https://bugs.winehq.org/show_bug.cgi?id=43343
Bug ID: 43343
Summary: Palette corruption or wrong/corrupted colours
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alehiphopdj2(a)hotmail.com
Distribution: ---
Created attachment 58684
--> https://bugs.winehq.org/attachment.cgi?id=58684
ZIP file with 3 screenshots of Frank Herbert's Dune showing colours wrong
Playing Frank Herbert's Dune (2001) on Wine 2.12 on Linux (Ubuntu) from a fresh
and successful installation, colours are corrupted on:
- cutscenes (realtime rendering, not videos)
- gameplay
- title screen
I attach a zip file with these 3 screenshots.
These are the errors i get on the console:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f404,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3b4,0x00000000), stub!
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R8G8_SNORM_L8X8_UNORM.
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R8G8_SNORM_L8X8_UNORM.
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R8G8_SNORM_L8X8_UNORM.
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R8G8_SNORM_L8X8_UNORM.
...
(this last error repeating all time until the end)
Looks like colours are corrupted because this error...
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https://bugs.winehq.org/show_bug.cgi?id=41316
Bug ID: 41316
Summary: aplikasi ada masalah saat dibuka
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: santosoa141(a)yahoo.com
Distribution: Ubuntu
aplikasi kolotibablo ada masalah saat di buka
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http://bugs.winehq.org/show_bug.cgi?id=32725
Bug #: 32725
Summary: VC runtime functions crash when called from reloaded
library in a thread
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: most(a)museresearch.com
Classification: Unclassified
Created attachment 43181
--> http://bugs.winehq.org/attachment.cgi?id=43181
msvcrt-dll-problem.zip
Assume WHAT.DLL is a windows DLL with static MSVCRT linkage. If WHAT.DLL is
unloaded and reloaded, it's C runtime functions like std::cout can crash when
called from a thread.
According to Piotr Caban (piotr dot caban at gmail dot com) "The crash is
caused by incomplete FlsFree implementation. There's a comment in it's code
that says what needs to be added:
/* FIXME: add equivalent of ThreadZeroTlsCell here */"
The crash is repeatable with the attached example winelib program (captain.exe)
and windows DLL (what.dll). Code for the compiled what.dll is included. An
included README file describes the contents. 'make test' demonstrates the
problem.
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http://bugs.winehq.org/show_bug.cgi?id=33660
Bug #: 33660
Summary: CS:GO - Call votes respond
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pepe(a)bloodkings.eu
Classification: Unclassified
Once a player can call vote, and only works the first choice (F1, 1).
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http://bugs.winehq.org/show_bug.cgi?id=31787
Bug #: 31787
Summary: Run the tests in Wine
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The Wine TestBot runs the conformance tests on Windows VMs before they are
committed to Wine. This greatly helped improve the quality of our conformance
tests.
The next step is making sure that the conformance tests work reliably in Wine
too, and that Wine patches don't break them. The hope is that this will help us
improve the state of the WineTest results:
http://test.winehq.org/data/
Doing so will be much more processor intensive than the current process:
* Currently only the conformance test patches are tested whereas we would need
to test almost every single patch (we could ignore some documentation patches
for instance).
* Currently we only have to generate a binary for the one conformance test
that's impacted. That's quick. Testing all Wine patches will require
recompiling Wine every time which takes more time, even with ccache.
* A Wine patch can have wide-ranging effects. For instance a patch to ntdll
could impact pretty much any conformance test. That means rerunning all of them
for every patch... unless we find reliable ways of pruning them (patches to
conformance tests would be an obvious optimization).
* Like for Windows we will need to test various configurations: different
locales; 32, 64 and 32+64 bit Wine builds; different sound backends; possibly
different Linux distributions; if possible FreeBSD and Solaris too (I'm leaving
Mac OS X for another bug). In some cases the same binaries can be used for
multiple tests (e.g. if only the locale changes) but in other cases not.
* Also for the current Wine TestBot an unreliable test only impacts people
modifying that test. But the above point means an unreliable test would impact
most Wine patches, leading to lots of patches being rejected. So this means
unreliable tests become a big issue and need to be handled in some way: fixed
or blacklisted or still run but not considered cause for rejection (so one can
notice when they get fixed).
Then there is the question of whether this should be done by modifying the Wine
TestBot or by using the BuildBot framework:
http://trac.buildbot.net/wiki/AboutBuildbot
Dan Kegel produced a proof of concept system based on BuildBot:
http://wiki.winehq.org/BuildBot
An issue is that without significant integration work, having both a
WineTestBot and BuildBot system would be annoying:
* The Wine TestBot currently has its own user database and BuildBot would add
another one. So it would be one more login to manage for developers unless we
manage to integrate either with another user database (e.g. through LDAP).
* Developers would have to submit patches to both sites and check the results
on both.
* Integration with the Wine Patches site (http://source.winehq.org/patches/)
would need to work with both systems.
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http://bugs.winehq.org/show_bug.cgi?id=33234
Bug #: 33234
Summary: Improve user management
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
When an account request is sent to a WineTestBot administrator the URL he gfets
sent to is the UserDetails.pl one but it only has an 'Approve' button, not a
'Reject' one.
This makes it unclear how to reject spam requests for instance (bug 31798), but
this has now been documented. Still, rejecting an application actually requires
going to another page and deleting the provisional account. This should be
simpler: there should be a 'Reject' button right on the UserDetails page that
does that.
Furthermore, the status of the account, 'Pending approval' and 'Pending
activation', should be clearly indicated both on the UserDetails page and on
the UsersList page.
