http://bugs.winehq.org/show_bug.cgi?id=34106
Bug #: 34106
Summary: Bioshock demo needs native d3dx9_33 (purist)
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
After verifying that bug 23884 seems fixed, I tried running the game
after doing 'winetricks alldlls=builtin'.
It crashed after the first small splash screen, before the first logo movie,
with log:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7dd73758).
Backtrace:
=>0 0x7dd73758 dump_exception_type+0xfb(type=0x685a180)
[dlls/msvcrt/except_i386.c:227]
...
9 0x7bc829d4 RtlRaiseException+0xb() in ntdll
10 0x00000001 (0x0073ac88)
11 0x7dd69f4d _CxxThrowException+0x47(object=<?>, type=<?>)
[dlls/msvcrt/cpp.c:1085] in msvcrt (0x0073acc8)
12 0x1091267f in bioshock (+0x1267e) (0x0073f760)
...
I'll attach a WINEDEBUG=+d3dcompiler log showing the shader compiler errors.
Setting d3dx9_33 to native rescued the game and let it launch and swim
to the initial entry hall.
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http://bugs.winehq.org/show_bug.cgi?id=34747
Bug #: 34747
Summary: Clive Barker's Jericho Demo intro movies are grayscale
(without native d3dcompiler_43 or d3dx9_36)
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_21174.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Intro movies without native d3dcompiler_43 or d3dx9_36 plays in grayscale
effect.
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http://bugs.winehq.org/show_bug.cgi?id=34233
Bug #: 34233
Summary: Rigs of Rods: D3D shader compilation fails
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45548
--> http://bugs.winehq.org/attachment.cgi?id=45548
Terminal output
How to reproduce:
1. Install RoR
2. Run rorconfig (or check checkbox at the end of installation to launch the
game)
3. Press "Save and Play"
4. Wait until the game loads, press OK in the terrain selection dialog
5. See an error, screenshot of which I'll attach in next post
I attach full terminal log starting from the time I selected D3D9 as rendering
system (it contains game's logs as well as wine's).
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http://bugs.winehq.org/show_bug.cgi?id=27819
Summary: Die by the Sword: strange audio distortions
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Audio is not playing correctly in Die by the Sword (GoG.com version here). Some
scratching, stuttering sound is coming from the speakers during audio/music
playback. In the tutorial the voice-over of the narrator is also distorted by
the same artefacts.
Player taunts and NPC sounds are OK, though.
The same problem with Wine-1.0.1, too.
I can't reproduce the problem in the demo.
None of the followings helped:
- Alsa with 'emulation'
- winetricks dsoundbug9612
- changing 'defaults.pcm.dmix.rate' to '44100' in /usr/share/alsa/alsa.conf
The resampler patchset (bug #14717) reduced the intensity of the sound
artefacts considerably but they are still audible.
Terminal output is basically the same what I attached in bug #27814. The only
relevant lines are:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15b610,0x152668): stub
Fedora 15
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=9672
Summary: The Sims crashes with page fault on read access
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diablownik(a)gmail.com
The Sims game doesn't run: output returns unhandled page fault on read access.
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https://bugs.winehq.org/show_bug.cgi?id=44547
Bug ID: 44547
Summary: Deus Ex: invisible War v1.2 crashes when using the
hotkey to quickload a saved game
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 60507
--> https://bugs.winehq.org/attachment.cgi?id=60507
terminal output
This was tested with the GOG.com version.
Performing a quicksave works properly in the game, but using the hotkey (<F12>
by default) to load a quick saved game results in a crash. Interestingly, using
the game menu to load a quick save works, it's only when I use the hotkey for
quickloading that Wine crashes.
The demo version doesn't have the quicksave/quickload feature.
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http://bugs.winehq.org/show_bug.cgi?id=36711
Bug ID: 36711
Summary: Civ 4 Colonization cannot load Save games, Crashes
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: typoofcem(a)gmail.com
Created attachment 48756
--> http://bugs.winehq.org/attachment.cgi?id=48756
Error output from when app crashes
Sid Meier's Civilization 4 Colonization (from the complete edition, not the
standalone) crashes when user attempts to load a saved game in Wine. Issue does
not effect Civ 4 nor its expansions, from the complete edition.
