https://bugs.winehq.org/show_bug.cgi?id=40303
Bug ID: 40303
Summary: Control Data passed in DIALOGEX Resource passes
pointer with offset sizeof(WORD)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: vendor2013(a)herdsoft.com
Distribution: ---
Created attachment 53942
--> https://bugs.winehq.org/attachment.cgi?id=53942
Sourcecode for a test program
When DIALOGEX Resources contain Custom data like in:
DEFPUSHBUTTON "OK", IDOK, 148, 6, 50, 14 { 1, 2, 3, 4, 5 }
The pointer passed in WM_CREATE is two bytes higher than in windows. In Windows
(Tested with Vista an Windows 7 64-Bit) it Points to the Number of Words, in
Wine it points to the first data byte.
Microsoft Specs for this stuff are here:
https://msdn.microsoft.com/de-de/library/windows/desktop/ms645389%28v=vs.85…
Attached file dialogtest.zip is sourcecode for a test program with a simple
custom control that displays the passed control data.
Bug is in Version 1.6.2 (Debian Jessie) and 1.9.5 (Last Download).
My suggestion for a patch:
--- wine-1.6.2.orig/dlls/user32/dialog.c
+++ wine-1.6.2/dlls/user32/dialog.c
@@ -234,7 +234,8 @@ static const WORD *DIALOG_GetControl32(
TRACE("\n");
TRACE(" END\n" );
}
- info->data = p + 1;
+ info->data = p;
p += GET_WORD(p) / sizeof(WORD);
}
else info->data = NULL;
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https://bugs.winehq.org/show_bug.cgi?id=45910
Bug ID: 45910
Summary: GameGuard requires [wevtapi.dll.EvtExportLog] function
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wevtapi
Assignee: wine-bugs(a)winehq.org
Reporter: temptempor(a)gmail.com
Distribution: ---
Created attachment 62439
--> https://bugs.winehq.org/attachment.cgi?id=62439
backtrace
Hello,
I would like to first thank all contributors to this amazing project. You've
done so much for us Linux users and gamers! Thank you!!
As described, it appears GameGuard anti-cheat solution requires an wevtapi
function that has yet to be implemented.
The solution is used for Phantasy Star Online 2 and the game cannot starts
subsequently to what appears to be GameGuard crashing.
Unfortunately, I obtained a first backtrace that I cannot reproduce anymore
though the game still doesn't start.
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https://bugs.winehq.org/show_bug.cgi?id=41356
Bug ID: 41356
Summary: The Crew(Uplay) won't launch[STAGING]
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 55708
--> https://bugs.winehq.org/attachment.cgi?id=55708
launching the game
Using wine STAGING
Absolutely no idea what's the problem. Running the game just stays at the uplay
game loading screen
64 bit prefix
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https://bugs.winehq.org/show_bug.cgi?id=45593
Bug ID: 45593
Summary: Wargaming.net Game Center: Installer locks
RtlpWaitForCriticalSection, no progress with download
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: duhowpi(a)gmail.com
Distribution: ---
Created attachment 62019
--> https://bugs.winehq.org/attachment.cgi?id=62019
Installing Total War: Arena
When resuming/starting download of the game "Total War: Arena" using the
"Wargaming.net Game Center", in some point it stops downloading (see last lines
of the attached log).
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https://bugs.winehq.org/show_bug.cgi?id=40264
Bug ID: 40264
Summary: Iris Online cannot connect to login server
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: noscrubs.net(a)gmail.com
Created attachment 53881
--> https://bugs.winehq.org/attachment.cgi?id=53881
Winsock trace from Linux and Mac OS X versions of wine.
The game client cannot connect to the login server to authenticate the account.
This works perfectly when running under the same version of Wine under Linux,
and of course Windows.
I have attached a short winsock trace that shows the differences when running
under Linux and Mac OS X versions of Wine.
I am also including a snippet of the client source relating to this log.
The game client can be downloaded from
http://noscrubs.net/downloads/NoScrubs_Iris_Online_Nov_2015.zip
The launcher/patcher works fine apart from some HTML display issues.
