https://bugs.winehq.org/show_bug.cgi?id=37760
Bug ID: 37760
Summary: Several .Net applications fail under wine-mono with
System.TimeZoneNotFoundException
Product: Wine
Version: 1.7.33
Hardware: x86
URL: http://dlm.cypress.com.edgesuite.net/akdlm/downloadman
ager/software/PSoCDesignerSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
I noticed this in
http://dlm.cypress.com.edgesuite.net/akdlm/downloadmanager/software/PSoCDes…
while looking at bug 31369, but it's also been reported in bug 28177 (and I
recall seeing it in some other applications, but I don't have a note of which
ones they were).
Native .Net via winetricks works around it. (dotnet20sp2 in the case of PSoC
Designer)
Unhandled Exception:
System.TimeZoneNotFoundException: Exception of type
'System.TimeZoneNotFoundException' was thrown.
at System.TimeZoneInfo.get_Local () [0x00000] in <filename unknown>:0
at System.CurrentSystemTimeZone.GetUtcOffset (DateTime time) [0x00000] in
<filename unknown>:0
at System.TimeZone.GetLocalTimeDiff (DateTime time) [0x00000] in <filename
unknown>:0
at System.DateTime.get_Now () [0x00000] in <filename unknown>:0
at System.Windows.Forms.TextBoxBase..ctor () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.RichTextBox..ctor () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.RichTextBox:.ctor ()
at Cypress.CyInstaller.Gui.CyInstallerWizard.InitializeComponent () [0x00000]
in <filename unknown>:0
at Cypress.CyInstaller.Gui.CyInstallerWizard..ctor
(Cypress.CyInstaller.Core.CyInstallerCore core) [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
Cypress.CyInstaller.Gui.CyInstallerWizard:.ctor
(Cypress.CyInstaller.Core.CyInstallerCore)
at psocdesignerinstaller.Program.Main (System.String[] commandLine) [0x00000]
in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TimeZoneNotFoundException: Exception
of type 'System.TimeZoneNotFoundException' was thrown.
at System.TimeZoneInfo.get_Local () [0x00000] in <filename unknown>:0
at System.CurrentSystemTimeZone.GetUtcOffset (DateTime time) [0x00000] in
<filename unknown>:0
at System.TimeZone.GetLocalTimeDiff (DateTime time) [0x00000] in <filename
unknown>:0
at System.DateTime.get_Now () [0x00000] in <filename unknown>:0
at System.Windows.Forms.TextBoxBase..ctor () [0x00000] in <filename
unknown>:0
at System.Windows.Forms.RichTextBox..ctor () [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.RichTextBox:.ctor ()
at Cypress.CyInstaller.Gui.CyInstallerWizard.InitializeComponent () [0x00000]
in <filename unknown>:0
at Cypress.CyInstaller.Gui.CyInstallerWizard..ctor
(Cypress.CyInstaller.Core.CyInstallerCore core) [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check)
Cypress.CyInstaller.Gui.CyInstallerWizard:.ctor
(Cypress.CyInstaller.Core.CyInstallerCore)
at psocdesignerinstaller.Program.Main (System.String[] commandLine) [0x00000]
in <filename unknown>:0
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http://bugs.winehq.org/show_bug.cgi?id=15984
Summary: Black and White: crashes with page fault on temple
completion
Product: Wine
Version: 1.1.8
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
Created an attachment (id=17170)
--> (http://bugs.winehq.org/attachment.cgi?id=17170)
log of entire Black and White run
Black and White runs pretty well (some textures are black) up until completion
of the temple at which point it appears to hang. I've logged the entire run
from start to the hang. The apparent hang appears to be due to an exception,
specifically:
wine: Unhandled page fault on read access to 0xffffffff at address 0x7deff986
(t
hread 0009), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code
(0x7
deff986).
Full details are in the attached log file.
