https://bugs.winehq.org/show_bug.cgi?id=44918
Bug ID: 44918
Summary: wont let me launch game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hubbz026(a)gmail.com
Distribution: ---
i goto launch league of legends ive been through so many websites on how to fix
it and nothing does,i goto launch game and it gives me a program error wine
wont let me play the game or even launch client help me please
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https://bugs.winehq.org/show_bug.cgi?id=44179
Bug ID: 44179
Summary: VRChat: Black screen at startup
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: benclapp55(a)gmail.com
Distribution: ---
Created attachment 59943
--> https://bugs.winehq.org/attachment.cgi?id=59943
Log of terminal output when "wine64-development VRChat.exe |& tee log.txt" is
run.
VRChat is available on Steam as a free download.
VR hardware is not required to play the game.
http://store.steampowered.com/app/438100/VRChat/
Running on debian testing (buster) with wine64-development package (current
version of package in debian testing branch is 3.0-rc1-1).
When the application is started, sounds can be heard but the screen remains
black.
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https://bugs.winehq.org/show_bug.cgi?id=43918
Bug ID: 43918
Summary: Crysis 3: Mouse movement unreliable,mouse cursor jumps
around
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Hi,
i managed now to get into the crysis 3 campaign. I now noticed that the mouse
is not usable in game. It is jumping around etc. I also had that issue in the
menu after disabling vsync. Enabling vsync fixed in the menu, but not in game.
Which logs are needed ?
I am not sure if that issues also happens in usual wine but i fear crysis 3
will not go into campaign with normal wine.
Thanks !
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https://bugs.winehq.org/show_bug.cgi?id=43624
Bug ID: 43624
Summary: Crysis 3: Mouse hits an invisible barrier
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In Crysis 3 v1.0.1.3, the mouse hits invisible horizontal (limits rotation) and
potentially vertical (limits camera up/down rotation) barriers.
Setting registry entry
HKEY_CURRENT_USER->Software->Wine->DirectInput->MouseWarpOverride=force mode it
only worse: The mouse jumps around in both, menus and during gameplay.
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https://bugs.winehq.org/show_bug.cgi?id=41971
Bug ID: 41971
Summary: Hitman Absolution crashes at startup at WineD3D on
Windows
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 56373
--> https://bugs.winehq.org/attachment.cgi?id=56373
Screenshot
When run Hitman Absolution on Windows with WineD3D wrapper, the game crashes at
startup. According to a screenshot it seems it can't retrieve Video Memory
configuration.
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https://bugs.winehq.org/show_bug.cgi?id=39754
Bug ID: 39754
Summary: Just cause 2 needs DXGI_FORMAT_R8G8B8A8_TYPELESS
Product: Wine
Version: 1.8-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)karolherbst.de
Distribution: ---
starting "Just cause 2" triggers an error box with the hr code 8876086c
here is the related debug output with WINEDEBUG=relay,d3d,d3d_texture
trace:d3d_texture:wined3d_texture_init texture 0x3cc83b8, texture_ops
0x7df270b4, layer_count 1, level_count 1, resource_type WINED3D_RTYPE_TEXTURE,
format WINED3DFMT_R8G8B8A8_TYPELESS, multisample_type 0x2, multisample_quality
0, usage WINED3DUSAGE_RENDERTARGET, pool WINED3D_POOL_DEFAULT, width 1024,
height 768, depth 1, surface_flags 0, device 0x3c9d270, parent 0x3cc8360,
parent_ops 0x7bd7dcec, resource_ops 0x7df27098.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Format WINED3DFMT_R8G8B8A8_TYPELESS cannot be used for
render targets.
warn:d3d:resource_init Did not find a suitable GL resource type, resource type,
d3d type 3.
warn:d3d_texture:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
warn:d3d_texture:texture_init Failed to initialize texture, returning
0x8876086c.
0041:Call ntdll.RtlFreeHeap(00130000,00000000,03cc83b8) ret=7debc824
0041:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7debc824
warn:d3d_texture:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
0041:Ret wined3d.wined3d_texture_create() retval=8876086c ret=7bd56280
it seems like wine needs to handle DXGI_FORMAT_R8G8B8A8_TYPELESS for this to
work.
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https://bugs.winehq.org/show_bug.cgi?id=42998
Bug ID: 42998
Summary: OLE error with HeidiSQL trying to access Microsoft Sql
Server
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
Created attachment 58139
--> https://bugs.winehq.org/attachment.cgi?id=58139
Screen shot of error
HeidiSQL version 9.4.0.5169
Using Slackware 14.2 64 bit.
With Wine 2.6 and 2.7, when trying to access a MS SQL database, you get an OLE
error. See attachment for screen shot. This works just fine with Wine 2.5.
Steps to reproduce:
1) Use a clean wine prefix!