AppDB page:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33421&iTestin…
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http://bugs.winehq.org/show_bug.cgi?id=20104
Summary: Fujiprint/Fotokasten albums cannot be created due to
missing richtext query interface
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.fotokasten.de/index.php?ftkPage=static&ftkV
iew=ftksoftware
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cweiske(a)cweiske.de
Running the "fotokasten" photo album creation software fails to create certain
photo books with the following error:
> fixme:richedit:fnTextSrv_QueryInterface Unknown interface:
> {01c25500-4268-11d1-883a-3c8b00c10000}
> fixme:richedit:fnTextSrv_OnTxInplaceDeactivate 0x3a1e8e0: STUB
How to reproduce:
1. Run software
2. Click on tab "Fotobücher"
3. Click on "Fotobücher" icon
4. Click on "Fun"
5. Click on "Fun A4"
6. A loading window appears but is hidden soon after.
When using Fotobücher->Fotobücher->Soft->A4, the richtext window has not to be
shown, and I get to the next window (meaning it works without richtext).
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http://bugs.winehq.org/show_bug.cgi?id=10913
Summary: start.exe doesn't support optional process title
argument
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://jedit.org
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Running real Java apps under the latest Sun win32 JRE on Wine
seems like a fine stress test, even though in many
cases users should run with the Linux JRE instead.
The Sun JRE and jEdit install ok, but jedit has many startup problems.
Here's the first one.
Invoking it with the batch file provided by jEdit fails.
Here's what's in the batch file:
start "jEdit startup" "c:\windows\system32\javaw.exe" -Xms64M -Xmx192M -jar
"C:\Program Files\jEdit\jedit.jar" -reuseview %*
And here's what happens when you run it:
$ cd ~/.wine/drive_c/Program Files/jEdit
$ ~/wine-git/wine cmd /c jedit.bat
fixme:exec:SHELL_execute flags ignored: 0x00000500
trace:process:CreateProcessW app (null) cmdline L"jEdit startup
c:\\windows\\system32\\javaw.exe -Xms64M -Xmx192M -jar \"C:\\Program
Files\\jEdit\\jedit.jar\" -reuseview"
trace:process:find_exe_file looking for L"jEdit"
trace:process:find_exe_file Trying native exe
L"c:\\windows\\system32\\jEdit.exe"
...
trace:process:find_exe_file Trying built-in exe L"c:\\windows\\system32\\jEdit
startup.exe"
...
trace:process:find_exe_file looking for L"jEdit startup
c:\\windows\\system32\\javaw.exe -Xms64M -Xmx192M -jar \"C:\\Program
Files\\jEdit\\jedit.jar\" -reuseview"
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found
So it seems that start takes an optional process title argument.
Sure enough,
http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en…
documents it.
Who knew?
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https://bugs.winehq.org/show_bug.cgi?id=42508
Bug ID: 42508
Summary: start.exe does not detect its title argument when it
should (breaking .e.g URL opening in League of
Legends)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: hydratech(a)gmail.com
Distribution: ---
Created attachment 57397
--> https://bugs.winehq.org/attachment.cgi?id=57397
Trace showing League of Legends Client attempting to open a URL.
When start.exe is invoked, its first argument in quotes that is not an argument
of the application to be executed should be interpreted as the console title.
Wine's start.exe fails to do so.
-- How to reproduce --
Running the following line in Wine's cmd should open a URL in your browser:
Z:\>start "" https://winehq.org/
the actual result is an application not found error. On Windows the same line
opens the website as expected.
-- Why this is a bug --
I know this was marked as fixed in bug 10913 but the reasoning was incorrect.
The argument for stating the bug was fixed was, that when \"escaping your
quotes\" in cmd to the title was parsed. This is however not consistent with
with Windows behaviour.
As explained at the end of that bug report, if you escape your quotes in Wine's
cmd start.exe parses the argument as the console title, i.e.:
Z:\>start \"hello\" cmd
I will now clarify why this is incorrect by showing Windows' behaviour.
The following command lines are not equivalent on Windows:
C:\>start hello.exe
vs.
C:\>start "hello.exe"
The latter will open a new cmd window titled hello.exe whereas the former
attempts to execute an application named hello.exe. In other words cmd's start
built-in parses its own command-line checking wether quotes where used. In fact
escaping the quotes using back-slashes is invalid as it tries start a process
named \hello.exe\. I have tested this on both Windows 7 and Windows XP.
In other words, this is invalid:
C:>start \"hello.exe\"
To illustrate how unintuitive this Windows behaviour is:
C:>start "C:\Program Files\Application\hello.exe"
Few would guess this actually opens a console titled as such, instead of
running an application. That's why I can understand the maintainers would think
the bug was fixed.
Wine will however correctly emulate unescaped quote-senstive behaviour with the
echo built-in:
Z:\>echo hoi
hoi
Z:\>echo "hoi"
"hoi"
We can see echo being "aware" of the quotes and correctly displaying them;
behaviour identical to Windows' echo built-in.
