http://bugs.winehq.org/show_bug.cgi?id=15102
Summary: "Environment" tab for winecfg
Product: Wine
Version: 1.1.3
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gbis.com
Please consider adding an additional "tab" to "winecfg" called
"Environment". In this tab, give the functionality to configure the
keys found in the registry branch "HKEY_CURRENT_USER\Environment", such
as the "PATH" variable
Many thanks,
-T
For example, I would not have to create and merge a file like this:
REGEDIT 4
[HKEY_CURRENT_USER\Environment]
"PATH"="C:\\lotus\\compnent;C:\\lotus\\approach;C:\\lotus\\wordpro;C:\\lotus\\123;C:\\lotus\\spell"
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https://bugs.winehq.org/show_bug.cgi?id=38967
Bug ID: 38967
Summary: LOTUS APPROACH CRASHES ON STARTUP
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matt(a)fraser4wdhire.com.au
Distribution: ---
Created attachment 51911
--> https://bugs.winehq.org/attachment.cgi?id=51911
Error details
OpenSuse 13.2
Lotus Smartsuite 9.8.2
Lotus Approach crashes on startup - see attachment.
Other programs of the Smarsuite seem to work fine.
It works fine running on OpenSuse 13.1
Tried with different computers - same result
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https://bugs.winehq.org/show_bug.cgi?id=36484
Bug ID: 36484
Summary: Lotus Notes 8.x installer aborts with SAX parser
exception (line breaks not preserved)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
continuation of bug 36228
As already said, the Java SAXParser still throws same exception as in bug 36228
--- snip ---
...
2014/05/18 19:46:46.452 SEVERE CWPPR0026E: The XML parser reported an exception
at line number 17 and column number 1 when parsing the provisioning manifest.
::class.method=com.ibm.rcp.provisioning.internal.impl.ProvisioningServiceImpl.process()
::thread=Worker-0 ::loggername=com.ibm.rcp.provisioning
org.xml.sax.SAXParseException: Attribute name "ur" associated with an
element type "feature" must be followed by the ' = ' character.
at
org.apache.xerces.util.ErrorHandlerWrapper.createSAXParseException(Unknown
Source)
at org.apache.xerces.util.ErrorHandlerWrapper.fatalError(Unknown Source)
at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source)
at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source)
at org.apache.xerces.impl.XMLScanner.reportFatalError(Unknown Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanAttribute(Unknown
Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanStartElement(Unknown
Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl$FragmentContentDispatcher.dispatch(Unknown
Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown
Source)
at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source)
at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source)
at org.apache.xerces.parsers.XMLParser.parse(Unknown Source)
at org.apache.xerces.parsers.AbstractSAXParser.parse(Unknown Source)
at org.apache.xerces.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source)
at org.apache.xerces.jaxp.SAXParserImpl.parse(Unknown Source)
at
com.ibm.rcp.provisioning.internal.impl.ProvisioningServiceImpl$3.run(Unknown
Source)
at org.eclipse.core.internal.jobs.Worker.run(Unknown Source)
...
--- snip ---
For reproducing one can short-circuit the whole thing by re-running on a failed
install attempt as follows:
--- snip ---
wine "C:\\Program Files\\IBM\\Lotus\\Notes\\framework\\rcp\\rcplauncher.exe"
-rcpLauncherWait -provManifest -noSplash -product NULL -provisioningOperation
update -vmargs -verbose:class -verbose:jni -DprovisioningOperation=update
-Drcp.system.admin=true
-DprovUpdateSiteListOverride="file:/C:/users/focht/Temp/Lotus Notes/updateSite"
--- snip ---
Java VM args '-verbose:class -verbose:jni' were added for debugging purpose,
they can be omitted.
It seems the culprit is that Wine's msxml (re)generates an 'install.xml' file
with line breaks not preserved/generated (linefeed/carriage return missing).
Good one, each tag is separated by line break (seen in hex-editor with
0x0D,0A).
--- snip ---
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- ***************************************************************** -->
<!--
...
<ibm-portal-composite>
<domain-object name="com.ibm.rcp.installmanifest">
<object-data>
<install version="8.0.0.20080809.0430">
<installfeature default="true" id="Platform.XPD" required="true" show="false"
version="8.0.0.20080809.0430">
<requirements>
<feature download-size="2188" id="com.ibm.langware.engine.feature"
match="perfect" size="3464"
url="jar:file:/C:/Users/focht/AppData/Local/Temp/Lotus Notes/updateSite.zip!/"
version="6.1.2.200808010926"/>
...
--- snip ---
Bad one, generated by Wine msxml.
After the starting '<ibm-portal-composite>' tag it's basically one big line:
--- snip ---
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- ***************************************************************** -->
<!--
...
<ibm-portal-composite><domain-object
name="com.ibm.rcp.installmanifest"><object-data><install
version="8.0.0.20080809.0430"><installfeature default="true" id="Platform.XPD"
required="true" show="false"
version="8.0.0.20080809.0430"><requirements><feature download-size="2188"
id="com.ibm.langware.engine.feature" match="perfect" size="3464"
url="jar:file:/C:/users/focht/Temp/Lotus Notes/updateSite.zip!/"
version="6.1.2.200808010926"/>
--- snip ---
The XML file in question is already present with the installer at unpack time,
located at 'C:\\users\\focht\\Temp\\Lotus Notes\\deploy\\install.xml' (with
proper Windows line breaks).
The file gets rewritten during install time, being smaller in the end with
fewer feature-sets (ok) and line breaks lost (not ok).
'winetricks -q msxml3' works around.
$ sha1sum C1K31EN.exe
5aac0feb578c471e65c0a24a3f5dceb719fd5760 C1K31EN.exe
$ du -sh C1K31EN.exe
456M C1K31EN.exe
$ wine --version
wine-1.7.19
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21147
Summary: SafeDisc v1.35.000 and Rayman 2
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smoki00790(a)gmail.com
Created an attachment (id=25388)
--> (http://bugs.winehq.org/attachment.cgi?id=25388)
Head of the Pirate.jpeg
Rayman 2 needs native dinput.dll (md5sum 1adf77b80823ef9267dde1129c35b0f1).
