https://bugs.winehq.org/show_bug.cgi?id=41313
Bug ID: 41313
Summary: Ran Online GS : Crashes on login screen
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nironjin(a)gmail.com
Distribution: ---
Created attachment 55643
--> https://bugs.winehq.org/attachment.cgi?id=55643
Backtrace of the error
Ran Online GS crashes on login screen.
The launcher is fine - it even downloaded the recent patches and updated the
game. But it crashes when the game loads on the login screen.
See attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=42666
Bug ID: 42666
Summary: MikuMikuDance has a black interface
Product: Wine
Version: 2.1
Hardware: x86
URL: http://www.geocities.jp/higuchuu4/pict/MikuMikuDanceE_
v926.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 57614
--> https://bugs.winehq.org/attachment.cgi?id=57614
The program's interface is completely black
The program MikuMikuDance is unusable due to graphical glitches. The whole
interface is either glitchy or black - and sometimes visible for a short time
if you move the mouse over it.
Also suffers from https://bugs.freedesktop.org/show_bug.cgi?id=100266, but the
workarounds I described there don't work on this one.
This issue here might be a driver issue too, but I'm not sure. I did an
apitrace, and replaying it on windows didn't get me artifacts, but the
interface is also missing - although white instead of black.
Can someone with working closed source drivers verify this issue? Download link
attached.
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https://bugs.winehq.org/show_bug.cgi?id=37705
Bug ID: 37705
Summary: Heroes of Might and Magic VI Shades of Darkness
Textures Fail to Display
Product: Wine
Version: 20010418
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eipeace2u(a)gmail.com
Distribution: ---
Created attachment 50179
--> https://bugs.winehq.org/attachment.cgi?id=50179
wine error messages
Heroes of Might and Magic VI Shades of Darkness Textures do not display in
game, (They appear as black on the main screen,
black in game and the oceans appear white, as in attached screenshot)
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https://bugs.winehq.org/show_bug.cgi?id=39890
Bug ID: 39890
Summary: Orcish Inn fails to start with exception
System.NotImplementedException
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)enric.me
Distribution: ---
Created attachment 53266
--> https://bugs.winehq.org/attachment.cgi?id=53266
Wine 1.9.0 Log
An XNA-based game, Orcish Inn, fails to start on a clean Wineprefix, onto which
these packages were installed with winetricks:
dotnet20sp1
dotnet20
dotnet30sp1
dotnet35
dotnet40
dotnet45
msxml3
xna40
Program output
--------------
Nothing, no game display. Crash on startup with debug exception (attached to
this bug report).
Steps to reproduce
------------------
1. download the game from the appdb listing. [1]
2. create a new wineprefix and install the aforementioned packages with
winetricks (dotnet45 and xna40 will pull the other packages)
2. unzip and cd to the game directory
3. run with `wine OrcishInn.exe`
4. Program will crash with the debug similar to the attached file.
References
----------
[1]: https://appdb.winehq.org/objectManager.php?sClass=application&iId=17287
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https://bugs.winehq.org/show_bug.cgi?id=38558
Bug ID: 38558
Summary: cmd.exe bundled with Windows XP messed up when using
FOR /F
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: Mint
I found some pretty old batch scripts I had laying around, so I decided to test
if wine could run them fine. I'm using latest version (1.7.42) as of this time,
on Linux Mint 17.1 Rebecca, and using the cmd.exe from a Windows XP SP2 old
installation media.
cmd has the ability to scan through files (and separating each line into
tokens) using the "FOR /F" method. For example, to reproduce this, create a
simple text file (test.txt) and put ascending numbers on each line (up to 16
for now):
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Then use this command in the cmd.exe:
FOR /F "tokens=*" %A IN (test.txt) DO @echo %A
It SHOULD display all 16 lines in turn, but it's only displaying until 10. If
you take out the last two lines (15 and 16), then it will display ONLY until 5,
i.e:
1
2
3
4
5
This is a serious bug IF it is within wine because it obviously is something
that affects data integrity and not just a glitch.
I am positive that it replaces the last bytes of a file with some
junk/overflows or something like that (making it a security issue), which is
why it stops "early" since it finds a NULL character, and windows processor
stops at a null.
