https://bugs.winehq.org/show_bug.cgi?id=41547
Bug ID: 41547
Summary: Can't open battlenet
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivan-l-s(a)hotmail.com
Distribution: ---
Created attachment 55879
--> https://bugs.winehq.org/attachment.cgi?id=55879
Can't open battlenet
I m using ubintu 16.04
When I try start battlenet I cant, I try it with wine 1.9,and unistall it and
try with other version,
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http://bugs.winehq.org/show_bug.cgi?id=32903
Bug #: 32903
Summary: Make test crash in d3d8
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 43455
--> http://bugs.winehq.org/attachment.cgi?id=43455
Backtrace of the crash
This is under Ubuntu 13.04 and wine-1.5.23-27-gef4b7c5
OpenGL renderer string: Gallium 0.4 on AMD REDWOOD
OpenGL version string: 3.0 Mesa 9.0.2
OpenGL shading language version string: 1.30
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https://bugs.winehq.org/show_bug.cgi?id=44071
Bug ID: 44071
Summary: Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x00000000).
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 59786
--> https://bugs.winehq.org/attachment.cgi?id=59786
Backtrace from the error
program SPFLite Editor
Aborts at startup of this open source application
Wine build: wine-2.4 (Staging)
Platform: i386 (WOW64)
Version: Windows 7
app can be downloaded @ http://spflite.com/
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https://bugs.winehq.org/show_bug.cgi?id=43828
Bug ID: 43828
Summary: The Witcher 3: some monsters have distorted surfaces
sticking out
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 59378
--> https://bugs.winehq.org/attachment.cgi?id=59378
Alghoul distortion
For example, alghoul can get red, glass-like surfaces sticking out, bloated
stegosaurus style. It probably supposed to be its spikes, but they are messed
up. See attached screenshot.
Configuration:
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-4b41361894)
(+Mesa freeze prevention patch).
Wine staging patches applied:
wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips
d3d11-Deferred_Context xaudio2-get_al_format
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http://bugs.winehq.org/show_bug.cgi?id=32699
Bug #: 32699
Summary: Add StartupWMClass to .desktop files.
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Schnuff_Forum(a)web.de
Classification: Unclassified
See launchpad bug here: https://bugs.launchpad.net/unity/+bug/702452
In Ubuntu Unity applications run via wine have the default wine-icon (the
wine-bottle) in the "Running Program-Icons"-bar (The Task-bar).
Thus all applications are getting "stacked" under one icon.
To stop this behavior you have to write in each (generated) .desktop-file the
Line:
StartupWMClass=<name of the exe-file>
Example Firefox:
StartupWMClass=firefox.exe
Wine should do this automatically after I installed my program, so the users
would get the expected Icons and "Stacking-Mechanism" in Unity.
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https://bugs.winehq.org/show_bug.cgi?id=38626
Bug ID: 38626
Summary: Word 2007 image mode wrapping menu hides after a few
seconds
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: computergeoffrey(a)zoho.com
Distribution: ---
Reproduce:
1) Insert an image in a any Word document
2) Right click the image
3) Try changing the line/text wrap of the image to an item from the submenu
4) If you hover over an item in the submenu, it disappears. This should not
happen before a click.
If you navigate away (to another, native Linux window) before opening the
submenu, the context menu stays and you can open the submenu in the native
application (LOL!). That gives you more time.
A better workaround is to use the lint: Markup -> Text Wrapping icon and then
choose from the list.
What's causing this strange behaviour?
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https://bugs.winehq.org/show_bug.cgi?id=44515
Bug ID: 44515
Summary: assert from wxpython
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: niki(a)vintech.bg
Distribution: ---
Ubuntu/64 v17.10
winehq-devel 3.1.0~artful
win64 python2.7 + wxpython 3.0.2
I have wxpython program which works fine on wine versions from 2.0 to 3.0.
Running on wine version 3.1 i got this assert message:
wx._core.PyAssertionError: C++ assertion "m_hDWP" failed at
..\..\src\msw\window.cpp(5198) in wxWindow::EndRepositioningChildren():
Shouldn't be called
from Window::SetSize(Size)
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http://bugs.winehq.org/show_bug.cgi?id=29774
Bug #: 29774
Summary: Texture filtering doesn't work in nGlide
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mihal812ag(a)gmail.com
Classification: Unclassified
Created attachment 38665
--> http://bugs.winehq.org/attachment.cgi?id=38665
NFS: Porsche Unleashed as it works with nGlide
When I run games, such as Mortal Kombat 4, or Need for Speed: Porsche Unleashed
using nGlide Glide wrapper, there is no texture filtering. Textures look
pixelated as if it were sotware rendering.
