http://bugs.winehq.org/show_bug.cgi?id=33901
Bug #: 33901
Summary: Arabic full-translated Wine
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moceap(a)hotmail.com
CC: aric(a)codeweavers.com, austinenglish(a)gmail.com,
julliard(a)winehq.org, khaledhosny(a)eglug.org
Classification: Unclassified
Created attachment 45007
--> http://bugs.winehq.org/attachment.cgi?id=45007
Arabic full translated Wine
Arabic Full Translated Wine .
To mirage with Wine 1.6 .
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https://bugs.winehq.org/show_bug.cgi?id=37845
Bug ID: 37845
Summary: PTC Mathcad Prime 3.0 Web installer fails to download
applications (payloads)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as the summary says.
Already mentioned in bug 37844
Half of the time the installer just hangs in the payload info retrieval stage,
displaying: "Please wait while we retrieve available application information".
If it passes the payload info stage and with bug 37844 fixed it will stall in
the download stage.
I first suspected multi-threading on 'wininet' component (at least on open bug
exists) but that's not the case here.
After using the quite "heavy" 'winetricks -q ie7' recipe I reduced it down to
'urlmon' override which makes this work.
Parsing the logs for 'urlmon' related messages yields:
--- snip ---
$ egrep "(warn:urlmon|fixme:urlmon)" log.txt | sort | uniq
0024:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 12
0024:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
0024:warn:urlmon:HttpProtocol_open_request IHttpNegotiate2_GetRootSecurityId
failed: 80004005
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 50
0024:warn:urlmon:internet_status_callback Unhandled Internet status callback 51
0024:warn:urlmon:protocol_lock_request InternetLockRequest failed: 2
0024:warn:urlmon:ServiceProvider_QueryService unknown service
{79eac9e4-baf9-11ce-8c82-00aa004ba90b}
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 11
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 21
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 40
0025:warn:urlmon:internet_status_callback Unhandled Internet status callback 41
0029:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 12
0029:fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
0029:warn:urlmon:HttpProtocol_open_request IHttpNegotiate2_GetRootSecurityId
failed: 80004005
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 31
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 50
0029:warn:urlmon:internet_status_callback Unhandled Internet status callback 51
0029:warn:urlmon:protocol_lock_request InternetLockRequest failed: 2
0029:warn:urlmon:ServiceProvider_QueryService unknown service
{79eac9e4-baf9-11ce-8c82-00aa004ba90b}
--- snip ---
$ sha1sum pim_installmgr_mathcad.exe
d05daf8d3ab70ad10da076bce28411ee7d643a58 pim_installmgr_mathcad.exe
$ du -sh pim_installmgr_mathcad.exe
18M pim_installmgr_mathcad.exe
$ wine --version
wine-1.7.33-117-g6bab173
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38650
Bug ID: 38650
Summary: e-Sword 10.x feature SermonAudio.com does nothing
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 51573
--> https://bugs.winehq.org/attachment.cgi?id=51573
Console output of e-Sword 10.4.0 on Wine 1.7.43
To reproduce, open e-Sword, click Tools, and click SermonAudio.com. On Windows
a new window opens with a list of audio files and an embedded media player. On
Wine nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=43071
Bug ID: 43071
Summary: Bayonetta: can't read its "system_data" config file
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: distorsheon(a)gmail.com
Distribution: ---
Created attachment 58250
--> https://bugs.winehq.org/attachment.cgi?id=58250
console output when game fails to start
Bayonetta starts and works after install. When some settings are changed, they
are stored in Documents\Bayonetta\system_data file. If the file is created,
starting Bayonetta for the next time fails, the game hangs after being
launched. The file itself appears to be correct (same as the one the game
normally creates).
Workaround:
*delete system_data file
*make config directory read-only
System info:
*kubuntu 17.04
*GTX960M, Nvidia Prime
*clean 64bit prefix
*Steam version of the game (with D3DCompiler_43.dll placed next to the game
binary)
*wine-2.8 was used with CSMT enabled in order to workaround bug #42911.
*wine-2.8-staging shows similar behaviour
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https://bugs.winehq.org/show_bug.cgi?id=42939
Bug ID: 42939
Summary: NOX App Player - Not installing properly
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aswinkr77(a)gmail.com
Distribution: ---
Whenever i try to install NOX App Player way Wine, it successfully extracts.
