https://bugs.winehq.org/show_bug.cgi?id=44512
Bug ID: 44512
Summary: Royale Noir theme - Various:
fixme:uxtheme:DrawThemeTextEx unsupported flags
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Using the freely available Royale Noir theme triggers various unsupported flags
WineCFG:
Opening winecfg
0053:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x7e5094ae
0053:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00126430
The ae fixme triggers every time a tab is clicked
0053:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x7e5094ae
Triggered in the drives tab
0058:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x000c0170
wine explorer:
Opening wine explorer:
0062:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00120144
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https://bugs.winehq.org/show_bug.cgi?id=44270
Bug ID: 44270
Summary: Exception when organizing favorites in Windows Media
Player 6.4 (unimplemented function
shdocvw.dll.DoOrganizeFavDlg)
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60082
--> https://bugs.winehq.org/attachment.cgi?id=60082
Backtrace from Organize Favorites error
Exception in Windows Media Player 6.4 when attempting to organize favorites
(Favorites > Organize Favorites). Tested on two systems.
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=44626
Bug ID: 44626
Summary: AvP Classic 2000 (Steam) launcher crashes when
attempting to start the game
Product: Wine
Version: 3.0-rc1
Hardware: x86
URL: http://store.steampowered.com/app/3730/Aliens_versus_P
redator_Classic_2000/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 49abeb63cb88ea2efa6ad599047745bd8794f03c
Distribution: ArchLinux
Created attachment 60615
--> https://bugs.winehq.org/attachment.cgi?id=60615
terminal output
"Aliens versus Predator 2000 Classic" launcher initializes correctly but
crashes when I click on the red or green button to start the game.
No demo version available on Steam.
The result of the regression test:
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
8600c2a57394b4d71e465e192b3621154b07c5ce -> Wine build fails
e150f96a3e2134d99e17417adae8982c4398d9ff -> Wine build fails
49abeb63cb88ea2efa6ad599047745bd8794f03c -> the launcher crashes
Prior to 8600c2a57394b4d71e465e192b3621154b07c5ce the game starts properly.
Tested and reproduced with wine-3.2-206-g9ae8b8c00f.
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https://bugs.winehq.org/show_bug.cgi?id=43520
Bug ID: 43520
Summary: WIC does not decode some JPEG images correctly
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 58915
--> https://bugs.winehq.org/attachment.cgi?id=58915
sample image
example image attached
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https://bugs.winehq.org/show_bug.cgi?id=44819
Bug ID: 44819
Summary: kernel32.OutputDebugString/ntdll.DbgPrint should throw
DBG_PRINTEXCEPTION_C a second time if attached
debugger didn't consume it
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/blob/master/patches/ntdll-Exce…
Unfortunately there is no further information/details on this.
My guess would be that Sebastian observed this behaviour while debugging some
application under native Windows.
I've found some interesting/related remarks about this behaviour here:
https://www.virusbulletin.com/virusbulletin/2009/01/anti-unpacker-tricks-pa…
The observed behaviour is described in 'ntdll.DbgPrint' remark:
--- quote ---
Similarly, despite the fact that the ntdll DbgPrint() function raises the
DBG_PRINTEXCEPTION_C (0x40010006) exception, a registered Structured Exception
Handler will not see it. Once again, the reason is that Windows registers its
own Structured Exception Handler internally, which consumes the exception if a
debugger does not do so. As such, the presence of a debugger that consumes the
exception cannot be inferred by the absence of it.
However, as discussed previously, in Windows XP and later, any registered
Vectored Exception Handler will run before the Structured Exception Handler
that Windows registers and the presence of a debugger that consumes the
exception can now be inferred by the absence of the exception. Further, a
different exception is delivered to the Vectored Exception Handler if a
debugger is present but has not consumed the exception, or if a debugger is not
present. If a debugger is present but has not consumed the exception, then
Windows will deliver the DBG_PRINTEXCEPTION_C (0x40010006) exception. If a
debugger is not present, then Windows will deliver the
EXCEPTION_ACCESS_VIOLATION (0xC0000005) exception. The presence of a debugger
can now be inferred by either the absence of the exception, or by the value of
the exception.
