https://bugs.winehq.org/show_bug.cgi?id=38394
Bug ID: 38394
Summary: Eador: Genesis crashes on exit (only in fullscreen
mode)
Product: Wine
Version: 1.7.32
Hardware: x86
URL: http://files.games.1c.ru/eador/demo/eador_demo_setup.e
xe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Distribution: ---
Created attachment 51247
--> https://bugs.winehq.org/attachment.cgi?id=51247
terminal output
Eador: Genesis crashes on exit when I'm running the game in Wine's traditional
fullscreen mode and the game is set up to run in fullscreen. No crash occurs in
virtual desktop mode. The crash happens quite frequently (9 out of 10 times)
but sometimes the game exits properly.
Regression introduced by
f6dde7062413a1dfdd71acc92c5178ac66f3ade0 is the first bad commit
commit f6dde7062413a1dfdd71acc92c5178ac66f3ade0
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Nov 18 21:26:57 2014 +0100
wined3d: Restore the display mode on focus change.
I tried the patch from bug #38064, but it didn't help.
Steps to reproduce the problem in the Russian demo:
1. installation should be straightforward despite of the Cyrillic text in the
installer.
2. before running the game edit the file 'Eador.cfg' and change the option
'Windowed' to '0'
3. start the game with Eador.exe, press <Esc> to skip the intro. In the menu
click the bottom-most button (выход), then click the button in the lower right
corner. The game crashes on exit.
eador_demo_setup.exe
sha1: 36bc92d257839c1232ecf55e873fcb44c04eb319
wine-1.7.40-99-gdc22283
Fedora 21 x86 / XOrg 1.16.3 / XFCE 4.10 / Nvidia binary drivers 340.76
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43683
Bug ID: 43683
Summary: Unigine Superposition Benchmark: missing text in
launcher
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j20001970(a)yahoo.com.tw
Distribution: ---
Created attachment 59128
--> https://bugs.winehq.org/attachment.cgi?id=59128
First look of the launcher, seems not bad.
After Bug 42891 fixed the benchmark itself can now run. But the launcher text
disappeared when you try to modify present, it also affects benchmark results.
Using Wine-Staging 2.16 clean 64-bit prefix with CSMT enabled.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42447
Bug ID: 42447
Summary: Oblivion crashes on exit
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 57285
--> https://bugs.winehq.org/attachment.cgi?id=57285
The backtrace of the crash.
The game works pretty great for me now, except for when the game crashes every
time I exit. I had to make the game windowed and use a virtual desktop in order
to get the attached backtrace.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25066
Summary: NFS Porsche: gimme.dll prevents the game from starting
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31786)
--> (http://bugs.winehq.org/attachment.cgi?id=31786)
Terminal output on wine-1.3.6-240-g791b22a
Steps to reproduce:
1) remove ~/.wine
2) install NFS Porsche Unleashed
3) patch the game with NFS5-3.5.20040310.ZIP
4) wine Porsche.exe driver=dx7z
Behaviour:
The game crashes after splash screen.
Expected behaviour:
The game shouldn't crash.
Workaround:
rename gimme.dll to gimme.dll.bak
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38124
Bug ID: 38124
Summary: Can't enable visual style in a DLL.
Product: Wine
Version: 1.7.37
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 50815
--> https://bugs.winehq.org/attachment.cgi?id=50815
testcase
Hi all,
I tired to enable visual style[1] for dialog in shell32.dll and comdlg32.dll.
Normally, a dialog will be themed by visual style when comctl32.dll v6 and
InitCommonControls() was used.
I implemented a dialog in a dll, and used 'Activation Contexts'[2] to let the
dll depend on comctl32.dll and call InitCommonControls(), but when the dialog
was called by another program, the dialog didn't be themed.
testcase.tar.gz is testcase I wrote for reproducing this bug.
You can reproduce the bug follow:
1. Install and enable a visual style theme in winecfg;
2. Download the testcase, unarchive it and make;
3. $ wine main.exe, click the 'OK' button. You can see button in the main
windows was themed but two buttons in the dialog was not themed. (as picture
testcase_wine.png showing)
Expected result:
The dialog also is themed, as picture testcase_windows.png showing.
[1]
https://msdn.microsoft.com/en-us/library/windows/desktop/bb773187(v=vs.85).…
[2] https://msdn.microsoft.com/en-us/library/aa374153(v=vs.85).aspx
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43865
Bug ID: 43865
Summary: LeagueOfLegends now doesn't work in Wine 2.18
(regression ?)
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luc.bournaud(a)hotmail.fr
Distribution: ---
Created attachment 59451
--> https://bugs.winehq.org/attachment.cgi?id=59451
POL script and logs
I'm was trying to upgrade my PlayOnLinux script for LoL, but I have I think
found a regression.
In 2.18, when I launch LoL, the splashscreen appear but after sometimes a
bugsplat append, when I switch to 2.17 the install progress dialog appear.
I have join the POL script (LeagueOfLegends test) and logs of LoL and POL (with
Wine output).
To reproduce the bug :
1 - Run the script with PlayOnLinux, select Download from North America or
Europe West, accept the TermsOfUse then let it work.
2 - Run with the shortcut. You are under Wine 2.18, the splash work but you
will got a crash dialog.
3 - In PlayOnLinux install Wine 2.17 x86, then in the virtual drive select Wine
2.17
4 - Run the shortcut, after Wine update you will look the splash and after the
download dialog spawn and work.