But during installation when it reaches 99.5% an error occurs saying "The
program NoxVMSVC.exe has encountered serious problem and needs to close. We are
sorry for the inconvenience." And after the installation completes, the NOX
says that "Emulator has to reboot for some reasons."
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http://bugs.winehq.org/show_bug.cgi?id=13087
Summary: Hard Truck Apocalypse fails to load keyboard layout
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=12861)
--> (http://bugs.winehq.org/attachment.cgi?id=12861)
DInput error message screenshot
During startup Hard Truck Apocalypse tries to load keyboard layout 00000409 but
fails.
According to forum posts the same error can happen under XP if the locale is
anything other than english and the english keyboard layout is not installed.
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https://bugs.winehq.org/show_bug.cgi?id=45925
Bug ID: 45925
Summary: WPF application (.NET 4.5) printing fail
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: lxndrkrlv(a)gmail.com
Distribution: ---
WPF application uses Print Ticket API. This API is implemented in prntvpt.dll.
When I use prntvpt.dll from Wine, .NET Exception is thrown:
External component has thrown an exception.
StackTrace:
at
MS.Internal.Printing.Configuration.UnsafeNativeMethods.PTOpenProviderExImpl(String
deviceName, Int32 maxVersion, Int32 prefVersion, SafePTProviderHandle& handle,
Int32& usedVersion)
at
MS.Internal.Printing.Configuration.UnsafeNativeMethods.PTOpenProviderEx(String
deviceName, Int32 maxVersion, Int32 prefVersion, SafePTProviderHandle& handle,
Int32& usedVersion)
... <skipped> ...
at MS.Internal.Printing.Win32PrintDialog.ShowDialog()
at System.Windows.Controls.PrintDialog.ShowDialog()
Wine console output is:
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
wine: Call from 0x7b43d526 to unimplemented function
prntvpt.dll.PTOpenProviderEx, aborting
Another issue when I use native prntvpt.dll from Windows XP
.Net Exception:
System.ArgumentNullException: Value cannot be null.
Parameter name: printQueue
at System.Windows.Xps.XpsDocumentWriter..ctor(PrintQueue printQueue)
at System.Printing.PrintQueue.CreateXpsDocumentWriter(PrintQueue printQueue)
at System.Windows.Controls.PrintDialog.CreateWriter(String description)
at System.Windows.Controls.PrintDialog.PrintDocument(DocumentPaginator
documentPaginator, String description)
Wine console output is (multiple times):
0009:fixme:winspool:GetPrinterW Unimplemented level 1
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https://bugs.winehq.org/show_bug.cgi?id=38791
Bug ID: 38791
Summary: In server/queue.c, clipping cursor to empty rectangle
is off by one pixel (affects "The Long Dark")
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: buhr(a)asaurus.net
Distribution: ---
Created attachment 51716
--> https://bugs.winehq.org/attachment.cgi?id=51716
Patch to clip empty rectangles to top left pixel
In server/queue.c functions set_clip_rectangle() and queue_hardware_message(),
the cursor position is clipped to the rectangle desktop->cursor.clip. However,
if the clipping rectangle has zero width and height, the cursor position is set
to a position offset by (-1,-1) from the top-left corner of the rectangle
instead of *at* the top-left corner. An empty clipping rectangle is arguably
invalid, but at least one application relies on the cursor being clipped to the
top-left:
The game "The Long Dark" (Steam, Sandbox Alpha v.244) uses such an empty
clipping rectangle while the character is moving. Because of this bug, mouse
events (including button press and release events with no movement) cause a
shifting of the view down and to the right.
The attached patch fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=23175
Summary: Zak McKracken - Between Time and Space fails to play
back intro video
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.mckracken.net/cms/die-fortsetzung/download.
html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28827)
--> (http://bugs.winehq.org/attachment.cgi?id=28827)
Zak McKracken - Between Time and Space output
After starting Zak McKracken - Between Time and Space and waiting for the
loading animation to complete, an intro video is supposed to be played, but
only the audio portion of the video is played back correctly, and the video is
simply rendered as black for the duration.
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https://bugs.winehq.org/show_bug.cgi?id=45577
Bug ID: 45577
Summary: Skyrim tries to install MS VC Redist Package each
launch
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
When launched by Steam, Skyrim tries to install "Microsoft VC Redist Package"
every time it is launched. This should only happen once.
