https://bugs.winehq.org/show_bug.cgi?id=40969
Bug ID: 40969
Summary: Wine: DLL Injection on suspended process provides NULL
arg for static library's DLLMain's lpvReserved value
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aheinerm(a)gmail.com
Distribution: ---
WINE does not respect the behaviour of the lpvReserved argument in DLLMain.
>From the documentation of DllMain
(https://msdn.microsoft.com/en-us/library/windows/desktop/ms682583(v=vs.85).…)
~~~
lpvReserved [in]
If fdwReason is DLL_PROCESS_ATTACH, lpvReserved is NULL for dynamic loads
and non-NULL for static loads.
If fdwReason is DLL_PROCESS_DETACH, lpvReserved is NULL if FreeLibrary has
been called or the DLL load failed and non-NULL if the process is terminating.
~~~~
WINE does NOT respect this behaviour.
# EXAMPLE
Given the following:
A.exe, B.dll, C.dll
C.dll is statically linked from both A.exe and B.dll.
A.exe's process is started and suspended.
B.dll is injected into the A.exe process.
At some point the DllMain of C.dll is called. In WINE, the lpvReserved argument
is NULL, even though C.dll is statically loaded. In Windows 7, 8, and 10, the
lpvReserved argument is non-null.
# REAL WORLD IMPACT
https://github.com/bwapi/bwapi/issues/598https://bugs.winehq.org/show_bug.cgi?id=40259
Blizzard Entertainment's Storm.dll library uses the lpvReserved to invoke a
different behaviour in its DllMain (why, I have no idea). Their video game
Starcraft: Broodwar is statically linked to this library. The third-party hack
DLL called BWAPI.dll is also statically linked to Storm.dll. The Hack launcher
called ChaosLauncher starts and suspends the Starcraft process and injects
various hacks (one being BWAPI). The error in the tracking issue above is
surfaced.
The issue surfaced because Storm performs some alternative initialization logic
that corrupts its ability to function correctly later. In order to temporarily
work around the issue I have forcefully undone the logic made in the other DLL
to cause it to malfunction.
In this case the executable and statically linked library are owned by a
company and their source codes are not available. It should be possible to
reproduce the issue in a more trivial example.
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https://bugs.winehq.org/show_bug.cgi?id=44099
Bug ID: 44099
Summary: Switch to aapcs-vfp is incompatible with variadic
functions with GCC
Product: Wine-staging
Version: 2.21
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mike(a)cchtml.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Commit:
https://source.winehq.org/git/wine.git/commitdiff/644f497e87c51f1a1c62b26ea…
The wine-staging patchsets of at least fsutil-Stub_Program and
shell32-ACE_Viewer introduce variadic functions that cause ARM builds to fail.
Either the patchsets need to be refined or the upstream commit needs to be
reverted.
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http://bugs.winehq.org/show_bug.cgi?id=35533
Bug ID: 35533
Summary: Make it possible to see the sent patch files inline
without extra download step
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Classification: Unclassified
Currently clicking on a patch file attached to a job leads to a save file
dialog, it would be preferable (at least to me) to be able to see it inline.
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https://bugs.winehq.org/show_bug.cgi?id=38009
Bug ID: 38009
Summary: winex11.drv does not set NET_WM_STATE_FULLSCREEN if
the display mode was changed
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Winex11.drv only sets NET_WM_STATE_FULLSCREEN on a fullscreen game window if
the game uses the monitor resolution that was set when winex11.drv was loaded.
The cause of this is that is_window_rect_fullscreen compares the window
rectangle against the monitor size reported by Xinerama when winex11.drv was
loaded.
This appears to trigger bugs inside Metacity clones and Compiz when creating a
window at a lower resolution. It also breaks the fix that was proposed by a
Marco developer to fix the bug that currently prevents fullscreen windows from
being iconified.
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http://bugs.winehq.org/show_bug.cgi?id=23310
Summary: Mouse pointer prevented from leaving virtual desktop
window when it shouldn't be
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.gamershell.com/download_1721.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
With some programs which use full-screen mode, Wine stops the mouse pointer
from leaving the window, even when virtual desktop mode is enabled and "Allow
DirectX apps to stop the mouse leaving their window" is not selected. I'll
describe two such programs.