I don't have wait the full installation, made a test of regression or test
staging... but I think it has a problem. This is tested on a Ubuntu 17.04.
In logs, POL logs doesn't show unconventionnal things, in LOL there's some
"ERROR" while launching the Ux (process wich manage GUI).
In the hope to be usufull...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30511
Bug #: 30511
Summary: Guild Wars 2 launcher crashes with "assertion
m_ioCount failed"
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Classification: Unclassified
Created attachment 39906
--> http://bugs.winehq.org/attachment.cgi?id=39906
launcher crash log
After downloading around 1GB of data, the Guild Wars 2 launcher crashes with
"assertion: m_ioCount". I can restart the launcher and it picks up from where
it left off, so eventually it does finish. A crash log from the game is
attached.
I've also seen this crash very infrequently on the login screen. The beta
hasn't started yet so I don't know if the crash occurs ingame as well.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=35862
Bug ID: 35862
Summary: d3d{8,9}/visual tests fail on mesa 10.0.4
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
d3d8:
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:2728: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
d3d9:
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,60, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,180, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 80,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 240,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x0000ff00 at 400,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,300, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 80,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 240,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 400,420, got
0x000000ff.
visual.c:12337: Test failed: Expected color 0x00ff0000 at 560,420, got
0x000000ff.
wine-1.7.15-32-gebd5f96
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.4
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor
Graphics Controller (rev 09) (prog-if 00 [VGA controller])
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26692
Summary: Cities In Motion Demo: Frame Rate is 10-20% of to
windows performance when anitaliasing set to max (6x)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
Demo version can be downloaded via
http://www.pcgamestore.com/games/cities-in-motion-nbsp/trial/cim-demo-1-0-8…
or installed automatically using cim_demo verb in winetricks since r451.
Framerate is roughly 10-20% of the window's counterpart when running at 6x
antialiasing. Other rendering options such as anisotropy and shadow quality do
not affect performance noticeably. Workaround is setting AA to 2x.
System:
Dual boot Ubuntu 10.10 and Win 7
CD2 2.66 w/ 4 GB Ram
Nvidia 9600 GSO running 260.19.06
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34212
Bug #: 34212
Summary: Child Windows stucks when running my windows app with
wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmrbranco(a)gmail.com
Classification: Unclassified
When programming language basic liberty and create applications with child
window
and run with linux / wine, child windows opens but does not have focus,
the same windows are locked unable to do anything.
In Attached leave the output when I run my app on terminal, leave source
and a compilation in the language I'm using.
Rui
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13092
Summary: Word Viewer in wine displayes hebrew reversed
Product: Wine
Version: 0.9.59.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ran.rutenberg(a)gmail.com
Hi,
I'm using wine 0.9.59 on Ubuntu 8.04. After installing Word Viewer (2003), and
opening a document written in Hebrew, the order of the letters in each word is
reversed, but the order of the words is right.
For example if there are two words that should appear like this (Hebrew is
written from right to left):
"FED CBA"
then on the Word Viewer in wine they appear like this:
"DEF ABC"
AFAIK this problem also occurs on other linux distros (I've seen it also on
Gentoo).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=29705
Bug #: 29705
Summary: RichView doesn't print italics
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sundoulos2(a)gmail.com
Classification: Unclassified
Created attachment 38548
--> http://bugs.winehq.org/attachment.cgi?id=38548
unicode text file with italics
ActionTest (which uses RichView class) works fine using ANSI files/text. Not so
with Unicode. If I copy Unicode text and paste it into ActionTest:
Text that is Italic shows properly in the text editor and print preview
but prints out as normal rather than italics. All other text prints as shown in
the preview.
ActionTest can be downloaded from:
http://trichview.com/resources/actions/actiontest.zip
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22244
Summary: PlantsVsZoombies fail
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Created an attachment (id=27163)
--> (http://bugs.winehq.org/attachment.cgi?id=27163)
log_from_nouveau
Tested on R300 and Nouveau, both fail same. Both Gentoo.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41551
Bug ID: 41551
Summary: Homeworld Remastered: OpenGL failed to load
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adonai(a)xaker.ru
Distribution: ---
Created attachment 55883
--> https://bugs.winehq.org/attachment.cgi?id=55883
access violation with gl version 3.3
Homeworld Remastered hangs right after start with this line in logs:
err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1)
When exporting MESA_GL_VERSION_OVERRIDE=3.3 game starts but I see Access
Violation error a bit after (attaching dump for that).
Details: Archlinux
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.2.0 / 4.7.6-1-ARCH,
LLVM 3.8.1)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 12.0.3
OpenGL core profile shading language version string: 4.10
Resolution: 2560x1440, dpi 109, color depth 24
Desktop environment: KDE
cmd exec line: wine HomeworldRM.exe -dlccampaign HW2Campaign.big -campaign
Ascension -moviepath DataHW2Campaign -mod compatibility.big
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40202
Bug ID: 40202
Summary: Witcher 1: crashes shortly after pressing "launch
game" button when using optirun (Nvidia Optimus).
Product: Wine
Version: 1.9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drozja_5_5(a)mail.ru
Distribution: ---
Created attachment 53712
--> https://bugs.winehq.org/attachment.cgi?id=53712
crash logs
Game runs fine when started regular way (using integraded GPU), but crashes
when I try to use dedicated GPU with optirun.
