http://bugs.winehq.org/show_bug.cgi?id=35353
Bug ID: 35353
Summary: mono/eglib/src/gutf8.c: many bad if expressions ?
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: dcb314(a)hotmail.com
Classification: Unclassified
I just ran the static analyser "cppcheck" over the
source code of wine-mono-4.5.2. It said many things
including
1.
mono/eglib/src/gutf8.c:294]: (style) Expression '(X & 0xc0) != 0xb0' is always
true.
Source code is
if ((*p & 0xc0) != 0xb0)
Suggest code rework.
2.
[../../../mono/eglib/src/gutf8.c:306]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
[../../../mono/eglib/src/gutf8.c:331]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
[../../../mono/eglib/src/gutf8.c:294]: (style) Expression '(X & 0xc0) != 0xb0'
is always true.
[../../../mono/eglib/src/gutf8.c:306]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
[../../../mono/eglib/src/gutf8.c:331]: (style) Expression '(X & 0xc0) == 0xb0'
is always false.
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http://bugs.winehq.org/show_bug.cgi?id=32282
Bug #: 32282
Summary: Wine crashes randomly and often with Catalyst
driver>12.9
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
I tested all version of Wine in the 1.5 branch, and I found that with Wine
1.5.14 and further, games like League of Legends, Portal 2 or Guild Wars 2 are
crashing really often and randomly (in fact, X.org freeze as well as my mouse
and my keyboard, and I have then to restart my PC).
I didn't have time to proceed to a regression testing yet, but I will do it.
Cordially,
nob.
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http://bugs.winehq.org/show_bug.cgi?id=31766
Bug #: 31766
Summary: Moving table in Shareaza causes wine to generate
invalid X11/XRender requests
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxhippy(a)gmail.com
Classification: Unclassified
Created attachment 41794
--> http://bugs.winehq.org/attachment.cgi?id=41794
screenshot
When moving table headers in Shareaza (a GPL filesharing application), I get a
graphic corruption when uring Intel's new SNA acceleration architecture.
I reported the corruption to the intel driver development team, and Chris
Wilson concluded after analyzing the problem, that wine generates invalid
XRender/X11 requests - and that it worked before only by accident.
Quote:
> Unbelievably, this is actually a bug in Wine. It is abusing a PICT_x8r8g8b8
> format by trying to copy a PICT_a8r8g8b8 picture through an alphaless temporary
> and expecting the alpha-channel to be preserved. The second bug is that the
> coordinates/size of that temporary drawable are wrong - far greater than the
> apparently intended area of the columns to be redrawn.
> If I disable the shortcut to use the blit path for xrgb->argb copy, then I can
> reproduce the same errors in UXA. Vice versa, if I prefer the blit path, then
> the problem is masked in SNA.
Screenshot as well as a link to a youtube-video illustrating the issue are
available on the original bug-report:
https://bugs.freedesktop.org/show_bug.cgi?id=55164
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https://bugs.winehq.org/show_bug.cgi?id=41283
Bug ID: 41283
Summary: Corrupt fullscreen in multiple games
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 55598
--> https://bugs.winehq.org/attachment.cgi?id=55598
Fullscreen
In some games windowed mode works but fullscreen is corrupt using
Direct3D/DirectDraw renderer. Every one of them have this line in output:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
Examples: Noble Works, Yome no Imouto to no Inai (attachment).
GPU: Radeon R9 285
wine-staging 1.9.17
Linux 4.6.7-1
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http://bugs.winehq.org/show_bug.cgi?id=24602
Summary: NWN2 suffers from shadows flickering on ATI cards
(fglrx driver)
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31069)
--> (http://bugs.winehq.org/attachment.cgi?id=31069)
Character close view
This strange effect persists with any possible configurations (including those
in gfxoptions debug menu). It's followed with dozens of
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Filters not supported in software
blit
messages, but I'm not sure, that it's directly related to the filters missing,
but I've tried to comment-out render-target check, so direct opengl
implementation of blit called always - it seems to gone, but this was unstable
and in any following runs I've got completelly black scene, including mini-map
(effects, selections, magic spells and soon - all in place, but all surfaces
are blackened).
I'm attaching screenshot of player's character, close view and far view. You
may see some dotted patterns on characters clack, or on terrain around him.
This effect hard to get screenshoted as it's mostly visible while moving
camera, mouse, character and soon.
It's might be related to other bug, that affects only indoor areas, that I'll
post soon also.
Tested on:
wine-1.3.3
kernel 2.6.35 with 'nopat' kernel option
ati-drivers (fglrx): 10.9, ATI Mobility Radeon HD4520
Wine direct3d configs:
OffscreenRenderingMode=fbo
VideoMemorySize=512
UseGLSL=enabled
Overrides and installed packages:
vcrun2005 and d3dx9 from winetricks (without this game just can't start due to
unimplemented features).
devenum.dll and dxdiagn.dll (without this, game can't find any video device and
refuses to run).
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http://bugs.winehq.org/show_bug.cgi?id=31121
Bug #: 31121
Summary: Wrong FSF adress in wine-mono licenses
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas.bierfert(a)lowlatency.de
Classification: Unclassified
While packaging wine-mono for fedora, rpmlint pointed out that the following
files carry a wrong FSF address:
mono/COPYING.LIB
mono/mcs/LICENSE.GPL
mono/mcs/LICENSE.LGPL
More information on the subject:
http://fedoraproject.org/wiki/Common_Rpmlint_issues#incorrect-fsf-address
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http://bugs.winehq.org/show_bug.cgi?id=28839
Bug #: 28839
Summary: Modal window + a opened menu => mouse unusable
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pixecs(a)yahoo.com
Classification: Unclassified
Created attachment 37034
--> http://bugs.winehq.org/attachment.cgi?id=37034
illustrative picture
os: OpenSUSE 11.4 x86_64
kernel: 2.6.37.6-0.5-desktop
desktop: kde4
wine version: wine-1.3.26-168-g6ee95c7 compiled with
--prefix=/usr --x-libraries=/usr/X11R6/lib --x-includes=/usr/include/X11/
--with-x
wine configured in windowed mode (1024x768)
application: winrar v4.01
WinRAR trial period has expired and in these conditions a modal window "Please
purcase WinRAR license" appears in 2-3 seconds after opening the application.
The problem arises when:
1) i launch the program
2) immediately open a menu (from winrar like File, Options)
3) the license expiration window appear
4) i still have the menu opened
The problem is that after the appearance of modal window i can not use the
mouse on desktop (items or windows from the desktop no longer reacts to mouse)
but the keyboard still works (for example, i can press Alt + Tab).
After pressing Alt + Tab and another window receives the focus the mouse can be
used again.
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http://bugs.winehq.org/show_bug.cgi?id=33854
Bug #: 33854
Summary: WaveLab 4 crashes at startup
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
After some time of working fine in wine, WaveLab is now crashing every startup.
I've traced this problem to start at this commit:
6bfcb347bfff24d7268e23b3686028373631c642 is the first bad commit
commit 6bfcb347bfff24d7268e23b3686028373631c642
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Aug 14 13:38:03 2012 +0200
winex11: Remove X11 locking around simple X calls.
:040000 040000 3869837cd55e7e8c3e195295694051301ef6197c
69fa8148595adaf05c62cce8578a864283bc8849 M dlls
See several tries to start it (they give different output depending on whether
it's a first start after installing wine): http://pastebin.com/fBkGEZbh .
Reverting the commit makes it work normally.
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http://bugs.winehq.org/show_bug.cgi?id=34588
Bug #: 34588
Summary: rpcrt4_test.exe fails to delay load secur32.dll on ARM
Product: Wine
Version: 1.7.2
Platform: arm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stefan.Leichter(a)camLine.com
Classification: Unclassified
Created attachment 46063
--> http://bugs.winehq.org/attachment.cgi?id=46063
"wine rpcrt4_test.exe rpc" console log with +seh enabled
While trying to find the reason for the timeouts in my winetests runs (Tag
arm-sle85276) i found that secur32.dll can not be delay loaded because of an
exception in function DllMain().
The exception happens when calling the fork() function in function
fork_helper()
http://source.winehq.org/git/wine.git/blob/81213a88e83b19c73e244e00bffac2e4…
The console log of "wine rpcrt4_test.exe rpc" with +seh is attached.
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https://bugs.winehq.org/show_bug.cgi?id=42356
Bug ID: 42356
Summary: failed build setupapi in mingw
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: unitedasiajames(a)gmail.com
Created attachment 57130
--> https://bugs.winehq.org/attachment.cgi?id=57130
setupapi make failed
On lastest mingw with 'mingw developer toolkit'(gcc 5.3.0), with below command:
(in msys console)
git clone git://source.winehq.org/git/wine.git wine-git
cd wine-git
./configure --without-x --without-freetype
make
The make failed when build setupapi, error log attached.
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http://bugs.winehq.org/show_bug.cgi?id=31800
Bug #: 31800
Summary: DirectX games crash in r300_dri.so with Gallium
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rene.kijewski(a)fu-berlin.de
Classification: Unclassified
Created attachment 41832
--> http://bugs.winehq.org/attachment.cgi?id=41832
WINEDEBUG=+relay,-debug backtrace
I cannot run DirectX games since I switched to the "xorg-edgers" PPA, with uses
bleeding edge Xserver/Mesa packages and employs the Gallium renderer for my
Radeon Xpress 200M card.
The debug traces show that crash happens in r300_dri.so code:
"Unhandled exception: page fault on read access to 0x74dd3598 in 32-bit code
(0x7d10623a)."
Repeatable: always.
System: Ubuntu Precise using x64 on a Samsung R40 laptop
Wine: Self-built, newest tag (1.5.13), with C(XX)FLAGS = -g3 -ggdb -O0
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http://bugs.winehq.org/show_bug.cgi?id=35327
Bug ID: 35327
Summary: Civilization 4 BTS print screen
Product: Wine
Version: 1.7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iddqd(a)yahoo.com
Classification: Unclassified
Created attachment 47117
--> http://bugs.winehq.org/attachment.cgi?id=47117
program error details
When using Civilization 4 BTS's print screen (not linux print screen), the game
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44566
Bug ID: 44566
Summary: Deus Ex: Human Revolution crashes on launch if VSync
enabled (DX9)
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: Other
Created attachment 60533
--> https://bugs.winehq.org/attachment.cgi?id=60533
The output of launching Steam, then DX:HR with VSync; waiting a few seconds,
then ending the process (sigterm).
Using the latest Wine on Solus (Gallium Nine enabled), if VSync is enabled with
DirectX 11 disabled, the game fails to launch and hangs very quickly. The first
text of the intro screens may or may not be displayed. If VSync is disabled,
the game launches fine. (Though the game still hangs when you try to exit.)
