https://bugs.winehq.org/show_bug.cgi?id=45894
Bug ID: 45894
Summary: Final Fantasy XIV cinematics do not play
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
Final Fantasy XIV works with Wine but...the cinematics do not play and you can
not bypass them. So you stuck with a black screen and all you can do is force
exit (alt+f4).
This is the error message in the terminal:
0086:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
0086:err:ole:CoGetClassObject no class object
{e436ebb3-524f-11ce-9f53-0020af0ba770} could be created for context 0x1
Thank you for your help.
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https://bugs.winehq.org/show_bug.cgi?id=44034
Bug ID: 44034
Summary: Starcraft II errors out on loading some maps
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ss.c(a)gmx.net
Distribution: ---
Created attachment 59698
--> https://bugs.winehq.org/attachment.cgi?id=59698
Starcraft II logs
Starcraft II errors out on loading some maps. See also
https://forum.winehq.org/viewtopic.php?f=8&t=29648. Attaching log of last runs
with crash result and mutex result.
uname -a:
Linux b250m 4.13.0-1-amd64 #1 SMP Debian 4.13.4-2 (2017-10-15) x86_64 GNU/Linux
glxinfo | egrep '(^OpenGL|direct[: ])'
direct rendering: Yes
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.4
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.2.4
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 17.2.4
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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https://bugs.winehq.org/show_bug.cgi?id=45696
Bug ID: 45696
Summary: iconcache ImageList goes out of sync when an icon
partially fails to load
Product: Wine
Version: 3.14
Hardware: x86
URL: http://web.archive.org/web/20061024195250/http://www.g
orlani.com:80/downloads/turniton.zip
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
This is mostly for reference and reproducibility: I plan to fix this bug.
I've stumbled upon it when browsing through a Windows drive full of random
programs with Total Commander under Wine, that contained the application
"TurnItOn.exe" which is packed with some sort of executable packer (not UPX).
There were other applications with icons in the same directory, but when the
icon failed to load for TurnItOn.exe, it would receive the icon of the *next*
application in the list and so on, until the last one which had a blank icon
(out of bounds) -- totally messing the icons up until Total Commander was
restarted.
I was able to locate this exact version of TurnItOn.exe that I found via the
web archive. It's a freeware, and it doesn't even have to be run! To reproduce
this bug, it's enough that it exists so that its icon gets loaded by Total
Commander.
To reproduce:
* Download Total Commander if you don't have it from:
http://www.ghisler.com/amazons3.php
* Download and place TurnItOn.exe in C:\windows on a new prefix for
winhlp32.exe
* Enter the directory via Total Commander, notice how both lack icons now
* Exit it and enter it again to redraw the icons
Note how at this point, TurnItOn.exe has the icon of winhlp32.exe, while the
latter has a blank icon. If there were more executables, all the icons were
"shifted" back but not in index.
This happens because, due to the packer in TurnItOn.exe, only some of the icons
fail to load. The icon cache loads multiple versions of the icon at different
sizes in its cached ImageList array.
When at least one icon succeeds the extraction, the index gets incremented.
However, in this case the 16x16 icon fails to load, but the 32x32 icon does
not. So the cache ImageLists will get out of sync (a warning is even
displayed), resulting in this problem: index pointing one icon ahead in the
16x16 list.
The simplest solution would be to fail the entire thing if at least one icon
fails to load. However, that would make TurnItOn.exe have no icon, despite the
fact its 32x32 icon extracted fine, but at least it would solve the bug.
But I plan to do something better: create missing icons that failed to extract
by resizing the ones that succeeded. In this case, the 32x32 icon would get
resized to 16x16 and an icon would be created. Then, TurnItOn.exe would also
have an icon (as well as other times an icon fails to extract).
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https://bugs.winehq.org/show_bug.cgi?id=37418
Bug ID: 37418
Summary: Unable to paste images from linux clipboard to Wine
apps workspace (affects Photoshop, Powerpoint etc.)
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Note: This is not the same bug than 7372
(https://bugs.winehq.org/show_bug.cgi?id=7372) as it deals mostly with
text/html issue.
Pasting a raster image from the clipboard or from a website (using native linux
web browser like Firefox) to the Photoshop workspace doesn't work. The paste
button stays greyed out, no matter of what.
The workaround, which is basically saving the image to the computer and opening
to the Photoshop, is a cumbersome, less user-friendly and time consuming
method: you need to save the image file and look for it from a local directory
structure and then open it. Much more complicated than just copying the image
to the linux clipboard and paste it to the Photoshop, isn't it?
Very desirable Wine implementation would be a support for copy-pasting images
from native linux programs to Windows-based programs straightforwardly without
extra tricky steps needed.
