https://bugs.winehq.org/show_bug.cgi?id=44391
Bug ID: 44391
Summary: Star Trek Online: Hang when clicking "Engage"
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mbt(a)fortifiedtechsystems.com
Distribution: ---
Updated to Wine 3.0 and decided to try STO to see if it would work.
The upside is that it works better than it did when I tried it last time, but
it still doesn't work. It patches (slowly, but it does finish), but when
clicking the "Engage" button after the patch has done, the program blocks,
never to be heard from again.
Now, the debug output in total is too large to even really attach as a
compressed archive of files, so I'm going to defer to waiting for a detailed
request for information. However, what I _do_ know is that the program is
blocking on a read of a pipe file descriptor that is apparently not ready. The
pipe is created during program startup:
pipe2([7, 8], O_CLOEXEC) = 0
And then (MUCH, MUCH LATER), when I click on the Engage button:
write(3,
"\v\1\0\0\0\0\0\0\0\0\0\0\234\1\0\0D\244\254E\0\0\0\0D\244\254E\0\0\0\0"...,
64) = 64
read(5, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
64) = 64
rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0
rt_sigprocmask(SIG_BLOCK, [HUP INT USR1 USR2 ALRM CHLD IO], [], 8) = 0
writev(3,
[{iov_base="\32\0\0\0000\0\0\0\0\0\0\0\2\0\0\0\330\3162\0\0\0\0\0\377\377\377\377\377\377\377\177"...,
iov_len=64},
{iov_base="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
iov_len=40}, {iov_base="\1\0\0\0\340\1\0\0", iov_len=8}], 3) = 112
read(5,
"\3\1\0\0\0\0\0\0\377\377\377\377\377\377\377\177\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
64) = 64
rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0
read(7,
It will sit for _forever_ that way. (At that point, it is still the socket
from earlier; I actually worked backwards from the fd number in /proc/$PID/fd/7
in order to figure out where it was instantiated in the log file.) The only
way out of it is to kill the process, which then wraps out the log as thus:
read(7, <unfinished ...>) = ?
+++ killed by SIGKILL +++
At that point, of course, the program ends and Wine shuts back down. Retrial
does the same time, and it does not appear to matter what version of Windows
WINE is set to report.
I would _love_ to report more information. But I need to be told what to
gather to turn this into a _really_ useful bug report. STO is just about the
only thing I boot up Windows for... it'd sure be nice to be rid of that
requirement!
Thanks, and keep up the good work.
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https://bugs.winehq.org/show_bug.cgi?id=44545
Bug ID: 44545
Summary: LOTRO: crash on startup with D3D11 graphics
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Created attachment 60506
--> https://bugs.winehq.org/attachment.cgi?id=60506
log after trying to enter game with D3D11 graphics
While The Lord of the Rings Online (LOTRO) runs fine in Wine (target OS: Win7)
with the GraphicsCore=OpenGL or GraphicsCore=D3D9 selected in
.wine/drive_c/users/USERNAME/My Documents/The Lord Of The Rings
Online/UserPreferences.ini, it does not work with D3D11 (or D3D10 but that is a
different topic).
- select Win7 as target OS in WINE
- install the game from https://www.lotro.com/en/game/download and create an
account
- once game is installed and fully patched, click the 'v' down arrow button in
the launcher, click options, and make sure "use legacy client" is checked to
avoid incompatibility with the ingame store browser (this does not affect the
graphics options available!)
- quit the launcher
- edit UserPreferences.ini and
- after installation and fully patching close the launcher, edit the above
UserPreferences.ini and set GraphicsCore=D3D11 .
- start the launcher with "wine TurbineLauncher.exe" from the install folder
- log in, select a world and start
=> the launcher closes, but the game engine immediately crashes without opening
a window with the attached console errors
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https://bugs.winehq.org/show_bug.cgi?id=43359
Bug ID: 43359
Summary: Sonic Adventure 2 (Steam) runs too fast, almost as if
VSync is off
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Sonic Adventure 2 (Steam version) is normally locked to 60 fps and has no
framedrop or frameskip mechanism. On my ThinkPad X230, menus run normally on
VirtualBox with Windows 7. On Wine, menus run significantly faster than they
should, which makes it hard to select the correct option.
Game URL: http://store.steampowered.com/app/213610/Sonic_Adventure_2/
OS: Gentoo Linux (kernel 4.12)
CPU: Intel Core i5-3210M
GPU: Intel HD 4000
>From Mesa:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 4.2 (Core Profile) Mesa 17.2.0-devel
(git-b70829708a)
OpenGL core profile shading language version string: 4.20
Setting vblank_mode=3 did nothing to change this.
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https://bugs.winehq.org/show_bug.cgi?id=43147
Bug ID: 43147
Summary: The Sims3Launcher.exe application does not work
Product: Wine-staging
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58380
--> https://bugs.winehq.org/attachment.cgi?id=58380
Not Working
I want to install the fashion for the game The Sims 3 (License), for I want to
launch Launcher, but it does not start, I do not know what to do now.
Configuring my PC:
Intel Core i5-760 2.80GHz
Ram: 8 GB
Nvidia GForse 760 GTX 4 GB
OS: Linux Mint 18.1 Serena 64-bit
Kernel: 4.10
Wine 2.9
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https://bugs.winehq.org/show_bug.cgi?id=44624
Bug ID: 44624
Summary: [Subnautica] Every now and then mouse goes haywire
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Every now and then (3-15 minutes from starting the game) my mouse input starts
malfunctioning every time I switch between character controls (Character spins
and mouse homes in to the top or bottom) or an interface such as the PDA or
Fabricator (Mouse stops responding).