Keybord will not work with wine winver XP and 2003, every other works), also
renderer must be set to "opengl".
Really, it works for first few levels (1-6 levels), but in the middle of "The
Sanctuary of Stone and Fire" (7 level and upper levels periodicaly) it start to
show "head of Pirate":) (screenshot attached) and because of that pirate no
more playing is possibile. This is tried with old original CD and also with
backup CD.
What is maybe interesting to say, game originaly comes on 650 MB CD but files
on it are actually 6.9 GB!?!
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http://bugs.winehq.org/show_bug.cgi?id=13886
Summary: Focus is killed after unminimizing the window
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dylan.ah.smith(a)gmail.com
Steps to produce the bug:
1. Open up Wine's wordpad
wine wordpad
2. Minimize the window
3. Restore the window
Afterwards the window will have focus but the caret will not be shown.
I tested this on KDE 3.5.9 and Gnome 2.22.2 with the same bug occurring on
both.
I tested wordpad in Windows XP SP3, and there was no issue there.
I tested with WINEDLLOVERRIDES="riched20=n" and the bug occurred.
>From this I believe that it isn't a wordpad, or richedit issue.
I added some MESSAGE statements to find the sequence of events that cause the
cursor not to be shown, and this is what I found.
1. After the window is minimized WM_KILLFOCUS is sent to the richedit control
as expected.
2. After the window is restored, WM_SETFOCUS is sent as expected, then another
WM_KILLFOCUS is incorrectly sent which will cause the caret to be hidden and
destroyed.
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http://bugs.winehq.org/show_bug.cgi?id=25126
Summary: AIM 7.4 - Will not start correctly
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greghazi(a)gmail.com
Latest version of AIM (7.4) Will not start correctly in the latest development
release of WINE running in Ubuntu 10.10. It installs just fine but when you try
to run it the top menu bar of aim shows up then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44723
Bug ID: 44723
Summary: .n3r File Extension
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarrod(a)dellachiesahospitality.com
Created attachment 60723
--> https://bugs.winehq.org/attachment.cgi?id=60723
Back Trace . TXT
.n3r File Extension won't open with Wine.
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https://bugs.winehq.org/show_bug.cgi?id=40993
Bug ID: 40993
Summary: NBA2K14 - Poor Performance
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55153
--> https://bugs.winehq.org/attachment.cgi?id=55153
Framerate log
Game should run very well on this hardware, but it's currently struggling and
appears to be limited for some reason other than sheer hardware power.
Logs attached for both +d3d and +fps. As you'll notice, the framerate never
really changes from 12 FPS regardless of whether it's ingame or on the menu.
Changing graphics settings from minimum to maximum also doesn't appear to make
any difference.
GPU info:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Iris Pro 6200 (Broadwell GT3e)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-1069461)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=24704
Summary: Projected shadows do not appear in Lemony Snicket and
other Unreal 2.x games.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Title says all. Not really that much of a problem gameplay-wise, although it'll
be better if it's fixed. The problem appears in A Series of Unfortunate Events,
HP: Prisoner of Azkaban and probably a couple of other games (such as UT2003)
that use the same engine (or a variant of it).
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https://bugs.winehq.org/show_bug.cgi?id=46077
Bug ID: 46077
Summary: Pathos: screen flickering / texture tearing
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orbisvicis(a)gmail.com
Distribution: ---
Created attachment 62694
--> https://bugs.winehq.org/attachment.cgi?id=62694
terminal output
Pathos is an open-source game available at https://pathos.azurewebsites.net
using the Inv framework available at
https://gitlab.com/hodgskin-callan/Invention/wikis/home. Both users attempting
to run the game via wine have reported the same issue on completely different
hardware. The game auto-updates. As far as I know all versions expose the issue
but I can confirm that w2018.1102.2249 is susceptible. There is a lot of detail
in the following reddit thread, including several work-arounds.
https://www.reddit.com/r/pathos_nethack/comments/9nh6qw/pathos_under_wine/
Wine versions:
* multilib (x86_64 + i686) wine 3.17 from fedora 28 with winepulse.drv audio
output and winetricks 20180603
* wine-devel 2.0.170 on Ubuntu
* latest wine from WineHQ repository on Mint 18.3 with winetricks 20180815-next
Game details:
* "It's all .NET Framework 4.5.0 and WPF controls. The main game board is
custom drawn using System.Windows.Media.DrawingContext."
Game installation
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/
winetricks corefonts dotnet452
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/
winetricks win7
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/ wine
PathosSetup.exe
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/ wine
"C:\Games\Pathos\PathosGame.exe"
Nvidia workarounds
+ GPU: NVIDIA Corporation GM206 [GeForce GTX 960]
+ GPU driver NVIDIA 396.54
+ OS: Fedora 28 + XMonad
* leave fullscreen mode
* run a compositor when the game is fullscreen
* disable "allow flipping" in the nvidia-settings OpenGL tab
* winetricks ddr=gdi (but this makes the game stutter and lag)
ATI workarounds
+ CPU: AMD APU A6-6700
+ GPU: AMD RX 570
+ GPU driver: AMDGPU
+ OS: Mint 18.3
* winetricks ddr=gdi (but this makes the game stutter and lag)
Opinions:
Looks like a double-buffering problem.
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http://bugs.winehq.org/show_bug.cgi?id=33385
Bug #: 33385
Summary: Map is black on resolutions bigger than 640x480 in
Gruntz
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Classification: Unclassified
When 800x600 or 1024x768 resolution is set in Gruntz the map is black. Only
Gruntz are visible, this makes game unplayable. Bug occurs both in wine 1.4 and
1.5.28. On 1.2 it works fine, so obviously it's a regression.
Steps to reproduce:
1. Buy Gruntz or download demo -
http://download.cnet.com/Gruntz-demo/3000-2119_4-10026065.html
2. Install it
3. Apply resolution patch (there's a bug in game that prevents changing
resolution in in-game options) -
http://gooroosgruntz.proboards.com/index.cgi?board=GFAQs&action=display&thr…
4. Run game on virtual desktop
5. Start game on any map
6. Map is black, only Gruntz are visible
My graphics card is Nvidia GeForce GTX 550 Ti, I'm using Nvidia proprietary
driver version 319.12
My OS is Kubuntu 12.10, I removed pulseaudio and installed alsa+dmix instad of
it to get working sound in wine.