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https://bugs.winehq.org/show_bug.cgi?id=45927
Bug ID: 45927
Summary: Tom Clancy's TheDivision.exe terminates itself a few
seconds after launch
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m4ng4n(a)gmx.de
Distribution: ---
Created attachment 62454
--> https://bugs.winehq.org/attachment.cgi?id=62454
Screenshot message box TheDivision
My hardware/software/setup:
- AMD FX 8320
- AMD Radeon RX580
- amdgpu open-source driver
- openSUSE Tumbleweed 20180926 64-bit
- Kernel 4.18.8-1-default 64-bit
- Mesa 18.3 with LLVM 8.0
- Plasma 5.13.5
- wine 3.17 (I also tried with 3.17-staging, the results are the same)
- uplay client from Thursday, September 27th 2018, running flawlessly and
starting Watch Dogs and Splinter Cell Blacklist without problems
- all tests on a fresh 64-bit Wine Prefix, only corefonts installed via
winetricks (needed by uplay)
Hello All,
when I start Tom Clancy's The Division with uplay for the first time after
downloading it, the launcher installs DX and vcrun correctly and after that it
starts TheDivision.exe that terminates itself immediately.
At every subsequent launch with uplay or from a terminal TheDivision.exe
terminates itself wihtin a few seconds after launch. No logo or window or any
kind of lifesign is to be seen.
The only feedback I get is when I try to start it from a terminal:
/games/Ubisoft/Tom Clancy's The Division> WINEPREFIX=$HOME/.wine-division-64
WINEARCH=win64 wine TheDivision.exe
00d1:fixme:heap:RtlSetHeapInformation 0x7d0000 0 0x23e830 4 stub
00d1:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 102
00d1:err:seh:setup_exception stack overflow 1760 bytes in thread 00d1 eip
000000007bc63b8a esp 0000000000140f30 stack 0x140000-0x141000-0x240000
I tried to debug it with
WINEPREFIX=$HOME/.wine-division-64 WINEARCH=win64 winedbg TheDivision.exe
but all I get is a message box - titled "TheDivision.exe" - that says: "A
debugger has been found running in your system. Please, unload it from memory
and restart your program." After clicking that message box away I can only quit
the debugger. See the attched screenshot.
This is my first debugging attempt and I am pretty much lost here.
So I decided to create a log file with
WINEPREFIX=$HOME/.wine-division-64 WINEARCH=win64 WINEDEBUG=+relay wine
TheDivision.exe
as stated here,
https://wiki.winehq.org/Wine_Developer%27s_Guide/Debugging_Wine#Debugging_T…
and hope it is useful.
I also managed to do a backtrace, once only, a couple of days ago because the
exe is gone too fast to catch it. I do not know if it is of any use but will
include it for further investigation.
If you need any more debugging information just tell me and I will provide it.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=30548
Bug #: 30548
Summary: MediaOne Plus 2.0 PhotoImpact (Ulead PhotoImpact X3)
installer runs "regedit" with unsupported "/c" switch
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
encountered while testing Ulead PhotoImpact X3 installer ... non-fatal but of
course worth to be reported/fixed.
It seems related to "MediaOne Plus 2.0 PhotoImpact" package which can be
optionally installed.
/C = "Create and replace an existing registry from a file"
WINEDEBUG=+tid,+seh,+loaddll,+process
A couple of 'regedit /c foo.reg':
--- snip ---
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\MsgSchedule.reg\""
...
regedit: Undefined switch /C!
trace:process:create_process_impl app (null) cmdline L"regedit.exe /c /s
\"C:\\users\\focht\\Temp\\COR9595\\Pages_Premium.reg\""
...
regedit: Undefined switch /C!
...
--- snip ---
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44793
Bug ID: 44793
Summary: EpicGamesLauncher.exe: Fatal Unhandled Exception:
EXCEPTION_ACCESS_VIOLATION 0xdaaaa600
Product: Wine-staging
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katoflip(a)protonmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60825
--> https://bugs.winehq.org/attachment.cgi?id=60825
Data from opening EpicGamesLauncher.exe in the terminal
Starting the EpicGamesLauncher.exe leads to a fatal exception, among many other
errors.
