https://bugs.winehq.org/show_bug.cgi?id=47327
Bug ID: 47327
Summary: Japanese text are overlapped in notepad when using
bitmap font.
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: 8d018d8d1dadf9d731690567b9c98d5a9eae37db
Distribution: Ubuntu
Created attachment 64650
--> https://bugs.winehq.org/attachment.cgi?id=64650
screenshot of notepad
Japanese text are overlapped in notepad when using bitmap font, e.g. System.
When I choose TrueType font in the setting, it doesn't happen.
How to reproduce:
1. Set following registry value to supplement Japanese glyphs:
Key: HKCU\Software\Wine\Fonts\Replacements
Name: MS UI Gothic
Type: REG_SZ
Data: Ume UI Gothic (or your favorite Japanese font)
2. Run notepad in Japanese locale, i.e. LANG=ja_JP.UTF-8 wine notepad.
3. Choose FixedSys font in 編集(Edit) - フォント(Font) setting.
4. Type or paste Japanese text. e.g. いろはにほへと
Actual behavior:
* Glyphs are overlapped, so they can't be readable (see the attachement).
* Japanese character's advance is the same as half-width character,
e.g. Latin alphabets
Expecting behavior:
* Glyphs aren't overlapped. You can see each one.
* Japanese character's advance is twice as wide as half-width character.
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https://bugs.winehq.org/show_bug.cgi?id=43286
Bug ID: 43286
Summary: Qt 5.7.0 based: Cannot read UDP packets: "errno 90,
(Message too long)"
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)supradigital.org
Distribution: ---
Created attachment 58625
--> https://bugs.winehq.org/attachment.cgi?id=58625
Binary, source code, debug log
In any program using Qt 5.7.0, if you try to read a udp datagram packet, the
call would always return size 0 and leave you with an empty peer-address/port
as well.
I discovered the problem in the launcher for my game which uses UDP to ping
various servers.
I wrote a minimal UDP server to which you can connect with netcat (or anything)
and it easily reproduces the problem.
Attached you'll find a small archive containing:
- minimal udp test server
- source code for that server
- debug log with +winsock showing the error
- the client netcat command to cause that error
Note: I have not checked a simple raw UDP server using the winsock API
directly.
The problem exists at least since wine v1.6.2
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https://bugs.winehq.org/show_bug.cgi?id=46453
Bug ID: 46453
Summary: The Testament of Sherlock Holmes crashes while loading
level with builtin d3dx9_43
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 949dbbd31f450178c90ea8267097a975b77c3219
Distribution: ---
fixme:dbghelp_dwarf:dwarf2_parse_subprogram Unhandled Tag type 0x1 at
ctx(0x33b4ec,L"d3dx9_43<elf>"), for
debug_info(abbrev:0x6d3303ac,symt:0x6d27b524)
fixme:dbghelp_dwarf:dwarf2_parse_const_type Unsupported children
Set d3dx9_43 to native,builtin helps.
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http://bugs.winehq.org/show_bug.cgi?id=28196
Summary: Test Drive Unlimited: Water is always rendered on top
of everything.
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samurai_no_densetsu(a)yahoo.es
On Test Drive Unlimited water is always rendered on top of any other object, no
matter how far or high the object is, in fact one can see the rivers and sea
over the road/mountains being miles away from the sea/river.
This issue happens since the very first runnable wine version (1.1.x), and I
belive that it wasn't reported earlier because it was confused by most users
with bug 7991, but definitely not the same issue.
I have tested it with the following hardware (DX10 capable) and the bug shows
clearly:
------------------------[ snip ]------------------------------------
direct rendering: Yes
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9300M GS/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.41.06
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
------------------------[ snip ]------------------------------------
There are also reports on the appdb of users with a Geforce 9600GT or ATI
HD4870 having the same issue (both cards are DX10 capable), and a lot of
screenshots with the "flood".
