http://bugs.winehq.org/show_bug.cgi?id=30665
Bug #: 30665
Summary: Add support for DeletePrinterDriverEx deletion flags
(DPD_DELETE_*)
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
encountered this with "Acrobat 7" tryout installer.
The installer executes a custom action "DeleteDistillerPrinter" to remove any
previous remains of "Adobe PDF Converter" driver.
DPD_DELETE_UNUSED_FILES 0x00000001
DPD_DELETE_SPECIFIC_VERSION 0x00000002
DPD_DELETE_ALL_FILES 0x00000004
First try (DPD_DELETE_UNUSED_FILES | DPD_DELETE_ALL_FILES):
--- snip ---
0025:trace:msi:HANDLE_CustomType1 Calling function L"DeleteDistillerPrinter"
from L"C:\\users\\focht\\Temp\\msiba95.tmp"
...
0037:trace:msi:ACTION_CallDllFunction calling L"DeleteDistillerPrinter"
...
0037:Call KERNEL32.LoadLibraryA(004d9d1c "winspool.drv") ret=004d4c0e
0037:Ret KERNEL32.LoadLibraryA() retval=f7460000 ret=004d4c0e
0037:Call KERNEL32.GetProcAddress(f7460000,004d9d04 "DeletePrinterDriverExA")
ret=004d4c2a
0037:Ret KERNEL32.GetProcAddress() retval=f74653e4 ret=004d4c2a
0037:Call winspool.drv.DeletePrinterDriverExA(00000000,00000000,004d9844 "Adobe
PDF Converter",00000005,00000000) ret=004d4c36
0037:Call ntdll.RtlCreateUnicodeStringFromAsciiz(015be704,004d9844 "Adobe PDF
Converter") ret=f74663b7
0037:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=f74663b7
0037:trace:winspool:DeletePrinterDriverExW (null) (null) L"Adobe PDF Converter"
5 0
0037:fixme:winspool:DeletePrinterDriverExW dwDeleteFlag = 5 - unsupported
...
0037:Ret winspool.drv.DeletePrinterDriverExA() retval=00000000 ret=004d4c36
0037:Call KERNEL32.FreeLibrary(f7460000) ret=004d4c44
0037:Ret KERNEL32.FreeLibrary() retval=00000001 ret=004d4c44
...
--- snip ---
Second try (DPD_DELETE_UNUSED_FILES):
--- snip ---
0037:Call winspool.drv.DeletePrinterDriverExA(00000000,00000000,004d9844 "Adobe
PDF Converter",00000001,00000000) ret=004d4c52
0037:Call ntdll.RtlCreateUnicodeStringFromAsciiz(015be714,004d9844 "Adobe PDF
Converter") ret=f74663b7
0037:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=f74663b7
0037:trace:winspool:DeletePrinterDriverExW (null) (null) L"Adobe PDF Converter"
1 0
0037:fixme:winspool:DeletePrinterDriverExW dwDeleteFlag = 1 - unsupported
...
0037:Ret winspool.drv.DeletePrinterDriverExA() retval=00000000 ret=004d4c52
--- snip ---
Third try, "fallback" (empty deletion flags):
--- snip ---
0037:Call winspool.drv.DeletePrinterDriverA(00000000,00000000,004d9844 "Adobe
PDF Converter") ret=004d4c65
0037:Call ntdll.RtlCreateUnicodeStringFromAsciiz(015be704,004d9844 "Adobe PDF
Converter") ret=f74663b7
0037:Ret ntdll.RtlCreateUnicodeStringFromAsciiz() retval=00000001 ret=f74663b7
0037:trace:winspool:DeletePrinterDriverExW (null) (null) L"Adobe PDF Converter"
0 0
0037:trace:winspool:WINSPOOL_OpenDriverReg ((null))
0037:trace:winspool:validate_envW testing (null)
...
0037:trace:winspool:validate_envW using 0xf748902c: L"Windows NT x86"
...