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https://bugs.winehq.org/show_bug.cgi?id=43545
Bug ID: 43545
Summary: Path of exile crashes after a few minutes of playing
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)khelekore.org
Distribution: ---
Created attachment 58945
--> https://bugs.winehq.org/attachment.cgi?id=58945
one of the crashes
Debian sid, running gnome 3 on X.
wine-2.14 (Staging), from deb https://dl.winehq.org/wine-builds/debian/ sid
main
Intel nuc, i7-5557U
Graphics: Mesa DRI Intel(R) Iris 6100 (Broadwell GT3) (0x162b)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.5
Installed path of exile, tried with both 32 bit and 64 bit wine versions on
different WINEPREFIX, game seems to use 32 bit version no matter what.
Start game and play. It will stutter a bit every now and then which is a bit
annoying, but there are other bugs on that.
After a few minutes of playing, hard crash. Changing zone generally makes the
crash appear faster.
What information is missing?
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https://bugs.winehq.org/show_bug.cgi?id=38054
Bug ID: 38054
Summary: DoDragDrop() should abort when
IDropSource::QueryContinueDrag fails
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 50692
--> https://bugs.winehq.org/attachment.cgi?id=50692
IDrop_Example.exe
I've written some test code for DoDragDrop, and if
IDropSource::QueryContinueDrag returned a FAILED value (for example,
0xdeadbeef), DoDragDrop would about in Win8.
But wine will continue to do the job of DoDragDrop, so I'll see a MessageBox I
created in IDropTarget::DragEnter (In [MSDN], this is the 2nd step of
DoDragDrop)
Code sample:
https://gitcafe.com/endle/IDrop_Helper_Example/tree/DoDragDrop_should_stop
The .exe file was created with VS2013 Community
[MSDN]:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms678486%28v=vs.85…
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http://bugs.winehq.org/show_bug.cgi?id=31802
Bug #: 31802
Summary: World of Warplanes fails to play intro video
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blakekl10(a)gmail.com
Classification: Unclassified
Created attachment 41840
--> http://bugs.winehq.org/attachment.cgi?id=41840
log from wine.
after launching World of Warplanes, the loading screen appears. Once the
progress bar is full, the screen goes black and the intro movie is supposed to
play. The screen remains black. Attached are the wine logs, X11 logs, and the
World of Warplanes log.
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https://bugs.winehq.org/show_bug.cgi?id=44834
Bug ID: 44834
Summary: World of Tanks don't unload from memory after exit
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reisenfag(a)gmail.com
Distribution: ---
After update World of Tanks to 1.0 version, if quit from game, process
worlrdoftanks.exe, wineserver and other wine's processes not terminating. In
log no errors. Wine prefix is pure, in 32 / 64 same it.
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https://bugs.winehq.org/show_bug.cgi?id=47972
Bug ID: 47972
Summary: Paraworld: segfaults at start
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ybyt4t(a)gmail.com
Distribution: ---
On start I just get a crash with:
# wine C:/Program\ Files/Sunflowers/ParaWorld/bin/Paraworld.exe
---
0009:err:seh:setup_exception_record stack overflow 1040 bytes in thread 0009
eip 7bc6c30c esp 00230f20 stack 0x230000-0x231000-0x330000
---
I did
---
setcap cap_net_bind_service=+eip /usr/bin/wine-preloader
---
before this, as suggested in #18014, which seemed to fix something, as
otherwise it seems to crashes earlier into the debugger with:
--- (crash without setcap) ---
wine: Unhandled page fault on write access to 0x00aceb99 at address 007075C0
(thread 0009), starting debugger...
---
Not sure about the Paraworld version, probably 1.0 (DVD version, box label
ECD008134M).
Distro: Arch (x86-64)
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http://bugs.winehq.org/show_bug.cgi?id=13910
Summary: Changing Wine version should generating warning
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
We're getting a lot of users changing their reported Wine version in bugs.
Doing so should either be blocked to non-admin users, or generating a warning
page.
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http://bugs.winehq.org/show_bug.cgi?id=22594
Summary: Request to limit the number of screenshots per app
version
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=scree
nshot&sState=queued&sTitle=Screenshot%20Queue
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
There is apparently no numerical screenshot limit per app version. On many an
occasion logging into the AppDB can have over a hundred screenshots waiting,
and most of the time it'll be one user that feels it necessary to submit thirty
or so screenshots of his Call of Duty character standing in different angles.
Firstly, it is unnecessary to have so many screenshots for one version of any
app, ten should be more than enough to get an idea and the AppDB shouldn't be a
place for people to submit galleries of their wonderful death match victories.
Secondly, adding or rejecting each screenshot one by one takes a ridiculous
amount of time for the poor admin/maintainer that gets stuck with the task.
If the number of screenshots were limited, a message could be shown to let the
user know that the limit has been reached, and to encourage them to become an
app maintainer if they wish to change the screenshots. This would save us a
lot of time!
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http://bugs.winehq.org/show_bug.cgi?id=23261
Summary: Industry Giant 2 demo crashes with
DDERR_UNSUPPORTEDMODE message
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://ds.jowood.com/ig2en/ig2_setup_demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=28971)
--> (http://bugs.winehq.org/attachment.cgi?id=28971)
Console output on ig2_demo.exe crash
The Industry Giant 2 game demo downloadable from
http://ds.jowood.com/ig2en/ig2_setup_demo.exe fails to run under Wine 1.2rc3.
(The installer works, I'm referring to the actual game demo ig2_demo.exe.)
