http://bugs.winehq.org/show_bug.cgi?id=13624
Summary: Lineage 2 - The Chaotic Throne - Hellbound
Product: Wine
Version: 1.0-rc3
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eryk-rutkowski(a)o2.pl
Created an attachment (id=13604)
--> (http://bugs.winehq.org/attachment.cgi?id=13604)
Log from Terminal
Problem is in Lineage 2 Hellbound and regarding npkycrypt - dll file. This dll
is not work fine and don't recognize keyboard and i can't log in. There is
communicate: "The keyboard security module has failed to load. please exit the
game and try again"
Sorry for my bad english but i'm from other country ;p
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44571
Bug ID: 44571
Summary: Unable to build cue sheets with IMGBurn
Product: Wine-staging
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: halo117nachos(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60538
--> https://bugs.winehq.org/attachment.cgi?id=60538
stderr and stdout
Everytime I try to build a cue sheet out of MP3 files with IMGBurn, the program
crashes. Building a cue sheet is the first step in burning MP3 (and other audio
files) to standard red book audio discs, so if one can't build a cue sheet, one
can't burn music.
Of course, I made a new wine prefix to test this, and found that it didn't
solve the problem at all. :(
Here's what happens: If I click the tools menu, and select "Create Cue File...
", and I start manually adding MP3s, first the program hangs, and then it says
the following:
"Potential Direct Show Error! - No data has been received for 10 seconds
file name: C:\blablabla\file.mp3
Decoding Progress: 9,999,999 bytes"
It then gives me three options: "Cancel", "Try Again", and "Continue". BTW,
that number (9,999,999) seems to very with each MP3 file. It's possible that
whatever number it lands on is the end of the file.
I also tend to get a more generic error, although this one is harder to
reproduce. IDK if this is the same bug or not. The error is:
"An error occured in the application
There might be an updated version available that fixes the pr [the rest of this
line seems to be cut off by some buttons on the right]
Please check the website for updates - http://www.imgburn.co [once again, the
message is cut off]"
There are three buttons on the bottom, and three on the right (the ones on the
right are the ones that cut off the text). The ones on the bottom are "send bug
report", "save bug report", and "show bug report". The buttons on the right are
"Continue application", "Restart application", and "Close application". If I
click "Continue application", the program seems to continue working.
PS: I've just run IMGBurn from the terminal, and redirected both stdout and
stderr to a file, which I've attached to this report. When the aformentioned
"generic" error message appeared. I tried to click "Close application", but the
program froze, forcing me to kill it. That error happened on the second file.
BTW, I'm running Ubuntu 16.04, and I've installed winehq-devel 3.2 from the
official repositories. Also, I didn't modify the prefix at all, except to
install IMGBurn, and to change the default version of Windows to XP (otherwise
IMGBurn doesn't start).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40958
Bug ID: 40958
Summary: Toontown Rewritten has major lag on wine-staging on
FreeBSD and GNOME 3
Product: Wine-staging
Version: 1.9.13
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: neel(a)neelc.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Toontown Rewritten (http://toontownrewritten.com/) has major lag with
keystrokes on wine-staging when I use FreeBSD and GNOME 3. TTR is a online
game, and using keyboard controls often results in the display lagging by a few
seconds. Other desktop environments don't have this lag to as great of an
extent (I also tested TTR on Mate and Fluxbox).
Is there a reason for this?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45437
Bug ID: 45437
Summary: Readme's installation instructions link leads to
winehq page with no installation instructions
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: root(a)swooshalicio.us
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The readme in the wine-staging repository links to
https://wine-staging.com/installation.html which redirects to
https://wiki.winehq.org/Wine-Staging which contains no information for
installing wine-staging.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33317
Bug #: 33317
Summary: Python error Fatal Python error: buffer overflow in
getpathp.c's joinpath() when executing.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.thomas(a)hpcwales.co.uk
Classification: Unclassified
Created attachment 44067
--> http://bugs.winehq.org/attachment.cgi?id=44067
Lwsn output from running under wine
Wine Version : wine64 --version
wine-1.5.25
(64 Bit version)
GCC Version : gcc --version
gcc (GCC) 4.6.2
Python Version : python --version
Python 2.7.3
Operating Systems Used:
cat /etc/redhat-release
Red Hat Enterprise Linux Server release 5.5 (Tikanga)
I have also tried on :
cat /etc/redhat-release
CentOS release 5.5 (Final)
Program trying to run lwsn.exe (network render module part of Lightwave :
https://www.lightwave3d.com/ ). 30 Day trial available.
Command used:
wine lwsn.exe -3 -cLWEXT11-64.CFG -d"z:\home\andy.thomas\Atticus"
Scenes\black.lws 1 1
Problem,
I compiled wine and setup lwsn.exe in accordance with this article:
http://lordtangent.blogspot.co.uk/2007/01/running-lightwave-screamernet-lws…
Initially it worked fine when running from the command line. I then wrapped it
up in a batch script to be sent to our Linux cluster but got a Python error
message :
Fatal Python error: buffer overflow in getpathp.c's joinpath()
I tried to execute interactively on the cluster and this worked fine but when
executed from a script it gives the above error.