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https://bugs.winehq.org/show_bug.cgi?id=39442
Bug ID: 39442
Summary: Using Spice required to avoid failure in
mmdevapi:capture
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The Windows 7+ VMs all use an ich6 virtual soundcard (they don't support any of
ac97, es1370 or sb16 ones).
But they have failures in mmdevapi:capture such as:
capture.c:586: Returned latency: 5.8050 ms
capture.c:178: Test failed: Position 375 expected 0
capture.c:186: Wait'ed position 375 pad 0 flags 1, amount of frames locked: 448
capture.c:228: Test failed: Position 1719 expected 823
[...]
It turns out that the way the VM is configured for remote access impacts the
result of the tests:
* If configured for VNC then the tests fail as described, even if no client is
connected.
* If configured for Spice access then the tests succeed, even if no client is
connected. And if a client is connected the sound is carried over with pretty
good reliability.
So the way one accesses the VM changes the behavior in the guest. That seems
wrong and I reported it to QEmu:
https://bugs.launchpad.net/qemu/+bug/1499908
I have updated the w7pro64 configuration on 2015/09/25 and it now only has one
intermittent Master volume failure left in mmdevapi:capture. The change does
not seem to have negatively impacted the other tests.
So it seems the change can safely be propagated to the other Windows 7+ VMs.
There may be one issue though, which is that combining QXL with Spice causes
the Windows 10 VM to freeze very quickly. Hopefully that's specific to Windows
10.
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https://bugs.winehq.org/show_bug.cgi?id=39419
Bug ID: 39419
Summary: Fix the 'Failure running script in VM' errors
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
There are two very common 'boterror' types:
Failure running script in VM: the "nc -q0 '10.42.42.133' '4242'"
command returned 1
and
Failure running script in VM: network read timed out
(Connect:AgentVersion.h:0/9)
Both seem to correspond to a network issue and both seem to almost exclusively
and systematically happen with the w864 and w1064 VMs when running either a 32
or 64 bit WineTest job (i.e. running the full suite).
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https://bugs.winehq.org/show_bug.cgi?id=47852
Bug ID: 47852
Summary: Let developers pick any of the Wine VM's missions for
their job
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Wine VMs can typically perform multiple missions. For instance the Debian 10 VM
missions are:
win32,test=module:win32,lang=fr_FR:win32,lang=ja_JP:win32,test=module,lang=zh_CN|wow32,test=module:wow64,test=module
This means it can run the tests against the win32, wow32 and wow64 Wine builds,
in English, French, Japanese and Chinese locales.
But when submitting a job though the website the tests are only run against the
win32 Wine build in the English locale and the developer cannot pick any other
test configuration.
This means debugging failures that only happen on the wow64 build of the
TestBot require sending the patch to wine-devel which pollutes the mailing
list, triggers many other tests, and is cumbersome for the developer.
So the 'Submit job' page should analyze a Wine VM's missions and provide a way
to pick any combination of build and language (since they are independent).
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https://bugs.winehq.org/show_bug.cgi?id=40239
Bug ID: 40239
Summary: Submitting more than one job for a given file fails
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Steps to reproduce:
* Open the 'Submit job' page in two windows.
* In both select the same file, for instance a patch.diff file or mytest.exe
one.
* Fill the Remarks field and click on the next button in both windows.
* Continue the submission process on both sides.
* At the end one job will work and the other will have 'unknown' written in the
'File name' column and fail with a TestBot error.
During the submission process the server faces the following conditions:
* The server needs the uploaded file early in the submission process so it can
analyze it and adjust the questions it asks later (e.g. prefill the command
line for patches, only present 64 bit VMs for 64 bit executables, etc.).
* There is no job yet to store the user-provided file. So it is stored in a
temporary 'staging' area and then moved into place when the job is created.
* The user can abandon the submission process at any time which causes the
temporary files he uploaded to be orphaned. To deal with this issue the server
has a garbage collecting mechanism.
* To avoid interference between users if they upload files that have the same
name the temporary filename is prefixed with a per-user string.
* However nothing prevents a collision in the staging area starts two job
submissions at the same time for the same file. This is what happens in the
steps above.
That last point is somewhat intentional as it limits the accumulation of
orphaned files if a user abandons a submission only to pick it up a bit later.
But getting a broken job is wrong in any case.
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https://bugs.winehq.org/show_bug.cgi?id=39417
Bug ID: 39417
Summary: Display duration instead of 'Ended' time
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
For Jobs and Tasks the website shows the 'Ended' time but this is not very
practical. Developers would likely be much more interested in the time it took
to run the job/task. So all this does is force them to do that calculation
themselves.
The (slight) difficulty is mostly that the relevant pages use a base class that
builds the HTML from all the selected fields. So the framework would need to be
modified to let subclasses either provide their own 'virtual columns' with the
corresponding header and content. Alternatively, in this case we could make do
with letting them replace the column's header and content.
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https://bugs.winehq.org/show_bug.cgi?id=47844
Bug ID: 47844
Summary: Add a dual-screen Wine VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Wine has tests that deal with multi-head displays. These would need some
matching multi-head test Wine VMs.
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https://bugs.winehq.org/show_bug.cgi?id=47869
Bug ID: 47869
Summary: dwrite:font fails on cw-rx460-1809
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dwrite:font started failing when the AMD HD6800 graphics card was replaced with
the ADM RX 460 one. The failures are always the same:
font.c:1731: Test failed: got 0x8007007a
font.c:1744: Test failed: got 54
font.c:1749: Test failed: got 54
The exact tag is cw-rx460-1809, which is the Windows 10 1809 disk image. This
means either the new graphics driver changed something (maybe it installed a
new strange font?), or a Windows 10 update slipped in while the new graphics
driver was being updated (which is quite likely).
