https://bugs.winehq.org/show_bug.cgi?id=44153
Bug ID: 44153
Summary: ShellExecute crash when opening explorer.exe
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Here is the simplest test case to show the crash.
int main(int argc, char *argv[])
{
ShellExecute(NULL, _T("OPEN"), _T("explorer.exe"), _T("/select,
\"C:\\temp\\hello.txt\""), NULL, SW_SHOW);
return 0;
}
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https://bugs.winehq.org/show_bug.cgi?id=38334
Bug ID: 38334
Summary: SpinTires crashes with unimplemented function
d3dx9_36.dll.D3DXFrameFind
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes at launch.
wine: Call from 0x7b8394e4 to unimplemented function
d3dx9_36.dll.D3DXFrameFind, aborting
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https://bugs.winehq.org/show_bug.cgi?id=42414
Bug ID: 42414
Summary: The Witcher 3 intro video doesn't play
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57236
--> https://bugs.winehq.org/attachment.cgi?id=57236
Witcher 3 Wine log
I'm running The Witcher 3 (GOG/1.31) in Wine staging 2.1.0 with CSMT enabled.
After clicking new game and selecting a few options, the intro video doesn't
play as it should, and the game goes straight into the tutorial section (with
still broken graphics).
I tried to find anything suspicious in the log (I had to reduce the noise from
d3d and etc, using: WINEDEBUG=-dxgi,-d3d11,-d3d,-d3d_shader
See attached log for errors, but none of them look video related.
OS: Debian testing x86_64.
GPU: AMD RX 480, Mesa 13.0.3 (same happens on Mesa master).
Any suggestions how to drill down to what fails?
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https://bugs.winehq.org/show_bug.cgi?id=44196
Bug ID: 44196
Summary: Autocad 2002 - Scrambled numbers in output
Product: Wine
Version: 3.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Regression in Wine 3.0-rc2 (upgraded from Wine 2.22)
Autocad 2002 worked almost flawlessly in earlier versions of Wine. Now with
3.0-rc2, the numbers that Autocad reports in the output window are scrambled,
or all have a value 0.01. Without accurate numerical output, Autocad is nearly
useless.
DIST Specify first point: nil
Specify first point: Specify second point:
Distance = 2-1.+1, Angle in XY Plane = 0.01, Angle from XY Plane = 0.01
Delta X = 2-1.+1, Delta Y = 0.01, Delta Z = 0.01
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https://bugs.winehq.org/show_bug.cgi?id=43800
Bug ID: 43800
Summary: Winamp's associations setup window has broken check
boxes appearance
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 59329
--> https://bugs.winehq.org/attachment.cgi?id=59329
WinAMP's associations setup window
Steps to reproduce:
Install Wine. Run Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43884
Bug ID: 43884
Summary: MSVC LINK.EXE version 14.11.25547.0 crashes due to
unimplemented function _memicmp_l
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: MTest31(a)outlook.com
Distribution: ---
Created attachment 59491
--> https://bugs.winehq.org/attachment.cgi?id=59491
stdout/stderr output with the crash
Hi there,
I've downloaded the very latest (I think its the very latest) MSVC LINK.EXE
from Microsoft and tried to get it working with my locally compiled Wine
version 2.19.
You can download the linker from this URL [1] that points to a zip file
containing the linker. Inside that zip file the link.exe is located in the path
[2]. The linker is a 64 bit binary, so it needs 64 bit Wine. WOW64 is not
needed.
You'll obviously also need a Windows SDK handy to try out the linker, and some
object files to feed it with. I haven't tried out whether cl.exe works, its not
my priority. My object files were generated by rustc which uses llvm, its msvc
based target only uses the linker.
You can see that my setup is a bit hard to reproduce, therefore it would
probably be the best idea to just send me a patch that I can then test.
Just invoking the linker without any args works as expected. It prints all the
options and then complains that it didn't get any args fed.
