http://bugs.winehq.org/show_bug.cgi?id=33247
Bug #: 33247
Summary: StarCraft II: HotS crash random after a while
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fenixk19(a)mail.ru
Classification: Unclassified
Reported by many people in appdb discussion for me is
Both for 1.5.24 and 1.5.26 i'm experiencing crashes.
Log always is in the same place when crash. It ends with
Request Issued: POST /game/s2_ruru
{"region":"EU"}
Response: 200
{}
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event:
Full log: pastebin.com/d0baF2Rn
Other reports:
- Set VideoMemorySize=1024 (even though my card has 2GB), and lowered texture
quality to Max (not Ultra), and was able to play though several missions
without crashing.
- Lovering texture details from Ultra to Medium seems to help delaying the
crash but not to avoid it.
- is your GPU set to Adaptive or Max Performance? SC2 has issues with dynamic
frequencies, so i switched from Adaptive to Max Performance and that seems to
have helped a lot.
i haven't crashed yet since doing it. hope it holds.
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http://bugs.winehq.org/show_bug.cgi?id=33216
Bug #: 33216
Summary: Fallout New Vegas freezes at "dsoundrender.c:
DSoundRenderImpl.csFilter"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Classification: Unclassified
Created attachment 43942
--> http://bugs.winehq.org/attachment.cgi?id=43942
Crash message of "FalloutNV.exe".
FNV crashes reproducibly when playing the ending of the "Old World Blues"
add-on. I played around with some of the settings of the game, like disabling
sound, but to no avail.
Please see the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=9484
Summary: Program refuses to run because of ProtectCD/ProtectDISC
copy-protection
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
Created an attachment (id=7825)
--> (http://bugs.winehq.org/attachment.cgi?id=7825)
+all trace
Mathetrainer is a german educational software. It installs fine on Wine, but
after starting it insists on inserting the original CD in the CD drive although
it is in the drive. A scan of the main executable with a copy protection
scanner reveals
Scanning -> c:\Programme\Klett\Mathetrainer 5\Mathetrainer.exe
File Type : Exe, Size : 1231923 (012CC33h) Bytes
-> File has 46094 (0B40Eh) bytes of appended data starting at offset 0121825h
[!] Protect DiSC v6.2 - v6.8 (Build 12-07-2005) detected !
[!] exact version: Protect DiSC v6.2.5 !
[!] protection level: Basic
According to
http://www.cdmediaworld.com/hardware/cdrom/cd_protections_protectcd.shtml this
protection also refered as ProtectCD is a commonly used protection scheme.
Other titles like "Need For Speed" and "Quake 3" make use of this protection
scheme too.
The application Mathetrainer seems to be based on Delphi and flash would
probably run if the copy protection check would succeed on Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43813
Bug ID: 43813
Summary: League of legends crash with
err:seh:setup_exception_record stack overflow
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 59357
--> https://bugs.winehq.org/attachment.cgi?id=59357
debug output without specific debug channels
hi,
The game crash at login screen and sometimes when joining any queue if I
succeed loggin.
These 2 crashes happens something like 19/20 times and it's nearly impossible
to play.
I tested with 2.4 2.16 2.13 and 2.16 both vanilla and staging.
Gentoo amd64 with nvidia proprietary drivers 384.59-r1
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https://bugs.winehq.org/show_bug.cgi?id=40819
Bug ID: 40819
Summary: Metal Gear Solid 2 movies don't play.
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Metal Gear Solid 2 movies do not play in wine-1.8.3. This a regression.
wine-1.4.1 is good.
wine-1.6.0 is bad.
BTW: In wine-1.9.12 the movies play fine as well.
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https://bugs.winehq.org/show_bug.cgi?id=40059
Bug ID: 40059
Summary: wine
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hanamirandakiranaputri(a)gmail.com
Created attachment 53537
--> https://bugs.winehq.org/attachment.cgi?id=53537
Text
I can't open a file
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https://bugs.winehq.org/show_bug.cgi?id=44861
Bug ID: 44861
Summary: SWTOR : stuck on splash screen
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
I try to install swtor on last wine version.
=> wine-stable (3.0) KO (launcher is not showed)
=> wine-devel (3.4) : stuck on splash screen with log in attachment
last line is repeated each X minutes
"0031:err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!"
line "0009:err:module:import_dll Library avutil-51.dll" appears on staging-2.21
but game is ok
no error/warn logs on swtor
I waited 45' but nothing so supposed not a duplicate for
https://bugs.winehq.org/show_bug.cgi?id=41412
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https://bugs.winehq.org/show_bug.cgi?id=44702
Bug ID: 44702
Summary: space engineers failing to launch
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Space engineers is failing to launch.
Looks like its missing some .net implementation among other things
See the log:
https://pastebin.com/A9jamvD4
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https://bugs.winehq.org/show_bug.cgi?id=44627
Bug ID: 44627
Summary: Battle.net login button never appears
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katoflip(a)protonmail.com
Distribution: ---
Created attachment 60617
--> https://bugs.winehq.org/attachment.cgi?id=60617
Results from screenfetch (minus some personal and superfluous details)
I have been trying to play Blizzard games for a while now, but since the 3.0
Wine release the login button on the battle.net Login screen never appears,
making me unable to get to my account. I'm going to be honest and say I have no
idea how to debug this further, so I was hoping someone could help me through
the steps to provide better information.
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