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https://bugs.winehq.org/show_bug.cgi?id=47998
Bug ID: 47998
Summary: Better deal with random test failures
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Some tests fail randomly. They should be fixed of course but the in the
meantime the TestBot should try not to report them as new failures when they
happen.
To detect new errors the TestBot compares a task's test result with that of the
latest WineTest run. So if a failure did not happen during the last WineTest
run and then happens when testing a patch it will be reported as a new failure.
To avoid that the TestBot should take into account not just the latest WineTest
report, but all the available test reports. This way, if the random failure
happened in any of those runs it will be reported as pre-existing as expected.
How much of a history to take into account can then be adjusted by changing
$JobPurgeDays, or adding a specific setting.
Note that this means if a failure is fixed and is reintroduced soon after it
will not be reported as a new failure. This scenario should be rare enough to
not be an issue in practice.
To implement this:
1. Store the WineTest reports in the var/latest directory with the following
naming format:
<vmname>-job<jobid>_<stepno>_<taskno>-<report>
2. At the start of WineRunTask and WineRunWineTest delete any reference report
in the task's directory (in case the task is restarted), then make new hard
links to the current set of reference reports. Handle this in
LogUtils::GrabReferenceReports() so this code is shared.
3. Add LogUtils::AddReferenceReport() to deal with copying the WineTest reports
to var/latest. Call this function when WineRunTask and WineRunWineTest
complete.
4. In GetNewLogErrors() initially mark all errors as new. Then diff the current
report with each of the reference reports located in the task's directory in
turn and remove any error that's not new from the set of new errors.
Note that currently the reference logs are simple copies of the original
WineTest report. This means these are large files which must be parsed again to
extract errors. With the current $JobPurgeDays setting there will be around 20
reference logs which will require 20 times as much log parsing. So there are
two optimizations one can do, both happening when adding a new reference report
(i.e. in AddReferenceReport()):
a. Instead of copying the full report, save only the errors. That's all the
diff needs and this should reduce the size of the files by a factor of 10 (and
thus speed up parsing).
b. After saving a new reference file, diff it against the old reference files.
Delete any old reference file that has no error not already present in the new
reference file. This will not help much if the set of failures is different
with every run. But otherwise this will speed up both the parsing and diffing.
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https://bugs.winehq.org/show_bug.cgi?id=42770
Bug ID: 42770
Summary: test.winehq.org: Provide a view showing only the
TestBot VMs
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
In Huw's words:
> Something else that would be very useful is the ability to
> display just the test bot VMs. These are the ones we care
> about the most, and the ones that are possible to fix without
> having to get a third-party to manually run a test. I find it
> difficult to just keep track of these VMs when their results get
> swamped by all the other machines’ failures.
>
> I‘d imagine this should be possible to do using static
> pages. The root page (equivalent to data/index.html)
> could be something like data/wtb_index.html. Clicking
> on a build id would take you to data/build-id/wtb_index.html,
> then clicking on an OS flavour would take you to
> data/build-id/wtb_index_flavour.html. You’d also need some
> way to toggle in and out of the mode.
This should be pretty similar to adding the 'flat index' files mentioned in bug
39379.
https://bugs.winehq.org/show_bug.cgi?id=39379
An interesting alternative would be to go the JavaScript way and make the index
files, which are essentially big tables, sortable, filterable on the
client-side.
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https://bugs.winehq.org/show_bug.cgi?id=47854
Bug ID: 47854
Summary: Block Windows 10 updates
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Windows Updates can interfere with the Wine tests in many ways:
* By causing disk traffic they could slow down some tests, causing them to time
out. (Some Wine tests are already somewhat slow. Obviously making them faster
and/or improving QEmu's disk performance would be great but barring that
preventing undue external disk traffic is necessary)
* Windows installing an update at the same time WineTest is testing MSI
installs could cause interference.
* There is also a risk of Windows scheduling a reboot during a test, or popping
up a window asking to reboot during Wine's windowing tests.
And in any case Windows Updates are a waste of CPU, network and disk bandwidth
since VMs will be reverted as soon as the test is completed.
For these reasons pre-Windows 10 versions are configured with Windows updates
disabled. But for Windows 10 that's not possible.
So instead the 'Windows Update' service is disabled. However that does not
survive reboots. So LibvirtTool could maybe run a command to re-disable that
service when it creates a live snapshot. That command could also be repeated in
WineRunTask before starting the tests.
Also for Windows 10 >= 1703 it is possible to set the network connection to
metered mode. This appears to prevent updates no matter what limit is set which
means it's preferable to set a large limit to avoid notifications abut being
past the limit.
To set the network connection in metered mode:
* In Windows >= 1703: Settings -> Ethernet -> Ethernet (Connected) -> 'Set as
metered connection'.
* In Windows >= 1809
This page also describes a regedit based approach. It's unclear if it works
with older Windows 10 versions.
https://www.winhelponline.com/blog/ethernet-metered-connection-windows-10-d…
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows
NT\CurrentVersion\NetworkList\DefaultMediaCost]
"Ethernet"=DWORD:2
Note that this requries changing the ownership on DefaultMediaCost to the
Administrators group and then back to its original owner, TrustedInstaller, aka
"NT Service\TrustedInstaller" (use those Advanced buttons).
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https://bugs.winehq.org/show_bug.cgi?id=47838
Bug ID: 47838
Summary: Add a dual-screen Windows VM
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Wine has tests that deal with multi-head displays. These would need some
matching multi-head test VMs.