I'm sure of that because AkelPad 4.1.2 has a similar bug: there's non-sensical
binary data on every file you open with it! (i.e you open a file and re-save
it, and it's messed up at the end in the output...). But the latest version of
it, AkelPad 4.2.3, seems to not have this issue, which makes me think if it's
really a wine bug or not. I would still appreciate if you had a small look at
the file functions (and eof) though.
Note, I couldn't find out how to use wineconsole or wine's built-in cmd at all,
it doesn't seem to work at all with FOR /F or at least not in any way properly?
Unfortunately I can't attach a log or something since using the cmd.exe puts it
in the shell from where I invoke it... so wine's messages are not visible,
unless I am missing something?
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https://bugs.winehq.org/show_bug.cgi?id=44300
Bug ID: 44300
Summary: Windows Media Player 7.1 fails to play media due to
unimplemented function wmvcore.dll.WMCheckURLExtension
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
wmp71/7.1/W982KMe/EN-US/mp71.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Any attempt to open a local file or URL with Windows Media Player 7.1 results
in:
wine: Call from 0x7b43c7cc to unimplemented function
wmvcore.dll.WMCheckURLExtension, aborting
wine: Unimplemented function wmvcore.dll.WMCheckURLExtension called at address
0x7b43c7cc (thread 002e), starting debugger...
Using wine-staging doesn't solve it. Installation and override with native
wmvcore.dll corrects the problem.
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
wine-staging 2.21.0~zesty from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=33456
Bug #: 33456
Summary: D3DXMatrixTransformation: Broken calculation when
scalingrotation and scaling is used
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44286
--> http://bugs.winehq.org/attachment.cgi?id=44286
D3DXMatrixTransformation test case - 22 failed tests
While trying to improve the speed of D3DXMatrixTransformation(), I found that
the calculation when using scalingrotation and scaling at the same time is
wrong.
The full formula is (according to msdn):
Mout = (Msc)-1 * (Msr)-1 * Ms * Msr * Msc * (Mrc)-1 * Mr * Mrc * Mt
while the failing part is:
(Msr)-1 * Ms * Msr
So this might not be the correct equivalent:
...
D3DXMatrixRotationQuaternion(&m4, pscalingrotation); //Msr
D3DXMatrixInverse(&m2, NULL, &m4); //Msr-1
D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z); //Ms
...
D3DXMatrixMultiply(&m1, &m1, &m2);
D3DXMatrixMultiply(&m1, &m1, &m3);
D3DXMatrixMultiply(&m1, &m1, &m4);
...
This may affect other functions as well (e.g. D3DXMatrixTransformation2D()).
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http://bugs.winehq.org/show_bug.cgi?id=26653
Summary: Function VarRound fail
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cccarlos1983(a)yahoo.com
I'm trying run a VB6 app in wine, the problem happens when the VB6 app gets
data from a Sybase server and tries to round to 2 decimals the value "0.00"
(zero) from a field. I made a change in the
"wine_source/dlls/oleaut32/variant.c" file to show the value of many variables
and the output is the following:
VarRound (0x33ed40->(VT_DISPATCH ),2)
fixme:variant:VarRound unimplemented part, pVarIn == 0x33ebc8 ,V_VT(pVarIn) ==
0xE, VT_TYPEMASK == 4095, deci == 2
The big problem is that I have not access to the source code of the VB6
application.
PD: My english is very bad... sorry :(
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https://bugs.winehq.org/show_bug.cgi?id=40441
Bug ID: 40441
Summary: Chicken tournament crashes when loading texture
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 54194
--> https://bugs.winehq.org/attachment.cgi?id=54194
console output with ddraw d3d7 d3d channels enabled
The game crashes when loading textures.
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https://bugs.winehq.org/show_bug.cgi?id=38138
Bug ID: 38138
Summary: Avencast: Rise of the Mage: invisible doors
Product: Wine
Version: 1.7.37
Hardware: x86
URL: http://www.gamershell.com/download_21404.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
As far as I see there are two types of doors in the game: the sturdy-looking
wooden/metal doors are rendered properly, but the doors which look like a grate
are invisible.