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http://bugs.winehq.org/show_bug.cgi?id=22545
Summary: ubuntu user
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wvanreede(a)live.nl
Created an attachment (id=27652)
--> (http://bugs.winehq.org/attachment.cgi?id=27652)
error appears when WinDVD starts in terminalmode
When WinDVD starts, it can find entree SQPlus.dll this file do exist in the
folder.
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http://bugs.winehq.org/show_bug.cgi?id=22210
Summary: HTML-Kit Tools trial installer produces an error
message in Win7 mode
Product: Wine
Version: 1.1.41
Platform: x86-64
URL: http://www.html-kit.com/tools/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=27103)
--> (http://bugs.winehq.org/attachment.cgi?id=27103)
Terminal output
If the installer for the trial version of HTML-Kit Tools is run with Wine's
Windows version set to Windows 7, it produces an error dialog after creating
shortcuts:
IPropertyStore::SetValue failed, code 0x80004002
After this, the installer doesn't offer to start the program automatically, but
there appears to be no other impact on the installation. (That may not be
related to this message anyway for all I know.) This doesn't happen in
WinXP/Vista/2k mode.
This is a .NET app, but the installer doesn't seem to use it; behavior is the
same whether the .NET Framework is installed or not.
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https://bugs.winehq.org/show_bug.cgi?id=42106
Bug ID: 42106
Summary: Problem with user32.dll with Muv-Luv on steam
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maldun.finsterschreck(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56625
--> https://bugs.winehq.org/attachment.cgi?id=56625
backtrace of the error
When starting Muv-Luv on Steam on Fedora 25 with wine 1.9.2 (Staging) I get the
error message "Unimplemented function USER32.dll.GetAutoRotationState"
Then I installed latest wine staging on Fedora 25 (testing repo; wine-2.0-rc2
(Staging))and the error still appears.
Can't build latest wine from sources, due to missing libs ...
Attached the error log
Additional Info: Installed VCrun2015 with winetricks
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https://bugs.winehq.org/show_bug.cgi?id=44368
Bug ID: 44368
Summary: d3d_shader:print_glsl_info_log and multiple shader
errors
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: luisalvaradox(a)gmail.com
Distribution: ---
When starting Fallout 4 with Wine 3.0 RC6 I found out that the game LITERALLY
started. I am able to use it. I was actually expecting it to fail with an error
without showing anything, but it just worked, out of the box. I have only
tested 2 minutes of it, but here is the output am getting in the terminal just
to help along. For lines that repeated themselves many times, I put an
approximate amount of lines that showed at the end of the actual line (eg:
Showing 100x more lines):
002c:fixme:d3d11:d3d11_device_CreateTexture1D iface 0x8c4f0, desc 0x23cd60,
data (nil), texture 0x23ef60 stub! (1000x More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 16. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 17. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 18. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 19. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 20. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 21. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 22. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 23. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 24. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 25. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 26. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 27. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 28. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 29. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 30. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_IAGetVertexBuffers Failed to get
vertex buffer 31. (500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring DepthClipEnable 0.
(500 More Lines)
002c:fixme:d3d11:d3d11_immediate_context_RSSetViewports Multiple viewports not
implemented. (500 More Lines)
002c:fixme:d3d_shader:print_glsl_info_log
002c:fixme:d3d_shader:print_glsl_info_log -----------
002c:fixme:d3d_shader:print_glsl_info_log -------------
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[10]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[11]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[12]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[13]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[14]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[15]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[16]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[17]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[18]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[19]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[1].zw" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[20]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[21]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[22]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[23]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[24]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[25]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[26]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[27]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[28]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[29]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[2]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[30]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[31]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[3]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[4]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[5]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[6]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[7]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[8]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(19) : warning C7050:
"vs_out[9]" might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R3.zw"
might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R6.yzw"
might be used before being initialized
002c:fixme:d3d_shader:print_glsl_info_log Fragment info
002c:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#552:
002c:fixme:d3d_shader:print_glsl_info_log Vertex info
002c:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543. (50 More Lines)
002c:fixme:dxgi:dxgi_swapchain_Present Unimplemented sync interval 1 (200 More
Lines)
002c:fixme:xinput:XInputSetState (index 0, vibration 0x23e7a0) Stub!