"err:wgl:has_opengl glAccum not found in libGL, disabling OpenGL", then crash.
wine 1.9.4
winetricks d3dx9_36
winecfg: defaults
WINEARCH=win32
WINEPREFIX=~/.wine32
Linux 4.4.1-2-ARCH x86_64 (Archlinux)
Other games work fine with optirun.
Some additional minor logs are in post:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26114#Comment…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37765
Bug ID: 37765
Summary: Starcraft II - Alt+Tab Switching windows makes the
program crash
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ema.oriani(a)gmail.com
Distribution: ---
Upon playing StarCraft II, if one Alt+Tab current wine window, no new frames
are being drawn and music/sounds disappear from SC2 window, then if one goes
back into SC2 window, nothing happens but cursor can be moved.
This happens when virtual desktop is emulated or not, with any combination of
"Wine configuration" --> "Graphics".
My rig is:
i7 core, 32 GB RAM, nVidia GTX 680 (drivers 343.36), Ubuntu 14.04
X.Org X Server 1.15.1
Release Date: 2014-04-13
X Protocol Version 11, Revision 0
Build Operating System: Linux 3.2.0-70-generic x86_64 Ubuntu
Current Operating System: Linux scv 3.13.0-34-generic #60-Ubuntu SMP Wed Aug 13
15:45:27 UTC 2014 x86_64
Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-34-generic
root=UUID=eb9641e6-e704-442d-8586-746b8363c391 ro quiet splash
Build Date: 10 December 2014 06:15:52PM
xorg-server 2:1.15.1-0ubuntu2.6 (For technical support please see
http://www.ubuntu.com/support)
Current version of pixman: 0.30.2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42406
Bug ID: 42406
Summary: Wine compilation hangs starting from 1.9.22 version
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vityokster(a)gmail.com
Distribution: ---
Wine compilation hangs on compiling dll/ntdll/server.c starting from 1.9.22
version.
Using git bisect I found bad commit:
3b30002aecf7cd55970979f7e02a53866fe66f1f is the first bad commit
commit 3b30002aecf7cd55970979f7e02a53866fe66f1f
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Oct 24 17:48:49 2016 +0200
ntdll: Cache error information for cacheable handles with no fd.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I compile wine using this command:
CC="ccache gcc" CFLAGS="-O2 -march=i686" ./configure --verbose --disable-tests
&& make -j1
At git commit 27759315367428c6bd4bed5cf410407bd2d18fb9 compilation hangs at the
same file.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45908
Bug ID: 45908
Summary: Eve Online frequently crashes with an unhandled page
fault (fldl 0x0(%edx,%eax,8))
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rafael.ristovski(a)gmail.com
Distribution: ---
Created attachment 62432
--> https://bugs.winehq.org/attachment.cgi?id=62432
Wine backtrace
Eve Online frequently crashes with a page fault error, which seems to happen
randomly _but only_ when the game is loading in-game structures/geometry (when
undocking from a station or when loading space after a gate jump).
EVEs rendering engine appears to be using dynamic page allocation so no idea
how to debug this.
The full wine backtrace is attached.
The culprit seems to be the load float instruction which seems to load a 8-byte
array (fld [edx+eax*8] - eax being the offset, and probably corrupting for some
reason), as confirmed by the backtrace:
fldl 0x0(%edx,%eax,8)
I have tried debugging the graphics engine to find where this instruction is
located but to no avail - maybe JIT?
The game does not produce any errors itself and just freezes, the wine debugger
window opens shortly after that.
Tested with:
All major Wine versions between 3.0 and 3.16.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30675
Bug #: 30675
Summary: Rapture3D Speaker layout crashes when drawing /
painting controls
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 40163
--> http://bugs.winehq.org/attachment.cgi?id=40163
First log.
After installing Rapture3D Spkear Layout configuration tool together with Dirt2
Demo, I check out if it is possible to upen it... unfortinetly not. Attaching
bug report / stack trace ...
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33622
Bug #: 33622
Summary: Counter-Strike Source Sound,Weapons Crashes
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: likeaninja03(a)yahoo.com
Classification: Unclassified
Created attachment 44502
--> http://bugs.winehq.org/attachment.cgi?id=44502
Information after its crashes
my weapons are sometimes invisible and some of the models are invisible
when i switch my weapons really fast it crashes(tat never happend to me before
the upadte)and i think the sound crashes the game not sure about it (most
certain)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40126
Bug ID: 40126
Summary: Populous 3: Screen refreshes only when mouse pointer
moves
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: diegoandino(a)gmail.com
Distribution: ---
Created attachment 53610
--> https://bugs.winehq.org/attachment.cgi?id=53610
Output from wine popTB.exe (wine-git)
Upon launching the game, and after the intro video, the screen stops refreshing
as soon as I move the mouse pointer, and after that, will only do so when I
move the pointer.
This happens with both D3DPotTB.exe and popTB.exe.
I've tested wine 1.9.2, wine 1.9.3, wine-staging 1.9.3 and wine-git.
Running on ARCH x86_64, all wine versions built with gcc 5.3.0, configured and
compiled with options and flags set in wine-git PKGBUILD from AUR, with one
exception: added -fno-omit-frame-pointer due to a bug in gcc that prevents
1.9.3 from being built.
