http://bugs.winehq.org/show_bug.cgi?id=26653
Summary: Function VarRound fail
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cccarlos1983(a)yahoo.com
I'm trying run a VB6 app in wine, the problem happens when the VB6 app gets
data from a Sybase server and tries to round to 2 decimals the value "0.00"
(zero) from a field. I made a change in the
"wine_source/dlls/oleaut32/variant.c" file to show the value of many variables
and the output is the following:
VarRound (0x33ed40->(VT_DISPATCH ),2)
fixme:variant:VarRound unimplemented part, pVarIn == 0x33ebc8 ,V_VT(pVarIn) ==
0xE, VT_TYPEMASK == 4095, deci == 2
The big problem is that I have not access to the source code of the VB6
application.
PD: My english is very bad... sorry :(
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https://bugs.winehq.org/show_bug.cgi?id=40441
Bug ID: 40441
Summary: Chicken tournament crashes when loading texture
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: ---
Created attachment 54194
--> https://bugs.winehq.org/attachment.cgi?id=54194
console output with ddraw d3d7 d3d channels enabled
The game crashes when loading textures.
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https://bugs.winehq.org/show_bug.cgi?id=38138
Bug ID: 38138
Summary: Avencast: Rise of the Mage: invisible doors
Product: Wine
Version: 1.7.37
Hardware: x86
URL: http://www.gamershell.com/download_21404.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
As far as I see there are two types of doors in the game: the sturdy-looking
wooden/metal doors are rendered properly, but the doors which look like a grate
are invisible.
Easy to reproduce in the demo, when you start the Training mission you're
standing right in front of an invisible door. Press and hold <f> to highlight
usable objects like doors and you should see the yellow outlines of a door, but
the door itself is invisible.
Intro videos won't play (bug #10325)
The game needs native d3dx9_36 (bug #36960).
In the terminal:
fixme:win:EnumDisplayDevicesW ((null),0,0x135d4b8,0x00000000), stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x165ac0,
software 0 stub!
fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented.
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
...
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=39663
Bug ID: 39663
Summary: GOG Galaxy slow to start (20 second delay)
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 52879
--> https://bugs.winehq.org/attachment.cgi?id=52879
gog-galaxy-1.8-rc1-output.log
There is a 20+ delay starting GOG Galaxy. Confirming with 1.8-rc1, I believe
this has always been the case and is not a regression.
Specifically, you see the following output repeat every second for 20 seconds:
015-11-24 19:57:16 [galaxy_client][Information]: GalaxyCommunication started
properly.
2015-11-24 19:57:16 [galaxy_client][Information]: Exception during sending
request to service: Connection refused ()
fixme:process:WTSGetActiveConsoleSessionId stub
fixme:wtsapi:WTSQueryUserToken 1 0xfade7c
During this time, nothing seems to be happening. Then immediately after waiting
those 20 seconds, the Galaxy client seems to give up and continue anyway.
That's when you can see HDD activity actually start to kick in.
I am attaching the first 21+ seconds of console output when launching the
client, up until past the point of the delay. Let me know if you would like me
to recapture using any debug flags.
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http://bugs.winehq.org/show_bug.cgi?id=35516
Bug ID: 35516
Summary: Microworlds EX hangs when clicking toolbar button
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alkisg(a)gmail.com
Classification: Unclassified
Created attachment 47411
--> http://bugs.winehq.org/attachment.cgi?id=47411
Output of `bt all` when the problem happens
The program "Microworlds EX" hangs when I:
1) click on a toolbar button and hold the mouse button down,
2) move the mouse pointer anywhere outside the toolbar button, and then lift
the mouse button
To reproduce, install http://www.lcsi.ca/files/solutions/mwexdemo.exe, click
"Free mode" on the launcher, and then do the 2 steps mentioned above ^.
OS: Ubuntu Trusty 14.04
wine: 1.7.11-0ubuntu1~saucy1 (from wine PPA)
The issue happens with any Microworlds/Wine/Ubuntu versions we've tried, even
really old versions of them, and on whatever PCs.
In doesn't hang in any Windows versions that we've tried.