Alt-Tabbing out and back (or switching desktop away and back) fixes it but only
until enter another interface or exit the one I was in.
Only semi-permanent fix is restarting the game completely.
I couldn't find any pattern in what triggers it. Alt-tabbing or desktop
switching alone doesn't. It can happen with any of the interfaces I used so far
(Storage / PDA, Fabricator, Mobile vehicle bay). It is always triggered when
entering an interface, never when leaving it, but once triggered the Alt-Tab
fix has to be done every time after either entering or leaving an interfaace,
until game is restarted.
Reproduced every time I play, after a seemingly random interval.
Arch Linux 64bit + KDE 5
64bit prefix
Steam verison of game
OpenGL mode (DX11 mode causes game breaking glitches)
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http://bugs.winehq.org/show_bug.cgi?id=34896
Bug #: 34896
Summary: Borderlands slows down on anything after 1.4.1
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie_ryushu(a)yahoo.com
Classification: Unclassified
Under Rosa 2012.1, Borderlands runs at about half the speed it did under Rosa
2012lts because of the fact Rosa has Wine 1.5.28.
The error:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fills the entire bug dialogue. Constantly. Other information will be
forthcoming.
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https://bugs.winehq.org/show_bug.cgi?id=43429
Bug ID: 43429
Summary: Office 2013 runs out of memory with CSMT enabled
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Startup screens for Office 2013 run out of memory with CSMT enabled.
This is in vanilla WINE, latest git, with riched20 and msxml6 overrides and
MAX_VERSION_GL set to 0x00030002; all of which are necessary to get Office 2013
to work.
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https://bugs.winehq.org/show_bug.cgi?id=38158
Bug ID: 38158
Summary: Opengl 3.2 need additional declarations to be used
Product: Wine
Version: 1.7.37
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mkr(a)ukr.net
Wine detect and use only opengl 2.1
As stated in this documentation page
https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conce…
additional declarations need to be added for Opengl 3.2 core profile to be
enabled.
Please add them.
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https://bugs.winehq.org/show_bug.cgi?id=42542
Bug ID: 42542
Summary: winetricks dotnet46 hangs frequently (mscorsvw.exe)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 42470
Distribution: Gentoo
This is related to bug 42470. There seem to be two separate issues
A) frequent critical section timeouts, native msvcrt seems to help here (and
potentially Dmitry's patch from bug 42470, but B) makes that hard to verify)
B) this issue. mscorsvw.exe from dotnet20/dotnet40 frequently hang:
austin 10737 0.0 0.0 13752 11160 ? Ss 04:54 0:08
/home/austin/wine-git/server/wineserver
austin 10747 0.0 0.0 2660520 13132 ? Sl 04:54 0:00
C:\windows\Microsoft.NET\Framework\v2.0.50727\mscorsvw.exe
austin 11147 0.0 0.0 2659932 13000 ? S 04:55 0:00
C:\windows\Microsoft.NET\Framework\v2.0.50727\mscorsvw.exe -UseCLSID
{E6B238F7-4B0A-4496-9AC7-E896BAF06D25} -Comment Dependency Analyzer
austin 11485 0.0 0.0 1781984 12072 ? Sl 04:55 0:20
C:\windows\Microsoft.NET\Framework\v4.0.30319\mscorsvw.exe
This was in a loop running winetricks-test dotnet 100 times. This particular
run failed on try 11. It's been hung for at least 7.5 hours:
Sun Feb 26 12:35:33 CST 2017
These two issues are making it difficult to run winetricks-test (and I suspect
are the source of a lot of recently filed winetricks bugs regarding dotnet.
I'm not sure what logs would be useful here, but I'm happy to get whatever
would be useful.
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http://bugs.winehq.org/show_bug.cgi?id=35907
Bug ID: 35907
Summary: Caps Lock state gets confused with multiple
processes/threads
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: ken(a)codeweavers.com
Open two instances of Notepad in the same prefix:
wine notepad &
wine notepad &
With one Notepad window active, turn Caps Lock on. Switch to the other Notepad
window. Type some text. Notice it's not capitalized, although it should be.
Turn Caps Lock off. Type some text. Notice that it is capitalized, although
it shouldn't be. Switch back to the first Notepad window. Type some text.
Notice that it is capitalized, although it shouldn't be.
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http://bugs.winehq.org/show_bug.cgi?id=31899
Bug #: 31899
Summary: No keyboard input in La-Mulana remake
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twwinwood(a)gmail.com
Classification: Unclassified
Created attachment 41993
--> http://bugs.winehq.org/attachment.cgi?id=41993
Output of "env WINEDEBUG=-all,+keyboard,+key,+dinput,+message wine
LaMulanaWin.exe"
Per the AppDB entry for version 1.1.1.1, the game works as far as the menu
screen but cannot be played due to the lack of response to keyboard input.
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https://bugs.winehq.org/show_bug.cgi?id=47931
Bug ID: 47931
Summary: USVFS requires Shell32 implementation using Windows
APIs
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Wine's shell32 implementation uses POSIX functions
(master/dlls/shell32/shfldr_unixfs.c) instead of the Windows API. This breaks
USVFS (Mod Organizer 2's virtual filesystem) for applications that use shell32
(such as explorer++, bundled in later Mod Organizer 2 versions).