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https://bugs.winehq.org/show_bug.cgi?id=47137
Bug ID: 47137
Summary: HX Edit (Line 6) : crashes on launch
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clarinet(a)huzzam.com
Distribution: ---
Created attachment 64363
--> https://bugs.winehq.org/attachment.cgi?id=64363
backtrace
Fresh install of wine-development (4.2), set to Windows 10 and 192dpi (for
hidpi screen), otherwise stock .wine. Installed Line6 HX Edit software, and it
crashes immediately on launch.
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https://bugs.winehq.org/show_bug.cgi?id=47236
Bug ID: 47236
Summary: Adobe InDesign CC 2017: crashes at startup:
unimplemented function msvcp140.dll._Strxfrm
Product: Wine
Version: 4.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: winepala(a)tradermail.info
Distribution: ---
Created attachment 64512
--> https://bugs.winehq.org/attachment.cgi?id=64512
terminal log
Adobe InDesign CC2017 crashes at startup with this wine log message
wine: Call from 0x7b456056 to unimplemented function msvcp140.dll._Strxfrm,
aborting
005a:err:module:LdrInitializeThunk "dvanet.dll" failed to initialize, aborting
005a:err:module:LdrInitializeThunk Initializing dlls for
L"Z:\\home\\user\\Wine\\Adobe InDesign CC 2017\\InDesign.exe" failed, status
80000100
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https://bugs.winehq.org/show_bug.cgi?id=47082
Bug ID: 47082
Summary: Unhandled exception: unimplemented function
authz.dll.AuthzFreeResourceManager called in 32-bit
code (0x7b445f5b).
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terry(a)beam.ltd.uk
Distribution: ---
Created attachment 64274
--> https://bugs.winehq.org/attachment.cgi?id=64274
Backtrace
An un-implemented function when using a program called passpad.exe an MRI
imaging viewer: Clarity English, OsiriX Viewer.
This is using Fedora29 wine.
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https://bugs.winehq.org/show_bug.cgi?id=47399
Bug ID: 47399
Summary: Mozart 13 crashes on startup
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Mozart 13 can be downloaded from: http://www.mozart.co.uk/programs/mzsetup.exe
It crashes while starting up. This line from the relay trace looks relevant:
0009:Call user32.CreateWindowExW(00000000,0120bb60 L"",01ac3e00
L"Mozart",00cf8000,80000000,80000000,80000000,80000000,00000000,00010066,00400000,00000000)
ret=00c6eb88
It's trying to create a window with an empty string for a class name, and that
fails.
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https://bugs.winehq.org/show_bug.cgi?id=39614
Bug ID: 39614
Summary: Wine initialises a Critical Section for Mutexes by
NULL instead of (void*)-1
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: EoD(a)xmw.de
Distribution: ---
After initialising a critical section for mutexes by using
static CRITICAL_SECTION Mutex = {(PCRITICAL_SECTION_DEBUG)-1, -1, 0, 0, 0, 0};
wine crashed in "RtlpWaitForCriticalSection()".
According to http://locklessinc.com/articles/pthreads_on_windows/ this is a
valid way of initialising the critical section. However, Wine seems to
initialize it by NULL instead of (void*)-1:
http://source.winehq.org/git/wine.git/blob/e8b9bda53ac39c913ddc93de0308f0c8…
This is a re-reporting of an issue on github:
https://github.com/apitrace/apitrace/issues/397
with a backtrace in https://gist.github.com/EoD/cf759116a4af8744bdb7
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https://bugs.winehq.org/show_bug.cgi?id=47432
Bug ID: 47432
Summary: bcrypt always chooses ECB mode when using AES, even if
a program indicates otherwise.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
When selecting the block chaining mode to use with AES, wine's bcrypt
implementation never checks the full length of the mode string given. On my
system the call to strncmpW() only checks the first 8 bytes.
As a result, ECB mode is always chosen regardless as to the mode chosen by the
caller. This issue is present in both key_set_property() in gnutls.c and
set_alg_property() in bcrypt_main.c. I cannot test mac systems, so I cannot
tell if it affects macos.c.
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