On my system, it opens a (I guess) 800x600-pixel black window, and shows a
dialog box titled Engine Error, with this text:
Engine Version: Tue May 21 14:33:20 2002
[current date and time]
Error: -2005532082 DDERR_UNSUPPORTEDMODE Line: 391
When the mouse pointer is over the dialog box, the pointer vanishes. Clicking
the OK button (or equivalently, pressing return) results in Wine showing a
Program Error dialog box.
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http://bugs.winehq.org/show_bug.cgi?id=28059
Summary: 3DAnalyzer: Hangs when selecting certain exe's
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jakerman999(a)yahoo.ca
Selecting some exe files results in hanging when file is accepted.
Running in console gives "fixme:commdlg:GetFileName95 Flags 0x00100000 not yet
implemented" when open dialogue is opened, after confirming problem exe the
open dialogue disappears, 3DAnalyzer gets ready to accept further input, then
hangs.
ctrl+c in the terminal gives "fixme:console:CONSOLE_DefaultHandler Terminating
process 22 on event 0".
*note* This only hangs on certain exe files, others work without problem.
Replication can be found on hoi3game.exe from Hearts of Iron 3, and the
kkrieger executable pno0001.exe from http://kk.kema.at/files/kkrieger-beta.zip
among others.
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https://bugs.winehq.org/show_bug.cgi?id=45148
Bug ID: 45148
Summary: [Overwatch] Left Ctrl does not work
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pshela94(a)gmail.com
Distribution: ---
Normally crouch is assigned to Left Ctrl, but when I open settings, crouch is
assigned to RCONTROL (Right Ctrl, which works).
What is weird, when assigning Left Ctrl in settings to crouch, game registers
it as LCONTROL, but when I return to game it still does not work. What is even
weirder, when I open settings again, crouch is reassigned back to RCONTROL.
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http://bugs.winehq.org/show_bug.cgi?id=22006
Summary: OpenProcess does not enforce ACL
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shalomgo(a)gmail.com
Created an attachment (id=26746)
--> (http://bugs.winehq.org/attachment.cgi?id=26746)
Test case
OpenProcess (and probably other functions) does not properly enforce process
ACLs, allowing unprivileged processes to read and write memory of privileged
ones.
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https://bugs.winehq.org/show_bug.cgi?id=43505
Bug ID: 43505
Summary: Star Wars: Starfighter - screen out of monitor borders
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: Debian
Created attachment 58888
--> https://bugs.winehq.org/attachment.cgi?id=58888
terminal output 2.14
Without using virtual desktop, most part of screen go beyond borders of my
monitor. The lower the resolution, the smaller part of screen is visible. My
monitor is 1920x1080. The game supports only up to 1280x1024.
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https://bugs.winehq.org/show_bug.cgi?id=40013
Bug ID: 40013
Summary: "Git for Windows" fails to install
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 53462
--> https://bugs.winehq.org/attachment.cgi?id=53462
backtrace
Trying to install "Git for Windows" from here
https://git-scm.com/download/winhttps://github.com/git-for-windows/git/releases/download/v2.7.0.windows.1/G…
fails. I tested both, 64bit and 32bit version, for the 32bit version I used
prefix
WINEARCH="win32"
Several combination included the use of the "default" settings were tested.
None succeeded.
"Welcome Screen" -> Next
"License Information -> Next
"Select Destination Location":
Used Default "C:\Program Files\git" -> Next
"Select Components": used the default
x Windows Explorer integration
x Git Bash Here
x Git Gui Here
x Associate .git* configurat...
x Associate .sh files ...
"Select Start Menu folder:"
Used Default "Git" -> Next
Adjusting your PATH environment
x "Use Git from Git Bash only" (default)
->Next
Configure the line ending conversions
x "checkout windows-style, commit Unix-style line endings (default)
->Next
Configure the terminal emulator to use with Git Bash
x Use MinTTY (Default)
->Next
Configure experimental performance tweaks
o "Enable file system cache" default is off
->Next
Installing:
Progress bar runs to 100 %
then the installer fails with this message
wine: Call from 0x7b83a9fc to unimplemented function rstrtmgr.dll.RmShutdown,
aborting
and a programm error occurs, generating the attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=44618
Bug ID: 44618
Summary: MindManager Pro v7.0: MSI installer complains
"CustomAction unhandled action type 7"
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
During installation of Mind Manager Pro 7 you can notice:
fixme:msi:ACTION_CustomAction unhandled action type 7 (L"RunMSXML6Setup"
L"ALLUSERS=[ALLUSERS] ADDLOCAL=ALL")
Wine version: wine-3.2-167-g7be8beab68
[... and before you ask/complain, i know that fixmes ain't bugs ;) ...]
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https://bugs.winehq.org/show_bug.cgi?id=36813
Bug ID: 36813
Summary: wineconsole: no text without winetricks corefonts
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48886
--> https://bugs.winehq.org/attachment.cgi?id=48886
screenshot
Whenever I run wineconsole on my gentoo machine, I get a console with no text.
Terminal shows:
err:wineconsole:WCUSER_SetFont wrong font
err:wineconsole:WCUSER_SetFont wrong font
if I install corefonts, it works fine.
I have fontconfig and liberation fonts installed:
austin@aw25 ~ $ qlist -Iv fontconfig liberation
app-admin/eselect-fontconfig-1.1
media-fonts/liberation-fonts-2.00.1-r1
media-libs/fontconfig-2.11.1-r1
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https://bugs.winehq.org/show_bug.cgi?id=42554
Bug ID: 42554
Summary: The Magic School Bus Explores The Solar System crashes
while loading
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 57458
--> https://bugs.winehq.org/attachment.cgi?id=57458
backtrace without environment variables
The exact symptoms of the crash seem to vary depending on whether the WINEDEBUG
and WINEPREFIX variables are set (but not what they are set to). Other
environment variables might have an effect, but none of WINEARCH,
WINEDLLOVERRIDES, WINESERVER do.
If neither are set, the crash looks like:
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
wine: Unhandled page fault on read access to 0x00001240 at address
0x101f:0x0000f104 (thread 0039), starting debugger...