Airport Tycoon 2 is an airport management simulation game. A demo can be
downloaded from http://www.gamershell.com/download_1721.shtml
This bug applies to the full game and the demo.
[An alternative version can be downloaded from
http://d.trymedia.com/dm/take2/60m_d/t_07om/AirportTycoon2Setup.exe
That is apparently a time-limited full version which can be unlocked on
payment. Installing IE6 using winetricks could get that to work, but as the
demo shows the problem it's not necessary.]
Use winecfg to enable virtual desktop mode, and make sure "Allow DirectX apps
to stop the mouse leaving their window" is not checked. Running the game, the
pointer is captured so it cannot leave the virtual desktop window. It is
therefore difficult or impossible to e.g. move the Wine virtual desktop window.
There are also issues when you have another window open and active in front of
the virtual desktop (e.g. Alt-Tab to a terminal window). Moving the mouse in
that non-Wine window, when the pointer is about to leave it, the pointer is
moved to the position corresponding to the centre of the virtual desktop
window.
The only console output which might be relevant is this:
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (108,70)-(916,697)
A second program which has this problem is 101 Bunny Pets. A time-limited demo
can be downloaded from http://www.selectsoftnow.com/software/info.php?ID=5858
You'll need to install IE6 using winetricks to run the demo after installing
it.
This game can be set to run in a window in its options menu, but the default is
full-screen. Notice the pointer is captured and the same issue with non-Wine
window in front as with Airport Tycoon 2. There didn't seem to be any relevant
console output when I ran it.
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https://bugs.winehq.org/show_bug.cgi?id=40617
Bug ID: 40617
Summary: Allow users to change passwords
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
I was recently rotating passwords and noticed that I can't change my testbot
password, whereas I can on forums/appdb/bugs.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=43579
Bug ID: 43579
Summary: starting any wine process on armv7l: Bus error (core
dumped)
Product: Wine
Version: 2.15
Hardware: arm
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: jacek(a)codeweavers.com, nerv(a)dawncrow.de
Regression SHA1: 3b30002aecf7cd55970979f7e02a53866fe66f1f
Distribution: Debian
I recently got a chromebook, and after setting up a debian chroot, decided to
try wine. I compiled from git, which worked fine out of the box, but crashed
trying to run anything more than --version:
(stretch)austin@localhost:~$ ./wine-git/wine cmd /c "echo hi"
Bus error (core dumped)
I installed wine from the repository (1.8.7), which I noticed works:
(stretch)austin@localhost:~$ /usr/bin/wine cmd /c "echo hi"
hi
regression testing points to:
3b30002aecf7cd55970979f7e02a53866fe66f1f is the first bad commit
commit 3b30002aecf7cd55970979f7e02a53866fe66f1f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Oct 24 17:48:49 2016 +0200
ntdll: Cache error information for cacheable handles with no fd.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 aee6fddacd30e103f1d6e132eb6552d390714c7e
ef03cabffd148f9ebf59c8503f7197b3238c7eae M dlls
uname -a: Linux localhost 3.14.0 #1 SMP PREEMPT Wed Jul 26 23:30:44 PDT 2017
armv7l GNU/Linux
I'm not very familiar with arm, so if there's some info that would be helpful,
let me know.
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https://bugs.winehq.org/show_bug.cgi?id=38564
Bug ID: 38564
Summary: Rush for Berlin Gold crashes after starting
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51449
--> https://bugs.winehq.org/attachment.cgi?id=51449
terminal output
DRM-free version from Gamersgate.
The game shows the loading screen for a brief moment then Wine crashes
somewhere in avifil32.
Installing ffdshow or xvid doesn't make it any better.
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https://bugs.winehq.org/show_bug.cgi?id=37594
Bug ID: 37594
Summary: World of Warcraft in-game browser does not work
Product: Wine
Version: 1.7.31
Hardware: x86
URL: https://eu.battle.net/en/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ArchLinux
Created attachment 50030
--> https://bugs.winehq.org/attachment.cgi?id=50030
Screenshot of browser
The new in-game browser from 5.x has never worked. Screenshot attached.
No relevant output. Can easily be tested with a trial account going in game
menu -> Help -> Knowledge Base.