It is probably worth noting that there is a way to get the screen to refresh
with no apparent problems, and it is using wine-staging WITH CSMT enabled (only
D3DPopTB.exe).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44250
Bug ID: 44250
Summary: Star Wars KOTOR Knights of the Old Republic (GOG):
Crash trying to enter Black Vulkar base
Product: Wine
Version: 3.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: kirinn(a)mooncore.eu
Distribution: ---
Created attachment 60045
--> https://bugs.winehq.org/attachment.cgi?id=60045
Wine log output and backtrace
Knights of the Old Republic 1, version 2.0.0.3 from GOG.
Archlinux x64 kernel 4.14.8
Open-source Radeon, tried both xf86-video-ati 1:7.10.0 and xf86-video-amdgpu
1.4.0 (hardware: R7 240, a GCN 1.0 card)
Mesa 17.3.1
-----------------
The game crashes when you try to enter the Black Vulkar base through the sewers
on the first planet.
The crash backtrace for this appears identical to the crash that happens when
you have Frame Buffer Effects enabled and try to enter Stealth mode at any
time. However, even with the setting disabled, the Black Vulkar base can't be
entered.
To reproduce, play through the game normally, passing through the Undercity and
the sewers. Rescue the wookiee, then find the Vulkar base elevator. Enter the
elevator. A loading screen comes up, and the game crashes when loading is
complete.
The crash happens both using hardware and software rendering.
(LIBGL_ALWAYS_SOFTWARE=1 wine swkotor.exe)
The bug was first brought up here:
https://www.reddit.com/r/kotor/comments/7mc682/kotor_1_game_crashes_when_en…
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37317
Bug ID: 37317
Summary: Tomb Raider 2013 (on Steam) crashes after launch
Product: Wine
Version: 1.7.27
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vpc.bopingouin(a)gmail.com
Created attachment 49629
--> https://bugs.winehq.org/attachment.cgi?id=49629
Error log
Tomb Raider 2013 crashes quickly after launch (can't reach game menu), and
generates erros about OLE objects and LLVM librairies (cf. attachment).
In particular, some errors seem to be critical:
- '[0926/151316:ERROR:gpu_info_collector_win.cc(103)] Can't retrieve a valid
WinSAT assessment.'
- '[0926/151324:ERROR:renderer_main.cc(227)] Running without renderer sandbox'
- 'LLVM ERROR: ran out of registers during register allocation'
Additional information:
- Linux kernel 3.16.2
- mesa 10.3.0
- libLLVM 3.4.2
Hardware:
- AMD APU A8-7600 with Radeon R7 Graphics
- 8 GB of DDR3
Driver:
- Free radeon driver. A portion of the result of 'glxinfo' is as follows:
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD KAVERI
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.3.0-rc1
OpenGL core profile shading language version string: 3.30
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35119
Bug ID: 35119
Summary: 1.7.8: all games crash since yesterday
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dentaku(a)web.de
Classification: Unclassified
Just 3 days ago I upgraded to wine 1.7.8 to fix the steam startup crash. After
installing wine 1.7.8 steam worked again and the games also worked. Today, I
bootet my computer again and Ubuntu updates and steam updates went in. After
that no game works anymore!
There are lots of erros in the terminal - just a few when trying to start
several games (Tomb Raider, Zeno Clash 2, ..):
fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\martin\\Temp\\DX9055.tmp\\APR2007_xinput_x86.cab"
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\Steam_Wine\\SteamApps\\common\\Zeno Clash 2\\Binaries\\Win32\\ZC2.exe"
failed, status c0000135
err:setupapi:do_file_copyW Unsupported style(s) 0x144
fixme:exec:SHELL_execute flags ignored: 0x00000100
Es konnte keine Anwendung gestartet werden, oder es ist keine Anwendung mit der
angegebenen Datei verknüpft.
ShellExecuteEx fehlgeschlagen: Ungültiger Parameter.
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:heap:HeapSetInformation 0x240000 0 0x23fce0 4
DIFxAPI Sampe Program
fixme:difxapi:DIFXAPISetLogCallbackA (0x401000, (nil)) stub
fixme:difxapi:DriverPackageInstallA ("C:\\Program Files (x86)\\AGEIA
Technologies\\driver\\x64\\1.1.1.15\\PhysX64.inf", 20, (nil), 0x23e8e0) stub
fixme:difxapi:DIFXAPISetLogCallbackA ((nil), (nil)) stub
Install script executed.fixme:advapi:EventRegister
{47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x4285f80, 0x42d3c50, 0x42d3c48
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40333
Bug ID: 40333
Summary: atmlib link broken
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sacviper(a)gmail.com
Distribution: ---
I am trying to install atmlib using winetricks but link is broken to Microsoft
download
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34987
Bug #: 34987
Summary: Next Car Game tech demo graphics corruption
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46623
--> http://bugs.winehq.org/attachment.cgi?id=46623
screenshot
It's how gameplay looks on GT 540M with driver 331.20
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=30086
Bug #: 30086
Summary: Heavy slow down X with Qt
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, when I compil Qt or Qt program with wine, X use ~15% of my cpu, and have
like 1s with normal activie 1s where all freeze (mouse, X at 100%, ...)
No problem with other application like game, or 2D application.
To reproduct it:
Install the Qt SDK. Compil a big application (in my case
http://files.first-world.info/ultracopier/0.3.0.3/ultracopier-src-0.3.0.3.t…),
and see the cpu, move the mouse, ... it's easy to see, all freeze at fixed
interval.
