https://bugs.winehq.org/show_bug.cgi?id=44888
Bug ID: 44888
Summary: Wrong texture in Assassin's Creed : Revelations
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: matteo.mystral(a)gmail.com
Distribution: ---
Created attachment 60959
--> https://bugs.winehq.org/attachment.cgi?id=60959
Good Texture before to use Eagle Vision
Hi,
In game, when you use the "Eagle Vision", there are graphical glitches each
time you disable it to return to the "Normal Vision". I took 2 screenshots
because it's better than words.
I tried everything, set d3dx9_* to native, enable/disable cmst. I have this
issue with Mesa-Git and Mesa 17.3.7.
SYSTEM :
- Gentoo amd64
- AMD Rx 560 - 4Go
- Mesa git / Mesa 17.3.7 + LLVM 5.0.1
- Wine-Staging 3.5 -> Need it, because Uplay doesn't work without it.
I have a lot of these warning/error when i launch the game :
[...]
00e7:fixme:d3d:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_L8_UNORM.
00e7:fixme:d3d:surface_cpu_blt Cannot convert WINED3DFMT_B8G8R8X8_UNORM to
WINED3DFMT_L8_UNORM.
00e7:err:d3d:cpu_blitter_blit Failed to blit.
[...]
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21344
Summary: Buffer overflow in WCMD_run_program
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
The WCMD_run_program function in wcmdmain.c copies pathposn into thisDir
without checking the size:
/* Work on the first directory on the search path */
pos = strchrW(pathposn, ';');
if (pos) {
memcpy(thisDir, pathposn, (pos-pathposn) * sizeof(WCHAR));
thisDir[(pos-pathposn)] = 0x00;
pathposn = pos+1;
} else {
strcpyW(thisDir, pathposn);
pathposn = NULL;
}
The size of pathposn can be up to MAXSTRING, while thisDir has size MAX_PATH.
To reproduce:
$ wine cmd /c
'Z:\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\foo'
err:seh:setup_exception_record stack overflow 2144 bytes in thread 0019 eip
7bc3ea3e esp 00230ad0 stack 0x230000-0x231000-0x330000
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41197
Bug ID: 41197
Summary: Wine support for _NET_WM_PING
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 55435
--> https://bugs.winehq.org/attachment.cgi?id=55435
Screenshot of Battlefield 2 after game just finished loading (and it's not
stuck)
I am not sure if wine supports _NET_WM_PING [0]. However, if it does, it should
be able to emulate _NET_WM_PING pong for some time if application running under
Wine is not responding.
Otherwise, most VM (mutter from GNOME Shell for example) gonna show up window
about not responding application (even if application is loading or just
finished loading) which could destabilize application itself (especially when
in full screen).
Could be seen in: Battlefield 2, World of Warcraft and probably plenty of other
games.
[0]
https://specifications.freedesktop.org/wm-spec/wm-spec-latest.html#idm14020…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42366
Bug ID: 42366
Summary: Unable to bing Common Language Runtime
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sjayejohnston(a)gmail.com
Distribution: ---
I'm trying to run a program,Brain Vision Analyzer through wine
I get a dialogue box saying "Unable to bin Common Language Runtime
(0x80131700)" and in the terminal wine is reporting (fixme:mscoree:get_runtime
Unrecognized version L"v4.0.20926"
Happy to provide more info.
Best
S
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30976
Bug #: 30976
Summary: Navyfield crashes after splash screen
Product: Wine
Version: 1.5.6
Platform: x86
URL: http://www.navyfield.com/Download/Game/Main.aspx
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winegstreamer
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: paulthetall(a)gmail.com
Depends on: 27109, 30733, 30975
Classification: Unclassified
Install the demo from http://www.navyfield.com/Download/Game/Main.aspx
austin@aw25 ~ $ sha1sum NF1343.exe
1c7b6bd0903e3876d31556b13f199b771117d9c2 NF1343.exe
austin@aw25 ~ $ du -h NF1343.exe
623M NF1343.exe
run `winetricks vcrun6` (bug 27109). Install as normal, all defaults. Run the
game, and ignore the messed up launcher graphics (bug 30975). Click the bottom
right gray button to get in game. A splash screen will show, and shortly after,
crash.
With native quartz, it gets slightly further (potentially bug 16733, but it's
hard to tell). If you add in native devenum, then you can get to the point
where it wants to download a patch.
So, winegstreamer is lacking here. I'll attach its output.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41297
Bug ID: 41297
Summary: Fable Lost Chapters Crash at begins
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 55623
--> https://bugs.winehq.org/attachment.cgi?id=55623
backtrace-fable-lost-chapters
Game begins normally with cinematics until game shows press left mouse button
for entry and if pressed game crash
However you can push right mouse button (game dont entry) and push esc key or
enter for select and game dont crash but dont entry
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=9261
Summary: Final Fantasy 8 with hardware acceleration shows wrong
colors
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro.guido(a)gmail.com
Created an attachment (id=7514)
--> (http://bugs.winehq.org/attachment.cgi?id=7514)
Snapshots that shows how the game looks
Like the attached image shows, wrong colors are shown when usign Final Fantasy
8 with hardware acceleration enabled.