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https://bugs.winehq.org/show_bug.cgi?id=47849
Bug ID: 47849
Summary: Simplify BuildCros() in Build.pl
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Build.pl is the script that's responsible for building PE executables that can
be used to runt he tests on Windows VMs.
Currently it's still jumping through hoops to produce PE executables (see
BuildNative() and BuildCross()), which is most likely unnecessary since Wine
now builds all tests as PE executables by default.
So that code could likely be simplified but we would not want to lose speed
advantage either: the build VM never compiles a full Wine which means patches
touching headers don't cause 45+ minutes builds. Also the current code still
works so it's not necessarily urgent.
Side note:
In fact it could be argued that the build VMs are unnecessary now since any
Wine VM could produce these PE executables. There's some caveats with that
though:
- Wine may not produce PE executables on some platforms. For instance for a
while it looked like MinGW was not usable on NetBSD, forcing the TestBot to
produce only regular ELF executables. That got fixed but the issue may happen
again on other Unix platforms. Maybe.
- In the absence of support for load balancing it's useful to have a separate
build VM to spread the load. That VM could be a repurposed Wine VM though.
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https://bugs.winehq.org/show_bug.cgi?id=47853
Bug ID: 47853
Summary: Allow testing in any locale on Wine VMs
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Because Wine VMs run Unix, running a test in a locale is a simple matter of
setting $LANG (*), creating a new WinePrefix for good measure, and running the
test normally.
This does assume that the relevant locales have been configured before hand
which is an easy one-time task when setting up the VM.
Wine VMs already have a list of missions they perform for wine-devel patches
from which we can derive a list of locales to offer on the 'Submit job' page
(see bug 47852). But we would not want to run every patch through every
possible locale as this would take too much time (there are dozens of locales).
But extra locales could be included in the 'Submit job' page to allow debugging
of these locales.
(*) And $LC_ALL too???
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http://bugs.winehq.org/show_bug.cgi?id=32216
Bug #: 32216
Summary: WienTestBot should skip some tests on some platforms
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
An example is the ieframe:webbrowser tests which it should skip on NT4 and
Windows 2000 platforms. WineTest.exe is said to already have the necessary code
somewhere, it's just missing from TestLauncher.
See this wine-devel thread for more details:
http://www.winehq.org/pipermail/wine-devel/2012-November/097819.html
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http://bugs.winehq.org/show_bug.cgi?id=27453
Summary: Lag when loading new sound in source games
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: congelli501(a)gmail.com
When you start a level in a game powered by valve's source engine, sounds that
are played for the first time since the game was launched will cause the game
to lag.
Ex: open a new portal for the first time in a Portal2 level.
Affects:
- Portal 2
- Left 4 Dead 2
- Probably more...
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http://bugs.winehq.org/show_bug.cgi?id=10219
Summary: Windows Media Player 11 setup fails
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.microsoft.com/windows/windowsmedia/download/A
llDownloads.aspx?displang=en&qstechnology=
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)thehandofagony.com
The setup program for Windows Media Player 11 tries to validate Windows if the
version is set to XP, and this fails. There was talk some time ago about an
ntlm_auth patch that would allow the validation, but it fails for me even
though I have the correct version of Samba installed.
However, the installer does not run the Genuine check if the Windows version is
set to Vista. When run thus it does work, however; it tries to create an
instance of a wuapi.dll class, which is not registered in Wine. When I use a
native dll from XP and register it the console output changes saying no
instance could be created.
The installer then says no updates could be found.
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http://bugs.winehq.org/show_bug.cgi?id=14547
Summary: Problem with loading of windows from Java applications
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yolande(a)haneder.biz
Created an attachment (id=14894)
--> (http://bugs.winehq.org/attachment.cgi?id=14894)
Files for the test case
We made a test case to show that child windows for Java applications (written
in a class are not appearing) are problematic.
To start the test, you have to install Java on Wine (I tested with java1.5-10)
and start file in the /bin directory of the java installation directory.
What is expected (showing during tests on Windows XP):
There is a mainframe called "Using a JDesktopPane"
Then a row in the main body of the main frame called "Add"
Then a child window called "Internal frame"
Result in Wine:
Totally black screen with only the part with the word "Add" to be visible.
Through hovering the mouse over the black part, you can restore most parts of
your desktop to access other windows.
If you need the source code of any of the file, you just need to ask.
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http://bugs.winehq.org/show_bug.cgi?id=21764
Summary: Sun JRE (jre-6u16-windows-i586-s) installation failure
Product: Wine
Version: unspecified
Platform: x86
URL: http://java.sun.com/products/archive/j2se/6u16/index.h
tml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
Sun JRE 6update16 fails to install with 1.1.39. It's a regression and a commit
to blame is 1ff992314887d03abeb4098789701ff3bfd5d2d8:
msi: Add summary information stream to the streams table.
Reverting helps.
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http://bugs.winehq.org/show_bug.cgi?id=22024
Summary: sun jre installation (jre-6u18-windows-i586.exe)
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samuele_catuzzi(a)yahoo.it
Created an attachment (id=26779)
--> (http://bugs.winehq.org/attachment.cgi?id=26779)
wine jre-6u18-windows-i586 install crash
Several crash and register dump during install
Ubunutu 9.10 x86_64
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https://bugs.winehq.org/show_bug.cgi?id=38624
Bug ID: 38624
Summary: jre-8u45-windows-i586.exe exits silently
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
I only tested the 32 bit offline installer, but AppDB test reports indicate the
online installer fails similarly. The only thing printed in the terminal is:
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
This version of JRE requires Vista SP2 or newer; I tested with winecfg set to
Vista, 7, and 8, with the same results.