0037:Call advapi32.RegCreateKeyW(80000002,00d85ae8
L"System\\CurrentControlSet\\control\\Print\\Environments\\Windows NT
x86\\Drivers\\Version-3",015be634) ret=f746ebca
0037:Ret advapi32.RegCreateKeyW() retval=00000000 ret=f746ebca
0037:Call ntdll.RtlFreeHeap(00110000,00000000,00d85ae8) ret=f746ebf4
0037:Ret ntdll.RtlFreeHeap() retval=00000001 ret=f746ebf4
0037:Call advapi32.RegDeleteTreeW(00000104,00d85ab8 L"Adobe PDF Converter")
ret=f747c98a
0037:Ret advapi32.RegDeleteTreeW() retval=00000002 ret=f747c98a
0037:Call advapi32.RegCloseKey(00000104) ret=f747c9a3
0037:Ret advapi32.RegCloseKey() retval=00000000 ret=f747c9a3
...
0037:Ret winspool.drv.DeletePrinterDriverA() retval=00000000 ret=004d4c65
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/dd183546%28v=vs.85%…
--- quote ---
dwDeleteFlag [in]
The options for deleting files and versions of the driver. This parameter
can be one or more of the following values.
Value Meaning
DPD_DELETE_SPECIFIC_VERSION
Deletes the version specified in dwVersionFlag. This does not ensure that
the driver will be removed from the list of supported drivers for the server.
DPD_DELETE_UNUSED_FILES
Removes any unused driver files.
DPD_DELETE_ALL_FILES
Deletes the driver only if all its associated files can be removed. The
delete operation fails if any of the driver's files are being used by some
other installed driver.
If DPD_DELETE_SPECIFIC_VERSION is not specified, the function deletes all
versions of the driver if none of them is in use. If neither
DPD_DELETE_UNUSED_FILES nor DPD_DELETE_ALL_FILES is specified, the function
does not delete driver files.
--- quote ---
Source:
http://source.winehq.org/git/wine.git/blob/7508a5d4b2d5246ea9c19afd734274d1…
--- snip ---
6626 BOOL WINAPI DeletePrinterDriverExW( LPWSTR pName, LPWSTR pEnvironment,
6627 LPWSTR pDriverName, DWORD dwDeleteFlag, DWORD dwVersionFlag)
6628 {
6629 HKEY hkey_drivers;
6630 BOOL ret = FALSE;
6631
6632 TRACE("%s %s %s %x %x\n", debugstr_w(pName), debugstr_w(pEnvironment),
6633 debugstr_w(pDriverName), dwDeleteFlag, dwVersionFlag);
6634
6635 if(pName && pName[0])
6636 {
6637 FIXME("pName = %s - unsupported\n", debugstr_w(pName));
6638 SetLastError(ERROR_INVALID_PARAMETER);
6639 return FALSE;
6640 }
6641
6642 if(dwDeleteFlag)
6643 {
6644 FIXME("dwDeleteFlag = %x - unsupported\n", dwDeleteFlag);
6645 SetLastError(ERROR_INVALID_PARAMETER);
6646 return FALSE;
6647 }
...
6662 return ret;
6663 }
--- snip ---
There is a page fault after the last call to
winspool.drv.DeletePrinterDriverA() which might be a separate bug.
--- snip ---
0037:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7bc78e63
ip=7bc78e63 tid=0037
0037:trace:seh:raise_exception info[0]=00000000
0037:trace:seh:raise_exception info[1]=00000000
0037:trace:seh:raise_exception eax=00000000 ebx=7bcbf544 ecx=75e74639
edx=00000000 esi=7ed94da0 edi=00000037
0037:trace:seh:raise_exception ebp=015be478 esp=015be380 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
0037:trace:seh:call_stack_handlers calling handler at 0x7bc91c09 code=c0000005
flags=0
0037:trace:seh:__regs_RtlUnwind code=c0000005 flags=2
0037:trace:seh:__regs_RtlUnwind calling handler at 0x7bc76e57 code=c0000005
flags=2
0037:trace:seh:__regs_RtlUnwind handler at 0x7bc76e57 returned 1
0037:trace:seh:raise_exception code=c0000005 flags=0 addr=(nil) ip=00000000
tid=0037
0037:trace:seh:raise_exception info[0]=00000000
0037:trace:seh:raise_exception info[1]=00000000
0037:trace:seh:raise_exception eax=00000000 ebx=7ed46639 ecx=00000000
edx=00000004 esi=7ed94da0 edi=00000037
0037:trace:seh:raise_exception ebp=004d4c65 esp=015be7ec cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010202
...