Easy to reproduce in the demo, when you start the Training mission you're
standing right in front of an invisible door. Press and hold <f> to highlight
usable objects like doors and you should see the yellow outlines of a door, but
the door itself is invisible.
Intro videos won't play (bug #10325)
The game needs native d3dx9_36 (bug #36960).
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x135d4b8,0x00000000), stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x165ac0,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
...
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=39663
Bug ID: 39663
Summary: GOG Galaxy slow to start (20 second delay)
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 52879
--> https://bugs.winehq.org/attachment.cgi?id=52879
gog-galaxy-1.8-rc1-output.log
There is a 20+ delay starting GOG Galaxy. Confirming with 1.8-rc1, I believe
this has always been the case and is not a regression.
Specifically, you see the following output repeat every second for 20 seconds:
015-11-24 19:57:16 [galaxy_client][Information]: GalaxyCommunication started
properly.
2015-11-24 19:57:16 [galaxy_client][Information]: Exception during sending
request to service: Connection refused ()
fixme:process:WTSGetActiveConsoleSessionId stub
fixme:wtsapi:WTSQueryUserToken 1 0xfade7c
During this time, nothing seems to be happening. Then immediately after waiting
those 20 seconds, the Galaxy client seems to give up and continue anyway.
That's when you can see HDD activity actually start to kick in.
I am attaching the first 21+ seconds of console output when launching the
client, up until past the point of the delay. Let me know if you would like me
to recapture using any debug flags.
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https://bugs.winehq.org/show_bug.cgi?id=45631
Bug ID: 45631
Summary: League client crashes
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The League client tends to crash when queuing with premades. What logs can I
get to help diagnose this?
This is using Lutris' Wine Staging esync-3.13 (39cafb1) build found at
https://github.com/lutris/wine/commit/2da304b1195819d5df491d65c7ece1bc26e91…
and the Lutris installer (though I used a previous version that used a Wine
Staging with some custom League patches and then manually switched to the plain
Staging build): https://lutris.net/games/league-of-legends/
I'm sorry I can't provide a more vanilla example, League didn't run at all when
I tried to compile (on Ubuntu 18.04) a WoW64 build of Wine Staging master.
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http://bugs.winehq.org/show_bug.cgi?id=35516
Bug ID: 35516
Summary: Microworlds EX hangs when clicking toolbar button
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alkisg(a)gmail.com
Classification: Unclassified
Created attachment 47411
--> http://bugs.winehq.org/attachment.cgi?id=47411
Output of `bt all` when the problem happens
The program "Microworlds EX" hangs when I:
1) click on a toolbar button and hold the mouse button down,
2) move the mouse pointer anywhere outside the toolbar button, and then lift
the mouse button
To reproduce, install http://www.lcsi.ca/files/solutions/mwexdemo.exe, click
"Free mode" on the launcher, and then do the 2 steps mentioned above ^.
OS: Ubuntu Trusty 14.04
wine: 1.7.11-0ubuntu1~saucy1 (from wine PPA)
The issue happens with any Microworlds/Wine/Ubuntu versions we've tried, even
really old versions of them, and on whatever PCs.
In doesn't hang in any Windows versions that we've tried.
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https://bugs.winehq.org/show_bug.cgi?id=45473
Bug ID: 45473
Summary: Rogue Squadron 3D crashes on startup
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 61818
--> https://bugs.winehq.org/attachment.cgi?id=61818
Dont destroy secondarybuffer in IDirectSoundNotify
Rogue Squadron 3D crashes on startup unless native dsound is used
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http://bugs.winehq.org/show_bug.cgi?id=23863
Summary: The Bard's Tale (2005): unplayable due to almost
completely black screen
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29959)
--> (http://bugs.winehq.org/attachment.cgi?id=29959)
terminal output (without any dll overrides)
After starting The Bard's Tale (published in 2005 by inXile Entertainment) the
screen in the menus is way too dark, so you can see almost nothing, unless you
turn up the gamma of the screen. The animated hero is also missing on the left
side of the screen, when you choose to generate a new character.