There are plenty of messages like:
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged
(0x2eb3148)->(00000000,00000100): stub!
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13829
Summary: Wine does not have Japanese fonts
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
These are needed to support Japanese applications.
On Windows there is MS Gothic which is duplicated as MS PGothic and MS UI
Gothic. The later have the Latin range proportional, the first one has the
Latin range fixed width but I suspect these are really the same font with
different spacing.
There is also MS Mincho (and MS PMincho with proportional Latin). This differs
form Gothic in the style of the Japanese glyphs.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43652
Bug ID: 43652
Summary: Engine Prime: no playback of tracks
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smidge(a)xsco.net
Distribution: ---
Created attachment 59079
--> https://bugs.winehq.org/attachment.cgi?id=59079
Log file demonstrating no playback and no audio devices
Engine Prime is a music preparation application targeted at DJs who use Denon's
latest hardware. It can be downloaded at http://www.denondj.com/engineprime
Engine Prime 1.0.0 starts up successfully if d3dcompiler_46.dll and
d3dcompiler_47.dll are disabled. If a track is added to the collection, and
then played, there is no playback. No errors are recorded.
Steps to reproduce:
* Clean wine prefix.
* Install Engine Prime 1.0.0 (link above)
* Copy an MP3 file of your choice to somewhere under drive_c.
* Copy another MP3 file of your choice to somewhere else on your filesystem
accessible via a drive mapped in Wine, e.g. the Z: drive
* Start Engine Prime as follows:
env WINEDLLOVERRIDES="d3dcompiler_46.dll=d;d3dcompiler_47.dll=d" wine
~/.wine/drive_c/Program\ Files\ \(x86\)/Engine\ Prime/EnginePrime.exe
* Navigate to the filesystem browser
* Choose an example track (at the time of writing, the file must be under C:
drive - see bug #43651)
* Right-click, choose Add To Collection
* Double-click the file to load it into the deck
* Allow track analysis to complete if it is still going
* Press play
Expected outcome: the track plays
Actual outcome: the application does not play the track, nor give any
indication that it is playing or trying to play the track
Additional observations:
* Navigate to the Preferences screen (the cog icon in the top right)
* Observe that the "Default Device" for audio output is selected, but no info
about bit depth or sample rate are shown.
* Testing sound through winecfg demonstrates that sound does work in other wine
applications
A terminal log capture is attached. The only line which suggests anything
suspicious is the following, which is printed 20 times in a row when the
application first starts up:
fixme:mmdevapi:MMDevice_Activate IID_IDeviceTopology unsupported
mmdevapi is one of the DLLs for the Core Audio API:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd316602(v=vs.85).…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43651
Bug ID: 43651
Summary: Engine Prime: can only add tracks if under C: drive
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smidge(a)xsco.net
Distribution: ---
Created attachment 59077
--> https://bugs.winehq.org/attachment.cgi?id=59077
Log file adding a track via Z: drive (faulty)
Engine Prime is a music preparation application targeted at DJs who use Denon's
latest hardware. It can be downloaded at http://www.denondj.com/engineprime
Engine Prime 1.0.0 starts up successfully if d3dcompiler_46.dll and
d3dcompiler_47.dll are disabled. But a track can only be added to the
collection via the Filesystem Browser if it is accessed via the C: drive.
Trying to add a track via the Z: drive (mapped to root) silently fails to add
the track to the collection.
Steps to reproduce:
* Clean wine prefix.
* Install Engine Prime 1.0.0 (link above)
* Copy an MP3 file of your choice to somewhere under drive_c.
* Copy another MP3 file of your choice to somewhere else on your filesystem
accessible via a drive mapped in Wine, e.g. the Z: drive
* Start Engine Prime as follows:
env WINEDLLOVERRIDES="d3dcompiler_46.dll=d;d3dcompiler_47.dll=d" wine
~/.wine/drive_c/Program\ Files\ \(x86\)/Engine\ Prime/EnginePrime.exe
* Observe empty music collection (try clicking on "Collection")
"Good" route:
* Select the Filesystem Browser
* Navigate to the folder containing the 1st MP3 file from earlier (under C:
drive)
* Click the folder to show the file in the main pane to the right
* Right-click the track, choose Add to Collection
* Click on Crates, then click on Collection
* Observe that the MP3 file has been added to the collection successfully
"Bad" route:
* Select the Filesystem Browser
* Navigate to the folder containing the 2nd MP3 file from earlier (under Z:
drive)
* Click the folder to show the file in the main pane to the right
* Right-click the track, choose Add to Collection
* Click on Crates, then click on Collection
* Observe that the MP3 file has *NOT* been added to the collection successfully
Logs for the good and bad route attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.