https://bugs.winehq.org/show_bug.cgi?id=44675
Bug ID: 44675
Summary: Stories Untold: DX11 Shader is so strong that text
becomes illegible
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: rca(a)psy-q.ch
Distribution: ---
Created attachment 60683
--> https://bugs.winehq.org/attachment.cgi?id=60683
Log while playing Stories Untold
In the Windows version, the text on screen in the first chatper of this game
should be yellow and easily legible. In WINE 3.3, it's orange-red and almost
unreadable.
The attached message repeats endlessly in the log. Perhaps this issue is also
related to blur shaders in some DX11 games (e.g. Dirt 3) being too strong.
There seems to be a trend of "too much".
The following is on WINE 3.3:
https://i.imgur.com/9S6bXvv.png?1
This is how it looks on Windows:
https://i.redd.it/c3rramoeahaz.png
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https://bugs.winehq.org/show_bug.cgi?id=45071
Bug ID: 45071
Summary: Holdfast Nations at War: Player models invisible
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: cschop1(a)gmail.com
Distribution: Mint
Created attachment 61209
--> https://bugs.winehq.org/attachment.cgi?id=61209
terminal output of running the game
Player models in the game are mostly invisible. My character is always a
floating musket, and other players are floating heads with floating weapons. If
I get very close to them (within about 2 meters), their heads disappear.
Here is a link to the game in case you're not familiar with it.
http://www.holdfastgame.com/
If you need anymore stuff, go ahead and ask. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=39080
Bug ID: 39080
Summary: The Settlers: Rise of an Empire: world geometry broken
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52067
--> https://bugs.winehq.org/attachment.cgi?id=52067
terminal output
I believe this is different from bug #39079, because the problem isn't present
in the demo version. It was one of the updates to the game (patch 1.6 or 1.7)
which "introduced" the problem under Wine.
World geometry (terrain rendering) is severely broken in many areas, most
noticeable in the vicinity of water and hills.
It's as if part of the terrain would be rendered higher or lower than the rest
of the world, but you should see the attached screenshot.
Disabling GLSL or reducing graphical details to the minimum doesn't help.
The problem is present with nouveau and nvidia blob 340.76 too.
Wine 1.4/1.6 also have the problem.
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https://bugs.winehq.org/show_bug.cgi?id=36360
Bug ID: 36360
Summary: valgrind shows several leaks in
dxdiagn/tests/provider.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14755== 756 bytes in 21 blocks are definitely lost in loss record 1,054 of
1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53C9493: IMalloc_fnAlloc (ifs.c:186)
==14755== by 0x53C99D4: CoTaskMemAlloc (objidl.h:1236)
==14755== by 0xAD2EA72: ???
==14755== by 0xAD2EEB4: ???
==14755== by 0x649E5C6: ???
==14755== by 0x649C924: ???
==14755== by 0x4A788CB: func_provider (provider.c:124)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
==14755== 28 bytes in 1 blocks are possibly lost in loss record 322 of 1,203
==14755== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==14755== by 0x53A8BB8: apartment_getclassobject (compobj.c:526)
==14755== by 0x53ABFC6: get_inproc_class_object (compobj.c:2894)
==14755== by 0x53AED2F: CoGetClassObject (compobj.c:3032)
==14755== by 0x53AF4B7: CoCreateInstance (compobj.c:3197)
==14755== by 0x649FCEF: ???
==14755== by 0x649C924: ???
