https://bugs.winehq.org/show_bug.cgi?id=38394
Bug ID: 38394
Summary: Eador: Genesis crashes on exit (only in fullscreen
mode)
Product: Wine
Version: 1.7.32
Hardware: x86
URL: http://files.games.1c.ru/eador/demo/eador_demo_setup.e
xe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Distribution: ---
Created attachment 51247
--> https://bugs.winehq.org/attachment.cgi?id=51247
terminal output
Eador: Genesis crashes on exit when I'm running the game in Wine's traditional
fullscreen mode and the game is set up to run in fullscreen. No crash occurs in
virtual desktop mode. The crash happens quite frequently (9 out of 10 times)
but sometimes the game exits properly.
Regression introduced by
f6dde7062413a1dfdd71acc92c5178ac66f3ade0 is the first bad commit
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
I tried the patch from bug #38064, but it didn't help.
Steps to reproduce the problem in the Russian demo:
1. installation should be straightforward despite of the Cyrillic text in the
installer.
2. before running the game edit the file 'Eador.cfg' and change the option
'Windowed' to '0'
3. start the game with Eador.exe, press <Esc> to skip the intro. In the menu
click the bottom-most button (выход), then click the button in the lower right
corner. The game crashes on exit.
eador_demo_setup.exe
sha1: 36bc92d257839c1232ecf55e873fcb44c04eb319
wine-1.7.40-99-gdc22283
Fedora 21 x86 / XOrg 1.16.3 / XFCE 4.10 / Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=45992
Bug ID: 45992
Summary: Some Unity games expect XInputSetState to succeed or
ignore gamepad input
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: beren.minor+wine(a)gmail.com
Distribution: ---
Created attachment 62554
--> https://bugs.winehq.org/attachment.cgi?id=62554
Force HID_set_state to succeed
As described in the title, it looks like that some games (Unity based AFAIK)
are calling XInputSetState on detected gamepads, and expect it to return
ERROR_SUCCESS.
For example, "Mages of Mystralia" - Unity engine based - was not detecting my
XBox360 gamepad correctly, with wine 3.18, although many calls to
XInputGetState were logged, and although it looked to be correctly detected
according to HID messages. I believe this also happens for other Unity games.
For some reason, the gamepad force feedback support is not detected (not sure
if it should under wine), and the feature flag isn't present on the
corresponding device, so XInputSetState > HID_set_state returns
ERROR_UNSUPPORTED.
Changing ERROR_UNSUPPORTED to ERROR_SUCCESS - see attached patch file - fixes
the gamepad detection issue, and the game accepts gamepad input afterwards. Of
course, this isn't the proper way to fix the issue, but it's a workaround for
the games.
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https://bugs.winehq.org/show_bug.cgi?id=46068
Bug ID: 46068
Summary: Star Wars The Old Republic - slower on 3.18 & 3.19
Product: Wine-staging
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62671
--> https://bugs.winehq.org/attachment.cgi?id=62671
log 3.19
I've update wine-staging from 3.18 & 3.19, and for each version, game is slower
than in 3.17.
all actions, login (10" vs 30"), ect ... are slow
back to 3.17 and all it's ok, so supposed that it's a regression on performance
from 3.18
there is few lines in debug in 3.19, not in 3.17 :
0069:fixme:d3d:debug_d3drenderstate Unrecognized 210 render state!
0069:err:d3d:validate_state_table State STATE_RENDER(unrecognized) (0xd2)
should have a representative.
Linux 4.15.0-29-generic #31~16.04.1-Ubuntu SMP Wed Jul 18 08:54:04 UTC 2018
x86_64 x86_64 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=43683
Bug ID: 43683
Summary: Unigine Superposition Benchmark: missing text in
launcher
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j20001970(a)yahoo.com.tw
Distribution: ---
Created attachment 59128
--> https://bugs.winehq.org/attachment.cgi?id=59128
First look of the launcher, seems not bad.
After Bug 42891 fixed the benchmark itself can now run. But the launcher text
disappeared when you try to modify present, it also affects benchmark results.