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https://bugs.winehq.org/show_bug.cgi?id=38811
Bug ID: 38811
Summary: jre-8u45-windows-i586.exe installer crashes
(GetThreadPreferredUILanguages is a stub)
Product: Wine
Version: 1.7.45
Hardware: x86
URL: http://javadl.sun.com/webapps/download/AutoDL?BundleId
=106246
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Depends on: 38624
Distribution: SUSE
Filing per https://bugs.winehq.org/show_bug.cgi?id=38624#c1. Tested in
wine-1.7.45-213-g4f3acf3.
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http://bugs.winehq.org/show_bug.cgi?id=14750
Summary: comctl32: Fixed rebar behaviour when there's capture and
no drag
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)tut.by
Created an attachment (id=15249)
--> (http://bugs.winehq.org/attachment.cgi?id=15249)
comctl32: Fixed rebar behaviour when there's capture and no drag
ERR() here causes some applications (i.e. ISIS/Proteus) to crash when mouse
moves over rebar. This patch fixes this behaviour.
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http://bugs.winehq.org/show_bug.cgi?id=34122
Bug #: 34122
Summary: Civilization V breaks both expansion packs are
installed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcasadevall(a)ubuntu.com
Classification: Unclassified
Created attachment 45374
--> http://bugs.winehq.org/attachment.cgi?id=45374
Test program that tries to reproduce Civilization V's behavior as seen from the
+files log
With the release of Brave New World for Civiliziation V, the game itself fails
to properly load either expansion if both are loaded. The issue appears to boil
down to the fact that Civ tries to load its datafiles in the order returned by
Find{First,Next}File, and inadvertently loads its expansions in the wrong order
(G&K must be loaded before Brave New World).
This issue can be semi-worked around by renaming files so that their return
order is changed (generally renaming Expansion to Expansion3 seems to do the
trick, but its not foolproof).
On Windows, FindFirstFile returns its files in alphabetical order (likely due
to Steam installing them in that order), and as such, Civ can load things
correctly. I was able to reproduce this bug on Windows by moving everything to
a network drive (which returns a different order), and getting similar results.
To show the problem, I wrote a test program which calls FindFirstFile in a
matter similiar to Civ5 does; said program is attached along with a trace from
+file.
Results from the test program:
Wine git (game does NOT work):
mcasadevall@perdition:~/wine-dev/steam/drive_c/Program
Files/Steam/SteamApps/common/Sid Meier's Civilization V$ $WINE ./a.exe
.\Assets\DLC\DLC_02\SpainInca.Civ5Pkg
.\Assets\DLC\Shared\Upgrade1.Civ5Pkg
.\Assets\DLC\DLC_05\Korea.Civ5Pkg
.\Assets\DLC\Tablet\Tablet.Civ5Pkg
.\Assets\DLC\Expansion2\Expansion2.Civ5Pkg
.\Assets\DLC\DLC_06\AncientWonders.Civ5Pkg
.\Assets\DLC\DLC_04\Denmark.Civ5Pkg
.\Assets\DLC\DLC_01\Mongol.Civ5Pkg
.\Assets\DLC\DLC_03\Polynesia.Civ5Pkg
.\Assets\DLC\Expansion\Expansion1.Civ5Pkg
.\Assets\DLC\DLC_Deluxe\Babylon.Civ5Pkg
Windows XP - NTFS filesystem (game works)
C:\Program Files\Steam\steamapps\common1\Sid Meier's Civilization V>a
.\Assets\DLC\DLC_01\Mongol.Civ5Pkg
.\Assets\DLC\DLC_02\SpainInca.Civ5Pkg
.\Assets\DLC\DLC_03\Polynesia.Civ5Pkg
.\Assets\DLC\DLC_04\Denmark.Civ5Pkg
.\Assets\DLC\DLC_05\Korea.Civ5Pkg
.\Assets\DLC\DLC_06\AncientWonders.Civ5Pkg
.\Assets\DLC\DLC_Deluxe\Babylon.Civ5Pkg
.\Assets\DLC\Expansion\Expansion1.Civ5Pkg
.\Assets\DLC\Expansion2\Expansion2.Civ5Pkg
.\Assets\DLC\Shared\Upgrade1.Civ5Pkg
.\Assets\DLC\Tablet\Tablet.Civ5Pkg
Windows XP - network filesystem (game does NOT work)
X:\wine-dev\steam\drive_c\Program Files\Steam\SteamApps\common\Sid Meier's
Civil
ization V>a
.\Assets\DLC\Tablet\Tablet.Civ5Pkg
.\Assets\DLC\DLC_02\SpainInca.Civ5Pkg
.\Assets\DLC\Shared\Upgrade1.Civ5Pkg
.\Assets\DLC\DLC_05\Korea.Civ5Pkg
.\Assets\DLC\Expansion2\Expansion2.Civ5Pkg
.\Assets\DLC\DLC_06\AncientWonders.Civ5Pkg
.\Assets\DLC\DLC_04\Denmark.Civ5Pkg
.\Assets\DLC\DLC_01\Mongol.Civ5Pkg
.\Assets\DLC\DLC_03\Polynesia.Civ5Pkg
.\Assets\DLC\Expansion\Expansion1.Civ5Pkg
.\Assets\DLC\DLC_Deluxe\Babylon.Civ5Pkg
I believe the underlying cause of this bug may also be the root of bug #31113,
but until I know for sure, they should be considered seperate issues.