I launched a forum post (as I a haven't done much troubleshooting with wine) :
http://forum.winehq.org/viewtopic.php?f=8&t=18632
I have tried the recommendations but had no success.
I re-compiled wine with the above gcc compiler and a more up to date version of
Python but I can no longer execute on the command line. I now get the Python
error regardless of how I execute the command.
Any help would be greatly appreciated. If you need any further debugging please
let me know.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42474
Bug ID: 42474
Summary: unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Hey,
python 3.6 (32- and 64-bit) needs the unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
URL:
https://www.python.org/ftp/python/3.6.0/python-3.6.0-embed-amd64.zip
$ du -b python-3.6.0-embed-amd64.zip
6925798 python-3.6.0-embed-amd64.zip
$ shasum python-3.6.0-embed-amd64.zip
37bf20dcf39dfca096b11d29865202229a8fcb42 python-3.6.0-embed-amd64.zip
$ wine --version
wine-2.0 (Staging)
Running Fedora 24
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42700
Bug ID: 42700
Summary: Mafia III stops after launching (needs
api-ms-win-core-quirks-l1-1-0.dll.QuirkIsEnabled3)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b77c to unimplemented function
api-ms-win-core-quirks-l1-1-0.dll.QuirkIsEnabled3, aborting
wine-2.4-123-gec8485e
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44508
Bug ID: 44508
Summary: Mouse stutter and skipping in Warhammer: End Times
Vermintide
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Warhammer: End Times Vermintide suffers from horrible skipping, stuttering and
varying acceleration.
The game seems to be running smooth, just the mouse input seems pretty janky.
Ive played with the vsync and frame limiting settings and that has a minimal
impact on the problem.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38767
Bug ID: 38767
Summary: Naturosoft Pro fails on startup with 'Run-time error
445: Object doesn't support this action' (needs
richedit:ITextRange::Paste method implementation)
Product: Wine
Version: 1.7.45
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
With bug 37502 fixed next problem is missing Paste() method implementation.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11955
Summary: NoteTab Pro 5.5 Cursor Display Issue
Product: Wine
Version: 0.9.57.
Platform: PC
URL: http://www.notetab.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lm_hamilton(a)yahoo.com
When the cursor is at the last line of a file and the user presses ENTER to
create a new line, it adds the line, but the cursor does not move. If the user
starts typing, the text and cursor does go on the last line of the file.
I used to have this issue on any file, but for the last several Wine releases,
it has only affected outline files. Outlines are just text files with the
extension otl. If you open the file in a text editor the topic for each outline
starts with H=". I use Slackware 12.0 and Debian.
Other users on the Yahoo Group for NoteTab on Linux are using Ubuntu and have
the display issue at the top and bottom of the file. I have never had it at the
top no matter what I have tried.
Following is a text representation of the problem I have, numbers used for
lines in the file, and a vertical bar "|" used to show the cursor position
after pressing enter to get a new line.
1|Text on line one.
2Line added when press enter.
3Line added when press enter. If you start typing the cursor acts normally and
starts adding text at the beginning of the last line added by pressing enter.
In this example the text is added after "3".
FYI - NoteTab Pro uses a different input control than NoteTab Light or
Standard. Light and Standard use richedit. NoteTab is developed in Delphi. I
have been a NoteTab user for ten years and beta tester for as long. The
anti-cracker controls in NoteTab's trial version may prevent it from working in
Wine.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37973
Bug ID: 37973
Summary: mz800 emulator no screen refresh when switching apps
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oldium.pro(a)seznam.cz
Distribution: ---
Created attachment 50594
--> https://bugs.winehq.org/attachment.cgi?id=50594
Blank screen when switching to the mz800 application
When I start the mz800 emulator and switch to a different application and back,
the screen is black.
This is a very old bug (years).
The emulator can be found at http://mz-800.xf.cz/download.htm (download the
emulator and extract the ROMs to the ROM directory). After starting just click
the "Demo" button to start the demo.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45700
Bug ID: 45700
Summary: Call of Duty WWII sound issues
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello, the game starts fine with DXVK and runs well but have sound issues.
There is no sound in gameplay itself. There is sound only in videos. There
isn't sound in main menu also.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40163
Bug ID: 40163
Summary: Racedriver GRID: freeze in the menu
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcin.marcin.m(a)gmail.com
Distribution: ---
Created attachment 53664
--> https://bugs.winehq.org/attachment.cgi?id=53664
log
When trying to enter the graphics settings, the game froze and had to be
killed.
Using GRID 1.3 with a NoCD patch.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41738
Bug ID: 41738
Summary: Cloning and releasing an IStream frees the HGLOBAL
memory
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ArchLinux
I have been experiencing crashes (using Wine 1.9.23, 32-bit, on 32-bit Arch
Linux with Linux kernel 4.8.8) in some of my apps. I have pinpointed the cause.
The issue can be reproduced this way:
1. Create a stream using CreateStreamOnHGlobal().
2. Make a clone of it using IStream::Clone() (HGLOBALStreamImpl_Clone).
3. Release the original stream.
4. Unfortunately, the global memory (HGLOBAL) is freed when just one stream is
released.