This is marked as a bug because the image pasting function is one of the
fundemental functions in the program and, at the moment of writing this bug
report, it does not work as it should do.
All comments and ideas are welcome.
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http://bugs.winehq.org/show_bug.cgi?id=17107
Summary: compiler warnings in server/fd.c on NetBSD
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
fd.c: In function 'set_fd_epoll_events':
fd.c:580: warning: assignment makes integer from pointer without a cast
fd.c:581: warning: assignment makes integer from pointer without a cast
Only appears on NetBSD, but not OpenBSD/FreeBSD. Vincent Povirk helped me
investigate on IRC, and looks like the problem is that on FreeBSD, in
/usr/include/sys/event.h you've got:
struct kevent {
uintptr_t ident; /* identifier for this event */
short filter; /* filter for event */
u_short flags;
u_int fflags;
intptr_t data;
void *udata; /* opaque user data identifier */
};
But on NetBSD:
struct kevent {
uintptr_t ident; /* identifier for this event */
uint32_t filter; /* filter for event */
uint32_t flags; /* action flags for kqueue */
uint32_t fflags; /* filter flag value */
int64_t data; /* filter data value */
intptr_t udata; /* opaque user data identifier */
};
Note the difference in udata 'void *' vs 'intptr_t'.
Relevant lines from the code:
EV_SET( &ev[0], fd->unix_fd, EVFILT_READ, 0, NOTE_LOWAT, 1, (void *)user );
EV_SET( &ev[1], fd->unix_fd, EVFILT_WRITE, 0, NOTE_LOWAT, 1, (void *)user
);
removing (void *) or changing it to intptr_t fixes the warning, but doesn't
seem a proper fix. Probably needs an ifdef or typedef, but I'll leave that for
someone else to decide.
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http://bugs.winehq.org/show_bug.cgi?id=27374
Summary: FAR: Alt-tab will cause "alt" key to be left as
pressed when returning to console window (regression)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
When I updated wine I noticed that when I alt-tabbed out of console window with
opensource FAR (http://www.farmanager.com/opensource.php?l=en) file manager
(run via "wineconsole.exe --backend=user") and then either alt-tabbed back or
changed focus using mouse, Alt key was stuck as pressed (therefore pressing F10
resulted in program receiving Alt+F10, arrow down resulted in Alt+arrow down,
etc ...). Pressing and releasing the Alt key after alt-tabbing back fixes the
issuem, though it is slightly annoying.
This does not happen before, in good versions when alt-tabbed back, alt
returned to normal and pressing a key would result in program receiving just
that key.
I've verified that the bug is still present in current head of master in git
and I've run the regression test to find the commit that introduced this bug:
Result of regression test:
bc4afb078677095468d4ee8f9a15c18cbb47bbbf is the first bad commit
commit bc4afb078677095468d4ee8f9a15c18cbb47bbbf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 1 11:54:55 2011 +0100
server: Don't pass a thread id to send_hardware_message, determine it from
the window.
:040000 040000 4e7ac89f77a4ddc31fd947151c34d0acadc5dcc0
a3d857abf43a1eed9fcb6837ea006ac00d80a1a7 M dlls
:040000 040000 7247b4b93aca9c98394638ccd0c48a788133a8cd
45aed0fb1bc86b403af16666b3fa5963c2abaf7d M include
:040000 040000 469f40ddbdca23554a397c5122a78e09a13e2c75
f118b4fd2fb23ecbde100798c68b3221fe5ec2fc M server
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https://bugs.winehq.org/show_bug.cgi?id=45627
Bug ID: 45627
Summary: mdac28 fails to install (SetupDefaultQueueCallbackW
copy error 32
L"C:\\users\\austin\\Temp\\IXP000.TMP\\msdaorar.dll")
Product: Wine-staging
Version: 3.13
Hardware: x86
URL: https://github.com/Winetricks/winetricks/issues/1061
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Gentoo
This was reported to winetricks upstream here:
https://github.com/Winetricks/winetricks/issues/1061
I was unable to reproduce it with plain wine. When I ran with
wine-staging-3.13, however, I see it:
austin@austin2:~$ wineserver -k ; rm -rf ~/.wine ; WINE=wine-staging-3.13
WINEARCH=win32 winetricks -q mdac28
Using winetricks 20180603-next - sha256sum:
b65cef4e1f530ecf7cbd067b6849222503fa994818ca154c2f52fdaf7d976a56 with wine-3.13
(Staging) and WINEARCH=win32
Executing w_do_call mdac28
Executing load_mdac28
Using native,builtin override for following DLLs: mtxdm odbc32 odbccp32 oledb32
Executing wine-staging-3.13 regedit /S C:\windows\Temp\_mdac28\override-dll.reg
Setting Windows version to nt40
Executing wine-staging-3.13 regedit /S C:\windows\Temp\_mdac28\set-winver.reg
Executing cd /home/austin/.cache/winetricks/mdac28
Executing wine-staging-3.13 mdac_typ.exe /q /C:setup /qnt
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\msvcrt.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\mtxfiles.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params
32eebc,0
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:err:setupapi:SetupDefaultQueueCallbackW copy error 32
L"C:\\users\\austin\\Temp\\IXP000.TMP\\msdaorar.dll" -> L"C:\\Program
Files\\Common Files\\System\\OLE DB\\msdaorar.dll"