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http://bugs.winehq.org/show_bug.cgi?id=18166
Summary: dlls/ntdll/directory.c: implicit declaration of function
'getdirentries'
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=20631)
--> (http://bugs.winehq.org/attachment.cgi?id=20631)
wrap getdirentries around getdents
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_NTSYSTEM_
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith
-I/usr/pkg/include -I/usr/include -I/usr/X11R7/include/freetype2
-I/usr/X11R7/include -O2 -I/usr/pkg/include -I/usr/include
-I/usr/X11R7/include/freetype2 -I/usr/X11R7/include -o directory.o directory.c
directory.c: In function 'wine_getdirentries':
directory.c:1289: warning: implicit declaration of function 'getdirentries'
Apparently getdirentries is broken on NetBSD. Attached patch (based on one from
their port) fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=31113
Bug #: 31113
Summary: Civilization V crashes after specific amount of game
turns
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Classification: Unclassified
Created attachment 40841
--> http://bugs.winehq.org/attachment.cgi?id=40841
Page fault log
After a specific amount of game turns(depending on how the game has played
out), Civilization V will crash with a page fault. If you save the game just
before you can do nothing else and must click "NEXT TURN," you can reproduce
the bug every time. I am going to attach a save file at just this point. All
you have to do is click NEXT TURN.
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https://bugs.winehq.org/show_bug.cgi?id=45906
Bug ID: 45906
Summary: Soldat instal, start but black / garbage and halt
after game starts
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrluzeiro(a)ua.pt
Distribution: ---
In the Soldat game,
I can install it, configure and start the program.
After start the program when actually start the game, the screen flickers and
become blank / transparent / garbage..etc.
I managed to run this game on a different hardware so I think the issue may
with this machine hardware.
Linux x86-64
NVidia GT 530 drivers 384.130
I didnt found anything useful or errors from the logs.
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https://bugs.winehq.org/show_bug.cgi?id=45864
Bug ID: 45864
Summary: wine mono cannot load 64-bit DLLs
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62358
--> https://bugs.winehq.org/attachment.cgi?id=62358
wine mono project and binaries
Attached is an example project that makes a PInvoke call to a custom native
function. It produces HelloWorld.exe (from HelloWorld.cs) and HelloWorld.dll
(from HelloworldNative.cpp).
If I build a 32-bit HelloWorld.dll, I am able to run HelloWorld.exe in Wine
with a WINEPREFIX generated from both WINEARCH=wine32 and WINEARCH=wine64.
However, if I build a 64-bit HelloWorld.dll, I am unable to run HelloWorld.exe
in Wine with a WINEPREFIX generated from either WINEARCH=wine32 or
WINEARCH=wine64. I wouldn't expect WINEARCH=wine32 to work for a 64-bit DLL,
but its surprising that WINEARCH=wine64 doesn't work. (With WINEARCH=wine64
I'm otherwise able to run 64-bit native executables without a problem.)
The failure looks like this:
> >HelloWorld.exe
> 002f:err:mscoree:LoadLibraryShim error reading registry key for installroot
>
> Unhandled Exception:
> System.DllNotFoundException: HelloWorld
> at (wrapper managed-to-native) HelloWorld.Hello:helloWorld ()
> at HelloWorld.Hello.Main () [0x00001] in <93c08d3d3d384696aa77bc80f6a731c1>:0
> [ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: HelloWorld
> at (wrapper managed-to-native) HelloWorld.Hello:helloWorld ()
> at HelloWorld.Hello.Main () [0x00001] in <93c08d3d3d384696aa77bc80f6a731c1>:0
It seems like Wine Mono is either running as a 32-bit process or something is
wrong with how Wine Mono's PInvoke DllImport searches for compatible DLLs.
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https://bugs.winehq.org/show_bug.cgi?id=42563
Bug ID: 42563
Summary: regedit: minor enhancements/corrections to REG_BINARY
edit dialog
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 57477
--> https://bugs.winehq.org/attachment.cgi?id=57477
patch implementing the changes
OK, it took me awhile.
As I've written a few weeks ago, due to the display part being
unscrollable/unresizable, long values may sometimes not fit into their
allocated display space. Also, monospace makes simply much more sense here.
The attached patch modifies the default font to monospace variant and tries to
enforce it by using ExtTextOutW.
A possible further enhancement would be to use the proper value for max 0-9A-F
width in address block, instead of the same as in the content block.
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https://bugs.winehq.org/show_bug.cgi?id=45587
Bug ID: 45587
Summary: wine fails to install dragon naturally speaking 15
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 62012
--> https://bugs.winehq.org/attachment.cgi?id=62012
backtrace from failed install
Dragon Naturally Speaking 15 does not install.
Here's what I do.
Start with a 32bit wine prefix.
Install dotnet40
When that is finished, set the program version to Windows 7, which is the
lowest configuration that will run NatSpeak 15.
The program starts out by requesting dotnet 452. This is not a problem provided
dotnet 40 is installed. It makes changes and goes on.
Then it asks for preliminary information, such as what type of English I want
to speak, and so on.
Then the installation hangs.
Notes: the installation does not work with mono. It also does not work
installing dotnet from the installation disk, even though a complete copy is
included with the installation disk. And it doesn't work installing dotnet452
with winetricks.
I have the feeling that this may not be a bug as much as an issue that hasn't
been addressed yet.
These are the last lines of the terminal output, and I have attached the dump.
0270:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
Unhandled Exception: 0270:fixme:ver:GetCurrentPackageId (0x33b890 (nil)): stub
0270:fixme:ntdll:EtwEventRegister ({8e9f5090-2d75-4d03-8a81-e5afbf85daf1},
0x33804b6, (nil), 0x10e6844) stub.