Note: game is being played from a complete install, without DVD-ROM (if that
makes any difference)
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https://bugs.winehq.org/show_bug.cgi?id=42857
Bug ID: 42857
Summary: Can't select a fixture in FreeStyler's fixture editor
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian-edelmann(a)online.de
Distribution: ---
Created attachment 57958
--> https://bugs.winehq.org/attachment.cgi?id=57958
Console output. Starting the fixture editor in line 31
Installing worked fine after installing two verbs with winetricks (vb6run and
mfc42).
Starting all bundled applications also works as expected.
However, as soon as I select a fixture (folder opening also no problem), the
Fixture Editor hangs and eventually opens a small, all-black dialog and exits
when I close that. The same happens in the main application (FreeStyler) when
clicking on Setup in the menu, and then on Add/Remove fixtures
In the console output (full output attached), the following lines are repeated:
fixme:olepicture:OleLoadPictureEx
(0xcbaafc,2359,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0x32f368),
partially implemented.
fixme:ole:CLSIDFromProgIDEx L"Scripting.FileSystemObject",0x32f3a4: semi-stub
fixme:scrrun:filesys_QueryInterface Unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
fixme:scrrun:filesys_QueryInterface Unsupported interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
fixme:scrrun:file_get_DateLastModified (0x1beb920)->(0x32f1e8)
Only the first number in the last line is changed every time.
I replaced a lot of those sections in the log to meet the 5MB file size limit.
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https://bugs.winehq.org/show_bug.cgi?id=40444
Bug ID: 40444
Summary: Find doesn't jump to a found item in WinSCP
Product: Wine
Version: 1.9.7
Hardware: x86
URL: http://winscp.net/download/winscp577.zip
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
This bug is very easy to reproduce.
Run WinSCP and open a session to any host. Open any long enough file
(text/html/whatever), hit Find (Ctrl + F) and try to find something at least on
the second page of the open document.
The cursor will jump, however the screen will remain on the first page. In
order to really jump to this position, you have to close the Find dialog (e.g.
hit "Escape") and press "Up" and "Down" which is terribly inconvenient.
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https://bugs.winehq.org/show_bug.cgi?id=42751
Bug ID: 42751
Summary: Gas Guzzlers Combat Carnage Demo crashes with
msvcr100.dll.?_Schedule@_StructuredTaskCollection@deta
ils@Concurrency@@QAEXPAV_UnrealizedChore@23@@Z
Product: Wine
Version: 2.5
Hardware: x86-64
URL: http://www.worthdownloading.com/download.php?gid=5320&
id=23965
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcr
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
Crashes after ~3-5 minutes of gameplay.
wine: Call from 0x7b43b77c to unimplemented function
msvcr100.dll.?_Schedule@_StructuredTaskCollection@details@Concurrency@@QAEXPAV_UnrealizedChore@23@@Z,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=39346
Bug ID: 39346
Summary: Lego Rock Raiders crashes on startup
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linus(a)folkdatorn.se
Created attachment 52439
--> https://bugs.winehq.org/attachment.cgi?id=52439
WINEDEBUG=+d3drm wine LegoRR.exe
Lego Rock Radiers crashes on startup without an unhandled page fault on read
access. I think that this can be related to d3drm which I know that Lego Rock
Radiers uses.
See attached log output which is with WINEDEBUG=+d3drm
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http://bugs.winehq.org/show_bug.cgi?id=24902
Summary: Sky Track: No music
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31536)
--> (http://bugs.winehq.org/attachment.cgi?id=31536)
Terminal output on Wine-1.3.5
Steps to reproduce:
1) remove ~/.wine
2) install Sky Track (16MB)
3) wine Game.exe
4) create your own profile
Behaviour:
No music is heard.
Expected behaviour:
Music should be heard.