Unhandled exception: page fault on read access to 0x00001240 in segmented
32-bit code (101f:00000509).
If one of the two is set (it does not matter which), the crash looks like:
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
wine: Unhandled page fault on read access to 0xffffffff at address
0x101f:0x000016ca (thread 0039), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in segmented
32-bit code (101f:00000509).
If both are set, the crash looks like:
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
fixme:mciavi:MCIAVI_mciSetAudio (0002, 00004002, 0x66e3d8) Item 0000: stub
fixme:mciavi:MCIAVI_mciSetAudio (0002, 00002002, 0x66e3d8) Item 0000: stub
fixme:mciavi:MCIAVI_mciPlay Unsupported flag 01000005
fixme:mmio:MMIO_InstallIOProc Global procedures not implemented
wine: Unhandled page fault on read access to 0x00004540 at address
0x101f:0x000016b6 (thread 0039), starting debugger...
Unhandled exception: page fault on read access to 0x00004540 in segmented
32-bit code (101f:00000509).
In the former two cases, the program crashes immediately before playing the
introductory video; in the latter case, the program crashes immediately after
the video is played (or skipped).
It may be noteworthy that the crash always occurs in DPMI_PendingEventCheck()
rather than in the program proper, with the problematic instruction being
"testl $0xffffffff,%fs:0x00000200".
I ran a +heap trace and didn't come up with anything.
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https://bugs.winehq.org/show_bug.cgi?id=45501
Bug ID: 45501
Summary: Darksiders - Slow player movement with builtin
d3dx9_42
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 61875
--> https://bugs.winehq.org/attachment.cgi?id=61875
+d3dx
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:hlsl_parser:hlsl_parse Array.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
Output shows that game calls d3dcompiler_43 only.
But actually also needs d3dcompiler_42.
Combinations:
d3dcompiler_43 - builtin
d3dx9_42 - builtin
= black screen
d3dcompiler_43 - native
d3dx9_42 - builtin
= no black screen, slow player movement
d3dcompiler_43 - native
d3dx9_42 - native
= black screen
d3dcompiler_42 - native
d3dcompiler_43 - builtin
d3dx9_42 - native
= no black screen and no slow player movement
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https://bugs.winehq.org/show_bug.cgi?id=43514
Bug ID: 43514
Summary: Beamng.drive requires sm3_rasterizer sysval semantic
0x2
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
fixme:d3d_shader:shader_glsl_setup_sm3_rasterizer_input Unhandled sysval
semantic 0x2.
fixme:d3d_shader:shader_glsl_input_pack Unhandled sysval semantic 0x2.
I *think* this is responsible for the wrong sunshine reflection on the street.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb509647.aspx
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https://bugs.winehq.org/show_bug.cgi?id=45742
Bug ID: 45742
Summary: Sniper Elite V2 has no sound
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Some time between the 3.0 code freeze and version 3.9
Sniper Elite: V2 has lost sound. The game was last
known to have sound in wine staging version 2.21. The
last of the years staging patches. Sadly the game also
has some other issues not related to sound. In my
testing of wine releases, early 3.x builds are unable
to run the game at all. The latest bleeding edge
versions 3.12 & 3.14 have the problem of missing
textures for objects and walls, thus making the main
menu unusable.
All that being said, I think the more serious issue and
one that had really bother me personally is the audio
difficulties. Missing sound completely is one that
affects other titles.
I will keep testing earlier wine releases and try to get
as close to version 2.21 as I can. More info is forth-
coming.
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https://bugs.winehq.org/show_bug.cgi?id=45847
Bug ID: 45847
Summary: Warframe installer update/download gets stuck due to
corruption on large files in 'Bulk Download' mode
(tries over and over again)
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
cloned off from bug 45734
There is troll who has no idea how Bugzilla works.
I made the mistake to comment there.
Partial copy/pasta of my initial analysis from
https://bugs.winehq.org/show_bug.cgi?id=45734#c12
Prerequisites:
* work around bug 38960 ("Multiple applications need
'kernel32.SetFileCompletionNotificationModes' implementation (Steam
'steamwebhelper.exe' and Blizzard Battle.net desktop app CEF v3.2+/Chromium
v44+ crash in Win7 mode, Sony Xperia Companion 1.7.x)"
-> 'winetricks winxp' or use Wine-Staging if you need 'Windows 7' mode for
whatever reasons
* work around bug 37797 ("Warframe updater/installer crashes (CEF3 with
Blink/Google Chrome and V8 checks requested font facename, doesn't like
Liberation replacement, Arial font)") -> dupe of bug 32342 ("Multiple
applications and games using 'Webkit' or 'Blink' web browser engine crash on
startup ('Arial' and 'Times New Roman' font face name validation)")
-> 'winetricks -q corefonts' or use Wine-Staging
--- snip ---
$ find .wine -iname *.log
.wine/winetricks.log
.wine/drive_c/windows/DirectX.log
.wine/drive_c/windows/logs/DirectX.log
.wine/drive_c/users/focht/Local Settings/Application Data/Warframe/Launcher.log
--- snip ---
'Launcher.log' is the log file one needs to check for download problems/errors.
It shows each file/chunk downloaded.
There seems to be a problem with very large files (archives) when 'Bulk
Download' mode is used. For example there is always corruption happening in
some chunks for the file
'F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma' (14 GB). Since it's
streaming LZMA it gets detected (see "Bad LZMA stream" in launcher log) and
re-downloaded over and over again.
--- snip ---
...
Queuing Z:\home\focht\Downloaded\Public\Cache.Windows\F.TextureDx9.cache
[7909D15B39359A27EDEF21DEB9D86D3B]
Queuing Z:\home\focht\Downloaded\Public\Cache.Windows\F.TextureDx9.toc
[DCBE1867172A86A365910B6CB36BFC4B]
...