5. Trying to read the cloned stream via HGLOBALStreamImpl_Read fails, because
the memory has been already freed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41045
Bug ID: 41045
Summary: Captain Morgane crashes on start: needs clsid
'{0977d092-2d95-4e43-8d42-9ddcc2545ed5}'
xactengine3_4.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/264320
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55217
--> https://bugs.winehq.org/attachment.cgi?id=55217
terminal output
Captain Morgane and the Golden Turtle adventure game (Steam) crashes on start
with built-in xaudio libraries.
In the terminal:
err:ole:CoGetClassObject class {0977d092-2d95-4e43-8d42-9ddcc2545ed5} not
registered
err:ole:CoGetClassObject no class object {0977d092-2d95-4e43-8d42-9ddcc2545ed5}
could be created for context 0x1
This class ID belongs to xactengine3_4.dll:
[HKEY_CLASSES_ROOT\CLSID\{0977d092-2d95-4e43-8d42-9ddcc2545ed5}]
@="XACT Engine"
[HKEY_CLASSES_ROOT\CLSID\{0977d092-2d95-4e43-8d42-9ddcc2545ed5}\InProcServer32]
@="C:\\Windows\\system32\\xactengine3_4.dll"
"ThreadingModel"="Both"
wine-1.9.15-166-g7aadb08
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41030
Bug ID: 41030
Summary: Pac-Man Museum (Steam) crashes on start, needs
'{bcc782bc-6492-4c22-8c35-f5d72fe73c6e}'
xactengine3_7.dll
Product: Wine
Version: 1.9.15
Hardware: x86
URL: http://store.steampowered.com/app/255760/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55203
--> https://bugs.winehq.org/attachment.cgi?id=55203
terminal output
Prerequisite to start the game: native d3dcompiler_43.dll
The game crashes on start with built-in XAudio2 libraries.
In the terminal:
err:ole:CoGetClassObject class {bcc782bc-6492-4c22-8c35-f5d72fe73c6e} not
registered
err:ole:CoGetClassObject no class object {bcc782bc-6492-4c22-8c35-f5d72fe73c6e}
could be created for context 0x1
After placing native xactengine3_7.dll into /system32 and registering it with
regsvr32, the game starts, but audio works only when native xaudio2_7 is also
installed.
'winetricks xact_jun2010' is a workaround.
Demo version is available on Steam (remove DX9 redist package before launching
the game the first time).
wine-1.9.15-132-g0f2a776
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34263
Bug #: 34263
Summary: Framebuffer read-before-write causes graphical
glitches
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: achurch+wine(a)achurch.org
Classification: Unclassified
Created attachment 45608
--> http://bugs.winehq.org/attachment.cgi?id=45608
Suboptimal but functional patch
In at least the Final Fantasy XIV: A Realm Reborn character creation benchmark
(http://na.finalfantasyxiv.com/benchmark/index.html), framebuffer
read-before-write results in graphical glitches such as the entire display or
UI overlays flickering or incorrect textures being drawn. This program uses
multithreaded rendering (though I don't know whether that's relevant), and in
some cases, Direct3D calls which get translated to glBlitFramebuffer() attempt
to read from a framebuffer before the GPU has finished rendering to it.
The cause was found by dumping OpenGL calls using apitrace
(https://github.com/apitrace/apitrace) and observing that replaying the same
frame sporadically caused the same sort of glitches as observed in Wine, but
the glitches went away when a glFinish() call was inserted at each thread
switch.
The attached patch fixes these glitches by inserting a glFinish() call before
each glBlitFramebuffer() call. This is almost certainly suboptimal, and in my
case it causes the benchmark result to drop from ~3500 to ~3000, but it fixes
all graphical glitches aside from black squares seen in some cases when the HDR
option is enabled in rendering settings.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44059
Bug ID: 44059
Summary: Worms World Party crashes at launch
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sve-bass(a)web.de
Distribution: ---
Created attachment 59767
--> https://bugs.winehq.org/attachment.cgi?id=59767
terminal output after launch
Worms World Party Remastered (GOG version)
crashes at launch.
See attachments for terminal outputs with and without winetricks vcrun2012.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=31476
Bug #: 31476
Summary: Bully: no DirectX 9.0c compatible sound card
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marti(a)juffo.org
Classification: Unclassified
According to the WineHQ entry about "Bully: Scholarship Edition" version 1.2,
it used to work in wine 1.3.27.
When I try this game on my system, it changes the resolution, displays a
loading screen for a moment and then pops up a window saying:
Bully: Scholarship Edition requires a DirectX 9.0c compatible sound card to
be
installed and and configured properly.
After clicking "OK", Bully crashes with "Unhandled exception: page fault on
read access to 0x00000004".
The Bully installer from Steam automatically installs its own copy of DirectX
9.
