https://bugs.winehq.org/show_bug.cgi?id=44071
Bug ID: 44071
Summary: Unhandled exception: page fault on read access to
0x00000000 in 32-bit code (0x00000000).
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)…
[View More]gmail.com
Distribution: ---
Created attachment 59786
--> https://bugs.winehq.org/attachment.cgi?id=59786
Backtrace from the error
program SPFLite Editor
Aborts at startup of this open source application
Wine build: wine-2.4 (Staging)
Platform: i386 (WOW64)
Version: Windows 7
app can be downloaded @ http://spflite.com/
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https://bugs.winehq.org/show_bug.cgi?id=44657
Bug ID: 44657
Summary: Wine-3.3 no longer compiles when configured without
kerberos (--without-krb5)
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla(a)dolphinling.net
…
[View More]Regression SHA1: a110f87b83068652313e39ca5fc850d29e1e3980
Distribution: ---
As of a110f87b, wine no longer compiles when configured without kerberos
(--without-krb5).
https://source.winehq.org/git/wine.git/commitdiff/a110f87b8
The first compiler error is:
/wine-3.3/dlls/kerberos/krb5_ap.c: In function ‘init_creds’:
/wine-3.3/dlls/kerberos/krb5_ap.c:871:5: error: unknown type name
‘krb5_context’
See also Bug 44553, but this has a different regression range and my kerberos
is up to date.
This is on Gentoo x86_64 (I've updated the ebuild to 3.3 locally) but
presumably applies to all distros.
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https://bugs.winehq.org/show_bug.cgi?id=43828
Bug ID: 43828
Summary: The Witcher 3: some monsters have distorted surfaces
sticking out
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution:…
[View More] ---
Created attachment 59378
--> https://bugs.winehq.org/attachment.cgi?id=59378
Alghoul distortion
For example, alghoul can get red, glass-like surfaces sticking out, bloated
stegosaurus style. It probably supposed to be its spikes, but they are messed
up. See attached screenshot.
Configuration:
Graphics:
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0
/ 4.12.0-2-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-4b41361894)
(+Mesa freeze prevention patch).
Wine staging patches applied:
wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips
d3d11-Deferred_Context xaudio2-get_al_format
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http://bugs.winehq.org/show_bug.cgi?id=32699
Bug #: 32699
Summary: Add StartupWMClass to .desktop files.
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Schnuff_Forum(a)web.de
Classification: Unclassified
See launchpad bug here: https://…
[View More]bugs.launchpad.net/unity/+bug/702452
In Ubuntu Unity applications run via wine have the default wine-icon (the
wine-bottle) in the "Running Program-Icons"-bar (The Task-bar).
Thus all applications are getting "stacked" under one icon.
To stop this behavior you have to write in each (generated) .desktop-file the
Line:
StartupWMClass=<name of the exe-file>
Example Firefox:
StartupWMClass=firefox.exe
Wine should do this automatically after I installed my program, so the users
would get the expected Icons and "Stacking-Mechanism" in Unity.
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https://bugs.winehq.org/show_bug.cgi?id=38626
Bug ID: 38626
Summary: Word 2007 image mode wrapping menu hides after a few
seconds
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: computergeoffrey(a)zoho.com
Distribution: --…
[View More]-
Reproduce:
1) Insert an image in a any Word document
2) Right click the image
3) Try changing the line/text wrap of the image to an item from the submenu
4) If you hover over an item in the submenu, it disappears. This should not
happen before a click.
If you navigate away (to another, native Linux window) before opening the
submenu, the context menu stays and you can open the submenu in the native
application (LOL!). That gives you more time.
A better workaround is to use the lint: Markup -> Text Wrapping icon and then
choose from the list.
What's causing this strange behaviour?
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https://bugs.winehq.org/show_bug.cgi?id=44515
Bug ID: 44515
Summary: assert from wxpython
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: niki(a)vintech.bg
Distribution: ---
Ubuntu/64 v17.10
winehq-devel 3.1.0~artful
win64 python2.7 + …
[View More]wxpython 3.0.2
I have wxpython program which works fine on wine versions from 2.0 to 3.0.
Running on wine version 3.1 i got this assert message:
wx._core.PyAssertionError: C++ assertion "m_hDWP" failed at
..\..\src\msw\window.cpp(5198) in wxWindow::EndRepositioningChildren():
Shouldn't be called
from Window::SetSize(Size)
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http://bugs.winehq.org/show_bug.cgi?id=29774
Bug #: 29774
Summary: Texture filtering doesn't work in nGlide
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mihal812ag(a)gmail.com
Classification: Unclassified
Created attachment 38665
-…
[View More]-> http://bugs.winehq.org/attachment.cgi?id=38665
NFS: Porsche Unleashed as it works with nGlide
When I run games, such as Mortal Kombat 4, or Need for Speed: Porsche Unleashed
using nGlide Glide wrapper, there is no texture filtering. Textures look
pixelated as if it were sotware rendering.
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https://bugs.winehq.org/show_bug.cgi?id=44736
Bug ID: 44736
Summary: incorrect module loading order
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Created attachment 60742
--> https://bugs.winehq.org/…
[View More]attachment.cgi?id=60742
source of application that can be used to reproduce the problem
Module loading order has changed after following commit:
commit ed893d3591802bb562d100b277f968be402af740
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Nov 21 13:13:35 2017 +0100
ntdll: Delay attaching to dlls loaded because of a forwarded entry point.
Based on a patch by Sebastian Lackner.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Because of that we're failing to load native msvcp140 when all other dlls are
set to builtin. I've written a small test application that shows the problem.
The important part of its output is:
func1 0
This means that func1 is called before DllMain.
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https://bugs.winehq.org/show_bug.cgi?id=44565
Bug ID: 44565
Summary: Forgotten Realms: Demon Stone has rendering issue
Product: Wine
Version: 3.2
Hardware: x86
URL: https://www.gog.com/game/forgotten_realms_demon_stone
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
…
[View More] Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Distribution: ---
Created attachment 60529
--> https://bugs.winehq.org/attachment.cgi?id=60529
screenshot
Character models have corrupted face and hair, in certain camera angle their
bodies are black.
Disabling pixel and vertex shaders, shadows and advanced effects in the game
launcher doesn't resolve the issue. The problem is present with disabled csmt
too.
I reproduced the problem with nouveau/mesa 17.3.3 and with nvidia binary
drivers 390.25.
There is no demo version available.
Plain terminal output shows only
0033:fixme:win:EnumDisplayDevicesW ((null),0,0x33f7a4,0x00000000), stub!
0033:fixme:d3d9:Direct3DShaderValidatorCreate9 stub
0035:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
Regression introduced by
commit 3d6eb8cf1dc1e509a74f85fd2356c6946372ecc5
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Feb 13 01:00:42 2018 +0100
d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
The game renders properly with the previous commit.
wine-3.2-45-g538263d0ef
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 390.25
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https://bugs.winehq.org/show_bug.cgi?id=44643
Bug ID: 44643
Summary: akai midimix editor application crashes on start
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.artur.jankowski(a)gmail.com
Distribution: ---
Created attachment …
[View More]60647
--> https://bugs.winehq.org/attachment.cgi?id=60647
akai midimix editor wine backtrace
the application installs correctly but would not launch (crashes upon launch)
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