2) Run the installer - it will install just fine.
3) Run the app. Try to connect to a MSSQL database. It will complain about mdac
not installed, as it should.
4) winetricks mdac_28 - DO THIS WHILE THE APP IS STILL RUNNING, DON'T TERMINATE
THE APPLICATION (not sure if this matters, it is just how I did it)
5) Try your MSSQL database access again, note that it works.
6) Terminate application.
7) Run application again, and from this point on it will give you an error, and
you will no longer be able to connect.
This appears in the console:
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f37c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x1
fixme:comsvcs:DllGetClassObject
({ecabb0c0-7f19-11d2-978e-0000f8757e2a},{00000001-0000-0000-c000-000000000046},0x33f31c)
stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:create_server class {ecabb0c0-7f19-11d2-978e-0000f8757e2a} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {ecabb0c0-7f19-11d2-978e-0000f8757e2a}
could be created for context 0x17
Again, note that this is Wine 2.6 and 2.7 ONLY, it works fine with Wine 2.5
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https://bugs.winehq.org/show_bug.cgi?id=37636
Bug ID: 37636
Summary: COM port Write
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edgarmedina20(a)hotmail.com
Distribution: ---
Created attachment 50089
--> https://bugs.winehq.org/attachment.cgi?id=50089
COM port Write
using u center, for GPS application and configuration,
this bug happened when I wanted to write though the serial port (using COM1). I
can't write though COM port but I can read.
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https://bugs.winehq.org/show_bug.cgi?id=43911
Bug ID: 43911
Summary: Invisible menus in Rise of Nations Extended Edition
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ekultails(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59536
--> https://bugs.winehq.org/attachment.cgi?id=59536
The full output of starting the Rise of Nations: Extended Edition game and
getting to the main menu.
When launching Rise of Nations: Extended Edition (only available on Steam)
using Wine Staging 2.18, the game starts and launches to the main title screen
but the menus are invisible. It is possible to click around the menus to get to
different sections (settings, multiplayer, etc.) however those other menus are
also invisible and it is hard to guess where you are navigating to.
There are a lot of d3d11 fixmes. These two shader fixmes, in particular, showed
up the most:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
The game does not start at all in non-staging (stable and development) versions
of Wine.
Test environment:
OS: Fedora 26 x86_64
Linux: 4.13.5-200.fc26.x86_64
CPU: Intel Core i7-4700HQ
RAM: 8GB DDR3
Storage: SSD
GPU: Nvidia GTX 850M
GPU driver: bumblebee-nvidia-384.90-1.fc26.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=45084
Bug ID: 45084
Summary: 'winehid' service failed to start and slow down
wineserver (then all wine app)
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
All wineprefix, included clean wineprefix, are slow to start due to:
0015:err:service:process_send_command receiving command result timed out
0029:err:plugplay:handle_bus_relations Failed to load driver L"WineHID"
and, investigating with "warn+all", due to:
0029:warn:ntoskrnl:ZwLoadDriver failed to start service
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\WineHID"
and, if I delete that key, wine start very fast, also after "wineserver -k".
(this is definitive proof that slowdown is due of that)
Note bug is present also in wine 3.6
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https://bugs.winehq.org/show_bug.cgi?id=37525
Bug ID: 37525
Summary: Bionic Commando: No shadows mapping
Product: Wine
Version: 1.7.30
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49943
--> https://bugs.winehq.org/attachment.cgi?id=49943
No Shadows comparation Wine vs Win 7
The game run perfectly. Only not render shadows mapping.
Sun or light shadows not rendering.
Add image comparison the same machine and same scenes for view de bug.
My Hardware:
AMD Phenom(tm) II X6 1055T Processor × 6
8GB RAM
Nvidia GeForce GTX 660 Ti 1024 MB
Driver Nvidia: 340.32 from ppa Ubuntu X-Edgers
Gamepad Xbox360 Wired USB
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https://bugs.winehq.org/show_bug.cgi?id=44653
Bug ID: 44653
Summary: Everquest Titanium (Project 1999): Significant
performance regression from 3.1 to 3.2
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: codyf86(a)gmail.com
Distribution: ---
After upgrading from 3.1 to 3.2 the application still runs and attempts to load
into the world, but the program seems to load and run at 1/50th speed.