I'm with the open source drivers for my ati radeon. 1 year ago I problem don't
exists.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33319
Bug #: 33319
Summary: Diabo 3 Freeze after 1-3 Minutes (Menu after login and
ingame)
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bastik(a)gmx.de
Classification: Unclassified
Created attachment 44070
--> http://bugs.winehq.org/attachment.cgi?id=44070
Diablo console output with the given Diablo start command.
Diablo 3 Freeze within 1-3 minutes after successfull login.
Hardware:
Notebook running Ubuntu 12.10 with wine 1.5.26
Tested Catalyst versions 12.6 / 13.1 / 13.3 beta
All requirements and tips according to the Diablo 3 guide are done.
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=25953)
CPU: Intel C2D T9300
Graphic: AMD HD4850
WINEDEBUG="-all,err+all,warn+all,fixme+all,+tid,+loaddll"
WINEPREFIX=~/.local/share/wineprefixes/Diablo3 force_s3tc_enable=true
WINEARCH=win32 setarch i386 -3 -L -B wine ~/Games/Diablo3/Diablo\ III.exe
-launch -opengl
(see attachement for output of this)
The error is locking the whole XServer (Unity3D and Unity2D tested) interface.
Keyboard is not responding, it is not possible to switch to another Terminal.
The mouse courser is movable but will not respond to clicks. In Diablo 3
windowed mode the courser does not change when moving from the game window to
the desktop. The game sound continous playing.
The only way to restore the Xserver session is to remotely kill the Diablo 3
process with an SSH tunnel.
I tried a lot of things to get it working, but without success.
- I disabled sound
- I worked around with wine registry keys (Direct3D settings) tried ervery
possibile setting.
Is there a possibilty to debug a running wine process after it is freezed? I
tested a bit with winedbg but without success.
Please advice me what to do, I don't have any ideas left, trying a few weeks to
get it running.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38863
Bug ID: 38863
Summary: Space Rangers 2 shows only black screen with nouveau
Product: Wine
Version: 1.7.46
Hardware: x86
URL: http://www.fileplanet.com/162972/160000/fileinfo/Space
-Rangers-2:-Rise-of-the-Dominators-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51791
--> https://bugs.winehq.org/attachment.cgi?id=51791
terminal output
Upstream bug report:
https://bugs.freedesktop.org/show_bug.cgi?id=91171
Originally I reported the bug in Mesa bugtracker because the game runs properly
on my system with Nvidia binary drivers 340.76.
Discussing the issue with Ilia Mirkin on irc he expressed his doubts that the
problem might be in Wine as well.
Would any of the devs here mind taking a look at this bug and tell me where the
problem is?
Problem: the game shows only black screen after starting so that only audio can
be heard. If I set ddr=gdi then the game displays properly.
Trace file (uncompressed 335 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOX1c0T1VqRjR2MEU
Replaying the trace with nouveau the problem is reproducible.If I replay the
trace with the '--sb' (single-buffer) switch (glretrace --sb rangers2.trace)
then it renders correctly.
Our discussion on irc (relevant part from 10:29):
http://people.freedesktop.org/~cbrill/dri-log/?channel=nouveau&highlight_na…
wine-1.7.46-193-g8b566b1
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
Mesa from git
Xorg 1.17.2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33341
Bug #: 33341
Summary: Planetside 2 unplayable after April 3rd game update.
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kisak42(a)gmail.com
Classification: Unclassified
Created attachment 44104
--> http://bugs.winehq.org/attachment.cgi?id=44104
backtrace of crash
The April 3rd, 2013 update of Planetside 2 has caused the game to crash for me.
I have a separate 32 bit wineprefix for Planetside 2 with a Windows XP
imm32.dll added to it. Before the update, the game was more or less playable,
besides the other documented issues of running this game on wine.
It now crashes just after selecting a character and clicking the play / log in
button.
I am running on Gentoo Linux 64 bit with an AMD Bulldozer and nVidia GTX 460
(nvidia-drivers 313.26). I am using Cinnamon 1.6.7 for my DE. Please feel free
to request any other relevant information.
Attached is a backtrace, which is consistent from one attempt to another. If I
am reading it right, the crash is occuring in apexframework_x86.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32576
Bug #: 32576
Summary: Skyrim runs but does not display game
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex_y_xu(a)yahoo.ca
Classification: Unclassified
Basically, Skyrim starts fine, and I can create a new game fine. Nothing
crashes, and the text ("Bethesda... presents... The Elder Scrolls V... SKYRIM")
displays fine, but the "background" i.e. game never displays.
I am using Wine 1.5.20, Mesa 9.0, xf86-video-ati 7.0.0 (Radeon HD 6850), and
linux 3.8.0-rc1+ (101e5c7470eb7f77ae87f966b9155f0dbb5b4698 with
4fc3f1d66b1ef0d7b8dc11f4ff1cc510f78b37d6,
5a505085f043e8380f83610f79642853c051e2f1 reverted).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44751
Bug ID: 44751
Summary: In Ex Machina (Hard Truck Apocalypse) wheels are
always turned to the left.
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thatguyyoucannottrust(a)gmail.com
Distribution: ---
Created attachment 60762
--> https://bugs.winehq.org/attachment.cgi?id=60762
Wheels are turned to the left.
Game works perfectly (especially compared to Windows 10, where I get 10fps and
graphical glitches), but as soon as the gameplay starts, the wheels of the car
turn to the left and stay in that position.