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https://bugs.winehq.org/show_bug.cgi?id=39606
Bug ID: 39606
Summary: Infinite loop in StackWalk
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: ralf.habacker(a)freenet.de
Distribution: ---
While working on x86_64 fixes of the dbus backtrace generator for windows
https://bugs.freedesktop.org/show_bug.cgi?id=92721, I recognized an infinite
loop while calling StackWalk on x86_64 systems.
start
/home/ralf.habacker/src/dbus-2-cmake-cross-x86_64-build/bin/manual-backtrace.exe...
Backtrace:
0 0xe3b17b7b in libpthread.so.0
1 wait_select_reply+0x49
[/usr/src/debug/wine-snapshot/dlls/ntdll/server.c:349] in ntdll
2 server_select+0x1f8 [/usr/src/debug/wine-snapshot/dlls/ntdll/server.c:614]
in ntdll
3 wait_objects+0x7e [/usr/src/debug/wine-snapshot/dlls/ntdll/sync.c:1006] in
ntdll
4 NtWaitForMultipleObjects+0x62
[/usr/src/debug/wine-snapshot/dlls/ntdll/sync.c:1017] in ntdll
5 0x7b887a8b in kernel32
6 WaitForSingleObject+0x26
[/usr/src/debug/wine-snapshot/dlls/kernel32/sync.c:127] in kernel32
7 dump_backtrace+0xa7
[/home/ralf.habacker/src/dbus-2/dbus/dbus-sysdeps-win.c:2553] in libdbus-1-3
8 _dbus_print_backtrace+0xd
[/home/ralf.habacker/src/dbus-2/dbus/dbus-sysdeps-win.c:2563] in libdbus-1-3
9 test2+0x11 [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:34] in
manual-backtrace
10 test1+0xd [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:39] in
manual-backtrace
11 test+0xd [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:44] in
manual-backtrace
12 main+0x4f [/home/ralf.habacker/src/dbus-2/test/manual-backtrace.c:58] in
manual-backtrace
13 0x4013ed in manual-backtrace
14 0x40152b in manual-backtrace
15 start_process+0x91
[/usr/src/debug/wine-snapshot/dlls/kernel32/process.c:1105] in kernel32
16 call_thread_func+0x6e
[/usr/src/debug/wine-snapshot/dlls/ntdll/signal_x86_64.c:3675] in ntdll
17 RtlRaiseException+0x7e in ntdll
18 0xe32aa016 in ntdll
19 wine_call_on_stack+0x13 in libwine.so.1
20 wine_switch_to_stack+0x9 [/usr/src/debug/wine-snapshot/libs/wine/port.c:60]
in libwine.so.1
21 LdrInitializeThunk+0x2a4
[/usr/src/debug/wine-snapshot/dlls/ntdll/loader.c:3094] in ntdll
22 __wine_kernel_init+0x941
[/usr/src/debug/wine-snapshot/dlls/kernel32/process.c:1276] in kernel32
23 __wine_process_init+0x154
[/usr/src/debug/wine-snapshot/dlls/ntdll/loader.c:3303] in ntdll
24 wine_init+0x2ce [/usr/src/debug/wine-snapshot/libs/wine/loader.c:961] in
libwine.so.1
25 main+0x82 [/usr/src/debug/wine-snapshot/loader/main.c:248] in <wine-loader>
26 __libc_start_main+0xf5 in libc.so.6
27 _start+0x29 in <wine-loader>
28 _start+0x29 in <wine-loader>
29 _start+0x29 in <wine-loader>
30 _start+0x29 in <wine-loader>
31 _start+0x29 in <wine-loader>
32 _start+0x29 in <wine-loader>
....
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http://bugs.winehq.org/show_bug.cgi?id=17005
Summary: CT: Rendering issues
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
I have got a modified version of Chicken Tournament. It does not crash but does
not render everything. For example, trees, HUD and the radar, grass and the
walls are not rendered correctly. Here's a screenshot using wine:
http://tinyurl.com/8q39ec
And one using windows (grass disabled):
http://tinyurl.com/7tousz
My console's output:
http://pastebin.com/f40a0aa3
And the long one (+all) was to big (<200MB)
Here you can find the modified ct1.exe, just extract this:
http://tinyurl.com/8llxtp
(You'll need native d3dxof.dll to load models...)