------------------------------------------------------
Note: command wine-staging-3.13 mdac_typ.exe /q /C:setup /qnt returned status
5. Aborting.
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http://bugs.winehq.org/show_bug.cgi?id=28810
Bug #: 28810
Summary: d3dx9_36/tests/mesh.ok: D3DXLoadMeshTest fails under
valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Under Valgrind, "make mesh.ok" fails with
mesh.c:2333: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
This is on my i5 laptop, nvidia GeForce GTS 360M, NVIDIA 280.13.
The test passes without valgrind.
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https://bugs.winehq.org/show_bug.cgi?id=40971
Bug ID: 40971
Summary: Zombie Army Trilogy crashes before the menu
Product: Wine
Version: 1.9.14
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55121
--> https://bugs.winehq.org/attachment.cgi?id=55121
backtrace
This time I tried the game with Nvidia binary drivers 367.35.
The launcher (html-based) mostly works, I can modify settings and start the
game.
The game begins to load, displays the developer logo and the loading screen,
but crashes before the main menu should appear.
In the prefix I have corefonts, Xaudio2 and MSVC++2010 installed,
gameoverlayrenderer.dll is disabled.
wine-1.9.14-112-gfec0b69
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=42582
Bug ID: 42582
Summary: Murdered: Soul Suspect has messed up rendering
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 57492
--> https://bugs.winehq.org/attachment.cgi?id=57492
log
Most parts are black rendered. Also slow performance ~10-15 FPS.
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. No active compute shader.".
wine-2.2-276-ge6f8f13
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https://bugs.winehq.org/show_bug.cgi?id=43889
Bug ID: 43889
Summary: Gradient is inverted when using gdiplus
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 59505
--> https://bugs.winehq.org/attachment.cgi?id=59505
Image using normal GDI
When viewing a checklist element in Enterprise Architect, the gradient is
inverted when using the Enhanced-2 renderer (GDIPlus)
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https://bugs.winehq.org/show_bug.cgi?id=40031
Bug ID: 40031
Summary: Singularity: In Steam the game is still running after
quit
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
After exiting singularity, steam still lists it as "running".
This makes steam unable to exit because it waits for singularity to quit.
$ /opt/wine-devel/bin/wine --version
wine-1.9.1
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https://bugs.winehq.org/show_bug.cgi?id=44015
Bug ID: 44015
Summary: Steam - fails to load UI since Wine 2.20 (due to
dwrite commit)
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: tgheretford(a)vivaldi.net
Distribution: ---
Created attachment 59677
--> https://bugs.winehq.org/attachment.cgi?id=59677
Steam terminal output
Since upgrading to Wine 2.20 on Arch Linux, the Steam user interface fails to
load on every single attempt. The bug is still present when testing using the
latest git version and a clean Wine directory.
Steam loads fine (with the usual bugs and caveats as per the appDB
instructions) in Wine 2.19 and earlier.
I have performed regression testing and it identified the first bad commit as
aa9fc635140cda1caccb0bc617f780ef8f842478 (dwrite: Reuse streams when
initializing font data and creating faces).
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https://bugs.winehq.org/show_bug.cgi?id=42255
Bug ID: 42255
Summary: Xenia emulator needs
ntdll.dll.RtlAddGrowableFunctionTable
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56942
--> https://bugs.winehq.org/attachment.cgi?id=56942
Terminal output Wine 2.0-rc5
IF you attempt to run the Xenia emulator in a WoW64 prefix in Windows XP mode,
the program crashes with the following error:
wine: Unimplemented function ntdll.dll.RtlAddGrowableFunctionTable called at
address 0x7bc5f96c (thread 0026), starting debugger...
