https://bugs.winehq.org/show_bug.cgi?id=41292
Bug ID: 41292
Summary: Game freezes to infinite DSOUND_PerformMix loop
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Nexton LC-ScriptEngine is an engine for visual novels. Games using it
(lcsebody.exe) freeze in various places under wine. They don't crash and wine
doesn't give output but using +dsound I discovered there is infinite loop that
happens after freeze.
trace:dsound:DSOUND_PerformMix (0x1381f8)
trace:dsound:DSOUND_MixToPrimary (23808,4160)
trace:dsound:DSOUND_MixToPrimary MixToPrimary for 0x13ebb0, state=0
trace:dsound:DSOUND_MixToPrimary MixToPrimary for 0x1422a0, state=0
If I run "winetricks dsound" these games work and don't crash.
My sound setup is pulseaudio with alsa sink and wine is set to use pulseaudio
in winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=31603
Bug #: 31603
Summary: App manifests that specify processorArchitecture="*"
fail to find assemblies
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Doing
unset WINEPREFIX
rm -rf ~/.wine
sh winetricks -q vcrun2008
cd ~/wine-git/dlls/msvcr90/tests
WINEDLLOVERRIDES=msvcr90=n ~/wine-git/wine msvcr90_test.exe.so
says
msvcr90.c:243: Tests skipped: msvcr90.dll not installed (got 126)
This seems wrong; that dll is in fact installed. The app in question
is built with the manifest
http://source.winehq.org/source/dlls/msvcr90/tests/msvcr90.manifest
which contains the line
processorArchitecture="*"
Tracing through the code, lookup_manifest_file in ntdll/actctx.c seems to
incorrectly parse the native DLL's manifest as having build 0 rather
than 30729.
The problem appears to be that line 1872 assumes that the string
lookup contains no *'s other than the ones in lookup_fmtW, and so
doesn't skip to where it expected to when it does the strchrW:
1826 static const WCHAR wine_trailerW[] =
{'d','e','a','d','b','e','e','f','.','m','a','n','i','f','e','s','t'};
1842 sprintfW( lookup, lookup_fmtW, ai->arch, ai->name, ai->public_key,
1843 ai->version.major, ai->version.minor, lang );
1872 tmp = dir_info->FileName + (strchrW(lookup, '*') - lookup);
1873 build = atoiW(tmp);
1874 if (build < min_build) continue;
If ai->arch contains a '*', as it does in tests/msvcr90.manifest,
this assumption is violated. Changing the manifest to say
processorArchitecture="x86"
lets the test run and find the native DLL, at least on x86.
So, is the manifest wrong, or is lookup_manifest_file() wrong?
(This came up while I was trying to write tests for vcomp.dll. It was
frustrating to find that the example I'd borrowed the manifest from was
broken.)
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http://bugs.winehq.org/show_bug.cgi?id=21739
Summary: Mouse in Nostale not working
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skoruppa(a)gmail.com
Mouse generally works, but not everywhere. All elements of the gui, the login
screen and selection screen works, but not during the control of character.
I do not post logs because they are not showing. Perhaps some special
WINEDEBUG?
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https://bugs.winehq.org/show_bug.cgi?id=42148
Bug ID: 42148
Summary: Redrawing issues in Capitalism 2
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 56717
--> https://bugs.winehq.org/attachment.cgi?id=56717
Screenshot illustrating the redrawing issues.
Hello everyone,
I am the AppDB maintainer of "Capitalism 2" a business strategy game which has
some issues I would like to point out.
The initial issue during tests some releases ago was that mouse control wasn't
working but a staged patch could be applied which fixed the issue and got
integrated into main wine.
https://github.com/wine-compholio/wine-staging/tree/master/patches/dinput
Unfortunately a new issue has sprung up in the game which is that when I move
the mouse it has some redrawing issues and paints the background.
To illustrate this I uploaded a screenshot into the AppDB at:
https://appdb.winehq.org/screenshots.php?iAppId=2098&iVersionId=2895
Fortunately there is a demo version available which can be downloaded.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=30640
Could you have a look into this if possible?
Kind regards,
Maik
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https://bugs.winehq.org/show_bug.cgi?id=43827
Bug ID: 43827
Summary: The program thududf.sys has encountered a serious
problem and needs to close
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: version
Assignee: wine-bugs(a)winehq.org
Reporter: accessd(a)shaw.ca
Distribution: ---
Created attachment 59377
--> https://bugs.winehq.org/attachment.cgi?id=59377
Resultant dump when starting application via desktop link
Select icon on the desktop "Roxio Easy VHStoDVD 3" This followed by an
immediate error: The program thududf.sys has encountered a serious problem and
needs to close
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http://bugs.winehq.org/show_bug.cgi?id=34835
Bug #: 34835
Summary: Civilization II Crash after extended play.
