device->buflen + wfx->nBlockAlign);
new_buflen -= (new_buflen % wfx->nBlockAlign);
and change calculation to:
DWORD alloc_len = ((new_buflen / wfx->nBlockAlign) * sizeof(float));
It works.
Next I replace alloc_len->new_buflen and return original calc code:
new_buflen = (frames * sizeof(float));
This work but sound with a bit noise and game crash after some time.
Finnaly:
new_buflen = ((frames + 1) * wfx->nBlockAlign * sizeof(float));
This work OK.
This not looks like proper buf size.
Also in DSOUND_ReopenDevice() after DSOUND_PrimaryOpen():
device->fraglen = frag_frames * wfx->nBlockAlign;
device->aclen = aclen_frames * wfx->nBlockAlign;
device->buflen should somehow be synced with this.
606723.622:0034:0035:trace:heap:RtlAllocateHeap (0x110000,70000062,00000030):
returning 0x11d438
606723.622:0034:0035:trace:oss:AudioClient_Start (0x1ecb38) now playing...
606723.622:0034:0035:trace:oss:AudioClient_GetStreamLatency
(0x1ecb38)->(0x335f590)
606723.622:0034:0035:trace:oss:AudioClient_GetBufferSize
(0x1ecb38)->(0x335f58c)
606723.622:0034:0035:trace:oss:AudioClient_GetBufferSize buffer size: 3840
606723.622:0034:0035:trace:dsound:DSOUND_ReopenDevice period 11 ms fraglen 2048
buflen 6144
606723.622:0034:0035:trace:dsound:DSOUND_PrimaryOpen (0x11e4d8)
606723.622:0034:0035:trace:heap:RtlAllocateHeap (0x110000,70000062,00001800):
returning 0x1fc1e8
606723.622:0034:0035:trace:dsound:DSOUND_PrimaryOpen buflen: 65536, fraglen: 0
606723.622:0034:0035:trace:oss:AudioClient_IsFormatSupported (0x1ecb38)->(0,
0x335f650, 0x335f64c)
...
606723.688:0034:003e:trace:dsound:DSOUND_mixthread (0x11e4d8)
606723.688:0034:003e:trace:dsound:DSOUND_PerformMix (0x11e4d8)
606723.688:0034:003e:trace:oss:AudioClient_GetCurrentPadding
(0x1ecb38)->(0x1448f6b8)
606723.688:0034:003e:trace:oss:AudioClient_GetCurrentPadding pad: 0
606723.688:0034:003e:warn:dsound:DSOUND_PerformMix Probable buffer underrun
606723.688:0034:003e:trace:oss:AudioRenderClient_GetBuffer (0x1ecb38)->(1536,
0x1448f6b0)
606723.690:0034:003e:trace:heap:RtlAllocateHeap (0x110000,70000062,00001810):
returning 0x141908b0
606723.690:0034:003e:trace:dsound:DSOUND_MixToPrimary (0,6144)
606723.690:0034:003e:trace:dsound:norm16 0x1fc1e8 - 0x141908b0 6144
606723.690:0034:003e:trace:oss:AudioRenderClient_ReleaseBuffer
(0x1ecb38)->(1536, 0)
606723.690:0034:003e:trace:oss:AudioRenderClient_ReleaseBuffer writen: 6144
606723.690:0034:003d:err:heap:HEAP_ValidateInUseArena Heap 0x110000: block
0x1fc1e8 tail overwritten at 0x1fd9e8 (byte 0/8 == 0x00)
Heap: 0x110000
...
Sub-heap 0x110014: base=0x110000 size=00110000 committed=00110000
Block Arena Stat Size Id
...
