https://bugs.winehq.org/show_bug.cgi?id=45662
Bug ID: 45662
Summary: serious error when opening warframe.msi
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: r.selvarengan(a)yahoo.com
Distribution: ---
Created attachment 62091
--> https://bugs.winehq.org/attachment.cgi?id=62091
backtrace of the error
Whenever I try run an application on wine i get this error.
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https://bugs.winehq.org/show_bug.cgi?id=43060
Bug ID: 43060
Summary: Call of Duty 1 (Steam) needs to be terminated because
of buffer underrun
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58229
--> https://bugs.winehq.org/attachment.cgi?id=58229
Console output wine 2.8
Hello everyone,
I made very good experiences trying the demo version of the first Call of Duty
title and decided to buy the Steam version as it was on sale this weekend.
Unfortunately the game doesn't start at all and needs to be terminated because
of a buffer underrun. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45669
Bug ID: 45669
Summary: Controllers don't work in Lego Starwars The Complete
Saga
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: wberrier(a)gmail.com
Distribution: ---
This also happens with several other lego games:
* Lego Batman
* Lego Indiana Jones
* (most of the older lego games that don't have xinput support)
The issue seems to be best described here:
https://github.com/00cpxxx/wine-xinput/issues/3#issuecomment-267162846
Quoting from the above link:
"Thanks again, I think I see what is happening. The game is not using xinput
for all controllers, it is actually using dinput and Wine differs from Windows
in how the L/R triggers are outputted. In Windows both triggers show as Axis 3
(Z) where 0 is not pressed, negative means left is pressed and positive means
right is pressed. Pressing both results in non distinguishable action, this was
a design decision back when they added the Xbox controller to dinput to make
games think the Axis is "centered". On Wine the triggers are represented as lZ
and rZ (left/right Z), where the not pressed state for each is -32767. The game
is expecting zero so when it sees the negative value it thinks the value is
pressed. This requires fixing dinput in Wine to merge both axes in a single
axis."
If I enable js/event in the wine control panel, the game will respond to
controller events. But, once I try to assign buttons to the various actions,
before I can press a button "Z Axis" is registered as the pressed button.
NOTE: newer lego games that use xinput work great with Wine's new xinput
support.
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https://bugs.winehq.org/show_bug.cgi?id=39531
Bug ID: 39531
Summary: bat file bugs
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: wazeeahmed(a)gmail.com
Distribution: ---
Created attachment 52678
--> https://bugs.winehq.org/attachment.cgi?id=52678
It contains the output of the batch file so it will be easier to find the error
Can't utilize the batch file . Don't know why everytime when I run it from
terminal it faces issues in the 1st line like
fixprocess:fixme:process:CmdBatNotification 1
chmod: bin: No such file or directory ( this chmod is compiled to work on
windows only and all of the related executable , I know linux have them also
but I needed them so that I wont get confused and linux version of the
respective script is only limited to 64bit . That is why I had to use wine to
run these windows .bat file ) . So I ignored this and tried to make it work .
So far it worked but whenever unpacking the ramdisk , it got into an error ) .
I forgot to mention this is a android kernel kitchen batch file . So please if
I missing something let me know or if it's a bug then a fix will save me from
so much problem . I attached the log file also . I know you are so much busy
taking all the strain of others . But we are depending on you so no other
options I have . Thanks in advance .
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https://bugs.winehq.org/show_bug.cgi?id=37391
Bug ID: 37391
Summary: fr-043 rove fails because of E_NOTIMPL exception
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: nvr4d(a)rambler.ru
Created attachment 49726
--> https://bugs.winehq.org/attachment.cgi?id=49726
wine log
fr-043 loader starts successfully, but when I press "Demo" button, it fails
with an error message saying ".\graphics_dx9.cpp(3661): d3d error 80004001 (1):
E_NOTIMPL (The function called is not supported at this time)"
Wine log in attachment displays some format conversion fixmes.