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https://bugs.winehq.org/show_bug.cgi?id=44565
Bug ID: 44565
Summary: Forgotten Realms: Demon Stone has rendering issue
Product: Wine
Version: 3.2
Hardware: x86
URL: https://www.gog.com/game/forgotten_realms_demon_stone
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Distribution: ---
Created attachment 60529
--> https://bugs.winehq.org/attachment.cgi?id=60529
screenshot
Character models have corrupted face and hair, in certain camera angle their
bodies are black.
Disabling pixel and vertex shaders, shadows and advanced effects in the game
launcher doesn't resolve the issue. The problem is present with disabled csmt
too.
I reproduced the problem with nouveau/mesa 17.3.3 and with nvidia binary
drivers 390.25.
There is no demo version available.
Plain terminal output shows only
0033:fixme:win:EnumDisplayDevicesW ((null),0,0x33f7a4,0x00000000), stub!
0033:fixme:d3d9:Direct3DShaderValidatorCreate9 stub
0035:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
Regression introduced by
commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Feb 13 01:00:42 2018 +0100
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
The game renders properly with the previous commit.
wine-3.2-45-g538263d0ef
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 390.25
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http://bugs.winehq.org/show_bug.cgi?id=10744
Summary: Robot Arena main menu is extremely slow
Product: Wine
Version: 0.9.50.
Platform: PC
URL: http://www.topdownloads.net/games/view.php?id=4536
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The main menu for this game is very, very slow. Sound seems to be okay though.
The Direct3D menu/cursor are lagged to hell though. This also makes it very
hard to click stuff. Fixme's present:
fixme:win:EnumDisplayDevicesW ((null),0,0x34f5d8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x215cc0,0x8c32f0,0),stub!
fixme:dsound:mmErr Unknown MMSYS error 2
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480)
Demo available at url. (Finally, an application with a bug that actually has a
*demo*...)
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https://bugs.winehq.org/show_bug.cgi?id=44208
Bug ID: 44208
Summary: Crystal Reports XI crashes after editing a field
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: twilightinzero(a)gmail.com
Distribution: ---
Created attachment 59980
--> https://bugs.winehq.org/attachment.cgi?id=59980
Backtrace generated at crash
Crystal Reports is at this point the only thing I need to get running to be
able to shelve my virtual machine at work! :)
I am able to open up pre-existing reports, preview them, use the formula
editor, various "experts", and other such things in Crystal Reports XI. But if
I try to create a new text field or edit a pre-existing one, as soon as I
unfocus the field, the application crashes.
CRXI was installed in a completely fresh Wine prefix with nothing else existing
in it.
Thanks for your time.
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https://bugs.winehq.org/show_bug.cgi?id=40121
Bug ID: 40121
Summary: serial port issues with .NET applications
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)k2c42.dy.fi
Distribution: ---
Created attachment 53604
--> https://bugs.winehq.org/attachment.cgi?id=53604
Output of NovaLCT Mars and MiniComPort
I tried to run NovaLCT Mars in wine (added it to appdb).
http://novastar-led.com/down/software/Sync/NovaLCT-MarsV4.4.0Setup.zip
It didn't find any serial ports.
I was using dotnet20 and dotnet40 from winetricks.
Then I tried this:
https://code.msdn.microsoft.com/windowsapps/SerialPort-Sample-in-VBNET-fb04…
When starting the serial port sample (MiniComPort.exe) it throws
IndexOutOfRangeException.
By looking at the source code it seems that
System.IO.Ports.SerialPort.GetPortNames returns an empty list.
If I ignore the exception, the rest of the MiniComPort program works. It can
send and receive some bytes.
Inotifywait revealed that NovaLCT Mars doesn't open the ttyUSB device like the
MiniComPort.exe does.
I also tried with wine-mono-4.5.6 but neither of those programs starts that
way.
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http://bugs.winehq.org/show_bug.cgi?id=11811
Summary: App sees no COM ports although COM1...5 defined in
dosdevices
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
Created an attachment (id=11072)
--> (http://bugs.winehq.org/attachment.cgi?id=11072)
Screen shot w/ error message
Coastal Explorer has an Options section for connecting the app to COM ports for
I/O (Tools -> Options -> Instruments -> Port Settings). All available COM
ports are listed when running under Windows. Under Wine, none are found (see
attached screen shot). Defined COM1...4 (/dev/ttyS0...3) and COM5
(/dev/ttyUSB0) were all chmod to 666 to ensure permissions weren't a problem;
the problem remains.