0x1f0118 00bedead pend 00000430
0x1f0550 00bedead pend 00002c18
0x1f3170 00bedead pend 00000430
0x1f35a8 00bedead pend 00008c30
0x1fc1e0 00455355 used 00001808
0x1fd9f0 00000000 pend 00000000
0x1fd9f8 00000000 pend 00000000
0x1fda00 00000000 pend 00000000
0x1fda08 00000000 pend 00000000
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https://bugs.winehq.org/show_bug.cgi?id=36354
Bug ID: 36354
Summary: valgrind shows a leak in ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8690== 24 bytes in 1 blocks are definitely lost in loss record 250 of 943
==8690== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==8690== by 0x4A868D9: ddraw7_CreatePalette (ddraw.c:3385)
==8690== by 0x4A86D09: ddraw1_CreatePalette (ddraw.c:3458)
==8690== by 0x4DB8A62: PaletteTest (dsurface.c:2247)
==8690== by 0x4DC8FA4: func_dsurface (dsurface.c:3962)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690==
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http://bugs.winehq.org/show_bug.cgi?id=28766
Bug #: 28766
Summary: DIB engine multiple invalid memory accesses
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
In gdi32/tests, running "make bitmap.ok dib.ok font.ok pen.ok"
makes Valgrind go bonkers. Huw asked for a bug to track these,
and said one big bug would suffice.
I'll attach the initial log, and will do more valgrind runs on request.
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http://bugs.winehq.org/show_bug.cgi?id=26042
Summary: advapi32/crypt tests show two leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by HeapAlloc (heap.c:267)
by GlobalAlloc (heap.c:360)
by LocalAlloc (heap.c:960)
by CryptGenKey (crypt.c:1433)
by test_incorrect_api_usage (crypt.c:241)
by func_crypt (crypt.c:1130)
by run_test (test.h:556)
by main (test.h:624)
...
996 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ???
by ???
by ???
by CryptGenKey (crypt.c:1441)
by test_incorrect_api_usage (crypt.c:241)
by func_crypt (crypt.c:1130)
by run_test (test.h:556)
by main (test.h:624)
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https://bugs.winehq.org/show_bug.cgi?id=36655
Bug ID: 36655
Summary: valgrind shows an unitialized variable in
mountmgr.sys/device.c (d3d9/tests/d3d9ex.c)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6715== Thread 4:
==6715== Syscall param writev(vector[...]) points to uninitialised byte(s)
==6715== at 0x431A82C: writev (writev.c:54)
==6715== by 0x7BC7FE0B: send_request (server.c:213)
==6715== by 0x7BC7FF9D: wine_server_call (server.c:294)
==6715== by 0x5B66A38: put_message_in_queue (message.c:3141)
==6715== by 0x5B66DE9: send_inter_thread_message (message.c:3209)
==6715== by 0x5B670CA: send_message (message.c:3277)
==6715== by 0x5B67511: SendMessageTimeoutW (message.c:3414)
==6715== by 0x5B692FD: bcast_childwindow (message.c:4265)
==6715== by 0x5B9B07A: EnumDesktopWindows (win.c:3336)
==6715== by 0x5B6967E: bcast_desktop (message.c:4315)
==6715== by 0x5BA9587: EnumDesktopsW (winstation.c:454)
==6715== by 0x5B697DB: bcast_winsta (message.c:4329)
==6715== by 0x5BA8CFB: EnumWindowStationsW (winstation.c:238)
==6715== by 0x5B69B06: BroadcastSystemMessageExW (message.c:4398)
==6715== by 0x5B698F9: BroadcastSystemMessageW (message.c:4350)
==6715== by 0x5710683: send_notify (device.c:186)
==6715== by 0x571214A: add_dos_device (device.c:812)
==6715== by 0x570F70C: udisks2_add_device (dbus.c:479)
==6715== by 0x570F90D: udisks2_add_devices (dbus.c:517)
==6715== by 0x570FEC6: dbus_thread (dbus.c:717)
==6715== Address 0x599e5ce is on thread 1's stack
==6715== Uninitialised value was created by a stack allocation
==6715== at 0x571062B: send_notify (device.c:178)
==6715==
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https://bugs.winehq.org/show_bug.cgi?id=36162