Console output has not changed and is basically nil with no pertinent info and
it still seems to be using the GPU correctly, but is being limited by lack of
available (to the program) CPU power, which was not the case in 3.1
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http://bugs.winehq.org/show_bug.cgi?id=28037
Summary: cmd: sharing violation when using >>
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Assuming "bar" does not pre-exist, issuing
if 1==1 echo foo>>bar
in cmd generates a "Sharing violation" message, and "bar" isn't created
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https://bugs.winehq.org/show_bug.cgi?id=41376
Bug ID: 41376
Summary: Firefox Ver 49 will not run on Wine 1.8
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lgh00930(a)xzsok.com
I am running Wine 1.8 on Mint Linux 18 64 bit. Firefox 48.0.2 32bit works fine,
but when we upgraded Firefox to version 49 32bit today, the browser will not
load. I had to downgrade to get it working. Firefox ver 49 has major security
bug fixes. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=41914
Bug ID: 41914
Summary: incorrect execute path within nested if (else)
statement
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: unya_zk_gf(a)hotmail.co.jp
Distribution: ---
When we execute the following batch command on wine's cmd
if "x" == "a" (
) else (
echo 11
if "y" == "b" echo 12
echo 13
)
echo 20
normally 11 13 20 should be displayed.
but in version 1.9.23 (cmd /version: Microsoft Windows 6.1.7601 (1.9.23)),
it displays 11 20. (13 is skipped.)
Apparently it seems that it jumps to the end of the "else" clause of the outer
"if" when there is no corresponding "else" clause whose inner "if" condition is
false.
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https://bugs.winehq.org/show_bug.cgi?id=44356
Bug ID: 44356
Summary: Neverwinter: some ingame objects don't render properly
Product: Wine
Version: 3.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: anton.sudak(a)gmail.com
Distribution: ---
Created attachment 60251
--> https://bugs.winehq.org/attachment.cgi?id=60251
Screnshots made under wine and windows for comparsion
Some ingame objects like weapon or clothes are black or rendered partically.
Changing ingame settings doesn't solve issue. Bug could be found starting from
character creation screen.
Neverwinter is free-to-play MMORPG that could be installed through Steam.
Tested on Ubuntu 17.10 x64, AMD Radeon 7650A, latest Mesa from git
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https://bugs.winehq.org/show_bug.cgi?id=41194
Bug ID: 41194
Summary: SetFileTime does not set timestamp on ntfs-3g mounts
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine.severach(a)spamgourmet.com
Distribution: ---
To change file times:
Total Commander Wine: Files, Change Attributes
Double Commander: Files, Change Attributes
Linux Shell: touch -r, touch -d, touch -t
File time changes from TC are applied VFAT and ext mounts. File time changes
from TC are ignored on NTFS mounts. Linux touch and Double Commander are able
to change the file time on NTFS mounts.
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http://bugs.winehq.org/show_bug.cgi?id=35902
Bug ID: 35902
Summary: [EA Origin] Online login is currently unavailable
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert2505(a)gmail.com
Created attachment 47943
--> http://bugs.winehq.org/attachment.cgi?id=47943
log from running origin up untill the login screen that displays the message
Since the latest update (a few days ago), EA Origin displays the message
"Online login is currently unavailable"
It won't allow me to log in
I'm running the latest wine, version 1.7.15 on archlinux x86_64.
I've tried the following:
-start over in a fresh prefix with WINEARCH=win32
-install Qt5 as described in the appdb entry
-use winetricks to install vcrun2008 and vcrun2010
-recompiling wine, in case an update broke it
-running it in a windows vm in case the server is actually down (it isn't)
I don't recognise anything out of the ordinary in the log, other than the
"CLSCTX_REMOTE_SERVER not supported" message. I'm not sure it wasn't there
before, but it also displays in Steam and that works fine.
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https://bugs.winehq.org/show_bug.cgi?id=45255
Bug ID: 45255
Summary: Provide easy way to configure proxy (winecfg?)
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: luizluca(a)gmail.com
Distribution: ---
Currently wine tries to automatically detect proxy.
It will:
1) use env vars (http_proxy)
2) try to detect automatic settings (wpad)
One can easily disable env vars unsetting them or make them empty (since wine
3.9). However, there is easy no way to disable automatic detection without
directly editing registry (it is a binary entry) or installing IExplorer.
winecfg could have a tab or wine could have a new tool to set proxy settings,
just like windows control panel applet. However, it should have an extra
setting from what Windows already have: "Use system environment values".
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http://bugs.winehq.org/show_bug.cgi?id=28251
Summary: Shadows do not appear in Mafia II
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
I'm not sure if it can be fixed via winetricks, but shadow maps don't show up
ingame even if I tweak with the ingame settings. Also, the skydome texture
occasionally flickers when I drive or move around. Nothing really that
show-stopping, as I can play the game just fine, albeit with somewhat lower
framerates.
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https://bugs.winehq.org/show_bug.cgi?id=43794
Bug ID: 43794
Summary: While mouse warping is in use, a bounding box randomly
traps the cursor.
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlinkkai(a)gmail.com
Distribution: ---
I've not seen any reports of this, so it may have something to do with my
setup. Whenever a program uses mouse warping, a bounding box may trap it at a
random time. This is temporarily resolved by causing the window to lose focus.