Using wine-1.5.10 on Arch Linux x86_64, with PulseAudio. Sound playback in
winecfg and other applications works fine.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43153
Bug ID: 43153
Summary: Gothic 1.0 from Steam freezes in new game on phrase
"I'm Diego"
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 58393
--> https://bugs.winehq.org/attachment.cgi?id=58393
WINEDEBUG=+relay,+seh,+tid,+d3d9,+wine_d3d,+d3drm,+x11drv,+xrender,+xrandr,+d3d7,+d3d8,+ddraw
Image just freezes, sound continues to work.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38615
Bug ID: 38615
Summary: Drakensang Demo crashes on startup and no debugging
output is generated
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
this might be related to bugs 14782 and 14911 and I am having problems getting
the Drakensang demo to run.
I got the demo from the following URL:
http://www.gamestar.de/spiele/das-schwarze-auge-drakensang/downloads/das_sc…
The debugger starts but generates no backtrace.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27207
Summary: splayer auto quit while open a mp3 file
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34764)
--> (http://bugs.winehq.org/attachment.cgi?id=34764)
Log: $ wine splayer.exe &> wine-splayer.log
splayer is an open source player on gpl.
http://www.splayer.org/index.en.html
1. Download splayer
http://file.splayer.org/avant/SPlayerSetupInt.exe?2124
2. intall cscript.exe with winetricks
$ winetricks wsh57
3. install splayer with all default settings.
$ wine SetupInt.exe
fixme:ole:CoCreateInstance no instance created for interface
{a3d8cec0-7e5a-11cf-bbc5-00805f6cef20} of class
{bd323430-ce94-11ce-82dd-0800095a5b55}, hres is 0x80004002
Does these fixme harmful?
4. start splayer:
$ wine splayer.exe
5. open a mp3 file with splayer,
splayer will auto quit with such messages:
fixme:gdi:SetColorAdjustment stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2413730,0x208718): stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc469ec
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33518
Bug #: 33518
Summary: Some floors in Star Trek (2013) are completely black
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eurekafag(a)eureka7.ru
Classification: Unclassified
This is how they look like in the game: http://i.imgur.com/sNy2z7l.png
This is how they should look (at least on Xbox360):
http://youtu.be/YQCUUcrLfPc?t=30m30s
Outdoors and everything else seems to be ok: http://i.imgur.com/Rv2O8sM.pnghttp://i.imgur.com/Ytoi8cC.png
I see this repeating message in the terminal: fixme:d3d:resource_check_usage
Unhandled usage flags 0x8.
Sometimes another message appears: fixme:d3d:wined3d_swapchain_present Ignoring
flags 0x80000000.
These two spam the output but nothing else appears while playing. I've run the
game with WINEDEBUG=+d3d and the resulting file is about 600M long compressed
to 23M. Maybe it will help. I launched the game and entered to the buggy room
from the screenshot above, then killed it to prevent extra output.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40945
Bug ID: 40945
Summary: Post provider setup of WMI core 1.5 installer needs
Product: Wine
Version: 0.9.34.
Hardware: x86
URL: https://web.archive.org/web/*/http://download.microsof
t.com/download/platformsdk/wmi9x/1.5/W9X/EN-US/wmi9x.e
xe
OS: Linux
Status: NEW
Keywords: download, Installer, patch
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Follow up to bug 37429
You'll need to grab the exe from archive.org. Set your wineprefix to win98, and
install. It will crash late in the process, with:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x7da6799f).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7da6799f ESP:0033c590 EBP:0033c5c8 EFLAGS:00210202( R- -- I - - - )
EAX:7d895869 EBX:7da81000 ECX:0033c580 EDX:7ffdf000
ESI:01419738 EDI:00000000
Stack dump:
0x0033c590: 7d98a460 014192b8 00000000 014192e0
0x0033c5a0: 0033c630 01419b50 0000c5d0 7d98a460
0x0033c5b0: 00000020 7da67946 0033c5dc 00b81aa0
0x0033c5c0: 00000000 0033cbe0 0033c5f8 6206ccb5
0x0033c5d0: 00000000 0033cbe0 6206ccb5 01419b50
0x0033c5e0: 00000000 0033c630 00e90690 00000000
Backtrace:
=>0 0x7da6799f class_object_SpawnInstance+0x6f(iface=<couldn't compute
location>, lFlags=<couldn't compute location>, ppNewInstance=<couldn't compute
location>) [/home/austin/wine-git/dlls/wbemprox/class.c:221] in wbemprox
(0x0033c5c8)
1 0x6206ccb5 in mofd (+0xccb4) (0x0033c5f8)
2 0x6206e94a in mofd (+0xe949) (0x0033c680)
3 0x62062199 in mofd (+0x2198) (0x0033cbec)
4 0x62074d0a in mofd (+0x14d09) (0x0033d1bc)
5 0x003428bc in wbemupgd (+0x28bb) (0x0033d408)
6 0x003410ac in wbemupgd (+0x10ab) (0x0033d9a4)
7 0x00343528 in wbemupgd (+0x3527) (0x0033d9b8)
8 0x100150d0 in glc96e7.tmp (+0x150cf) (0x0033e3d8)
9 0x1000433e in glc96e7.tmp (+0x433d) (0x0033f1c8)
0x7da6799f class_object_SpawnInstance+0x6f
[/home/austin/wine-git/dlls/wbemprox/class.c:221] in wbemprox: movl
0x4(%edi),%eax
221 if (!(record->fields = heap_alloc( table->num_cols * sizeof(struct
field) )))
wine-1.9.14-15-g1bcc7ce
austin@austin2:~$ sha1sum wmi9x.exe
62752e9c1b879688c26f205eebf07d3783906c3e wmi9x.exe
austin@austin2:~$ du -sh wmi9x.exe
3.0M wmi9x.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44106
Bug ID: 44106
Summary: Call of Duty Black Ops III Crashes
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilwins(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59829
--> https://bugs.winehq.org/attachment.cgi?id=59829
Call of Duty Black Ops III crash log
Game crashes at start up, having similar issues with other Call of Duty titles.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30699
Bug #: 30699
Summary: wine printing: barcode is not printed from VB6
application
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin+winebugs(a)etorok.net
Classification: Unclassified
Created attachment 40201
--> http://bugs.winehq.org/attachment.cgi?id=40201
barcode screenshot
There is an application provided by the Romanian finance administration for
printing Payment sheets with barcodes. I tried to use it in Wine (it appears to
be a VB6 application), and I could enter all the data, and it displayed a
generated barcode.