Bug ID: 36162
Summary: valgrind shows several leaks in
programs/cmd/tests/batch.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==19001== 24 bytes in 2 blocks are definitely lost in loss record 77 of 302
==19001== at 0x7BC4C735: notify_alloc (heap.c:255)
==19001== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==19001== by 0x4B2544E: heap_alloc (wcmdmain.c:444)
==19001== by 0x4B1E203: WCMD_pushoperator (builtins.c:3615)
==19001== by 0x4B1F18F: WCMD_handleExpression (builtins.c:3932)
==19001== by 0x4B1F84D: WCMD_setshow_env (builtins.c:4098)
==19001== by 0x4B282D6: WCMD_execute (wcmdmain.c:1553)
==19001== by 0x4B29F36: WCMD_process_commands (wcmdmain.c:2294)
==19001== by 0x4B130E0: WCMD_batch (batch.c:95)
==19001== by 0x4B27185: WCMD_run_program (wcmdmain.c:1187)
==19001== by 0x4B28467: WCMD_execute (wcmdmain.c:1618)
==19001== by 0x4B29F36: WCMD_process_commands (wcmdmain.c:2294)
==19001== by 0x4B2ADC4: wmain (wcmdmain.c:2590)
==19001== by 0x4B2B328: __wine_spec_exe_wentry (exe_wentry.c:36)
==19001== by 0x7B864247: ??? (process.c:1045)
==19001== by 0x7B864394: start_process (process.c:1097)
==19001== by 0x7BC87087: ??? (signal_i386.c:2571)
==19001== by 0x7BC870D0: call_thread_func (signal_i386.c:2630)
==19001== by 0x7BC87065: ??? (signal_i386.c:2571)
==19001== by 0x7BC5A1C0: start_process (loader.c:2840)
==19001==
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http://bugs.winehq.org/show_bug.cgi?id=26070
Summary: user32/class tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid read of size 2
at RtlImageNtHeader (loader.c:2508)
by RtlImageDirectoryEntryToData (loader.c:2684)
by find_entry (resource.c:189)
by LdrFindResource_U (resource.c:303)
by find_resourceW (resource.c:139)
by FindResourceExW (resource.c:183)
by FindResourceW (resource.c:192)
by LoadMenuW (menu.c:4359)
by WIN_CreateWindowEx (win.c:1372)
by CreateWindowExA (win.c:1550)
by check_instance_ (class.c:266)
by test_instances (class.c:441)
by func_class (class.c:995)
by run_test (test.h:556)
by main (test.h:624)
Address 0x12345678 is not stack'd, malloc'd or (recently) free'd
...
28 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DIALOG_get_info (defdlg.c:335)
by DIALOG_CreateIndirect (dialog.c:669)
by CreateDialogIndirectParamAorW (dialog.c:755)
by CreateDialogIndirectParamA (dialog.c:764)
by CreateDialogParamA (dialog.c:729)
by CreateDialogParamTest (class.c:878)
by func_class (class.c:990)
by run_test (test.h:556)
by main (test.h:624)
...
42,420 bytes in 21 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by get_tls_data (test.h:240)
by winetest_set_location (test.h:275)
by check_instance_ (class.c:263)
by thread_proc (class.c:292)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
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https://bugs.winehq.org/show_bug.cgi?id=36328
Bug ID: 36328
Summary: valgrind shows a leak in rsaenh/tests/rsaenh.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==16347== 88,188 (416 direct, 87,772 indirect) bytes in 7 blocks are definitely
lost in loss record 2,195 of 2,200
==16347== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==16347== by 0x4ED03DAB: ??? (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED08C5A: ft_mem_qalloc (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED08CCE: ft_mem_alloc (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED0DF8E: FT_Add_Module (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED040FE: FT_Add_Default_Modules (in
/usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED04169: FT_Init_FreeType (in
/usr/lib/libfreetype.so.6.10.2)
==16347== by 0x6296169: ???
==16347== by 0x6298F85: ???
==16347== by 0x62B4A52: ???
