https://bugs.winehq.org/show_bug.cgi?id=38029
Bug ID: 38029
Summary: Adobe Lightroom 5.7 - Vertical scrollbars are wrongly
set as horizontal in classic window dialogs
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: roland65(a)free.fr
Distribution: ---
Created attachment 50665
--> https://bugs.winehq.org/attachment.cgi?id=50665
Screenshot of the export dialog
In classic window dialogs like Export, Edit Watermarks, Copy Metadata, etc.,
vertical scrollbars are wrongly set as horizontal ones (see attached
screenshot).
This happens whatever native gdiplus and comctl32 are used or not.
To test, compile wine with the Threadpool patch from Marcus Meissner
(https://bugs.winehq.org/show_bug.cgi?id=35192) and set wine version to win7
before installing Lightroom.
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http://bugs.winehq.org/show_bug.cgi?id=11848
Summary: Adobe Acrobat Pro 7 -- Clipboard Viewer does not work
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Window --> Clipboard Viewer produces a pop up message that says:
Could not launch the clipboard.
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http://bugs.winehq.org/show_bug.cgi?id=33744
Bug #: 33744
Summary: The Walking Dead: Survival Instinct freezes after
pressing 'Esc'
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Game freezes when pressing 'Esc' while gameplay.
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http://bugs.winehq.org/show_bug.cgi?id=35783
Bug ID: 35783
Summary: Risk of Rain freezes randomly
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmlipman(a)gmail.com
The freezing can happen in game when collecting certain items such as the
healing drone or the infusion.
A reliable way to reproduce this is to open the monster log and click on any
entry.
When the game freezes, the sound and game calculations still continue. It's
just the graphics that freeze.
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http://bugs.winehq.org/show_bug.cgi?id=23993
Summary: Batman: Arkham Asylum demo slow frame rate
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.batmanarkhamasylum.com/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
One has to jump through the following hoops to run the demo (props to
the appdb howto):
wget cdn2.netops.eidosinteractive.com/batmanarkhamasylum/BMDemo_installer.exe
rm -rf .wine
sh winetricks gecko dotnet20
sh winetricks dotnet30
sh winetricks gfw
wine BMDemo_installer.exe
cd .wine/drive_c/users/$USERNAME/My\ Documents
mkdir -p "Eidos/Batman Arkham Asylum Demo/BmGame/Config"
cd "Eidos/Batman Arkham Asylum Demo/BmGame/Config"
wget www.glio.net/UserEngine.ini
wget www.glio.net/UserInput.ini
wget www.glio.net/UserGame.ini
cd ~/.wine/drive_c/Program\ Files/Eidos/Batman\ Arkham\ Asylum\ Demo/
wine Binaries/ShippingPC-BmGame.exe
The game runs, but slowly (on my e8400, it ran at 10-20fps at the default
settings during the initial combat scene).
http://news.cnet.com/8301-17938_105-10355716-1.html
suggests it can do a lot better.
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http://bugs.winehq.org/show_bug.cgi?id=23532
Summary: wine needs an xlive.dll implementation
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.microsoft.com/games/en-us/live/Pages/livela
unch.aspx
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not a huge priority, of course...I'll stub it after 1.2.
Needed for several games, e.g., Fallout 3.
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http://bugs.winehq.org/show_bug.cgi?id=32738
Bug #: 32738
Summary: Batman: Arkham Asylum Demo fails early with wine-mono
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://store.steampowered.com/app/35140/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: andrey.goosev(a)gmail.com, madewokherd(a)gmail.com
Classification: Unclassified
Noticed while looking at bug 32685. If you install the demo with steam, it just
fails very early with:
Unhandled Exception:
System.NotImplementedException: The requested feature is not implemented.
at System.Management.ManagementObjectSearcher..ctor (System.String
queryString) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Management.ManagementObjectSearcher:.ctor (string)
at BmLauncher.Program.GetProcessOwner (Int32 processId) [0x00000] in
<filename unknown>:0
at BmLauncher.Program.GetPrevInstance () [0x00000] in <filename unknown>:0
at BmLauncher.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NotImplementedException: The
requested feature is not implemented.
at System.Management.ManagementObjectSearcher..ctor (System.String
queryString) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Management.ManagementObjectSearcher:.ctor (string)
at BmLauncher.Program.GetProcessOwner (Int32 processId) [0x00000] in
<filename unknown>:0
at BmLauncher.Program.GetPrevInstance () [0x00000] in <filename unknown>:0
at BmLauncher.Program.Main () [0x00000] in <filename unknown>:0
if I install dotnet20 with winetricks, it gets further and fails due to
wmiutils.
