https://bugs.winehq.org/show_bug.cgi?id=40420
Bug ID: 40420
Summary: ArcheAge Black Screen.
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxdonald(a)posteo.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54160
--> https://bugs.winehq.org/attachment.cgi?id=54160
log file
When i want to start Archeage i become only an black screen.
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https://bugs.winehq.org/show_bug.cgi?id=45031
Bug ID: 45031
Summary: HotS - taking screenshot causes client crash.
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Created attachment 61156
--> https://bugs.winehq.org/attachment.cgi?id=61156
WINEDEBUG=+loaddll
Selecting Screenshot in the game client causes crashing. This is using the
default (PrintScreen) or alternative key combinations.
Attached: output of WINEDEBUG=+loaddll WINEPREFIX="~/.HotS/" wine '.../Heroes
of the Storm/Support64/HeroesSwitcher_x64.exe' -dx11
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https://bugs.winehq.org/show_bug.cgi?id=40846
Bug ID: 40846
Summary: Dead by Daylight: Crash on starting the game
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54829
--> https://bugs.winehq.org/attachment.cgi?id=54829
Terminal output
On starting the game the launcher is visible for some seconds but then the game
crashes. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=40710
Bug ID: 40710
Summary: Splinter Cell: Blacklist crashes with unimplemented
function d3dx11_43.dll.D3DX11CreateTextureFromMemory
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11CreateTextureFromMemory called
at address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory called in 32-bit code (0x7b43b24c).
wine-1.9.11-27-gc89dc58
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https://bugs.winehq.org/show_bug.cgi?id=37769
Bug ID: 37769
Summary: Alien Isolation Unhandled exception: unimplemented
function d3d11.dll.D3D11CreateDeviceAndSwapChain
called in 32-bit code (0x7b83a9fc)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: winedb(a)bazzawill.info
Distribution: ---
Created attachment 50305
--> https://bugs.winehq.org/attachment.cgi?id=50305
Alien isolation backtrace
Error launching Alien: Isolation
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http://bugs.winehq.org/show_bug.cgi?id=32901
Bug #: 32901
Summary: Civilizations V crash while starting in Directx 10 &
11 Mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 43452
--> http://bugs.winehq.org/attachment.cgi?id=43452
Backtrace
I have setup my Wineprefix to Windows 7 and while starting Civilizations V in
directx 10 & 11 mode I get this crash. I'm attaching the backtrace. This is
under Ubuntu 13.04.
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https://bugs.winehq.org/show_bug.cgi?id=44940
Bug ID: 44940
Summary: Bioshock Remastered doesn't start in windowed mode
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: devangm(a)gmail.com
Distribution: ---
Created attachment 61045
--> https://bugs.winehq.org/attachment.cgi?id=61045
log for bioshock remastered opening in steam (with -windowed option)
Bioshock Remastered with the -windowed flag (set as a steam launch option)
should start in windowed mode, but doesn't. Changing to windowed mode from
within the game works fine. Doesn't work on 3.5-devel (ubuntu) and 3.5 staging
(gentoo). The flag works on Windows 8.1.
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https://bugs.winehq.org/show_bug.cgi?id=44683
Bug ID: 44683
Summary: Kingdom Come: Deliverance: Torch doesn't work properly
(no illumination)
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)tokidev.fr
Distribution: ---
Created attachment 60692
--> https://bugs.winehq.org/attachment.cgi?id=60692
+d3d_shader log of the suspected cause
This is on nvidia proprietary driver (although it seems to be replicated by
other users based on
[this](https://forum.kingdomcomerpg.com/t/linux-running-kc-d-with-wine/41173)
topic in the official games forum and is likely not hardware-dependent).
The bug occurs on 3.3, 3.3-staging (the new 3.x rebased fork), and
2.21-staging.
Basically, when the main character (and only him - NPCs with torches do not
seem to be affected) pulls out his torch from the inventory, no illumination is
produced. To be more precise, the illumination effect appears to be there but
blocked by something in front of the character; moving the point of view from
left to right very quickly shows the effect I'm talking about - the
illumination will briefly appear on the left/right but disappears as soon as
the movement stops.
I - perhaps mistakenly - assumed it may be a shader issue because the only
relevant log output when it occurs is a series of shader fixmes; the lines in
question only appear when the torch is enabled. I've attached a log of the
relevant section of the output with +d3d_shader to this bug report.
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https://bugs.winehq.org/show_bug.cgi?id=44667
Bug ID: 44667
Summary: Outlast 2 gets foggy really fast and has lighting
issues
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: alexandre9099(a)gmail.com
Distribution: ---
After the initial scene on the school the game gets really foggy and
unplayable,
I get this on the console almost every frame(?):
0087:fixme:d3d:wined3d_device_clear_rendertarget_view Not implemented for
WINED3D_RTYPE_TEXTURE_3D resources.
0087:err:d3d11:d3d11_immediate_context_ClearRenderTargetView Failed to clear
view, hr 0x8876086c.
0087:fixme:dxgi:dxgi_swapchain_Present1 Unimplemented sync interval 1.
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https://bugs.winehq.org/show_bug.cgi?id=44810
Bug ID: 44810
Summary: Tanki X the tank model is not displayed
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: dimay95-95(a)yandex.ru
Distribution: ---
The tank model is not displayed in Tanki X. The Wine development release 3.4.
The game download at
http://static.tankix.com/app/StandaloneWindows/hydra1-15154/TankiXSetup.exe
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