==16347== by 0x7BC53B24: ??? (in
/home/austin/wine-valgrind-known/dlls/ntdll/ntdll.dll.so)
==16347== by 0x7BC5644E: MODULE_InitDLL (loader.c:1068)
==16347== by 0x7BC56AE7: process_attach (loader.c:1157)
==16347== by 0x7BC56AB9: process_attach (loader.c:1149)
==16347== by 0x7BC56AB9: process_attach (loader.c:1149)
==16347== by 0x7BC56AB9: process_attach (loader.c:1149)
==16347== by 0x7BC596E6: LdrLoadDll (loader.c:2129)
==16347== by 0x7B8581FE: load_library (module.c:933)
==16347== by 0x7B8582C9: LoadLibraryExW (module.c:990)
==16347== by 0x7B8584AC: LoadLibraryW (module.c:1032)
==16347==
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https://bugs.winehq.org/show_bug.cgi?id=36356
Bug ID: 36356
Summary: valgrind shows a possible leak in
dinput/tests/device.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9098== 28 bytes in 1 blocks are possibly lost in loss record 230 of 825
==9098== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==9098== by 0x5981BB8: apartment_getclassobject (compobj.c:526)
==9098== by 0x5984FC6: get_inproc_class_object (compobj.c:2894)
==9098== by 0x5987D2F: CoGetClassObject (compobj.c:3032)
==9098== by 0x59884B7: CoCreateInstance (compobj.c:3197)
==9098== by 0x4A56A80: func_device (device.c:216)
==9098== by 0x4A5E18C: run_test (test.h:584)
==9098== by 0x4A5E57B: main (test.h:654)
==9098==
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https://bugs.winehq.org/show_bug.cgi?id=44443
Bug ID: 44443
Summary: jet40 crashes with wine-2.6 & wine-3.0 and not before
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msd+bugs.winehq.org(a)msd.im
Distribution: ---
Hello,
I think there is a regression in wine-2.6.0.
The following code is working from wine-1.6 to wine-2.5 and _NOT_ working with
wine-2.6 and later.
```
Dim DBADO As ADODB.Connection
MsgBox "Create new ADODB Object..."
Set DBADO = New ADODB.Connection
MsgBox "ADODB Object created ! Opening Jet DB"
DBADO.Open "Provider=Microsoft.Jet.OLEDB.4.0; Data Source=" & App.Path &
"\test.mdb" ' <<<<< Error 429
MsgBox "Connexion open. Status :" & DBADO.State
```
1. Do you know what happens ?
2. What can I do to help you ?
Regards,
Guillaume
Installed packages inside the wine directory : vb6run mdac28 jet40
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https://bugs.winehq.org/show_bug.cgi?id=36290
Bug ID: 36290
Summary: valgrind shows a leak in mscms/tests/profile.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==17956== 19,636 (192 direct, 19,444 indirect) bytes in 1 blocks are definitely
lost in loss record 225 of 225
==17956== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==17956== by 0x4ED03DAB: ??? (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED08C5A: ft_mem_qalloc (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED08CCE: ft_mem_alloc (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED09CCB: FT_New_Library (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED04142: FT_Init_FreeType (in
/usr/lib/libfreetype.so.6.10.2)
==17956== by 0x550C7F0: ???
==17956== by 0x550D39B: ???
==17956== by 0x551B635: ???
==17956== by 0x553A646: ???
==17956== by 0x7BC52FC0: ??? (loader.c:138)
==17956== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==17956== by 0x7BC5597C: process_attach (loader.c:1157)
==17956== by 0x7BC5592C: process_attach (loader.c:1149)
==17956== by 0x7BC5592C: process_attach (loader.c:1149)
==17956== by 0x7BC5592C: process_attach (loader.c:1149)
==17956== by 0x7BC585E2: LdrLoadDll (loader.c:2129)
==17956== by 0x7B85A79A: load_library (module.c:933)
==17956== by 0x7B85A908: LoadLibraryExW (module.c:990)
==17956== by 0x7B85A869: LoadLibraryExA (module.c:970)
==17956==
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http://bugs.winehq.org/show_bug.cgi?id=29975
Bug #: 29975
Summary: Ankh: fails to start
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Somewhere between wine-1.3.24 and wine-1.4rc2, Ankh1 regressed to the point of
being unable to start:
- on Ubuntu Intrepid with Intel graphics, no logo is displayed, the menu
flickers heavily but text (start game/exit etc.) is missing.
- on MacOS X 10.5.8 with NVidia graphics, it aborts with a runtime exception
requester.
When the screen flickering starts, one OUT_OF_MEMORY is displayed every few
seconds.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindTexture @ context.c / 1938
Much earlier messages are:
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(3104) vs nFormats(46), returns FALSE
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(1296236546) vs nFormats(46), returns FALSE
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(13158564) vs nFormats(46), returns FALSE
[and many other iPixelFormats]
This does not happen (at least with Intel gfx) when using the default
Plugin=RenderSystem_Direct3D9
in bin/release/plugins.cfg. However
Plugin=RenderSystem_GL
is still needed because of the black screen bug #21351.