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http://bugs.winehq.org/show_bug.cgi?id=33137
Bug #: 33137
Summary: Can display characters with WM_SETFONT but not with
DrawText - same font Arial
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forums(a)robertinventor.com
Classification: Unclassified
I used CreateFontIndirect to create the font, with "Arial Unicode MS" as the
font name.
Using GetTextFace(..) I find that the font actually created is "Arial".
In one place I set it as the font for a text control using
WM_SETFONT
In another place I draw the text directly to a window using DrawTextW(..)
I'm using characters such as:
☀ ☁ ☂ ☃ ☄ ★ ✾ ✰ ✲ ✳ ❉ ✿ ❂ ✺ ❀
They get shown fine in the text control.
But when drawn directly to the window with DrawTextW you just see boxes.
To make sure it isn't some error in my code, I made sure to use EXACTLY THE
SAME FONT HANDLE in both cases. Same thing happens as before.
Under Windows both show the same way..
So, just want to know - why can't DrawTextW find the font glyphs used by
WM_SETFONT?
Seems like a bug of some sort, so that's why reported it here as a bug.
OTHER OBSERVATIONS
I had a similar result when it was able to find Arial Unicode MS - in that case
again showed them all fine with WM_SETFONT, but when I used DrawTextW, only the
★ of ★ ✾ ✰ ✲ was shown correctly.
If I install unifont, then it finds it as the best match for "Arial Unicode
MS", and then shows the characters in both cases correctly (but is no good for
my purposes, too pixellated).
THIS IS A VERY MINOR FEATURE
It is a minor feature of my app so not a priority bug to fix, just for
completeness. I am about to submit my app to the Wine database and this is one
of the remaining unfixed differences when testing for compatibility of the app
with Windows.
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https://bugs.winehq.org/show_bug.cgi?id=47421
Bug ID: 47421
Summary: wine-mono 4.9.0 crash when starting APB Reloaded
launcher (while parsing x509 certificate)
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 64767
--> https://bugs.winehq.org/attachment.cgi?id=64767
APB Reloaded launcher crash while parsing x509 certificate (wine-staging 4.11
output)
Hello,
I get a crash when starting APB Reloaded launcher from Steam.
It is a .NET application.
This is with wine-staging 4.11.
wine-mono 4.9.0 shared install.
32-bit wineprefix.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=37745
Bug ID: 37745
Summary: Cubase VST/32 V5.10 5.1R1 Always crash when selecting
Audio default directory [Debian Wheezy]
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: jeanlouis.crouzet(a)free.fr
Distribution: ---
Created attachment 50257
--> https://bugs.winehq.org/attachment.cgi?id=50257
Cubase VST log file
Linux Fr-pr-DellE6320 3.2.0-4-realtime-686-pae #1 SMP PREEMPT RT Debian
3.2.63-2+tstudio.3 i686 GNU/Linux
Machine Dell Latitude E6320
Tested on clean
Steps to reproduce
- Install Cubase (No problem identified here I was pleased ;-)
- Launch Cubase
- Go to Menu Option/Audio Setup/Audio Files Folder
- Within the file/folder dialog just press select button
- and bingo !!!!
Trace:
jl@Fr-pr-DellE6320:~/.wine/drive_c/Program Files/Steinberg/Cubase VST$ wine
Cubase.exe
fixme:imagehlp:ImageLoad (C:\Program Files\Steinberg\Cubase VST\Cubase.exe,
(null)): stub
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{33d9a760-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:commdlg:GetFileName95 Flags 0x00008000 not yet implemented
Also a Cubase log is attached but really point the clean
C:\windows\system32\comdlg32.dll
This look very much like this old issue:
https://bugs.winehq.org/show_bug.cgi?id=12714
I would like to stick with offical Debian package, since get default
depenencies with for instance Install-wine-deps.sh is not supported yet for
Wheezy. Moreover this is just a Music machine, not supposed to do any
development.
Looking forward what will happen here. Many thanks in anticipation.
Best regards,
JL
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http://bugs.winehq.org/show_bug.cgi?id=22152
Summary: Atlantica Online: Installer don´t work
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.gamershell.com/download_50600.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxdonald(a)linuxdonald.de
Atlantica Online: Installer don´t work at the last git version:
[LinuxDonald@localhost mmorpg-installer]$ env
WINEPREFIX="/home/LinuxDonald/.wine-atlantica" /db/wine/wine-git/bin/wine
SetupAtlantica_EU_ver21001.exe
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
Thats all :(
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http://bugs.winehq.org/show_bug.cgi?id=15901
Summary: Sibelius 3: wrong tooltips in a child window
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lauri.kentta(a)gmail.com
Created an attachment (id=17070)
--> (http://bugs.winehq.org/attachment.cgi?id=17070)
Screenshot about the bug
Sibelius 3 shows wrong tooltips in the Keypad window. Clearly these are not
"Save As" buttons and such. But somehow the topmost row of five buttons has
still the right tooltips.
Is it possible that the two windows (main & Keypad) would have separate string
resources with overlapping identifiers but Wine just uses the main window's
resources for both?
There was a demo version of the program, but it's not officially available
anymore, as the most recent version is Sibelius 5. However, a Sibelius 3 Demo
might be downloadable here (not tested):
http://www.tempomusic.com/lifeway/download.htm
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https://bugs.winehq.org/show_bug.cgi?id=47701
Bug ID: 47701
Summary: PUBG Lite does not start from launcher
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://lite.pubg.com/en/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
Distribution: ---
With the current implementation of httpapi, the launcher works perfectly, but
when the game runs it breaks.
