http://bugs.winehq.org/show_bug.cgi?id=14043
Summary: WEBPAGEMAKER 2.5 OLE error 80004001 when running
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jabertolin914a(a)cv.gva.es
Hi
I tried to run Webpagemaker 2.5 (after a sucessful installation with Wine) and
I received the following messages:
OLE error 80004001
Access violation ... in module msxml3.dll
and I have to kill the process because it hangs.
Thanks
Juan
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https://bugs.winehq.org/show_bug.cgi?id=45775
Bug ID: 45775
Summary: When direct-x is installed the klite codecs don't
install properly.
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
It appears that when directx is installed the klite codecs don't install
properly.
I see this error in the terminal.
005c:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
005c:err:ole:CoGetClassObject no class object
{cda42200-bd88-11d0-bd4e-00a0c911ce86} could be created for context 0x1
005c:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
005c:err:ole:CoGetClassObject no class object
{e436ebb2-524f-11ce-9f53-0020af0ba770} could be created for context 0x1
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https://bugs.winehq.org/show_bug.cgi?id=45745
Bug ID: 45745
Summary: No 3D in "Vampire: The Masquerade - Bloodlines" when
d3d-nine enabled
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62184
--> https://bugs.winehq.org/attachment.cgi?id=62184
Resolution issue
Using wine from https://launchpad.net/~commendsarnex/+archive/ubuntu/winedri3
on empty profile. With gallium nine off game (GOG version) runs just fine. But
there is at least 2 faults when nine enabled:
1. After opening videos shown there it no any menus - just black screen keeping
last frame of the last video.
2. Running in fullscreen mode, but resolution don't changed - all videos showed
in top-left corner of main screen (see attachment).
no any special errors in logs.
Tried with mesa 18.05 and 18.2-rc5
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http://bugs.winehq.org/show_bug.cgi?id=32506
Bug #: 32506
Summary: the godfather 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray14125(a)gmail.com
Classification: Unclassified
Created attachment 42885
--> http://bugs.winehq.org/attachment.cgi?id=42885
bug the godfather 2
i have a bug when i start the godfather 2
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https://bugs.winehq.org/show_bug.cgi?id=38834
Bug ID: 38834
Summary: Dragon NaturallySpeaking 13.0 does not install with
Host_WindowLoadTimeout
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)gmail.com
Distribution: ---
This is either a regression or a mistake I have made.
I installed NatSpeak 13 a couple of weeks ago and was running it without a
problem.
BUT THEN
I re-installed my Debian Sid system last night, tried to re-install NatSpeak,
and now I get the error Host_WindowLoadTimeout a couple of seconds after I
start the install.
The log shows nothing.
NOTE:
A couple of days ago I started to get a lot of buffer under-runs and the
program ran slowly. This may be connected by probably is not because the buffer
under-runs seemed to involve the voice data.
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https://bugs.winehq.org/show_bug.cgi?id=44119
Bug ID: 44119
Summary: Steam Big Picture requires d3d11 Multiple scissor
rects
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
>From Steam Big Picture STDERR Log: fixme:d3d11:d3d10_device_RSSetScissorRects
Multiple scissor rects not implemented.
Full log: https://pastebin.com/ayhgum69
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https://bugs.winehq.org/show_bug.cgi?id=44118
Bug ID: 44118
Summary: Steam Big Picture requires d3d11 Multiple Viewports
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
>From Steam Big Picture STDERR Log: fixme:d3d11:d3d10_device_RSSetViewports
Multiple viewports not implemented.
Full log: https://pastebin.com/ayhgum69
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https://bugs.winehq.org/show_bug.cgi?id=45943
Bug ID: 45943
Summary: ViaCAD version 10 -- open or save a drawing -- get a
crash
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: pop.horea(a)yahoo.com
Distribution: ---
Created attachment 62477
--> https://bugs.winehq.org/attachment.cgi?id=62477
Crash report when saving drawing in ViaCAD version 10
Good day !
I have ViaCAD 3D version 8 witch runs very well.
I've purchased ViaCAD 3D version 10 and when I want to open or save a drawing I
get a crash and application closes after backtrace.
I've attached a backtrace when trying to ''Save As''. The same when opening
existing drawing.
Application is running fine when designing.
I use Linux Ubuntu 18.04 LTS and the wine that came with it. Also runned
update, upgrade.
Please do something.
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http://bugs.winehq.org/show_bug.cgi?id=16988
Summary: Guild Wars regression in 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psycho_driver(a)yahoo.com
Guild Wars has been running consistantly well over the past couple dozen
releases but 1.1.13 has introduced a new bug. With UseGLSL = disabled and
winver = win2k on an amd64 gentoo 2008.0 desktop w/ a geforce 9800gt and binary
driver 180.22 a lot of graphics have become 'blocky', much of the text is now
unreadable, the compass texture is black, etc. etc.