In bug #21351, comment #8, Henri Verbeet notes that the (demo's?) menu works
for him (NVidia?). Henri, did you you use Direct3D9?
I'd be grateful if somebody could reproduce this and perform regression testing
on a fast machine.
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https://bugs.winehq.org/show_bug.cgi?id=36316
Bug ID: 36316
Summary: valgrind shows a possible leak in
quartz/tests/avisplitter.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==32461== 32 bytes in 1 blocks are possibly lost in loss record 197 of 561
==32461== at 0x7BC4C735: notify_alloc (heap.c:255)
==32461== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==32461== by 0x7BC39AE9: RtlInitializeCriticalSectionEx (critsection.c:326)
==32461== by 0x7B876B51: InitializeCriticalSectionEx (sync.c:356)
==32461== by 0x7B876AD0: InitializeCriticalSection (sync.c:313)
==32461== by 0x605E935: ???
==32461== by 0x5FFBAC3: ???
==32461== by 0x5FCFC00: ???
==32461== by 0x5FF4AC0: ???
==32461== by 0x5017E26: CoCreateInstance (unknwn.h:226)
==32461== by 0x494548B: create_avisplitter (avisplitter.c:64)
==32461== by 0x494733E: func_avisplitter (avisplitter.c:457)
==32461== by 0x49557E4: run_test (test.h:584)
==32461== by 0x4955BD3: main (test.h:654)
==32461==
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https://bugs.winehq.org/show_bug.cgi?id=39279
Bug ID: 39279
Summary: valgrind shows uninitialized memory in
winmm/tests/mcicda.c
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M winmm.dll -p winmm_test.exe.so
mcicda && touch mcicda.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
mcicda.c:174: Tests skipped: No CD-ROM in drive.
==21071== Syscall param ioctl(arg) contains uninitialised byte(s)
==21071== at 0x455603C9: ioctl (in /usr/lib/libc-2.21.so)
==21071== by 0x7BC36D16: CDROM_StopAudio (cdrom.c:1362)
==21071== by 0x7BC38E8C: CDROM_DeviceIoControl (cdrom.c:3024)
==21071== by 0x7BC469AD: NtDeviceIoControlFile (file.c:1614)
==21071== by 0x7B841301: DeviceIoControl (file.c:2658)
==21071== by 0x5B7C3E8: MCICDA_Stop (mcicda.c:1087)
==21071== by 0x5B79D76: MCICDA_Close (mcicda.c:505)
==21071== by 0x5B7CF3B: MCICDA_DriverProc (mcicda.c:1310)
==21071== by 0x48D58FF: DRIVER_SendMessage (driver.c:136)
==21071== by 0x48D5A04: SendDriverMessage (driver.c:156)
==21071== by 0x48DBDD0: MCI_SendCommandFrom32 (mci.c:894)
==21071== by 0x48DE8BA: MCI_Close (mci.c:1875)
==21071== by 0x48DF591: MCI_SendCommand (mci.c:2099)
==21071== by 0x48DFD6E: mciSendCommandW (mci.c:2295)
==21071== by 0x48DFED4: mciSendCommandA (mci.c:2318)
==21071== by 0x476663F: test_openclose (mcicda.c:577)
==21071== by 0x47667B6: func_mcicda (mcicda.c:604)
==21071== by 0x477E3B5: run_test (test.h:584)
==21071== by 0x477E7FD: main (test.h:666)
==21071== Uninitialised value was created by a stack allocation
==21071== at 0x7BC36D08: CDROM_StopAudio (cdrom.c:1362)
==21071==
Note this also exposes a valgrind bug:
==21071== Warning: noted but unhandled ioctl 0x5307 with no size/direction
hints.
==21071== This could cause spurious value errors to appear.
==21071== See README_MISSING_SYSCALL_OR_IOCTL for guidance on writing a
proper wrapper.
