https://bugs.winehq.org/show_bug.cgi?id=41174
Bug ID: 41174
Summary: DDS Converter (DX11) crashes with an error message
"Failed init D3D device"
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Running DDS Converter (DX11) using WineD3D causes an error at start up with a
message "Failed init D3D device"
Download link for DDS Converter:
http://www.nexusmods.com/fallout4/download/24149
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https://bugs.winehq.org/show_bug.cgi?id=44557
Bug ID: 44557
Summary: Chuckie Egg: The Next Batch v1.2 regression on Wine
3.2
Product: Wine
Version: 3.2
Hardware: x86-64
URL: http://retrospec.sgn.net/game/chuckie
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
Since Wine 3.2, game has become slow to respond and screen elements are either
missing or blank during gameplay. Music plays OK.
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https://bugs.winehq.org/show_bug.cgi?id=45109
Bug ID: 45109
Summary: Implement debugging 32-bit processes using 64-bit
winedbg
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
winedbg (but also kernel32 and maybe dbghelp) currently assumes in a lot of
places that the architecture of an inferior process matches the architecture of
winedbg, and fails in an opaque way if it doesn't.
It isn't possible to implement multiple architectures on 32-bit, for reasons
that aren't clear to me (see the documentation for EnumProcessModules(),
https://msdn.microsoft.com/en-us/library/windows/desktop/ms682631(v=vs.85).…).
But the same restriction doesn't apply to 64-bit, so we should try to let
winedbg handle this.
Tagged as 'enhancement' since in most cases one can be careful enough to use
'wine' or 'wine64' as appropriate. One place where this does seem especially
useful is 32-bit bootstrappers to 64-bit processes or the like, since often the
only reliable way to break into a child process is with the AlsoDebugProcChild
variable.
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https://bugs.winehq.org/show_bug.cgi?id=45156
Bug ID: 45156
Summary: autohotkey can't seem to click buttons any more
(breaking winetricks -q dirac et al)
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer, regression, source
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Regression SHA1: 5d10abde503fc4a952c114c658fed74f97bff090
Distribution: Gentoo
Regression caused by:
commit 5d10abde503fc4a952c114c658fed74f97bff090 (refs/bisect/bad)
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Tue Feb 6 08:50:21 2018 +0300
comctl32: Introduce Button control.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
to reproduce:
wineserver -k ; rm -rf ~/.wine ; WINE=$PWD/wine winetricks -q dirac
Before, winetricks will call autohotkey to click through the installer
After, the installer sits on the first screen and doesn't progress
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https://bugs.winehq.org/show_bug.cgi?id=43849
Bug ID: 43849
Summary: Heroes of the Storm; crashes when Call Mech effect is
on-screen
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)pearce.name
Distribution: ---
Steps to reproduce:
Start Heroes of the Storm.
Enter Try mode with D.Va.
Take tower damage until your mech is dead.
Shoot enemies until your Call Mech cooldown is activated.
Use Call Mech 'E'.
The mech arrival effect will begin but the game will crash before the mech
becomes visible on-screen. A dialog box pops up with a
e_gfxerrorshadercompilefailed error.
Relevant wine stdout:
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
I experimented with
winetricks d3dx9_43
but that didn't fix the crash (it does change the error signature).
I also tried
d3dcompiler_43 (native)
but it didn't seem to matter.
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https://bugs.winehq.org/show_bug.cgi?id=38513
Bug ID: 38513
Summary: Unimplemented function GetSystemTimePreciseAsFileTime
Product: Wine
Version: 1.7.38
Hardware: x86-64
URL: http://www.winuae.net/files/b/winuae_test.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: markk(a)clara.co.uk
Distribution: ---
I noticed a problem running the latest pre-beta version of WinUAE in Wine
1.7.38.