==14755== by 0x4A78720: func_provider (provider.c:83)
==14755== by 0x4A798E0: run_test (test.h:584)
==14755== by 0x4A79CCF: main (test.h:654)
==14755==
{
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http://bugs.winehq.org/show_bug.cgi?id=30988
Bug #: 30988
Summary: Ragnarok download manager, when invoking wine-mono,
needs gluezilla
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.ragnarokeurope.com/includes/files/ROManager
.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 30987
Classification: Unclassified
austin@laptop:~$ wine ROManager.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32e1bc,0x00000000), stub!
libgluezilla not found. To have webbrowser support, you need libgluezilla
installed
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
at FilesDownloader.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object
reference not set to an instance of an object
at System.Windows.Forms.WebBrowser.Navigate (System.Uri url) [0x00000] in
<filename unknown>:0
at System.Windows.Forms.WebBrowser.set_Url (System.Uri value) [0x00000] in
<filename unknown>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.WebBrowser:set_Url (System.Uri)
at FilesDownloader.MainForm.InitializeComponent () [0x00000] in <filename
unknown>:0
at FilesDownloader.MainForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) FilesDownloader.MainForm:.ctor ()
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http://bugs.winehq.org/show_bug.cgi?id=22198
Summary: gam crash
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emkay(a)gmx.de
no gameplay after main menu
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https://bugs.winehq.org/show_bug.cgi?id=37726
Bug ID: 37726
Summary: BitRaider installer for POTBS cannot be executed
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nargaroth_reg(a)hotmail.com
Distribution: ---
Created attachment 50223
--> https://bugs.winehq.org/attachment.cgi?id=50223
console and application logs
The installer for the game Pirates of the Burning Sea cannot be executed using
wine. The application complains about lack of administrative privileges (see
screenshot).
Error message: http://s23.postimg.org/i4cojsqh7/snapshot.png
The executable file can be downloaded from http://burningsea.com/download
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http://bugs.winehq.org/show_bug.cgi?id=15232
Summary: Button in simple OpenGL application gets overdrawn
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://bugs.winehq.org/attachment.cgi?id=5777
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
The button of
http://bugs.winehq.org/attachment.cgi?id=5777
gets overdrawn. A year ago Chris Robinson explained why this Application does
not work with wine and how to change the application and the wine configuration
to get it working:
quote from http://www.winehq.org/pipermail/wine-devel/2007-October/059550.html:
----
First, since the GL window is the
top-level window, it draws to it directly so it doesn't get clipped. Second,
CreateWindow for the GL window is missing the WS_CLIPCHILDREN flag. If I
force offscreen rendering and add the flag, the demo works.
----
I am not sure how to force offscreen rendering. I tried to set
"Software/Wine/Direct3D/OffscreenRenderingMode" to "fbo" and added the flag to
the window but it did not work.
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https://bugs.winehq.org/show_bug.cgi?id=43738
Bug ID: 43738
Summary: "MegaTagmension Blanc + Neptune VS Zombies" -
Character models don't render
Product: Wine
Version: 2.17
Hardware: x86
URL: http://store.steampowered.com/app/496810/MegaTagmensio
n_Blanc__Neptune_VS_Zombies_Neptunia/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 43737
Distribution: ---
Created attachment 59221
--> https://bugs.winehq.org/attachment.cgi?id=59221
Screenshot in game
Needs the workaround from Bug 43737, then it starts.
When in game, the character models aren't rendered, only the black shadow below
them is visible.
Problem exists with both wine-2.17 and wine-staging-2.17. CSMT removes a lot of
texture flickering from the game, but doesn't affect this issue.
Tried to make an D3D apitrace, but it won't work. OpenGL apitrace however plays
back the same on win10, so it's most likely not a driver issue.
There is no console output, if you need a log I'll provide it, just tell me
which debug channels.
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https://bugs.winehq.org/show_bug.cgi?id=41161
Bug ID: 41161
Summary: Embedding child process' window in own window does not
draw the child window properly
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)sagagames.de
Distribution: ---
OpenMPT (https://openmpt.org/) has a plugin bridge, which can be used to run
VST plugins in a separate process. However, compared to a native Windows
environment (or not bridging the plugins), there is a problem when drawing the
plugin UI.
The plugin UI window itself is a borderless window that belongs to the bridge
process, and is then set as a child of the actual plugin window that belongs to
the OpenMPT process using SetParent(...). This works just fine on Windows, but
in Wine, the child window remains completely black. If parts of the child
window are redrawn by the bridged process, they become visible, but as soon as
a redraw for the parent window is issued (e.g. by setting the focus to it),
these areas become black again.