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmg_(a)hotmail.com
Classification: Unclassified
Created attachment 46436
--> http://bugs.winehq.org/attachment.cgi?id=46436
Backtrace #1
After several hours of playtime with "Civilization II Multiplayer Gold", a
crash occurs with an error box and upon exiting the error box, the game closes.
It's a clean Wine 1.6 install with no proprietary DLLs etc. installed that I am
aware of.
Game was launched in Windowed mode at 1280x720 with Civ2 in Win98 mode. Only
"Allow Window manager to control the windows" under Graphics is selected with
the Virtual desktop at 1280x720. Other than the crash during extended play, the
game works perfectly. I haven't used Windows since XP but know this game did
not work under XP without hacks so I am unable to give a report about if it
works on Windows.
This is my first Bug Report and I apologize if I have missed anything. I ran
through the other reports and I can't find anything like my issue. I've played
it for 7+ hours before the crash. I ran it a second time as I wrote this
report, with the terminal, and I will include the output of that as it crashed
again around 400 B.C. Game Year.
Xubuntu 12.04
AMD 6670
AMD FX4100
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https://bugs.winehq.org/show_bug.cgi?id=43866
Bug ID: 43866
Summary: Crash while opening [彼女は天使で妹で] trial version
Product: Wine
Version: 2.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: howard.no1(a)163.com
Created attachment 59452
--> https://bugs.winehq.org/attachment.cgi?id=59452
Bug Report
Crash while opening [彼女は天使で妹で] trial version
Free downloading site: http://www.h-comb.biz/new_title/16/download_trial.html
MD5 (imoten_trial.exe) = 080a95479692cd197e29b9ef0a4c66d7
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http://bugs.winehq.org/show_bug.cgi?id=26649
Summary: painting in dialog: wrong aspect ratio
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom98765x(a)yahoo.com
Created an attachment (id=33921)
--> (http://bugs.winehq.org/attachment.cgi?id=33921)
executable program demonstrating the bug
Drawing things inside a modeless dialog box: wrong aspect ratio, and does not
show up directly (dialog box has to be moved before). Source was from Petzold
sample (colors2), but modified a little.
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https://bugs.winehq.org/show_bug.cgi?id=44434
Bug ID: 44434
Summary: Error: unsupported compressor 8
Product: Wine
Version: 3.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bz(a)ul-lange.de
Created attachment 60376
--> https://bugs.winehq.org/attachment.cgi?id=60376
Error messages after typing command winecfg
After a competed installation of Wine 3.0 on macOS 10.13.3, Kernel-Version:
Darwin 17.4.0 and entering command of "winecfg" together with some other
messages
"Error: unsupported compressor 8" have been indicated (see attached file).
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http://bugs.winehq.org/show_bug.cgi?id=34326
Bug #: 34326
Summary: uplive.exe from TypeEasy crashes
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 45694
--> http://bugs.winehq.org/attachment.cgi?id=45694
backtrace.txt
reproduce it follow this:
0. download and install TypeEasy. Sorry for there is not a english version, you
can install by click the button which with those word:
"下一步(N)" -> "我接受(N)" -> "下一步(N)" -> "安装(I)" -> "完成(F)";
1. TypeEasy will starup after the installation, the exit it. And uplive.exe
will crash as soon as you exit TypeEasy.
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https://bugs.winehq.org/show_bug.cgi?id=40827
Bug ID: 40827
Summary: NtLockFile I/O completion on lock breaks VMWare
VSphere client
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
VMWare's VSphere clients (4.x, 5.x, and 6.x) all fail to install on Wine,
printing no error messages whatsoever until they hang at the line:
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
This lack of I/O completion for locks breaks various other programs (e.g.
40744).
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http://bugs.winehq.org/show_bug.cgi?id=36566
Bug ID: 36566
Summary: Half-Life CD's Menu refuses to work after a while.
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xylem2020(a)gmail.com
Created attachment 48658
--> http://bugs.winehq.org/attachment.cgi?id=48658
Log related to Half-Life's menu mishap.
The menu for the CD version of Half-Life stops being responsive after a certian
amount of time. For this bug report, I left the game running for an hour while
it changed to serveral different levels.
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https://bugs.winehq.org/show_bug.cgi?id=38809
Bug ID: 38809
Summary: Cresh at "fixme:dbghelp:elf_search_auxv can't find
symbol in module" in Tencent QQ7.3Light
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: huanghaorui301(a)gmail.com
Distribution: ---
Created attachment 51752
--> https://bugs.winehq.org/attachment.cgi?id=51752
part of the console log
Tencent QQLight7.3 :
http://dldir1.qq.com/qqfile/qq/QQ7.3Light/14258/QQ7.3Light.exe
When running, it usually crashes randomly at "fixme:dbghelp:elf_search_auxv
can't find symbol in module".