System.IO.FileNotFoundException: Could not load file or assembly
'System.Management.Automation, Version=1.0.0.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35' or one of its dependencies. File not found.
at customactions.Program.ChangeAppStartingCursor()
at customactions.Program.Main(String[] args)
wine: Unhandled exception 0xe0434352 in thread 270 at address 0x7b43c7dc
(thread 0270), starting debugger...
02e5:err:ntdll:RtlpWaitForCriticalSection section 0x7bd176e0 "virtual.c:
csVirtual" wait timed out in thread 02e5, blocked by 02f1, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=47685
Bug ID: 47685
Summary: winecfg: audio test fails with error on cmd line
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: normt40pa(a)yahoo.com
Distribution: ---
When using winecfg and then clicking tab audio, Evering seems good here until I
use the test audio button. I don't compile software ie to copile the new
version of wine. I use what is available on ubuntu.... The problem arises when
I click test audio giving me on the command line error "err:ole:CoInitializeEx
Attempt to change threading model of this apartment from multi-threaded to
apartment threaded" only. No other info after this since I have looked in the
forum for similar errors and none math the solo line as described above
(usually combine with a specific error type after this line. Please advise...
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http://bugs.winehq.org/show_bug.cgi?id=24624
Summary: Audacity 1.3.12 treats all file type selections as
"all files" when exporting
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://audacity.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31111)
--> (http://bugs.winehq.org/attachment.cgi?id=31111)
Terminal output
In Audacity, open an audio file and then go to file -> export. On this file
dialog, any selection from the "files of type" drop-down list will (apparently)
be treated as "all files", which leads to two minor annoyances:
1. DLLs and other unrelated file types will be listed while browsing for a
destination folder. (This doesn't happen immediately when the dialog opens,
only after changing the destination directory and/or file type.)
2. If the file extension isn't specified manually, Audacity will try to append
".*" to the end of the file name and then warn that this is a non-standard
extension for this type of file.
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https://bugs.winehq.org/show_bug.cgi?id=42409
Bug ID: 42409
Summary: Tropico 5 has no sound
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurishish(a)gmail.com
Distribution: ---
Tropico 5 has no sound. Pulseaudio control panel shows that this game has no
audio output.
Previous Tropico games (3 and 4) and native Linux vesion has no such problem.
Tested in wine 2.1 and 2.1-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46277
Bug ID: 46277
Summary: Win32 Disk Imager fails to run
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 62986
--> https://bugs.winehq.org/attachment.cgi?id=62986
output of wine Win32DiskImager.exe
Win32 Disk Imager (https://sourceforge.net/projects/win32diskimager/) crashes
on startup with an error spam. On Wine-Staging the error spam does not happen,
but the stack overflow still happens and the program crashes.
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https://bugs.winehq.org/show_bug.cgi?id=42614
Bug ID: 42614
Summary: PowerPoint 2016 crashes during normal use
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isiraseneviratne(a)yahoo.com
Distribution: Ubuntu
Created attachment 57559
--> https://bugs.winehq.org/attachment.cgi?id=57559
Backtrace from PowerPoint 2016
PowerPoint 2016 tends to crash with the attached error message during normal
use.
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https://bugs.winehq.org/show_bug.cgi?id=40567
Bug ID: 40567
Summary: Application Lock
Product: Wine
Version: 1.8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danieldimichel(a)gmail.com
Distribution: ---
Trying to run foobar 2000 either doesn't run at all or takes maybe 5 minutes to
open
danny@danny:~$ wine /home/danny/foobar2000_1.0/foobar2000.exe
fixme:module:load_dll Loader redirect from L"UxTheme.dll" to L"uxtheme-gtk.dll"
Gtk-Message: Failed to load module "unity-gtk-module"
Gtk-Message: Failed to load module "canberra-gtk-module"
Gtk-Message: Failed to load module "canberra-gtk-module"
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:win:RegisterShellHookWindow (0x600c6): stub
fixme:uxthemegtk:SetWindowTheme (0x4026c, L"Explorer", (null))
err:ntdll:RtlpWaitForCriticalSection section 0x7bce8720 "directory.c:
dir_section" wait timed out in thread 0084, blocked by 0086, retrying (60 sec)
fixme:uxthemegtk:SetWindowTheme (0x50112, L"Explorer", (null))
fixme:uxthemegtk:SetWindowTheme (0x80102, L"Explorer", (null))
fixme:uxthemegtk:SetWindowTheme (0x8010c, L"Explorer", (null))
fixme:uxthemegtk:SetWindowTheme (0xa00de, L"Explorer", (null))
fixme:uxthemegtk:SetWindowTheme (0x600ca, L"Explorer", (null))
err:ntdll:RtlpWaitForCriticalSection section 0x7bce8720 "directory.c:
dir_section" wait timed out in thread 0084, blocked by 0086, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bce8720 "directory.c:
dir_section" wait timed out in thread 0084, blocked by 0086, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bce8720 "directory.c:
dir_section" wait timed out in thread 0084, blocked by 0086, retrying (60 sec)
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
err:ole:CoGetClassObject class {1968106d-f3b5-44cf-890e-116fcb9ecef1} not
registered
err:ole:CoGetClassObject class {1968106d-f3b5-44cf-890e-116fcb9ecef1} not
registered
err:ole:create_server class {1968106d-f3b5-44cf-890e-116fcb9ecef1} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {1968106d-f3b5-44cf-890e-116fcb9ecef1}
could be created for context 0x17
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CODEPAGE (65001): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_CODEPAGE_PATH; STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_CODEPAGE_EXTRA; STUB
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
fixme:uxthemegtk:DrawThemeText No color.