On running winuae.exe, Wine reports this (repeated many times):
wine: Call from 0x7b83b6ae to unimplemented function
api-ms-win-core-sysinfo-l1-2-1.dll.GetSystemTimePreciseAsFileTime, aborting
and eventually:
err:seh:setup_exception_record stack overflow 1072 bytes in thread 0009 eip
f73a3061 esp 053e0f00 stack 0x53e0000-0x53e1000-0x5660000
GetSystemTimePreciseAsFileTime is Windows 8+ only. This bug isn't to report
that GetSystemTimePreciseAsFileTime is unimplemented (though that's true). The
problem is that winuae.exe tries to call it even when Wine is set to Windows XP
mode.
On native Windows winuae.exe only calls it when running on Windows 8+; the
program works fine on native Windows XP, Windows Vista 32-bit and Windows 7
32-bit.
The problem could be related to Visual Studio 2015 RC. The developer said:
'Probably any msvc 2015 rc compiled program has same problem, I guess..
Platform Toolset is set to "Visual Studio 2015 - Windows XP (v140_xp)" (plain
v140 drops XP support)'
To reproduce:
- Download the WinUAE 3.0.0 installer from
http://www.winuae.net/files/InstallWinUAE3000.msi or the zip archive from
http://www.winuae.net/files/WinUAE3000.zip
- Run the installer or unpack the zip archive.
- Download the pre-beta executable from
http://www.winuae.net/files/b/winuae_test.zip
- Replace the v3.0.0 winuae.exe with that version.
- Run winuae.exe
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https://bugs.winehq.org/show_bug.cgi?id=44668
Bug ID: 44668
Summary: Intel Asteroids DirectX 12 Sample requires NInput.dll
Product: Wine
Version: 3.3
Hardware: x86
URL: https://www.techpowerup.com/forums/threads/intel-dx12-
techdemo-asteroids.230719/#post-3602915
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Source compiled version of Intel Asteroids DirectX 12 Sample requires
NInput.dll
Code: https://github.com/GameTechDev/asteroids_d3d12/
Compiled version:
https://www.techpowerup.com/forums/threads/intel-dx12-techdemo-asteroids.23…
002c:err:module:import_dll Library NInput.dll (which is needed by
L"Z:\\home\\user\\asteroids_d3d12\\asteroids_d3d12.exe") not found
002c:err:module:attach_dlls Importing dlls for
L"Z:\\home\\user\\asteroids_d3d12\\asteroids_d3d12.exe" failed, status c0000135
sha1sum asteroids_d3d12.zip
fe50b86d9a9df985cf4e80420d98e7a10dea2007 asteroids_d3d12.zip
du -sh asteroids_d3d12.zip
1.9M asteroids_d3d12.zip
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https://bugs.winehq.org/show_bug.cgi?id=44868
Bug ID: 44868
Summary: GRID2 not launch
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60927
--> https://bugs.winehq.org/attachment.cgi?id=60927
terminal output wine3.4 with clean prefix
I have tried to launch Grid to see if it can run now.
And the game not launch.
I have attach the log with clean wine prefix
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https://bugs.winehq.org/show_bug.cgi?id=44345
Bug ID: 44345
Summary: NieR:Automata - Map mode too dark due to cube map
binding issues
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philip.rebohle(a)tu-dortmund.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
There is a minor visual issue with the map appearing too dark when accessed
through the UI's "Map Mode" option, see the attached screenshots.
The reason why this happens is that the game binds a
D3D11_SRV_DIMENSION_TEXTURECUBE view to a slot which expects the view dimension
to be D3D11_SRV_DIMENSION_TEXTURECUBEARRAY. D3D11 drivers on Windows seem to
accept this behaviour and use the cube map nonetheless.
I came across the exact same issue while working on a Vulkan-based D3D11
implementation, and came up with a workaround which always creates a cube map
array view even when the D3D11 application requests a non-array cube map, and
also changes the shader code to always use cube arrays. Maybe Wine can
implement a similar strategy to fix this issue.
My GPU is an AMD RX 480, Mesa 17.3.2, on wine-staging 2.21.
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https://bugs.winehq.org/show_bug.cgi?id=40983
Bug ID: 40983
Summary: VRamSizeDX9 reports incorrect video memory(Skyrim with
ENB problem)
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mysticfallband(a)gmail.com
Distribution: ---
I was able to run Skyrim with ENB on Wine, but encountered issues apparently
related to insufficient video memory.