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http://bugs.winehq.org/show_bug.cgi?id=35817
Bug ID: 35817
Summary: foobar doesn't redraw properly when resizing
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tharzoss(a)gmail.com
As the summary said.
Using foobar 1.3.1 and Wine 1.7.14 on Ubuntu LTS 12.04.
Attached the output of
wine foobar2000.exe 1>lol.txt 2>&1
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https://bugs.winehq.org/show_bug.cgi?id=40125
Bug ID: 40125
Summary: O2Jam Lags on newer version of Wine
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: onte_jc(a)yahoo.com
Distribution: ---
O2Jam Lags on newer version of Wine
We're using this http://adolfintel.com/index.php?p=wined3d/index.frag
on 64bit app, and both normal and staging version
Nvidia GTX 970
Windows 10 1511 OS Build 10586.104
you can try it out here
http://o2jam.intgamerz.net
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https://bugs.winehq.org/show_bug.cgi?id=45262
Bug ID: 45262
Summary: C&C:RA2 and C&C:YR will suddenly freeze on OS X 10.9
and newer OSs.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forucial(a)icloud.com
I've tested from 1.8.x to most recently version, even with Wine Staging
patched, it always occur.
WineX11 or WineMac doesn't affect it.
All OS version from 10.9 to 10.13 have the same problem.
My computer model is MacBook Air 2014-early, the CPU is i5-4260U and GPU is
Intel HD 5000.
I can ensure that it is not a bug in ddraw because there is a ddraw.dll written
from scratch which uses GDI to render, but it doesn't affect at all.
It is strange that there is no crash log or backtrack message appears, only
screen frozen.
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https://bugs.winehq.org/show_bug.cgi?id=47957
Bug ID: 47957
Summary: critical error when trying to start pCLAMP
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: katiekim3088(a)gmail.com
Created attachment 65462
--> https://bugs.winehq.org/attachment.cgi?id=65462
this is the backtrace that it gave me
I am unable to use my app
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https://bugs.winehq.org/show_bug.cgi?id=45827
Bug ID: 45827
Summary: Heroes of Might and Magic IV combat very choppy
animations
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antonin.wingender(a)gmail.com
Distribution: ---
Heroes of Might and Magic IV (GOG Complete version) launches normally, loads up
a map normally, and while the exploration map works fine, in combat, it is
extremely choppy (the animations look like they are played at a frame per
second). The cursor movement and everything else works fine, just the
animations that don't work. It makes the game practically unplayable. Tested
also on 3.15 and it is the same way.
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https://bugs.winehq.org/show_bug.cgi?id=36002
Bug ID: 36002
Summary: ImpotRapide 2013 (.NET 4.0 app) crashes on
unimplemented function
msvcp110.dll.?gcount@?$basic_istream@DU?$char_traits@D
@std@@@std@@QBE_JXZ
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 35901 (which targets Mono insufficiency).
Prerequisite: 'winetricks -q dotnet40'
--- snip ---
...
Unhandled exception: unimplemented function
msvcp110.dll.?gcount@?$basic_istream@DU?$char_traits@D@std@@@std@@QBE_JXZ
called in 32-bit code (0x7b83be35).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7b83be35 ESP:0033b524 EBP:0033b598 EFLAGS:00200287( - -- I S - -P-C)
EAX:7b826b19 EBX:7b8b5ff4 ECX:00000008 EDX:0033b54c
ESI:00000002 EDI:80000100
...
Backtrace:
=>0 0x7b83be35 in kernel32 (+0x2be35) (0x0033b598)
1 0x7e720e78 in msvcp110 (+0x60e77) (0x0033b5d4)
2 0x7e6c7d7d in msvcp110 (+0x7d7c) (0x0033b628)
3 0x06e679e6 (0x0033b628)
...
0x7b83be35: movl 0xfffffff0(%ebp),%ecx
Modules:
Module Address Debug info Name (187 modules)
PE 340000- 3f1000 Deferred ic_ne
PE 400000- 20f2000 Export ir2013
PE 2100000- 21d6000 Deferred msvcr110
PE 21f0000- 23d5000 Deferred ic_xa
PE 23e0000- 2544000 Deferred icuin51
PE 2550000- 255b000 Deferred ic_xam
PE 2560000- 299c000 Export mfc110
PE 29a0000- 29b1000 Deferred ic2013ac
PE 5f00000- 5f11000 Export ic2013pp
PE 6ac0000- 6ac6000 Deferred 674994.qpd
PE 6b30000- 6b57000 Deferred smime3
PE 6e20000- 6e56000 Deferred nspr4
PE fe20000- ff26000 Deferred libeay32
PE ff30000- fffe000 Deferred 204927.qpd
PE 10000000-100ce000 Deferred ir2013at
PE 100d0000-10490000 Deferred ir2013ir
...
Threads:
process tid prio (all id:s are in hex)
...
00000057 (D) C:\Program Files\ImpotRapide 2013\ir2013.exe
...