The VSync option does not cause an issue with DirectX11 enabled, but the
visuals run the gamut from "nothing" to "all textures missing" to "textures
missing on some things, black screen in some positions/angles" depending on the
settings chosen. Unsurprising as DX11 is still in early stages, but I was
expecting worse.
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http://bugs.winehq.org/show_bug.cgi?id=34391
Bug #: 34391
Summary: PPSSPP Crash on opening
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alaskancaveman(a)Live.com
Classification: Unclassified
Created attachment 45782
--> http://bugs.winehq.org/attachment.cgi?id=45782
Crash Log
PPSSPP 9.1 x86 win http://www.ppsspp.org/
current setup :::
amd A6 HD6250G Cayman
Linux Mint 15 Ubuntu Raring base 13.04
wine1.6
kernel 3.11rc7
mesa 9.3dev
libg3dvl-mesa (gallium)
mod: radeon.dpm=1 added kernel boot paramater
mod: R600_DEBUG=SB etc/environment
:::
the catalyst drivers 13.8b2 will allow 2 open but zero function beyond that
without crash... (no 3.11 support yet for Catalyst)
both gallium and Catalyst worked fine before 3.11 kernel upgrade from 3.8...
which i did after mesa upgrade
neither of the 2 mods make any difference on program crash or not
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http://bugs.winehq.org/show_bug.cgi?id=31978
Bug #: 31978
Summary: LWA_COLORKEY support significantly slows down GOG
installer verification progress bar
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonas.bugzilla(a)gmail.com
Classification: Unclassified
Installers from gog.com always first verify their own integrity. During this
period they display a custom progress bar, which makes use of the LWA_COLORKEY
attribute.
Prior to wine containing support for LWA_COLORKEY, this verification process
was basically limited by the speed of the hard drive. Since that support has
been added, the verification has become much slower, and furthermore the
progress bar flickers a lot.
I've bisected the cause to
commit edea44f0ff995aadaaadb866a022832c16301e4a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Sep 12 16:00:18 2012 +0200
winex11: Add support for the LWA_COLORKEY layered window attribute.
To reproduce: it should happen with any installer downloaded from gog.com. I
tested with the freely available http://www.gog.com/en/gamecard/teenagent
I'm using XQuartz 2.7.4 on Mac OS X 10.6.8. If you need any traces, let me know
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http://bugs.winehq.org/show_bug.cgi?id=31946
Bug #: 31946
Summary: Atari800Win Plus crashes on start
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaromir.obr(a)gmail.com
Classification: Unclassified
Created attachment 42088
--> http://bugs.winehq.org/attachment.cgi?id=42088
backtrace
Steps to reproduce:
1) Run the application
Expected result:
It starts
Actual result:
It crashes
Used SW:
--------
wine 1.4.1-0ubuntu1
Atari800Win PLus 4.1 (https://github.com/Jaskier/Atari800Win-PLus/downloads)
Ubuntu 12.04, amd64
kernel: 3.5.0-17-generic #28-Ubuntu
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http://bugs.winehq.org/show_bug.cgi?id=35438
Bug ID: 35438
Summary: FBO backend doesn't work on some Intel iGPUs
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zatloukal.Frantisek(a)gmail.com
Classification: Unclassified
The default backend (FBO) doesn't work on some Intel iGPUs(tested Gen3).
Tested GPU: 00:02.0 VGA compatible controller: Intel Corporation Atom Processor
D4xx/D5xx/N4xx/N5xx Integrated Graphics Controller
Tested OS: Fedora Rawhide, Ubuntu 12.04
Tested Mesa versions: 9.0, 10.0
Tested affected apps/games: Age of Mythology, ePSXE (I believe this affects
most of DirectX 9.0 apps)
Switching from fbo to backbuffer solves problems in both tested apps.
If fbo is active, terminal log is spammed by:
epsxe:
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x10000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x1f9ad0)
WINED3DFMT_B8G8R8X8_UNORM 1024x600 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glBindTexture @ context.c / 2031
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED
(0x8cdd)
aom:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:buffer_internal_preload Too many declaration changes or converting
dynamic buffer, stopping converting
err:d3d:wined3d_debug_callback 0x2373e18: "GL_INVALID_ENUM in
glLight(light=0x1140b8)".
err:d3d:transform_view >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glLightfv
posn @ state.c / 3917
err:d3d:wined3d_debug_callback 0x2373e18: "GL_INVALID_ENUM in
glLight(light=0x1140b8)".
err:d3d:transform_view >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glLightfv
dirn @ state.c / 3919
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http://bugs.winehq.org/show_bug.cgi?id=27473
Summary: Wine Changing Window Decorations in Conflict with
Window Managers
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: swt(a)techie.net
When running an application under Wine, if the window manager removes the
window decorations, Wine restores them. For example, under Unity, when an
application is maximized, the WM removes the window decorations as the title
bar is merged with the Unity panel. When this happens with a Wine application,
Unity removes the decorations, but Wine puts them back (sometimes only
partially, leading to a confused experience where the decorations exist but are
invisible).
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http://bugs.winehq.org/show_bug.cgi?id=33087
Bug #: 33087
Summary: After uninstall file associations to notepad still
persist
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: longsincedark(a)lavabit.com
Classification: Unclassified
After uninstalling wine I noticed that, although most traces had been removed,
my file association list still included notepad for almost all text-type
documents. I did manually remove the association for each, but it was a
monotonous process. I would have expected the "uninstall" to remove all traces,
except user created files &/or directories.
This is not a bug on how WINE operates, and I will be re-installing. But it
seems only appropriate that an "uninstall" is just that.
Please consider, I used WinDONT's for many years and dealt with this problem of
uninstall remnants. For most, it may be a minor or trivial issue. But some
users, like myself, have qualms about software that leaves too many remnants
after uninstalling.
Keep up the fabulous work!
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https://bugs.winehq.org/show_bug.cgi?id=45066
Bug ID: 45066
Summary: Gauntlet character screen no longer display character.
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 61204
--> https://bugs.winehq.org/attachment.cgi?id=61204
hack to correct the issue
Gauntlet no longer displays the character on the selection screen, and when you
enter into the game it full of triangles.
The attached patch(hack) corrects the issue.
Its a constant buffer being created that is causing the issue.
00cd:err:d3d11:d3d_buffer_init Bindflag 0x00000004
(D3D11_BIND_CONSTANT_BUFFER)
commit b6f917b1023ea2b9591f6b72d34ff2afa34bd914
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 16 09:39:04 2018 +0330
d3d11: Set resource access based on usage and CPU access flags.
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http://bugs.winehq.org/show_bug.cgi?id=30256
Bug #: 30256
Summary: Ancients of Ooga: very slow rendering in mid game
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Classification: Unclassified
Regression SHA1: 002674e49d3343d2ad4670081276e38af867eefe
Created attachment 39520
--> http://bugs.winehq.org/attachment.cgi?id=39520
terminal output
Ancients of Ooga is an indie platformer, developed by NinjaBee.
The demo version of the game is Steam-only:
http://store.steampowered.com/app/91810/
The problem: performance is okay in the menus and during the intro video. As
soon as the video ends and the game is loaded, framerate drops dramatically.
While in the menus I get 50 fps, in mid-game I get 1-2 fps or less. This makes
the game unplayable.
The problem appeared in Wine-1.3.22 and is still present in 1.5.0. Actually,
Wine-1.3.21 is the one and only version being capable of running the game
normally. All previous versions fail to start the game correctly, and all later
versions have the reported performance issue.
When I start a new game I get 30 fps with 1.3.21, and 1-2 fps with 1.3.22.
The result of the regression test:
002674e49d3343d2ad4670081276e38af867eefe is the first bad commit
commit 002674e49d3343d2ad4670081276e38af867eefe
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Mon Jun 6 17:44:43 2011 +0200
wined3d: Fix glDrawBuffers() optimization.
:040000 040000 afbbbb65e869d58ae00b56c627228bd6e9d2d1bb
71478cb542317c0b2e3c1dc2b8155a6ff4dcd44a M dlls
The problem can be reproduced with the Steam demo version (the game needs
native d3dx9_36.dll). Please let me know if you need a log with debug channels
enabled.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=37831
Bug ID: 37831
Summary: Wine 1.7.33 incompatible with AMD Catalyst 14.12
"Omega"
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: castarco(a)gmail.com
Distribution: ---
I don't know if the bug is in the AMD Catalyst package or in the Wine package
(I think it's a package bug, not a software bug):
There is a conflicting package with catalyst (fglrx-core_14.501-0ubuntu1_amd64)
which is a dependency on Wine (in Ubuntu):
ocl-icd-libopencl1
.
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http://bugs.winehq.org/show_bug.cgi?id=30924
Bug #: 30924
Summary: Uncapture Mouse in Fullscreen Windows
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: songandsilence27(a)gmail.com
Classification: Unclassified
In winecfg, there is an option, under the Graphics tab to automatically capture
the mouse in fullscreen windows.
When using the emulated virtual desktop, certain programs freezing, crashing,
etc., can cause the mouse to stay within the emulated virtual desktop. Killing
wine or wineserver causes the mouse to stay within the confines of the virtual
desktop, rendering the (actual, X11) desktop useless. The Virtual desktop
window will grey out, becoming unresponsive to any and all input meant to close
it, including keystrokes such as ALT+F4 and clicking the "close" button.
Opening a X11-managed window (e.g., a terminal emulator) inside of the window
area will allow keyboard input, and depending on placement, can free the mouse
from the virtual desktop window, however, mouse clicks are not functioning in
other X11 windows, panels, etc.
Killing and restarting the X server via CTRL+ALT+Bksp or switching to a second
Virtual Console (e.g., tty2) and issuing "pkill X; startx" will temporarily
solve the issue (unless the offending program is run and freezes/crashes
again).
There should be a key combination to release the mouse back to the X11 desktop
environment.