Using Wine-Staging 2.16 clean 64-bit prefix with CSMT enabled.
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https://bugs.winehq.org/show_bug.cgi?id=42447
Bug ID: 42447
Summary: Oblivion crashes on exit
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 57285
--> https://bugs.winehq.org/attachment.cgi?id=57285
The backtrace of the crash.
The game works pretty great for me now, except for when the game crashes every
time I exit. I had to make the game windowed and use a virtual desktop in order
to get the attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=45949
Bug ID: 45949
Summary: Regression: Crash on start of Söldner Secret Wars
since 3.10
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: max.kue(a)gmx.de
Distribution: ---
Söldner Secret Wars crashes on start after finishing loading since version
3.10. Using git bisect I was able to find the bad commit as
70e5d5fd2e8501f36e4f3b2bccbdc55e25d31ee4 ("stdole2.idl: Use more accurate sizes
for Automation types."). Reverting this commit fixes the crash both in 3.10 but
also in current master (c96eba60e347e9ce79f8b60e0fac9bf69c165ced).
The game is free as in beer and can be downloaded here:
http://www.soldnersecretwars.de/main.php?page=download&lang=en
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http://bugs.winehq.org/show_bug.cgi?id=25066
Summary: NFS Porsche: gimme.dll prevents the game from starting
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31786)
--> (http://bugs.winehq.org/attachment.cgi?id=31786)
Terminal output on wine-1.3.6-240-g791b22a
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Unleashed
3) patch the game with NFS5-3.5.20040310.ZIP
4) wine Porsche.exe driver=dx7z
Behaviour:
The game crashes after splash screen.
Expected behaviour:
The game shouldn't crash.
Workaround:
rename gimme.dll to gimme.dll.bak
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https://bugs.winehq.org/show_bug.cgi?id=38124
Bug ID: 38124
Summary: Can't enable visual style in a DLL.
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 50815
--> https://bugs.winehq.org/attachment.cgi?id=50815
testcase
Hi all,
I tired to enable visual style[1] for dialog in shell32.dll and comdlg32.dll.
Normally, a dialog will be themed by visual style when comctl32.dll v6 and
InitCommonControls() was used.
I implemented a dialog in a dll, and used 'Activation Contexts'[2] to let the
dll depend on comctl32.dll and call InitCommonControls(), but when the dialog
was called by another program, the dialog didn't be themed.
testcase.tar.gz is testcase I wrote for reproducing this bug.
You can reproduce the bug follow:
1. Install and enable a visual style theme in winecfg;
2. Download the testcase, unarchive it and make;
3. $ wine main.exe, click the 'OK' button. You can see button in the main
windows was themed but two buttons in the dialog was not themed. (as picture
testcase_wine.png showing)
Expected result:
The dialog also is themed, as picture testcase_windows.png showing.
[1]
https://msdn.microsoft.com/en-us/library/windows/desktop/bb773187(v=vs.85).…
[2] https://msdn.microsoft.com/en-us/library/aa374153(v=vs.85).aspx
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https://bugs.winehq.org/show_bug.cgi?id=43865
Bug ID: 43865
Summary: LeagueOfLegends now doesn't work in Wine 2.18
(regression ?)
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luc.bournaud(a)hotmail.fr
Distribution: ---
Created attachment 59451
--> https://bugs.winehq.org/attachment.cgi?id=59451
POL script and logs
I'm was trying to upgrade my PlayOnLinux script for LoL, but I have I think
found a regression.
In 2.18, when I launch LoL, the splashscreen appear but after sometimes a
bugsplat append, when I switch to 2.17 the install progress dialog appear.
I have join the POL script (LeagueOfLegends test) and logs of LoL and POL (with
Wine output).
To reproduce the bug :
1 - Run the script with PlayOnLinux, select Download from North America or
Europe West, accept the TermsOfUse then let it work.
2 - Run with the shortcut. You are under Wine 2.18, the splash work but you
will got a crash dialog.