00000058 0 <==
--- snip ---
There is no native recipe because Microsoft Visual C++ 2012 Redist installer
suffers from bug 17273
$ sha1sum InstallFr2013_Bld6004_Mar14.exe
6ba93dda6d1b9744842fb84ba27ad3bcf0b26061 InstallFr2013_Bld6004_Mar14.exe
$ du -sh InstallFr2013_Bld6004_Mar14.exe
55M InstallFr2013_Bld6004_Mar14.exe
$ wine --version
wine-1.7.16
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37590
Bug ID: 37590
Summary: Microsoft visual studio 2010 stop during the
installtion
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
Distribution: ---
Created attachment 50018
--> https://bugs.winehq.org/attachment.cgi?id=50018
image of installation in progress
Microsoft visual studio 2010 ultimate stop during the installation process. I
am using wine version 1.7.10, and 1.6.1 both show same problem.
It install some component and while installing component "Microsoft Windows
installer 4.5" it show message you must restart the computer.
In windows I am doing same procedure, it tell to restart the computer and if I
click then it restart my computer, it restart my computer and resume the
installation process. But in wine it not restart the computer and not resuming
the installation process. And if I reboot my wine then it show message "A
problem has been encounter while loading the component. Cancelling setup."
Please guide me for above issue.
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https://bugs.winehq.org/show_bug.cgi?id=37588
Bug ID: 37588
Summary: Visual Basic 2010 ultimate fail to install
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
Distribution: ---
Created attachment 50015
--> https://bugs.winehq.org/attachment.cgi?id=50015
screen shot of restart message
Visual Basic 2010 ultimate fail to install. While installation time it tell the
message "You must restart your computer to complete the installation. Setup
will automatically continue after your computer has restarted" if click on
restart the computer nothing is happen and installation is stop. In windows it
automatically restart and resume the installation of an application. Please
tell what should I do for this kind of issue?
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http://bugs.winehq.org/show_bug.cgi?id=34425
Bug #: 34425
Summary: Visual C++ 2010 Express crashes on clicking 'Help /
Samples'
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After working around bug 32568, the IDE started up.
But selecting Help / Samples crashes it; shortly after it loads
ieframe.dll, it calls dw20.exe (the crash reporter).
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https://bugs.winehq.org/show_bug.cgi?id=46065
Bug ID: 46065
Summary: intel_do_flush_locked failed: Input/output error
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
I use Intel Extreme Graphics 2 videocard in my system. When i try to start any
graphic application in wine it fails with "intel_do_flush_locked failed:
Input/output error". After that dmesg shows GPU Hang. I reported the bug to
kernel team: https://bugs.freedesktop.org/show_bug.cgi?id=103901. I think it's
a driver problem. But i still want to know what in wine triggers it. It's not a
kernel regression (i've checked with old kernels), it's not wine's regression
(i've checked with stable releases from 1.6 and with 3.19 now). I need help to
find out problem's source. What can i do?
Here is log with "WINEDEBUG=all" (too large for attachment):
https://yadi.sk/d/eOT8BZHAXKgoPg
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http://bugs.winehq.org/show_bug.cgi?id=32281
Bug #: 32281
Summary: Visual C++ 2010 IDE General Failure
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernandocarvalhocoelho(a)gmail.com
Classification: Unclassified
Fulfilling Dan Kegel's request, I'm opening a new bug to discuss Visual C++
issues on Wine.
When installing on wine-1.5.18 on Ubuntu 12.04 64 bit, Visual C++ installer
fails.
The supposed cause can be the error on following line, when running with
WINEDEBUG=+relay enabled:
0025:Call KERNEL32.CreateFileW(06c4e000
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\CONFIG\\machine.config",80000000,00000001,00000000,00000003,00000080,00000000)
ret=7e28dfc9
0025:Ret KERNEL32.CreateFileW() retval=ffffffff ret=7e28dfc9
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http://bugs.winehq.org/show_bug.cgi?id=32280
Bug #: 32280
Summary: 32 bit Visual C++ 2010 Express full installer
complains "Unknown Error"
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With wine-1.5.18 (and some earlier versions),
the 32 bit Visual C++ 2010 Express full install
(
http://download.microsoft.com/download/1/E/5/1E5F1C0A-0D5B-426A-A603-1798B9…
sha1sum adef5e361a1f64374f520b9a2d03c54ee43721c6 )
puts up an "Unknown error" messagebox during
installation of component 4 of 6.
Console shows at that point:
...
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"VCExpress.10.0": stub
fixme:ole:CoInitializeSecurity (0x33f898,-1,(nil),(nil),0,0,(nil),8,(nil)) -
stub!
err:ole:CoGetClassObject class {0000034b-0000-0000-c000-000000000046} not
registered
err:ole:CoGetClassObject no class object {0000034b-0000-0000-c000-000000000046}
could be created for context 0x1
fixme:thread:SetThreadStackGuarantee (0x33fac4): stub
If you dismiss the messagebox, installation continues,
and at the end there is an error summary saying that
"SQL Server Compact" could not be installed.
Interestingly, if you then run the installed VCExpress.exe,
you get the same dialog, and the same messages in the log.
Looking at the +relay log, I see the following bit not long
before the messagebox:
0009:Call KERNEL32.LoadLibraryW(0040dd00 L"mscoree.dll") ret=0041b5d4
0009:Ret KERNEL32.LoadLibraryW() retval=7e3f0000 ret=0041b5d4
0009:Call KERNEL32.GetProcAddress(7e3f0000,0040dd18 "CreateInterface")
ret=0041b5e4
0009:Ret KERNEL32.GetProcAddress() retval=00000000 ret=0041b5e4
0009:Call KERNEL32.GetLastError() ret=0041b609
0009:Ret KERNEL32.GetLastError() retval=0000007f ret=0041b609
I'll attach the log showing VCExpress.exe putting up that MessageBox.