Steps to reproduce:
1. Download the emulator in the link I have provided
2. Make a WoW64 prefix (requires multilib Wine)
3. Run "winetricks vcrun2015" before running the program
4. Attempt to install the program with "wine xenia.exe"
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https://bugs.winehq.org/show_bug.cgi?id=45453
Bug ID: 45453
Summary: Guild Wars 2: Launcher crashes with assertion
"jobThreads && (jobThreads <= hardwareThreads)"
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stormy.t.dragon(a)gmail.com
Distribution: ---
Created attachment 61791
--> https://bugs.winehq.org/attachment.cgi?id=61791
WINE 3.12 Console Dump
When starting Guild Wars 2 under WINE 3.11 or WINE 3.12, the launcher crashes
with an internal assertion "jobThreads && (jobThreads <= hardwareThreads)".
Reverting to WINE 3.10 allows the launcher to start normally.
Another user reported having no problems with WINE 3.12, so this may be
specific to certain distros or hardware.
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https://bugs.winehq.org/show_bug.cgi?id=37863
Bug ID: 37863
Summary: Halo only works using Nvidia graphics
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vroom.henderson(a)gmail.com
Distribution: ---
Using GPUs other than Nvidia (confirmed with Intel and AMD), Halo will launch
but will just display a black screen. The music and menu sounds work correctly
when the arrow keys are pressed giving evidence that other than the graphics
component, the game is still actually running.
When the game is placed in "Safe Mode" the screen is all black except for some
flashing vertices in the lower right quadrant of the screen. The terminal also
outputs the following error repeatedly:
fixme:d3d:process_vertices_strided Didn't expect the destination to have a
normal
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https://bugs.winehq.org/show_bug.cgi?id=43745
Bug ID: 43745
Summary: Graywalkers Purgatory demo has wrong models rendering
Product: Wine
Version: 2.17
Hardware: x86-64
URL: http://www.graywalkers.com/Demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59236
--> https://bugs.winehq.org/attachment.cgi?id=59236
screenshot
warn:d3d11:d3d_device_inner_QueryInterface
{a04bfb29-08ef-43d6-a49c-a9bdbdcbe686} not implemented, returning
E_NOINTERFACE.
warn:d3d11:d3d_device_inner_QueryInterface
{9d06dffa-d1e5-4d07-83a8-1bb123f2f841} not implemented, returning
E_NOINTERFACE.
warn:d3d11:d3d11_immediate_context_QueryInterface
{420d5b32-b90c-4da4-bef0-359f6a24a83a} not implemented, returning
E_NOINTERFACE.
wine-2.17-77-g0991e01531
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https://bugs.winehq.org/show_bug.cgi?id=40880
Bug ID: 40880
Summary: Commandos 3: Destination Berlin demo has sound issues
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/commandos-3-desti
nation-berlin-download/commandos-3-destination-berlin-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54968
--> https://bugs.winehq.org/attachment.cgi?id=54968
log
Sounds in the main menu and while gameplay randomly missing.
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http://bugs.winehq.org/show_bug.cgi?id=29183
Bug #: 29183
Summary: Heavy corruption when rendering edit control with
WM_PRINTCLIENT and possibly invalid HDC
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37649
--> http://bugs.winehq.org/attachment.cgi?id=37649
Hack for the problem
This is the most severe bug with ResEdit currently. For some reason
WM_PRINTCLIENT might get a wParam with HDC that causes massive corruption when
used. Forcing using Begin/EndPaint avoid the problem.
On Windows it seems to work just fine.
Patch with hack attached and another attachment with the corruption shown. The
window height problem with the dialog in the center is related to another bug.
Also attached a screenshot with all my hacks applied.
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https://bugs.winehq.org/show_bug.cgi?id=38228
Bug ID: 38228
Summary: Wildstar game failed to download :
`winhttp:session_set_option 0` and `wine client
error:41b: pipe: Too many open files`
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Hi,
Wildstar 10days trial installer stops downloading after a while with errors
like this:
fixme:winhttp:session_set_option 0 (null) (null)
wine client error:41b: pipe: Too many open files
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http://bugs.winehq.org/show_bug.cgi?id=23750
Summary: SpongeBob SquarePants: Diner Dash 2 - mouse has pink
background
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29763)
--> (http://bugs.winehq.org/attachment.cgi?id=29763)
screenshot
Looks like it's supposed to be an animated cursor, but the background is pink.
I'll attach a screenshot.
Terminal shows:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
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https://bugs.winehq.org/show_bug.cgi?id=43584
Bug ID: 43584
Summary: Hitman: Absolution needs
dxgi_output_GetGammaControlCapabilities
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Game crashes after intro.
CSMT should be enabled, otherwise I get a crash before settings launcher opens.
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https://bugs.winehq.org/show_bug.cgi?id=37597
Bug ID: 37597
Summary: Text in wine control is truncated in most DPIs
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50033
--> https://bugs.winehq.org/attachment.cgi?id=50033
Text truncated during wrap.
Unless 96 DPI and using a theme, then text is wrapped unnecessarily.