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http://bugs.winehq.org/show_bug.cgi?id=27706
Summary: [integration] Menu entries generated by wine when
installing apps are not compatible with Linux Mint
menu
Product: Wine
Version: 1.3.23
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)rodrigosilva.com
The command wine generates for menu entries are like this (example):
env WINEPREFIX="/home/rodrigo/.wine" wine C:\\windows\\command\\start.exe /Unix
/home/sb/.wine/dosdevices/c:/users/sb/Start\ Menu/Programs/Microsoft\
Office/Microsoft\ Office\ Word\ 2007.lnk
For some reason they dont work in Linux Mint's main menu (bad parser in
mintmenu?). While this can be considered Mint's fault, its MUCH easier for wine
to solve this, but just double-quoting the last parameter (the path to .lnk
file) and removing escaping-backslashes from it:
So the abve example would turn into this:
env WINEPREFIX="/home/sb/.wine" wine C:\\windows\\command\\start.exe /Unix
"/home/sb/.wine/dosdevices/c:/users/sb/Start Menu/Programs/Microsoft
Office/Microsoft Office Word 2007.lnk"
Its an easy fix that wouldnt break anything for other distros, and would make
Mint work out-of-the-box, So I would be glad to see this "fixed"
References:
http://bugs.launchpad.net/mintmenu/+bug/714848http://forums.linuxmint.com/viewtopic.php?f=47&t=57536
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http://bugs.winehq.org/show_bug.cgi?id=24392
Summary: Mass Effect 2: Lair of the Shadow Broker: Skycar chase
scene renders nothing
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
After Shepard and Liara(and your choice of team member) enter the Skycar, a
loading screen appears. After the loading screen, a mini game starts where you
drive the skycar, presumably to catch Vasir(I haven't been able to see it yet
due to this bug). The problem is, the game is rendering a blank image. The only
other things that I can see are the UI and the game's darker edges film
effect(the circular banding around the edges in the screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=32072
Bug #: 32072
Summary: resident evil 4 : not start game
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: king.infet(a)gmail.com
Classification: Unclassified
Created attachment 42280
--> http://bugs.winehq.org/attachment.cgi?id=42280
save log backtrace
i install resident evil 4 with wine 1.5.15 version.
after installation -> start game and crash wine .
out the backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=33710
Bug #: 33710
Summary: Kingsoft Office 2012: Attempt to open file causes
desktop environment to crash
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmn2004404(a)gmail.com
Classification: Unclassified
Upon starting and running a Kingsoft Office program, and then attempting to
load a .DOC or .XLS or .PPT file, the program stops responding for about a
second, and then the entire desktop environment crashes and takes the opened
program with it. Then the desktop environment restarts and I am forced to log
in to my OS once more.
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http://bugs.winehq.org/show_bug.cgi?id=32948
Bug #: 32948
Summary: Wine crashes on file operation in 32 bits mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: numkem(a)gmail.com
Classification: Unclassified
Just after upgrading to KDE 4.10 on Arch, every file diaglog inside office
applications makes the application hang than it produce this stack trace.
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http://bugs.winehq.org/show_bug.cgi?id=30463
Bug #: 30463
Summary: World of Warcraft 5.0 Crashes on Character Creation
Screen (invalid float operation)
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christopher.mcintyre(a)gmail.com
Classification: Unclassified
Created attachment 39829
--> http://bugs.winehq.org/attachment.cgi?id=39829
Backtrace of crash from wine
I can log into characters that are already created (transfers from live
realms), however I get the attached error (backtrace.txt) when I click the
button to create a character.
I am using the ati 12.1 drivers, fyi.
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https://bugs.winehq.org/show_bug.cgi?id=42740
Bug ID: 42740
Summary: Icons with transparency no longer rendering correctly
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
Using Wine 2.4 on Xubuntu 16.10, icons in OpenMPT (https://openmpt.org/) no
longer have a transparent background. They all render with a white background
and even some bogus pixels, indicating that the 8-bit alpha is ignored
completely.
They were rendered correctly on Wine 2.0 the last time I checked.
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https://bugs.winehq.org/show_bug.cgi?id=39027
Bug ID: 39027
Summary: Dungeons and Dragons Neverwinter: very slow startup
when launching the game for the first time
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxrd2(a)smoothware.net
Distribution: ---
Have installed the game from steam and launched it afterwards.
Starting it took like 10-15 minutes, so i thought it hanged or something.
After that initial start the game launches much faster but it is still pretty
slow like 3-5 minutes.
I see a bunch of these warning on stdout.. like 100 lines every second:
fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x1693e7c8, cbSizeHeader=16)
stub!
fixme:win:GetRawInputBuffer (pData=0x2cca0c0, pcbSize=0x1693bb68,
cbSizeHeader=16) stub!
Using WINEDEBUG=-all doesn't affect the loading times.
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https://bugs.winehq.org/show_bug.cgi?id=40914
Bug ID: 40914
Summary: Zombie Army Trilogy (DX11 game) fails to start
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
I'm getting only an empty error window when starting the game via Steam.
Tried in the default XP and Win7 profiles.
Haven't tried the game with the binary drivers yet (Nvidia).
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33ef88,0x00000000), stub!
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x219a24,
container_parent 0x21fce8, wined3d_desc 0x33eff8, wined3d_texture 0x1937640
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1939308, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x1, mode_count 0x33f460, desc (nil)
partial stub!
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x1939308, format
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, flags 0x1, mode_count 0x33f460, desc 0x1801f88
partial stub!
wine-1.9.13-114-gb1930ee
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV106
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-3fea592)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=27600
Summary: Screen fills with visual artifacts in World of Tanks.
Product: Wine
Version: unspecified
Platform: x86
URL: http://game.worldoftanks.eu/update
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincas.miliunas(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=35280)
--> (http://bugs.winehq.org/attachment.cgi?id=35280)
Output log, but doesn't show anything important.
Time to report an another WINE regression for World of Tanks, in this one
screen fills with a mixture of triangles and font textures.
The regression was brought by:
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
c
performance problems. If the user is using an older driver we now drop the
V
doublebuffered loading, which means that we fall back to the current
behavio
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_array
(the patch was actually committed on Jun 14)
The bug can be reproduced by logging in an account and clicking on the depot,
store, statistics or other tabs in the garage.
Alt-tabing in and out resets the screen back to normal (using virtual desktop).
During the actual gameplay, the frame rate is a lot lower then normal. Notable
fixme for gameplay is:
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
Using WINEDEBUG=+d3d the frame rate is very low in the garage, the bug does not
manifests itself.
Configuration:
ATI Radeon HD 3650, fglrx 11.5
DirectDrawRenderer: opengl
UseGLSL: disabled
The game is free to download and play - http://game.worldoftanks.eu/update
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http://bugs.winehq.org/show_bug.cgi?id=37035
Bug ID: 37035
Summary: Microsoft Office 2010 / 2007: Restore window from tray
is broken if 'Keep window thumbnails' is set to Always
in KDE.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eierfrucht(a)gmail.com
All Microsoft Office 2007 / 2010 applications exhibit this behaviour with Wine
1.7.23 and all previous versions going back to wine 1.4, there also seems to be
no connection to the currently used Distribution, Kernel or KDE version.
1. In KDE System Settings, set 'Keep windows thumbnails' to 'Always (breaks
minimization)'
2. Minimize an Office 2007 / 2010 app window.
3. Try to restore it and all you will get is a tiny square in the left top
corner of the screen.
4. Force showing KWin's native title bar on top of Office 2007 / 2010 windows,
minimizing with KWin's embedded title bar button works without triggering this
issue.
I have observed this behaviour on Arch Linux and Kubuntu since very long ago.
Switching to different Kernel, KDE and Wine versions does not affect it. I know
that 'Keep windows thumbnails' used to break minimization for several apps, but
this option is pretty much vital to KDE's Present Windows function and most
task managers that use window thumbnails. So far, Office 2007 and 2010 are the
only apps suffering from this issue that I'm aware of. I have never witnessed
'Keep windows thumbnails -> Always' breaking any other app.
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http://bugs.winehq.org/show_bug.cgi?id=32372
Bug #: 32372
Summary: Kerbal Space Program 1.8.1 locks up computer randomly
at various points
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greenalien.greenalien(a)gmail.com
Classification: Unclassified
The bug takes place especially when switching back to main menu or pressing
buttons inside the rocket facility. Lockups during flight are less common.
Takes place also with 1.4-raw3 and 1.5.9-raw3 versions of wine.
Due to complete computer lockup, it is impossible to trace this bug in log.
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http://bugs.winehq.org/show_bug.cgi?id=33111
Bug #: 33111
Summary: Graphical Artifacts in Diablo 3 on AMD Graphics
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avstaim(a)gmail.com
Classification: Unclassified
There is a number of annoying graphics artifacts in-game, making game
uncomfortable. Artifacts only appear in wine, in Windows 7 graphics is ok,
running the game in proprietary wine clone Crossover Office has no such
artifacts.
My system:
Ubuntu 12.04.2 64 bit
AMD Radeon HD 7600M
Latest Catalist fglrx 13.1
wine 1.5.23-1.5.25 (same bug present) (haven't tried earlier versions as they
are not available to install from PPA)
Tried the following actions (no luck):
1) winetricks ao=enabled
2) running game in windowed fullscreen mode
3) winetricks ddr=gdi
4) Changing fglrx version
5) Adjusting fglrx settings in amdccle
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http://bugs.winehq.org/show_bug.cgi?id=24926
Summary: Lotro crash
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jasmin.beauregard(a)gmail.com
Created an attachment (id=31563)
--> (http://bugs.winehq.org/attachment.cgi?id=31563)
Lotro crashlog
The game is just fantastic, no lags and the graphics are quite the same as in
windows but it keeps on crashing after a few minutes of play. Everytime I get
the same error message. Here is my crash log... Hope that it will help.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=45010
Bug ID: 45010
Summary: Libs are right after Wine start on all Androidx86
machines
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Created attachment 61134
--> https://bugs.winehq.org/attachment.cgi?id=61134
Error message
There is some libs error on all Androidx86 machines which i tested, right after
Wine start.. Look at picture.
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http://bugs.winehq.org/show_bug.cgi?id=32377
Bug #: 32377
Summary: Programs do not load under Wine Loader at all
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thecatisspeaking(a)gmail.com
Classification: Unclassified
Created attachment 42721
--> http://bugs.winehq.org/attachment.cgi?id=42721
A text document containing the bacrtrace information of the error
Windows programs like Starcraft, Starcraft: Brood War and Hoyle Games do not
load. Wine loader attempts to open. Program runs, shows blank black screen,
shows discombobulated lines in black, white and color, then closes with an
error from Wine loader appearing stating that a serious error occurred in the
process and Wine needs to close.
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https://bugs.winehq.org/show_bug.cgi?id=43199
Bug ID: 43199
Summary: When I run game Syberia, game crush after intro video.
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: chief_exb(a)mail.ru
Distribution: ---
Created attachment 58472
--> https://bugs.winehq.org/attachment.cgi?id=58472
log file when game crush
See attachment
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http://bugs.winehq.org/show_bug.cgi?id=34092
Bug #: 34092
Summary: Comodo Antivirus for Linux found a malware in wine
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: radubaetica(a)gmail.com
Classification: Unclassified
I have installed Comodo Antivirus for Linux (not via wine) and it keeps telling
me that iexplore.exe installed by wine is a malware called
"Malware@@#3dobwkd9mzh6p".
I reported it as a false-positive several times in a row; I think you should be
informed of this, too.
Possible duplicate of #33440.