It's the same on all trucks and I don't know if there's a way to fix it.
Same game in Windows has no such problem.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42002
Bug ID: 42002
Summary: Chuckie Egg: The Next Batch v1.2 - Blackscreen on some
setups
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: stefan(a)codeweavers.com
Regression SHA1: a385c9ea3ead9438f591c3777a6ff6a21abdfc42
Distribution: ArchLinux
The games shows a black-screen since on some setups, but only since a certain
wine version. Other reported it to work, but not for me.
Regression introduced by
commit a385c9ea3ead9438f591c3777a6ff6a21abdfc42
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Oct 12 22:34:38 2015 +0200
wined3d: Pass a context to surface_load_sysmem.
Signed-off-by: Stefan Dösinger <stefan(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Since that commit only ddr=gdi works, ddr=opengl only results in a blackscreen.
See also: Bug 41993, fix for a different black-screen issue.
Using an R9 285 with mesa 13.0.2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37475
Bug ID: 37475
Summary: SimCity 2013 freezes on start in fullscreen (Failed to
open BO for returned DRI2 buffer (1600x900, dri2 back
buffer, named 11). This is likely a bug in the X
Server that will lead to a crash soon.)
Product: Wine
Version: 1.7.29
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 49859
--> https://bugs.winehq.org/attachment.cgi?id=49859
Complete output (WINEDEBUG=fixme+all,err+all). The crash happens in line 3553.
Hi,
I installed SimCity 2013 in EA's Origin. When I start the game in fullscreen it
freezes during the intro. See the complete output (WINEDEBUG=fixme+all,err+all)
in the attachment. The crash happens in line 3553.
Starting and playing in an emulated virtual desktop works, but gives during the
intro more than 3.000.000 lines like this:
~~~~~
err:d3d_surface:surface_invalidate_location Surface 0x10ecfed0 does not have
any up to date location.
[...]
err:d3d_surface:surface_load_location Surface 0x10ed83e8 does not have any up
to date location.
~~~~~
I'm really not sure if this is wine's fault or as suggested by the error
message the X Server's. I got the same error message ("This is likely a bug in
the X Server that will lead to a crash soon.") when watching videos with mpv
when toggling fullscreen on and off. At the same time this works with other
video players, e.g. mplayer.
Hardware:
Samsung Serie 9 900X4C-A07 38,1cm (15 Zoll) Ultrabook
(Intel Core i7-3517U, 1,9 GHz, 8GB RAM, 256GB SSD, Intel HD 4000).
It happens regardless if I have an external monitor plugged in or not.
Software:
Debian Jessie (testing), 64-bit
Linux 3.16-3-amd64 #1 SMP Debian 3.16.5-1 (2014-10-10) x86_64 GNU/Linux
xserver-xorg 1:7.7+7
xserver-xorg-core 2:1.16.1-1
xserver-xorg-video-intel 2:2.21.15-2+b2
Origin 9.4.22.2815
See also my test report in the AppDB:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27821&iTestin…
I'd be happy to provide any further information.
Greets and thanks!
jre
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43057
Bug ID: 43057
Summary: Final Fantasy XIV DX9 Creates an invalid GLSL shader
Product: Wine
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: yitziw(a)gmail.com
Distribution: ArchLinux
Created attachment 58225
--> https://bugs.winehq.org/attachment.cgi?id=58225
section of debug output
The D3DX9-to-OpenGL process appears to create a shader that fails to compile.
The responsible error appears to be logged at the final line of the attached
debug log, and additionally appeared throughout the original debug output
(which was over 2mb in size and could not be uploaded in whole):
fixme:d3d_shader:print_glsl_info_log error: Input block `shader_in_out' is
not an output of the previous stage
This bug results in ugly visuals on the main menu, and causes no visuals to
display when in the main game.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45451
Bug ID: 45451
Summary: Doom 2016 Freezing and Crashing in background
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Created attachment 61784
--> https://bugs.winehq.org/attachment.cgi?id=61784
winetricks installed module list
After I enabled Vulkan via enabling it in kernel cmdline (radeon.cik_support=0
amdgpu.cik_support=1), was able to launch the game. Once all intro cinematics
was finished, the game loading bar was showing up, but it stopped at 99%. See
following link for similar reports:
I tried several options suggested there and none of them appears to be fixing
the issue.
I have created all possible graphics (& vulkan) related logs about my system
and attached in this bug.
Also attached game crash log, created by Id Engine.
I also attached winetricks installed module list.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44005
Bug ID: 44005
Summary: ieproxy registration breaks Internet Explorer 8
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: piotr.caban(a)gmail.com
Distribution: ---
Internet Explorer 8 no longer starts in wine. Steps to reproduce:
sh winetricks ie8
wine iexplore
This is a regression caused by this commit:
commit 448ac0e9c439c5a8095e2e8a150997caebcb32ab
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Aug 10 13:52:31 2017 -0500
ieproxy: Add proxy/stub for IInternetExplorerManager.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Setting the ieproxy dll to native is not helping because builtin gets
registered on prefix update (different installation path). The dll path is
different depending on Internet Explorer version. So it kind of makes it
impossible to use native.