If you use the linker to link actual payloads however, you'll get an error,
boiling down to the following error message: wine: Call from 0x7b44f727 to
unimplemented function api-ms-win-crt-string-l1-1-0.dll._memicmp_l, aborting
I've attached a file containing stdout/stderr output of the linker with the
crash happening and the /VERBOSE option passed.
I've created a patch for wine to implement the stubbed out _memicmp_l in all
the dlls that reference it and with the patch applied the linker is able to
produce working binaries for me!
Now I am afraid I can't share the patch with you because I can't fulfill your
requirements for contributions. However, I hope my information that
implementing that function fixes the issue for me, will lead to the function
being implemented in upstream Wine as well. I am ready to test any patches you
send me.
Thank you!
[1]:
https://download.visualstudio.microsoft.com/download/pr/11436965/d360453cfd…
[2]: Contents/VC/Tools/MSVC/14.11.25503/bin/Hostx64/x64/
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https://bugs.winehq.org/show_bug.cgi?id=44064
Bug ID: 44064
Summary: Sims 4: unimplemented function
msvcr120.dll._get_purecall_handler
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: skotlex(a)mailforce.net
Distribution: ---
Ever since a recent Sims 4 update, the game crashes on startup due to this
missing function.
wine: Call from 0x7b437c67 to unimplemented function
msvcr120.dll._get_purecall_handler, aborting
I checked the changelogs for wine 2.20 and 2.21 and didn't see any reference to
it, so I am guessing it hasn't been reported/fixed yet.
The game worked fine without any winetricks, but the workaround currently would
be to use vcrun2012-2013:
https://www.reddit.com/r/wine_gaming/comments/7bgnny/the_sims_4ts4exe_error…
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https://bugs.winehq.org/show_bug.cgi?id=43068
Bug ID: 43068
Summary: Armed and Dangerous: severe performance degradation
Product: Wine
Version: 2.1
Hardware: x86
URL: http://www.geforce.com/games-applications/pc-games/arm
ed-and-dangerous
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: afb2aa2512d4c5ffa7256ce5137bc2c142a5d065
Distribution: ---
Created attachment 58243
--> https://bugs.winehq.org/attachment.cgi?id=58243
terminal output
Mouse movement in the menus (Options -> Graphics/Audio/Controls) is very
sluggish, it is lagging a lot.
Performance degradation also occurs in mid-game: the game runs much slower than
it used to.
Disabling the option 'Enable Decals' in the video option menu helps improve
performance (framerate) in the game, but it doesn't affect the lagging mouse in
the menus.
The game used to run perfectly (without the reported performance issue) before
commit afb2aa2512d4c5ffa7256ce5137bc2c142a5d065
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Jan 30 13:04:40 2017 +0100
wined3d: Try to avoid stalling on dynamic buffer maps.
Particularly for applications that use dynamic buffers without
WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.
armed_and_dangerous.exe
sha1: 8e3d04f09feac299df5056480b7729991668781b
wine-2.8-133-g3f01ab4c39
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 381.22
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http://bugs.winehq.org/show_bug.cgi?id=24436
Summary: the ping command with a wine cmd does nothing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachim.backes(a)rhrk.uni-kl.de
I built wine from the git version
wine-1.3.2-225-g5815b63.
Then I called "wine cmd", so the cmd utility is started. Then I enter
ping 131.246.137.16
(that is a valid IP address), but the output is only
fixme:ping:main this command currently just sleeps based on -n parameter
and nothing more happens.
My platform: Fedora14 with all updates, kernel 2.6.35.4-12.fc14.i686, network
is fully operable.
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http://bugs.winehq.org/show_bug.cgi?id=26304
Summary: Rayman 2 Demo system menu item doesn't work
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is a followon to bug 26303, but is about the system menu, not desktop
icons.