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http://bugs.winehq.org/show_bug.cgi?id=33847
Bug #: 33847
Summary: _NET_FRAME_EXTENTS is set on fullscreen window
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rechapita(a)hotmail.com
Classification: Unclassified
Created attachment 44890
--> http://bugs.winehq.org/attachment.cgi?id=44890
outpu for xprop -name Skyrim
Running Skyrim with SKSE the _NET_FRAME_EXTENTS property is set when on
fullscreen.
This means the window informs having decorations even if it is fullscreen
causing glitches on some window compositors such as compton.
Its possible this happens beacuse the Skyrim window starts normal and then it
switches to fullscreen without reseting the _NET_FRAME_EXTENTS property
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https://bugs.winehq.org/show_bug.cgi?id=40251
Bug ID: 40251
Summary: Desktop Ponies: Opens window, immediately crashes.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thunderhedgie(a)gmail.com
Created attachment 53847
--> https://bugs.winehq.org/attachment.cgi?id=53847
Output when an unexpected error caused the program to close
Open Desktop Ponies. Crashes instantaneously. Currently using Wine Staging
1.9.4.
Link to program crashing (latest version):
https://github.com/RoosterDragon/Desktop-Ponies/releases/download/v1.58/Des…
SHA1 checksum: E7BFAC6DE1B5A9D4BF88F58DF22384E31F83A80C
Filename: Desktop Ponies.exe
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http://bugs.winehq.org/show_bug.cgi?id=36259
Bug ID: 36259
Summary: Teamviewer (via wine) crashes after locking local
Ubuntu 13.10 machine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael_matkovic(a)hotmail.com
Created attachment 48387
--> http://bugs.winehq.org/attachment.cgi?id=48387
Backtrace output provided at the time of the crash
I was using Team Viewer v9.0.27891 (which reportedly uses wine v 1.6.1) to
connect to a remote Windows 8.1 machine.
My machine has Ubuntu 13.10 (64bit) installed. I went to lock my machine and
When I came back I found a 'critical error' message which produced the
backtrace (attached with this error report) and subsequently Team Viewer was
shut down.
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http://bugs.winehq.org/show_bug.cgi?id=31279
Bug #: 31279
Summary: SafeDisc: driver crashes under certain circumstances
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mymail.mines.edu
Classification: Unclassified
I've been testing various old games on my Mac. Quite a few of them need
SafeDisc protection. Unfortunately, for some reason, the driver, SECDRV.SYS,
keeps crashing under certain circumstances. (Good thing we run drivers in user
mode then... ;) This of course renders any games (that meets these certain
conditions) unplayable without a crack. Trouble is, I'm not sure exactly what
those circumstances are.
Here's what I do know about which games do what:
Age of Empires II: The Age of Kings: driver crashes
Age of Empires II: The Conquerors: driver crashes
Age of Empires II: The Conquerors (with SECDRV from C&C:YR): driver crashes
Age of Empires II: The Age of Kings (with Conquerors installed): driver crashes
Age of Empires II: The Age of Kings (with SECDRV from C&C:YR): driver still
crashes
Command & Conquer 2: Tiberian Sun (with Firestorm expansion): OK
(surprisingly); base C&C2 is probably OK, too
Command & Conquer: Red Alert 2: won't install at all due to #30155
Command & Conquer: Red Alert 2 (with either workaround from #30155): still
won't install because the driver crashes
Command & Conquer: Red Alert 2: Yuri's Revenge: OK (but can't install without
RA2)
It looks like this actually has nothing to do with the actual version of
SafeDisc, but which code paths get hit in the driver. Unfortunately, the driver
is, of course, obfuscated with every trick in the book.
I'll attach a log +tid,+relay,+seh,+services,+winedevice,+ntoskrnl from running
AoE2 in an otherwise-clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=25054
Summary: Lost Horizon demo graphic errors
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miso.seliga(a)gmail.com
here you can download demoversion i tried:
http://www.gamershell.com/download_62640.shtml
i tried with clean .wine, then i changed desktop to virtual 1280x720, sound
driver to esound and disabled links to home folder
game installs well (only after installation wine desktop windows remains on
screen and has to be closed manually with window close button. this is so minor
problem that i don't report it)
then i run game's configtool, don't change anything, press save
then i run game, intro video plays and menu appears. in menu there are already
visible mistakes, it looks as if some overlay should be rendered on top and its
only random noise, screenshot is attached. same problem can be seen later in
game too. i noticed that everytime i run the game itlooks different, even when
you run the game and return to menu it looks different. sometimes there is
noise over whole screen, sometimes there is only black box on bottom-right part
of screen
there are no relevant messages in console
log with WINEDEBUG=trace+graphics is also empty
log with WINEDEBUG=trace+graphics,+relay is huge (363MB) so i am not attaching
it yet, i am afraid that because there is no crash even if there is something
useful it may be buried anywhere in it... so i will post needed information
when someone will write me what exactly is needed
in appdb there is no demoversion but there is entry for full game here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=21194&iTesting…
i can't confirm if there is problem in full version too
my system is ubuntu 10.10 64bit
wine is wine-1.3.6 from winehq repository
graphic card is ati 4850
graphic driver is fglrx from ubuntu 10.10 repository
(8.78-3-100920a-105558c-ATI)
if therewill be need for some more information then let me know
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http://bugs.winehq.org/show_bug.cgi?id=24490
Summary: pSX emulator does not receive input from Option (Alt)
key.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30905)
--> (http://bugs.winehq.org/attachment.cgi?id=30905)
pSX Output
The Option key on an Apple keyboard also serves as the "Alt" function for
Windows applications. Other applications I've tested recognize it normally,
but pSX does not. It is required for invoking full screen mode. You can also
assign it to a misc. key command in the application's configuration, but all it
does is scroll through the text fields. Nothing appears in the log when trying
to use this key, but I attached it anyway.
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https://bugs.winehq.org/show_bug.cgi?id=40460
Bug ID: 40460
Summary: winetricks xna31 and dotnet20sp2 fail
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: michael(a)fds-team.de
Regression SHA1: d8599db40ada552cecf11235cf770112b33fdf6a
Distribution: Debian
Regression, introduced by:
d8599db40ada552cecf11235cf770112b33fdf6a is the first bad commit
commit d8599db40ada552cecf11235cf770112b33fdf6a
Author: Michael Müller <michael(a)fds-team.de>
Date: Tue Apr 5 16:27:55 2016 +0200
krnl386.exe16: Emulate 'mov Eb, Gb' instruction on x86 processor
architecture.
Similar to the implementation in ntoskrnl.exe.
Signed-off-by: Michael Müller <michael(a)fds-team.de>
Signed-off-by: Sebastian Lackner <sebastian(a)fds-team.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2db7099d0afc07f305b8ebb22e25cedf9f410bc3
6cb041554b7f3d724488c7384653242c56f2e9c4 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=37041
Bug ID: 37041
Summary: Trackmania Nations Forever crashes on startup
(Regression?)
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Created attachment 49220
--> http://bugs.winehq.org/attachment.cgi?id=49220
Backtrace on wine 1.7.23 openSUSE Factory Rolling Release
Hello everyone,
I noticed that a previous bug 18989 has already been fixed but I am still
having problems to get the game to run in wine 1.7.23. I got the game from the
following URL:
http://www.chip.de/downloads/TrackMania-Nations-Forever_31482232.html
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http://bugs.winehq.org/show_bug.cgi?id=28646
Bug #: 28646
Summary: Statusbar icons have black backgrounds
Product: Wine
Version: 1.3.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
Classification: Unclassified
Starting in release 1.3.29, the transparent backgrounds of icons contained in a
statusbar have black backgrounds. In addition, if you hover the mouse over the
statusbar gripper located on the window lower right side, a 1/2 inch black
square will appear. This can be tested using the Codejock (www.codejock.com)
Statusbar.exe demo program.
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https://bugs.winehq.org/show_bug.cgi?id=44082
Bug ID: 44082
Summary: testcase, source: "err:virtual:NtMapViewOfSection
map_file_into_view ... failed"
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dmo2118(a)gmail.com
Distribution: ---
Created attachment 59797
--> https://bugs.winehq.org/attachment.cgi?id=59797
Test program source code
With a short test program (test.c), I get:
$ wine a.exe
err:virtual:NtMapViewOfSection map_file_into_view 0x350000 10000 000000000
failed
MapViewOfFile: error 87
abnormal program termination
(Win32 error 87 is ERROR_INVALID_PARAMETER.)
On regular Windows 7, the program exits successfully.
FWIW:
user@virtualbox:~$ uname -a
Linux virtualbox 4.4.0-101-generic #124-Ubuntu SMP Fri Nov 10 18:29:59 UTC 2017
x86_64 x86_64 x86_64 GNU/Linux
user@virtualbox:~$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 16.04.3 LTS
Release: 16.04
Codename: xenial
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https://bugs.winehq.org/show_bug.cgi?id=42277
Bug ID: 42277
Summary: d2d1/tests/d2d1.c test failure with "Surface does not
match."
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56986
--> https://bugs.winehq.org/attachment.cgi?id=56986
log with +d2d,+d3d10
17 failures, all with the message "Test failed: Surface does not match." Log
attached.
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http://bugs.winehq.org/show_bug.cgi?id=35085
Bug #: 35085
Summary: Tomb raider chronicles
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46802
--> http://bugs.winehq.org/attachment.cgi?id=46802
TB5 wine crash log
Hello,
Tomb Raider 5 Chronicles crash at start.
Crash log joined.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=41152
Bug ID: 41152
Summary: fontconfig 2.12.1 breaks wine for me on OS X 10.11.6
Product: Wine
Version: 0.9.16.
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mf2k(a)macports.org
Distribution: ---
On OS X 10.11.6, I built wine 1.8.3 and 1.9.16 with fontconfig 2.12.1 and I see
the following runtime errors:
$ wine myapp.exe
err:winediag:nulldrv_CreateWindow Application tried to create a window,
but no driver could be loaded.
err:winediag:nulldrv_CreateWindow The explorer process failed to start.
err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
Going back to fontconfig 2.12.0 works just like normal.
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https://bugs.winehq.org/show_bug.cgi?id=42861
Bug ID: 42861
Summary: d3d11/tests/d3d11.ok fails in
test_unaligned_raw_buffer_access
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The following lines consistently fail:
d3d11.c:15222: Test failed: Got unexpected result 0xffffffff.
d3d11.c:15224: Test failed: Got unexpected result 0.
The expected values are 0xffff and 0xa, respectively.
I have NVIDIA drivers (375.59) and MESA version 11.2.0-1ubuntu2. If there is
any other information I can provide please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=35531
Bug ID: 35531
Summary: FFXIV Crashed while only running around.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keithcorum(a)gmail.com
Classification: Unclassified
Created attachment 47445
--> http://bugs.winehq.org/attachment.cgi?id=47445
the backtrace file given my the crash report.