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https://bugs.winehq.org/show_bug.cgi?id=45077
Bug ID: 45077
Summary: Batman -telltale series rendering errors
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eldrad(a)autistici.org
Distribution: ---
Created attachment 61225
--> https://bugs.winehq.org/attachment.cgi?id=61225
+dxgi,+d3d11, wine-staging-3.6 +patches from bug 41063 (1.4G uncompressed)
After running with patches from bug 41063 plus forwarded
ID3D11DeviceContext1:UpdateSubresource1, the game does not display properly,
seems the graphics are too dark and maybe some textures are missing.
By inspecting logs, the most relevant thing I see is:
"Failed to create wined3d texture"
but there are also shader unhandled modifiers, several
"d3d11:skip_dword_unknown", and other lines that might be relevant
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https://bugs.winehq.org/show_bug.cgi?id=37659
Bug ID: 37659
Summary: A Vampyre Story: videos go into infinite loop
Product: Wine
Version: 1.7.31
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=14604
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: domen.vrankar(a)gmail.com
Distribution: Ubuntu
Wine version: wine-1.7.31
WineHQ url: https://appdb.winehq.org/objectManager.php?sClass=version&iId=14604
OS: Gnome Ubuntu 14.10
I'm running the game in emulated desktop mode (800x600). Game starts normally
but you have to exit videos by pressing space bar or they go into an infinite
loop. Intro video can be stopped even if it goes into repetition while on the
other hand in-game videos must be terminated before they start repeating
otherwise the game starts running in the background and space bar is no longer
able to terminate the video (probably due to loosing focus).
If video is interrupted soon enough the game works without errors.
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https://bugs.winehq.org/show_bug.cgi?id=45138
Bug ID: 45138
Summary: Wolfenstein (2009) crashes in "Officer's House"
mission
Product: Wine
Version: 3.7
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 61325
--> https://bugs.winehq.org/attachment.cgi?id=61325
Output of Wine
FreeBSD/amd64 (-current 12.0)
Wine i386 3.7
nvidia-driver-390.48 (GTX 765m)
xorg-server-1.18.4
i3-4.15
12G RAM
1920x1080
===><===
During my hours playing the game, it had no problem at all, could even be rated
platinium if there wasn't that sudden crash in "Officer's House" mission which
completely block me from finishing the game.
I haven't much clue about what is causing that crash but I know that it always
happen in the same part of the mission, just happens randomly (mostly when
starting to kill guards).
I tried to lower the graphics to their minimum, windowed in 640x480 but the
crash isn't longer to arrive.
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https://bugs.winehq.org/show_bug.cgi?id=44686
Bug ID: 44686
Summary: osu!: audio really freaks out on a couple of beatmaps
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
There's a collection of osu! beatmaps https://osu.ppy.sh/b/1316677&m=3 where
the sound completely freaks out and starts playing garbled mess.
Example: https://streamable.com/oaxi9
Note that it actually sounds much worse than on this video because OBS (the
recording software) happens to drop most of the broken audio.
I suspect this has something to do with the map having unusually long hitsound
samples (that is, sounds that play on each key press) because this doesn't seem
to occur on any other beatmap.
This happens with both sound=alsa and sound=pulse. In the attached log (with
lots of WINEDEBUG flags) I'm using sound=alsa. Log (19M, gzipped, too large to
attach): https://drive.google.com/open?id=1jZHPj9xAcDvW82VnJwky_vXL4ZyCU5vq
It's not a recent regression, it's been happening for a while.
Arch Linux x64
32-bit wineprefix
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https://bugs.winehq.org/show_bug.cgi?id=44184
Bug ID: 44184
Summary: osu!: installer stuck in a loop
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reduxpl(a)gmail.com
Distribution: ---
Created attachment 59947
--> https://bugs.winehq.org/attachment.cgi?id=59947
Terminal output; I let the installer restart 3 times, then I proceeded to close
it.
When attempting to install osu! using Wine, the installation process seems to
look fine at a first glance, but after it reaches 100% and the installer shuts
down, the loop begins - the installer starts again, progress meter goes from 0%
to 100% in a few seconds, then it closes, rinse and repeat. The game never
starts.
The installer runs properly on Windows. Additionally, the issue can be worked
around by copying the already installed game files from Windows to Linux - then
the game also starts and runs properly.
Download link: http://m1.ppy.sh/r/osu!install.exe
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https://bugs.winehq.org/show_bug.cgi?id=42856
Bug ID: 42856
Summary: osu! - high sound latency with winepulse compared to
winealsa
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
I'm trying to set up PulseAudio to achieve the same low audio latency as I'm
getting with just ALSA. Looks like I managed to achieve this, but not as I
would expect.