Screenshot shows 96 and 120 DPI with Luna theme and without theme.
The text 'Add Remove Programs' becomes 'Add Rem... Programs' using other
settings it's possible for this to happen to many other items.
Possibly if a line is wrapped it should just have a hyphen, with ... only used
on the last line.
Possibly the icons should be spaced a bit more, wrapping could break '/' as
well as spaces.
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https://bugs.winehq.org/show_bug.cgi?id=42517
Bug ID: 42517
Summary: StarOffice51 Crash on File open
Product: Wine
Version: 1.8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerhard.muellner(a)gm.co.at
Distribution: ---
the good old Star Office 51 works nearly perfect except it crashes if file open
menu is selected (backtrace file in root of zip file)
an error "missing font" could occur during start, please ignore.
unpack zip and start Office51/soffice.exe wine.
a bugfix would be very useful to convert or work with (very)old files ;-)
many thanks to all for your good job.
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https://bugs.winehq.org/show_bug.cgi?id=40661
Bug ID: 40661
Summary: Caret stays visible on screen.
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Download the Demo from
http://subsystems.com/tewf.htm#demo
Start the DEMO.EXE
Open the demo.rtf document.
Click on some text in the document.
When the caret goes off, use the Right Arrow to move the cursor.
The caret is still drawn in the previous location.
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https://bugs.winehq.org/show_bug.cgi?id=39124
Bug ID: 39124
Summary: Paint Shop Pro X8 Installer hangs
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
Corel has developed a new installer for their Paint Shop Pro products. The
current version of Paint Shop Pro is X8.
With Windows set to Windows 7 in winecfg the installer starts up but eventually
hangs.
The following output is been kept thrown at me:
fixme:mshtml:OleInPlaceActiveObject_TranslateAccelerator (0x13bd58)->(0x32fa7c)
Could you take a look into this please?
Regards,
Maik
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https://bugs.winehq.org/show_bug.cgi?id=43710
Bug ID: 43710
Summary: Eversion 1.73: Seems to crash randomly
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megaminxwin(a)gmail.com
Distribution: ---
Created attachment 59183
--> https://bugs.winehq.org/attachment.cgi?id=59183
Crash log
Eversion is mostly playable, however it seems to crash at random points for
some reason. When I reopen the game and try the same thing again, it works
fine, I'm really not sure why. It's just if I keep playing for a while,
eventually it crashes. I can finish the game, but the crashes are irritating.
Game download: http://zarat.us/downloads/eversion173.zip
SHA1SUM: 6813e47ba283383319b82d409cd13245bf800e4f
NOTE: Upon completing the game, it closes itself automatically; this is not a
bug, this is supposed to happen.
I really wish I could provide more info than that, but it doesn't seem to have
any pattern.
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http://bugs.winehq.org/show_bug.cgi?id=10841
Summary: Support for dynamic resolution changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedamocles(a)gmail.com
After a disscussion on this bug it appears the it would be great if Wine
supports dynamic resolution changing (just like windows when you swith between
a game and the desktop).
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https://bugs.winehq.org/show_bug.cgi?id=45680
Bug ID: 45680
Summary: dotnet35(sp1) fails to install in a 64bit prefix
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Created attachment 62103
--> https://bugs.winehq.org/attachment.cgi?id=62103
WINEDEBUG=-all,+msi,+msiexec
Steps to reproduce:
1. create new 64bit wine prefix without mono
2. use winecfg to set windows version to Windows 2003
3. run ./dotnetfx35.exe /lang:ENU
4. accept EULA and press install button
5. wait for it to crash during installation
The last errors will always be:
00b3:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
0097:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
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https://bugs.winehq.org/show_bug.cgi?id=39533
Bug ID: 39533
Summary: Unhandled exception: page fault in 64-bit code
(0x00000001403651d1) in Soma.exe
Product: Wine-staging
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blaiseg07(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52680
--> https://bugs.winehq.org/attachment.cgi?id=52680
soma.exe debug
Unhandled exception: page fault in 64-bit code (0x00000001403651d1) when
starting the windows version of the game Soma. See Debug Attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28062
Summary: King's Bounty: The Legend - interface and all 3D
objects disappear in half-second after first level
loading
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
King' Bounty: The Legend 1.7 (Russian digital download version).
WINE 1.3.26.
Game start only with native d3dx9_36 (
http://bugs.winehq.org/show_bug.cgi?id=24725 ). After loading of first level
all 3D objects and interface disappear. Screenshot and log attached.