I have FFxiv running with no flickering by using advice from the winehq forums
and Codewavers forums. However after about 15 min of running around the game
crashed on me. The rest of the game seems to be running fine though I have not
put it through any real strain.
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http://bugs.winehq.org/show_bug.cgi?id=28250
Summary: Strange polygon in Wine 1.3.27 but not in Wine 1.3.0
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dalanmao89(a)gmail.com
I played the game PAL4 (仙剑奇侠传4. See http://chinesepaladin.org/tag/pal4 and
http://www.gamersky.com/Soft/200708/9540.shtml for description of the game)
under Wine 1.3.27 and Wine 1.3.0 and I discovered the following problem:
1. My laptop is Intel i915 graphic card with intel-dri 7.11-2 and
xf86-video-intel 2.15.0-2 driver. I have tried playing the game with NVideo
driver and Wine 1.3.27 has no strange polygon problem. So I suspect the bug is
Intel i915 graphic card related!
2. Under Wine 1.3.0, there is no strange polygon display problem. See
wine-1.3.0.png in the wine-bug-report.7z. The log file is attached as
wine-bug-report.cmp in the 7zip archive.
3. Under Wine 1.3.27 (even earlier versions such as 1.3.23 if I am not
mistaken), strange polygon display problem occur. See wine-1.3.27a.png (S3TC
disable) and wine-1.3.27b.png (S3TC enable with driconf) in the
wine-bug-report.7z. The log file is attached as wine-bug-report.log in the
7zip archive.
Details about my laptop:
1. Running the software:
cd ~/.wine/drive_c/SoftStar/PAL4
LC_ALL=zh_CN.GBK wine PAL4.exe -opengl
2. My distro is ArchLinux 32 bit and 64 bit:
Linux mylinux 3.0-ARCH #1 SMP PREEMPT Tue Aug 30 07:32:23 UTC 2011 i686
Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz GenuineIntel GNU/Linux
3. The gcc version is
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-pc-linux-gnu/4.6.1/lto-wrapper
Target: i686-pc-linux-gnu
Configured with: /build/src/gcc-4.6-20110819/configure --prefix=/usr
--libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man
--infodir=/usr/share/info --with-bugurl=https://bugs.archlinux.org/
--enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++ --enable-shared
--enable-threads=posix --with-system-zlib --enable-__cxa_atexit
--disable-libunwind-exceptions --enable-clocale=gnu --enable-gnu-unique-object
--enable-linker-build-id --with-ppl --enable-cloog-backend=isl --enable-lto
--enable-gold --enable-ld=default --enable-plugin --with-plugin-ld=ld.gold
--disable-multilib --disable-libssp --disable-libstdcxx-pch
--enable-checking=release
Thread model: posix
gcc version 4.6.1 20110819 (prerelease) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=23777
Summary: Half-Life in full screen will be partially drawn
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel(a)james-b.ch
Created an attachment (id=29807)
--> (http://bugs.winehq.org/attachment.cgi?id=29807)
After a restore, Counter-Strike is not drawn completly
I've found that wine won't draw correctly Half-Life games (mods too), which are
in OpenGL, after an alt-tab (minimize). It has begun after a kernel,
nvidia-drivers and Xorg update.
When any HL game is started all is fine. After the first alt-tab the game
"window" is cut (see the attachments). It happens even when the game has the
same resolution as my screen and when I do ctrl+alt+arrows (change the current
desktop) since it minimizes the game. I have tested with a old Half-Life
(without Steam) and the bug is reproduced too.
I'm using Gentoo Linux, kernel 2.6.32-gentoo-r7 (before 2.6.32-r3),
nvidia-drivers-256.35 (and 195.36.24 was tested too) (Asus 285 GTX),
xorg-server-1.7.6 (before: 1.6.5-r1).
Other attachments: game effects are affected as well resulting in possible
cheat exploits. Notice that these are windows captures (alt-printscreen).
>> http://img822.imageshack.us/i/capturecounterstrike1.jpg/ (sniper scopes aren't drawn at the good position)
>> http://img9.imageshack.us/i/capturecounterstrike2.jpg/ (flash grenade doesn't produce the effect in fullscreen, seems shifted by the bug)
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http://bugs.winehq.org/show_bug.cgi?id=33632
Bug #: 33632
Summary: Wine changes video mode to one with "panning"
(probably on Nvidia cards only)
Product: Wine
Version: 1.5.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
When Wine app changes screen resolution to any less than display's native one
You can use mouse to pan outward app's screen and see Your desktop and other
apps. It especially annoys if app uses small resolution (640x480 or less)
Even if screen is panned the only part of X screen that works (redraws and
feels mouse) is the screenspace of the app even if it already crashed or closed
and forgot to return display's native resolution.
At least three apps are affected:
- Duke Nukem Manhattan Project
- Virtuelle Moorhuhn Jagd
- https://code.google.com/p/boxplorer2/ when in fullscreen
so setting Severity to "Major". Probably any app with small screen resolution
is affected.
I know no native linux app besides Wine that behaves this way.
Tested on Xubuntu 12.04 to 13.04 with Geforces GT 220 and 630 and any graphics
drivers of versions 3xx.xx
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http://bugs.winehq.org/show_bug.cgi?id=35087
Bug #: 35087
Summary: Tomb raider 4 The last revelation - crash at start -
steam version
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46804
--> http://bugs.winehq.org/attachment.cgi?id=46804
TB4 wine crash log
Hello,
Tomb raider 4 The last revelation, steam version, crashes at start.
I joined you the debug wine report.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=40546
Bug ID: 40546
Summary: "Browser C: Drive" menu entry will do nothing if Wine
has never been launched
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
HOW TO REPRODUCE:
1. Delete the "~/.wine" folder.
2. Open "Browser C: Drive".
RESULT:
Nothing happens. Instead Wine should be configured for the first time.
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http://bugs.winehq.org/show_bug.cgi?id=35089
Bug #: 35089
Summary: TERA Online crashes with recent update
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: papon.jonathan(a)laposte.net
Classification: Unclassified
Step to reproduce :
-Install TERA Online (gameforge version) within a clean prefix
-Enter your login information and press the "login" button
-The launcher immediately segfault without prior information
Tried with wine version from 1.7.1 to 1.7.8 : same result.
Distrib : Archlinux x86_64
Reverting linux kernel from 3.12.2-1 to 3.11.6-1 (and nvidia proprietary driver
from 331.20-1 to 325.15-1; as newer version doesn't work with older kernel)
resolved the issue.
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http://bugs.winehq.org/show_bug.cgi?id=34761
Bug #: 34761
Summary: Neverwinter Online: System lockup using fglrx drivers
while loading
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: DennisJohansen(a)GMail.com
Classification: Unclassified
After logging in with the Neverwinter Online launcher, it starts to load the
actual game. But locks up the entire system along the way. Last message shown
in the game is "Materials reloaded".
Doing some regression testing points to this particular commit:
commit 37d1e8b79cfc2c4ca7b947589574179470a06c42
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Aug 16 09:12:30 2013 +0200
wined3d: Try to avoid redundant constant updates.
This gives a minor performance improvement. For example, in 3DMark03 Game
Test
1 this gives about a 4% improvement, in the Counter Strike: Source stress
test
it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
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http://bugs.winehq.org/show_bug.cgi?id=31864
Bug #: 31864
Summary: Battlestrike The Siege crahes
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zelotech(a)yahoo.de
Classification: Unclassified
The DirectX9 game Battlestrike The Siege crashes.
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https://bugs.winehq.org/show_bug.cgi?id=42278
Bug ID: 42278
Summary: d3d[89]/tests/device.ok tests fail (cannot change
resolution)
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56987
--> https://bugs.winehq.org/attachment.cgi?id=56987
log with +xrandr
Fails several tests with lines similar to the following:
err:xrandr:xrandr12_set_current_mode Resolution change not successful --
perhaps display has changed?
device.c:3677: Test failed: Failed to change display mode, ret 0xffffffff.
and once
device.c:4869: Test failed: Expected resolution 1280x800, got 1280x720.
device.c:4895: Test succeeded inside todo block: Expected resolution 1366x768,
got 1366x768.
I have nvidia driver on Kubuntu 16.04.
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https://bugs.winehq.org/show_bug.cgi?id=39049
Bug ID: 39049
Summary: Built-in IE crashes while opening a particular URL
Product: Wine
Version: 1.7.48
Hardware: x86
URL: https://support.office.com/article/486c12c9-dcce-489c-
b970-3abb37c8451f?CTT=6&Origin=EC010229861033
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 52017
--> https://bugs.winehq.org/attachment.cgi?id=52017
Backtrace
ath.c:193: _gcry_ath_mutex_lock: Assertion `*lock == ((ath_mutex_t) 0)' failed.
wine: Assertion failed at address 0xb77fac90 (thread 004a), starting
debugger...
ath.c:193: _gcry_ath_mutex_lock: Assertion `*lock == ((ath_mutex_t) 0)' failed.
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http://bugs.winehq.org/show_bug.cgi?id=30517
Bug #: 30517
Summary: MS Office 2007 applications are always on all
activities in KDE, they don't have option to select
activity
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: katonag(a)gmail.com
Classification: Unclassified
KDE 4 has a feature set called activities. Activities are different from
virtual desktops, as they provide separate workspaces for separate workflows.
Additionally the possibility for virtual desktops are also present.
MS Office 2007 applications (Word, Excel, Powerpoint tested) somehow break this
feature, and they always appear on all activities, whereas they honor the
virtual desktops. Normally all windows have the option to select which virtual
desktop and which activity they should appear on, but MSO 2007 apps lack the
setting for choosing the activity because of the unusual titlebar*. This
wouldn't be a serious problem, if they wouldn't appear on all activities by
default. Normal apps (even windows apps) appear on the activity they are
started from by default.
Steps to reproduce:
1. Setup KDE to have at least 2 activities.
2. Start e.g. Word2007 on one activity, and also start some other apps (windows
or native Linux, normally doesn't matter)
3. Change activity. Now the second app is not visible, because it remained in
activity1, but Word 2007 is still visible.
4. Go back to activity1.
* A related (but not same) bug has been filed to KDE Bugtracking system:
https://bugs.kde.org/show_bug.cgi?id=298805
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https://bugs.winehq.org/show_bug.cgi?id=42301
Bug ID: 42301
Summary: winecfg: unable to start wine after upgrading macOS to
10.12.3
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guselnikov(a)me.com
Created attachment 57021
--> https://bugs.winehq.org/attachment.cgi?id=57021
console log
Version 2.0.0-rc6 doesn't works on latest macOS version (10.12.3).
I'm using macports version of precompiled binary.