The demo can be downloaded at http://www.pouet.net/prod.php?which=54588
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https://bugs.winehq.org/show_bug.cgi?id=45737
Bug ID: 45737
Summary: Rendering a video
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imatko75(a)gmail.com
Distribution: ---
Hello,
Im trying to install NMS Client (A program for viewing cctv cameras), i
installed it and when i try to preview camera it gives me error:
0129:err:quartz:VMR9_maybe_init num_surfaces or d3d9_surfaces not 0
Please help!
Thx
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https://bugs.winehq.org/show_bug.cgi?id=43687
Bug ID: 43687
Summary: AdAstra1.3c: crashes on starting
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian_grunwald(a)web.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 59139
--> https://bugs.winehq.org/attachment.cgi?id=59139
This is the output from wine.
If I start AdAstra.exe withe "wine AdAstra.exe", I get for a short moment a
black screen and the it crashes and I have a broken and low resolution. After
that I need to reboot my Pc. I use wine-2.16 (Staging) and on the other builds
it is the same.
The download link:
https://download.heise.de/files/a7EEtsqruWmY_u6tuFFk7Q/85314/game379449.zip…
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https://bugs.winehq.org/show_bug.cgi?id=45357
Bug ID: 45357
Summary: Proprietary program using solidframework libraries
crashing (works in Windows)
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s.jegen(a)gmail.com
Distribution: ---
Created attachment 61656
--> https://bugs.winehq.org/attachment.cgi?id=61656
Backtrace shown in the debug window
We have a proprietary (sadly) program, "solid-program", which uses the
proprietary Solidframework PDF libraries that crashes after seeming to work for
a while. An earlier version of the same program worked in Wine but activating
OCR functionality (which makes it use more libraries I assume) makes it crash.
Running the same "solid-program" on Windows 10 works without issues.
Attached are the backtrace (no function names. Not even for the (small)
"solid-program" binary for which I have the source) and the debugging output
with the +relay option.
The exception seems to come from some bogus value being read in the proprietary
library. I cannot figure out why the proprietary library ends up reading that
value in Wine but not in Windows.
I tried to run winedbg with "solid-framework" but I don't get any output:
$ winedbg /opt/solid-program/solid-program.exe -t docx -p ""
test-files/simple-text.pdf
WineDbg starting on pid 006b
0x000000007bc969f5 DbgBreakPoint+0x1 in ntdll: ret
Wine-dbg>c
006c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod 0xfffffffffffffffa,
0x23fbd0
Process of pid=006b has terminated
I tried to attach to the program (while the crash window is showing) but I get
an error 5 (permission denied?):
Wine-dbg>info proc
pid threads executable (all id:s are in hex)
0000007d 1 'winedbg.exe'
00000074 1 'solid-program.exe'
00000076 1 \_ 'winedbg.exe'
00000078 4 \_ 'explorer.exe'
00000037 1 'winedbg.exe'
0000000e 5 'services.exe'
0000002a 4 \_ 'winedevice.exe'
00000025 3 \_ 'plugplay.exe'
0000001d 4 \_ 'winedevice.exe'
Wine-dbg>attach 0x00000074
Can't attach process 0074: error 5
Any ideas?
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https://bugs.winehq.org/show_bug.cgi?id=45499
Bug ID: 45499
Summary: Stack overflow, crash when trying to launch World of
Warcraft 8.0
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtcmail(a)gmail.com
Distribution: ---
Created attachment 61873
--> https://bugs.winehq.org/attachment.cgi?id=61873
Tried to launch the pre-patch WoW 8.0 test, but crashes with stack overflow;
needed to be terminated
Using Wine 3.13 package from the Solus repo with Mesa 18.1.4. Log is attached.
This may be related to: https://bugs.winehq.org/show_bug.cgi?id=44650
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https://bugs.winehq.org/show_bug.cgi?id=45406
Bug ID: 45406
Summary: Skyrim Launcher hangs on start, launchable via SKSE
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peoplepossum(a)gmail.com
Distribution: ---
Created attachment 61719
--> https://bugs.winehq.org/attachment.cgi?id=61719
Text file of the crash report.
Ever since a few months ago, I can't get Skyrim for Steam (the original
version) to launch. I suspect it's interacting with the most recent nvidia
drivers in a poor way, but I'm just not sure if I could override some DLLs or
edit a config file to fix it. I've included the backtrace from the crash.
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