I followed an online instruction regarding detecting actual available video
memory using VRamSizeDX9.exe, but found it always reports only 1888mb when my
Nvidia 960GTX has 4Gb of video memory.
It turns out Skyrim actually freezes when it reaches 1.8G video memory. But
even when it happens, nvidia-smi reports more than 2Gb of memory is still
available.
It happens with the latest version of Wine staging and development, and
regardless of whether I override Dx9 related libraries or not.
VRamSizeDX9 can be downloaded from below site below:
http://enbdev.com/download_vramsizetest.htm
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https://bugs.winehq.org/show_bug.cgi?id=44878
Bug ID: 44878
Summary: Skyrim with ENB fails to load game
(d3dcompiler:assemble_shader Asm reading failed)
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r(a)bitmessage.ch
Distribution: ---
Created attachment 60945
--> https://bugs.winehq.org/attachment.cgi?id=60945
+d3dcompiler
While running game with enb series, it reaches till main menu but freezes on
trying to load or start the game. Terminal infinitely logs with output
"err:d3dcompiler:assemble_shader Asm reading failed".
On turning on d3dcompiler channel it seems like assemble_shader() function in
d3dcompiler is failing with some shaders
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https://bugs.winehq.org/show_bug.cgi?id=40857
Bug ID: 40857
Summary: Battle.net drop-down menus lack border
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 54861
--> https://bugs.winehq.org/attachment.cgi?id=54861
trace+win
To reproduce:
1. Download, install, and open the Battle.net App.
2. Click the region button or the settings button.
3. Wave the mouse pointer over where the menu should appear for it to appear
(bug 33943)
On Windows, the menus are displayed with a border and a triangular protrusion
that points to the associated button. On Wine, this border never appears.
TRACE+win output is attached. Open it with Vim; for some reason `less` thinks
it's a binary file.
I don't know if this is the same as bug 33943. If the same fix solves both
problems, then we can mark both bugs as fixed.
The program version appears to be 7575, and the SHA1 of the installer is
1c60b6f98e13e9cccc61070c0b4c7b2808ee754d.
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https://bugs.winehq.org/show_bug.cgi?id=45210
Bug ID: 45210
Summary: The Godfather: The Game crashes at start after EA logo
and switching screen resolution
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 61426
--> https://bugs.winehq.org/attachment.cgi?id=61426
default terminal output (wine 3.8)
I'm following up from comment 8 of bug 18078 here because it's not a duplicate.
Wine 3.8 in 32 bit prefix.
Movies are disabled by renaming movies folder.
Game starts, shows EA logo, switches screen resolution and then close.
The issue was already present for a long time but it was intermittent and the
game could be started most of the time.
Since wine 3.8 it fails every time and the game cannot longer be started.
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https://bugs.winehq.org/show_bug.cgi?id=43647
Bug ID: 43647
Summary: ALF-Banco 7 fails to install when registering
Dll-files
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 59072
--> https://bugs.winehq.org/attachment.cgi?id=59072
Console Output wine 2.15 (Non-staging)
Hello everyone,
I got a request to test a German homebanking application on wine and tried to
install it. Unfortunately the installation routines throws several errors which
make the application not-installable.
I will also add this application version to the AppDB and add a download link.
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https://bugs.winehq.org/show_bug.cgi?id=45000
Bug ID: 45000
Summary: Ziphead by CNCD & Fairlight fails with
GL_OUT_OF_MEMORY
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: arabek+wine(a)gmail.com
Distribution: ---
Created attachment 61129
--> https://bugs.winehq.org/attachment.cgi?id=61129
wine-staging ziphead.log (gzipped)
A demoscene demo from 2015 fails to show any kind of output.
I'm attaching the log.
Expected result: running as under native Windows.
Wine version: 3.6 & 3.6-staging (basically the same output, attached is the log
from staging).
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https://bugs.winehq.org/show_bug.cgi?id=44030
Bug ID: 44030
Summary: Wine forgets DPI when using WineCFG and draw weird
title bar
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Tested with wine desktop enabled, on Ubuntu 17.10.