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/B.Misc.cache.17C3FB9222153CF642694D33955737BD.lzma HTTP/1.1
Host: content.warframe.com
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:40:51 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 2035849776
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:21:44 GMT
ETag: "79589a30-572657175ce04"
X-HW: 1537098051.dop014.fr8.t,1537098051.cds035.fr8.c
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:40:51 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537098051.dop002.fr8.t,1537098051.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.0
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.0 200 OK
LzmaDec_Allocate failed for
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 11:54:01 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537098841.dop017.fr8.t,1537098841.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.0
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.0 200 OK
LzmaDec_Allocate failed for
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP GET
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
GET //Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
HTTP/1.1
Host: content.warframe.com
Pragma: no-cache
Connection: Keep-Alive
HTTP/1.1 200 OK
Date: Sun, 16 Sep 2018 12:05:44 GMT
Connection: Keep-Alive
Accept-Ranges: bytes
Cache-Control: public, max-age=86400
Content-Length: 14112683568
Content-Type: chemical/x-cache
Last-Modified: Wed, 01 Aug 2018 20:24:53 GMT
ETag: "3492e7630-572657cb775b4"
X-HW: 1537099544.dop009.fr8.t,1537099544.cds003.fr8.c
Downloading @ 6 MB/s
Downloading @ 6 MB/s
...
Downloading @ 6 MB/s
Bad LZMA stream in
//Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
Downloaded 11,630,780,172 bytes total (25,743,463,740 expected) ~ 6,349,930 B/s
Finished Binaries1 (1831.7 seconds)
...
--- snip ---
To work around, uncheck the 'Bulk download' mode in settings.
Interestingly this mode is not available in 32-bit WINEPREFIX.
Both, '64-bit Mode' and 'Bulk Download' are automatically disabled in settings
there.
The downloads are ordinary webserver/webdav file requests via 'wininet'.
If you start the launcher as follows you will see all of them (lots of spam
though):
--- snip ---
$ WINEDEBUG=+loaddll,+process,+wininet wine msiexec -i Warframe.msi
--- snip ---
All the files can be downloaded without Warframe installer/launcher by tracing
the installer on +wininet debug channel. Their content is delivered as LZMA
compressed files/streams.
Get list of all files to be downloaded:
--- snip ---
$ wget -qO- /dev/null content.warframe.com//origin/310F099E/index.txt.lzma |
lzmadec
...
/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma,14112683568
--- snip ---
NOTE: All paths are relative to your Warframe download folder. It depends on
your selection when your started the updater first time. I selected
"c:\\warframe" in my case.
--- snip ---
$ pwd
/home/focht/.wine/drive_c/warframe/Downloaded/Public
--- snip ---
Download one specific file via 'wget' from 'content.warframe.com' using the
file path from list:
--- snip ---
$ wget
content.warframe.com/Cache.Windows/F.TextureDx9.cache.7909D15B39359A27EDEF2…
--2018-09-16 14:58:15--
http://content.warframe.com/Cache.Windows/F.TextureDx9.cache.7909D15B39359A…
Resolving content.warframe.com (content.warframe.com)... 205.185.216.10,
205.185.216.42
Connecting to content.warframe.com (content.warframe.com)|205.185.216.10|:80...
connected.
HTTP request sent, awaiting response... 200 OK
Length: 14112683568 (13G) [chemical/x-cache]
Saving to: ‘F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma’
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D
100%[==========================================================================================================>]
13.14G 6.07MB/s in 39m 42s
2018-09-16 15:37:57 (5.65 MB/s) -
‘F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma’ saved
[14112683568/14112683568]
$ lzmainfo F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
Uncompressed size: 15749 MB (16514030011 bytes)
Dictionary size: 64 MB (2^26 bytes)
Literal context bits (lc): 3
Literal pos bits (lp): 0
Number of pos bits (pb): 2
$ xz --format=lzma --decompress
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B.lzma
$ md5sum F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
7909d15b39359a27edef21deb9d86d3b
F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
$ cp F.TextureDx9.cache.7909D15B39359A27EDEF21DEB9D86D3B
~/.wine/drive_c/warframe/Downloaded/Public/Cache.Windows/F.TextureDx9.cache
--- snip ---
Essentially with a few script lines you could write your own Warframe
updater/downloader ;-)
--- snip ---
# retrieve all files for 'Cache.Windows' folder in Warframe download cache
$ wget -qO- /dev/null content.warframe.com//origin/310F099E/index.txt.lzma |
lzmadec | sed -ne 's/^\(\/Cache.Windows.*\),.*/content.warframe.com\1/p' |
xargs wget -c
# uncompress downloaded files (keep originals)
$ find . -iname "*.lzma" -exec xz --format=lzma --decompress --keep {} \;
# copy all files that have the md5sum pattern extension to target folder (while
dropping the md5sum extension)
$ find . -regextype sed -regex ".*.[A-F0-9]\{31\}$" -exec bash -c 'cp "$0"
~/".wine/drive_c/warframe/Downloaded/Public/Cache.Windows/${0%.*}"' {} \;
--- snip ---
This looks like 'wininet' related. Unfortunately 'winetricks -q wininet'
provides a very old version of 'wininet.dll' which can't be used due to Win7+
features (Warframe will refuse).
$ sha1sum Warframe.msi
cd9b81c88d0b2888772e1cab570246d5b5b29131 Warframe.msi
$ du -sh Warframe.msi
40M Warframe.msi
$ wine --version
wine-3.16
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21702
Summary: Continuum: crashes at start up screen
Product: Wine
Version: 1.1.38
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orbfig(a)wi.rr.com
Created an attachment (id=26235)
--> (http://bugs.winehq.org/attachment.cgi?id=26235)
Terminal output from beginning of execution to the crash
Using openSUSE 11.2 (almost a completely new install, too), Continuum will
crash. Normally Continuum must run using a patched dlls/kernel32/process.c
adding "if (access & PROCESS_VM_WRITE) return NULL;" at the top (otherwise it
will never even reach the first-time-run setup step, let alone the point it's
crashing at.)
This was normally good enough to run the whole game pretty well, but Continuum
now crashes regularly once it reaches the zone select screen (the first window
after the splash logo.)