Steps to reproduce:
1) Install OpenMPT.
2) Create a new module.
3) Open the plugin manager ("Select" button at the bottom of the created
module's window) and add any VST plugin that provides its own UI (e.g.
http://www.geocities.jp/daichi1969/softsynth/index.html#down)
4) Be sure the "Use Plugin Bridge" checkbox is checked (it is also fine if it
is checked but greyed out)
5) Click "Put in FX01" to load the plugin.
6) Click the "Edit" button next to the "Select" button to open the plugin's UI.
7) The UI will be completely black, with child controls becoming occasionally
visible if you click them.
Note that I am an OpenMPT developer, so I would be both happy with
incorporating a Wine-specific fix in our codebase if there is a way to make
this scenario work with Wine, or with a fix in Wine itself to make child
windows from other processes work correctly.
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https://bugs.winehq.org/show_bug.cgi?id=39090
Bug ID: 39090
Summary: Warframe cannot login
Product: Wine
Version: 1.7.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alfrescopain24(a)gmail.com
Distribution: ---
Created attachment 52082
--> https://bugs.winehq.org/attachment.cgi?id=52082
That's the EE.log for the Warframe launcher. Might help
I don't know if this is an issue caused by wine or by warframe itself but I
cannot login to the game. It keeps on saying "Login failed. Check login
details."
Been trying for 2 days now.
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https://bugs.winehq.org/show_bug.cgi?id=39729
Bug ID: 39729
Summary: Error on closing Spotify
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trave5(a)yahoo.it
Distribution: ---
Created attachment 52984
--> https://bugs.winehq.org/attachment.cgi?id=52984
stacktrace
Clicking on the close button on the right of the Spotify windows, spotify
returns this errors
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https://bugs.winehq.org/show_bug.cgi?id=38531
Bug ID: 38531
Summary: Battlefield 1942 - Crashes after selecting spawn point
in local game
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51400
--> https://bugs.winehq.org/attachment.cgi?id=51400
Console output from Slackware 14.1 with wine 1.7.42
Hello everyone,
I have been trying to get the "Battlefield 1942" demo to work. It starts up
okay but after creating a local LAN game I can get to choose a "spawn point"
and when I want to start the game it crashes.
The AppDB entry can be found at the following link:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=6669
Have a good week!
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http://bugs.winehq.org/show_bug.cgi?id=33485
Bug #: 33485
Summary: A connection was successfully established with the
server, but then and error occurred during the
pre-login handshake: (provider: SSL Provider, error: 0
- SSL Provider)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mohammadzafariqbal(a)gmail.com
Classification: Unclassified
i am using wine1.5.28 on ubuntu 12.04 lts. while i install .net framework on
wine my crystal reports start working butt sql server 2008 connection unable to
connect it display following error.
A connection was successfully established with the server, but then and error
occurred during the pre-login handshake: (provider: SSL Provider, error: 0 -
SSL Provider)
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https://bugs.winehq.org/show_bug.cgi?id=39367
Bug ID: 39367
Summary: EA Origin crashes after installing games, needs
mf.dll.MFCreateMediaSession
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://www.dm.origin.com/download
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52476
--> https://bugs.winehq.org/attachment.cgi?id=52476
terminal output
When Origin client finished with downloading the selected game, it
automatically installs the game. When installation is done Origin performs some
more actions which results in a crash:
wine: Call from 0x7b839b3c to unimplemented function
mf.dll.MFCreateMediaSession, aborting
Despite of the crash the game is installed properly and if you restart the
client, it marks the game as installed and ready to play.
Workaround to the crash: disable mf.dll in winecfg.