Looking at the wine source, start.exe relies on its "argv" parameter instead of
using GetCommandLine() and thereby accessing the unmodified command-line. As a
consequence the difference between a quoted argument and a non-quoted argument
is lost as CreateProcess strips the quotes off the parameters when passing them
to execve().
To quote the source of Wine's cmd.exe (wcmdmain.c):
/* Can't use argc/argv as it will have stripped quotes from parameters
* meaning cmd.exe /C echo "quoted string" is impossible
*/
It should now be evident that start.exe should either become a wrapper around
cmd.exe's built-in start function, invoking cmd and let cmd itself implement
start.exe's actual behaviour, or implement GetCommandLine() based argument
parsing similar to cmd.exe's within start.exe, leading to duplicated
command-line parsing code. Both are not ideal solutions.
-- Why does this bug matter? --
There are actually Windows applications relying on this behaviour to open URLs
in the user's browser. As an example, League of Legends executes the following
shell command to open a URL:
cmd.exe /c start "" "<url here>"
In other words, League instructs start to launch an untitled shell window with
a URL as application, effectively causing the shell to pass it to the browser.
However, wine's start.exe interprets this as League trying to execute an empty
string as executable name, with a URL as argument. I have attached the relevant
output running League with WINEDEBUG=cmd,start,process,exec set.
I will speculate that more applications will run into this exact same issue.
League's client is based on CEF and it might very well be CEF which implements
this style of external URL opening, furthermore there is documentation
recommending the use of empty quotes as console title argument when invoking
start to prevent it from accidentally parsing follow up arguments in quotes as
the console title, think "C:\Program Files\etc...", establishing this as a
pattern that might well have been adopted by other applications. See:
https://ss64.com/nt/start.html
I will also say that, given some instruction, I will be glad to help fixing
this bug and write any necessary code.
There is actually another issue with current start.exe's console title parsing
which I will submit as a separate issue. That issue is however, significantly
easier to fix. Finally this also means wine's current handling of command-line
arguments might need fixing as:
$ wine start '""' "http://winehq.og"
will break in a fixed version of 'start.exe', while it should work. For this I
will file yet another issue, although the necessity of this fix is debatable.
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http://bugs.winehq.org/show_bug.cgi?id=31644
Bug #: 31644
Summary: glMapBufferRange is extremely slow while playing
Resident Evil 5 ( happens only on nvidia binary driver
)
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tizbac2(a)gmail.com
Classification: Unclassified
Calls to glMapBufferRange are extremely slow on nvidia drivers with resident
evil 5, if this should be reported to nvidia instead just close it
over 90% of frame time is taken by glMapBufferRange
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https://bugs.winehq.org/show_bug.cgi?id=38488
Bug ID: 38488
Summary: Wrong taces in functions *_invalidate_location
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
I got a plenty of messages like
fixme:d3d:wined3d_debug_location Unrecognized location flag(s) 0xfffffc00.
fixme:d3d:wined3d_debug_location Unrecognized location flag(s) 0xfffffc00.
fixme:d3d:wined3d_debug_location Unrecognized location flag(s) 0xfffffc00.
fixme:d3d:wined3d_debug_location Unrecognized location flag(s) 0xfffffc00.
It rises because the function wined3d_volume_invalidate_location() is used
with reversed parameter
For example dlls/wined3d/device.c:
wined3d_volume_invalidate_location(dst_volume, ~WINED3D_LOCATION_TEXTURE_RGB);
The function assumed location and not ~location.
-----
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD
location)
{
TRACE("Volume %p, clearing %s.\n", volume,
wined3d_debug_location(location));
volume->locations &= ~location;
TRACE("new location flags are %s.\n",
wined3d_debug_location(volume->locations));
}
-----
Here wined3d_debug_location() will message like above.
Same about wined3d_resource_invalidate_location(struct wined3d_resource
*resource, DWORD location)
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https://bugs.winehq.org/show_bug.cgi?id=45149
Bug ID: 45149
Summary: regedit crashes (with no visible crash dialog) in
winetricks dotnet35sp1
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: z.figura12(a)gmail.com
Distribution: Gentoo
Originally reported at https://github.com/Winetricks/winetricks/issues/810
winetricks hangs when running regedit (though this doesn't happen anywhere
else). If you run ps aux, you can see that winedbg --auto is running, but
there's no crash dialog (it was not diabled).