Currently my setup is: PulseAudio with default configuration, along with
pulseaudio-alsa integration which basically forwards all ALSA-using programs
straight to Pulse. I am using patched winealsa.drv for reduced latency
(changing three constants at the top of mmdevdrv.c — DefaultPeriod,
MinimumPeriod, EXTRA_SAFE_RT — to lower values, the ones that work for me:
20000, 20000, 11000 respectively). I applied a very similar patch to
winepulse.drv.
When running osu! through ALSA (sound=alsa), which effectively runs it through
ALSA->PulseAudio->ALSA device, the audio latency is almost non-existant —
similar if not the same as what I was getting with just ALSA.
When running osu! through PulseAudio (sound=pulse), effectively
PulseAudio->ALSA device, the audio latency is noticeably higher (at least 20ms
higher), even though it practically removes one extra step from the audio
"chain".
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https://bugs.winehq.org/show_bug.cgi?id=43769
Bug ID: 43769
Summary: Regression, osu!.exe freezes a few seconds after you
start it, probably a critical zone inter thread
deadlock
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias291999(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine-staging 2.17
causes my game called "osu!" to enter deadlock shortly after the audio starts
playing.
Works fine in wine-staging 2.16
Someone do a git blame on the audio system, could be it, don't know, all i know
is that it works fine in wine-staging 2.16. If you have any tests that may give
you more info, go ahead.
I can not get out of borderless fullscreen, dont know why, dont care to report
a 2'nd bug, as it works fine, and i can deal with it.
I have CSMT enabled. If i have to disable CSMT, that is just a temporary fix, I
am not at all satisfied if you seguest i disable it, go test it yourself, if
you can actually reproduce my bug with CSMT enabled, go ahead and prove i could
run it wo CSMT enabled with a video recording...
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https://bugs.winehq.org/show_bug.cgi?id=45402
Bug ID: 45402
Summary: Sniper Elite V2 benchmark tool: white texture glitch
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61715
--> https://bugs.winehq.org/attachment.cgi?id=61715
Sniper Elite V2 benchmark tool - white textures glitch
You can download the free benchmark tool from here:
http://www.guru3d.com/files-details/sniper-elite-v2-benchmark-tool.html
The benchmark installs, runs and exits fine under wine.
Yet, there are some white "glitched" textures here and there while the camera
flies in the scene (see attached screenshoot).
Here is how a normal run should look:
https://www.youtube.com/watch?v=WNs3mnKAdRQ (without the glitched textures)
System: Arch Linux fully updated with wine-3.11 and Radeon HD6870 GPU.
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https://bugs.winehq.org/show_bug.cgi?id=43637
Bug ID: 43637
Summary: Fallout New Vegas: Crash on launch using 64-bit prefix
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iamtimscampi(a)gmail.com
Distribution: ---
Upon launching Fallout New Vegas (With or without New Vegas Script Extender) on
a 64-bit prefix, the game crashes after the initial splash screen.
On a 32-bit prefix, the game works as intended, without a crash.
This was tested both with Staging and regular versions of Wine, with and
without the "New Vegas Script Extender" addon.
While not necessary to play the game, a 64bit prefix is necessary for the new
version of Mod Organizer, a third party utility for the game that handles mod
loading. This crash prevents users from using the latest version of it
alongside the game.
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https://bugs.winehq.org/show_bug.cgi?id=38381
Bug ID: 38381
Summary: Fallout New Vegas (Steam Version) Crashes at Startup
on the Splash Screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51228
--> https://bugs.winehq.org/attachment.cgi?id=51228
Fallout New Vegas Crash Backtrace
Fallout New Vegas (Steam Version) Crashes at Startup on the Splash Screen.
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http://bugs.winehq.org/show_bug.cgi?id=29736
Bug #: 29736
Summary: Fallout 2 crashes at "Please Stand By" screen.
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mister_a(a)aol.com
Classification: Unclassified
Created attachment 38588
--> http://bugs.winehq.org/attachment.cgi?id=38588
FO2 in terminal
Look at attachments if you want to see the backlogs.
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https://bugs.winehq.org/show_bug.cgi?id=40838
Bug ID: 40838
Summary: I am able to install the Launcher. however as soon as
installation/updates are complete, the window crashes
into a small box at the upper right corner of my
screen, then crashes comepletely after that
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ak11(a)cox.net
Distribution: ---
Created attachment 54811
--> https://bugs.winehq.org/attachment.cgi?id=54811
NO THIS IS NOT THE SAME CASE AS bug 40628....the logs are different
I am able to install the Launcher. however as soon as installation/updates are
complete, the window crashes into a small box at the upper right corner of my
screen, then crashes comepletely after that.