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http://bugs.winehq.org/show_bug.cgi?id=23863
Summary: The Bard's Tale (2005): unplayable due to almost
completely black screen
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29959)
--> (http://bugs.winehq.org/attachment.cgi?id=29959)
terminal output (without any dll overrides)
After starting The Bard's Tale (published in 2005 by inXile Entertainment) the
screen in the menus is way too dark, so you can see almost nothing, unless you
turn up the gamma of the screen. The animated hero is also missing on the left
side of the screen, when you choose to generate a new character.
The biggest problem that makes the game unplayable is when you start a new
game, almost the whole screen is black, only the mini-map is shown in the
upper-right corner, and the health bar in the upper-left corner. Besides only
subtitles are shown. Majority of the screen is pure black.
This bug affects at least the Steam version of the game, but according to AppDB
the retail (DVD version) is also affected:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4041
I tried out several Wine versions but all of them showed the same issue,
including 1.1.0 which received Gold rating on AppDB.
However, the demo version of the game has no such issues: it displays
everything correctly, from the menus to the actual gameplay.
The only difference between the terminal output of the demo (working one) and
the retail version is the following line (repeated several times) when playing
the retail version:
'fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping
converting'
Wine-1.3.0
Fedora 13
Nvidia 7600 GT card / driver 195.36.31
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http://bugs.winehq.org/show_bug.cgi?id=31954
Bug #: 31954
Summary: Second Sight hangs with a black screen after the intro
videos
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.gamershell.com/download_8848.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42105
--> http://bugs.winehq.org/attachment.cgi?id=42105
plain terminal output
According to the test results on AppDB, this game probably never worked in
Wine, yet, no one has reported the problem here. The problem can be reproduced
with the demo version as well, so I decided to file a bug report.
The game starts with a couple of intro videos, then comes a black screen with a
greyish loading bar at the bottom and the game freezes there. Wineserver and
secondsight.exe together are consuming 100% CPU power, so something is
happening 'under the hood', but the game never finishes loading.
Steps to reproduce the problem with the demo version:
1. create a new wineprefix
2. winetricks ie6
3. start the installed demo with secondsight.exe. In the launcher click <Start
Free Trial>, wait for the videos to end...the game is hanging with a black
screen after the videos.
Fedora 17
Nvidia 250 / driver 304.51
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https://bugs.winehq.org/show_bug.cgi?id=43549
Bug ID: 43549
Summary: Wickr 4.0.5: Crashes upon run
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qubertine(a)zoho.eu
Distribution: ---
Created attachment 58953
--> https://bugs.winehq.org/attachment.cgi?id=58953
backtrace
Select Windows download from https://me-download.wickr.com/
$ sha1sum WickrMe-4.0.5.msi
a5506c95085ce97520e5906d8a578e7a977d8175 WickrMe-4.0.5.msi
Backtrace: https://pastebin.com/Jm7MAhya
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http://bugs.winehq.org/show_bug.cgi?id=30392
Bug #: 30392
Summary: Amazon digital downloads down loader crashes upon use
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamer(a)jdolson.net
Classification: Unclassified
Created attachment 39732
--> http://bugs.winehq.org/attachment.cgi?id=39732
elven legacy trace
i have recently purchased a couple of games on amazon, games that are confirmed
to work with wine, however Amazon gives you a small downloader file, and this
downloader file crashes and cannot DL the games to install
linux mint 11
wine 1.4
Release: 11 (katya)
Edition: Gnome 32-bit
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/i386-linux-gnu/gcc/i686-linux-gnu/4.5.2/lto-wrapper
Target: i686-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro
4.5.2-8ubuntu4' --with-bugurl=file:///usr/share/doc/gcc-4.5/README.Bugs
--enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr
--program-suffix=-4.5 --enable-shared --enable-multiarch
--with-multiarch-defaults=i386-linux-gnu --enable-linker-build-id
--with-system-zlib --libexecdir=/usr/lib/i386-linux-gnu
--without-included-gettext --enable-threads=posix
--with-gxx-include-dir=/usr/include/c++/4.5 --libdir=/usr/lib/i386-linux-gnu
--enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug