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http://bugs.winehq.org/show_bug.cgi?id=34627
Bug #: 34627
Summary: 32 bit Visual C++ 2010 Express full installer
complains "Runtime Error!" while installing SQL
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcm
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After working around bug 32280 with 'winetricks dotnet40'
and bug 12501 with 'winetricks mspatcha', Visual C++ 2010 Express
installer fails with a "Runtime Error!" dialog referencing setup100.exe.
AF mentioned in bug 32280 there was a msvcm80 bug, perhaps this is it;
sure enough, "winetricks vcrun2005" works around it.
While the dialog is up, ps shows
dank 23938 0.8 1.1 2679360 68040 ? Sl 20:26 0:03
Y:\43a4078dda964c2953a1c4f7\x86\setup100.exe /q /ACTION=Install /FEATURES=SQL
/INSTANCENAME=SQLEXPRESS /SQLSVCACCOUNT=NT AUTHORITY\Network Service
/SQLSVCStartupType=Automatic /AddCurrentUserAsSqlAdmin /ENABLERANU=1
/SKIPRULES=RebootRequiredCheck /hideconsole /TIMESTAMP=VSExpress_10.0
/ACTION=RUNRULES /RULES=GlobalRules /WORKFLOW=Install /TIMESTAMP=VSExpress_10.0
/LOGMARKER=_GlobalRules /MEDIASOURCE=Y:\43a4078dda964c2953a1c4f7\
/INSTALLMEDIAPATH=Y:\43a4078dda964c2953a1c4f7\x86\setup\ /MEDIALAYOUT=Core
and this error does not happen if you uncheck optional fields in the
vc2010 express installer.
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http://bugs.winehq.org/show_bug.cgi?id=20989
Summary: Full Tilt Poker Hangs on Exit
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amikrop(a)gmail.com
Created an attachment (id=25165)
--> (http://bugs.winehq.org/attachment.cgi?id=25165)
the log
The latest Full Tilt Poker runs normally and everything works. But when you try
to exit (either via the "X" button or "Lobby->Exit") the program hangs, and
never ends. This has two side effects. Firstly, the preferences you choose do
not get saved (as the program does not terminate the way it should (save user
options, etc)) and secondly, when you try to launch the program again, the
characters appear ugly and unreadable, and this is a known issue that gets
fixed by killing the first, existing process.
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http://bugs.winehq.org/show_bug.cgi?id=19944
Summary: Full Tilt Poker: Application never exits
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xlreaper(a)gmail.com
The Full Tilt Poker client Version WIN.FullTilt.COM.11.2 runs fine, but once
you quit the application the FullTiltPoker.exe proccess remains and never quits
- you have to kill it.
Because of this you cannot save any preferences in the app.
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https://bugs.winehq.org/show_bug.cgi?id=37488
Bug ID: 37488
Summary: Quicken 2014 - NtAreMappedFilesTheSame fails to
compare builtin dlls with stub dlls
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Distribution: ---
Created attachment 49879
--> https://bugs.winehq.org/attachment.cgi?id=49879
test program
Hi,
Quicken 2014 loads the stub ntdll from C:\Windows\System32 as file mapping and
tries to compare it with all loaded file mappings using
NtAreMappedFilesTheSame. Wine does not support comparing a mapped stub dll with
the loaded dll, so that the function returns STATUS_NOT_SAME_DEVICE every time,
causing Quicken 2014 to enter an endless loop.
Since this issue is currently blocked by bug 37487 and bug 37449, I wrote a
small C snippet which can be compiled with mingw that demonstrates the issue.
On Windows the program prints "Same file!" while on Wine it prints "Different
file!".
Regards,
Michael
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https://bugs.winehq.org/show_bug.cgi?id=45708
Bug ID: 45708
Summary: d2d1.dll requires some export functions to run
"Simple2D" samples.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Distribution: ---
Most of samples in "Simple2D" fails with unresolved exports in d2d1.dll.
Samples download link:
http://files.djkaty.com/software/Simple2D/
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https://bugs.winehq.org/show_bug.cgi?id=45709
Bug ID: 45709
Summary: djkaty.com Simple2D demos v1.13 need support for
IWICImagingFactory2, CLSID
'{317d06e8-5f24-433d-bdf7-79ce68d8abc2}'
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from bug 45708
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/DJKaty.com/Simple2D/examples
$ WINEDEBUG=+seh,+relay,+windowscodecs wine ./BitmapBrushDemo.exe >>log.txt
2>&1
...
002e:Ret dwrite.DWriteCreateFactory() retval=00000000 ret=004057a3
002e:Call ole32.CoCreateInstance(00426c70,00000000,00000001,004262c8,0033fd60)
ret=004057ee
002e:Call ntdll.RtlInitUnicodeString(0033f504,7dd601e0
L"\\Registry\\Machine\\Software\\Classes") ret=7dc93c71
002e:Ret ntdll.RtlInitUnicodeString() retval=0033f504 ret=7dc93c71
---
002e:Call ntdll.RtlInitUnicodeString(0033f5a0,0033f5f2
L"CLSID\\{317D06E8-5F24-433D-BDF7-79CE68D8ABC2}") ret=7dc93f02
002e:Ret ntdll.RtlInitUnicodeString() retval=0033f5a0 ret=7dc93f02
...