0046:fixme:thread:SetThreadIdealProcessor (0x4408): stub
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https://bugs.winehq.org/show_bug.cgi?id=43951
Bug ID: 43951
Summary: Fallout 4 not loading textures: 'd3d11:shdr_handler
Unhandled chunk "RDEF".' and others
Product: Wine-staging
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.marcaccini01(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59594
--> https://bugs.winehq.org/attachment.cgi?id=59594
errors
Hello, I tried to install fallout 4 on gentoo linux, but textures don't load
nor game videos. Only menu and texts appear. I tried also on 2.17, but i got
the same
Here's a screenshot: https://imgur.com/a/sAx7n (I don't care about audio)
Here's the guide I followed:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32863
And added configs in winecfg-staging from here:
https://www.reddit.com/r/wine_gaming/comments/72xvqh/fallout_4_winestaging_…
I attached the log I get when running the game
Thanks in advance
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http://bugs.winehq.org/show_bug.cgi?id=31630
Bug #: 31630
Summary: BlueStacks App Player fails to install
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://www.bluestacks.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: graham(a)nerve.org.za
Classification: Unclassified
Created attachment 41596
--> http://bugs.winehq.org/attachment.cgi?id=41596
Unhandled exception backtrace
After running the BlueStacks Install Wizard (
BlueStacks_HD_AppPlayerPro_setup_REL.msi ), accepting the license agreement and
starting the installation the following dialog appears: "Program Error
The program rundll32.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience.".
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https://bugs.winehq.org/show_bug.cgi?id=44343
Bug ID: 44343
Summary: Builtin WMP unable to play audio files from WPF's
MediaPlayer class
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 60223
--> https://bugs.winehq.org/attachment.cgi?id=60223
Minimal WPF app example
Affects .Net apps using .Net's MediaPlayer class
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http://bugs.winehq.org/show_bug.cgi?id=20958
Summary: Photoshop CS4 fails to install in Vista mode
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=25124)
--> (http://bugs.winehq.org/attachment.cgi?id=25124)
Screenshot
In Vista mode, Photoshop CS4's setup stops doing anything. The setup is
responsive, but there are no buttons and closing isn't possible due to Bug
19571. Setup has to be killed.
To get this far, need to workaround Bug 18070.
Attached screenshot shows the point in which the installation stops.
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http://bugs.winehq.org/show_bug.cgi?id=20954
Summary: Adobe CS4 installer crashes when going back, then
continuing
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=25119)
--> (http://bugs.winehq.org/attachment.cgi?id=25119)
wine-1.1.34-99-g8da7a00 console output
To recreate:
1. Run setup.
2. Click "I wish to trial..." and click next.
3. At the license screen click back.
4. Click next again.
Setup causes a page fault and has to be killed.
Backtrace:
=>0 0x7b73d27f call_cp_func+0x55(disp=(nil), dispid=-600)
[/home/test/wine-git/dlls/mshtml/htmlevent.c:771] in mshtml (0x0033e634)
1 0x7b73d95d call_event_handlers+0x519(doc=0x3f55218, event_obj=0x110276f8,
event_target=0x4421a68, cp_container=0x3ec1390, eid=EVENTID_CLICK,
this_obj=0x3f5524c) [/home/test/wine-git/dlls/mshtml/htmlevent.c:867] in mshtml
(0x0033e6f4)
2 0x7b73de2e fire_event+0x3a4(doc=0x3f55218, eid=EVENTID_CLICK,
target=0x412eab4, nsevent=0x12222a24)
[/home/test/wine-git/dlls/mshtml/htmlevent.c:934] in mshtml (0x0033e764)
3 0x7b77e334 handle_htmlevent+0x1b4(iface=0x3f553b8, event=0x12222a24)
[/home/test/wine-git/dlls/mshtml/nsevents.c:292] in mshtml (0x0033e7d4)
Tested in latest git.