Seems to work normally, but maybe slower than in the past, with UseGLSL =
enabled.
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http://bugs.winehq.org/show_bug.cgi?id=17275
Summary: Aquamark 3 crashes at end
Product: Wine
Version: unspecified
Platform: Other
URL: http://downloads.guru3d.com/download.php?det=673
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my system, with an nvidia GeForce 8500 GT, aquamark 3 runs
beautifully until the very end, where it crashes with
wine: Unhandled exception 0xc0000092 at address 0x7ead85d4 (thread 0009),
starting debugger...
The crash happens regardless of whether you choose demo or benchmark mode.
It happens right after the "massive overdraw" scene.
Supposedly this app worked before, so perhaps this is a regression.
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http://bugs.winehq.org/show_bug.cgi?id=36747
Bug ID: 36747
Summary: When SIV calls SLGetWindowsInformation() it crashes as
RaiseException() get's called
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ray(a)rh-software.com
When I try and run SIV 4.46 Beta-15 on Wine it crashes when it calls
SLGetWindowsInformation() as RaiseException() get's called rather than an error
being returned. I also noted the function does not get reported correctly in
the attached trace.
__wine_spec_unimplemented_stub+0x37(module="slc.dll", function="ÿ Ó“")
It's simple enough for me to stop SIV calling SLGetWindowsInformation() when
it's running on Wine, but I feel I should not need to do this. Then again it's
far easier than getting Wine fixed!
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http://bugs.winehq.org/show_bug.cgi?id=19061
Summary: Few italian translations in wine
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erpizzo(a)alice.it
In wine configuration most of the text is still in english and not in italian.
is it possible to have these things translated? i offer my help for the
translation
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https://bugs.winehq.org/show_bug.cgi?id=44280
Bug ID: 44280
Summary: BioShock: Most textures won't load
Product: Wine
Version: 3.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: govanify(a)anarchist.pw
Distribution: ---
Created attachment 60109
--> https://bugs.winehq.org/attachment.cgi?id=60109
Textures not loading, beginning of BioShock
When running Bioshock(the Steam version) a good load of textures won't load at
all making up to some...trippy result(refer to attachments).
DirectX 10 is disabled and this issue appears on all quality settings with
different size of textures and so on. The picture shown in attachments was in
the lowest settings as you can clearly see the textures being loaded without
lights and effects.
Wine version is wine-3.0-rc4-27-g9aeb3b98f8 (latest dev at the time I'm writing
those lines), no patchset applied
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https://bugs.winehq.org/show_bug.cgi?id=40207
Bug ID: 40207
Summary: Bioshock CSMT crash
Product: Wine-staging
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hadrien.lacour(a)openmailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 53720
--> https://bugs.winehq.org/attachment.cgi?id=53720
crash backtrace
Playing Bioshock (via Steam), when loading the "Medical Pavillion" area, if
CSMT is enabled, it crashes with the following backtrace. Without CSMT, it
works correctly.
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http://bugs.winehq.org/show_bug.cgi?id=34362
Bug #: 34362
Summary: Bioshock takes way way way too long to load
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
Classification: Unclassified
Created attachment 45743
--> http://bugs.winehq.org/attachment.cgi?id=45743
Console output
Each time the tries to load, it takes several minutes (around five) before it
finishes, which is way way more than it does in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=36035
Bug ID: 36035
Summary: not every joystick button is recognized, mapped
correctly
Product: Wine
Version: 1.7.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Wine 1.7.17 solved some joystick related crashes for me (refer to bug 33958
[http://bugs.winehq.org/show_bug.cgi?id=33958]).
Anyway some work still needs to be done, as not every button is recognized
(missing: A, B, X, Y, black, white - XBOX [original] Controller, while
Start/Back are working and being assigned as the default go forward/backward
buttons).
The D-Pad works, too, but it cannot be used for navigation (or similar), as
it's only recognized as being 4 independent buttons.
Furthermore Wine does not handle the Z/RZ axis properly (others work). They are
treated as independent axis while actually both represent half an axis.***
- This makes acceleration (racing game) to be active while not being actually
pressed and braking being activated upon hitting "acceleration" (Z-axis). The
RZ axis is being ignored completely although it's assigned to breaking in the
games settings. This is not an issue with the game (Colin McRea Rally 2005) as
it occurs within other games, too.
