https://bugs.winehq.org/show_bug.cgi?id=47769
Bug ID: 47769
Summary: Royal Quest: fails to start with LdrInitializeThunk
"gaxomofy.dll" failed to initialize, aborting
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Distribution: ---
wine 4.16 clicking "play" in the launcher nothing happens other than this
error:
006c:err:module:LdrInitializeThunk "gaxomofy.dll" failed to initialize,
aborting
006c:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program
Files\\1C\\Royal Quest\\rqmain.exe" failed, status c0000005
regression test flags this:
58139dcb125390b9a2bcd79869d571337d8ab3d8 is the first bad commit
commit 58139dcb125390b9a2bcd79869d571337d8ab3d8
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 12 20:00:48 2019 +0200
ntdll: Handle invalid %gs fault in signal handler on i386.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 548954322ce3d9671b57c059b76b4ce117f5862a
4e9d605e406359211a8e1bdf9af87f4484c9aa62 M dlls
also 'file' says dll is UPX compressed which may be relevant
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http://bugs.winehq.org/show_bug.cgi?id=35420
Bug ID: 35420
Summary: Stronghold Kingdoms crashes due to ID3DXFont
PreloadCharacters being a stub.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Use patch from http://bugs.winehq.org/show_bug.cgi?id=23934 to work around
update issue.
winetricks dotnet2
Install Stronghold Kingdoms
Uncheck "Installed DirectX runtime"
Run Stronghold Kingdoms
Now a exception dialogs appears, which is caused by the following stub
fixme:d3dx:ID3DXFontImpl_PreloadCharacters iface 0x6132088, first 0, last 255
stub
workaround.
winetricks d3dx9_36
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https://bugs.winehq.org/show_bug.cgi?id=8848
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |4.0.x
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https://bugs.winehq.org/show_bug.cgi?id=46225
Bug ID: 46225
Summary: Act Cadenza Strife (A Fighter Maker 2knd game): Uses
60%+ of the CPU
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: Zero3K(a)teknik.io
Distribution: ---
Created attachment 62912
--> https://bugs.winehq.org/attachment.cgi?id=62912
Stack Trace of ACS.exe
I've noticed the issue occurring in ReactOS (which uses the code that WINE has
for the drawing of graphics when it comes to DirectDraw). I am using the latest
stable version of VirtualBox with 32 MB of Video Memory set and running WINE
via Slax 9.5.0. An image of the terminal output, stack trace made using a MSVC
build of ReactOS with the PDBs made when compiling it, and an image of the
reported CPU usage when its running are all attached.
Download URL:
https://mega.nz/#!JoJ0RaTY!cwVHOQbDDyrkpQlPNbDvkPwNsa3H0fYksx4ApNb9jQI
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https://bugs.winehq.org/show_bug.cgi?id=42812
Bug ID: 42812
Summary: LiquidSky crash
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jey.and.key(a)gmail.com
Distribution: ---
Created attachment 57871
--> https://bugs.winehq.org/attachment.cgi?id=57871
all deffered but the 3 exported
My settings are suppose to be good, although apparently I'm unique with these
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=47295
Bug ID: 47295
Summary: Halo 2: Game freezes during startup
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbr(a)live.no
When starting the game after installing it from
https://www.cartographer.online/ it freezes on the Halo screen. This does not
happen in Wine 4.7, and 4.8.
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https://bugs.winehq.org/show_bug.cgi?id=47822
Bug ID: 47822
Summary: In the game Transcendence the music stopped working
after upgrading wine to 4.17
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: x3daudio
Assignee: wine-bugs(a)winehq.org
Reporter: ferdi(a)sttc-nlp.nl
Distribution: ---
When upgrading from Wine 4.16 to 4.17 the music in Transcendence no longer
works. Other sounds in the game work normal as intended.
This is on Ubuntu Linux 19.04
Reverting back to Wine 4.16 the music works as intended.
Transcendence is a free game available here:
https://transcendence.kronosaur.com/
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https://bugs.winehq.org/show_bug.cgi?id=38940
Bug ID: 38940
Summary: Rebelbetting crash on exit
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51881
--> https://bugs.winehq.org/attachment.cgi?id=51881
wine-1.7.47-118-ga90592c console output
When exiting Rebelbetting, Wine reports a crash. Unfortunately the debugger is
not more specific than that.
1. "winetricks -q dotnet40" (Bug 37883)
2. Install, run, log-in.
3. Right-click system-try icon and select exit.
4. Crash.
I believe a log-in is required to get this far.
$ sha1sum RebelBettingSetup.exe
b832243be689059a6b6f00dd772be861865d3f08 RebelBettingSetup.exe
http://rebelbetting.com/files/RebelBettingSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=47870
Bug ID: 47870
Summary: dwrite:layout fails in the Arabic locale
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dwrite:layout fails in the Arabic locale:
layout.c:1925: Test failed: draw test 12: glyphrun string L"123-52" was
expected, but got L"123" instead
layout.c:1925: Test failed: draw test 12: wrong glyph count, 6 was expected,
but got 3 instead
layout.c:1925: Test failed: draw test 12: glyphrun string
L"\064a\064f\0633\0627\0648\0650\064a" was expected, but got L"-" instead
layout.c:1925: Test failed: draw test 12: wrong glyph count, 7 was expected,
but got 1 instead
layout.c:1925: Test failed: draw test 12: wrong bidi level, 1 was expected, but
got 2 instead
layout.c:1925: Test failed: draw test 12: glyphrun string L"71" was expected,
but got L"52" instead
layout.c:1925: Test failed: draw test 12: glyphrun string L"." was expected,
but got L"\064a\064f\0633\0627\0648\0650\064a" instead
layout.c:1925: Test failed: draw test 12: wrong glyph count, 1 was expected,
but got 7 instead
layout.c:1925: Test failed: draw test 12: the call sequence is not complete:
expected END_OF_SEQ - actual GLYPH_RUN
https://test.winehq.org/data/tests/dwrite:layout.html
It has been failing for a long time in the fg-win7u64-1spie9-ar VM but now the
TestBot has a Windows 10 1809 VM, w1064v1809_ar, that exhibits the same
failures which confirms that there is an issue with the test and makes it
easier to debug.
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https://bugs.winehq.org/show_bug.cgi?id=37883
Bug ID: 37883
Summary: RebelBetting fails to load
Product: Wine
Version: 1.7.33
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 50453
--> https://bugs.winehq.org/attachment.cgi?id=50453
Wine 1.7.33 console output
After a successful install, RebelBetting runs at 100% CPU for around 20
seconds, the memory balloons, and then it fails with a dotnet-related error
message. Screenshot attached. Same in both a 32-bit and 64-bit WINEPREFIX.
$ sha1sum RebelBettingSetup.exe
d5a5f8677e321acf3cae728232cad598ed84f093 RebelBettingSetup.exe
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