Here my winetricks prefix.
---
*atl100 (原装先于内建)
*atl80 (原装先于内建)
*atl90 (原装先于内建)
*cmd.exe (原装先于内建)
*gdiplus (原装)
*msctf (原装先于内建)
*msvcm80 (原装先于内建)
*msvcm90 (原装先于内建)
*msvcp100 (原装先于内建)
*msvcp80 (原装先于内建)
*msvcp90 (原装先于内建)
*msvcr100 (原装先于内建)
*msvcr80 (原装先于内建)
*msvcr90 (原装先于内建)
*msxml4 (原装先于内建)
*riched20 (原装先于内建)
*vcomp (原装先于内建)
*vcomp100 (原装先于内建)
*vcomp90 (原装先于内建)
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https://bugs.winehq.org/show_bug.cgi?id=37609
Bug ID: 37609
Summary: Macromedia Freehand 9 demo hangs during startup
Product: Wine
Version: 1.7.30
Hardware: x86
URL: http://macromedia-freehand.software.informer.com/downl
oad/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.drew(a)yahoo.com
CC: focht(a)gmx.net
Distribution: ---
This bug is a continuation of bug 11582. The application now displays one of
its tool windows but then hangs right after.
Here's hoping that AF can provide another insightful analysis.
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http://bugs.winehq.org/show_bug.cgi?id=33086
Bug #: 33086
Summary: QQ 2013 Beta2: text in input box can't display
normally
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 43740
--> http://bugs.winehq.org/attachment.cgi?id=43740
Text in input box can't display normally
reproduce:
1. download and install it;
2. ~/.wine/drive_c/Program Files/Tencent/QQ/Bin$ wine QQ.exe
when you try to input account in the input box you will find the both the
cursor and the number can't be displayed normally.(as picture 1 in attachment)
I found 'winetricks -q riched20' make it happier.
The picture 2 in attachment is what it should look like(with native riched20)
There was a QQ account for testing provided by Qian Hong:
accout: 1469264807
Password: winedebug
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http://bugs.winehq.org/show_bug.cgi?id=29782
Bug #: 29782
Summary: ZEMAX lens data editor is not treated as a popup of
the main window on Mac OS X
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Classification: Unclassified
I don't have a Mac, but I have installed Wine and ZEMAX on several Macs for
people and the lens data editor does not properly work as a popup that stays on
top of the main window. This used to be a problem on Linux (Bug #21380), but
the issue was resolved some time ago. I have had these people install several
different versions of XQuartz and none of them change the behavior of the
window.
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http://bugs.winehq.org/show_bug.cgi?id=30709
Bug #: 30709
Summary: MAKING HISTORY II: The War of the World - Fonts not
rendered in game.
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baditaflorin(a)gmail.com
Classification: Unclassified
It`s not playeble, and i don`t understand and on the site is not clear enough
what command to use to give feedback, so that you know what setting i have on
and what not. So we will have to speak some more.
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https://bugs.winehq.org/show_bug.cgi?id=40277
Bug ID: 40277
Summary: Half-Life - Team Fortress Classic: Intro video renders
with artifacts (RLE decompressed using gdi32 differs
from msrle32)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: xylem2020(a)gmail.com
Distribution: ---
This bug describes a third problem from bug 22533. The game has an intro video
compressed in RLE but the biCompression is not set to "mrle", it is "RLE " so
comctl32 skips trying to find a codec and uses built-in capabilities of gdi32
to decompress the frames.
Unfortunately the gdi32 decompressed frames have artifacts in the shape of
lines as if the RLE is not being decompressed correctly. A workaround is to
force comctl32 to use msrle32, but I think there could be a problem in gdi32.
This bug is a mental note to myself and I'll try to handcraft a frame that
displays the issue and add to tests when I have more time.
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https://bugs.winehq.org/show_bug.cgi?id=40276
Bug ID: 40276
Summary: Half-Life: Transparency problem when displaying the
logo video
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: xylem2020(a)gmail.com
Distribution: ---
This is a split from bug 22533. It seems to be related to the way comctl32
determines the transparent color or maybe in how it applies the color. I'l add
more info and workarounds later.