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=37325
Bug ID: 37325
Summary: Rhapsody installs and streams however auto setup for
DRM fails
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kablake(a)live.com
Created attachment 49635
--> https://bugs.winehq.org/attachment.cgi?id=49635
backtrace provided when DRM setup fails
I installed Rhapsody 4.0 successfully and it streams well so far ... but then I
try to authorize the computer so I can download and play tracks locally and the
setup for DRM fails.
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https://bugs.winehq.org/show_bug.cgi?id=42982
Bug ID: 42982
Summary: Bayonetta can`t save settings
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zentarim(a)rambler.ru
Distribution: Ubuntu
Created attachment 58119
--> https://bugs.winehq.org/attachment.cgi?id=58119
file trace
Bayonetta can`t save settings. Game try to write settings to file
~/documents/Bayonetta/system_data, but fails and freezes. If this "garbage"
file is exists - game does not start.
file have size ~ 1.7Kb.
Log (trace+file) in attachement.
Suspicious lines 135820 - 135825:
trace:file:ReadFile 0xb0 0x33f3d0 857 0x33f7d4 (nil)
trace:file:CreateFileW L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data"
GENERIC_READ creation 3 attributes 0x40000080
trace:file:RtlDosPathNameToNtPathName_U (L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data",0x33faa8,(nil),(nil))
trace:file:RtlGetFullPathName_U (L"C:\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b/Bayonetta/system_data" 520
0x33f7e8 (nil))
trace:file:wine_nt_to_unix_file_name L"\\users\\zentarim\\\041c\043e\0438
\0434\043e\043a\0443\043c\0435\043d\0442\044b\\Bayonetta\\system_data" not
found in
/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta
trace:file:CreateFileW returning 0xffffffff
$ ls -lah
'/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta/system_data'
-rw-rw-r-- 1 zentarim zentarim 1,7K мая 9 20:42
/home/zentarim/.PlayOnLinux//wineprefix/Bayonetta/dosdevices/c:/users/zentarim/Мои
документы/Bayonetta/system_data
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http://bugs.winehq.org/show_bug.cgi?id=28240
Summary: Mipony: Embedded web browser too shown in too small
window
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=36180)
--> (http://bugs.winehq.org/attachment.cgi?id=36180)
Image displaying the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20
3) install Mipony
4) (optionaly) override gdiplus.dll
5) wine MiPony.exe
Behaviour:
See attachment.
Expected behaviour:
Embedded web browser should be displayed at full available window space.
Additional info:
winetricks ie7 doesn't help
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http://bugs.winehq.org/show_bug.cgi?id=35841
Bug ID: 35841
Summary: R.U.S.E. Demo need wmvcore.dll.WMCreateSyncReader
implementation
Product: Wine
Version: 1.7.15
Hardware: x86
URL: http://store.steampowered.com/app/21970
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
For background movies in the main menu and intro.
fixme:wmvcore:WMCreateSyncReader ((nil), 0, 0xa54d1f0): stub
Works with wmp9.
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https://bugs.winehq.org/show_bug.cgi?id=35986
Bug ID: 35986
Summary: Multiple DRM-enabled apps and games crash when being
relay traced (game overlay renderer enabled Stream
games)
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
this is more an experts request but it should also help getting better
diagnosis (logs) from users.
There are apps and games that crash when being relay traced because they employ
intrusive API hooking schemes that can't cope with Wine's relay thunks.
Example of a Steam game crashing with game overlay renderer enabled when relay
trace is turned on:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Steam
$ WINEDEBUG=+tid,+seh,+relay wine ./steam.exe -no-dwrite -applaunch 238430
-windowed >>log.txt 2>&1
...
Unhandled exception: page fault on read access to 0x0a55527c in 32-bit code
(0xf6ea4243).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f6ea4243 ESP:0033e438 EBP:0a548150 EFLAGS:00010246( R- -- I Z- -P- )
EAX:0a555278 EBX:00000000 ECX:0a548150 EDX:00020234
ESI:0a548150 EDI:0033e6d8
...