Talking with Zebediah about it on IRC, he pointed out that staging has a patch
that allows the dialog to at least show:
https://github.com/wine-staging/wine-staging/blob/master/patches/kernel32-D…
I couldn't find any other bug bug referencing it.
Of course, there's a second bug, in that running regedit crashes (when setting
the windows version)..
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http://bugs.winehq.org/show_bug.cgi?id=18496
Summary: BREW simulator always shows a black display
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon.dufresne(a)gmail.com
Tested with wine-1.1.21
I am attempting to use the Qualcomm BREW simulator under wine. After
installing, I attempted to run the example applets. The application launches
and I am able to select an applet directory, but the simulated device's screen
always shows black and not the usual list of icons that represent available
applets.
The BREW simulator installer is found here:
https://brewx.qualcomm.com/bws/content/gi/products/sdk/3.1/en/3.1.5.179/ins…
Steps to reproduce:
1. Download and install BREW SDK simulator
2. Run simulator
3. Use menu to selec "File->Change Applet Dir..."
4. Navigate to c:/Program Files/BREW 3.1.5/sdk/examples/
5. Hit "OK"
6. Notice screen is black
Expected results:
Under windows, the BREW simulator will show a listing of the available BREW
applets (one for each *.mif file in the directory chosen). This list appears as
a series of icons inside the device's display area.
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http://bugs.winehq.org/show_bug.cgi?id=15703
Summary: LEGO Star Wars controller options
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Going to "Controller Options" freezes the game, pressing "Esc" does not make it
playable again.
I don't know what other information / logs would be helpful, if you need
anything specific just say so.
This only affects the _first_ of the two games - but the 2nd seems to have a
different input system anyway (requires xinpit1_2.dll for example).
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https://bugs.winehq.org/show_bug.cgi?id=43659
Bug ID: 43659
Summary: Jurassic Park: Operation Genesis does not launch
unless winegstreamer is set to disabled
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 59097
--> https://bugs.winehq.org/attachment.cgi?id=59097
Win7 64-bit wineprefix crash
Low priority as this bug has a work-around which is to disable winegstreamer.
Reproducible on Xubuntu 16.04 64-bit, with AMD Radeon 6520G graphics, on both
32-bit and 64-bit wineprefixes, and set to WinXP and Win7 mode.
I have attached crash reports for Win7 mode on a 64-bit prefix and WinXP/32bit.
Interestingly enough, the game runs fine without any overrides when it is
launched from POL. Interesting that POL would work when ~/.wine does not.
https://www.reddit.com/r/wine_gaming/comments/6xwy7o/can_anyone_explain_why…https://appdb.winehq.org/objectManager.php?sClass=version&iId=6088
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http://bugs.winehq.org/show_bug.cgi?id=19777
Summary: Ad Astra game runs very slow glBlitFramebuffer
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chrisyate+wine(a)gmail.com
CC: chrisyate+wine(a)gmail.com
Ad Astra is a free space flight sim available at www.a-astra.com.
The game runs (as in starts) successfully, with a clean .wine prefix folder.
However once it enters 3D mode the disk starts to grind, wine spits out lots of
fixmes and the program runs slowly with fps around 3, max maybe 5. The
following is output, over and over until you stop the game.
<quote>
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBlitFramebuffer() @
device.c / 6532
fixme:d3d:state_ckeyblend Render state WINED3DRS_COLORKEYBLENDENABLE not
implemented yet (repeated 6 times)...
</quote>
My System is Athlon XP2400+, a NVidia 6200 clone (the Zotac with 256Mb), 1.5Gb
ram. Unfortunately I can't confirm whether it would work on my machine if I
was running Windows natively. Any other info, please ask.
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http://bugs.winehq.org/show_bug.cgi?id=21023
Summary: SetupDiOpenDevRegKey() returns wrong HKEY
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mdealencar(a)gmail.com
Created an attachment (id=25222)
--> (http://bugs.winehq.org/attachment.cgi?id=25222)
bug example
In a Windows XP system SetupDiOpenDevRegKey() returns the "Device Parameters"
HKEY under the device instance corresponding to the supplied (DeviceInfoSet,
&DeviceInfoData) pair.
Wine's SetupDiOpenDevRegKey() returns the device instance HKEY instead.
The relevant registry keys are not created by Wine, so I had to import them
from a Windows XP system
Example:
Windows HKEY returned corresponds to:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\USB\Vid_0451&Pid_6951\5&5a20206&0&1\Device
Parameters
Wine HKEY returned corresponds to:
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\USB\Vid_0451&Pid_6951\5&5a20206&0&1
The attached registry patches and source code enable the reproduction of the
bug.