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https://bugs.winehq.org/show_bug.cgi?id=42446
Bug ID: 42446
Summary: Native Access - missing
api-ms-win-core-file-l2-1-2.dll and virtdisk.dll
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: demattcp(a)gmail.com
Distribution: ---
At first, Native Access was just missing Virtdisk.dll. Then, I copied that
specific dll file from my other Windows 10 computer into wine's system32
directory.
Now this is the output:
fixme:winediag:start_process Wine Staging 2.1 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:module:import_dll Library api-ms-win-core-file-l2-1-2.dll (which is needed
by L"C:\\windows\\system32\\VirtDisk.dll") not found
err:module:import_dll Library VirtDisk.dll (which is needed by L"C:\\Program
Files\\Native Instruments\\Native Access\\Native Access.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Native Instruments\\Native Access\\Native Access.exe" failed, status
c0000135
I am hoping this is something I can fix with winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=29999
Bug #: 29999
Summary: Bloodrayne 2: text in the menus misplaced
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://www.fileplanet.com/147598/140000/fileinfo/Blood
Rayne-2-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39061
--> http://bugs.winehq.org/attachment.cgi?id=39061
terminal output
Now that bug #8871 has been fixed, text in the menus and in mid-game does
appear.
The problem is that text in the menus is misplaced (see the attached
screenshot).
This doesn't affect gameplay as text in mid-game appears fine.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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http://bugs.winehq.org/show_bug.cgi?id=36843
Bug ID: 36843
Summary: "Read only"checkbox on Save As dialog
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: tulio150(a)mailinator.com
On Windows, the "Save as" common dialog lacks the "Read Only" check box under
the file type combo box, it is restricted to "Open" dialogs that does not set
the OFN_HIDEREADONLY flag.
On Wine, it is shown on both "Open" and "Save as" dialogs when the flag is not
set
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https://bugs.winehq.org/show_bug.cgi?id=44504
Bug ID: 44504
Summary: vlc 2.2.6: playback performance hampered
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hxerswinagain(a)gmail.com
Distribution: ---
video playback persistently stalls and skips by several ms at the Players
default video settings
detected in: vlc player versions 2.2.4-2.2.6; several versions of WINE all the
way up to 3.1
problem seen to enter with commit e75bc6228ebcbdc1a3877a6ac6954611dedf8a71 ,
and reverting the patch fixes the issue
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http://bugs.winehq.org/show_bug.cgi?id=15350
Summary: [Regression] dinput wrong keyboard layout in Tomb Raider
Anniversary / Legend
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: netfab(a)gmail.com
CC: aric(a)codeweavers.com
Hi,
Today I upgraded wine from 1.1.0 to 1.1.5 on a gentoo system which have a
french keyboard layout (AZERTY).
When I run Tomb Raider Anniversary or Legend, the keyboard auto-magically
switch to an english layout (QWERTY).
But, I have no problem in World of Warcraft for example.
I made some tests, and I discovered that this behaviour is here since 1.1.3.
Then I made some regression tests from 1.1.2 to 1.1.3, and found that the
guilty commit is :
http://source.winehq.org/git/wine.git/?a=commit;h=304ff3c7280a53b7cbadfa83e…
Reversing this patch on the 1.1.5 release fix the problem.
Please let me know if you want more infos or tests.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=44466
Bug ID: 44466
Summary: PrtSc button crashes StarCraft
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iop_jr(a)yahoo.com
Distribution: ---
Created attachment 60408
--> https://bugs.winehq.org/attachment.cgi?id=60408
the output after the game crashes
Whenever you hit PrtSc in StarCraft, instead of saving the screenshot (like
it's meant to in Windows) it ends up crashing the game. Even though PrtSc
actually does capture the game in my OS, it's not very useful if the game
crashes afterwards.
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https://bugs.winehq.org/show_bug.cgi?id=43831
Bug ID: 43831
Summary: Cuphead crashes with error
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timwanders241(a)gmail.com
Distribution: ---
Created attachment 59384
--> https://bugs.winehq.org/attachment.cgi?id=59384
The log
Hello, so when I launch the steam version of CupHead, it spams the last 4 lines
of the logs till you kill it.
I'm using Arch linux 64 bit
I tried using an 32 bit WINEARCH and 64 bit WINEARCH, both have the same issue.