That's https://bugs.kde.org/show_bug.cgi?id=352767
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https://bugs.winehq.org/show_bug.cgi?id=38324
Bug ID: 38324
Summary: Dead or Alive 5 Last Round and Ridge Racer Unbounded
models/geometry problems
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shadowflash(a)gmail.com
Distribution: Ubuntu
Both games start (DoA5LR requires wmp9 and native quartz) but have problems
with 3D models:
In Ridge Racer Unbounded you see spiky polygon mess instead of cars when you
enter the race.
In DoA5LR you see only some parts of character costume at character select and
in the game, rest of the model is invisible.
Both games run with Wine 1.7.10 without any graphical glitches. I had no time
yet to test every version between 1.7.10 and 1.7.24 to find exactly where that
regression happened but problem is still here in the latest version.
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https://bugs.winehq.org/show_bug.cgi?id=44835
Bug ID: 44835
Summary: Can't install using winehq repositories on Trisquel
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gnarlin(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I recently decided to try and switch to Trisquel, but I still want to run one
proprietary game via wine which doesn't work on the old wine package which is
in the Trisquel 8 repos so I attempted to use the winehq devel repo but I
couldn't install it. Can you add support for Trisquel in the winehq repos
please?
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https://bugs.winehq.org/show_bug.cgi?id=40842
Bug ID: 40842
Summary: libpng12-0 is as dependency missing
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
With Wine 1.9.12 on starting Guild Wars 2 I'm noticing that the launcher is in
its first state black and showing only the initialization/downloading text and
if I'm looking into the console I'm getting spammed with the line
"err:wincodecs:PngDecoder_CreateInstance Failed reading PNG because unable to
find libpng12.so.0". Installing libpng12-0 solves the issue so maybe it should
be a dependency.
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https://bugs.winehq.org/show_bug.cgi?id=39884
Bug ID: 39884
Summary: .exe files no longer run directly when using the new
wine-builds PPA packages (linux binfmts not installed)
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)ixio.org
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
For years, and until very recently, winehq.org recommended packages from the
ubuntu-wine PPA for Ubuntu users. Those packages install linux binfmts
support, which allows .exe files to be run directly instead of having to run
"wine programname.exe". This is not merely a convenience; it is also helpful
for security because it allows each Windows program to be run with different
AppArmor profile.
After switching to the packages from the new official wine-builds PPA, this
functionality is gone. Please bring it back!
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https://bugs.winehq.org/show_bug.cgi?id=45877
Bug ID: 45877
Summary: Unable to upgrade wine-stable-i386:i386 package in
Unbuntu 16.04 due to file not found error
(notepad.exe.dpkg-new)
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manasvi.gupta6(a)gmail.com
Distribution: ---
Created attachment 62383
--> https://bugs.winehq.org/attachment.cgi?id=62383
wine-stable-i386 upgrade logs (indicating error)
Hello,
OS -> Ubuntu 16.04
Installed Wine -> wine-stable-i386 (3.0.2~xenial)
Issue -> upgrade fails (i.e. broken dpkg) with error "unable to open
'/opt/wine-stable/lib/wine/fakedlls/notepad.exe.dpkg-new': No such file or
directory".
"
Preparing to unpack .../wine-stable-i386_3.0.3~xenial_i386.deb ...
Unpacking wine-stable-i386:i386 (3.0.3~xenial) over (3.0.2~xenial) ...
dpkg: error processing archive
/var/cache/apt/archives/wine-stable-i386_3.0.3~xenial_i386.deb (--unpack):
unable to open '/opt/wine-stable/lib/wine/fakedlls/notepad.exe.dpkg-new': No
such file or directory
"
Upgrade logs are attached.
Any suggestions on how to resolve this issue?
Thanks
Manasvi
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https://bugs.winehq.org/show_bug.cgi?id=44599
Bug ID: 44599
Summary: visual basic program can't open jpeg files - wine
aborts with jpeg not compile in
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcos7(a)yahoo.com
Distribution: ---
I have a program I wrote in Visual Basic Express 2008 on a Windows 10 PC. It
works fine on Windows 10 so I thought I'd try it under wine on an old laptop I
also have. It starts up fine, finds and loads png and gif images. The user
selects a jpeg image and when the program tries to open it the program dies and
winedbg shows the following error:
[code]002a:err:wincodecs:JpegDecoder_CreateInstance Trying to load JPEG
picture, but JPEG support is not compiled in.