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http://bugs.winehq.org/show_bug.cgi?id=23779
Summary: Graphviz msiexec installer fails with "Installation
Incomplete: The installer was interupted before
Graphviz could be installed"
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.graphviz.org/pub/graphviz/stable/windows/gr
aphviz-2.26.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Graphviz ( wine msiexec /i graphviz-2.26.msi ) fails with:
The install program showing
["Installation Incomplete: The installer was interupted before Graphviz could
be installed. You need to restart the installer to try again. Click "close" to
exit"]
and the terminal showing:
fixme:advapi:LookupAccountNameW (null) L"me" (nil) 0x32f160 (nil) 0x32f164
0x32f158 - stub
fixme:advapi:LookupAccountNameW (null) L"me" 0x157138 0x32f160 0x131df8
0x32f164 0x32f158 - stub
err:msi:ITERATE_Actions Execution halted, action L"SxsInstallCA" returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=34083
Bug #: 34083
Summary: Symantec Antivirus 10.x installer fails in custom
action
WriteCcSettingsTables.03FE01CF_295E_4354_A292_7DC4A810
E0DA
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45314
--> http://bugs.winehq.org/attachment.cgi?id=45314
wine-1.6-rc4 console output
Working around Bug 22009 and Bug 34082 the installer for Symantec Antivirus
10.1 (32-bit) fails in custom action
WriteCcSettingsTables.03FE01CF_295E_4354_A292_7DC4A810E0DA.
This custom action can be removed from the .msi and the installer continues.
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https://bugs.winehq.org/show_bug.cgi?id=36866
Bug ID: 36866
Summary: ACDSee v17.0 failed to start, and process become
"zombie" at end
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 48960
--> https://bugs.winehq.org/attachment.cgi?id=48960
+tid,+seh log
Deepin 2014
Linux phcole 3.13.0-30-generic #55-Ubuntu SMP Fri Jul 4 21:43:42 UTC 2014 i686
i686 i686 GNU/Linux
wine-1.7.21-67-g5acf151
download ACDSee 17 from:
http://dl.acdsystems.com.s3.amazonaws.com/acdsee/en/acdsee.exe
after install ACDSee, start from:
~/.wine/drive_c/Program Files/ACD Systems/ACDSee/17.0/
with:
wine ACDSee.exe
the program failed to start, and then turn to "zombie" process in the
gnome-system-monitor.
last output is:
err:seh:setup_exception_record stack overflow 992 bytes in thread 0009 eip
7e8310dc esp 00230f50 stack 0x230000-0x231000-0x330000
As Anastasius Focht metioned that it was a "recursion with SHGetDesktopFolder"
in:
https://bugs.winehq.org/show_bug.cgi?id=36790
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http://bugs.winehq.org/show_bug.cgi?id=26058
Summary: Thief: Deadly Shadows - Some texture problems & very
many messages 'Texture wrapping not yet supported'
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fcsadcfgbh(a)mail.ru
Created an attachment (id=33227)
--> (http://bugs.winehq.org/attachment.cgi?id=33227)
Look at the tree & at player's figure
* There are very many messages like this 'fixme:d3d:state_wrap
(WINED3DRS_WRAP0) Texture wrapping not yet supported.' in console while playing
Thief: Deadly shadows
* There are problems with textures of trees. Maybe there are also problems with
textures of people - I don't know if they must be so as they are. See attached
screenshot of game
Wine version: git from 10 february 2011
OS: Debian Squeeze
Videocard: Notebook with Nvidia GeForce 8200M with latest drivers
(NVIDIA-Linux-x86_64-260.19.36.run) from www.nvidia.com
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http://bugs.winehq.org/show_bug.cgi?id=24159
Summary: sigcheck -a outputs garbage in comments for WoW.exe
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://technet.microsoft.com/en-us/sysinternals/bb8974
41.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30403)
--> (http://bugs.winehq.org/attachment.cgi?id=30403)
WINEDEBUG=+ver wine sigcheck wow.exe
Download sigcheck (url) and run it on WoW.exe with wine sigcheck -a wow.exe.
Comments (the last line) is supposed to be empty. Instead, I get "NCompanyName"
(two invisible bytes between N and Company).
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http://bugs.winehq.org/show_bug.cgi?id=31783
Bug #: 31783
Summary: Add VMs with a virtual smart card reader
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Bruno Jesus reported that having at least some VMs with a virtual smart card
reader would be useful in getting smartcard support in Wine.
* One way would be through Windows software that provides a virtual smartcard
device. If you know of such software please provide pointers below.
* Another option would be to do it through QEmu/Libvirt's support for smartcard
devices. However this seems to require plugging in a real smartcard reader into
the host... Given that smartcard readers can often plug into a USB port this
may be possible, but again with a rack-mounted server it may not.