The dll is missing a proxy/stub for C90250F3-4D7D-4991-9B69-A5C5BC1C2AE6
(undocumented).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44972
Bug ID: 44972
Summary: This error pops up immediately after clicking install
on the RSI.exe
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salemn18(a)gmail.com
Distribution: ---
Created attachment 61095
--> https://bugs.winehq.org/attachment.cgi?id=61095
error log
I just installed the latest stable version of Ubuntu and WINE 3.0. I am
attempting to Launch the game "Star Citizen".
Immediately after clicking install this error pops up and I do not know what it
means.
I click show details and I get this log. (see attached)
I click close and the rest of the installation continues to the end and it says
"RSI launcher has been installed on your computer click finish to close setup."
When I open the RSI launcher the GUI is smashed together and I cannot type in
the input (user-name and password) sections.
I know that I am a noob when it comes to this subject but I am trying to help
out a friend and I'm hoping somebody here is willing to help me out.
Please and Thank you.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45734
Bug ID: 45734
Summary: Instalation Warframe
Product: Wine-staging
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swojskichlopak(a)wp.pl
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62175
--> https://bugs.winehq.org/attachment.cgi?id=62175
First log from stop udpate at 4%
Is portable Wine with ntlm ?
Because I tried install Warframe and when I see update
it stop at 4% .
I close and open and it want ntlm, but I have only old in Ubuntu Xenial
and I compile with success but I can not build .deb package.
This for create package is poor
http://packaging.ubuntu.com/html/packaging-new-software.html
because for example missing command - bzr whoami "example example(a)em.en"
I tried
checkinstall --install=no --maintainer=tele --pkgname=ntlm --pkgversion=1.5
--pkglicense="GPL" --provides=ntlm --nodoc
but it don't have full chroot and 1 command from "make install" trying install
file.
LOG from install Warframe on Linux Mint 18.3 Sylvia 64bit with Wine 13.4
staging from repository
deb https://dl.winehq.org/wine-builds/ubuntu/ xenial main
Warframe from https://www.warframe.com/download
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44928
Bug ID: 44928
Summary: Office 2013
Product: Wine
Version: 1.6.2
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmedvolks(a)gmail.com
Distribution: ---
Created attachment 61015
--> https://bugs.winehq.org/attachment.cgi?id=61015
The error saved file
When it say Please wait while Microsoft Office 2013 is installed ..... a window
comes beside this window telling The program setup.exe has encountered serious
problem and need to close ....
My system is Linuxmint 18.3 Cinnamon 64-bit
Wine version is 1.6.2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45293
Bug ID: 45293
Summary: Star Citizen hangs on startup
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
Distribution: ---
Hi, when I try to start Star Citizen from its Launcher, it loads for a short
moment and I can see the splash screen. But after that it just hangs.
The only output I get is:
[info] Launching Star Citizen LIVE from
(Z:\run\media\holzi\9E8A37D48A37A823\spiele\Roberts Space
Industries\StarCitizen\LIVE)
00df:fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
00df:err:dbghelp:SymCleanup this process has not had SymInitialize() called for
it!
00df:fixme:module:LdrRegisterDllNotification (0000, 0x14018516a, (nil),
0x149a1c8c8) stub
00df:fixme:shell:SHGetKnownFolderPath flags 0x0000a000 not supported
0085:fixme:system:SystemParametersInfoW Unknown action: 116
I also tried wine-staging 3.9 but with the same result.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40650
Bug ID: 40650
Summary: Homeworld : Can't change resolution and excessive CPU
usage at 274%
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: todorovic.s(a)googlemail.com
Distribution: ---
Created attachment 54522
--> https://bugs.winehq.org/attachment.cgi?id=54522
Terminal output when running the older wine.
With wine-1.6.x and 1.9.9 I have this problem on Kubuntu 14.04 64bit.
I can launch Homeworld (the game), and get to the main menu, however the
resolution is very low (800x600 or 640x480 I think).
If I go to the options menu and have a look at the settings, software rendering
is chosen. If I change the resolution or change the rendered (to either d3d or
GL), the game screen closes (I get back to the desktop) but the process still
exists and consumes 274% CPU (as reported by 'ps aux'). I have to kill -9 the
game process.
The same CPU usage happens if I launch the game and just leave it in the main
menu without doing anything at all.
I have managed to increase the resolution using:
wine homeworld.exe /1280
however this is still using software render and also pegs the CPU to 274%.
I have tried the other options to switch rendered and always stays at software
renderer and high CPU usage.
I used to be able to play this game long ago, maybe with wine-1.0, so this
seems like a regression.
I am installing 32bit Kubuntu in a virtual box and will try to do git bisect -
hopefully will help.
This bug might be similar or related to
https://bugs.winehq.org/show_bug.cgi?id=23714
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45145
Bug ID: 45145
Summary: League Of Legends: Fails to start several times, 300%
CPU, Error: double free or corruption (!prev)
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail+wine(a)m-reimer.de
Distribution: ---
Since some patches, It is difficult for me to start League Of Legends on Linux.
I usually do the start on console, so I see error messages. Usually on the
first start I see something like this:
> $ LeagueClient.exe(00000009): ALWAYS| Application Version:8.9.227.4222 -
> CL:2274222 - Build Date:Apr 26 2018 - Build Time:00:06:04
> double free or corruption (!prev)
This "double free or curruption" is a good sign that this startup has failed
and will just hang forever. This usually causes some "corrupted window" to hang
around on the desktop, which "clones" the desktop background (I can see that
something is there if I move the mouse over it. It disappears behind it).
