https://bugs.winehq.org/show_bug.cgi?id=40860
Bug ID: 40860
Summary: In Lazarus (for Windows) on Wine, the function keys
F11 and F12 don't work correctly
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ramonrafe(a)gmail.com
Distribution: ---
Problem: In Lazarus (for Windows) on Wine, the function keys F11 and F12 don't
work correctly.
Importance: Normal.
------------------------------------------------------------------------
Hello.
I've installed Lazarus 1.6 for Windows on Wine in Linux Mint 17.
Lazarus compiles well, although the function keys F11 and F12 don't work like
in Windows.
F11 (en Windows) makes visible and active the window with the component
inspector. The cursor goes to the window and the window changes to be on top.
F12 (en Windows) switch betwen the editor of code and the form associated to
that code. The cursor goes to the window and the window changes to be on top.
When F11 or F12 are pressed (in Lazarus on Wine), the cursor goes to the
window, although the window doesn't change to be on top. So, if there are other
windows over it, you won't be able to see the window with the cursor.
It doesn't happen in Windows. In Windows, when you press F11, the window
component inspector pass to be the window with the cursor and the window pass
to be the window on top.
It looks like a minor problem, although this limitation makes Lazarus not
usable in the practice or very unfriendly for use it.
Sorry for my basic English.
Thank you very much.
Ramón.
----------------------------------------------------------------------
Linux Mint: Linux Mint 17 Qiana
Wine: version 1.6 and 1.8 .
Lazarus 1.6:
- File: lazarus-1.6.0-fpc-3.0.0-win32.exe
- Link:
http://sourceforge.net/projects/lazarus/files/Lazarus%20Windows%2032%20bits…
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https://bugs.winehq.org/show_bug.cgi?id=41664
Bug ID: 41664
Summary: Visual Basic 6.0 fails to show hints while typing
keywords
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart.98(a)gmail.com
Distribution: ---
When typing functions in visual basic 6.0 like "msgbox(" it does not show any
function hint or guide.
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http://bugs.winehq.org/show_bug.cgi?id=16574
Summary: Turbocad 7.1 does not display dialog window properly
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tedhansen(a)sasktel.net
Created an attachment (id=18082)
--> (http://bugs.winehq.org/attachment.cgi?id=18082)
terminal messages running turbocad
The "edit entity properties" window in Turbocad 7.1 does not display properly;
the menu bar at the bottom of the window is scaled off to the right so that the
"OK" button is off screen.
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https://bugs.winehq.org/show_bug.cgi?id=36097
Bug ID: 36097
Summary: valgrind shows leaks in d3d9/stateblock tests on i965
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 36096
Created attachment 48285
--> https://bugs.winehq.org/attachment.cgi?id=48285
valgrind log
==11765== 32,768 bytes in 1 blocks are definitely lost in loss record 787 of
790
==11765== at 0x6F8F6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6F8B378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==11765== by 0x6CBEB10: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CBED32: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CC2BA1: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6CE45A3: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x6C833C4: ??? (in /usr/lib/dri/i965_dri.so)
==11765== by 0x65E46BB: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x65B3E14: ??? (in /usr/lib/libGL.so.1.2.0)
==11765== by 0x5CE995A: create_glxcontext (opengl.c:1254)
==11765== by 0x5CEC2DB: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==11765== by 0x5269E0D: wglCreateContextAttribsARB (wgl.c:268)
==11765== by 0x4EABA19: wined3d_caps_gl_ctx_create_attribs (directx.c:300)
==11765== by 0x4EBC4C2: wined3d_adapter_init (directx.c:5178)
==11765== by 0x4EBCA26: wined3d_init (directx.c:5272)
==11765== by 0x4F66387: wined3d_create (wined3d_main.c:105)
==11765== by 0x4E30771: d3d8_init (directx.c:413)
==11765== by 0x4E24804: Direct3DCreate8 (d3d8_main.c:47)
==11765== by 0x497E268: test_state_management (stateblock.c:1801)
==11765== by 0x497E5D0: func_stateblock (stateblock.c:1868)
==11765==
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https://bugs.winehq.org/show_bug.cgi?id=46251
Bug ID: 46251
Summary: some (all?) crinkler compressed executables crash
because they parse in-memory DLL export tables
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: p2(a)psychaos.be
Distribution: ---
Created attachment 62950
--> https://bugs.winehq.org/attachment.cgi?id=62950
crash dump and disassembly of decompressor and symbol resolver
Some crinkler compressed executables crash when building the imported symbol
table. The routine which does this relies on parsing the in-memory copy of
KERNEL32.DLL first to retrieve the address for LoadModuleA. This is later used
to load other DLLs. Symbol name matching is done using a hash function. The
executable only stores the hashes of the symbols it wants to import. For each
symbol has in the executable, the symbol resolver routine iterates over all
exported symbol names of the DLL and stores the symbol address if the hashes
match.