Use WineCFG to set Wine DPI to 202.
Quit WineCFG
Toggle an option twice to allow "Apply" to be pressed, I used "Show Dot Files"
- some other options don't seem to trigger the bug.
Click Apply.
The titlebar is drawn over itself, but in the default DPI.
Only the smaller DPI title bar can be interacted with.
Here is a video, at the end I just toggle "show dot files" which is outside the
recorded area.
https://youtu.be/4qAIiqVVuP4
I noticed when trying to make the video that the bug did not occur 100% of the
time, though it was most of the time.
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https://bugs.winehq.org/show_bug.cgi?id=42242
Bug ID: 42242
Summary: BioShock 2 Remastered complains about unsupported
hardware, crash on start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roothorick(a)gmail.com
Distribution: ---
Created attachment 56908
--> https://bugs.winehq.org/attachment.cgi?id=56908
Console output
wine-staging...
Gives a warning dialog saying:
"This game requires DirectX 9.0c or later. To play
this game you must install DirectX 9.0c or later
(see Release Notes for instructions on how to
obtain it).
Playing the game on this hardware is
COMPLETELY UNSUPPORTED, UNSTABLE, AND NOT
RECOMMENDED. Do you wish to Continue anyway?"
Clicking "Yes" makes the game immediately crash.
Console log includes Steam startup/shutdown... sorry about that
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http://bugs.winehq.org/show_bug.cgi?id=31533
Bug #: 31533
Summary: Copy from Onenote 2010 to linux native or even wine
apps fails
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atulkakrana(a)gmail.com
Classification: Unclassified
Hello All,
I am using Wine 1.5 and have installed Microsoft office 2010 X86 version. The
problem is that when I copy something from onenote and try to paste on linux
application i.e gedit, open office or even on Wine apps i.e MS word, ONENOTE
crashes and restarts.
This makes it impossible to copy anything (mainly text) from ONENOTE to any
other app. Same bug has been reported before (Bug 18242) for ONENOTE 2007 but
it is abandoned at this moment.
It is because of this bug smoothly working ONENOTE becomes unusable. Strange
this is but no such problem occurs with other products such as MS word,
presentation 2010.
I hope that this bug is fixed ASAP.
Thanks
Atul
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http://bugs.winehq.org/show_bug.cgi?id=35898
Bug ID: 35898
Summary: When I search in a pdf document in pdf xchange viewer
the app crashes
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giannismich90(a)gmail.com
Created attachment 47934
--> http://bugs.winehq.org/attachment.cgi?id=47934
backtrace
PDF Xchange viewer 64-bit crashes when searching for a word in a PDF document.
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http://bugs.winehq.org/show_bug.cgi?id=29586
Bug #: 29586
Summary: Tumblebugs 2 demo: insects render black
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://www.heavygames.com/tumblebugs2/gameinfo.asp
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 38317
--> http://bugs.winehq.org/attachment.cgi?id=38317
terminal output
A user asked about it in #winehq. Trying it myself, I saw the same problem:
OpenGL renderer string: GeForce GTX 295/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 285.05.05
d3e47a42ca069a174735adcd4d17b6289d9416e6 tumblebugs2_at_c3tb1.exe
same in 1.2, didn't try any other wine versions. disabling glsl/ddr=gdi did not
make a difference.
Screenshot/terminal output attached.
wine-1.3.36-271-g1444983
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https://bugs.winehq.org/show_bug.cgi?id=43509
Bug ID: 43509
Summary: Internet Explorer 11 installer fails (needs stubs or a
suitable MSU installer)
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Fails with the message "Internet Explorer needs an update before installing. Go
online and install the required update, then return to the Internet Explorer
installation page and run setup again."
Looking through logs shows that it is checking the version of several files,
namely: d3d11.dll, api-ms-win-downlevel-user32-l1-1-0.dll, ntoskrnl.exe,
api-ms-win-security-base-l1-1-0.dll, conhost.exe, segoeui.ttf, taskhost.exe,
tdh.dll, tcpip.sys. When these checks fail it attempts to download KB updates
(as can be seen from
https://support.microsoft.com/en-us/help/2847882/prerequisite-updates-for-i…).