I have tried it with new wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=39226
Bug ID: 39226
Summary: wine1.7 in the PPA for 14.04 (Trusty) pulls wrong
versions of wine-mono and wine-gecko as dependencies
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imz(a)altlinux.org
Distribution: ---
Background: The version which comes with the official Ubuntu Trusty
repositories (wine-1.6.2) is not suitable for me. I need wine1.7. First, I
upgraded the whole system to 14.04 (Trusty).
How to reproduce and what is unexpected:
Then, to use the wine package from PPA in 14.04 (Trusty):
# apt-get purge 'wine.*'
# apt-add-repository ppa:ubuntu-wine/ppa
# apt-get update
# apt-get install wine1.7
Surprizingly, although `apt-get install wine1.7` did install a version of
`wine-mono` and `wine-gecko` as dependencies, they didn't match the
requirements of the `wine` package, as brought to light by the warnings when
`winecfg` was run; and I had to apt-get-install manually other (newer) versions
of these packages.
Details:
# apt-get install wine1.7
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following extra packages will be installed:
wine-gecko2.34 wine-mono4.5.4 wine1.7-i386 winetricks
Suggested packages:
dosbox:any
Recommended packages:
wine1.5-i386 wine
The following NEW packages will be installed:
wine-gecko2.34 wine-mono4.5.4 wine1.7 wine1.7-i386 winetricks
0 upgraded, 5 newly installed, 0 to remove and 0 not upgraded.
Need to get 0 B/101 MB of archives.
After this operation, 233 MB of additional disk space will be used.
Do you want to continue? [Y/n]
Selecting previously unselected package wine-gecko2.34:i386.
(Reading database ... 210866 files and directories currently installed.)
Preparing to unpack .../wine-gecko2.34_2.34-0ubuntu1~ppa1_i386.deb ...
Unpacking wine-gecko2.34:i386 (2.34-0ubuntu1~ppa1) ...
Selecting previously unselected package wine-mono4.5.4.
Preparing to unpack .../wine-mono4.5.4_4.5.4-0ubuntu1~ppa1_all.deb ...
Unpacking wine-mono4.5.4 (4.5.4-0ubuntu1~ppa1) ...
Selecting previously unselected package wine1.7-i386.
Preparing to unpack .../wine1.7-i386_1%3a1.7.50-0ubuntu1_i386.deb ...
Unpacking wine1.7-i386 (1:1.7.50-0ubuntu1) ...
Selecting previously unselected package wine1.7.
Preparing to unpack .../wine1.7_1%3a1.7.50-0ubuntu1_i386.deb ...
Unpacking wine1.7 (1:1.7.50-0ubuntu1) ...
Selecting previously unselected package winetricks.
Preparing to unpack .../winetricks_0.0+20140302-0ubuntu2_all.deb ...
Unpacking winetricks (0.0+20140302-0ubuntu2) ...
Processing triggers for hicolor-icon-theme (0.13-1) ...
Processing triggers for man-db (2.6.7.1-1ubuntu1) ...
Processing triggers for bamfdaemon (0.5.1+14.04.20140409-0ubuntu1) ...
Rebuilding /usr/share/applications/bamf-2.index...
Processing triggers for desktop-file-utils (0.22-1ubuntu1) ...
Processing triggers for mime-support (3.54ubuntu1.1) ...
Processing triggers for gnome-menus (3.10.1-0ubuntu2) ...
Setting up wine-gecko2.34:i386 (2.34-0ubuntu1~ppa1) ...
Setting up wine-mono4.5.4 (4.5.4-0ubuntu1~ppa1) ...
Setting up winetricks (0.0+20140302-0ubuntu2) ...
Setting up wine1.7-i386 (1:1.7.50-0ubuntu1) ...
Setting up wine1.7 (1:1.7.50-0ubuntu1) ...
Processing triggers for libc-bin (2.19-0ubuntu6.6) ...
#
wine-mono and wine-gecko do not match wine:
$ rm -rf .wine/
$ winecfg
wine: created the configuration directory '/home/marsmorgana/.wine'
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{6d5140c1-7436-11ce-8034-00aa006009fa}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, 80040155
err:ole:get_local_server_stream Failed: 80040155
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{6d5140c1-7436-11ce-8034-00aa006009fa}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, 80040155
err:ole:get_local_server_stream Failed: 80040155
Could not load wine-gecko. HTML rendering will be disabled.
wine: configuration in '/home/marsmorgana/.wine' has been updated.
$
What I have to do to fix this problem:
# apt-get install wine-mono4.5.6 wine-gecko2.40
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following NEW packages will be installed:
wine-gecko2.40 wine-mono4.5.6
0 upgraded, 2 newly installed, 0 to remove and 0 not upgraded.
Need to get 0 B/84.8 MB of archives.
After this operation, 85.5 MB of additional disk space will be used.
Selecting previously unselected package wine-gecko2.40:i386.
(Reading database ... 212582 files and directories currently installed.)
Preparing to unpack .../wine-gecko2.40_2.40-0ubuntu1_i386.deb ...
Unpacking wine-gecko2.40:i386 (2.40-0ubuntu1) ...
Selecting previously unselected package wine-mono4.5.6.
Preparing to unpack .../wine-mono4.5.6_4.5.6-0ubuntu1~ppa1_all.deb ...
Unpacking wine-mono4.5.6 (4.5.6-0ubuntu1~ppa1) ...
Setting up wine-gecko2.40:i386 (2.40-0ubuntu1) ...
Setting up wine-mono4.5.6 (4.5.6-0ubuntu1~ppa1) ...
#
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http://bugs.winehq.org/show_bug.cgi?id=31404
Bug #: 31404
Summary: Was able to play the game before reinstalling Fedora
17
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: for_what_its_worth(a)hotmail.com
Classification: Unclassified
Created attachment 41272
--> http://bugs.winehq.org/attachment.cgi?id=41272
Unhandled exception: page fault. back trace file
Hoyle card games 2005 crashes on startup
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http://bugs.winehq.org/show_bug.cgi?id=25896
Summary: Din's Curse Demo is rendered incorrectly
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://www.soldak.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor-hkr(a)mail.ru
Created an attachment (id=33003)
--> (http://bugs.winehq.org/attachment.cgi?id=33003)
menu
All games from Soldak entertainment(they have the same engine) are rendered
incorrectly(in both menu and game itself)
Tested with Din's Curse Demo and Kivi's Underworld
First one is present in AppDB with comment:
"What does not work
various graphical glitches: character models is messed up, to fix use low
graphics settings. various effects and icons are displayed wrongly." but no
screenshot attached
Changing settings doesn't help for me.
Made some screenshots
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http://bugs.winehq.org/show_bug.cgi?id=33460
Bug #: 33460
Summary: Mouse gets suck and won't allow rotation in Fable 3
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: inuyasha(a)usa.com
Classification: Unclassified
The mouse gets stuck when on the edges of the screen when trying to look
around.
In the log I see
warn:cursor:grab_clipping_window XInput2 not supported, refusing to clip to
(0,0)-(1280,1024)
I have tried a rawinput patched wine with the same results.
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http://bugs.winehq.org/show_bug.cgi?id=27879
Summary: Zombie Driver becomes unresponsive mid-game with
shadows enabled
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Created an attachment (id=35669)
--> (http://bugs.winehq.org/attachment.cgi?id=35669)
terminal output
In Wine-1.3.25 Zombie Driver stalls in a matter of seconds after a new game was
started.
Symptom: sound begins to stutter and framerate drops dramatically in a couple
of seconds mid-game, the game hardly responses to keypresses. The game doesn't
turn into "zombie" completely, if I press <Esc> several times I'm able to go
back to the menus where the framerate and mouse responsiveness are okay. As
soon as I resume the game, the issue is there again.
Workaround: disable shadows (in the launcher). The game offers 3 choices for
shadows: none, normal, soft.
I can reproduce the problem with the following game versions: 1.1.2, 1.1.4,
1.2.2, 1.2.6
The demo, still at version 1.0.6 is not affected.
Regression testing pointed to:
6c5e109af7184ee557aa24c676cc78f3e92e6782 is the first bad commit
commit 6c5e109af7184ee557aa24c676cc78f3e92e6782
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Fri Jul 8 22:11:29 2011 +0300
wined3d: Introduce quirk for proper RGBA16 support.
:040000 040000 1fc08fe5e9148a2a9699c6c6edb6c042192a5072
4e9e3555ccd4a5892a60c2a4aff1d28ea2229a9e M dlls
The patch can be reverted cleanly on 1.3.25 and that fixed the problem.
Author of the patch added to CC.
I'd like to add that this was the commit that fixed a long-standing graphical
problem in the game: dark, diagonal lines appeared across the screen when
shadows was enabled.
Fedora 15
Nvidia GeForce 250 / driver 275.21
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http://bugs.winehq.org/show_bug.cgi?id=34861
Bug #: 34861
Summary: Resident Evil 3: multiple graphical glitches (Mac OS X
only bug)
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46463
--> http://bugs.winehq.org/attachment.cgi?id=46463
Resident Evil 3
I've attatched screenshots to illustrate these problems. The bug seems to be
GPU
independent.
On Ubuntu everything looks fine.
The problem can be reproduced in the demo (check out the link).
Tested with:
Mac OS X 10.7 and 10.9, ATI HD 2600 Pro, ATI HD 6970M, Geforce 320M, Mac
Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=33677
Bug #: 33677
Summary: iTunes 10.6.3 Installs ok, fails to run afterwards.
Product: Wine
Version: 1.5.30
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alenzo(a)yahoo.com
Classification: Unclassified
Created attachment 44581
--> http://bugs.winehq.org/attachment.cgi?id=44581
log from running iTunes 10.6.3 for first time.
Install of iTunes 10.6.3 went successful on WINE 1.5.30 version. When starting
up the program for the first time, and any other time I get register & stack
dump.
See attach log file for more info.
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http://bugs.winehq.org/show_bug.cgi?id=33388
Bug #: 33388
Summary: Aion "Kraka's Den" quest: game crash, can not complete
the quest
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Hello,
big bug with AION, you can not complete the "Kraka's Den" quest because the
game crash each time you put the mouse cursor on the "magic gate".
I tried different version of wine and different option without success, please
help!
I joined you a screen of the gate (completely glitched)
You can compare it to the pictures ont this web page:
http://aion.zam.com/wiki/Kraka%27s_Den_%28Aion_Place%29
hank you for your help.
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http://bugs.winehq.org/show_bug.cgi?id=35462
Bug ID: 35462
Summary: Sphere 1.6: Crash on startup using FJ-GL plugin
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: foolkingcrown(a)gmail.com
Classification: Unclassified
The Sphere 1.6 FJ-GL graphics plugin crashes in Wine with the following errors:
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/tls/r600_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/r600_dri.so
libGL: driver does not expose __driDriverGetExtensions_r600():
/usr/lib32/xorg/modules/dri/r600_dri.so: undefined symbol:
__driDriverGetExtensions_r600
err:wgl:glxdrv_wglSetPixelFormat Invalid iPixelFormat: 0
After which, it seems that no GL context is available.