--enable-libstdcxx-time=yes --enable-plugin --enable-gold --enable-ld=default
--with-plugin-ld=ld.gold --enable-objc-gc --enable-targets=all --disable-werror
--with-arch-32=i686 --with-tune=generic --enable-checking=release
--build=i686-linux-gnu --host=i686-linux-gnu --target=i686-linux-gnu
Thread model: posix
gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
not sure if this one helps, it is the link to the down load on amazon
https://images-na.ssl-images-amazon.com/images/G/01/digital/infinity/button…
Elven_Legacy_Collection_Downloader.exe
also
Swords_of_the_Star_Complete_Collection_Downloader.exe
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https://bugs.winehq.org/show_bug.cgi?id=44939
Bug ID: 44939
Summary: WININET crashes GTAV Launcher
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: jhntipo(a)gmail.com
While launching GTAV from steam, steam crashes (and closes) in the background
and GTAV shows the crashing dialogue. According to
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32054&iTestin…,
the crash is caused by:
fixme:wininet:HTTPREQ_ReadFile these dwFlags aren't implemented: 0x4
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https://bugs.winehq.org/show_bug.cgi?id=39755
Bug ID: 39755
Summary: Spintires lags when driving through mud
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: klavkalashj(a)gmail.com
Distribution: ---
Created attachment 53029
--> https://bugs.winehq.org/attachment.cgi?id=53029
Console output from the point of starting game, enter map, driving around to
check bug and then exiting game
When standing still or driving on asphalt or grass, the game runs fine and at a
high frame rate. However, as soon as the wheels enter mud or rocky mud, the
game slows to a crawl. This happens on both highest and lowest graphics
settings. The game works fine in Windows.
System specs:
Intel cpu, i2500k
Nvidia gfx, 970GTX with newest proprietary driver
8gb ram
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https://bugs.winehq.org/show_bug.cgi?id=44042
Bug ID: 44042
Summary: Tvpaint PenPressure(Wintab)
Product: Wine
Version: 2.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deanmoriart(a)gmail.com
Created attachment 59713
--> https://bugs.winehq.org/attachment.cgi?id=59713
Wintab Libraries can't make pen pressure work.
I installed Tvpaint 10 via wine on Macosx. It works really great but pen
pressure doesn't work even tho application can use wintab libraries. Can you
help me on that please ?
Thanks.
Tablet : Wacom Intuos
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https://bugs.winehq.org/show_bug.cgi?id=45078
Bug ID: 45078
Summary: UFOHD2 crashes inside devenum
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 61228
--> https://bugs.winehq.org/attachment.cgi?id=61228
+devenum log
Hi, a user reported garbage for this app in appdb, so i gave it try
As the title says.
http://sonotaco.com/soft/download/UFOHD2_426.zip
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https://bugs.winehq.org/show_bug.cgi?id=45040
Bug ID: 45040
Summary: Morrowing Crashes shortly after boot when having the
Morrowind Code patch installed
Product: Wine
Version: 2.22
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gmedine84(a)gmail.com
Created attachment 61166
--> https://bugs.winehq.org/attachment.cgi?id=61166
Crash Dump
The title is seen to crash upon installing the Morrowind Code Patch(MCP) and
booting the game. This issue is seen to occur roughly 1-2 minutes into creating
a new game. I have not tested this with save games, as I do not have any save
files. Please note that I am using the WS9Wine2.22 engine with the
Wineskin-2.6.2 wrapper.
Initially I thought this issue was because the MCP update the exe file with
numerous bug fixes, but after uninstalling said fixes and only installing the
recommended MCP mods, the title was still seen to produce a crash.
Wine Logs and Crash dump attached for your convenience.
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https://bugs.winehq.org/show_bug.cgi?id=42768
Bug ID: 42768
Summary: Ys: The Ark of Napishtim (Ys 6) silently crashes
playing in-game videos
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: devenum
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Regression SHA1: ff0a25cbc74f358884b2750a75c708a9ad839e04
Distribution: Debian
Created attachment 57778
--> https://bugs.winehq.org/attachment.cgi?id=57778
+tid,+devenum,+seh log
Ys: The Ark of Napishtim (Ys 6) silently exits, no backtrace or additional
console ouput, when playing the in-game videos with Wine 2.5 (2.4 works).
Clean 32-bit prefix, winegstreamer set to disabled and winetricks amstream
quartz for working video playback. Start a new game and once reaching the
opening video you hit the crash.