I'm using my XBOX one controller with a special OS X driver
(http://xhd.sourceforge.net) in version 2.0.0
(http://xhd.cvs.sourceforge.net/viewvc/xhd/xhd/Release/) with 64bit support,
which is required by OS X Mountain Lion and greater. (I'm on 10.8.5.)
- The driver itself does work (tested with OS X native/cider games and
confirmed with the drivers panel graphical feedback.)
*** I do not now how it's actually supposed to behave/work, but this seems lil
the best explanation concerning functionality.
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http://bugs.winehq.org/show_bug.cgi?id=25755
Summary: unimplemented action MigrateFeatureStates
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nicholag(a)andrews.edu
Created an attachment (id=32823)
--> (http://bugs.winehq.org/attachment.cgi?id=32823)
messages from the installation and upgrade attempt for hrblock tax software
Trying to install tax software from H&R Block for 2010. The installer shows an
error, but the application seems to install. Updates to the application get
downloaded, but the error message prevents the update from installing.
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http://bugs.winehq.org/show_bug.cgi?id=17643
Summary: Installation of Sql express
Product: Wine
Version: 0.9.1.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kumar3010(a)gmail.com
i am using ubuntu os and i am trying to install sqlexpress
but it wasnt installing it says unable to extract the files.
can u please tell the procedure how to install sqlexpress.msi
using wine in ubuntu os.
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https://bugs.winehq.org/show_bug.cgi?id=45359
Bug ID: 45359
Summary: Kingdom Come:
SHGetKnownFolderPath(FOLDERID_SavedGames) returns
incorrect folder
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaapbuurman(a)gmail.com
Distribution: ---
Kingdom Come saves to the "C:/users/username/Saved Games/" folder on my Windows
PC. However, on my Linux PC running Wine, it saves to the folder
"C:/users/username/My Documents/" folder instead. Because Steam expects the
save games in the first folder mentioned, the save games do not get synced to
Steam's cloud.
I have contacted the Kingdom Come developers, which mentioned that they use
SHGetKnownFolderPath(FOLDERID_SavedGames) function to fetch the path to the
save game location. My Wine logging shows the following error:
00d8:fixme:shell:SHGetKnownFolderPath flags 0x0000a000 not supported
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http://bugs.winehq.org/show_bug.cgi?id=23686
Summary: Star Sonata: Crash when trying to use it in virtual
desktop
Product: Wine
Version: 1.2-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b747xx(a)gmail.com
Created an attachment (id=29661)
--> (http://bugs.winehq.org/attachment.cgi?id=29661)
Backtrace
Game crash when trying to use Wine in virtual desktop mode.
How to reproduce it :
wine explorer /desktop=1,1680x1050 "C:\Program Files\StarSonata\Star
Sonata.exe"
Crash each time at the login section of the game, background don't display.
Star Sonata work correctly without virtual desktop.
You can download Star Sonata and play it for free here :
http://www.starsonata.com/download.html
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http://bugs.winehq.org/show_bug.cgi?id=27890
Summary: Wine Internet Explorer doesn't process combobox
correctly
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiveframe(a)lavabit.com
1. Run Wine Internet Explorer.
2. Go to http://www.adobe.com/go/getflashplayer.
3. Click the combobox.
4. Combobox doesn't show list of available operating systems or versions.
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http://bugs.winehq.org/show_bug.cgi?id=19347
Summary: winefile: inconsistent "Wine" menu
Product: Wine
Version: 1.1.25
Platform: All
URL: http://winehq.org
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Left of the "File" menu in winefile, is a wine bottle which acts as a window
menu. This is inconsistent with other programs; and unnecessary as the window
menu is located just above it.
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https://bugs.winehq.org/show_bug.cgi?id=40965
Bug ID: 40965
Summary: Necropolis has messed up graphics when ran in DirectX
9 mode
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55114
--> https://bugs.winehq.org/attachment.cgi?id=55114
Terminal output wine-1.9.14-112-gfec0b69
I have made a clean 32-bit Windows 7 prefix with d3d11 disabled and the
xinput1_3.dll installed as native to work around this bug:
https://bugs.winehq.org/show_bug.cgi?id=40953
After loading, the game goes to the main menu and the graphics are completely
off. I have tried installing native DirectX 9 via winetricks to see if that
would help with the graphical issues but when I try to start the game I receive
the following terminal output:
wine Necropolis.exe
err:module:import_dll Library DNSAPI.dll (which is needed by L"C:\\GOG
Games\\Necropolis\\Necropolis.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\GOG
Games\\Necropolis\\Necropolis.exe" failed, status c0000135
The attached terminal output is from before I installed DX9 via winetricks.
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