0037:err:msi:ACTION_CallDllFunction Custom action
(L"C:\\users\\focht\\Temp\\msiba95.tmp":L"DeleteDistillerPrinter") caused a
page fault: c0000005
--- snip ---
$ du -sh AcTR7EFG.exe
116M AcTR7EFG.exe
$ sha1sum AcTR7EFG.exe
4f1ff389ea71f21d624083d65bbe5a74e4760079 AcTR7EFG.exe
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38065
Bug ID: 38065
Summary: Adobe Photoshop CS3 broken appearance
Product: Wine
Version: 1.7.36
Hardware: x86
URL: https://helpx.adobe.com/creative-suite/kb/cs3-product-
downloads.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Other
Created attachment 50709
--> https://bugs.winehq.org/attachment.cgi?id=50709
Adobe Photoshop CS3 under Wine 1.7.36
It's practically impossible to work in Adobe Photoshop CS3 in Wine, because
some toolbars have broken appearance, hints stay forever, the top toolbar
(right under the menu) constantly disappears (becomes totally black).
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https://bugs.winehq.org/show_bug.cgi?id=39751
Bug ID: 39751
Summary: file browser not shown when clicking "show folder" in
Lightroom 5
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: p.ixiemotion(a)gmail.com
Distribution: ---
With Lightroom 5.2, when I go to
Edit→Preferences→Presets tab→Show Lightroom Presets folder
nothing happens, except the terminal shows a line like
err:seh:setup_exception_record stack overflow 1968 bytes in thread 001d eip
7bc46d1f esp 00240b80 stack 0x240000-0x241000-0x340000
or
err:seh:setup_exception_record stack overflow 1968 bytes in thread 003f eip
7bc46d1f esp 00240b80 stack 0x240000-0x241000-0x340000
every time I click (the 4-hexit number after "thread" is the only thing that
changes).
Running "winefile" from a terminal does show a browser.
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https://bugs.winehq.org/show_bug.cgi?id=38029
Bug ID: 38029
Summary: Adobe Lightroom 5.7 - Vertical scrollbars are wrongly
set as horizontal in classic window dialogs
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: roland65(a)free.fr
Distribution: ---
Created attachment 50665
--> https://bugs.winehq.org/attachment.cgi?id=50665
Screenshot of the export dialog
In classic window dialogs like Export, Edit Watermarks, Copy Metadata, etc.,
vertical scrollbars are wrongly set as horizontal ones (see attached
screenshot).
This happens whatever native gdiplus and comctl32 are used or not.
To test, compile wine with the Threadpool patch from Marcus Meissner
(https://bugs.winehq.org/show_bug.cgi?id=35192) and set wine version to win7
before installing Lightroom.
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http://bugs.winehq.org/show_bug.cgi?id=11848
Summary: Adobe Acrobat Pro 7 -- Clipboard Viewer does not work
Product: Wine
Version: 0.9.56.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting Window --> Clipboard Viewer produces a pop up message that says:
Could not launch the clipboard.
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http://bugs.winehq.org/show_bug.cgi?id=33744
Bug #: 33744
Summary: The Walking Dead: Survival Instinct freezes after
pressing 'Esc'
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Game freezes when pressing 'Esc' while gameplay.
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http://bugs.winehq.org/show_bug.cgi?id=35783
Bug ID: 35783
Summary: Risk of Rain freezes randomly
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmlipman(a)gmail.com
The freezing can happen in game when collecting certain items such as the
healing drone or the infusion.
A reliable way to reproduce this is to open the monster log and click on any
entry.
When the game freezes, the sound and game calculations still continue. It's
just the graphics that freeze.