* QEmu/Libvirt also supports a 'host-certificate' mode for the smartcard
reader. It's not clear if that negates the need for a real smartcard reader.
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https://bugs.winehq.org/show_bug.cgi?id=39654
Bug ID: 39654
Summary: Skype crashes on launch
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contrib(a)kliznoe.com
Distribution: ArchLinux
Created attachment 52855
--> https://bugs.winehq.org/attachment.cgi?id=52855
Log from Wine
When I launch the latest version of Skype, It immediately crashes.
DL Link : http://www.skype.com/en/download-skype/skype-for-windows/downloading/
SHA1SUM : 39829967f299f2b2b7eefa5a97dedbe1acb6881c
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http://bugs.winehq.org/show_bug.cgi?id=34204
Bug #: 34204
Summary: BeamNG Techdemo crashes during loading
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.gamershell.com/download_102365.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
CC: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 45508
--> http://bugs.winehq.org/attachment.cgi?id=45508
log
Manually copied X3DAudio1_7.dll to system32 folder and launching. Then crashes
during loading.
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https://bugs.winehq.org/show_bug.cgi?id=42917
Bug ID: 42917
Summary: Codename Panzers Cold War - SP Demo: black screen
during gameplay (purist)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 58061
--> https://bugs.winehq.org/attachment.cgi?id=58061
console log from wine-2.7
This used to be tracked in bug 25857, which is closed now. Game works fine,
when
d3dx9_34.dll is set to native.
Setting d3dx9_34.dll to builtin in wine-2.7 produces, after initial splash
screen, only black screen with correct mouse cursor.
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https://bugs.winehq.org/show_bug.cgi?id=41675
Bug ID: 41675
Summary: Dungeon rats crashes with d3dcompiler errors
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: amagarrsh(a)gmail.com
Distribution: ---
Created attachment 56067
--> https://bugs.winehq.org/attachment.cgi?id=56067
complete log
Game crashes before create or load a new game with quite errors like:
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
workaround is d3dcompiler_43.dll override to native.
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https://bugs.winehq.org/show_bug.cgi?id=38872
Bug ID: 38872
Summary: 3DMark06 cannot be run without native d3d_* libraries:
proxycon_in.txt: D3DXCompileShader failed: Invalid
data (D3DXERR_INVALIDDATA)
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 51801
--> https://bugs.winehq.org/attachment.cgi?id=51801
D3DXCompileShader failed: Invalid data (D3DXERR_INVALIDDATA)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
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https://bugs.winehq.org/show_bug.cgi?id=42912
Bug ID: 42912
Summary: Death to Spies: Moment of Truth demo needs
d3dx9_skin_info_ConvertToIndexedBlendedMesh
Product: Wine
Version: 2.7
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58057
--> https://bugs.winehq.org/attachment.cgi?id=58057
screenshot
Crashes on level loading.
fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 0x10cac280,
mesh_in 0x633564c0, options 0, palette_size 69, adjacency_in 0x6c9cd58,
adjacency_out 0x6cb00e8, face_remap (nil), vertex_remap (nil), max_face_infl
0x32f88c, num_bone_combinations 0x32f860, bone_combination_table 0x32f86c,
mesh_out 0x32f830 stub!
fixme:d3dx:d3dx9_mesh_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not implemented.
Native d3dx9_32 fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=35129
Bug ID: 35129
Summary: Cloning Clyde refuses to start with built-in d3dx9_36
Product: Wine
Version: 1.7.8
Hardware: x86
URL: http://www.fileplanet.com/224883/220000/fileinfo/Cloni
ng-Clyde-Client-%28Trial%29
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 46859
--> http://bugs.winehq.org/attachment.cgi?id=46859
terminal output (+d3dx traces)
The game won't start with the built-in d3dx9_36, it flashes a black window for
a brief moment then it quits without an error message.
+d3dx debug channel added only 4 lines to the terminal output as can be seen at
the end of the attached log file.
Please install ie8 via winetricks when testing with the demo version as the
launcher doesn't work with Wine's IE.
'winetricks d3dx9_36' is a workaround.
Fedora 19
Nvidia binary drivers 325.15
wine-1.7.8-88-gfb75292
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