Wine lacks the last four of these. Adding a version resource to tdh.dll, and
adding a stub tcpip.sys with version resource, causes those two checks to
succeed; presumably the same can be done for taskhost.exe (although it is
probably not necessary; see below). Copying over segoeui.ttf from an existing
Windows installation does *not* work, and for the life of me I can't figure out
why; a +relay trace doesn't show the installer doing *any* version checks on
the file.
When the checks fail, the installer attempts to download and install KB updates
using dism.exe. This fails, since we don't have dism.exe.
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http://bugs.winehq.org/show_bug.cgi?id=31403
Bug #: 31403
Summary: bad exe format for mingw binary that works fine on
windows.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pluto(a)agmk.net
Classification: Unclassified
i'm trying to run binaries produced by i686-w64-mingw (gcc-4.7.x)
and getting following error:
$ LANG=C wine debugtoolsTest.exe
wine: Bad EXE format for
Z:\home\users\(...)\build-debug-i686-w64-mingw32\debugtoolsTest.exe.
this is weird becuase win7/x64 runs this 32-bit binary without any errors.
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http://bugs.winehq.org/show_bug.cgi?id=33364
Bug #: 33364
Summary: AMD HD 6650 is recognized as HD 2900XT1
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petrosha(a)list.ru
Classification: Unclassified
Created attachment 44142
--> http://bugs.winehq.org/attachment.cgi?id=44142
lspci
Hi!
I use Asus K43Ta laptop
(http://www.asus.com/Notebooks_Ultrabooks/K43TA/#specifications)
It has dualgraphics videocard AMD Radeon HD 6720G2
(http://www.amd.com/us/products/technologies/dual-graphics/Pages/dual-graphi…)
which consists of two cards:
Integrated HD 6520G
Discrete HD 6650M
For gaming I use Discrete and Catalyst 13.1
Catalyst says that it is "AMD Radeon 6600M and 6700M Series"
But Eve-Online in wine says it is AMD Radeon 2900 XT1
LOTRO in wine says the same as EveOnline.
It seems to be the same problem as in this closed bug but for another card
http://bugs.winehq.org/show_bug.cgi?id=31590
I am not sure that I can write a patch but will provide any needed info
Thanx
Petr Shatunov
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http://bugs.winehq.org/show_bug.cgi?id=34686
Bug #: 34686
Summary: Neverwinter Nights 2 fails on startup, claiming:
"Unable to detect a video card with hardware 3D
acceleration."
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Hello folks,
continuation of bug 23839
Message box text now: "Unable to detect a video card with hardware 3D
acceleration. Neverwinter Nights 2 requires a video card that supports then
please make sure that it's enabled."
There are still some property "holes" to be filled until reaching
"bxxAccelerationEnabled" properties.
Add the following ones respecting required datatypes (bool/long/integer).
Hint: you need new helper for long -> VT_I4
--- snip ---
"szDisplayModeLocalized"
"szDisplayModeEnglish"
"szMonitorName"
"szMonitorMaxRes"
"szDriverAttributes"
"szDriverLanguageEnglish"
"szDriverLanguageLocalized"
"szDriverDateEnglish"
"szDriverDateLocalized"
"lDriverSize"
"szMiniVdd"
"szMiniVddDateLocalized"
"szMiniVddDateEnglish"
"lMiniVddSize"
"szVdd"
"bCanRenderWindow"
"bDriverBeta"
"bDriverDebug"
"bDriverSigned"
"bDriverSignedValid"
"szDriverSignDate"
"dwDDIVersion"
"szDDIVersionEnglish"
"szDDIVersionLocalized"
"iAdapter"
"dwWHQLLevel"
"bNoHardware"
"bDDAccelerationEnabled"
"b3DAccelerationExists"
"b3DAccelerationEnabled"
--- snip ---
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
This allows Neverwinter Nights 2 to start with Wine builtin dxdiagn and
probably helps various other games that currently require the native version
;-)
You can find countless dumps of those properties in various Internet forums if
you need better default values...