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https://bugs.winehq.org/show_bug.cgi?id=39932
Bug ID: 39932
Summary: bat-script with quotes cann't be called using
CreateProcess
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: andrej.skvortzov(a)gmail.com
Distribution: ---
Created attachment 53340
--> https://bugs.winehq.org/attachment.cgi?id=53340
executable with source code to reproduce the problem
This problem exists in software to configure HMI panels from OWEN and Xinje.
http://www.owen.ru/catalog/graficheskaya_panel_operatora_s_sensornim_upravl…
(Russian)
To reproduce this problem easily minimal test program is created. See attached
archive cmd_call_batch.tar.xz.
Here are technical details of the problem. To appear following conditions need
to be met:
- bat-script is called using CreateProcess
- name of bat-script is quoted
- some parameters of bat-scrits are quoted.
For example,
"test2.bat" "param1" param2
wine runs bat-script using cmd.
cmd /c "test2.bat" "param1" param2
On Windows cmd fails if name of bat-script and parameters both are quoted. To
avoid this problem attached patch always removes quotes from bat-script's name
before cmd is called.
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http://bugs.winehq.org/show_bug.cgi?id=32374
Bug #: 32374
Summary: List box with LBS_NODATA set, has very low
performance, depending on items count.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnfound(a)evrocom.net
Classification: Unclassified
Created attachment 42719
--> http://bugs.winehq.org/attachment.cgi?id=42719
Test application that illustrates the bug. Source code included.
List box control, when has LBS_NODATA style set, needs very big time to process
LB_SETCOUNT message (this message works only for list box with LBS_NODATA set).
On Windows this message is handled for less than 1ms regardless of the count
sent by LB_SETCOUNT (because the list box has nothing to allocate/reallocate
when LBS_NODATA is set. It only need to set the scroll bar parameters).
In WINE (every version but in v1.4 and v1.5 it is really slow) processing this
message needs some amount of time, proportional to the item count set by
LB_SETCOUNT.
As long as this list box style is provided because of its speed, such a
behavior can block the execution of the application for very long time.
Small test application is attached which measures the time needed for
LB_SETCOUNT to be executed on list box with LBS_NODATA set. Source code
included.
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https://bugs.winehq.org/show_bug.cgi?id=43395
Bug ID: 43395
Summary: Wine intermittently crashes after any program
terminates
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Every so often, I see one of the following two outputs appear after Wine
closes:
err:ntdll:RtlLeaveCriticalSection section 0x110940 is not acquired
and
wine: Unhandled page fault on write access to 0x695de019 at address 0x7bc4f41e
(thread 0018), starting debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 14 96") (1115)
Read the Wine Developers Guide on how to set up winedbg or another debugger
In the first message the section 0x110940 is constant; in the second the
address 0x7bc4f41e is constant but the written address varies.
The critical section message appears because a critical section is deleted
while owned. The critical section in question appears to be that of the
database in services.exe.
The crash address is in ntdll/heap.c:HEAP_CreateFreeBlock. It is probably being
triggered by code in RtlLeaveCriticalSection(), although it may have a
different source.
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https://bugs.winehq.org/show_bug.cgi?id=42370
Bug ID: 42370
Summary: Sniper Elite 3 stuck at "Completing Installation 1%"
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
This is basically a repeat of the close bug reported by 'acescopezz'.
Bug #41493 describes what is happening with the title SE V2. What is
different about SE3 is this game includes its own copy of dllcheck.exe.
'acescopezz' posted screen grabs which relevant here.
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https://bugs.winehq.org/show_bug.cgi?id=45639
Bug ID: 45639
Summary: Far Cry 3 voices, music and sounds
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62069
--> https://bugs.winehq.org/attachment.cgi?id=62069
Far Cry 3 Wine-staging 3.13 log
Hello,
Farcry 3 game voices, music and sounds does not work correctly, you can not
hear them or with difficulty.
Instead you can hear another high sound in the background.
It's a regression, I haven't this bug with older Wine version.
I think this is the same bug I have with Star Wars the force unleashed
https://bugs.winehq.org/show_bug.cgi?id=45635.
I joined you the wine log.
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=38337
Bug ID: 38337
Summary: clang compiling warnings
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Distribution: ---
Wine1.7.39-251-gdbf8bde compiled by Apple's clang. The wine works somehow.
There are hundreds warning so I show them in one bug although there are many
possible bugs.