However when I tried printing it didn't print the barcode. This happens both
when printing to my printer (Samsung ML-2010P), or using CUPS-PDF.
Attached is the PDF produced when printing through CUPS, and a screenshot taken
while printing.
Notice that on the screenshot there is a barcode in the right towards the top,
and in the produced PDF there is no barcode at all.
Attached is also WINEDEBUG=+relay,+seh,+tid,+psdrv output.
How to reproduce (including download URL):
1. Prepare application
mkdir $HOME/.wine-bug
export WINEPREFIX=$HOME/.wine-bug
# create winedir
winecfg
# get program
wget
http://static.anaf.ro/static/10/anaf/aplicatii/op_fv/opfv2010/instal_opfv_2…
unzip instal_OPFV_28032012.zip
wine instal_OPFV_2012.exe
# set locale: if date format is wrong program refuses to work
export LANG=ro_RO.UTF-8 LANGUAGE=ro_RO.UTF-8 LC_TIME=ro_RO.UTF-8
cd '$HOME/.wine-bug/drive_c/Program Files/OPFV 2012'
# enter test data
cat >ordine.txt <<EOF
1,1,1,TEST,1234567897,,,,BUGETUL DE
STAT,1234567897,RO26TREZ57820470101XXXXX,,,BUGETUL DE STAT,16/05/2012,FV
EOF
2. Make sure you have a printer. Bug reproduces with CUPS-PDF too, so edit
$HOME/.wine-bug/drive_c/windows/win.ini, and use these settings for the
printer:
[devices]
PDF=wineps.drv,CUPS:PDF
[PrinterPorts]
PDF=wineps.drv,CUPS:PDF,15,45
[windows]
device=PDF,wineps.drv,CUPS:PDF
3. Run app
wine OPFV_2012.exe
4. Print from the application
- Click on "FV"
- Choose 1,1,FV from the 'Nr. de ordine, Nr. OP/FV' dropdown
- Click "Incarcare"
- Click "Listare"
5. Look at the printed document, or PDF and notice that the barcode on the top
right is missing in the printout.
See attached PDF vs. attached screenshot. The barcode IS visible during
printing, its just never printed.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19751
Summary: VB6 format function
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hub_hotmail(a)hotmail.com
THIS IS A VB6 PROGRAM
WINDOWS
---------
FormatoBr = "#,##0.00"
debug.print Format(TxtValorCadTituloNUM, FormatoBr), , "ONLY_FORMAT"
= 1,00
debug.print Format(CCur(TxtValorCadTituloNUM), FormatoBr), , "FORMAT_WITH_CCUR"
= 1,00
*****************************************************************************
wine LINUX
----------
FormatoBr = "#,##0.00"
debug.print Format(TxtValorCadTituloNUM, FormatoBr), , "ONLY_FORMAT"
= 100,00
debug.print Format(CCur(TxtValorCadTituloNUM), FormatoBr), , "FORMAT_WITH_CCUR"
= 1,00
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23726
Summary: Microsoft visual Basic 6.0: Crashes when adding
certain characters to a programming statement
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: romano.ray(a)live.com
While putting together a basic program, I came across an error when typing in
the following character "(" in the statement "label1.caption = Int(". After I
begin to type the "Int" followed by a "(" the program gives me an error and
closes. I'm not sure if this is because the command isn't available in the
library or wine is just not setup for using this program.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45131
Bug ID: 45131
Summary: error compiling shader.c:6668:1: internal compiler
error : Segmentation Error
Product: Wine
Version: 3.0-rc6
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: sav(a)importweb.fr
Distribution: ---
Created attachment 61317
--> https://bugs.winehq.org/attachment.cgi?id=61317
final output of make
hello,
i'm trying to compile wine on my arm archlinux chromebook exynos Chromebook
XE303C12
i'm getting stuck while compiling on shader.c (d3dx9_36),
i've attached the final output of compiling
can you help me ?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29806
Bug #: 29806
Summary: DirectX Software Test Causes Hype The Time Quest
Installer to Fail
Product: Wine
Version: 1.3.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Provided I'm remembering right, at some point in time this bug went away before
I got around to reporting it, but it's sure back now (writing this when 1.4 rc
2 was the most recent version of Wine).