002e:Call PE DLL (proc=0x7d510dd1,module=0x7d490000
L"windowscodecs.dll",reason=PROCESS_ATTACH,res=(nil))
...
002e:Ret PE DLL (proc=0x7d510dd1,module=0x7d490000
L"windowscodecs.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
002e:Ret KERNEL32.LoadLibraryExW() retval=7d490000 ret=7dc9405a
...
002e:Ret windowscodecs.DllGetClassObject() retval=80040111 ret=7dc96205
002e:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111 for dll L"C:\\windows\\system32\\windowscodecs.dll"
002e:Call advapi32.RegCloseKey(00000064) ret=7dc995f9
002e:Ret advapi32.RegCloseKey() retval=00000000 ret=7dc995f9
002e:err:ole:CoGetClassObject no class object
{317d06e8-5f24-433d-bdf7-79ce68d8abc2} could be created for context 0x1
002e:Ret ole32.CoCreateInstance() retval=80040111 ret=004057ee
002e:Call user32.MessageBoxA(00000000,004266ac "There was a problem setting up
the WIC Imaging factory",004265a0 "Simple2D Error",00000000) ret=00405808
--- snip ---
App sources:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/DJKaty.com/Simple2D
$ grep -Hrni IWICImagingFactory2
...
src/Simple2DLib.h:1787: IWICImagingFactory2 *ImageFactory;
$ cat src/Simple2D.cpp
...
// Create Direct2D resources
// Device-independent resources last for the lifetime of the application
// Device-dependent resources are associated with a particular rendering device
and will cease to function if that device is removed
HRESULT Simple2D::CreateDeviceIndependentResources()
{
// Create a Direct2D factory
if (!Direct2D)
{
D2D1_FACTORY_OPTIONS options;
ZeroMemory(&options, sizeof(D2D1_FACTORY_OPTIONS));
HRReturnOnFail(
D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
__uuidof(ID2D1Factory1), &options, reinterpret_cast<void **>(&Direct2D)),
"There was a problem setting up the Direct2D factory");
}
// Create a DirectWrite factory
if (!TextFactory)
HRReturnOnFail(
DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
__uuidof(TextFactory),
reinterpret_cast<IUnknown
**>(&TextFactory)),
"There was a problem setting up the DirectWrite factory");
// Create a Windows Imaging factory
if (!ImageFactory)
HRReturnOnFail(
CoCreateInstance(CLSID_WICImagingFactory, NULL,
CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&ImageFactory)),
"There was a problem setting up the WIC Imaging factory");
...
--- snip ---
https://docs.microsoft.com/en-us/windows/desktop/api/wincodec/nn-wincodec-i…
$ sha1sum Simple2DSetup-1.13.exe
269c002fb9ea11c2abd8958fc3cc4294af1b45d9 Simple2DSetup-1.13.exe
$ du -sh Simple2DSetup-1.13.exe
11M Simple2DSetup-1.13.exe
$ wine --version
wine-3.14-161-g70fbfa2cb8
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44052
Bug ID: 44052
Summary: Temple+ does not run due to missing D2D device and
device context and multiple API stubs
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
Temple+ requires:
- ID2D1Factory1
- ID2D1Device
- ID2D1DeviceContext
- ID2D1Bitmap1
- GetRedirectionCapabilities https://bugs.winehq.org/show_bug.cgi?id=42307
- SetIncrementalTabStop stub that returns success HRESULT
- IDWriteFontCollection font fallback logic when requested font is not in
collection
- (P|V)SGetShader returns invalid output values causing segfault
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https://bugs.winehq.org/show_bug.cgi?id=39469
Bug ID: 39469
Summary: PreSonus Studio One 3 says it requires Windows 7 SP1
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conversy(a)gmail.com
I downloaded the 32 bit version of PresSonus Studio One 3.1 and the installer
ran perfectly. When I launch the program though, a pop-up window says it
requires Windows 7 SP1 with Platform Update or later. I configured wine to
pretend it's Windows 7 then Window 10 to no avail.
The free version of the application is available here:
https://shop.presonus.com/products/studio-one-prods/Studio-One-3-Prime
Cheers!
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http://bugs.winehq.org/show_bug.cgi?id=33142
Bug #: 33142
Summary: Right shift key not working with winemac.drv
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betaguy(a)gmail.com
Classification: Unclassified
Created attachment 43845
--> http://bugs.winehq.org/attachment.cgi?id=43845
WINEDEBUG=+key
When using winemac.drv, the right shift key has no effect on input. The
keyboard I'm using is a Logitech Elite Keyboard (with Logitech Control Center
installed); I don't happen to have an actual Apple keyboard handy to test,
unfortunately. The left shift key works as expected. Attached is
WINEDEBUG=+keyboard and WINEDEBUG=+key when pressing the right shift key and
then releasing it.
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https://bugs.winehq.org/show_bug.cgi?id=37108
Bug ID: 37108
Summary: TCGR.EXE crashed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kiddtek(a)gmail.com
wine running a freshly installed "The Complete Genealogy reporter" prg
importing a gedcom 10.1megs in size also very large file crashes and has to
close.
Using a smaller gedcom file process completes
This happens exactly the same way on the stable 1.6 and the new version.