You can reproduce the problem if you have an Origin account: Origin always
offers one of EA's classics for free. Currently the free game is C&C: Red Alert
2:
https://www.origin.com/en-ie/store/free-games/on-the-house
Tested with Origin version 9.9.1.62656
wine-1.7.51-268-g781b88b
Fedora 22 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=40468
Bug ID: 40468
Summary: Heretic crash when you directly launch a level after
start the game
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 54227
--> https://bugs.winehq.org/attachment.cgi?id=54227
Heretic 2 crash log
Heretic II crashes when I directly launch a level just after start the game
(crash log joined).
This crash could not be related to the bug n°40459 because I already launch it
with __GL_EXTENSION=17700.
How to reproduce: launch the game then in the menu choose directly one level
Workaround: launch the tutorial first then return to the menu and launch one
level
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https://bugs.winehq.org/show_bug.cgi?id=36671
Bug ID: 36671
Summary: Xigncode error 0xe0ff0009
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trainingmacro(a)gmail.com
Created attachment 48716
--> https://bugs.winehq.org/attachment.cgi?id=48716
wine output
When starting AVA I'm getting a pop up box saying "Xigncode error 0xe0ff0009
and when closing that pop up box, AVA closes.
Linux distribution: Arch Linux
wine version: wine-1.7.19
Using a 64bit wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=41313
Bug ID: 41313
Summary: Ran Online GS : Crashes on login screen
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nironjin(a)gmail.com
Distribution: ---
Created attachment 55643
--> https://bugs.winehq.org/attachment.cgi?id=55643
Backtrace of the error
Ran Online GS crashes on login screen.
The launcher is fine - it even downloaded the recent patches and updated the
game. But it crashes when the game loads on the login screen.
See attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=42666
Bug ID: 42666
Summary: MikuMikuDance has a black interface
Product: Wine
Version: 2.1
Hardware: x86
URL: http://www.geocities.jp/higuchuu4/pict/MikuMikuDanceE_
v926.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 57614
--> https://bugs.winehq.org/attachment.cgi?id=57614
The program's interface is completely black
The program MikuMikuDance is unusable due to graphical glitches. The whole
interface is either glitchy or black - and sometimes visible for a short time
if you move the mouse over it.
Also suffers from https://bugs.freedesktop.org/show_bug.cgi?id=100266, but the
workarounds I described there don't work on this one.
This issue here might be a driver issue too, but I'm not sure. I did an
apitrace, and replaying it on windows didn't get me artifacts, but the
interface is also missing - although white instead of black.
Can someone with working closed source drivers verify this issue? Download link
attached.
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https://bugs.winehq.org/show_bug.cgi?id=37705
Bug ID: 37705
Summary: Heroes of Might and Magic VI Shades of Darkness
Textures Fail to Display
Product: Wine
Version: 20010418
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: eipeace2u(a)gmail.com
Distribution: ---
Created attachment 50179
--> https://bugs.winehq.org/attachment.cgi?id=50179
wine error messages
Heroes of Might and Magic VI Shades of Darkness Textures do not display in
game, (They appear as black on the main screen,
black in game and the oceans appear white, as in attached screenshot)
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https://bugs.winehq.org/show_bug.cgi?id=39890
Bug ID: 39890
Summary: Orcish Inn fails to start with exception
System.NotImplementedException
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)enric.me
Distribution: ---
Created attachment 53266
--> https://bugs.winehq.org/attachment.cgi?id=53266
Wine 1.9.0 Log
An XNA-based game, Orcish Inn, fails to start on a clean Wineprefix, onto which
these packages were installed with winetricks:
dotnet20sp1
dotnet20
dotnet30sp1
dotnet35
dotnet40
dotnet45
msxml3
xna40
Program output
--------------
Nothing, no game display. Crash on startup with debug exception (attached to
this bug report).