1.3.28 is the farthest back I have ran Hype successfully, much further behind
that would probably get more iffy because 1.3.28 is particularly unstable about
getting Hype running. Getting the DirectX check to not crash the installer
definitely happened _after_ 1.3.28. I'm still pinpointing the version.
When you install Hype, you have to click "Install", then "Change", then
"Software tests...", then uncheck "Microsoft DirectX Media" and click "OK". Or
else the installer fails, at least in versions of Wine where this bug is in
effect.
Anyways, I can assuredly tell you that Wine 1.4 rc 2 needs to have the DirectX
software check unchecked to keep the installer from failing.
Jake
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39534
Bug ID: 39534
Summary: Bad Mojo Redux crashes on start
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52681
--> https://bugs.winehq.org/attachment.cgi?id=52681
terminal output
Bad Mojo Redux (GOG.com version) crashes immediately on start.
The patch from staging fixes the crash and the game loads to the main menu
properly:
https://github.com/wine-compholio/wine-staging/blob/0dddb28c32e44f300be2157…
Quicktime 7.7.x is installed in the prefix (needed to play in-game videos).
There's no demo version available.
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
OpenGL core profile shading language version string: 3.30
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41559
Bug ID: 41559
Summary: Add ability to change windows version via command line
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
This is just enchanment request.
The command line could be like
winecfg windows 7
winecfg 7
or
wine 7 program.exe
Or something similar.
I need to quite often nowadays change windows version because installers dont
like xp anymore.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=19239
Summary: eBay Turbo Lister unhandled division by zero
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22258)
--> (http://bugs.winehq.org/attachment.cgi?id=22258)
wine-1.1.25-133-g7cc7e7b backtrace
To get this far, "winetricks msxml3 mdac25 ie6" required.
When attempting to create a new item, an unhandled division by zero occurs in
user32.
=>0 0x7ed807ec get_vertical_line_count+0x29(es=0x20c5c0)
[/home/test/wine-git/dlls/user32/edit.c:1434] in user32 (0x0032b270)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42027
Bug ID: 42027
Summary: Xilinx Vivado 2014.4 installer fails: systeminfo is a
stub
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: jack.lovell(a)ukaea.uk
Created attachment 56490
--> https://bugs.winehq.org/attachment.cgi?id=56490
Log output until the installer crashes.
When trying to run the Xilinx Vivado 2014.4 web installer, the program crashes
shortly after startup. A look at the log output suggests the installer is
calling systeminfo and piping the output to findstr to get the OS version.
However, systeminfo is a stub, and so outputs nothing to stdout.
I plan to file the findstr stub as a separate bug report.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44044
Bug ID: 44044
Summary: Neverwinter nights has black intro videos
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: samuelhungerbuehler(a)gmail.com
Created attachment 59718
--> https://bugs.winehq.org/attachment.cgi?id=59718
Neverwinter nights WINEDEBUG="fixme-d3d,fixme-wgl"
Maybe has something to do with the Bink Video codec (binkw32.dll).
I found this Bug on Wine 2.20 (Wine staging).
As far as i know is this a bug on Mac OS X only.
There are others who have this bug on older Versions of Wine:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31354&iTestin…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43363
Bug ID: 43363
Summary: Deus Ex: Human Revolution (Steam) - Unable rotate
mouse more than 180 degree
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58725
--> https://bugs.winehq.org/attachment.cgi?id=58725
cursor log
The same symptoms as for bug 33479. Enabling/disabling virtual desktop,
windowed/fullscreen modes doesn't help. Always 180 degrees for X and Y axes.
wine-2.12-148-gc2f464decb
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41307
Bug ID: 41307
Summary: OpenGL Screen does not refresh
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: influxWishdream(a)gmail.com
Distribution: ---
After compiling a Blitz3D App
(Using Sonic World as a reference compiled app)
Screen does not refresh automatically unless forcibility called by the compiled
app. Seems to only update when the window is moved or hovering over the window
buttons.
I assume this is a draw error.
It also updates when xrefresh is called.
Running under:
Manjaro Linux
GNOME 3.20.2
AMD Proprietary Driver
XOrg 1.17.4
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38115
Bug ID: 38115
Summary: Grandia 2: game crashes after videos are skipped
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c.wehrmeyer(a)gmx.de
Distribution: ---
Created attachment 50797
--> https://bugs.winehq.org/attachment.cgi?id=50797
Backtrace of wine when the game crashes
What I am trying to archive:
I want to get the game Grandia II running on a Multilib Gentoo System (x86 and
x64).
To reduce I/O latency that is bound to happen due to the carrier medium
(optical drive/CD), I created local images that can be mounted in.