Sphere 1.6 is available here:
http://rpgmaker.net/users/FlyingJester/locker/sphere16fj.zip
Using the Sphere_GL driver does not crash, despite requesting the same pixel
format, and getting the same 'errors' about r600_dri.
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http://bugs.winehq.org/show_bug.cgi?id=30800
Bug #: 30800
Summary: SBK X freezes while loading the menu screen
Product: Wine
Version: 1.3.25
Platform: x86
URL: http://www.chip.de/downloads/SBK-X-Superbike-World-Cha
mpionship-Demo_36594100.html
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: miegalius(a)gmail.com
Classification: Unclassified
Regression SHA1: 6c5e109af7184ee557aa24c676cc78f3e92e6782
Created attachment 40338
--> http://bugs.winehq.org/attachment.cgi?id=40338
terminal output
SBK X is a motorcycle racing game. After starting the game through Launcher.exe
and skipping the videos which don't play in Wine, the game becomes unresponsive
at some point while loading to the menu screen. The animated loading icon stops
spinning and the game halts. Launcher.exe is consuming 100% CPU time, but
nothing happens.
Shortly after freezing, this message appears in the terminal:
>err:ntdll:RtlpWaitForCriticalSection section 0x7ea53fc0 "wined3d_main.c: wined3d_cs" wait timed out in thread 0036, blocked by 0009, retrying (60 sec)
The problem appeared in Wine 1.3.25 and is still present in 1.5.5.
The result of the regression test:
6c5e109af7184ee557aa24c676cc78f3e92e6782 is the first bad commit
commit 6c5e109af7184ee557aa24c676cc78f3e92e6782
Author: Ričardas Barkauskas <rbarkauskas(a)codeweavers.com>
Date: Fri Jul 8 22:11:29 2011 +0300
wined3d: Introduce quirk for proper RGBA16 support.
:040000 040000 1fc08fe5e9148a2a9699c6c6edb6c042192a5072
4e9e3555ccd4a5892a60c2a4aff1d28ea2229a9e M dlls
At first I thought it was a dupe of bug #27879. However, Henri's patch
(attachment #38991) does not fix the problem in SBK X.
The problem can be reproduced with the demo version as well (download size: 770
MB).
Steps to reproduce the problem with the demo:
1. Install the demo as usual. Choose default installation and install Directx
components as well. If you skip DX installation, you have to manually install
the following components via winetricks: xact_jun2010 d3dx9_36.
2. Start the game with Launcher.exe. Click on <Play> in the launcher.
3. Intro videos give only black screens, you need to press <Space> 3-4 times to
skip the videos.
4. Press <Enter> when the first screen appears. The game begins to load to the
menu but loading never finishes -> the game is freezing at this point.
Fedora 16 x86
Nvidia 250 / driver 295.53
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=35264
Bug ID: 35264
Summary: League of Legends: Security warning There is a problem
with the certificate of this site
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: szabolcs.feczak(a)gmail.com
Classification: Unclassified
if the below is not fixed at least it should be included in the installation
guide http://appdb.winehq.org/objectManager.php?sClass=version&iId=19141
Starting the League of Legends client throws
There is a problem with the certificate of this site. Do you want to continue
anyway?
This is displayed two times in a sequence.
This is displayed whenever you login or access any pages of the store
or the character information pages.
This is an Internet explorer certificate related issue.
Currently can be resolved by:
1. Download the intermediate certificate
https://www.digicert.com/digicert-root-certificates.htm
'DigiCert High Assurance CA-3'
2. type: 'wine control' in a linux terminal
3. click 'Internet options'
4. Click 'Content' tab
5. Click 'Certificates'
6. Follow the import wizard and select the downloaded file,
select 'Automatically select certificate store'
7. confirm that the certificate is imported into the list
8. Close everything, restart your LoL client and be happy without the annoying
messages at every second click
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https://bugs.winehq.org/show_bug.cgi?id=44679
Bug ID: 44679
Summary: Various apps: zero available disk space reported with
Wine prefix on ZFS filesystem.
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wermaan(a)gmail.com
Distribution: ---
I have installed Wine prefix on zfs pool:
Filesystem Size Used Avail Use% Mounted on
datastorage 3.6T 683G 2.9T 19% /mnt/data
Applications while running in Wine report zero available space. For example
built-in 'explorer' shows zero used space and zero available space for disc
'C'. This prevents any application which checks for disk space from installing,
e.g. I cannot install any game with gog launcher. Any application which doesn't
check space runs fine.
If prefix is installed on other partition everything runs fine.
The only difference in logs between normal and erroneous run is:
005d:fixme:ntdll:FILE_GetNtStatus Converting errno 75 to STATUS_UNSUCCESSFUL
I'm running Arch Linux with kernel 4.15.5-1.
Zfs kernel module: linux415-zfs 0.7.5-6, Zfs pool mount options: rw,xattr,noacl
I have tried Wine versions 3.2-1, Wine staging 3.3.r3576.1fdaf4c4 and 3.3.
I have debugged Wine and managed to pinpoint the source of the issue:
'file.c':3222, function 'NtQueryVolumeInformationFile'
struct statfs stfs;
if (fstatfs( fd, &stfs ) < 0)
{
io->u.Status = FILE_GetNtStatus();
break;
}
bsize = stfs.f_bsize;
After this call to fstatfs 'errno' is set to 75 'Value too large for defined
data type' which probably means that there is an issue with 64 bit inodes. I
wasn't able to solve the issue by changing the call to fstatfs64 with statfs64
so maybe I probably got something wrong.
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http://bugs.winehq.org/show_bug.cgi?id=31736
Bug #: 31736
Summary: Minimized windows are not shown in gnome-shell
activity windows list
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lviggiani(a)gmail.com
Classification: Unclassified
This "bug" happens to me with gnome-shell 3.4 (and before) on Ubuntu 12.04 x64
both on wine 1.4.x and wine 1.5.x.
Compatibility set to WinXP.
Application Office 2010.
Steps to reproduce.
1) Open either Word or Excel
2) Maximize the window
3) Minimize the window
4) Select Gnome-Shell Activity (or hit the top-left corner or press super key)
5) The window list (with previews) is show but the word/excel preview is empty
and it just show the window title on bottom (problem #1)
6) Click on the empty area anyway
Word or Excel windows are restored but they are not actually maximized. Their
size is smaller than before (problem #2). The window anyway behaves as it is
actually maximized. In fact it has the restore button. If you click it twice
the window if finally maximized again.
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http://bugs.winehq.org/show_bug.cgi?id=35088
Bug #: 35088
Summary: Tomb Raider Underworld
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Hello,
I just tested Tomb Raider Underworld on Steam: this game runs very good with
wine 1.7.8, except one BIG bug: Lara is all brown (screenshots joined) and
there is a lot of D3D errors in wine log.
Thank you for your help.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=31282
Bug #: 31282
Summary: Unable to Run Guild Wars 2; probably dbus issue
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marius.olbertz(a)gmail.com
Classification: Unclassified
When I run Guildwars 2 , the following message is shown. I already tried to fix
the problem as discribed here http://trac.macports.org/ticket/20645. However,
Guildwars 2 does start normally.
noname:GW2 Manno$ wine Gw2.exe
Dynamic session lookup supported but failed: launchd did not provide a socket
path, verify that org.freedesktop.dbus-session.plist is loaded!
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
But after logging in and confirmung the EULA, the client closes itself. I guess
it's supposed to start the game afterwards, but nothing happens at all.
fixme:heap:HeapSetInformation 0x1d66000 0 0x32fdd8 4
fixme:process:SetProcessDEPPolicy (1): stub
fixme:process:GetLogicalProcessorInformation (0x32f2d4,0x32f900): stub
fixme:process:GetLogicalProcessorInformation (0x0,0x3337e98c): stub
fixme:process:GetLogicalProcessorInformation (0x3337e9b4,0x3337e98c): stub
fixme:process:GetLogicalProcessorInformation (0x0,0x3337e994): stub
fixme:process:GetLogicalProcessorInformation (0x3337e9bc,0x3337e994): stub
fixme:process:GetLogicalProcessorInformation (0x0,0x3337e988): stub
fixme:process:GetLogicalProcessorInformation (0x3337e9b0,0x3337e988): stub
fixme:winsock:WS_getsockopt WS_SO_CONNECT_TIME - faking results
fixme:win:EnumDisplayDevicesW ((null),0,0x3337addc,0x00000000), stub!
fixme:imm:ImmDisableTextFrameService Stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x20062 0x00000000
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x3337b050, uiNumDevices=1,
cbSize=12) stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x3563f638): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x3337e77c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x3337eabc,0x00000000), stub!
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:win:EnumDisplayDevicesW ((null),0,0x3337eecc,0x00000000), stub!
fixme:imm:ImmDisableTextFrameService Stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30064 0x00000000
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x3337f13c, uiNumDevices=1,
cbSize=12) stub!
xp_destroy_surface: assertion failed: s != NULL
xp_destroy_surface error: 3
X Error of failed request: 0
Major opcode of failed request: 149 (GLX)
Minor opcode of failed request: 26 (X_GLXMakeContextCurrent)
Serial number of failed request: 11307
Current serial number in output stream: 11307
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http://bugs.winehq.org/show_bug.cgi?id=29569
Bug #: 29569
Summary: mingw make complains "cp: cannot stat
`d3dcompiler_43/libd3dcompiler.a': No such file or
directory"
Product: Wine
Version: 1.3.36
Platform: x86
OS/Version: Windows
Status: NEW
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Configuring wine on mingw per the wiki seems to go fine, but 'make' fails with
rm -f dlls/libd3dcompiler.a && cp -p d3dcompiler_43/libd3dcompiler.a
dlls/libd3d
compiler.a
cp: cannot stat `d3dcompiler_43/libd3dcompiler.a': No such file or directory
There are four problems of this sort in Makefile. Doing
sed -i 's,$(LN_S) ,$(LN_S)/dlls' Makefile
seems to rescue it, and let it get further.
That LN_S comes from function wine_fn_config_dll(), line 414 of aclocal.m4.
There's another one that looks like it needs fixing at line 422, too.
See http://wiki.winehq.org/WineOnWindows and/or
http://kegel.com/wine/wow.html for notes on how to reproduce.
(I had to do
cd dlls/libwine0; make; cd ../..
cd dlls/d3dcompiler_43; make; cd ../..
to get this far, but maybe that was operator error, not sure.)
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http://bugs.winehq.org/show_bug.cgi?id=24349
Summary: Blackberry Desktop Software (aka Device Manager):
Crashes on Run
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.in.snow(a)gmail.com
Created an attachment (id=30691)
--> (http://bugs.winehq.org/attachment.cgi?id=30691)
Command line output and backtrace
Desktop Manager does not run.