Bisecting returns:
--- snip ---
ff0a25cbc74f358884b2750a75c708a9ad839e04 is the first bad commit
commit ff0a25cbc74f358884b2750a75c708a9ad839e04
Author: Jactry Zeng <jzeng(a)codeweavers.com>
Date: Mon Mar 27 23:41:11 2017 +0800
devenum: Use RegQueryValueExW instead of RegQueryValueW.
Signed-off-by: Jactry Zeng <jzeng(a)codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 e74122e6a5c4d5dd5a0334c7c4c0485a679262f1
3206743391112c31ca627312c67eb8fbfa0a0ca9 M dlls
--- snip ---
Reverting the commit on wine-2.5 stops the crashing and videos play normally.
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https://bugs.winehq.org/show_bug.cgi?id=39209
Bug ID: 39209
Summary: Smart Diary Suite crashes when updating options
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs2me(a)seawa.com
Distribution: ---
Created attachment 52269
--> https://bugs.winehq.org/attachment.cgi?id=52269
Backtrace
Open SDS4 with the command:
wine /home/jjthomas/.wine/drive_c/Program\ Files/Smart\ Diary\ Suite\
4/SDS4.exe
Click on Tools, Options and then okay.
I get a Program Error pop up saying The program SDS4.exe has encountered a
serious problem and needs to close...
SDS4 runs fine under XP, Vista, 7, 8, 8.1
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http://bugs.winehq.org/show_bug.cgi?id=35859
Bug ID: 35859
Summary: Can't get the program to load
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shellstu(a)gmail.com
honestech VHS to DVD 2.0 SE - Crashes on Start
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https://bugs.winehq.org/show_bug.cgi?id=36260
Bug ID: 36260
Summary: valgrind shows a possible leak in
devenum/tests/devenum.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2122== 56 bytes in 1 blocks are possibly lost in loss record 381 of 864
==2122== at 0x7BC4C735: notify_alloc (heap.c:255)
==2122== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==2122== by 0x634F2EC: MMDRV_InitPerType (lolvldrv.c:384)
==2122== by 0x634FC27: MMDRV_Install (lolvldrv.c:475)
==2122== by 0x635016F: MMDRV_Init (lolvldrv.c:547)
==2122== by 0x634DF4B: MMDRV_InitSingleType (lolvldrv.c:78)
==2122== by 0x634DFEE: MMDRV_GetNum (lolvldrv.c:89)
==2122== by 0x636B7C8: midiOutGetNumDevs (winmm.c:284)
==2122== by 0x620D647: DEVENUM_CreateSpecialCategories (createdevenum.c:866)
==2122== by 0x620C54C: DEVENUM_ICreateDevEnum_CreateClassEnumerator
(createdevenum.c:532)
==2122== by 0x4954EF8: test_devenum (strmif.h:464)
==2122== by 0x4955352: func_devenum (devenum.c:139)
==2122== by 0x49561CC: run_test (test.h:584)
==2122== by 0x49565BA: main (test.h:654)
==2122==
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https://bugs.winehq.org/show_bug.cgi?id=36425
Bug ID: 36425
Summary: valgrind shows an uninitialized variable in
taskschd/tests/scheduler.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==26332== Conditional jump or move depends on uninitialised value(s)
==26332== at 0x6467BDD: reader_skipspaces (reader.c:906)
==26332== by 0x6467D7B: reader_parse_whitespace (reader.c:1485)
==26332== by 0x64693C3: reader_parse_misc (reader.c:1531)
==26332== by 0x646A75E: xmlreader_Read (reader.c:2403)
==26332== by 0x64313BB: TaskDefinition_put_XmlText (xmllite.h:326)
==26332== by 0x4D7B100: test_TaskDefinition (taskschd.h:2584)
==26332== by 0x4D7E429: func_scheduler (scheduler.c:1410)
==26332== by 0x4D7F224: run_test (test.h:584)
==26332== by 0x4D7F612: main (test.h:654)
==26332== Uninitialised value was created by a client request
==26332== at 0x7BC50B1E: RtlAllocateHeap (heap.c:209)
==26332== by 0x646C318: CreateXmlReaderInputWithEncodingName
(xmllite_private.h:27)
==26332== by 0x646C62B: xmlreader_SetInput (reader.c:2519)
==26332== by 0x6431300: TaskDefinition_put_XmlText (xmllite.h:317)
==26332== by 0x4D7B100: test_TaskDefinition (taskschd.h:2584)
==26332== by 0x4D7E429: func_scheduler (scheduler.c:1410)
==26332== by 0x4D7F224: run_test (test.h:584)
==26332== by 0x4D7F612: main (test.h:654)
==26332==