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http://bugs.winehq.org/show_bug.cgi?id=23993
Summary: Batman: Arkham Asylum demo slow frame rate
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.batmanarkhamasylum.com/demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
One has to jump through the following hoops to run the demo (props to
the appdb howto):
wget cdn2.netops.eidosinteractive.com/batmanarkhamasylum/BMDemo_installer.exe
rm -rf .wine
sh winetricks gecko dotnet20
sh winetricks dotnet30
sh winetricks gfw
wine BMDemo_installer.exe
cd .wine/drive_c/users/$USERNAME/My\ Documents
mkdir -p "Eidos/Batman Arkham Asylum Demo/BmGame/Config"
cd "Eidos/Batman Arkham Asylum Demo/BmGame/Config"
wget www.glio.net/UserEngine.ini
wget www.glio.net/UserInput.ini
wget www.glio.net/UserGame.ini
cd ~/.wine/drive_c/Program\ Files/Eidos/Batman\ Arkham\ Asylum\ Demo/
wine Binaries/ShippingPC-BmGame.exe
The game runs, but slowly (on my e8400, it ran at 10-20fps at the default
settings during the initial combat scene).
http://news.cnet.com/8301-17938_105-10355716-1.html
suggests it can do a lot better.
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http://bugs.winehq.org/show_bug.cgi?id=23532
Summary: wine needs an xlive.dll implementation
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.microsoft.com/games/en-us/live/Pages/livela
unch.aspx
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not a huge priority, of course...I'll stub it after 1.2.
Needed for several games, e.g., Fallout 3.
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http://bugs.winehq.org/show_bug.cgi?id=32738
Bug #: 32738
Summary: Batman: Arkham Asylum Demo fails early with wine-mono
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://store.steampowered.com/app/35140/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: andrey.goosev(a)gmail.com, madewokherd(a)gmail.com
Classification: Unclassified
Noticed while looking at bug 32685. If you install the demo with steam, it just
fails very early with:
Unhandled Exception:
System.NotImplementedException: The requested feature is not implemented.
at System.Management.ManagementObjectSearcher..ctor (System.String
queryString) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Management.ManagementObjectSearcher:.ctor (string)
at BmLauncher.Program.GetProcessOwner (Int32 processId) [0x00000] in
<filename unknown>:0
at BmLauncher.Program.GetPrevInstance () [0x00000] in <filename unknown>:0
at BmLauncher.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NotImplementedException: The
requested feature is not implemented.
at System.Management.ManagementObjectSearcher..ctor (System.String
queryString) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Management.ManagementObjectSearcher:.ctor (string)
at BmLauncher.Program.GetProcessOwner (Int32 processId) [0x00000] in
<filename unknown>:0
at BmLauncher.Program.GetPrevInstance () [0x00000] in <filename unknown>:0
at BmLauncher.Program.Main () [0x00000] in <filename unknown>:0
if I install dotnet20 with winetricks, it gets further and fails due to
wmiutils.
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https://bugs.winehq.org/show_bug.cgi?id=37659
Bug ID: 37659
Summary: A Vampyre Story: videos go into infinite loop
Product: Wine
Version: 1.7.31
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=14604
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: domen.vrankar(a)gmail.com
Distribution: Ubuntu
Wine version: wine-1.7.31
WineHQ url: https://appdb.winehq.org/objectManager.php?sClass=version&iId=14604
OS: Gnome Ubuntu 14.10
I'm running the game in emulated desktop mode (800x600). Game starts normally
but you have to exit videos by pressing space bar or they go into an infinite
loop. Intro video can be stopped even if it goes into repetition while on the
other hand in-game videos must be terminated before they start repeating
otherwise the game starts running in the background and space bar is no longer
able to terminate the video (probably due to loosing focus).
If video is interrupted soon enough the game works without errors.
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https://bugs.winehq.org/show_bug.cgi?id=44184
Bug ID: 44184
Summary: osu!: installer stuck in a loop
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reduxpl(a)gmail.com
Distribution: ---
Created attachment 59947
--> https://bugs.winehq.org/attachment.cgi?id=59947
Terminal output; I let the installer restart 3 times, then I proceeded to close
it.
When attempting to install osu! using Wine, the installation process seems to
look fine at a first glance, but after it reaches 100% and the installer shuts
down, the loop begins - the installer starts again, progress meter goes from 0%
to 100% in a few seconds, then it closes, rinse and repeat. The game never
starts.
The installer runs properly on Windows. Additionally, the issue can be worked
around by copying the already installed game files from Windows to Linux - then
the game also starts and runs properly.