Installation requires the Windows version to be set to "Windows XP" and no
other modifications are needed.
Application crashes during startup.
OS: Fedora 13
Please note that while I put x86_64 as my hardware, I installed the i686
version of wine from Fedora.
Please let me know what else I can provide.
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http://bugs.winehq.org/show_bug.cgi?id=30410
Bug #: 30410
Summary: Starcraft 2 crashes on login in Ubuntu 12.04
(regression from Ubuntu 11.10)
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danielreiterhorn(a)gmail.com
Classification: Unclassified
Created attachment 39753
--> http://bugs.winehq.org/attachment.cgi?id=39753
The output of wine
Description: Ubuntu precise (development branch)
Release: 12.04
Linux 3.2.0-22-generic #35-Ubuntu SMP Tue Apr 3 18:33:15 UTC 2012 x86_64 x86_64
x86_64 GNU/Linux
wine-1.5.1
In previous version of ubuntu, wine-1.4 works with StarCraft II and the same
version of wine (and all other versions of wine) fail with starcraft on nvidia
drivers. Dozens of versions of nvidia drivers and 3 versions of wine including
1.5.1 and top of tree 31f6f48bfd7a82d7229cdd7dff812272c27ae812 were also tested
with the same regression on Ubuntu 12.04 that all worked on Ubuntu 11.10
Other users are experiencing the bug and reporting it
http://www.codeweavers.com/support/tickets/browse/?ticket_id=883964;list=6;…http://ubuntuforums.org/archive/index.php/t-1939902.htmlhttp://ubuntuforums.org/showthread.php?t=1939902
It could be a kernel issue.
After successfully testing Starcraft on my Ubuntu 8.04 64-bit system, I
compared the logs. They're quite similar, except for this, in 12.04:
fixme:dbghelp:EnumerateLoadedModulesW64
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http://bugs.winehq.org/show_bug.cgi?id=36037
Bug ID: 36037
Summary: Crash in load/save menu in Temple of Elemental Evil on
i965
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mecirt(a)yahoo.com
Created attachment 48190
--> http://bugs.winehq.org/attachment.cgi?id=48190
backtrace
Wine crashes in the game "Temple of Elemental Evil" (GOG version with the
Circle of Eight modpack), when pressing the Esc key in the actual game to
display the load/save menu. Instead of showing the menu, the game crashes.
Of note is that this crash only happens when using Intel drivers (i965), but
not when using the nvidia driver through bumblebee (on an Optimus laptop).
Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=42649
Bug ID: 42649
Summary: PSNow (Playstation Now) crashes on start
Product: Wine
Version: 2.3
Hardware: x86
URL: https://download-psnow.playstation.com/downloads/psnow
/pc/latest
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 39685, 42648
Distribution: Gentoo
Created attachment 57583
--> https://bugs.winehq.org/attachment.cgi?id=57583
crash backtrace + output
The application won't install, but it can be extracted with wine
psnow_installer.exe /extract. You'll then need winetricks vcrun2013 for bug
39685.
After that, it tries to start, and crashes in qt5webenginecore.exe.
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https://bugs.winehq.org/show_bug.cgi?id=45626
Bug ID: 45626
Summary: enabling macOS eGPU settings
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Distribution: ---
With continuous development of macOS since adding official eGPU support since
some time. Since some versions it's unofficially possible to accelerate
applications running on an iMac's or MacBook Pro's internal display using a
bash command. However soon there will be official support from apple with GUI
integration enabled by selection the option to prefer external GPUs in the
programs information dialog within the macOS Finder. If this is selected for
the Wine or "Wine Staging.app" it is not respect however as the option does not
seem do be passed to the MacDriver as it seems. It would be an great addition
especially for games and some cad or other pro software. It could also be an
useful option for winecfg where it might even be selectable on an per windows
application basis. Though the overall respectation of this macOS feature is my
main concern.
An image describing the feature can be found here:
https://9to5mac.com/wp-content/uploads/sites/6/2018/07/Prefer-External-GPU-…
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https://bugs.winehq.org/show_bug.cgi?id=45633
Bug ID: 45633
Summary: Fallback to /tmp if /run/user/_uid_ is not accessible
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
I'm noticing that Wine uses now /run/user/_uid_ instead of /tmp for temporary
files but in some cases /run/user/_uid_ might not be accessible for example if
systemd-logind is not running (it also appears there is no option to choose the
temporary directory to easily workaround this). Wine could try to fallback to
/tmp in such cases to continue working.
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https://bugs.winehq.org/show_bug.cgi?id=46064
Bug ID: 46064
Summary: JustFOV (Just cause 3 mod) is missing
MSVCR100_CLR0400.dll.__C_specific_handler
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
https://github.com/xforce/justfov/releases/tag/1.4
wine: Call from 0x7bc7ab7c to unimplemented function
MSVCR100_CLR0400.dll.__C_specific_handler, aborting
Tested on wine-staging 3.19 (git). The app should launch a small window with a
slider, but it seems to crash on this missing function instead.
Tried with winetricks dotnet45 and winetricks dotnet452, no difference. (I
don't think it even attempts to launch without installing dotnet 4.5)
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https://bugs.winehq.org/show_bug.cgi?id=45905
Bug ID: 45905
Summary: WarCraft 3 1.30 does not start
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lmnet89(a)gmail.com
Distribution: ---
Created attachment 62430
--> https://bugs.winehq.org/attachment.cgi?id=62430
Debug log
It looks like after the new WarCraft 3 1.30 it doesn't work with wine anymore.
I installed WarCraft with the official battle.net installer, pasted CD keys.
After that, I tried to run the game but I saw only a black screen without any
sound. Debug log in the attachment.
I tried different versions of wine: 3.13, 3.14, 3.17. And I tried to disabled
intro through the registry. But any of those helps me.
I'm using wine through the PlayOnLinux.
Also, I found a few threads about this, but they were not helpful for me too:
https://www.reddit.com/r/wine_gaming/comments/97yuz9/warcraft_3_patch_130_b…https://eu.battle.net/forums/en/bnet/topic/17622582374?page=1#post-4
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http://bugs.winehq.org/show_bug.cgi?id=31686
Bug #: 31686
Summary: DYMO Stamps won't start without native gdiplus
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://sites.dymo.com/Promotions/Pages/DYMOStamps.aspx
?locale=enUS
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Shows a few:
fixme:gdiplus:GdipGetLineSpacing ignoring style
Then a flood of:
fixme:gdiplus:GdipDrawLine graphics object has no HDC
fixme:gdiplus:GdipDrawLine graphics object has no HDC
and never starts. Winetricks gdiplus works around it. Attaching a +gdiplus
trace.
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http://bugs.winehq.org/show_bug.cgi?id=27975
Summary: [INETCPL] Add missing security propsheet to Polish
translation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saibamenppl(a)gmail.com
From: http://svn.reactos.org/svn/reactos?view=rev&revision=53012
By Adam 'Saibamen' Stachowicz
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https://bugs.winehq.org/show_bug.cgi?id=45492
Bug ID: 45492
Summary: Can't run Heartstone (Game) on Ubuntu 18.04
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fbobraga(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61847
--> https://bugs.winehq.org/attachment.cgi?id=61847
lswh output
I'm stalled in a black screen after game launch, with or without the
"-force-d3d9" flag (I don't know how to debug the problem, so any help is very
welcome)
* initially, I found it to be caused by my change to AMD hardware, but it was
on coincidence: I tried on other machines (which in a prior version of Ubuntu,
16.04, worked) and the same behaviour occurred.
* I still have an ubuntu 16.04 installation working
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https://bugs.winehq.org/show_bug.cgi?id=46042
Bug ID: 46042
Summary: Notepad++ x64 doesn't install
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Notepad++ x64 v7.5.9 doesn't install in Wine 3.18. The x86 works fine.
https://notepad-plus-plus.org/
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https://bugs.winehq.org/show_bug.cgi?id=46060
Bug ID: 46060
Summary: Just Cause 3 spams "thread:NtSetInformationThread info
class 7 not supported yet"
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
wine staging 3.19 (git), Nvidia 396.54.09, DXVK 0.90, Steam version of JC3.
Sometimes the game doesn't launch any window (but keeps running) and sometimes
it gives a window that says "Server is not reachable, check net connection".
Pressing Next in that menu launches a broken game window (no video, wrong res)
and gives this error -
*** stack smashing detected ***: <unknown> terminated
0098:fixme:thread:NtSetInformationThread info class 7 not supported yet
007e:err:seh:setup_exception stack overflow 16 bytes in thread 007e eip
000000007bcb9b6c esp 0000000000141600 stack 0x140000-0x141000-0x240000
It's weird since I've seen other people running the game through wine (
https://www.youtube.com/watch?v=d-RF7LsdoMY ). Maybe since then there was an
update (Denuvo?) and it doesn't work anymore? Who knows.
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https://bugs.winehq.org/show_bug.cgi?id=45919
Bug ID: 45919
Summary: Installation of msi file fails after a former
uninstallation
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: Ubuntu
With Wine 3.17 a regression bug came in. For certain msi files the installation
fails in a sequence of the following steps:
Sequence:
---------
(1) installation of msi file - Result: OK
(2) uninstall same app with "Wine uninstaller" (with Remove) - Result: OK, app
gets uninstalled
(3) installation of same msi file as in (1) - Result: ERROR: Installation
Incomplete
(4) installation of same msi file as in (1) - Result: OK
Observation:
------------
In step (3) the installation fails but performing the same installation again
(step (4)), it is successfull. It looks as if in step (2) something does not
get properly uninstalled and as a result the next installation fails. But with
this failed installation in step (3) the clean-up finally happens and the
installation in step (4) is successful.
Performing the same sequence with msiexec debug logging is always OK.
In Wine-3.16 as well as in previous versions this installation sequnece had
worked perfect. So, I conclude that with 3.17 a regression bug came in.
(not sure if this issue is related to the fix of Bug 41325)
I will try to add more verbose data (comparison of Wine-3.16 vs. Wine-3.17) in
order to fully understand the bug.
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=44396
Bug ID: 44396
Summary: PSNow (Playstation Now) v9.7.8 installer finished
setup without error messages, but I am observed only
empty folders after it.
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Created attachment 60319
--> https://bugs.winehq.org/attachment.cgi?id=60319
console logs
$ wine --version
wine-2.20 (Staging)
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http://bugs.winehq.org/show_bug.cgi?id=37022
Bug ID: 37022
Summary: Application crashes occasionally
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)rols.ch
Created attachment 49193
--> http://bugs.winehq.org/attachment.cgi?id=49193
Backtrace from crash
Application crashes occasionally, cannot find some similarities. Backtrace
shows crash in ntdll ... but backtraces all look the same.
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