I first knew this bug to occur on 2.4, and it may have been earlier. I knew 2.0
to work perfectly in this regard, but Steam now crashes on that version and
cannot test 2.1-2.3.
I've created a video demonstrating situations where this occurs. Please request
more info where needed.
https://youtu.be/-Nzt6p8fYis
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http://bugs.winehq.org/show_bug.cgi?id=19376
Summary: Suspend kwin's compositing when starting a 3D
application
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)martin-graesslin.com
KDE bug https://bugs.kde.org/show_bug.cgi?id=198744 illustrates that some
graphics card drivers are still not able to support 3D applications in a
composited environment correctly. This seems to be a stronger problem for wine
applications (at least in the bug report).
KWin supports suspending compositing via a dbus interface
(http://websvn.kde.org/*checkout*/trunk/KDE/kdebase/workspace/kwin/org.kde.K…).
You can basically check if compositing is active, suspend it when the app is
started and resume when the app is closed. This is for example done by KDE's
powermanagement daemon.
As a shell script it looks like that:
composited='qdbus org.kde.kwin /KWin compositingActive'
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
wine blablabla
if $composited; then qdbus org.kde.kwin /KWin toggleCompositing; fi
I basically wish with this enhancement report that you add support for
suspending KWin's compositing on an application basis in wine. It shouldn't be
for every app and it shouldn't be activated in general but the user should have
the possibility to just say that one specified app should suspend compositing.
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https://bugs.winehq.org/show_bug.cgi?id=42016
Bug ID: 42016
Summary: texture map covering whole screen (Driver San
Francisco)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 56461
--> https://bugs.winehq.org/attachment.cgi?id=56461
controls option menu screen shot bug visible
Some kind of texture map covers the whole screen when driving, making the game
unplayable. The same texture covers the whole screen in the controls option
menu (see attached screen shot).
It looks like the game want to show an icon from a texture map, but the whole
texture map is drawn instead.
The log and screenshot are from a 3840x1024 triple-monitor setup, but the issue
is the same on a 1920x1080 widescreen setup.
Found on wine 1.9.22, still present on wine 2.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=41696
Bug ID: 41696
Summary: Trials Fusion requires DXGI_FORMAT_R32G8X24_TYPELESS
support
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Trying to run the Steam version of the Trial Fusion, results in a crash.
Snippet of the log at the point of the crash.
01ce:trace:d3d11:d3d11_device_CreateTexture2D iface 0x4ca43d0, desc 0x991e408,
data (nil), texture 0x22767b50.
01ce:trace:d3d:wined3d_texture_create device 0x4cae168, desc 0x991e348,
layer_count 1, level_count 1, flags 0, data (nil
), parent 0x10d9f818, parent_ops 0x7df6bcac, texture 0x10d9f830.
01ce:trace:d3d:wined3d_texture_init texture 0x10d9f870, texture_ops 0x7e213740,
layer_count 1, level_count 1, resource_t
ype WINED3D_RTYPE_TEXTURE_2D, format WINED3DFMT_R32G8X24_TYPELESS,
multisample_type 0, multisample_quality 0, usage WINE
D3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_TEXTURE, pool WINED3D_POOL_DEFAULT, width
320, height 256, depth 1, flags 0, device
0x4cae168, parent 0x10d9f818, parent_ops 0x7df6bcac, resource_ops 0x7e213728.
01ce:trace:d3d:wined3d_format_calculate_pitch Returning row pitch 2560, slice
pitch 655360.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Format WINED3DFMT_R32G8X24_TYPELESS cannot be used
for depth/stencil buffers.
01ce:warn:d3d:resource_init Did not find a suitable GL resource type for
resource type WINED3D_RTYPE_TEXTURE_2D.
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:wined3d_texture_init Failed to initialize resource, returning
0x8876086c
01ce:warn:d3d:texture_init Failed to initialize texture, returning 0x8876086c.
01ce:warn:d3d:wined3d_texture_create Failed to initialize texture, returning
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_init Failed to create wined3d texture, hr
0x8876086c.
01ce:warn:d3d11:d3d_texture2d_create Failed to initialize texture, hr
0x80070057.
01ce:trace:d3d11:d3d11_device_CreateDepthStencilView iface 0x4ca43d0, resource
(nil), desc 0x991e5dc, view 0x241a63f0.
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https://bugs.winehq.org/show_bug.cgi?id=43127
Bug ID: 43127
Summary: wine crashes when trying to launch Gwent
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: unduthegun(a)gmail.com
Distribution: ---
Created attachment 58330
--> https://bugs.winehq.org/attachment.cgi?id=58330
log
Wine crashes with a stack overflow when trying to launch it; this didn't happen
with 2.8.
I'm on Manjaro, I've tried several flavours of wine 2.9 and they all crash when
trying to run it.
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