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=35351
Bug ID: 35351
Summary: Allow configuring modifier key mapping
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: trev(a)adblockplus.org
Classification: Unclassified
Currently the modifier key mapping implemented by Mac driver is: Control =>
Control, Command => Alt, Option => unbound. While this makes some sense, it
also makes sure that all keyboard shortcuts are different between native OS X
applications and Windows applications running via Wine. This is the reason for
numerous requests to remap modifier keys. With the X11 driver people were sent
off reconfiguring X11, this is no longer possible with the Mac driver.
Under http://apple.stackexchange.com/a/116546/66895 I verified that modifying
default_map in dlls/winemac.drv/keyboard.c has the desired effect, one can
define the mapping for the Control key and the two Command keys freely
(changing the mapping for the Option key on the other hand is probably not a
good idea, at least not without changes to the key handling code). What's
missing is merely a way to change the mapping in Wine, patching the binary is
currently the only solution and obviously not a great one. There should be a
way to do the same via a registry key or a configuration file.
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http://bugs.winehq.org/show_bug.cgi?id=33159
Bug #: 33159
Summary: Loading of some copy-protected .dll Files is not
working (i.e. activation.dll, awc.dll)
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frank(a)ambertation.de
Classification: Unclassified
Some .dll Files are packed and stripped of the relocation table in order to
provide some level of protection against dissasemblers. Those files are
commonly found in DRMed Software.
Trying to start Sim City (2013) in wine on OSX will give a "Activation.dll load
failed" Error. Using WINEDEBUG=+map_image you will find the following line in
the logs
4348.132:0009:warn:module:map_image Need to relocate module from 0x40000000 to
0x10d0000, but there are no relocation records
The same Application runs without problems on wine for linux.
On OSX the memory range 0x00075000-0x40075000 is reserved for WINE_DOS on
startup. When the .dll is loaded, the call to wine_mmap_is_in_reserved_area
will indicate that the base-addres of the library (0x40000000) is already
reserved forcing it to relocate to another, free address range. Without the
relocation table this is impossible and results in the above message.
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https://bugs.winehq.org/show_bug.cgi?id=43499
Bug ID: 43499
Summary: The Legend of Heroes: Trails of Cold Steel - Graphical
glitches
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: ---
Created attachment 58878
--> https://bugs.winehq.org/attachment.cgi?id=58878
repeating part of terminal output
Many graphical glitches.
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https://bugs.winehq.org/show_bug.cgi?id=42249
Bug ID: 42249
Summary: Speccy installer crashes after clicking "Install"
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56929
--> https://bugs.winehq.org/attachment.cgi?id=56929
Terminal output Wine 2.0-rc5
Speccy's installer crashes after you click on the "Install" button in Wine
2.0-rc5. I've tried installing this application in a clean prefix as well as
with winetricks -q ie8 installed.
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https://bugs.winehq.org/show_bug.cgi?id=39229
Bug ID: 39229
Summary: 11111
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: haron13s(a)mail.ru
Distribution: ---
Created attachment 52294
--> https://bugs.winehq.org/attachment.cgi?id=52294
Dragon Age Inquisition
Excuse me. I do not understand how to create a report on the issue. I do as
best I can.
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https://bugs.winehq.org/show_bug.cgi?id=40482
Bug ID: 40482
Summary: Support set title in start, needed by latest MSYS2
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Windows cmd start supports the below syntax:
start "this is title" cmd
A new cmd window will be created and the title will be set to "this is title".
Wine does not support this syntax, cause latest MSYS2 fails.
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https://bugs.winehq.org/show_bug.cgi?id=44917
Bug ID: 44917
Summary: Unable to run DTS MAster Audio Suite Encoder
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angelpc.home(a)gmail.com
Distribution: ---
Created attachment 61006
--> https://bugs.winehq.org/attachment.cgi?id=61006
Terminal output of DTS MA installation
DTS-HD Master Audio Suite Encoder Ver 2.6 installed and worked perfectly in
previous versions of wine, in my case in Wine V.2.16 without problems. AppDB
also reports it installs without issues on earlier versions as well. The
program now installs but regardless of which .exe file is opened they all open
a CLI (DOS) window which appears in some cases to be some sort of queue.
Exception being the Authoriser program works. No program quick launch icon is
generated.
At installation time the terminal reports as per attachment.
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http://bugs.winehq.org/show_bug.cgi?id=32451
Bug #: 32451
Summary: Cannot install the witcher enhanced edition from GOG
(installation freeze)
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bigjohnaumic(a)yahoo.fr
Classification: Unclassified
Created attachment 42811
--> http://bugs.winehq.org/attachment.cgi?id=42811
log file
The installation process is freezing at about a third.
There is a popup with nothing written inside and 4 buttons : 'ok', 'cancel',
'abort', '???' (I can't see the last it's cut and the window is not resizable).
No matter which button I click on the result is the same : it does nothing. I
have then to quit the installation (ctrl-c).
I use a fresh 32bit prefix (with winetricks d3dx9_36 d3dx9_43 vcrun2005).
I use the installer in 7 parts (one .exe and six .bin)
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https://bugs.winehq.org/show_bug.cgi?id=42052
Bug ID: 42052
Summary: ePanel Pearson Desktop crashes in wine-mono
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arabek+wine(a)gmail.com
Created attachment 56534
--> https://bugs.winehq.org/attachment.cgi?id=56534
wine debugger backtrace
While trying to run PearsonDesktop with wine i get strange output to the
terminal window:
[ arab: ~/.wine/drive_c/Program Files/ePanel Pearson ]$ wine PearsonDesktop.exe
Unknown heap type: #GUlD
Unknown heap type: #Blop
Unhandled Exception:
System.TypeInitializationException: The type initializer for
'PearsonDesktop.Program' threw an exception. --->
System.InvalidProgramException: Invalid IL code in
eIOTCwgtN7fvJXNYMS.emYpxP33xAq8jO8oJ1:eopWKtZX1 (int): IL_00c7: stloc.s 12
at PearsonDesktop.Program..cctor () <0x27f1220 + 0x0005f> in <filename
unknown>:0
--- End of inner exception stack trace ---
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type
initializer for 'PearsonDesktop.Program' threw an exception. --->
System.InvalidProgramException: Invalid IL code in
eIOTCwgtN7fvJXNYMS.emYpxP33xAq8jO8oJ1:eopWKtZX1 (int): IL_00c7: stloc.s 12
at PearsonDesktop.Program..cctor () <0x27f1220 + 0x0005f> in <filename
unknown>:0
--- End of inner exception stack trace ---
When running with:
WINEDEBUG=warn+all wine PearsonDesktop.exe
the output is different, and the program crashes to wine crash debugger window
instead.