3 - In PlayOnLinux install Wine 2.17 x86, then in the virtual drive select Wine
2.17
4 - Run the shortcut, after Wine update you will look the splash and after the
download dialog spawn and work.
I don't have wait the full installation, made a test of regression or test
staging... but I think it has a problem. This is tested on a Ubuntu 17.04.
In logs, POL logs doesn't show unconventionnal things, in LOL there's some
"ERROR" while launching the Ux (process wich manage GUI).
In the hope to be usufull...
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http://bugs.winehq.org/show_bug.cgi?id=30511
Bug #: 30511
Summary: Guild Wars 2 launcher crashes with "assertion
m_ioCount failed"
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Created attachment 39906
--> http://bugs.winehq.org/attachment.cgi?id=39906
launcher crash log
After downloading around 1GB of data, the Guild Wars 2 launcher crashes with
"assertion: m_ioCount". I can restart the launcher and it picks up from where
it left off, so eventually it does finish. A crash log from the game is
attached.
I've also seen this crash very infrequently on the login screen. The beta
hasn't started yet so I don't know if the crash occurs ingame as well.
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https://bugs.winehq.org/show_bug.cgi?id=35862
Bug ID: 35862
Summary: d3d{8,9}/visual tests fail on mesa 10.0.4
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
d3d8:
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
d3d9:
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
wine-1.7.15-32-gebd5f96
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.4
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09) (prog-if 00 [VGA controller])
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http://bugs.winehq.org/show_bug.cgi?id=26692
Summary: Cities In Motion Demo: Frame Rate is 10-20% of to
windows performance when anitaliasing set to max (6x)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
Demo version can be downloaded via
http://www.pcgamestore.com/games/cities-in-motion-nbsp/trial/cim-demo-1-0-8…
or installed automatically using cim_demo verb in winetricks since r451.
Framerate is roughly 10-20% of the window's counterpart when running at 6x
antialiasing. Other rendering options such as anisotropy and shadow quality do
not affect performance noticeably. Workaround is setting AA to 2x.
System:
Dual boot Ubuntu 10.10 and Win 7
CD2 2.66 w/ 4 GB Ram
Nvidia 9600 GSO running 260.19.06
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http://bugs.winehq.org/show_bug.cgi?id=34212
Bug #: 34212
Summary: Child Windows stucks when running my windows app with
wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmrbranco(a)gmail.com
Classification: Unclassified
When programming language basic liberty and create applications with child
window
and run with linux / wine, child windows opens but does not have focus,
the same windows are locked unable to do anything.
In Attached leave the output when I run my app on terminal, leave source
and a compilation in the language I'm using.
Rui
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http://bugs.winehq.org/show_bug.cgi?id=13092
Summary: Word Viewer in wine displayes hebrew reversed
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ran.rutenberg(a)gmail.com
Hi,
I'm using wine 0.9.59 on Ubuntu 8.04. After installing Word Viewer (2003), and
opening a document written in Hebrew, the order of the letters in each word is
reversed, but the order of the words is right.
For example if there are two words that should appear like this (Hebrew is
written from right to left):
"FED CBA"
then on the Word Viewer in wine they appear like this:
"DEF ABC"
AFAIK this problem also occurs on other linux distros (I've seen it also on
Gentoo).
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http://bugs.winehq.org/show_bug.cgi?id=29705
Bug #: 29705
Summary: RichView doesn't print italics
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sundoulos2(a)gmail.com
Classification: Unclassified
Created attachment 38548
--> http://bugs.winehq.org/attachment.cgi?id=38548
unicode text file with italics
ActionTest (which uses RichView class) works fine using ANSI files/text. Not so
with Unicode. If I copy Unicode text and paste it into ActionTest:
Text that is Italic shows properly in the text editor and print preview
but prints out as normal rather than italics. All other text prints as shown in
the preview.