Example: http://forums.civfanatics.com/archive/index.php/t-489255.html
--- snip ---
szDeviceName = \\.\DISPLAY1
szDescription = NVIDIA GeForce GTX 660
szKeyDeviceID = Enum\PCI\VEN_10DE&DEV_11C0&SUBSYS_26603842&REV_A1
szKeyDeviceKey = \Registry\Machine\System\CurrentControlSet\Control
\Video\{8DCBA04D-953B-4323-B093-1BA7542C8C57}\0000
szManufacturer = NVIDIA
szChipType = GeForce GTX 660
szDACType = Integrated RAMDAC
szRevision = Failed to get parameter
szDisplayMemoryLocalized = 4034 MB
szDisplayMemoryEnglish = 4034 MB
szDisplayModeLocalized = 1920 x 1080 (32 bit) (60Hz)
szDisplayModeEnglish = 1920 x 1080 (32 bit) (60Hz)
szOverlayEnglish = Supported
szDXVAHDEnglish = Supported
dwWidth = 1920
dwHeight = 1080
dwBpp = 32
dwRefreshRate = 60
szMonitorName = Generic PnP Monitor
szMonitorMaxRes = Failed to get parameter
szDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n
vwgf2um,nvwgf2um
szDriverAssemblyVersion = 9.18.13.1407
szDriverVersion = 9.18.0013.1407
szDriverAttributes = Final Retail
szDriverLanguageEnglish = English
szDriverLanguageLocalized = English
szDriverDateEnglish = 2/9/2013 21:25:27
szDriverDateLocalized = 2/9/2013 9:25:27 PM
lDriverSize = 17987192
szMiniVdd = n/a
szMiniVddDateLocalized = n/a
szMiniVddDateEnglish = n/a
lMiniVddSize = 0
szVdd = n/a
szDriverModelEnglish = WDDM 1.2
szDriverModelLocalized = WDDM 1.2
szDriverNodeStrongName = oem12.inf:0f066de34ffc3860:Section063:9.18.13.1407
:pci\ven_10de&dev_11c0
szRankOfInstalledDriver = 00E02001
bCanRenderWindow = true
bDriverBeta = false
bDriverDebug = false
bDriverSigned = false
bDriverSignedValid = false
szDeviceIdentifier = {D7B71E3E-5280-11CF-8D5E-6D061CC2C435}
szDriverSignDate = Failed to get parameter
dwDDIVersion = 11
szDDIVersionEnglish = 11
szDDIVersionLocalized = 11
iAdapter = 0
szVendorId = 0x10DE
szDeviceId = 0x11C0
szSubSysId = 0x26603842
szRevisionId = 0x00A1
dwWHQLLevel = 0
bNoHardware = false
bDDAccelerationEnabled = true
b3DAccelerationExists = true
b3DAccelerationEnabled = true
bAGPEnabled = true
bAGPExists = true
bAGPExistenceValid = true
szDXVAModes = ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
szDDStatusLocalized = Enabled
szDDStatusEnglish = Enabled
szD3DStatusLocalized = Enabled
szD3DStatusEnglish = Enabled
szAGPStatusLocalized = Enabled
szAGPStatusEnglish = Enabled
szNotesLocalized = No problems found.
szNotesEnglish = No problems found.
szRegHelpText = Failed to get parameter
szTestResultDDLocalized = Not run
szTestResultDDEnglish = Not run
szTestResultD3D7Localized = Not run
szTestResultD3D7English = Not run
szTestResultD3D8Localized = Not run
szTestResultD3D8English = Not run
szTestResultD3D9Localized = Not run
szTestResultD3D9English = Not run
--- snip ---
It seems "n/a" and "Failed to get parameter" might be candidates for default
values.
$ wine --version
wine-1.7.3-313-gf46137f
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38816
Bug ID: 38816
Summary: XBOX controller not working on Brothers: A Tale of Two
Sons
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
It seems the game "Brothers: A Tale of Two Sons" does not support XBOX
controllers on Wine. It's a real shame since it was designed specifically for a
controller.
Tested on Wine 1.7.45.
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