----
keyboard.c:287:2: warning: illegal character encoding in string literal
[-Winvalid-source-encoding]
"?","&1","?2","\"3","'4","(5","-6","?7","_8","?9","?0",")?","=+",
^
----
cocoa_status_item.m:100:13: warning: instance method
'-discardEventsPassingTest:'
not found (return type defaults to 'id')
[queue discardEventsPassingTest:^BOOL (macdrv_event* event){
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 warning generated.
----
imgfactory.c:715:88: warning: implicit conversion from enumeration type
'WICBitmapAlphaChannelOption' (aka 'enum WICBitmapAlphaChannelOption') to
different enumeration type 'WICBitmapCreateCacheOption' (aka 'enum
WICBitmapCreateCacheOption') [-Wconversion]
...BitmapImpl_Create(bm.bmWidth, bm.bmHeight, bm.bmWidthBytes, 0, NULL,
&format, option,...
~~~~~~~~~~~~~~~~~
^~~~~~
-----
display.c:225:24: warning: unused function 'create_mode_dict'
[-Wunused-function]
static CFDictionaryRef create_mode_dict(CGDisplayModeRef display_mode)
^
1 warning generated.
-----
node.c:1620:37: warning: implicit conversion from enumeration type
'xmlElementType' to different enumeration type 'DOMNodeType' (aka
'enum tagDOMNodeType') [-Wconversion]
*domNodeType = This->node.node->type;
~ ~~~~~~~~~~~~~~~~~^~~~
1 warning generated.
-----
locale.c:11344:13: warning: unknown attribute '__force_align_arg_pointer__'
ignored [-Wattributes]
call_locale_facet_vector_dtor(iter->fac, 1);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
locale.c:246:52: note: expanded from macro 'call_locale_facet_vector_dtor'
#define call_locale_facet_vector_dtor(this, flags) CALL_VTBL_FUNC(this, 0, \
^
./cxx.h:269:59: note: expanded from macro 'CALL_VTBL_FUNC'
#define CALL_VTBL_FUNC(this, off, ret, type, args) ((ret (WINAPI*...
^
../../include/windef.h:169:21: note: expanded from macro 'WINAPI'
#define WINAPI __stdcall
^
../../include/msvcrt/crtdefs.h:48:67: note: expanded from macro '__stdcall'
...__attribute__((__stdcall__)) __attribute__((__force_align_arg_pointer__))
^~~~~~~~~~~~~~~~~~~~~~~~~~~
-----
mach.c:93:9: warning: 'bootstrap_register' is deprecated
[-Wdeprecated-declarations]
if (bootstrap_register(bp, (char*)wine_get_server_dir(), ...
^
----
warning: Small Fonts 11: missing glyph for char 05b0
----
file.c:2124:49: warning: array index 1 is past the end of the array
(which contains 1 element) [-Warray-bounds]
dir_info->FileName[0] == '.' && dir_info->FileName[1] == ...
^ ~
../../include/winternl.h:495:5: note: array 'FileName' declared here
WCHAR FileName[ANYSIZE_ARRAY];
^
1 warning generated.
----
I omitted same warnings repeated many times.
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http://bugs.winehq.org/show_bug.cgi?id=35207
Bug ID: 35207
Summary: Rendering issues in Outlast
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Created attachment 46958
--> http://bugs.winehq.org/attachment.cgi?id=46958
terminal output
In certain areas like the opening scene some of the textures are missing
(replaced by empty white rectangles). The problem exists when effects quality
in the video options menu set anything but <very low>.
The game uses Unreal Engine 3, no demo has been released.
Installing native d3dx9 libraries doesn't solve the problem, but 'winetricks
glsl-disable' is a workaround.
The problem is present since
667f4225b5cc25c5e4f2f725d55a7c011e12c388 is the first bad commit
commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 2 14:54:01 2013 +0200
wined3d: Put local constants into the shader code again.
This is essentially a revert of cd7825c89374fb9dd4c20aef2dbfd258713efe6a,
with proper precision.
:040000 040000 f34c4237fad97c7435396d2fe4644e6a4dd94046
a4cf4d8af7ce2b467dff61ad7e5825884c8fcb36 M dlls
Let me know if you need further tests or debug logs.
Fedora 19
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=45234
Bug ID: 45234
Summary: TIDAL updater hangs at
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 61464
--> https://bugs.winehq.org/attachment.cgi?id=61464
Wine log
The updater downloads and starts the new setup, but that hangs at "Extracting
files from archive" without finishing.
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