ActionTest can be downloaded from:
http://trichview.com/resources/actions/actiontest.zip
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https://bugs.winehq.org/show_bug.cgi?id=46066
Bug ID: 46066
Summary: GeForceNOW doen`t start: err:module:import_dll Library
qwave.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\Bi
frost2.dll") not found
Product: Wine
Version: 3.19
Hardware: x86
URL: https://download.nvidia.com/gfnpc/GeForceNOW-release.e
xe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: download
Distribution: Ubuntu
Created attachment 62665
--> https://bugs.winehq.org/attachment.cgi?id=62665
patch: add stub dll qwave
sha1sum ~/Desktop/troep/GeForceNOW-release.exe
f9f0fda0811c509421500e61d8819c658b8a60ab
/home/louis/Desktop/troep/GeForceNOW-release.exe
The app doens't start for me:
wine GeForceNOW.exe
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
000b:err:wineboot:ProcessRunKeys Error running cmd
L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2)
0026:err:module:import_dll Library qwave.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\Bifrost2.dll") not found
0026:err:module:import_dll Library Bifrost2.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\GeForceNOW.exe") not found
0026:err:module:import_dll Library qwave.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\Bifrost2.dll") not found
0026:err:module:import_dll Library Bifrost2.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\Geronimo.dll") not found
0026:err:module:import_dll Library Geronimo.dll (which is needed by
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\GeForceNOW.exe") not found
0026:err:module:attach_dlls Importing dlls for
L"Z:\\home\\louis\\Desktop\\troep\\GeForceNOW\\CEF\\GeForceNOW.exe" failed,
status c0000135
qwave.dll seems to be present on winversions >= winVista (on testbots)
Attached patch fixes the issue, GeforceNow starts then.
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http://bugs.winehq.org/show_bug.cgi?id=22244
Summary: PlantsVsZoombies fail
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Created an attachment (id=27163)
--> (http://bugs.winehq.org/attachment.cgi?id=27163)
log_from_nouveau
Tested on R300 and Nouveau, both fail same. Both Gentoo.
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https://bugs.winehq.org/show_bug.cgi?id=41551
Bug ID: 41551
Summary: Homeworld Remastered: OpenGL failed to load
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adonai(a)xaker.ru
Distribution: ---
Created attachment 55883
--> https://bugs.winehq.org/attachment.cgi?id=55883
access violation with gl version 3.3
Homeworld Remastered hangs right after start with this line in logs:
err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1)
When exporting MESA_GL_VERSION_OVERRIDE=3.3 game starts but I see Access
Violation error a bit after (attaching dump for that).
Details: Archlinux
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.2.0 / 4.7.6-1-ARCH,
LLVM 3.8.1)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 12.0.3
OpenGL core profile shading language version string: 4.10
Resolution: 2560x1440, dpi 109, color depth 24
Desktop environment: KDE
cmd exec line: wine HomeworldRM.exe -dlccampaign HW2Campaign.big -campaign
Ascension -moviepath DataHW2Campaign -mod compatibility.big
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https://bugs.winehq.org/show_bug.cgi?id=40202
Bug ID: 40202
Summary: Witcher 1: crashes shortly after pressing "launch
game" button when using optirun (Nvidia Optimus).
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drozja_5_5(a)mail.ru
Distribution: ---
Created attachment 53712
--> https://bugs.winehq.org/attachment.cgi?id=53712
crash logs
Game runs fine when started regular way (using integraded GPU), but crashes
when I try to use dedicated GPU with optirun.
"err:wgl:has_opengl glAccum not found in libGL, disabling OpenGL", then crash.
wine 1.9.4
winetricks d3dx9_36
winecfg: defaults
WINEARCH=win32
WINEPREFIX=~/.wine32
Linux 4.4.1-2-ARCH x86_64 (Archlinux)
Other games work fine with optirun.
Some additional minor logs are in post:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26114#Comment…
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https://bugs.winehq.org/show_bug.cgi?id=37765
Bug ID: 37765
Summary: Starcraft II - Alt+Tab Switching windows makes the
program crash
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ema.oriani(a)gmail.com
Distribution: ---
Upon playing StarCraft II, if one Alt+Tab current wine window, no new frames
are being drawn and music/sounds disappear from SC2 window, then if one goes
back into SC2 window, nothing happens but cursor can be moved.