This runs fine on Windows, the copy protection detects no problems, and I can
start and play that game.
How have I installed Winw:
- I have got the latest source from the git repository:
$ git clone git://source.winehq.org/git/wine.git wine 2>&1 > ~/wine_git.txt
- I configured the sources, compiled them, and installed the binaries into a
separate directory:
$ ./configure --prefix=/opt/local/wine
$ make -j 9 2>&1 > ~/wine_make
$ make install 2>&1 > ~/wine_make_install
- I mounted the CD images:
$ sudo mount -t iso9660 GRANDIA2CD1.iso cd1
mount: /dev/loop0 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount -t iso9660 GRANDIA2CD2.iso cd2
mount: /dev/loop1 ist schreibgeschützt, wird eingehängt im Nur-Lese-Modus
$ sudo mount | grep 'CD'
/path/GRANDIA2CD1.iso on /path/cd1 type iso9660 (ro)
/path/GRANDIA2CD2.iso on /path/cd2 type iso9660 (ro)
- I created a Win32 user prefix, because the game is a x86 application.
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
"wineboot"
- I made sure (with WINEPREFIX="/home/user/new_wine" WINEARCH='win32'
/opt/local/wine/bin/winecfg) that the drives D: and E: were directly pointing
to where the CD-images are mounted
- I installed the game - in the cd1/ dir:
$ WINEPREFIX="/home/user/new_wine" WINEARCH='win32' /opt/local/wine/bin/wine
autorun.exe
- I copied the games executable from the second CD to the main game folder,
because for some reason the installer wouldn't do that.
What is the problem:
The game starts, but it does not play the intro videos, and the game crashes if
I press F9 (skip videos).
What can I say about the crash:
The crash always happens at the same address:
Unhandled exception: page fault on read access to 0x00000004 in 32-bit code
(0x004884b9).
>From what I can gather, 0x004884b9 is the code address that causes the crash.
The machine code read this (intel syntax):
4884b3: 8b 0d 0c 47 9c 00 mov ecx,DWORD PTR ds:0x9c470c
4884b9: 8b 51 04 mov edx,DWORD PTR [ecx+0x4]
4884bc: 8b 42 08 mov eax,DWORD PTR [edx+0x8]
4884bf: 8b 40 48 mov eax,DWORD PTR [eax+0x48]
If I read this correctly - and I might be mighty wrong here - the value
0x9c470c is loaded into the ecx register, and the value stored at 0x9c4710 is
then tried to load into the edx register. But it seems as if the ecx register
is nullified again.
For reference: other 3D games as Deus Ex run very fine. Due to the fact that I
am rendering with my Intel chip (I own an optimus laptop with maxwell
architecture, for which the drivers are still declared as WIP), the CPU usage
is a bit higher than on Windows, but I can archive 60 FPS with not problems
whatsoever.
The backtrace is included as attachment. If demanded, I can also upload the
"configure", "make" and "make install" logs.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44043
Bug ID: 44043
Summary: "Please check your joystick and make sure it's plugged
in" error when joystick is recognized by Wine
Product: Wine
Version: 1.8.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thewardbones(a)gmail.com
Distribution: ---
Created attachment 59717
--> https://bugs.winehq.org/attachment.cgi?id=59717
Game Control Panel (Testing the Axis shows full recognitiion)
The CD Version of this game or DOS version run in DosBox but X-Wing 1998 from
GOG is an "exe" installer. The install goes well, throwing a few errors at the
end but I'm used to that in a Wine install. Normally, I would expect that this
was a problem with the DragonRise joystick but since it works perfectly in Game
Controller Settings Panel I'm stumped.
Here are the errors from install:
--Runtime Error (at 69:445)
--Runtime Error (at 195:805)
Out of Global Vars range
--Runtime Error (at 195:811)
Out of Global Vars range
---Out of Global Vars range
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40967
Bug ID: 40967
Summary: Warface (Ru) starts, but freezes at random moment.
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36826
Bug ID: 36826
Summary: Wine and WindowMaker don't work well together
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xylem2020(a)gmail.com
Basically applications running under Wine have a habbit of moving downward at
an angle. This does not happen with all programs, but a good majority (i.e.
Steam).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32710
Bug #: 32710
Summary: TM United Forever textures aren't handled
Product: Wine
Version: 1.5.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blue-t(a)web.de
Classification: Unclassified
When i run TrackMania United Forever, the FPS are smooth, Sound plays but the
textures look like you are on drugs
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33765
Bug #: 33765
Summary: Touhou Danmakufu ph3 freezes or crashes upon trying to
load .mp3 files
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
Similar to Bug 32143, but more severe, since it automatically crashes or
freezes Danmakufu ph3.
err:mpeg3:mp3_leopard_horse Frame sync failed. Cannot play file.
The above is the error message provided.
To test this bug, one must run ph3 in Japanese Locale and test a script that
uses a .mp3 file, such as
http://www.bulletforge.org/u/talosmistake/p/letty-boss-battle/v/12
Place the script in the "Script" folder and run the application. navigate to
"Letty Boss FIght" and select it.