Backtrace:
=>0 0xf6ea4243 in winmm (+0x4243) (0x0a548150)
1 0x0a532919 in inputsystem (+0x2918) (0x0a548150)
2 0x00000001 (0x0a5422ac)
3 0x0a531990 in inputsystem (+0x198f) (0x0a531760)
4 0xf18b5608 (0x24448b51)
0xf6ea4243: call *0x4(%eax)
Modules:
Module Address Debug info Name (132 modules)
PE 380000- 3b0000 Deferred launcher
PE 400000- 46f000 Deferred contagion
PE 1a80000- 1ae7000 Deferred tier0
PE 1af0000- 1b52000 Deferred vstdlib
PE 9590000- 95e6000 Deferred filesystem_stdio
PE 99f0000- a0cc000 Deferred engine
PE a530000- a551000 Export inputsystem
PE a560000- a68d000 Deferred materialsystem
PE b690000- b6d6000 Deferred datacache
PE b6e0000- bb0e000 Deferred studiorender
PE bb10000- bcb1000 Deferred vphysics
PE bcf0000- bd63000 Deferred vscript
PE bd70000- bd93000 Deferred valve_avi
PE bda0000- bf03000 Deferred vguimatsurface
PE bf10000- bf6f000 Deferred vgui2
PE bf90000- c086000 Deferred shaderapidx9
PE c090000- c28f000 Deferred d3dx9_43
PE e4d0000- e584000 Deferred crashhandler
PE e6a0000- e6b4000 Deferred xinput1_3
PE 10000000-100bb000 Deferred gameoverlayrenderer
PE 18000000-1803b000 Deferred binkw32
PE 38000000-38893000 Deferred steamclient
PE 3b400000-3b41e000 Deferred steam_api
PE 3f000000-3f0ac000 Deferred tier0_s
PE 3f600000-3f64b000 Deferred vstdlib_s
ELF 7b800000-7ba60000 Deferred kernel32<elf>
\-PE 7b810000-7ba60000 \ kernel32
ELF 7bc00000-7bcee000 Deferred ntdll<elf>
\-PE 7bc10000-7bcee000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
...
ELF f6e90000-f6f4e000 Dwarf winmm<elf>
\-PE f6ea0000-f6f4e000 \ winmm
...
Threads:
process tid prio (all id:s are in hex)
...
00000031 (D) C:\Program Files\Steam\SteamApps\common\Contagion\contagion.exe
00000063 0
00000064 0
00000067 0
00000065 0
00000030 0 <==
--- snip ---
Caller code:
--- snip ---
0A532900 81EC CC010000 SUB ESP,1CC
0A532906 53 PUSH EBX
0A532907 55 PUSH EBP
0A532908 8BE9 MOV EBP,ECX
0A53290A 33DB XOR EBX,EBX
0A53290C 56 PUSH ESI
0A53290D 899D 8C150000 MOV DWORD PTR SS:[EBP+158C],EBX
0A532913 FF15 5821540A CALL DWORD PTR DS:[<&WINMM.joyGetNumDevs>]
0A532919 8BF0 MOV ESI,EAX
0A53291B 83FE 04 CMP ESI,4
0A53291E 897424 0C MOV DWORD PTR SS:[ESP+C],ESI
0A532922 0F8E 80010000 JLE inputsys.0A532AA8
--- snip ---
The game dll calls 'WINMM.joyGetNumDevs'.
Original relay thunk emitted for that API:
--- snip ---
F6F38234 push esp
F6F38235 push 1Dh
F6F38237 call __wine_spec_get_pc_thunk_eax
F6F3823C lea eax, [eax+35270h] ; descriptor lookup
F6F38242 push eax
F6F38243 call dword ptr [eax+4]
F6F38246 retn 0
--- snip ---
The hook engine copies all opcodes that are potentially overwritten by the
5-byte long jump to an intermediate thunk.
Hence the call to '__wine_spec_get_pc_thunk_eax' is copied too - leading to the
actual problem.
A long jump is written to the relay thunk entry which jumps to another
trampoline, located at the intermediate thunk area.
'WINMM.joyGetNumDevs' relay thunk hooked by Steam's gameoverlayrenderer:
--- snip ---
F6F38234 E9 D47D5E13 JMP 0A52000D
F6F38239 1300 ADC EAX,DWORD PTR DS:[EAX]
F6F3823B 008D 80705203 ADD BYTE PTR SS:[EBP+3527080],CL
F6F38241 0050 FF ADD BYTE PTR DS:[EAX-1],DL
F6F38244 50 PUSH EAX
F6F38245 04 C2 ADD AL,0C2
F6F38247 0000 ADD BYTE PTR DS:[EAX],AL
--- snip ---
Intermediate jump trampoline to actual hook code:
--- snip ---
0A52000D E9 DE27B305 JMP gameover.100527F0
--- snip ---
'gameoverlayrenderer' module info:
--- snip ---
Base=10000000
Size=000BB000 (765952.)