This happens when virtual desktop is emulated or not, with any combination of
"Wine configuration" --> "Graphics".
My rig is:
i7 core, 32 GB RAM, nVidia GTX 680 (drivers 343.36), Ubuntu 14.04
X.Org X Server 1.15.1
Release Date: 2014-04-13
X Protocol Version 11, Revision 0
Build Operating System: Linux 3.2.0-70-generic x86_64 Ubuntu
Current Operating System: Linux scv 3.13.0-34-generic #60-Ubuntu SMP Wed Aug 13
15:45:27 UTC 2014 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-34-generic
root=UUID=eb9641e6-e704-442d-8586-746b8363c391 ro quiet splash
Build Date: 10 December 2014 06:15:52PM
xorg-server 2:1.15.1-0ubuntu2.6 (For technical support please see
http://www.ubuntu.com/support)
Current version of pixman: 0.30.2
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https://bugs.winehq.org/show_bug.cgi?id=42406
Bug ID: 42406
Summary: Wine compilation hangs starting from 1.9.22 version
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vityokster(a)gmail.com
Distribution: ---
Wine compilation hangs on compiling dll/ntdll/server.c starting from 1.9.22
version.
Using git bisect I found bad commit:
3b30002aecf7cd55970979f7e02a53866fe66f1f is the first bad commit
commit 3b30002aecf7cd55970979f7e02a53866fe66f1f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Oct 24 17:48:49 2016 +0200
ntdll: Cache error information for cacheable handles with no fd.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I compile wine using this command:
CC="ccache gcc" CFLAGS="-O2 -march=i686" ./configure --verbose --disable-tests
&& make -j1
At git commit 27759315367428c6bd4bed5cf410407bd2d18fb9 compilation hangs at the
same file.
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https://bugs.winehq.org/show_bug.cgi?id=45908
Bug ID: 45908
Summary: Eve Online frequently crashes with an unhandled page
fault (fldl 0x0(%edx,%eax,8))
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rafael.ristovski(a)gmail.com
Distribution: ---
Created attachment 62432
--> https://bugs.winehq.org/attachment.cgi?id=62432
Wine backtrace
Eve Online frequently crashes with a page fault error, which seems to happen
randomly _but only_ when the game is loading in-game structures/geometry (when
undocking from a station or when loading space after a gate jump).
EVEs rendering engine appears to be using dynamic page allocation so no idea
how to debug this.
The full wine backtrace is attached.
The culprit seems to be the load float instruction which seems to load a 8-byte
array (fld [edx+eax*8] - eax being the offset, and probably corrupting for some
reason), as confirmed by the backtrace:
fldl 0x0(%edx,%eax,8)
I have tried debugging the graphics engine to find where this instruction is
located but to no avail - maybe JIT?
The game does not produce any errors itself and just freezes, the wine debugger
window opens shortly after that.
Tested with:
All major Wine versions between 3.0 and 3.16.
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http://bugs.winehq.org/show_bug.cgi?id=30675
Bug #: 30675
Summary: Rapture3D Speaker layout crashes when drawing /
painting controls
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40163
--> http://bugs.winehq.org/attachment.cgi?id=40163
First log.
After installing Rapture3D Spkear Layout configuration tool together with Dirt2
Demo, I check out if it is possible to upen it... unfortinetly not. Attaching
bug report / stack trace ...
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http://bugs.winehq.org/show_bug.cgi?id=33622
Bug #: 33622
Summary: Counter-Strike Source Sound,Weapons Crashes
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: likeaninja03(a)yahoo.com
Classification: Unclassified
Created attachment 44502
--> http://bugs.winehq.org/attachment.cgi?id=44502
Information after its crashes
my weapons are sometimes invisible and some of the models are invisible
when i switch my weapons really fast it crashes(tat never happend to me before
the upadte)and i think the sound crashes the game not sure about it (most
certain)
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