Without serial I/O, the app's function of reading a GPS' serial stream and
writing commands to an autopilot controller (also via serial stream) is lost.
Without it CE functions only as a trip planner and tide predictor.
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https://bugs.winehq.org/show_bug.cgi?id=41917
Bug ID: 41917
Summary: Uploading Screenshots fails
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
When i tried to upload a new screenshot, all i got was an error
"unable to move Screenshot from " to 'ho
me/winehq/opt/appdb/data/screenshots/originals/50324'
File format was PNG, in case that makes any diffrence
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https://bugs.winehq.org/show_bug.cgi?id=44417
Bug ID: 44417
Summary: WINE Does Not Detect Primary Display Correctly on
macOS
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)haravikk.com
The title mostly says it all with this one; while WINE detects both of my
displays at the correct resolution etc., it unfortunately doesn't get them in
the right order, which can be annoying with games that don't offer a choice of
which screen to use when running in fullscreen mode. Usually there's a
workaround, but in some cases there is not.
To give some detail; my machine has two monitors, one is a 1680x1050 monitor
attached via DVI, and the other is a 1080p screen attached via HDMI. It seems
that the DVI connection is considered the primary screen by the GPU, so it has
to be overridden under System Preferences -> Displays to reclassify which is
the primary display.
While it's understandable that WINE would likewise prioritise the DVI screen
first, it would be nice if it could use the system's display configuration to
reorder the displays.
Searching online the impression I got is that this may be what happens under a
Linux host, but it doesn't seem to occur under macOS.
While there may be an API call that can do this more easily, the information
can be obtained from a user's
~/Library/Preferences/ByHost/com.apple.windowserver.<machine_uuid>.plist file,
where <machine_uuid> is the UUID used to identify the machine itself, though
I'm not certain what value indicates which display is the primary one, or if
it's simply the order in which they are provided (i.e- primary first).
Anyway, if WINE's method of obtaining the display information could be changed
to either get them in the order as defined by macOS's Display settings, then
this would be great.
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https://bugs.winehq.org/show_bug.cgi?id=43197
Bug ID: 43197
Summary: 5Plus: regression: Print dialog crashes with illegal
floating point operation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: felix.huber(a)schyf.de
Distribution: ---
5Plus (a German school credits and report program) crashes with lately versions
of wine when trying to print a report. A pop-up with "Unzulässige
Gleitkommaoperation" (illegal floating point operation) occurs and the print
cancel button doesn't react anymore. Interestingly, the menu bar gets corrupted
with the first letters missing the left half.
The regression occurs here:
commit a60144ee74e1db170f04edeb8cfd3a5a17d36d46
Author: Huw Davies <huw(a)codeweavers.com>
Date: Thu Jan 26 09:30:20 2017 +0000
user32: Disable cached DCs once they are released.
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e4b9b15bea9e9ba5c5e59a9bc1711793f8ef38db
82429bb454753e5dd76e396abababde24e0db498 M dlls
The error is in dlls/user32/painting.c
static INT release_dc( HWND hwnd, HDC hdc, BOOL end_paint )
{
if (!(dce->flags & DCX_NORESETATTRS)) SetHookFlags( dce->hdc,
DCHF_RESETDC );
if (end_paint || (dce->flags & DCX_CACHE)) delete_clip_rgn( dce );
if (dce->flags & DCX_CACHE)
{
dce->count = 0;
SetHookFlags( dce->hdc, DCHF_DISABLEDC );
}
ret = TRUE;
}
Commenting out SetHookFlags() bings back normal behaviour.
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https://bugs.winehq.org/show_bug.cgi?id=44316
Bug ID: 44316
Summary: tried to load gecko and crashed
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davemitchell(a)swbell.net
Created attachment 60164
--> https://bugs.winehq.org/attachment.cgi?id=60164
crash report
crashed ace money
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https://bugs.winehq.org/show_bug.cgi?id=42611
Bug ID: 42611
Summary: Slides in Slide pane/New Slide dropdown are not
rendered properly in PowerPoint 2013
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: Ubuntu
Created attachment 57557
--> https://bugs.winehq.org/attachment.cgi?id=57557
Screenshot of PowerPoint 2013
In PowerPoint 2013, most slides in the Slide pane and New Slide dropdown appear
as black boxes, but sometimes they appear as white boxes with a red cross (in
the New Slide dropdown) or appear normally.