Entry=1005798F gameover.<ModuleEntryPoint>
Name=gameover
File version=02.13.04.49
Path=C:\Program Files\Steam\gameoverlayrenderer.dll
--- snip ---
'gameoverlayrenderer' code:
--- snip ---
100527F0 833D 2C7A0910 00 CMP DWORD PTR DS:[10097A2C],0
100527F7 7F 06 JG SHORT gameover.100527FF
100527F9 FF25 1C8F0910 JMP DWORD PTR DS:[10098F1C]
100527FF B8 04000000 MOV EAX,4
10052804 C3 RETN
10052805 CC INT3
--- snip ---
Memory refs:
--- snip ---
10097A2C 00000000 ....
...
10098F1C 0A520000 ..R.
--- snip ---
Original copy Wine relay thunk entry + continuation + hook jump
--- snip ---
0A520000 54 PUSH ESP
0A520001 6A 1D PUSH 1D
0A520003 E8 5095A1EC CALL winmm.__wine_spec_get_pc_thunk_eax
0A520008 E9 2F82A1EC JMP winmm.F6F3823C ; org. relay thunk code (cont)
0A52000D E9 DE27B305 JMP gameover.100527F0
--- snip ---
__wine_spec_get_pc_thunk_eax:
--- snip ---
F6F39558 8B0424 MOV EAX,DWORD PTR SS:[ESP]
F6F3955B C3 RETN
--- snip ---
'WINMM.joyGetNumDevs' original Wine relay thunk code (continuation):
--- snip ---
F6F3823C 8D80 70520300 LEA EAX,DWORD PTR DS:[EAX+35270]
F6F38242 50 PUSH EAX
F6F38243 FF50 04 CALL DWORD PTR DS:[EAX+4]
F6F38246 C2 0000 RETN 0
--- snip ---
This obviously can't work because '__wine_spec_get_pc_thunk_eax' relies on
being called from original relay thunk code.
Because Steam game overlay renderer hook engine relocated this essential part
of relay thunk code, the returned address will always be wrong.
You can fix this problem by padding the relay thunk entry with enough 'no-op'
opcodes to not have '__wine_spec_get_pc_thunk_eax' relocated by hook engines.
Wine:
http://source.winehq.org/git/wine.git/blob/4e4acd5f705c770b7c361605e11d9d7c…
The method works and AFAIK has no side-effects.
I used a patch in my repo for some time now to cope with such stubborn
apps/games (mostly DRM related).
$ wine --version
wine-1.7.16-133-gd8ca8c2
Regards
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https://bugs.winehq.org/show_bug.cgi?id=43851
Bug ID: 43851
Summary: Monkey Island Special Edition Collection: Installer
crashes on the first run
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cweiske(a)cweiske.de
Distribution: ---
Created attachment 59405
--> https://bugs.winehq.org/attachment.cgi?id=59405
wine terminal output
"setup.exe" crashes after selecting the installer language ("German" in my
case).
This only happens the first time (after removing ~/.wine/). Running it the
second time works fine.
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https://bugs.winehq.org/show_bug.cgi?id=37327
Bug ID: 37327
Summary: Rhapsody 4.0 crashes on unimplemented function
'wmvcore.dll.WMCreateSyncReaderPriv' when playing a
track
Product: Wine
Version: 1.7.27
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 37325
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Rhapsody
$ wine ./rhapsody.exe
...
wine: Unimplemented function wmvcore.dll.WMCreateSyncReaderPriv called at
address 0x7b83ae8f (thread 002a), starting debugger...
Unhandled exception: unimplemented function wmvcore.dll.WMCreateSyncReaderPriv
called in 32-bit code (0x7b83ae8f).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7b83ae8f ESP:111ee8f4 EBP:111ee958 EFLAGS:00200287( - -- I S - -P-C)
EAX:7b826d6d EBX:7b8be000 ECX:7d3c13ef EDX:111ee91c
ESI:00000000 EDI:02ee5f00
...