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http://bugs.winehq.org/show_bug.cgi?id=23415
Summary: ManyCam: Crash at choosing ManyCam.xml
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=29195)
--> (http://bugs.winehq.org/attachment.cgi?id=29195)
How to make application quit silently
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2005
2) install ManyCam
3) wine ManyCam.exe
4) get an error
5) see attachment to know where to click
Behaviour:
Application quits silently
Expected behaviour:
Application should shouldn't quit
In terminal there is only
fixme:win:RegisterDeviceNotificationW (hwnd=0x40026,
filter=0xdaf494,flags=0x00000004) returns a fake device notification handle!
err:shell:SHGetFileInfoW pidl is null!
err:shell:SHGetFileInfoW pidl is null!
err:shell:SHGetFileInfoW pidl is null!
err:shell:SHGetFileInfoW pidl is null!
X Error of failed request: BadColor (invalid Colormap parameter)
Major opcode of failed request: 89 (X_StoreColors)
Resource id in failed request: 0x1
Serial number of failed request: 4605
Current serial number in output stream: 4605
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http://bugs.winehq.org/show_bug.cgi?id=33078
Bug #: 33078
Summary: Lync Attendee fails to start
Product: Wine
Version: 1.5.18
Platform: x86
URL: http://www.microsoft.com/en-us/download/details.aspx?i
d=15755
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Classification: Unclassified
Created attachment 43730
--> http://bugs.winehq.org/attachment.cgi?id=43730
console output
Lync 2010 Attendee installs successfully, but silently exits when I try to
start it.
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http://bugs.winehq.org/show_bug.cgi?id=14456
Summary: Diablo 2 stuck on switch
Product: Wine
Version: 1.1.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ak(a)axet.ru
When i switch from windowed diablo to another X window diablo fail to render
screen. I still can blind-exit from game but unable to refresh screen anymore.
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http://bugs.winehq.org/show_bug.cgi?id=20362
Summary: Diablo II: X11 mouse pointer shows over fullscreen
window
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thijs.vandenboogaard(a)gmail.com
When Diablo II is started and the mouse pointer is left alone, it stays
somewhere in the upper right of the fullscreen window. While playing it gets
pretty annoying. A temporary solution is to move the mouse pointer to the very
right of the screen when starting. Has probably something to do with D2D.
Running Wine 1.1.31 on Ubuntu Karmic X86_64. Intel Core 2 Quad Q6600 @ 3200MHz,
Nvidia Geforce GTX 260 (propretiary drivers 185.18.36).
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https://bugs.winehq.org/show_bug.cgi?id=43240
Bug ID: 43240
Summary: Java 8 believes the filesystem is read-only
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: taho(a)dnsdeer.com
Distribution: ---
Created attachment 58546
--> https://bugs.winehq.org/attachment.cgi?id=58546
A Java sample program
Symptom:
Calls to java.nio.file.Files.isWritable() always return false, even though the
specified file is very definitely writable – the same Java program running
under Linux correctly returns true for the same file.
Software versions:
Arch Linux (x86-64)
Wine 2.10
Java 1.8.0_131-b11
Cause:
Files.isWritable ends up calling
sun.nio.fs.WindowsFileSystemProvider.checkAccess, which via
WindowsFileStore.create calls the WindowsFileStore constructor. In those
WindowsFileStore methods, the Win32 API function GetVolumePathName is called
and its result passed to GetVolumeInformation – which is where the bug is.
In my case, I'm passing in the filename "Z:\tmp\winebugtest\winebugtest.java",
where Z: is the Linux root directory. Because /tmp is a separate filesystem,
the call to GetVolumePathName returns "Z:\tmp\". So far so good. But when this
is passed to GetVolumeInformation, it figures there are too many backslashes
and returns an error. This results in a Java IOException which ends up causing
isWritable to return false.
If I create a T: drive pointing to /tmp (through winecfg) everything works
correctly – GetVolumePathName resolves "T:\winebugtest\winebugtest.java" to
"T:\", GetVolumeInformation is happy and Java gets the correct result.
The Wine implementation of GetVolumeInformation in kernel32/volume.c has the
comment "there must be exactly one backslash in the name, at the end".
Microsoft's documentation, I think, disagrees:
https://msdn.microsoft.com/en-us/library/windows/desktop/aa364993(v=vs.85).…
I have attached the relevant portions of the logs (from WINEDEBUG='+relay') and
a sample program.
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http://bugs.winehq.org/show_bug.cgi?id=32112
Bug #: 32112
Summary: Justice Caculator reporting "Eror dreading
RichEdit1->Lines.Strings: RichEdit line insertion
error
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
The orignial website is http://www.filehand.net, now it is unavailable.
Anyone would like to test and debug the software please contact to me.
Reproduce:
Wine 司法速算器.exe
A popup window reporting:
"Error reading RichEdit1->Lines.Strings: RichEdit line insertion error.
after clicking "OK"/"确定", the app quit without any useful log.
Will attach a +richedit trace.
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