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https://bugs.winehq.org/show_bug.cgi?id=44107
Bug ID: 44107
Summary: Prey (2017) - Audio sometimes crackling
Product: Wine
Version: 2.21
Hardware: x86
URL: http://store.steampowered.com/app/480490/Prey/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Sometimes, especially after playing for a while, the audio starts crackling, it
seriously distorts voices. A restart of the game fixes the issue, at least
temporarily.
I don't know of a way to reliably reproduce this issue. I also should mention
that I use wine-staging-2.21, since I didn't get it to run with vanilla wine.
Demo is available on steam.
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http://bugs.winehq.org/show_bug.cgi?id=22078
Summary: Icon error in tree windows of CSPRO 4.0 using wine
1.1.40
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iip.umar.rifai(a)gmail.com
CC: iip.umar.rifai(a)gmail.com
How to see/test:
1. download cspro here http://www.census.gov/ipc/www/cspro/
2. Run Cspro 4.0 program
3. Open file/application, goto examples/capi (under cspro 4.0 subdir), open
file "capi.ent".
4. You will see that the icon in the tree window on the left side are black.
Different when you see it in native windows.
Screenshot is here
http://sites.google.com/site/iipumarrifai2/wine-cspro-error0.jpg
Thanks,
-iip-
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http://bugs.winehq.org/show_bug.cgi?id=26749
Summary: in cmd, PATH=FOO should set PATH to FOO
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This affects the
"C:\\Program Files\\Mono-2.10.1\\bin\\setmonopath.bat"
batch file bundled with Mono.
To repeat, do
echo path=foo > foo.bat
echo path >> foo.bat
then run
wine cmd /c foo.bat
expected output:
PATH=foo
Observed output:
PATH=C:\PROG~FBU\MONO~KUH.1\bin;C:\windows\system32;C:\windows;C:\windows\system32\wbem
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https://bugs.winehq.org/show_bug.cgi?id=40375
Bug ID: 40375
Summary: CSPro 6.2 CAPI mode has different window/keystroke
behaviour between native windows and wine
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iip.umar.rifai(a)gmail.com
Distribution: ---
When running CSPro 6.2 in CAPI mode, during popup answer appeared and focus,
wine cannot catch any keystrokes (tab, shift-tab, number etc.), except I change
the focus to main entry windows. In native Windows OS keystrokes (tab,
shift-tab, number etc.) accept normaly in both popup or main window focus.
How to test:
1. Download and install CSPro 6.2 here
https://www.census.gov/population/international/files/cspro/cspro62.exe
2. Run CSPro application (listed "CSPro 6.2" in menu)
3. Open existing application (other files)
4. Goto to folder Examples\1 - Data Entry\Simple CAPI
5. Open Simple CAPI.ent
6. When Simple CAPI application opened, run it by pressing CTRL+R
7. in file dialog, Let's default data to "Simple CAPI Data.dat" and press OPEN
8. Enter any number in Household ID, press ENTER
9. Press any name in Name field and press ENTER
10. Now the popup windows appeared [HERE IS THE POINT OF THE PROBLEM]
In native Windows windows OS, I can press 1 or 2 to answer popup windows, but
in Wine I must click main windows first to allow entering 1 or 2, if the focus
still in popup windows it's not accept any keystrokes.
Best regards,
-iip-
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http://bugs.winehq.org/show_bug.cgi?id=18368
Summary: D3D errors when trying to run Panzer General II.
Problem has occured on all releases since ~0.8
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: homiad(a)alum.rpi.edu
Created an attachment (id=20931)
--> (http://bugs.winehq.org/attachment.cgi?id=20931)
Console Output
Since installing 1.20 some new errors have cropped up, but the d3d errors still
persist. Basically some people claim this game works out of the box while I
have never been successful across different machines and using different
installations.
The error I get is below:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f77c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
fixme:d3d:IWineD3DDeviceImpl_Release (0x141d98) Device released with resources
still bound, acceptable but unexpected
fixme:d3d:dumpResources Leftover resource 0x14a148 with type
1,WINED3DRTYPE_SURFACE
I have also included a screen shot of what the game does. The background
should be showing a hex map but instead it retains the image of the previous
menu screen. Nothing will work to make the image go away.
I am running a stock installation of wine on Ubuntu Jaunty 64bit. I am not
using any "enhancement" dll's and I do not have a Windows partition. Thank
you.
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