Backtrace:
=>0 0x7b83ae8f RaiseException+0x8f(code=<couldn't compute location>,
flags=<couldn't compute location>, nbargs=<couldn't compute location>,
args=<couldn't compute location>)
[/home/focht/projects/wine/wine.repo/src/dlls/kernel32/except.c:84] in kernel32
(0x111ee958)
1 0x7d3c1375 __wine_spec_unimplemented_stub+0x34(module="wmvcore.dll",
function="WMCreateSyncReaderPriv")
[/home/focht/projects/wine/wine.repo/src/dlls/winecrt0/stub.c:34] in wmvcore
(0x111ee998)
2 0x7d3bf94d __wine_stub_WMCreateSyncReaderPriv+0x28() in wmvcore
(0x111ee9c0)
3 0x621ce49f in wm9fformat (+0xe49e) (0x111ee9c0)
4 0x621c325a in wm9fformat (+0x3259) (0x111eea18)
5 0x621c38c3 in wm9fformat (+0x38c2) (0x111eea3c)
6 0x621c385e in wm9fformat (+0x385d) (0x111eea58)
7 0x7bc85a3c call_thread_func_wrapper+0xb() in ntdll (0x111eea68)
...
Modules:
Module Address Debug info Name (287 modules)
PE 400000- f26000 Deferred rhapsody
PE 1f10000- 1f7d000 Deferred h264enc
PE 1f80000- 1f93000 Deferred rnaudiopacketizer
PE 1fa0000- 1fd9000 Deferred fpsechnd
PE 1fe0000- 1ff7000 Deferred smplfsys
PE 2000000- 2029000 Deferred vidplin
PE 2030000- 2091000 Deferred vidsite
PE 25b0000- 25d3000 Deferred mp4wrtr
PE 25e0000- 262d000 Deferred rmwrtr
PE 2630000- 2638000 Deferred wm9writer
...
Threads:
process tid prio (all id:s are in hex)
...
000000a3 (D) C:\Program Files\Rhapsody\rhapsody.exe
0000002a 0 <==
00000029 0
...
--- snip ---
'winetricks -q wmp9' works around.
Tidbit: Looks like Rhapsody discriminates against non-US IP addresses.
There is a builtin geoip-check, resulting in error "Use of Rhapsody is
restricted by your IP address. Rhapsody will now shut down."
For bug testing purpose use the following workaround if you don't have a
proxy/vpn at hand:
--- snip ---
$ printf '\xEB\x28' | dd of=rhapsody.exe bs=1 seek=86657 count=2 conv=notrunc
--- snip ---
$ sha1sum RhapsodyReal.EXE
025e936cf73d83e35d9631f735033557533102da RhapsodyReal.EXE
$ du -sh RhapsodyReal.EXE
16M RhapsodyReal.EXE
$ wine --version
wine-1.7.27-47-g92bcb74
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41226
Bug ID: 41226
Summary: Sound effects play at incorrect volume in Halo PC and
Halo Custom Edition
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: vaporeon(a)vaporeon.io
Distribution: ---
The the PC version of Halo patched to 1.0.10 will have sound effects playing
either louder or quieter than expected with some sounds not being played at
all. It seems to be a problem with the games 3D positional audio. Using a
native dsound.dll from Windows 7 works around the issue.
Using Wine 1.9.17 on Arch Linux.
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https://bugs.winehq.org/show_bug.cgi?id=38943
Bug ID: 38943
Summary: Warhammer 40k: Dawn of War GOTY (Steam) crashes while
loading to the menu with Wine Mono
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, regression
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51885
--> https://bugs.winehq.org/attachment.cgi?id=51885
+mscoree log
This bug affects the GOTY edition on Steam (including the Winter Assault
expansion), but W40k DoW: Soulstorm and the Dark Crusade expansions are not
affected.
The game plays the intro videos properly but crashes while loading to the main
menu. In the terminal I'm getting an
>err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception.
but no backtrace is generated.
The game starts properly when .Net 2.0 is installed in the prefix (one minor
annoyance is that the game doesn't exit properly with .Net 2.0, the game
executable remains in memory after exiting).
Could be a regression in Wine Mono because the game starts properly when Wine
Mono 0.0.8 is installed, hangs with 100% CPU usage when 4.5.2 is installed and
crashes with Wine Mono 4.5.6.
If neither .Net nor Wine Mono is installed in the prefix then the game dies
silently after starting (nothing relevant in the terminal)
wine-1.7.47-118-ga90592c / Wine Mono 4.5.6 installed
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