TCGR.EXE crashes
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https://bugs.winehq.org/show_bug.cgi?id=45444
Bug ID: 45444
Summary: win office pro plus install 2016 Unhandled exception:
page fault on write access to 0x00000000
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 61777
--> https://bugs.winehq.org/attachment.cgi?id=61777
backtrace of Unhandled exception: page fault
windows office pro plus 2016 v16 install Unhandled exception: page fault on
write access to 0x00000000 in 64-bit code (0x00000000009c8db9)
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https://bugs.winehq.org/show_bug.cgi?id=40513
Bug ID: 40513
Summary: Resize Mission map issue
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bxter0(a)gmail.com
Distribution: ---
I am newbie user of Arch Linux and I luckily installed Guild Wars via Wine.
Everything looks good, also sound, but when I tape 'U' (Mission map) I see this
on full screen and I can't minimize it. I have latest version of Wine. help
s10.ifotos.pl/img/gwpng_sseqsqs.png
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http://bugs.winehq.org/show_bug.cgi?id=32152
Bug #: 32152
Summary: Guild Wars 2: Missing sound and game crashes on time
adjusting
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I have noticed a lot of crashes the last weeks with Guild Wars 2. Now I figured
out that this happens at every full hour. At this time ntp is adjusting my
clock so this is my first hint.
I have adjusted manually the time and if the time is set to an earlier state
then the game currently has the sound will be disabled. It will be enabled
again if the time is equal or higher then the "normal" time. The missing sound
is independent of the value of the option "In-Game Clock". The In-Game Clock is
using in every case the system clock so this could be the reason.
This way I couldn't reproduce the crashes but I will now disable ntp and report
back if something changes.
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https://bugs.winehq.org/show_bug.cgi?id=39849
Bug ID: 39849
Summary: winepulse.drv is used while winealsa.drv is selected
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
In winecfg -> Audio the driver shown there as selected is winealsa.drv but on
starting applications I'm often seeing the line "err:module:load_builtin_dll
failed to load .so lib for builtin L"winepulse.drv": libpulse.so.0: cannot open
shared object file: No such file or directory". libpulse0:i386 is not installed
on my system and installing it would cause the error message to be replaced
with "err:pulse:pulse_contextcallback Context failed: Connection refused". I
think if PulseAudio is not used by the system for example because only ALSA is
being used Wine should not try to use PulseAudio then.
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https://bugs.winehq.org/show_bug.cgi?id=41135
Bug ID: 41135
Summary: No Man's Sky: Game does crash/hang on starting
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55339
--> https://bugs.winehq.org/attachment.cgi?id=55339
Terminal output (Windows 7)
After solving the other issue where an upgrade of libcups2 caused Wine to
heavily break I'm encountering now the next issues on starting No Man's Sky.
With a clean wine profile and the Windows version set to Windows 7 (as the
system requirement for this game is Windows 7-10) on starting the game nothing
happens and the game has a CPU usage of ~55% on one core and the wineserver has
a CPU usage of ~60% on one core. If I'm setting the Windows version to Windows
XP the game does start but crashes after the first screen is shown. For both
cases is the terminal output in the attachments.
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http://bugs.winehq.org/show_bug.cgi?id=25528
Summary: HLSL shader not translated correctly (uniform
variables)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Created an attachment (id=32501)
--> (http://bugs.winehq.org/attachment.cgi?id=32501)
Program run in a normal way
I was trying to run the game "Sexy Beach Zero" (hmmyes) and it runs great. But
when you load any of the 3D scenes, the body model isn't bound correctly to her
and is stationary at (0, 0, 0) in the scene.
I checked the log and found a lot of these:
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 4435
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4449
err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Hardcoding local constants @ glsl_shader.c / 3955
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618
trace:d3d_constants:shader_glsl_load_constantsI Loading local constants 0: 2,
0, 0, 0
err:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 598
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 769
(After this it repeats the last 4 lines)
Perfectly willing to chip my teeth on this bug, I downloaded the latest Wine
git to check the source.
I ran the game again with the following command:
WINEDEBUG=trace+d3d_constants wine "Sexy Beach Zero English.exe" &> ~/sbz2.log
The log now returns this:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #10:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(35) : warning C1068: array index out
of bounds
Repeat the array index out of bounds warning plenty of times.
Going deeper, I ran the game like this:
WINEDEBUG=trace+d3d_shader wine "Sexy Beach Zero English.exe" &> ~/sbz.log
Part of the offending HLSL shader:
def *c822* = 1.000000, 3.000000, 0.000000, 0.000000
def c823 = 0.500000, 0.000000, 0.000000, 0.000000
def c824 = -1.000000, -2.000000, -3.000000, -4.000000
defi i0 = 5, 0, 0, 0
frc r0, v2
slt r1, -r0, r0
add r2, -r0, v2
slt r0, v2, -v2
mad r0, r0, r1, r2
mul r0, r0, *c822*.y
Emphasis marked with *'s.
uniform vec4 *VC[256]*;
// snip
void main() {
R0.xyzw = (fract(attrib2.xyzw));
R1.xyzw = (vec4(lessThan(-R0.xyzw, R0.xyzw)));
R2.xyzw = (-R0.xyzw + attrib2.xyzw);
R0.xyzw = (vec4(lessThan(attrib2.xyzw, -attrib2.xyzw)));
R0.xyzw = ((R0.xyzw * R1.xyzw) + R2.xyzw);
R0.xyzw = (R0.xyzw * *VC[822]*.yyyy);
This is where the "array index out of bounds" warning comes from. The shader
translator should have converted "c822" to a uniform, but instead put it in an
array.
I got hopelessly lost in the Wine source, I couldn't find the error myself,
unfortunately. :(
Hopefully this helps someone more knowledgeable with these things!
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