Any ideas? I hope its an easy fix, i almost have it working!
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https://bugs.winehq.org/show_bug.cgi?id=44211
Bug ID: 44211
Summary: Wine (2.21) doesn't work anymore on any game on
FreeBSD
Product: Wine
Version: 2.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59990
--> https://bugs.winehq.org/attachment.cgi?id=59990
Output of AC with csmt
FreeBSD/amd64 11.1 (the release version in december 2017)
Wine staging 2.21 32 bits (built from a 32 bits chroot)
nVidia 765m (nvidia-driver-384.59)
12 GB RAM (even if 32 bits applications take less, you have the information)
from my 32 bits chroot, I installed the nVidia driver
libGL.so -> libGL-NVIDIA.so.1
libGL.so.1 -> libGL-NVIDIA.so.1
libGLESv2.so -> libGLESv2-NVIDIA.so.2
libGLESv2.so.2 -> libGLESv2-NVIDIA.so.2
It always worked that way four months ago (last time I was on my computer)
So actually I tried Streets of Rogue and Assassin's Creed. I copy the output of
AC so you can see what the terminal says me. I set CSMT on one try and disabled
it on the second. (Assassin's Creed always worked in the past, that's why I
give you its output)
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http://bugs.winehq.org/show_bug.cgi?id=35234
Bug ID: 35234
Summary: Fallout: New Vegas launcher crashes when selecting a
DLC by double click
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46995
--> http://bugs.winehq.org/attachment.cgi?id=46995
terminal output
I browsed Bugzilla's already closed and currently opened bug reports related to
Fallout: New Vegas/Fallout 3, but haven't find anything similar to this. It's
not a new bug because I can reproduce it with Wine 1.4.1, 1.6.1, 1.7.9 as well.
The problem: when you start Fallout:New Vegas, the launcher offers an option
named <Data Files> where you can enable/disable the installed DLCs. If I
double-click on the name of the DLC, Wine produces a crash as can be seen in
the attached log.
Single clicking on the name of the DLC doesn't produce the crash.
This was tested with a clean wineprefix, without any dll overrides, dwrite and
gameoverlayrenderer already disabled.
Fedora 19 x86
X.Org X Server 1.14.4
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=45575
Bug ID: 45575
Summary: Skyrim: No controller input when multiple controllers
are connected
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Skyrim works fine when I have one wired Xbox 360 controller plugged in but when
I have another one also plugged into my machine that I am not using neither
controller works with the game.
I have tested what the behavior is on Windows and Skyrim works fine when
multiple Xbox controllers are connected. When running through Wine none of the
controllers give any input.
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https://bugs.winehq.org/show_bug.cgi?id=45688
Bug ID: 45688
Summary: Gamepad appears both as dinput and xinput (eg.
Valkyria Chronicles)
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.corona(a)enst-bretagne.fr
Distribution: ---
AFAIU, on Windows a gamepad appears either on DirectInput or on XInput.
Some games are helpful and automatically work with both. For example, Valkyria
Chronicles apparently automatically switches between DirectInput and Xinput
based on the latests input.
On Wine >= 3.3, every gamepad appears both on DirecrInput and XInput. This is
useful because the gamepad can work both on DirectInput and XInput gamed.
However, on Valkyria Chronicles (for example) the effect is that the game
switches randomly between the two modes because it apparently sees the same
gamepad from both APIs. This can be seen because the buttons displayes on
screen change from numbered key labels ("1", "2", "3", etc.) and XInput based
key labels ("A", "B", "C", "D").
In order to sucessfully run the game, I has to disable the gamepad from
DirectInput (using "wine control"). This works, but prevents running
DirectInput only games without reconfiguration.
A possible workaround would be to have an option to disable DirectInput
gamepads if both libraries are mapped in the same process.
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https://bugs.winehq.org/show_bug.cgi?id=44086
Bug ID: 44086
Summary: HiDPI: Consider evaluating `GDK_SCALE` for default DPI
size
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Opening the Wine configuration on a HiDPI monitor, the fonts are very small.
Despite having the user to increase the DPI size under the tab *Graphics*,
environment variables like `GDK_SCALE` [1] should be evaluated, and the default
DPI number be adjusted accordingly.
[1] https://wiki.archlinux.org/index.php/HiDPI
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