I'm attaching the console and backtrace output.
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https://bugs.winehq.org/show_bug.cgi?id=43709
Bug ID: 43709
Summary: The Sims unable to start on macOS due to page fault in
ddraw_surface4_AddAttachedSurface
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Created attachment 59181
--> https://bugs.winehq.org/attachment.cgi?id=59181
Wine 2.17 debug log
Hi,
I tried starting The Sims on Wine for macOS. It seems to be starting, but I
encounter a black screen and an popup stating that the application crashed.
>From the logs it seems that it is a page fault in the
ddraw_surface4_AddAttachedSurface call.
Please note that this is done without a virtual desktop, as it seems that the
virtual desktop on macOS is currently broken.
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https://bugs.winehq.org/show_bug.cgi?id=40942
Bug ID: 40942
Summary: Dragon Age Inquisition does not run
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mark.lipman(a)gmail.com
Distribution: ---
Created attachment 55076
--> https://bugs.winehq.org/attachment.cgi?id=55076
Log file from POL, showing crash log
Dragon Age:Inquisition installs correctly but will not run. Log file is
attached. I think issue is DirectX 10 related
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http://bugs.winehq.org/show_bug.cgi?id=31002
Bug #: 31002
Summary: Livezilla crashes on start without native dotnet20
Product: Wine
Version: 1.5.7
Platform: x86
URL: http://www.livezilla.net/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 19329
Classification: Unclassified
Created attachment 40695
--> http://bugs.winehq.org/attachment.cgi?id=40695
terminal output
Install livezilla and attempt to start LiveZilla.exe. It will fail with some
heap errors/stacktrace. Removing mono/installing dotnet20 works around it, and
gets it to the next failure (missing fonts).
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https://bugs.winehq.org/show_bug.cgi?id=45600
Bug ID: 45600
Summary: Wargaming Game Center has Russian as default language
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Despite not having Russian as language anywhere an my PC, when run under wine
it picks Russian as default language. On my VM it picks the system language
properly.
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https://bugs.winehq.org/show_bug.cgi?id=41181
Bug ID: 41181
Summary: Assassin's Creed III crashes
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55411
--> https://bugs.winehq.org/attachment.cgi?id=55411
backtrace
Assassin's Creed III crashes at/after "This work of fiction was designed,
developed and produced by a multicultural team of various religious faiths and
beliefs."
I attached what looked relevant to me only because the output was REALLY long.
This could be the same as https://bugs.winehq.org/show_bug.cgi?id=39731
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https://bugs.winehq.org/show_bug.cgi?id=47764
Bug ID: 47764
Summary: World of Warcraft - Keyboard troubles
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
With wine-staging-4.16 i need to double click keys sometimes to get things
working.
Example: Need to click W twice to move forwards.
Once it works, it works fine until i do another action requiring a different
key. Sometimes the keystroke "misses", and i need to double click. Bare in mind
that i use mouselook all the time, and i see some changes mentioned with
winex11.drv and "Only grab or warp the cursor when keyboard isn't grabbed" and
stuff like that... Could it be some problems when using mouse + keyboard at the
same time?
This is not something that happened with wine-staging-4.15.
Please confirm.
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http://bugs.winehq.org/show_bug.cgi?id=27774
Summary: VMMap: cannot activate window
Product: Wine
Version: 1.3.24
Platform: x86
URL: http://technet.microsoft.com/en-us/sysinternals/dd5355
33
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Read about it while reading about the Stuxnet worm. I don't fully expect the
app to work on wine (yet :)), but running it works without crashing. I can't,
however, activate the window.
To reproduce:
$ wget http://download.sysinternals.com/Files/vmmap.zip
$ unzip vmmap.zip "vmmap.exe"
$ wine start /min notepad.exe
$ wine vmmap.exe
accept the license, choose notepad, then click ok. The main window will now
appear, but you cannot click anything in it. You can still move it with
alt+drag, though.
Virtual desktop/disabling window manager control/decoration don't make a
difference.
Terminal output is pretty short:
austin@aw25 ~ $ wine vmmap.exe
fixme:system:SetProcessDPIAware stub!
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:service:EnumServicesStatusExW resume handle not supported
fixme:service:EnumServicesStatusExW resume handle not supported
fixme:heap:RtlQueryHeapInformation Unknown heap information class 2
fixme:debug_buffer:RtlCreateQueryDebugBuffer (0, 1): stub
fixme:debug_buffer:RtlCreateQueryDebugBuffer (96, 1): returning 0x145658
fixme:debug_buffer:RtlQueryProcessDebugInformation (33, 204, 0x145658): stub
fixme:debug_buffer:RtlDestroyQueryDebugBuffer (0x145658): stub
fixme:file:K32GetMappedFileNameW (0x4c, (nil), 0x33c3bc, 260): stub
fixme:file:K32GetMappedFileNameW (0x4c, 0x110000, 0x33c3bc, 260): stub
Then repeats these lines several dozen times:
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:virtual:NtQueryVirtualMemory (process=0x4c,addr=(nil)) Unimplemented
information class: MemoryWorkingSetList
fixme:file:K32GetMappedFileNameW (0x4c, 0x220000, 0x33c3bc, 260): stub
2f4c2ed326f82357006820b604a1f9ad99d95f38 vmmap.exe
59b65ca253c3af2dc0f010da13827efb03c7a618 vmmap.zip
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