To continue my attempt to start LoL, I do:
> killall LeagueClient.exe
followed by:
> pgrep wine
several times to get sure Wine has shut down. If the pgrep doesn't return any
PID's, I continue at step one and repeat all steps until I don't see the
"double free or curruption" message. If the message doesn't appear, usually the
client starts up.
If I get to this, I get a look at "top". If the now open League Client takes
over 100% CPU on idle, I have to kill it again (CPU load usually doesn't drop
and causes much too low FPS in game) and repeat at step one again...
I have to do all this every time I want to play LoL. I usually have to do
between 3 and 10 loops through my steps.
Is there a way to find out why the "double free or curruption" error happens?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41321
Bug ID: 41321
Summary: while installing ms office 2013 on elementary os got
the attached error.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.cool109(a)gmail.com
Distribution: ---
Created attachment 55658
--> https://bugs.winehq.org/attachment.cgi?id=55658
complete error report
using playonlinux to intall ms office 2013 got the below error.
Unhandled exception: 0xe0000002 in 32-bit code (0x7b83ea52).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7b83ea52 ESP:0104e6d4 EBP:0104e748 EFLAGS:00200246( - -- I Z- -P- )
EAX:7b829c5d EBX:7b8c35f8 ECX:0104e758 EDX:00000000
ESI:00000000 EDI:00cddb1c
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42648
Bug ID: 42648
Summary: PSNow (Playstation Now) installer fails
Product: Wine
Version: 2.3
Hardware: x86
URL: https://download-psnow.playstation.com/downloads/psnow
/pc/latest
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 57582
--> https://bugs.winehq.org/attachment.cgi?id=57582
terminal output
Free to download, from
https://download-psnow.playstation.com/downloads/psnow/pc/latest
Version tested:
austin@austin2:~$ du -sh PlayStationNow-9.0.5.exe
85M PlayStationNow-9.0.5.exe
austin@austin2:~$ sha256sum PlayStationNow-9.0.5.exe
9d660ca4aad0788c61bdf21e0b93271e32ec8ff52068df1df2b245a018dc0e1f
PlayStationNow-9.0.5.exe
austin@austin2:~$ wine --version
wine-2.3-205-gf8031d0
After selecting what shortcuts to install, the installer should start, but
instead shows a (handled) exception. Clicking details shows:
[SEH_AV_READ_NULLPTR] ACCESS_VIOLATION (0xc0000005) at address [0x0040884d]
Advanced Installer Enhanced UI 12.7.2 build 68656
*** Stack Trace (x86) ***
[0x0040884d] -----
[0x004b33c1] -----
[0x004b34b2] -----
[0x004b29f0] -----
[0x00455843] -----
[0x005314c8] -----
[0x004ad156] -----
[0x00400000] MODULE_BASE_ADDRESS
A workaround is to run:
$ wine PlayStationNow-9.0.5.exe /extract
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14043
Summary: WEBPAGEMAKER 2.5 OLE error 80004001 when running
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jabertolin914a(a)cv.gva.es
Hi
I tried to run Webpagemaker 2.5 (after a sucessful installation with Wine) and
I received the following messages:
OLE error 80004001
Access violation ... in module msxml3.dll
and I have to kill the process because it hangs.
Thanks
Juan
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45775
Bug ID: 45775
Summary: When direct-x is installed the klite codecs don't
install properly.
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
It appears that when directx is installed the klite codecs don't install
properly.
I see this error in the terminal.
005c:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
005c:err:ole:CoGetClassObject no class object
{cda42200-bd88-11d0-bd4e-00a0c911ce86} could be created for context 0x1
005c:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
005c:err:ole:CoGetClassObject no class object
{e436ebb2-524f-11ce-9f53-0020af0ba770} could be created for context 0x1
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45745
Bug ID: 45745
Summary: No 3D in "Vampire: The Masquerade - Bloodlines" when
d3d-nine enabled
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62184
--> https://bugs.winehq.org/attachment.cgi?id=62184
Resolution issue
Using wine from https://launchpad.net/~commendsarnex/+archive/ubuntu/winedri3
on empty profile. With gallium nine off game (GOG version) runs just fine. But
there is at least 2 faults when nine enabled:
1. After opening videos shown there it no any menus - just black screen keeping
last frame of the last video.
2. Running in fullscreen mode, but resolution don't changed - all videos showed
in top-left corner of main screen (see attachment).
no any special errors in logs.
Tried with mesa 18.05 and 18.2-rc5
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32506
Bug #: 32506
Summary: the godfather 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ray14125(a)gmail.com
Classification: Unclassified
Created attachment 42885
--> http://bugs.winehq.org/attachment.cgi?id=42885
bug the godfather 2
i have a bug when i start the godfather 2
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38834
Bug ID: 38834
Summary: Dragon NaturallySpeaking 13.0 does not install with
Host_WindowLoadTimeout
Product: Wine
Version: 1.7.45
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)gmail.com
Distribution: ---
This is either a regression or a mistake I have made.
I installed NatSpeak 13 a couple of weeks ago and was running it without a
problem.
BUT THEN
I re-installed my Debian Sid system last night, tried to re-install NatSpeak,
and now I get the error Host_WindowLoadTimeout a couple of seconds after I
start the install.
The log shows nothing.
NOTE:
A couple of days ago I started to get a lot of buffer under-runs and the
program ran slowly. This may be connected by probably is not because the buffer
under-runs seemed to involve the voice data.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.