The system menu item created by winemenubulder for Rayman 2 Demo does this:
env WINEPREFIX="/home/dank/.local/share/wineprefixes/rayman2_demo" wine
C:\\windows\\command\\start.exe /Unix
/home/dank/.local/share/wineprefixes/rayman2_demo/dosdevices/c:/users/dank/Start
Menu/Programs/Ubi Soft Games/Rayman 2 Demo/1 To Play Rayman 2 Demo.lnk
This doesn't work, it says file not found. If you quote the path to the
.lnk file, you get a second problem.
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http://bugs.winehq.org/show_bug.cgi?id=31151
Bug #: 31151
Summary: Pegasus Mail v4.63 - err:seh:setup_exception_record
stack overflow 848 bytes in thread 0009 eip 681d24b8
esp 00230fe0 stack 0x230000-0x231000-0x330000
Product: Wine
Version: 1.5.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mccarthy(a)volny.cz
Classification: Unclassified
Created attachment 40895
--> http://bugs.winehq.org/attachment.cgi?id=40895
terminal output (debug)
Pegasus Mail 4.63 build 325 w/ IERenderer 2.4.7.2
pmail: http://download-us.pmail.com/w32-463.exe
Wine 1.5.8
Gecko: wine-1.5.6 (wine_gecko-1.6-x86.msi)
stack overflow
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https://bugs.winehq.org/show_bug.cgi?id=41687
Bug ID: 41687
Summary: odd effect of activating font smoothing
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm not sure if this is a bug or not, yet the effect can potentially negatively
affect various apps.
Probably even regedit shows it, but to pick a random external app that shows a
problem, let's look at Cheat Engine 6.6.
In its Help Menu, there's 'Cheat Engine Tutorial(64-bit)' option.
If FontSmoothing (that registry option) is off, it fits the menu. But if it's
on, the text is just a bit too wide, so it's cut off. It's also noticeable on
keyboard shortcuts.
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https://bugs.winehq.org/show_bug.cgi?id=44541
Bug ID: 44541
Summary: Waterfox crash
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orwel01(a)gmail.com
Distribution: ---
Created attachment 60499
--> https://bugs.winehq.org/attachment.cgi?id=60499
Crash log of Waterfox
I installed Waterfox on Linux Mint 18.3 Cinnamonn (64bit). Installation process
OK.
By trying to run Waterfox it crashes. I attach log.
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https://bugs.winehq.org/show_bug.cgi?id=44366
Bug ID: 44366
Summary: WeChat does not render typed text
Product: Wine
Version: 2.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gyunaev(a)ulduzsoft.com
Distribution: ---
When using WeChat with default Wine installation (no library overrides), any
text typed in the chat window is not shown. The text input window remains
empty. The text however is indeed being accepted, and pressing "send" sends it
correctly.
Using winetricks riched32 fixes this completely.
In the original dump the following functions might be relevant (only unique
entries):
fixme:richedit:fnTextSrv_OnTxPropertyBitsChange 0x73a77c0: STUB
fixme:richedit:ME_HandleMessage EM_SETLANGOPTIONS: stub
fixme:richedit:fnTextSrv_OnTxInplaceActivate 0x73a77c0: STUB
fixme:richedit:fnTextSrv_TxDraw 0x73a77c0: STUB
fixme:richedit:fnTextSrv_OnTxInplaceActivate 0x73a77c0: STUB
fixme:richedit:fnTextSrv_TxDraw 0x73a77c0: STUB
fixme:richedit:fnTextSrv_OnTxSetCursor 0x73a77c0: STUB
fixme:richedit:ME_GetTextEx GETTEXTEX flags 0x00000004 not supported
fixme:richedit:IRichEditOle_fnGetObjectCount stub 0x10c43c8
fixme:richedit:fnTextSrv_OnTxInplaceActivate 0x73a77c0: STUB
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https://bugs.winehq.org/show_bug.cgi?id=44363
Bug ID: 44363
Summary: MA 3D crash on starting
Product: Wine
Version: 3.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: privat(a)lgruhlke.org
Distribution: ---
Created attachment 60272
--> https://bugs.winehq.org/attachment.cgi?id=60272
the outputs
MA 3D crash on starting
The free Download of MA 3D is to find @
http://www.lightpower-files.de/Assets/MA3D_v3.3.4.3.exe
...