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https://bugs.winehq.org/show_bug.cgi?id=36416
Bug ID: 36416
Summary: valgrind shows a possible leak in
ole32/tests/moniker.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==24681== 28 bytes in 1 blocks are possibly lost in loss record 187 of 649
==24681== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==24681== by 0x536CBB8: apartment_getclassobject (compobj.c:526)
==24681== by 0x536FFC6: get_inproc_class_object (compobj.c:2894)
==24681== by 0x5372D2F: CoGetClassObject (compobj.c:3032)
==24681== by 0x536310A: ClassMoniker_BindToObject (classmoniker.c:242)
==24681== by 0x4D8CADC: test_MkParseDisplayName (objidl.h:3485)
==24681== by 0x4D8E21F: func_moniker (moniker.c:2076)
==24681== by 0x4DBDEA8: run_test (test.h:584)
==24681== by 0x4DBE297: main (test.h:654)
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http://bugs.winehq.org/show_bug.cgi?id=20359
Summary: Addition NetServerEnum() support
Product: Wine
Version: 1.1.31
Platform: All
URL: http://rh-software.com/
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray(a)pobox.co.uk
Currently none of the SIV networking pages work as NetServerEnum()
(http://msdn.microsoft.com/en-us/library/aa370623(VS.85).aspx) is not
implemented. Please can support be added ?
Once added then SIV (http://rh-software.com/downloads/siv.zip) can be used to
test this using the command:
wine siv -save=[network]=stdout
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https://bugs.winehq.org/show_bug.cgi?id=39335
Bug ID: 39335
Summary: Evernote 5.9.x - cannot browse or edit notes
Product: Wine
Version: 1.7.50
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: falconepl(a)gmail.com
Distribution: ---
When Evernote 5.9.x (e.g. the latest Evernote 5.9.1.8742) is started up, your
recently modified note (e.g. on another device) is being displayed. However,
when one tries to jump to some other note, by selecting an element on "All
notes" list, the content of the currently displayed note is not changed (only
note's header is being updated - information on note's creation date etc.)
Only when you double click on given note element from your notes list, a pop-up
window with that note's content/text shows up, but the note cannot be edited.
The last version of Evernote that hasn't got these problems was Evernote
5.8.13.8152.
Tested under Wine 1.7.50.
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https://bugs.winehq.org/show_bug.cgi?id=40301
Bug ID: 40301
Summary: Wrong DTM_GETRANGE message result
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: vz-wine(a)zeitlins.org
Distribution: ---
Looking at http://source.winehq.org/source/dlls/comctl32/datetime.c#1575 you
can see this line:
return ret ? ret : 1; /* bug emulation */
I'm not sure which bug does it mean and the commit which added it (see
https://github.com/wine-mirror/wine/commit/63fe9d449#diff-60ef36c9d147674ec…)
doesn't go into the details, but this behaviour seems to buggy as it returns
GDTR_MIN, implying that the minimum bound of the range is set, even when it is
not the case.
Currently this results in asserts when creating wxDatePickerCtrl from wxWidgets
with WINE (while it works correctly under native Windows) and while I'll work
around this in wxWidgets itself, I think this is still a bug in WINE and could
result in problems in the other applications as well and should be fixed in it.
The fix, of course, is trivial: just "return ret" (or avoid the temporary
variable and fold the return with the previous line).
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https://bugs.winehq.org/show_bug.cgi?id=37359
Bug ID: 37359
Summary: planetside 2 no mouseclicks registered
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riderofdeath210(a)gmail.com
after i launch ps2 and the game started and i have to choice the
guild/clan/army
i cant click on any of the buttons i can move my mouse but no mouse cicks are
working
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