--- quote ---
remark for 'kernel32.OutputDebugString':
--- quote ---
Despite the fact that the kernel32 OutputDebugString() function raises the
DBG_PRINTEXCEPTION_C (0x40010006) exception, a registered Structured Exception
Handler will not see it. The reason is that Windows registers its own
Structured Exception Handler internally, which consumes the exception if a
debugger does not do so. As such, the presence of a debugger that consumes the
exception cannot be inferred by the absence of the exception.
However, in Windows XP and later, any registered Vectored Exception Handler
will run before the Structured Exception Handler that Windows registers. This
might be considered a bug in Windows. In this case the presence of a debugger
that consumes the exception can be inferred by its absence.
--- quote ---
$ wine --version
wine-3.4
Regards
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https://bugs.winehq.org/show_bug.cgi?id=5402
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=44820
Bug ID: 44820
Summary: Processes might terminate with incorrect exit code due
to race-condition when threads are killed during
shutdown
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Thre…
Unfortunately there is no further information/details, I just found this:
https://wine-staging.com/news/2015-03-07-release-1.7.38.html
-> https://github.com/wine-staging/wine-staging/blob/v1.7.38/debian/changelog
--- quote ---
* Added patch to fix race-condition when threads are killed during shutdown.
--- quote ---
https://github.com/wine-staging/wine-staging/blob/master/patches/ntdll-Thre…
--- quote ---
When exit_thread is executed, nb_threads is decremented before the thread is
fully shutdown. When another thread runs ExitProcess() this will cause a
SIGQUIT
signal to all threads, effectively decrementing nb_threads twice. The process
will terminate with a wrong exitcode then because the refcount reaches zero too
early.
Currently Wine has no locking protection of LdrShutdownProcess(), so it can
only be executed safely when all other threads have terminated before. Most
likely there are more Wine bugs in this area, but the attached patch should
fix the most critical one (messed up refcounting of threads) for now.
--- quote ---
Sadly no applications are mentioned that could be used to validate the problem.
$ wine --version
wine-3.4
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45192
Bug ID: 45192
Summary: Wine 3.6 and 3.01 is Broken for Running Paint Shop
Pro 8 On Ubuntu 18.04LTS
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schwartzengine(a)gmail.com
Distribution: ---
Created attachment 61406
--> https://bugs.winehq.org/attachment.cgi?id=61406
The trace that pops up in a window after trying start Paint Shop Pro as
described above...
PSP8 CD files installs both the Paint Shop Pro 8 and the Animation Shop 3. This
is not a trial version, but a full version I have owned and used for more than
10 years now :-)
The Animation Shop runs like it used to with the exception that a small dialog
saying:
Electronic registration Register.exe program not
found. You may need to reinstall the product.
After clicking OK in this dialog Animation Shop 3 runs as normal, and the
dialog will not reappear when starting Animation Shop 3 again.
But when Paint Shop Pro 8 starts up, shows the Splash loading DLLs, show the
main window behind the splash as it is about to finish and the Crashes, I have
attached a Trace
This dialog might have something to do with Paint Shop Pro 8 failing, any
suggestions are welcome.
wine 1.6.2 which runs on Ubuntu 16.04LTS does not have these problems it runs
straight out of the box. I am sticking to 16.04LTS until this is resolved.
Trace of the crash is attached.
PS! keep up the good work Wine is an awesome product
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https://bugs.winehq.org/show_bug.cgi?id=45193
Bug ID: 45193
Summary: Machinarium game periodically slows down
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.wine.6883(a)indigo.re
Distribution: ---
Every few seconds (variable, mostly < 10 seconds), the machinarium game slows
down a lot for a few seconds (also variable, often > 3 seconds), which is very
painful to play.
Graphics slow down, but not the sound or not the mouse cursor (the trails
behind the cursor do slow down though). The game is unplayable as is.
I can reproduce the bug with both wine 3.0 and 3.7. GOG version of game.
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