Process of pid=0029 has terminated[/code]
I have tried this with the released version of wine 3.0 and tried the newest
development release and they both fail like this.
On the wine forum I was told to report this as a bug.
I am very much a novice at this.
The Visual Basic program is using things for which net3.5 is required so I
installed that before I started.
Any help would be greatly appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=43100
Bug ID: 43100
Summary: Release key overwrite
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I got the following error message from my package manager Synaptic:
"W: GPG-Fehler: https://dl.winehq.org/wine-builds/ubuntu xenial InRelease: Die
folgenden Signaturen konnten nicht überprüft werden, weil ihr öffentlicher
Schlüssel nicht verfügbar ist: NO_PUBKEY 818A435C5FCBF54A
W: The repository 'https://dl.winehq.org/wine-builds/ubuntu xenial InRelease'
is not signed."
I followed the instructions from the wine manual, however
wget https://dl.winehq.org/wine-builds/Release.key
saved as Release.key.3 as the file was preexisting.
According to the wget manual:
"When running Wget without ‘-N’, ‘-nc’, ‘-r’, or ‘-p’, downloading the same
file in the same directory will result in the original copy of file being
preserved and the second copy being named ‘file.1’. If that file is downloaded
yet again, the third copy will be named ‘file.2’, and so on. "
I recommend to change the phrase in the documentation
https://wiki.winehq.org/Ubuntu
to:
wget -nc https://dl.winehq.org/wine-builds/Release.key
or rename the Release.key file as 818A435C5FCBF54A.key so there won't be any
overlap with other release keys you previously downloaded. Furthermore it makes
sense to delete the downloaded key after adding it successfully.
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https://bugs.winehq.org/show_bug.cgi?id=44385
Bug ID: 44385
Summary: opencl.dll not included in Ubuntu package
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emblemparade(a)gmail.com
Distribution: ---
The latest winehq-stable version "3.0.0~artful" does not support OpenCL. I get
errors such as the following:
0009:err:module:import_dll Library OpenCL.dll
Downgrading to version "2.0.4~artful" fixes this problem.
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https://bugs.winehq.org/show_bug.cgi?id=39782
Bug ID: 39782
Summary: Provide source entry for debian to allow self-build.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temnota.am(a)gmail.com
Distribution: ---
Please provide source files for debian to allow self-build.
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https://bugs.winehq.org/show_bug.cgi?id=46062
Bug ID: 46062
Summary: Please provide packages for Ubuntu 18.10 Cosmic
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: ruediix(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Ubuntu 18.10 was released a bit ago, and a few packages have gone by without
listing in the winehq repository.
This is currently blocking my ability to upgrade to 18.10.
I'm sure it's just a matter of time until it's done, but I figured I'd make a
bug rep in case it got forgotten.
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http://bugs.winehq.org/show_bug.cgi?id=11521
Summary: SimRubik's 2 z-order problem
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.pcwelt.de/cgi-
bin/download/download.pl?fileid=4772
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stefan.Leichter(a)camLine.com
Created an attachment (id=10688)
--> (http://bugs.winehq.org/attachment.cgi?id=10688)
The program window after moving another window across it
The program windows draws fine on startup, but pressing any button will "hide"
all the buttons, also if the cube is turned with the mouse. When another window
is moved over the program window the buttons are redrawn but the cube
disapears.
(System is debian etch running kde with the nvidia x driver)
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https://bugs.winehq.org/show_bug.cgi?id=42640
Bug ID: 42640
Summary: Install of winehq-staging (2.3.0~ubuntu16.04.1) fails
because of unmet dependencies
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Installation sequence as described on
https://wiki.winehq.org/Ubuntu "Installing WineHQ packages".
Note: No other version of Wine was installed earlier.
sudo apt-get install --install-recommends winehq-staging
results in error message
>> The following packages have unmet dependencies.
>> winehq-staging : Depends: wine-staging (= 2.3.0~ubuntu16.04.1)
>> E: Unable to correct problems, you have held broken packages.
System Details:
Kubuntu 16.04
KDE Plasma 5.5.5
QT Version 5.5.1
Kernal Version 4.4.0-66-generic
OS Type 64bit
Processors 6x AMD Phenom II X6 1055T
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