Steps to reproduce
------------------
1. download the game from the appdb listing. [1]
2. create a new wineprefix and install the aforementioned packages with
winetricks (dotnet45 and xna40 will pull the other packages)
2. unzip and cd to the game directory
3. run with `wine OrcishInn.exe`
4. Program will crash with the debug similar to the attached file.
References
----------
[1]: https://appdb.winehq.org/objectManager.php?sClass=application&iId=17287
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https://bugs.winehq.org/show_bug.cgi?id=38558
Bug ID: 38558
Summary: cmd.exe bundled with Windows XP messed up when using
FOR /F
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: Mint
I found some pretty old batch scripts I had laying around, so I decided to test
if wine could run them fine. I'm using latest version (1.7.42) as of this time,
on Linux Mint 17.1 Rebecca, and using the cmd.exe from a Windows XP SP2 old
installation media.
cmd has the ability to scan through files (and separating each line into
tokens) using the "FOR /F" method. For example, to reproduce this, create a
simple text file (test.txt) and put ascending numbers on each line (up to 16
for now):
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Then use this command in the cmd.exe:
FOR /F "tokens=*" %A IN (test.txt) DO @echo %A
It SHOULD display all 16 lines in turn, but it's only displaying until 10. If
you take out the last two lines (15 and 16), then it will display ONLY until 5,
i.e:
1
2
3
4
5
This is a serious bug IF it is within wine because it obviously is something
that affects data integrity and not just a glitch.
I am positive that it replaces the last bytes of a file with some
junk/overflows or something like that (making it a security issue), which is
why it stops "early" since it finds a NULL character, and windows processor
stops at a null.
I'm sure of that because AkelPad 4.1.2 has a similar bug: there's non-sensical
binary data on every file you open with it! (i.e you open a file and re-save
it, and it's messed up at the end in the output...). But the latest version of
it, AkelPad 4.2.3, seems to not have this issue, which makes me think if it's
really a wine bug or not. I would still appreciate if you had a small look at
the file functions (and eof) though.
Note, I couldn't find out how to use wineconsole or wine's built-in cmd at all,
it doesn't seem to work at all with FOR /F or at least not in any way properly?
Unfortunately I can't attach a log or something since using the cmd.exe puts it
in the shell from where I invoke it... so wine's messages are not visible,
unless I am missing something?
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https://bugs.winehq.org/show_bug.cgi?id=44300
Bug ID: 44300
Summary: Windows Media Player 7.1 fails to play media due to
unimplemented function wmvcore.dll.WMCheckURLExtension
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
wmp71/7.1/W982KMe/EN-US/mp71.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Any attempt to open a local file or URL with Windows Media Player 7.1 results
in:
wine: Call from 0x7b43c7cc to unimplemented function
wmvcore.dll.WMCheckURLExtension, aborting
wine: Unimplemented function wmvcore.dll.WMCheckURLExtension called at address
0x7b43c7cc (thread 002e), starting debugger...
Using wine-staging doesn't solve it. Installation and override with native
wmvcore.dll corrects the problem.
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
wine-staging 2.21.0~zesty from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=33456
Bug #: 33456
Summary: D3DXMatrixTransformation: Broken calculation when
scalingrotation and scaling is used
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 44286
--> http://bugs.winehq.org/attachment.cgi?id=44286
D3DXMatrixTransformation test case - 22 failed tests
While trying to improve the speed of D3DXMatrixTransformation(), I found that
the calculation when using scalingrotation and scaling at the same time is
wrong.
The full formula is (according to msdn):
Mout = (Msc)-1 * (Msr)-1 * Ms * Msr * Msc * (Mrc)-1 * Mr * Mrc * Mt
while the failing part is:
(Msr)-1 * Ms * Msr
So this might not be the correct equivalent:
...
D3DXMatrixRotationQuaternion(&m4, pscalingrotation); //Msr
D3DXMatrixInverse(&m2, NULL, &m4); //Msr-1
D3DXMatrixScaling(&m3, pscaling->x, pscaling->y, pscaling->z); //Ms
...
D3DXMatrixMultiply(&m1, &m1, &m2);
D3DXMatrixMultiply(&m1, &m1, &m3);
D3DXMatrixMultiply(&m1, &m1, &m4);
...
This may affect other functions as well (e.g. D3DXMatrixTransformation2D()).
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