The symbol resolver routine crashes because it seems the in-memory copy of
KERNEL32.DLL does not have a exported symbol names table.
Attached:
winhello_asm.txt: the crash dump and a dissassembly of both the decompressor
and the symbol resolver.
winhello.zip: source code for the trivial program, obj file, normally linked
executable (winhello.exe), crinkler linked executable (winhello_cr.exe)_and the
msvcrt.lib as recommended by the crinkler manual. Toolchain used was VS2013
community edition.
crinker can be found here: http://crinkler.net/
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https://bugs.winehq.org/show_bug.cgi?id=39815
Bug ID: 39815
Summary: BitComet 1.4 crashed on launch
Product: Wine-staging
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 53151
--> https://bugs.winehq.org/attachment.cgi?id=53151
terminal_output.txt
0. Download BitComet(a BitTorrent client) from http://www.bitcomet.com/
$ sha1sum BitComet_1.40_x86_setup.exe
47ebec6261ec6d06c058fc10260016b889478aa5 BitComet_1.40_x86_setup.exe
1. wine BitComet_1.40_x86_setup.exe
You can choose the installer's language
2. cd ~/.wine/drive_c/Program Files/BitComet
wine BitComet.exe
With wine, it works (mostly well)
With wine-staging, it crashed at start up
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https://bugs.winehq.org/show_bug.cgi?id=45599
Bug ID: 45599
Summary: Support for FILE_FLAG_WRITE_THROUGH in CreateFile
breaks Wargaming.net Game Center
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The program closes with the message "Unable to launch the application because
of critical errors."
Guilty patch is
"ml-patches/0027-kernel32-Add-support-for-FILE_FLAG_WRITE_THROUGH-to-.patch" -
reverting it fixes the issue.
To test just run the installer and then run "drive_c/Program
Files/Wargaming.net/GameCenter/wgc.exe" in a fresh(!) WINEPREFIX.
Running the program without the guilty patch, and then with the guilty patch
again seems to fix the issue, also.
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https://bugs.winehq.org/show_bug.cgi?id=46052
Bug ID: 46052
Summary: Spellforce: regression: black square around mouse
pointer
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62637
--> https://bugs.winehq.org/attachment.cgi?id=62637
Screenshot.jpeg
After upgrading from wine-staging 3.17 to 3.18, when running Spellforce, I'm
getting black square around mouse cursor. The cursor itself is visible, but it
looks like a texture transparency issue. Black square appears even in main menu
and during starting movies, and it is present during actual gameplay.
If I disable 'Enable CSMT for better graphics performance (deprecated)' in
winecfg, there is a chance that black square doesn't appear right from start,
but it may appear on some cursor change and disappear later, but it's still
pretty reproducible for me. I'm reproducing it with high chance by hovering
over gates to another map.
I've tried running wine-staging 3.17, and couldn't reproduce issue. I've also
tried running wine-vanilla 3.18 and couldn't reproduce issue either.
Native libraries: from d3dx9_24 till d3dx9_43. I've tried clean wine prefix,
issue remained.
Also, I've compared output of wine, and for wine-staging-3.18 I'm getting a lot
of following lines:
003c:fixme:d3d:surface_cpu_blt Unsupported flags 0x80000000.
I didn't get such lines for wine-staging-3.17 or wine-vanilla-3.18.
OS: Gentoo Linux x86_64.
Video driver: nvidia-drivers-387.34
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https://bugs.winehq.org/show_bug.cgi?id=43891
Bug ID: 43891
Summary: RAGE (Steam) crashes after start in wine-staging
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://store.steampowered.com/app/9200/RAGE/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59507
--> https://bugs.winehq.org/attachment.cgi?id=59507
terminal output
The game starts properly in the development version of Wine (2.19), but crashes
in the Staging version (tested with the following Staging versions: 2.10, 2.14,
2.18 and with current Staging-git).
Reproduced the crash with the following Nvidia driver versions: 378.13, 384.59
and with current 387.12.
With nouveau and Mesa 17.2.2 the game crashes in a different way (both in
Staging and the development version), that's probably bug #38969.
The patch in Staging which causes the problem:
https://github.com/wine-compholio/wine-staging/blob/master/patches/opengl32…
Arch Linux x86_64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.12
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https://bugs.winehq.org/show_bug.cgi?id=45875
Bug ID: 45875
Summary: Desperados: Jerky mouse cursor ingame, ok in menu
(fine in wine-vanilla)
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phaidros(a)gmx.at
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With wine-staging, I get jumping mouse cursor in the game Desperados. The
cursor seems to jump back uncontrollably, which makes the game unplayable.
Interestingly, the cursor works fine in the game main menu. It also works in
the im-game menu (pressing Esc in the game), only in the actual game where the
characters are controlled with the mouse it shows the jerky behaviour.
I get this with wine-staging 3.13, 3.14, 3.15 and 3.16.
Wine-vanilla 3.0, 3.2, and 3.16 does not have this problem, here the mouse
works fine in the menu and in-game.
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