Obvious workaround: don't click back.
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http://bugs.winehq.org/show_bug.cgi?id=20436
Summary: Toolbars in Photoshop CS3 do not render correctly with
wine's gdiplus
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mareko(a)mit.edu
Created an attachment (id=24261)
--> (http://bugs.winehq.org/attachment.cgi?id=24261)
Image showing the toolbars rendered incorrectly
When using wine's gdiplus, Photoshop CS3's toolbars are completely broken (see
attached screenshot). Things are slightly better when using a version of
gdiplus from windows (see second screenshot).
While photoshop cs3 is not easy to install currently (there is a bug that
prevents the setup from installing), there are workarounds to get the setup
going so it might be time to start fixing photoshop itself.
Note: I was able to install it using "winetricks msxml6 gecko vcrun2005 ie6"
and the attached patch (forward ported from the patch offered on
http://bugs.winehq.org/show_bug.cgi?id=18070) applied to
47ec8ab0f3fcd66e0a9b8000b0826066a7bdca8a.
Thank you!
Diffident
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http://bugs.winehq.org/show_bug.cgi?id=19572
Summary: Photoshop CS4's installer's Quit window has no buttons
most of the time
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22809)
--> (http://bugs.winehq.org/attachment.cgi?id=22809)
Quit window
Adobe Photoshop CS4's intaller has a Welcome screen with a Quit button, but
clicking on Quit brings up a window with no buttons (screenshot attached) most
of the time...
Trying the same thing a number of times is eventually successful in latest git.
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http://bugs.winehq.org/show_bug.cgi?id=19571
Summary: Photoshop CS4 can not be closed with the X button
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Adobe Photoshop CS4 brings up a Welcome screen during installation.
Normally, clicking on the X at the top-right of any window closes it. This
does not work for CS4's installer.
Clicking on the X prints a new line in the console, but does nothing:
fixme:mshtml:HTMLWindow2_execScript (0x2536c30)->(L"if(gWizardControl)
gWizardControl.NavCancel();" L"javascript" 0x33f6b0)
Workaround is native IE6.
Testing native jscript and mshtml separately is not possible due to other
errors.
Workaround to Bug 18070 required to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=15584
Summary: Adobe Dreamweaver CS3: Cancel button in the installer
does nothing
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.adobe.com/cfusion/tdrc/index.cfm?product=drea
mweaver
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you press the cancel button during the installation wont happen anything.
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http://bugs.winehq.org/show_bug.cgi?id=15582
Summary: Adobe Dreamweaver CS3 Installer crash if you reject the
license
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.adobe.com/cfusion/tdrc/index.cfm?product=drea
mweaver
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=16585)
--> (http://bugs.winehq.org/attachment.cgi?id=16585)
Console output
The summary says everithing. Tested in Wine Ubuntu 8.10.
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http://bugs.winehq.org/show_bug.cgi?id=15583
Summary: Adobe Dreamweaver CS3 Installer looks really bad
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://www.adobe.com/cfusion/tdrc/index.cfm?product=drea
mweaver
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=16586)
--> (http://bugs.winehq.org/attachment.cgi?id=16586)
Screenshot
Buttons are misplaced, and shows extra symbols. And also, the fonts in the
installer are rendered really bad.
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https://bugs.winehq.org/show_bug.cgi?id=37681
Bug ID: 37681
Summary: add required windows files for accessibility and
screen reader support along with NVDA screen reader
microsoft sapi5 with ESpeak.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshknnd1982(a)gmail.com
Distribution: ---
It is currently very difficult for visually impaired people who use screen
readers to install and use applications in wine. Please add a winetricks
package that installs microsoft accessibility components, installs and enables
the NVDA screen reader with speech. make it somehow so whenever say you are
visually impaired when ever you run something in wine NVDA will talk so people
can use whatever windows apps they want with the free NVDA screen reader.
thanks.