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https://bugs.winehq.org/show_bug.cgi?id=45372
Bug ID: 45372
Summary: Resident Evil 7 crashes after logos
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Created attachment 61683
--> https://bugs.winehq.org/attachment.cgi?id=61683
Log
Resident Evil 7 crashes after logos (witch DXVK too)
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https://bugs.winehq.org/show_bug.cgi?id=44489
Bug ID: 44489
Summary: Zwei: The Arges Adventure can't detect installed Indeo
5 codec
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
Created attachment 60444
--> https://bugs.winehq.org/attachment.cgi?id=60444
+msvid,+relay log - 7.2M
The game uses Indeo 5 encoded videos. It attempts to detect if the codec is
installed. If it fails then it disables video playback.
winetricks -q icodecs and it still fails to see the IV50 codec installed. From
the attached +relay trace:
--- snip ---
002b:Call msvfw32.ICInfo(00000000,00000003,003359f4) ret=00bc2470
002b:trace:msvideo:ICInfo (0x00000000,0x00000003,0x3359f4)
002b:Call advapi32.RegOpenKeyExA(80000002,7d78a9ac
"Software\\Microsoft\\Windows
NT\\CurrentVersion\\Drivers32",00000000,00000001,00334f08) ret=7d7846af
002b:Ret advapi32.RegOpenKeyExA() retval=00000000 ret=7d7846af
002b:Call
advapi32.RegEnumValueA(000000f0,00000000,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=000000ea ret=7d78478f
002b:Call
advapi32.RegEnumValueA(000000f0,00000001,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv31=ir32_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=31337669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000002,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv32=ir32_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=32337669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000003,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv41=ir41_32.ax",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=31347669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000004,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv50=ir50_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=30357669 ret=7d7845c5
002b:Call KERNEL32.MultiByteToWideChar(00000000,00000000,00334f2a
"ir50_32.dll",ffffffff,00335b2c,00000080) ret=7d784620
002b:Ret KERNEL32.MultiByteToWideChar() retval=0000000c ret=7d784620
002b:Call advapi32.RegCloseKey(000000f0) ret=7d784924
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7d784924
002b:Ret msvfw32.ICInfo() retval=00000001 ret=00bc2470
002b:Call msvfw32.ICOpen(00000000,30357669,00000003) ret=00bc2400
002b:trace:msvideo:ICOpen (0x00000000,iv50,0x00000003)
002b:Call winmm.OpenDriver(00335524 L"",7d78bae4 L"drivers32",00335538)
ret=7d786cb7
002b:Call advapi32.RegOpenKeyExW(80000002,7dfa27e0
L"Software\\Microsoft\\Windows NT\\CurrentVersion",00000000,00000001,00335234)
ret=7df86dc6
002b:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=7df86dc6
002b:Call advapi32.RegOpenKeyExW(000000f0,7d78bae4
L"drivers32",00000000,00000001,00335238) ret=7df86e14
002b:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=7df86e14
002b:Call advapi32.RegQueryValueExW(000000f4,00335524
L"",00000000,00000000,00335286,0033523c) ret=7df86ee7
002b:Ret advapi32.RegQueryValueExW() retval=00000002 ret=7df86ee7
002b:Call advapi32.RegCloseKey(000000f4) ret=7df86ef4
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7df86ef4
002b:Call advapi32.RegCloseKey(000000f0) ret=7df86efc
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7df86efc
002b:Call KERNEL32.GetPrivateProfileStringW(7d78bae4 L"drivers32",00335524
L"",00335232 L"",00335286,00000105,7dfa2774 L"SYSTEM.INI") ret=7df86df6
002b:Ret KERNEL32.GetPrivateProfileStringW() retval=00000000 ret=7df86df6
002b:Ret winmm.OpenDriver() retval=00000000 ret=7d786cb7
002b:Ret msvfw32.ICOpen() retval=00000000 ret=00bc2400
--- snip ---
Zwei is calling ICInfo() and ICOpen() with fccType set to 0x0. According to
MSDN zero should match all compressor types. I'm not familiar with the code,
but Wine does not appear to treat zero as special. Forcing fccType to
0x63646976 (vidc), which is correct for IV50, allows Wine to load the codec and
the game to start the video if somewhat brokenly. Though that would be a
different bug.
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https://bugs.winehq.org/show_bug.cgi?id=45729
Bug ID: 45729
Summary: cmd's REM evaluates |
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62164
--> https://bugs.winehq.org/attachment.cgi?id=62164
test.bat
cmd's REM seems to evaluate "|", which can cause problems.
For example, put this in "test.bat" in an empty directory:
> @echo off
> for /f %%i IN ('dir "%CD%" /b /on') DO (
> @REM foo|bar
> @echo %%i
>)
When run on Windows 10:
> >test.bat
> test.bat
When run with Wine's cmd:
> >test.bat
> Can't recognize 'bar' as an internal or external command, or batch script.