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https://bugs.winehq.org/show_bug.cgi?id=40390
Bug ID: 40390
Summary: When using a UX theme, owner-drawn buttons don't draw
until you click them once
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: ryampolsky(a)yahoo.com
Distribution: ---
This may be a duplicate of 11521, but I'm not sure.
I have owner drawn buttons in my own app, and they work fine in WINE - unless I
enable a theme in the 'desktop integration' settings. Then the buttons don't
appear at all until I click them. Without a desktop theme, the buttons also
redraw on mouse-over, but not with a theme. You have to actually click them,
and then they show up - but they don't redraw on mouse over even then.
I think this used to work prior to version 1.8. Otherwise, I wouldn't have had
theming enabled on this machine. It's an old Linux machine that I recently
brought up to date - don't know what WINE version was on it previously.
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https://bugs.winehq.org/show_bug.cgi?id=44551
Bug ID: 44551
Summary: The Witcher 3 - crash on startup with stack overflow
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dahlberg(a)lysator.liu.se
Distribution: ---
Symptom/Failure:
When launching a black screen is displayed instead of the loading/intro
cinematic.
Hangs with the following printout on the screen.
0101:err:seh:setup_exception stack overflow 1808 bytes in thread 0101 eip
000000007bc5e079 esp 0000000065e80f00 stack 0x65e80000-0x65e81000-0x67e80000
How to reproduce:
Install winehq-devel (wine 3.2)
Create a new 64-bit wineprefix
Install Steam
Install Witch 3
Play/Launch the game
What should happen:
Using winehq-stable (wine 3.0) successfully launches the game including videos
etc. (but with 3-4fps performance).
Let me know how to add any necessary/helpful logs and I will be happy to do so.
:-)
System info:
Ryzen 7 1700 on Linux 4.15.3-041503-generic
GTX 1080 with 390.25
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https://bugs.winehq.org/show_bug.cgi?id=40783
Bug ID: 40783
Summary: Wine segfault on 3d in Openindiana Hipster (Solaris)
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: malicorne(a)chez.com
Distribution: ---
Created attachment 54682
--> https://bugs.winehq.org/attachment.cgi?id=54682
Output of wine command
Compiled win 1.9.10 on Openindiana Hipster (Solaris) and every basic wine 32
app is working fine but 3D applications make wine crash.
Tried furmark
Tried Anarchy Online
Please find attached the output.
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https://bugs.winehq.org/show_bug.cgi?id=43648
Bug ID: 43648
Summary: Waves Central: Crash in Windows 7 mode at startup
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: viking991(a)gmx.de
Distribution: ---
Created attachment 59073
--> https://bugs.winehq.org/attachment.cgi?id=59073
backtrace of Waves Central in Win7 mode
Hi there,
I got an issue with Waves Central and Wine64
http://www.waves.com/downloads/central
Direct download link:
http://www.waves.com/dlrdr?id=central-win
Tested Waves Central Version: V1.3.3.4
sha1sum Install_Waves_Central.exe
0f90b9333855a8713e3f9ced767369364a46aa33 Install_Waves_Central.exe
Wine Version (winehq debian package):
(:~$ wine64 --version wine-2.16)
runing on latest debian stretch
Installer works fine:
wine64 Install_Waves_Central.exe
when installation is done, starting the real application also works:
:~/wine64_test/drive_c/Program Files (x86)/Waves Central$ wine64 Waves\
Central.exe
But it detects it is running in "Windows 5.2" and needs at least windows 7 to
work. OK, fine...
using winecfg, switch Windows Version from XP to Windows 7, the application
crashes at startup. See attached backtrace
Also tried:
- using the installer with Windows version set to Windows 7 upfront
- all other windows variants in winecfg before starting the application
- created a 32 Bit Wineprefix as described in FAQ 6.5.3 and installed there
Thanks for your help!