Download link: http://m1.ppy.sh/r/osu!install.exe
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https://bugs.winehq.org/show_bug.cgi?id=42856
Bug ID: 42856
Summary: osu! - high sound latency with winepulse compared to
winealsa
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
Distribution: ---
I'm trying to set up PulseAudio to achieve the same low audio latency as I'm
getting with just ALSA. Looks like I managed to achieve this, but not as I
would expect.
Currently my setup is: PulseAudio with default configuration, along with
pulseaudio-alsa integration which basically forwards all ALSA-using programs
straight to Pulse. I am using patched winealsa.drv for reduced latency
(changing three constants at the top of mmdevdrv.c — DefaultPeriod,
MinimumPeriod, EXTRA_SAFE_RT — to lower values, the ones that work for me:
20000, 20000, 11000 respectively). I applied a very similar patch to
winepulse.drv.
When running osu! through ALSA (sound=alsa), which effectively runs it through
ALSA->PulseAudio->ALSA device, the audio latency is almost non-existant —
similar if not the same as what I was getting with just ALSA.
When running osu! through PulseAudio (sound=pulse), effectively
PulseAudio->ALSA device, the audio latency is noticeably higher (at least 20ms
higher), even though it practically removes one extra step from the audio
"chain".
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https://bugs.winehq.org/show_bug.cgi?id=43769
Bug ID: 43769
Summary: Regression, osu!.exe freezes a few seconds after you
start it, probably a critical zone inter thread
deadlock
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias291999(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine-staging 2.17
causes my game called "osu!" to enter deadlock shortly after the audio starts
playing.
Works fine in wine-staging 2.16
Someone do a git blame on the audio system, could be it, don't know, all i know
is that it works fine in wine-staging 2.16. If you have any tests that may give
you more info, go ahead.
I can not get out of borderless fullscreen, dont know why, dont care to report
a 2'nd bug, as it works fine, and i can deal with it.
I have CSMT enabled. If i have to disable CSMT, that is just a temporary fix, I
am not at all satisfied if you seguest i disable it, go test it yourself, if
you can actually reproduce my bug with CSMT enabled, go ahead and prove i could
run it wo CSMT enabled with a video recording...
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https://bugs.winehq.org/show_bug.cgi?id=43637
Bug ID: 43637
Summary: Fallout New Vegas: Crash on launch using 64-bit prefix
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iamtimscampi(a)gmail.com
Distribution: ---
Upon launching Fallout New Vegas (With or without New Vegas Script Extender) on
a 64-bit prefix, the game crashes after the initial splash screen.
On a 32-bit prefix, the game works as intended, without a crash.
This was tested both with Staging and regular versions of Wine, with and
without the "New Vegas Script Extender" addon.
While not necessary to play the game, a 64bit prefix is necessary for the new
version of Mod Organizer, a third party utility for the game that handles mod
loading. This crash prevents users from using the latest version of it
alongside the game.
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https://bugs.winehq.org/show_bug.cgi?id=38381
Bug ID: 38381
Summary: Fallout New Vegas (Steam Version) Crashes at Startup
on the Splash Screen
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51228
--> https://bugs.winehq.org/attachment.cgi?id=51228
Fallout New Vegas Crash Backtrace
Fallout New Vegas (Steam Version) Crashes at Startup on the Splash Screen.
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http://bugs.winehq.org/show_bug.cgi?id=29736
Bug #: 29736
Summary: Fallout 2 crashes at "Please Stand By" screen.
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mister_a(a)aol.com
Classification: Unclassified
Created attachment 38588
--> http://bugs.winehq.org/attachment.cgi?id=38588
FO2 in terminal
Look at attachments if you want to see the backlogs.
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https://bugs.winehq.org/show_bug.cgi?id=40838
Bug ID: 40838
Summary: I am able to install the Launcher. however as soon as
installation/updates are complete, the window crashes
into a small box at the upper right corner of my
screen, then crashes comepletely after that
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ak11(a)cox.net
Distribution: ---
Created attachment 54811
--> https://bugs.winehq.org/attachment.cgi?id=54811
NO THIS IS NOT THE SAME CASE AS bug 40628....the logs are different
I am able to install the Launcher. however as soon as installation/updates are
complete, the window crashes into a small box at the upper right corner of my
screen, then crashes comepletely after that.