> test.bat
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https://bugs.winehq.org/show_bug.cgi?id=45617
Bug ID: 45617
Summary: Just Dance 2017: Unimplemented function
mfplat.dll.MFCreateSample
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 62044
--> https://bugs.winehq.org/attachment.cgi?id=62044
Logs
Just Dance crash after run, probably because missing function.
mfplat.dll.MFCreateSample
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https://bugs.winehq.org/show_bug.cgi?id=40598
Bug ID: 40598
Summary: Warframe launcher connection timeout
Product: Wine-staging
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thisismyid17(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54444
--> https://bugs.winehq.org/attachment.cgi?id=54444
launcher log
As of wine-staging 1.9.9, the non-steam Warframe launcher no longer functions.
Instead of doing the usual patching and being able to play, it simply says
Update Failed! Please try again later.
This did not happen in wine-staging 1.9.8 and previous, and I am able to start
the launcher and the game just fine using my older wine 1.6.2 installation. I
had thought that perhaps this was related to the libcef patch removal that was
mentioned in the announcement for 1.9.9 since Warframe uses CEF3_1 for their
launcher, however since that was added in 1.7.53 and it works fine in 1.6.2
that less likely.
This happens for both 32-bit and 64-bit.
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https://bugs.winehq.org/show_bug.cgi?id=45715
Bug ID: 45715
Summary: Just Dance 2017: Unimplemented function
mfplat.dll.MFCreateMemoryBuffer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 62147
--> https://bugs.winehq.org/attachment.cgi?id=62147
log
Just Dance crash after run, because missing function.
mfplat.dll.MFCreateMemoryBuffer.
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http://bugs.winehq.org/show_bug.cgi?id=30487
Bug #: 30487
Summary: Add icons for 'My Network Places', 'My favorites'
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
shell32 is missing some icons which some users find confusing.
Here is the list of missing icons:
/* FIXME: Following resource is not yet added */
IDI_SHELL_MY_NETWORK_PLACES ICON mydocs.ico
/* FIXME: Following resource is not yet added */
IDI_SHELL_FAVORITES ICON mydocs.ico
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http://bugs.winehq.org/show_bug.cgi?id=20961
Summary: RegEditX doesn't work in wine
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.dcsoft.com/ftp/REGX2.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Application description: RegEditX "extends" the Windows Registry Editor
(REGEDIT). A new history combo box and toolbar are inserted. You gain quick
navigation back to recently-visited keys, the ability to paste keys from the
Windows clipboard, and incrementally type the keys manually. In addition,
columns in the listbox are kept optimally sized.
Doesn't work in wine:
Internal error: could not find RegEdit window
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https://bugs.winehq.org/show_bug.cgi?id=45603
Bug ID: 45603
Summary: Total War Arnea needs POWRPROF.dll.PowerEnumerate
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45593
Distribution: ---
You first need to workaround bug 45602 and bug 45593 (and bug 45599).
Then the game can be installed, but crashes due to missing
POWRPROF.dll.PowerEnumerate
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https://bugs.winehq.org/show_bug.cgi?id=45495
Bug ID: 45495
Summary: Toontown Corporate Clash: fails to launch
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: donteatmyinbox(a)gmx.com
Distribution: ---
Created attachment 61850
--> https://bugs.winehq.org/attachment.cgi?id=61850
Backtrace
Toontown Corporate Clash fails to launch in a vanilla wine prefix but works if
you have both the x86 and x64 version of msvcp140 installed and set to native
in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=42710
Bug ID: 42710
Summary: Wechat can not seed file to friend
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
Distribution: SUSE
Created attachment 57686
--> https://bugs.winehq.org/attachment.cgi?id=57686
ole.log
Step1: Download for http://dldir1.qq.com/weixin/Windows/WeChatSetup.exe and
install.
Step2: Set windows version as windows XP to work around crash bug.
Step3: Use winetricks to install riched20 to work around typing bug.
Step4: Select any file to send any friend. And then noting to happen...
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https://bugs.winehq.org/show_bug.cgi?id=41652
Bug ID: 41652
Summary: Uplay cannot connect/login to Server
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: rasapi32
Assignee: wine-bugs(a)winehq.org
Reporter: vasquesbc(a)googlemail.com
Created attachment 56034
--> https://bugs.winehq.org/attachment.cgi?id=56034
terminal output
After clicking "Log in" Uplay displays the Message:
"A Ubisoft service it not available at the moment. You can try again later or
switch to offline mode."
Notice: offline mode is possible, but at least one initial login is necessary
to run any game.