I've resolved the issue by replacing the Return value in
dlls/setupapi/stubs.c:CM_Get_Parent to CR_NO_SUCH_DEVNODE.
I've also tries using wine-staging 2.18/2.17 and I tried compiling wine myself
from git, all resulting into the same crash and error.
Wine cannot be killed with Control+C then, you need to open another terminal
and execute "wineserver -k" to kill it
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https://bugs.winehq.org/show_bug.cgi?id=44135
Bug ID: 44135
Summary: Olive Tree Bible Software fails to install
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi, a user reported gargbage for this in appdb, so I gave it a try.
Prerequisite: winetricks -q dotnet462
The installer fails rather quickly, from the debuglog it looks like it looks
for IE version 10. The registry key below (I just added scvVersion and changed
the 8 into 10) makes the installation succeed. I don`t know where these
registrykey is set, apparently not in wine.inf.in AFAICS.
REGEDIT4
[HKEY_LOCAL_MACHINE\Software\Microsoft\Internet Explorer]
"svcVersion"="10.0.6001.18702"
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https://bugs.winehq.org/show_bug.cgi?id=41377
Bug ID: 41377
Summary: Windows 10 DISM failed to find the resources
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lerieur(a)protonmail.com
Distribution: ---
Created attachment 55726
--> https://bugs.winehq.org/attachment.cgi?id=55726
wine dism.exe
Steps to reproduce:
- visit
https://developer.microsoft.com/en-us/windows/hardware/windows-assessment-d…
and download version for Windows 10 1607
- in terminal:
$ export WINEARCH=win32 WINEPREFIX=$HOME/.wine32
$ winetricks -q dotnet452 wininet
$ winecfg # set Windows version to 10
$ wine adksetup.exe /features OptionId.DeploymentTools
$ cd $WINEPREFIX/drive_c/Program\ Files/Windows\ Kits/10/Assessment\ and\
Deployment\ Kit/Deployment\ Tools/x86/DISM
$ wine dism.exe
Expected output:
https://static.amido.com/wp-content/uploads/2016/02/05094332/DISM-BHelp.png
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https://bugs.winehq.org/show_bug.cgi?id=44404
Bug ID: 44404
Summary: Several .Net apps throw errors/crash,caused by msctf
stubs
TextStoreACPSink_{OnTextChange,OnSelectionChange,OnLay
outChange}
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi,
I`ve seen this in Olive Tree Bible, B4A, and a few more I can`t remember (:()
At least in B4A it happens after:
- winetricks dotnet462
- first save
- open Designer
- Create a new object (for example a "Label")
- Move the Label --> Error appears
I don`t know what these three api`s are suppoded to do, but just faking succes
(return S_OK) makes the program apparantly behave fine
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https://bugs.winehq.org/show_bug.cgi?id=43930
Bug ID: 43930
Summary: iCopy will not load
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Wine Staging 2.19
iCopy-1.6.3.exe
http://sourceforge.net/projects/icopy/files/
$ wine iCopy.exe
fixme:winediag:start_process Wine Staging 2.19 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"configSections"
in state 2
fixme:mscoree:ConfigFileHandler_startElement Unknown element L"sectionGroup" in
state 6
mscoree repeats ~ 20 more times
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an
object
at iCopy.PortableSettingsProvider.SetValue
(System.Configuration.SettingsPropertyValue propVal) [0x000ee] in
<9c716ec700f2462784a35698557bb163>:0
at iCopy.PortableSettingsProvider.SetPropertyValues
(System.Configuration.SettingsContext context,
System.Configuration.SettingsPropertyValueCollection propvals) [0x00015] in
<9c716ec700f2462784a35698557bb163>:0
at System.Configuration.SettingsBase.SaveCore () [0x000a1] in
<e04f7b3115474b53a83d8704c8566261>:0
at System.Configuration.SettingsBase.Save () [0x00014] in
<e04f7b3115474b53a83d8704c8566261>:0
at System.Configuration.ApplicationSettingsBase.Save () [0x00017] in
<e04f7b3115474b53a83d8704c8566261>:0
at iCopy.appControl.Main (System.String[] sArgs) [0x00030] in
<9c716ec700f2462784a35698557bb163>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at iCopy.PortableSettingsProvider.SetValue