This bug was first filed for Wine 1.6 rc-1 on MacOSX Lion. This bug is not
present when running the application through Windows.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45283
Bug ID: 45283
Summary: Fallout 4 in-game audio drop issues
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: overlord.jarrard(a)gmail.com
Distribution: ---
There is a problem with Fallout 4 (also maybe other Bethesda x64 titles) where
the sound fx can drop out or crash where you only hear the background ambiance,
and eventually nothing.
This problem is extremely sporadic and can happen a few minutes or hours after
launch, it appears to be aggravated by actual special fx sounds such as
explosions and gunshots but sometimes can happen when only ambiance is playing
(rain/music).
Currently a few users have provided information regarding this issue and it
does not appear to be directly alsa or pulseaudio related, fiddling with audio
configurations in INI files such as threading or wine sound device selection
gives the impression of reduced occurrence but this could be a false positive
because sometimes I still get the bug after just launching the game.
Fiddling with pulse latency does not appear to affect the issue. xaudio2 dlls
appear to be installed correctly, game works perfectly without any audio issues
'most' times.
This issue is unrelated to bug #41271.
The game runs fine with DXVK and is unplayable under normal Wine.
Currently seeking further information about this issue to see if its even
fixable form wines end or is just a general FO4 game bug (it does have audio
loop and freeze issues under windows also).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21571
Summary: WinPcap 4.0.1: Setup cannot install Microsoft Network
Monitor Driver (NetMon)
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://www.keyfocus.net/kfsensor/download/WinPcap_4_0_
1.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26014)
--> (http://bugs.winehq.org/attachment.cgi?id=26014)
Ol' [OLE] wine bugz...
Every time I attempt to run setup I get this error, which is a bit of a problem
for me because it prohibits the capturing of packets over dial-up (which I use)
and VPN. Seems to be related to OLE because those "errs" fill the terminal when
the popup appears in installation informing me.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27219
Summary: "failed to attach hard disk" error while create a new
virtual machine with virtualbox on wine
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34778)
--> (http://bugs.winehq.org/attachment.cgi?id=34778)
log: create a virtual machine
1. download virtualbox for windows, 32bit.
http://www.virtualbox.org/wiki/Downloadshttp://download.virtualbox.org/virtualbox/4.0.8/VirtualBox-4.0.8-71778-Win.…
2. register native netcfgx.dll, works around Bug 27060
3. install virtualbox
4. start virtualbox.
$ wine VirtualBox.exe
5. create a new virtual machine, add a new virtual hard disk while creating
virtual machine
after click the last "Finish" button, an error message box appear:
" Failed to attach the hard disk ( C:\users\fracting\VirtualBox
VMs\ubuntu\ubuntu.vdi) to the slot of the machine ubuntu.
click "OK", then another error:
" Failed to attach the CD/DVD device 0 to the slot of the machine ubuntu.
This two error prevent to complete the creation of virtual machine.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32143
Bug #: 32143
Summary: Touhou Danmakufu crashes while trying to load .mp3
files
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
When using Touhou Danmakufu, the music runs at an accelerate pace. Sometimes,
the computer will overload trying to play the .mp3 files (the .wav sound
effects do not have the issue), and Danmakufu will crash.
According to the Terminal Window, the crash is because of the Frame Sync. (The
.mp3 files all share this issue).
MacOSX 10.7.5 with a 2.4 GHz Intel Core i5.
Danmakufu version 0.12m
Wine Version 1.5.15
XQuartz Version 2.7.4 with xorg-server 1.13.0
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37107
Bug ID: 37107
Summary: LOLReplay crashes on startup
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hai-kbrobeil(a)web.de
Created attachment 49329
--> https://bugs.winehq.org/attachment.cgi?id=49329
Console output of wine ~/.wine/drive_c/Program\ Files/LOLReplay/LOLRecorder.exe
LOLReplay (http://www.leaguereplays.com/) crashes once started with the message
"LOL Replay Recorder has encountered a problem and needs to close. We are sorry
for the convenience."
I installed dotnet 3.5sp1 and 4.0 as suggested on the app's website, otherwise
this is a new wineprefix 32 bit on arch linux.
Let me know if more information is needed!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36971
Bug ID: 36971
Summary: Crazy Talk 7.3 Application crash during importing of
MP3 File.
Product: Wine
Version: 1.7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jignesh_rajguru(a)hotmail.com
Created attachment 49093
--> http://bugs.winehq.org/attachment.cgi?id=49093
Crazy Talk 7.3 Application crash during importing of MP3 File.
Hi Sir,
I am trying to use Crazy Talk 7.3 Application with wine 1.7.22 on Ubuntu.
This application use DirectX 9. When I am trying to import .MP3 file
Application getting started crashed.
I had tried to use native quartz.dll and devenum.dll but no success.
This suggestion was given in forum by moderator.
Forum topic : CrazyTalk 7.3 Application Support
(http://forum.winehq.org/viewtopic.php?f=8&t=23143)
I have attached backtrace.txt file for the reveiw. Please help to sorted out
this.
Thanks and Regards.
Jignesh Rajguru.
+91.9920046434
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.