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https://bugs.winehq.org/show_bug.cgi?id=43361
Bug ID: 43361
Summary: BFBC2 crashes/freezes will loading first campaign
missson with DX11
Product: Wine-staging
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58721
--> https://bugs.winehq.org/attachment.cgi?id=58721
Crashlog
Hi,
using Wine-Stging 2.12 and trying to use DX11 the game crashes during load of
the first campaign mission.
Last log output:
err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear view,
hr 0x8876086c.
err:seh:setup_exception_record stack overflow 1200 bytes in thread 003f eip
7bc67d86 esp 09a70e80 stack 0x9a70000-0x9a71000-0x9b70000
I attached a longer log output.
Many thanks
Christian
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https://bugs.winehq.org/show_bug.cgi?id=44000
Bug ID: 44000
Summary: Empire of the Ants (french version "les fourmis") -
InitVid crashed
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 59659
--> https://bugs.winehq.org/attachment.cgi?id=59659
Les Fourmis - WIne 2.20 backtrace
Hello,
I tried to play the french version of the game "Empire of the Ants" (Les
Fourmis) from the famous novel.
Install OK
InitVid crashed
Game crashed
This bug is about the InitVid crash.
The InitVid is an executable to configure the hardware options:
graphic card, resolution, audio card, modem
If you launch it it simply crash.
The terminal log:
fixme:winediag:start_process Wine Staging 2.20 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:winedevice:async_create_driver failed to create driver L"WineBus": c0000142
wine: Call from 0x7b440872 to unimplemented function
msvcirt.dll.??0fstream@@QAE@PBDHH@Z, aborting
wine: Unimplemented function msvcirt.dll.??0fstream@@QAE@PBDHH@Z called at
address 0x330023:0x7b440872 (thread 0009), starting debugger...
I joined you the the backtrace too.
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https://bugs.winehq.org/show_bug.cgi?id=43916
Bug ID: 43916
Summary: [Battle.net] SystemSurvey.exe crashes on startup
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
When the Battle.net client (now called Blizzard app) starts, SystemSurvey.exe
crashes every time.
This does not seem to affect any functions of the App or games.
64 bit prefix, Win 7 mode, Staging, Arch.
Backtrace did never finish loading.
No idea if it is the same thing as
https://bugs.winehq.org/show_bug.cgi?id=41573
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https://bugs.winehq.org/show_bug.cgi?id=44506
Bug ID: 44506
Summary: "GL_INVALID_OPERATION in glUseProgram(program 15 not
linked)"
Product: Wine
Version: 3.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mimi.vx(a)gmail.com
Distribution: ---
Created attachment 60462
--> https://bugs.winehq.org/attachment.cgi?id=60462
console
Blizzard Battle.net and Diablo 3 starts with black/ grey screen with console
full of err:d3d
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https://bugs.winehq.org/show_bug.cgi?id=44370
Bug ID: 44370
Summary: World of Warcraft crashes with "Game initialization
failed"
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
World of warcraft 7.3.5 crashes with "Game initialization failed!" when using
wine-3.0.
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https://bugs.winehq.org/show_bug.cgi?id=44596
Bug ID: 44596
Summary: Delphi 7 component palette order is not preserved
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: development(a)winomega.com
Distribution: ---
Component palette tab order is not preserved between sessions.
Delphi 7 relies on registry value enumeration (for
HKEY_CURRENT_USER\Software\Borland\Delphi\7.0\Palette) preserving RegSetValueEx
call order, however this is not currently true for Wine.
There's a testcase added in 1a38b7bf5e561a89c571feab7193ea9b382f9f19 (marked as
todo_wine).
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