Any ideas? I hope its an easy fix, i almost have it working!
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https://bugs.winehq.org/show_bug.cgi?id=44211
Bug ID: 44211
Summary: Wine (2.21) doesn't work anymore on any game on
FreeBSD
Product: Wine
Version: 2.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 59990
--> https://bugs.winehq.org/attachment.cgi?id=59990
Output of AC with csmt
FreeBSD/amd64 11.1 (the release version in december 2017)
Wine staging 2.21 32 bits (built from a 32 bits chroot)
nVidia 765m (nvidia-driver-384.59)
12 GB RAM (even if 32 bits applications take less, you have the information)
from my 32 bits chroot, I installed the nVidia driver
libGL.so -> libGL-NVIDIA.so.1
libGL.so.1 -> libGL-NVIDIA.so.1
libGLESv2.so -> libGLESv2-NVIDIA.so.2
libGLESv2.so.2 -> libGLESv2-NVIDIA.so.2
It always worked that way four months ago (last time I was on my computer)
So actually I tried Streets of Rogue and Assassin's Creed. I copy the output of
AC so you can see what the terminal says me. I set CSMT on one try and disabled
it on the second. (Assassin's Creed always worked in the past, that's why I
give you its output)
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http://bugs.winehq.org/show_bug.cgi?id=35234
Bug ID: 35234
Summary: Fallout: New Vegas launcher crashes when selecting a
DLC by double click
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46995
--> http://bugs.winehq.org/attachment.cgi?id=46995
terminal output
I browsed Bugzilla's already closed and currently opened bug reports related to
Fallout: New Vegas/Fallout 3, but haven't find anything similar to this. It's
not a new bug because I can reproduce it with Wine 1.4.1, 1.6.1, 1.7.9 as well.
The problem: when you start Fallout:New Vegas, the launcher offers an option
named <Data Files> where you can enable/disable the installed DLCs. If I
double-click on the name of the DLC, Wine produces a crash as can be seen in
the attached log.
Single clicking on the name of the DLC doesn't produce the crash.
This was tested with a clean wineprefix, without any dll overrides, dwrite and
gameoverlayrenderer already disabled.
Fedora 19 x86
X.Org X Server 1.14.4
Nvidia binary drivers 325.15
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https://bugs.winehq.org/show_bug.cgi?id=44086
Bug ID: 44086
Summary: HiDPI: Consider evaluating `GDK_SCALE` for default DPI
size
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Opening the Wine configuration on a HiDPI monitor, the fonts are very small.
Despite having the user to increase the DPI size under the tab *Graphics*,
environment variables like `GDK_SCALE` [1] should be evaluated, and the default
DPI number be adjusted accordingly.
[1] https://wiki.archlinux.org/index.php/HiDPI
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https://bugs.winehq.org/show_bug.cgi?id=38749
Bug ID: 38749
Summary: Left 4 Dead: text in terminal is unreadable
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya-valeev(a)yandex.ru
Distribution: ---
Created attachment 51666
--> https://bugs.winehq.org/attachment.cgi?id=51666
Log
When I call terminal (`), I cant read some text (see screenshot). Font tips
from here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=19444
doesnt help.
Tried wine 1.6.2, 1.7.42 and 1.7.44. Debian 8. 1920x1080
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https://bugs.winehq.org/show_bug.cgi?id=43040
Bug ID: 43040
Summary: steam version of Left 4 Dead 2 v2.1.4.7 prevents
connection to server with a 'client timed out' error
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manoa(a)manoa.flnet.org
Distribution: ---
the bug occurs usually on the second attempt to connect to a server
in addition, once the error occurs it will persist, even after steam is
restarted
if not trying to connect to a server for a couple of minutes it may allow
connection, but if that connection fails, the next connection will have the
error
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https://bugs.winehq.org/show_bug.cgi?id=37158
Bug ID: 37158
Summary: Left 4 Dead pressing tab crashes the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nothingmuchheretosay(a)gmail.com
Pressing tab in a game, whether in Single or Multiplayer mode, the game will
crash.
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