(System.Configuration.SettingsPropertyValue propVal) [0x000ee] in
<9c716ec700f2462784a35698557bb163>:0
at iCopy.PortableSettingsProvider.SetPropertyValues
(System.Configuration.SettingsContext context,
System.Configuration.SettingsPropertyValueCollection propvals) [0x00015] in
<9c716ec700f2462784a35698557bb163>:0
at System.Configuration.SettingsBase.SaveCore () [0x000a1] in
<e04f7b3115474b53a83d8704c8566261>:0
at System.Configuration.SettingsBase.Save () [0x00014] in
<e04f7b3115474b53a83d8704c8566261>:0
at System.Configuration.ApplicationSettingsBase.Save () [0x00017] in
<e04f7b3115474b53a83d8704c8566261>:0
at iCopy.appControl.Main (System.String[] sArgs) [0x00030] in
<9c716ec700f2462784a35698557bb163>:0
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https://bugs.winehq.org/show_bug.cgi?id=40767
Bug ID: 40767
Summary: Indiana Jones and The Emperor's Tomb quits after the
splash screen
Product: Wine
Version: 1.9.11
Hardware: x86
URL: http://www.gamershell.com/download_1856.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Regression SHA1: c89dc58deb9ba74d8dcd7faf7012203cff0724a0
Distribution: ---
Reproduced this bug with the GOG.com and the original demo version. The problem
happens in full-screen and virtual desktop mode too.
After starting the game the splash screen is shown then the game suddenly
quits.
In the terminal I have
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea88,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x1fee2d8,0x00000000), stub!
failed to create drawable
err:d3d:wined3d_adapter_init Failed to get a GL context for adapter 0x1e1e90.
fixme:win:EnumDisplayDevicesW ((null),0,0x1cee2d8,0x00000000), stub!
X Error of failed request: GLXBadWindow
Major opcode of failed request: 154 (GLX)
Minor opcode of failed request: 32 (X_GLXDestroyWindow)
Serial number of failed request: 840
Current serial number in output stream: 847
Reverting the following commit fixes the crash so that the game plays some
intro videos then finally hits bug #27594:
commit c89dc58deb9ba74d8dcd7faf7012203cff0724a0
Author: Miklós Máté <mtmkls(a)gmail.com>
Date: Thu May 26 23:43:14 2016 +0200
winex11: Use GLX 1.3 for windows.
Differentiate between X window and GLX window, use GLX 1.3 for GL window
create/destroy.
IndyETDemo.exe (225M)
sha1: d9c8b61616e29ef8ab75d1c72c55d30cf923471e
wine-1.9.11-206-g03b06fb
Fedora 23 32-bit
XOrg 1.18.3
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 12.1.0-devel
(git-87f0a04)
OpenGL core profile shading language version string: 3.30
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http://bugs.winehq.org/show_bug.cgi?id=30611
Bug #: 30611
Summary: Lazarus browser sample exits, because
ieframe:ViewObject_Draw is unimplemented
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://netikka.net/dev/lazbrowser.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ieframe
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
http://netikka.net/dev/lazbrowser.exe
Quits without showing anything. Terminal has only 2 lines:
fixme:ieframe:ViewObject_Draw (0x3451c8)->(1 0 (nil) (nil) (nil) 0x3c8
0x15bf65c 0x15bf65c (nil) 00000000)
fixme:ieframe:ViewObject_Draw (0x3451c8)->(1 0 (nil) (nil) (nil) 0x61c
0x15bf128 0x15bf128 (nil) 00000000)
I modified that function to return S_OK, and sample works.
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https://bugs.winehq.org/show_bug.cgi?id=44138
Bug ID: 44138
Summary: if_indextoname unimplemented function in Iphlpapi.dll
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markau0(a)lycos.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
if_indextoname unimplemented function in Iphlpapi.dll
if_nametoindex was implemented in Wine 2.0.3 but if_indextoname is still
unimplemented in Wine staging 2.21
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https://bugs.winehq.org/show_bug.cgi?id=42267
Bug ID: 42267
Summary: wine: Call from 0x7bc57709 to unimplemented function
ntdll.dll._aulldvrm, aborting
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
As the title says. The app is installer of Rogue-Killer. I dont know what the
unimplemented function is supposed to.
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