The biggest problem that makes the game unplayable is when you start a new
game, almost the whole screen is black, only the mini-map is shown in the
upper-right corner, and the health bar in the upper-left corner. Besides only
subtitles are shown. Majority of the screen is pure black.
This bug affects at least the Steam version of the game, but according to AppDB
the retail (DVD version) is also affected:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4041
I tried out several Wine versions but all of them showed the same issue,
including 1.1.0 which received Gold rating on AppDB.
However, the demo version of the game has no such issues: it displays
everything correctly, from the menus to the actual gameplay.
The only difference between the terminal output of the demo (working one) and
the retail version is the following line (repeated several times) when playing
the retail version:
'fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping
converting'
Wine-1.3.0
Fedora 13
Nvidia 7600 GT card / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=31954
Bug #: 31954
Summary: Second Sight hangs with a black screen after the intro
videos
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.gamershell.com/download_8848.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42105
--> http://bugs.winehq.org/attachment.cgi?id=42105
plain terminal output
According to the test results on AppDB, this game probably never worked in
Wine, yet, no one has reported the problem here. The problem can be reproduced
with the demo version as well, so I decided to file a bug report.
The game starts with a couple of intro videos, then comes a black screen with a
greyish loading bar at the bottom and the game freezes there. Wineserver and
secondsight.exe together are consuming 100% CPU power, so something is
happening 'under the hood', but the game never finishes loading.
Steps to reproduce the problem with the demo version:
1. create a new wineprefix
2. winetricks ie6
3. start the installed demo with secondsight.exe. In the launcher click <Start
Free Trial>, wait for the videos to end...the game is hanging with a black
screen after the videos.
Fedora 17
Nvidia 250 / driver 304.51
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https://bugs.winehq.org/show_bug.cgi?id=43549
Bug ID: 43549
Summary: Wickr 4.0.5: Crashes upon run
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qubertine(a)zoho.eu
Distribution: ---
Created attachment 58953
--> https://bugs.winehq.org/attachment.cgi?id=58953
backtrace
Select Windows download from https://me-download.wickr.com/
$ sha1sum WickrMe-4.0.5.msi
a5506c95085ce97520e5906d8a578e7a977d8175 WickrMe-4.0.5.msi
Backtrace: https://pastebin.com/Jm7MAhya
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http://bugs.winehq.org/show_bug.cgi?id=30392
Bug #: 30392
Summary: Amazon digital downloads down loader crashes upon use
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamer(a)jdolson.net
Classification: Unclassified
Created attachment 39732
--> http://bugs.winehq.org/attachment.cgi?id=39732
elven legacy trace
i have recently purchased a couple of games on amazon, games that are confirmed
to work with wine, however Amazon gives you a small downloader file, and this
downloader file crashes and cannot DL the games to install
linux mint 11
wine 1.4
Release: 11 (katya)
Edition: Gnome 32-bit
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/i386-linux-gnu/gcc/i686-linux-gnu/4.5.2/lto-wrapper
Target: i686-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro
4.5.2-8ubuntu4' --with-bugurl=file:///usr/share/doc/gcc-4.5/README.Bugs
--enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr
--program-suffix=-4.5 --enable-shared --enable-multiarch
--with-multiarch-defaults=i386-linux-gnu --enable-linker-build-id
--with-system-zlib --libexecdir=/usr/lib/i386-linux-gnu
--without-included-gettext --enable-threads=posix
--with-gxx-include-dir=/usr/include/c++/4.5 --libdir=/usr/lib/i386-linux-gnu
--enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug
--enable-libstdcxx-time=yes --enable-plugin --enable-gold --enable-ld=default
--with-plugin-ld=ld.gold --enable-objc-gc --enable-targets=all --disable-werror
--with-arch-32=i686 --with-tune=generic --enable-checking=release
--build=i686-linux-gnu --host=i686-linux-gnu --target=i686-linux-gnu
Thread model: posix
gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
not sure if this one helps, it is the link to the down load on amazon
https://images-na.ssl-images-amazon.com/images/G/01/digital/infinity/button…
Elven_Legacy_Collection_Downloader.exe
also
Swords_of_the_Star_Complete_Collection_Downloader.exe
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https://bugs.winehq.org/show_bug.cgi?id=44939
Bug ID: 44939
Summary: WININET crashes GTAV Launcher
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: jhntipo(a)gmail.com
While launching GTAV from steam, steam crashes (and closes) in the background
and GTAV shows the crashing dialogue. According to
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32054&iTestin…,
the crash is caused by:
fixme:wininet:HTTPREQ_ReadFile these dwFlags aren't implemented: 0x4
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https://bugs.winehq.org/show_bug.cgi?id=39755
Bug ID: 39755
Summary: Spintires lags when driving through mud
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: klavkalashj(a)gmail.com
Distribution: ---
Created attachment 53029
--> https://bugs.winehq.org/attachment.cgi?id=53029
Console output from the point of starting game, enter map, driving around to
check bug and then exiting game
When standing still or driving on asphalt or grass, the game runs fine and at a
high frame rate. However, as soon as the wheels enter mud or rocky mud, the
game slows to a crawl. This happens on both highest and lowest graphics
settings. The game works fine in Windows.