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https://bugs.winehq.org/show_bug.cgi?id=42775
Bug ID: 42775
Summary: Page fault while /regserver mwt.ext
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: joergen.vonbargen(a)minebea-intec.com
Distribution: ---
Created attachment 57787
--> https://bugs.winehq.org/attachment.cgi?id=57787
dump file of the page fault
Installing PR1750 ¹) fails with a page fault in ole32.
After installation failed, the program files remain in filesystem.
The page fault then can be reproduced with
wine ".wine/drive_c/Program Files (x86)/Sartorius/PR1750-60-R5/Mwt.exe"
/regserver
¹) https://appdb.winehq.org/objectManager.php?sClass=application&iId=18183
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http://bugs.winehq.org/show_bug.cgi?id=32548
Bug #: 32548
Summary: CS:GO error message when launching csgo,exe.
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 42953
--> http://bugs.winehq.org/attachment.cgi?id=42953
Bugreport for CS:GO.
Game almost instantly crashes with bugreport attached below.
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https://bugs.winehq.org/show_bug.cgi?id=46309
Bug ID: 46309
Summary: Winamp with Classic Skin "jumps randomly" when moved
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
Split from https://bugs.winehq.org/show_bug.cgi?id=15346
When you move Winamp with classic skin, it jumps around randomly. The faster
you move it, the more pronounced this effect is. Eventually it will disappear
because it will touch an edge of the screen (but that has more to do with the
original bug which is a separate problem).
This is probably due to the fact that we use window-relative coordinates and
then translate to screen coordinates ourselves, but those window-relative
aren't synced perfectly with the cursor since Winamp chooses to reposition
itself when moved.
This should be possible to fix by simply using the X-server-supplied
root-relative coordinates and we can even get rid of the redundant
transformations after that, as we have them already in screen coordinates (with
slight translation), which should even simplify the code on top of it...
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https://bugs.winehq.org/show_bug.cgi?id=45615
Bug ID: 45615
Summary: Rekordbox 5.3.0 terminates with the message
"Unexpected application error"
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 62043
--> https://bugs.winehq.org/attachment.cgi?id=62043
Console output of winedbg
The application crashes with "Unexpected application error" when I load an
audio file into the player.
As the page fault occurred in the rekordbox process, I tried to trace back the
code to the nearest DLL method call, but couldn't.
What I have found so far:
- page fault at address: 140636460
- call comes from subroutine at address: 1408f76d0
- call comes from address 1435C3D40 instruction: IPtoStateMap <rva
loc_1408F7836, 2>
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https://bugs.winehq.org/show_bug.cgi?id=38572
Bug ID: 38572
Summary: NHL09 Crashing when loading game after selecting all
options in game menus
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Created attachment 51468
--> https://bugs.winehq.org/attachment.cgi?id=51468
NHL09 Game loading crash after game option adjusting
I can only get attached screenshot. Mouse and keyboard inresponsive.
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https://bugs.winehq.org/show_bug.cgi?id=44691
Bug ID: 44691
Summary: EA origin install error 3:0
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Hi, I have tried to install origin with wine 3.3 on a clean wine Prefix on my
computer but with the full version I get an error 3:0
I think it's a permission issue because when you want to look on the Origin
folder it have a locker on it.
And this is the permission of the files:
drwxrwxr-x 7 amosar amosar 4096 Mar 9 00:40 .
drwxrwxr-x 6 amosar amosar 4096 Mar 9 00:39 ..
drwxrwxr-x 4 amosar amosar 4096 Mar 9 00:39 Common Files
drwxrwxr-x 2 amosar amosar 4096 Mar 9 00:39 Internet Explorer
dr-xr-xr-x 2 amosar amosar 4096 Mar 9 00:40 Origin
drwxrwxr-x 2 amosar amosar 4096 Mar 9 00:39 Windows Media Player
drwxrwxr-x 3 amosar amosar 4096 Mar 9 00:39 Windows NT
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https://bugs.winehq.org/show_bug.cgi?id=41468
Bug ID: 41468
Summary: Supreme Commander Forged Alliance needs CLSID
'{343e68e6-8f82-4a8d-a2da-6e9a944b378c}'
xactengine2_9.dll
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: xactengine
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
err:ole:CoGetClassObject class {343e68e6-8f82-4a8d-a2da-6e9a944b378c} not
registered
err:ole:CoGetClassObject no class object {343e68e6-8f82-4a8d-a2da-6e9a944b378c}
could be created for context 0x1
wine-1.9.20-92-g1dedd90
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http://bugs.winehq.org/show_bug.cgi?id=34398
Bug #: 34398
Summary: Daedalic games don't display anything with winemac.drv
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thanoulas(a)gmail.com
Classification: Unclassified
Created attachment 45793
--> http://bugs.winehq.org/attachment.cgi?id=45793
err+all,fixme+all With winemac driver
The games "Chains of Satinav" and "Memoria" show a black display when using the
winemac driver. They both work fine when using the x11 driver.
I've attached a log
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https://bugs.winehq.org/show_bug.cgi?id=44755
Bug ID: 44755
Summary: reg.exe: does not provide /reg:64 switch in 64-bit
wineprefix
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)marco-rebhan.de
Distribution: ---
In a 64-bit prefix, the reg.exe command line switches /reg:32 and /reg:64
should be available to enable/disable registry redirection.
A command like `wine reg import /reg:64 test.reg` should be perfectly valid, to
prevent the imported keys from going somewhere in Wow6432Node, but instead it
gives the following error:
reg: Invalid syntax. Type "REG IMPORT /?" for help.
As far as I could figure out, there is no workaround other than manually
importing the keys in the regedit GUI (calling regedit from the command line
with the registry file as an argument doesn't work), which makes importing keys
correctly not automatable.
Using wine-3.4 staging
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