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http://bugs.winehq.org/show_bug.cgi?id=14721
Summary: cannot host multiplayer games for Giants Citizen Kabuto,
DirectPlay Failed to Initialize (Code 80040111)
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liebundartig(a)freenet.de
I installed Giants: Citizen Kabuto and the 1.4 patch it works like a charm.
However, when trying to host multiplayer games gives an error screen. That is
white background and text (that is below) in 3 blue boxes.
--8<--
Giants Citizen Kabuto
Wintry Cool Game Error Screen
DirectPlay Failed to Initialize (Code 80040111). Is DirectX Version 8 or better
installed?
Enter to Continue
Escape to Exit Game
--8<--
Both keys do not seem to work. I have to kill the program.
I have not used native DLLs or changed any other setting in Wine after
installation of wine.
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https://bugs.winehq.org/show_bug.cgi?id=43417
Bug ID: 43417
Summary: World of Warcraft leaks memory in both 64 and 32 bit
modes.
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ycarus(a)gmail.com
Distribution: ---
While running the application its memory usage slowly creeps up until it take
up all of the available physical memory. This appears to occur in both the 64
and 32 bit versions of the software, this eventually results in an "Out of
memory" error causing the application to crash. (Much more quickly in the
32-bit version as there's less memory available to it.)
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http://bugs.winehq.org/show_bug.cgi?id=15999
Summary: Anycount 5.0 does not run
Product: Wine
Version: 1.1.8
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Pursuant to bug 12301, Anycount 5.0 (see anycount.com) installs but does not
run. A message box appears that says:
An internal exception occured (Address: 0x7bc78355)
Please, contact support. Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=15789
Summary: Regression for Icewind Dale 2 : very low framerate
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gizmm0(a)hotmail.com
CC: stefan(a)codeweavers.com
I get very low fps, around 4 or 5 i would say. This renders the game
unplayable. Every animation in the game seems affected, even mouse movement is
not smooth.
This does not affect menus, the problem only appears once a game is launched.
The problem is still there with wine-1.1.7.
In case it might be useful, the video card used is Nvidia 8600M GT, with nvidia
drivers 177.80.
A git bisection gave:
e178ddd9e1e16d1a3f52492799692e289eefcf8c is first bad commit
commit e178ddd9e1e16d1a3f52492799692e289eefcf8c
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 5 14:23:00 2008 -0500
wined3d: Use a swapchain for GDI surfaces.
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
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https://bugs.winehq.org/show_bug.cgi?id=41265
Bug ID: 41265
Summary: Far Cry 1: game crashes when using mouse wheel
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: DanBrake0819(a)freenet.de
Distribution: ---
Created attachment 55565
--> https://bugs.winehq.org/attachment.cgi?id=55565
logfile
Far Cry 1.4 (and unofficial 1.5 patch) crashes when using the mouse wheel. It
happens in the latest Wine version (1.9.18). I also tested the latest stable
version (1.8.4) and an older stable version (1.6.2)... the same thing: crash
when using the mouse wheel.
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https://bugs.winehq.org/show_bug.cgi?id=42378
Bug ID: 42378
Summary: Diablo 3 2.4.3 - incorrect and slow rendering on x64
client
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: f.volejnik(a)gmail.com
Distribution: ---
Created attachment 57164
--> https://bugs.winehq.org/attachment.cgi?id=57164
Wine-staging 2.0 log of diablo3 running the d3d11 x64 client.
Since the release wine-staging 2.0, diablo 3 is able to start in the 64bit
mode, which utilizes d3d11 for rendering (Thanks!).
It is not without issues, yet, though.
Namely, the performance is really bad, on my machine (core i5, GTX 770) it
renders about 3 frames per second (whereas the 32bit version runs with >60
FPS). The rendering is not without issues, too. Characters look matte and dark,
very different look from the one one sees in the 32bit client.
I am attaching a log from my machine (Arch linux, 64bit, nvidia blob 375.26,
wine-staging 2.0).
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