System specs:
Intel cpu, i2500k
Nvidia gfx, 970GTX with newest proprietary driver
8gb ram
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https://bugs.winehq.org/show_bug.cgi?id=44042
Bug ID: 44042
Summary: Tvpaint PenPressure(Wintab)
Product: Wine
Version: 2.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deanmoriart(a)gmail.com
Created attachment 59713
--> https://bugs.winehq.org/attachment.cgi?id=59713
Wintab Libraries can't make pen pressure work.
I installed Tvpaint 10 via wine on Macosx. It works really great but pen
pressure doesn't work even tho application can use wintab libraries. Can you
help me on that please ?
Thanks.
Tablet : Wacom Intuos
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https://bugs.winehq.org/show_bug.cgi?id=45390
Bug ID: 45390
Summary: devenum:devenum fails if privileges are not high
enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
devenum:devenum fails if privileges are not high enough, such as when running
as administrator without elevated privileges, or running as a regular user:
devenum.c:526: Test failed: got 0x80004005
devenum.c:528: Test failed: DMO should be registered
devenum.c:532: Test failed: got 0x80004005
devenum.c:546: Test failed: got 0x1
* Related source
https://source.winehq.org/git/wine.git/?a=blob;f=dlls/devenum/tests/devenum…
* odevenum:devenum failures on the WineTest website
https://test.winehq.org/data/tests/devenum:devenum.html
Line 526 was introduced by this commit:
commit 0da4892b456ba1a01af3cc7d024aaa0bfef93063
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Sun Jun 24 17:20:29 2018 -0500
devenum: Implement parsing and reading DMO monikers.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Luckily this issue can be reproduced on the w2000pro TestBot VM so it is easy
to work on.
This issue can also be seen on the fg-win7u64-1spie9adm, fg-win7u64-1spie9usr
and fg-winxp-lusr WineTest machines.
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https://bugs.winehq.org/show_bug.cgi?id=45986
Bug ID: 45986
Summary: Opera-mail crashed everytime by start
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fischertodd(a)yahoo.de
Distribution: ---
"Opera-Mail-1.0-1040.i386.exe" runs since months without problems on a
manjaro-64bit-KDE system.
Since the last update of wine on V3.17 is there always a crash at start.
Fresh install wine 32bit and 64-bit get installer crash, too.
I tried kernel V4.14 and V4.18
With downgrade to V3.15 everything is working again.
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https://bugs.winehq.org/show_bug.cgi?id=45923
Bug ID: 45923
Summary: Regression in register_avicap_devices
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ec16a92b1d900858df7924289e815283c433b9cc
Distribution: ---
Created attachment 62450
--> https://bugs.winehq.org/attachment.cgi?id=62450
Backtrace
Commit ec16a92b1d900858df7924289e815283c433b9cc causes a crash on my machine in
the devenum test case (and Quake Champions as well).
Reverting 9316d8ae864757429e71f1d3de34e7985800bdb5 and
ec16a92b1d900858df7924289e815283c433b9cc fixes the crash.
Tested with 3.17 and git master.
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