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https://bugs.winehq.org/show_bug.cgi?id=39906
Bug ID: 39906
Summary: ODB++ Viewer fails to install due to improper bat file
handling (quoting or delimiting problem)
Product: Wine
Version: 1.8
Hardware: x86
URL: http://www.odb-sa.com/resources/odb-viewer/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Xubutnu 14.04 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 340.96
driver.
Wine 1.8 (git)
Mentor Graphics ODB++ Viewer 9.6 (32 or 64-bit)
During installation it attempts to execute several *.bat files but they fail.
According to install log (…/drive_c/MentorGraphics/Install/LOGS/):
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_UpdateFiles.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_post_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\a_vcredist_install.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_AddMenuEntry.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Can't recognize
'C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\install\z_CreateDesktopShortcut.bat"
-target "C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96" -msicmd
"C:\MentorGraphics\Install\bin\msi_cmd.exe" -mgchome
"C:\MentorGraphics\Valor\ODB++_Viewer\odbviewer_96\MGC_HOME.ixn -vco ixn' as an
internal or external command, or batch script.
Steps to reproduce:
1. Register (free) and download viewer. Will receive a registration key and a
"odbviewer.signature" file.
2. Extract the 280MB+ zip which contains both 32-bit and 64-bit installers.
3. Place the "odbviewer.signature" file in the same directory as the chosen
installer then execute the installer. Enter registration key when prompted.
4. Respond to dialogs as needed.
5. During post-install script phase several error dialogs are displayed about
script failures.
Installer completes regardless but application aborts with an unhandled
exception.
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http://bugs.winehq.org/show_bug.cgi?id=30185
Bug #: 30185
Summary: SuperPower 2 demo crashes on launch
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 39396
--> http://bugs.winehq.org/attachment.cgi?id=39396
terminal output
The installed demo, when started with joshua.exe, crashes immediately.
I get the same crash with older Wine versions as well (1.2.3, pre-1.0).
To install the demo I used Wine-1.4 because of bug #30182.
Fedora 16 x86
gcc version 4.6.2 20111027 (Red Hat 4.6.2-1) (GCC)
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https://bugs.winehq.org/show_bug.cgi?id=45821
Bug ID: 45821
Summary: Metasploit Console won't start due to missing registry
value
HKLM\System\CurrentControlSet\Services\Tcpip\Parameter
s\DataBasePath
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 62280
--> https://bugs.winehq.org/attachment.cgi?id=62280
console output
Steps to reproduce:
1. Install Metasploit Framework.
2. Run `wine cmd /C 'C:\metasploit-framework\bin\msfconsole.bat'`.
The program prints an error message and fails to start. However, it starts fine
after setting
HKLM\System\CurrentControlSet\Services\Tcpip\Parameters\DataBasePath to
"%SystemRoot%\System32\drivers". (I also tried setting that value to an empty
string, but the program still aborted.)
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https://bugs.winehq.org/show_bug.cgi?id=45786
Bug ID: 45786
Summary: "Can't find matching timezone information" - .NET
program won't run
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guih.rox(a)gmail.com
Distribution: ArchLinux
Created attachment 62245
--> https://bugs.winehq.org/attachment.cgi?id=62245
System.InvalidTimeZoneException: Exception of type
'System.InvalidTimeZoneException' was thrown.
I know this timezone message is mostly harmless, but the .NET program I was
trying to run refused to open because it wasn't able to find my timezone. I
also
get a bunch of these timezone message on any program I try to run with Wine
and it's kinda annoying. Here's my timezone information:
$ timedatectl status
Local time: qui 2018-09-06 15:16:47 -03
Universal time: qui 2018-09-06 18:16:47 UTC
RTC time: qui 2018-09-06 18:16:47
Time zone: America/Sao_Paulo (-03, -0300)
System clock synchronized: yes
NTP service: active
RTC in local TZ: no
This tool I'm trying to run is called GTA: San Andreas Downgrader, here is the
hash:
$ sha1sum sadowngrade1-3-1.exe
c8a07ec161e2d4959c86949cc0961475590aee31 sadowngrade1-3-1.exe
Unfortunately, the tool itself doesn't work properly even if I set a "valid"
timezone, but my point is that it won't even _run_ with my default timezone.
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https://bugs.winehq.org/show_bug.cgi?id=45722
Bug ID: 45722
Summary: cmd for loop doesn't work with tokens and delims
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62153
--> https://bugs.winehq.org/attachment.cgi?id=62153
example of for loop that doesn't work
Using a "for /F" loop with tokens and delims doesn't work.
Attached is a test.bat that shows the problem. It takes an argument list,
splits it up by the loop and echos each arg.
With Windows 10's cmd, it looks like this:
>test.bat foo bar baz
foo
bar
baz
While Wine 3.0.2's cmd doesn't output anything. It appears to run right over
the loop.
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