https://bugs.winehq.org/show_bug.cgi?id=45958
Bug ID: 45958
Summary: The winbind package is necessary to create a Wine
prefix but it is not included as a dependency.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
When creating a new Wine prefix with:
$ WINEARCH=win32 WINEPREFIX=~/.test1 winecfg
Terminal output always shows an error as follows (1 line only):
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
The package winbind needs to be installed with the Wine installation.
System:
Kubuntu 18.04.01 (x64)
Wine version 3.17
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https://bugs.winehq.org/show_bug.cgi?id=697
Dmitry Timoshkov <dmitry(a)baikal.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|WONTFIX |---
--- Comment #13 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
(In reply to François Gouget from comment #12)
> As far as I know this bug is still present. However I think that nowadays
> nobody uses Postscript fonts so I'm marking this bug as wontfix.
There are a lot of high quality Type1 fonts, and FreeType these days has
very good rendering of them thanks to Adobe contributions and this year
GSoC work. I'd argue that there is no reason Wine shouldn't add support
for them.
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https://bugs.winehq.org/show_bug.cgi?id=46322
Bug ID: 46322
Summary: ROS can't open
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: milicasmiljanic123(a)gmail.com
Distribution: ---
Created attachment 63057
--> https://bugs.winehq.org/attachment.cgi?id=63057
Can't open ROS game in Linux
I installed ROS in Linux Mint with PlayOnLinux but when i open game it show
this.
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François Gouget <fgouget(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |WONTFIX
--- Comment #12 from François Gouget <fgouget(a)codeweavers.com> ---
As far as I know this bug is still present. However I think that nowadays
nobody uses Postscript fonts so I'm marking this bug as wontfix.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #11 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine(4.0-rc2)?
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https://bugs.winehq.org/show_bug.cgi?id=9127
pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=43067
Bug ID: 43067
Summary: Grand Theft Auto: Vice City (Steam) doesn't launch
(Unhandled Exception)
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58239
--> https://bugs.winehq.org/attachment.cgi?id=58239
Backtrace when launching from Steam
Hello everyone,
I tried GTA: Vice City today but couldn't get it to run with latest wine 2.8.
The game opens a window with an Unhandled Exception error message inside. I
managed to get a backtrace which might be related to bug 40231.
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https://bugs.winehq.org/show_bug.cgi?id=4905
pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=35037
Bug #: 35037
Summary: Naruto Shippuden Ultimate Ninja Storm 3 Full Burst
sound sizzles
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46705
--> http://bugs.winehq.org/attachment.cgi?id=46705
wine log
Hello,
Naruto Shippuden Ultimate Ninja Storm 3 Full Burst sound menu and interface
sizzle.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=36346
Bug ID: 36346
Summary: valgrind shows a few leaks in d3d10core/tests/device.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==32708== 4,096 bytes in 1 blocks are definitely lost in loss record 842 of 897
==32708== at 0x6F756F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==32708== by 0x6F71378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==32708== by 0x6B830C9: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6BB4710: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6B439B4: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6469B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==32708== by 0x64392F4: ??? (in /usr/lib/libGL.so.1.2.0)
==32708== by 0x60A0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==32708== by 0x60A1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==32708== by 0x5432C29: wglCreateContextAttribsARB (wgl.c:268)
==32708== by 0x4FA3F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==32708== by 0x4FAAD78: wined3d_init (directx.c:5272)
==32708== by 0x5030926: wined3d_create (wined3d_main.c:105)
==32708== by 0x4F25F50: dxgi_factory_create (factory.c:332)
==32708== by 0x4F24689: CreateDXGIFactory (dxgi_main.c:80)
==32708== by 0x4A9634F: D3D10CreateDevice (d3d10_main.c:63)
==32708== by 0x4A54D57: create_device (device.c:36)
==32708== by 0x4A54DBB: test_create_texture2d (device.c:53)
==32708== by 0x4A5559B: func_device (device.c:885)
==32708== by 0x4A5930C: run_test (test.h:584)
==32708==
==32708== 12,068 bytes in 1 blocks are possibly lost in loss record 868 of 897
==32708== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==32708== by 0x5030901: wined3d_create (wined3d_main.c:95)
==32708== by 0x4F25F50: dxgi_factory_create (factory.c:332)
==32708== by 0x4F24689: CreateDXGIFactory (dxgi_main.c:80)
==32708== by 0x4A9634F: D3D10CreateDevice (d3d10_main.c:63)
==32708== by 0x4A54D15: create_device (device.c:34)
==32708== by 0x4A58400: func_device (device.c:613)
==32708== by 0x4A5930C: run_test (test.h:584)
==32708== by 0x4A596FA: main (test.h:654)
==32708==
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