http://bugs.winehq.org/show_bug.cgi?id=10791
Summary: RPG Maker XP 10.2a: Does not play Background Music (BGM)
and Background Sounds (BGS)
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hen.asraf(a)gmail.com
Background Music and Background Sounds cannot be played with Wine.
It is possible to play them in your own media player and such, and then just
choose to use the preferred file to be played when playing. It will play on
Windows machines, only it won't under Wine.
No errors occur, the sound simply does not play.
Sound Effects (SE) and Music Effects (ME) do work.
It might have something to do with the file type and media codec.
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https://bugs.winehq.org/show_bug.cgi?id=38117
Bug ID: 38117
Summary: Fallen Enchantress: map screen is black unless
'ClothMapOnly' option is enabled
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50801
--> https://bugs.winehq.org/attachment.cgi?id=50801
terminal output
The map screen is black, only some HUD elements can be seen.
The game contains configuration options in ~/My
Games/FallenEnchantress/Prefs.ini
If I set the option 'ClothMapOnly=1' then the map is rendered properly.
The same problem with Wine 1.4/1.6.
Native d3dx9_41 was used to start the game.
Disabling GLSL doesn't help.
Fedora 21
Nvidia binary drivers 340.76
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https://bugs.winehq.org/show_bug.cgi?id=46164
Bug ID: 46164
Summary: Graphics blurry/garbled in Unigine Superposition
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Graphics is blurry/garbled in Unigine Superposition running in "DirectX" or
"OpenGL" mode with "medium" or higher "shader quality".
Setting "shader quality" to "low" seems ok in both OpenGL and DirectX mode.
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http://bugs.winehq.org/show_bug.cgi?id=33053
Bug #: 33053
Summary: Support for dvorak programmer layout.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gitterrost4+winehq(a)gmail.com
Classification: Unclassified
Created attachment 43693
--> http://bugs.winehq.org/attachment.cgi?id=43693
Patch to add support for dvorak programmer's layout.
There currently is no support for the dvorak programmer's layout in wine. The
layout can be found here:
http://kaufmann.no/roland/dvorak/index.html
The symptom of this problem is:
In Guild Wars, if I try to bind the key with the ampersand on it (where the 1
would usually be on a standard US-Keyboard) to an action, it just does nothing,
as if i hadn't pressed any key.
The same goes for Diablo III. If I try to bind this key, it says
"!!!MISSING!!!".
Writing in these apps currently works as expected (i.e. in Chats or Messages).
I have altered the File dlls/winex11.drv/keyboard.c, and it kind of works. (see
the attached Patch)
When I press the ampersand-key in the patched version, it registers, but shows
up as "1" in the options dialog. This is no problem for gameplay, it just looks
weird.
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https://bugs.winehq.org/show_bug.cgi?id=42729
Bug ID: 42729
Summary: Corrupted graphics in Wolcen: Lords of Mayhem
(DX11/CryEngine)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 57716
--> https://bugs.winehq.org/attachment.cgi?id=57716
Wolcen: Lords of Mayhem, corrupted graphics, DX11. Console output
As stated in the title, this DX11/CryEngine Steam game has corrupted graphics
when running on Wine.
Console output as an attachment (while the game was running).
Configuration:
Clean 64-bit prefix, Windows Steam, Wine 2.4 (git), Wine 2.4 Staging (git). No
Staging stuff enabled in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=37533
Bug ID: 37533
Summary: Dragon Age Origins: Crashes in some parts of the game
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: claw(a)triple6.org
Distribution: ---
Created attachment 49953
--> https://bugs.winehq.org/attachment.cgi?id=49953
Backtrace of a crash
I noticed that Dragon Age Origins crashes in some parts of the game. See the
backtrace attached. Its always in the same locations or sequences.
I also noticed that lowering the graphical settings can help and i can pass
beyond this crashes.
I mostly happens when many textures need to be loaded.
This was tested on AMD (radeon driver 7.5.0), nvidia ( proprietary 340.46) and
intel ( 2.21.15 ).
There are also other graphics related issues in the game like video sequences
displaying just a black screen and sometimes glitches like black textures.
I'll test it against current 1.7 release of wine if i find some time to compile
it and wipe my ~/.wine.
Thanks for wine by the way.
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http://bugs.winehq.org/show_bug.cgi?id=32230
Bug #: 32230
Summary: Incanto does not display main screen background
Product: Wine
Version: 1.5.17
Platform: x86
URL: http://www.izzygames.com/incanto-t2952.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Classification: Unclassified
Good indicators of why it happens is it display a message a few times at the
start of which you have to dismiss to get to the main screen.
--*.frag--
Fragment shader failed to compile
Vertex shader failed to compile
Having d3dx9_36 does is not a workaround nor does it allow you to proceed into
the game but that could be unrelated.
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http://bugs.winehq.org/show_bug.cgi?id=25759
Summary: crash when running game "Polda" and moving their
(game) window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prescott66(a)gmail.com
Created an attachment (id=32832)
--> (http://bugs.winehq.org/attachment.cgi?id=32832)
crash log game "Polda"
this bug is about one older game named "Polda".it is edited to works OK on
Windows XP and it works on real Windows XP.
But when i run it on Linux (Fedora 14, 32-bit, wine ver:1.3.11) game hangs and
when i try to move window, game crashes. log is attached.
i can upload somewhere that game if you will, thats no problem because its not
big game(cca 100MB).
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http://bugs.winehq.org/show_bug.cgi?id=17414
Summary: user32/dde test crashes if +heap enabled
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://test.winehq.org/data/6a1537c4b5037be5253c33021fda
3a02430533f7/wine_xp_ae-ub-810-heap/riched32:editor.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19484)
--> (http://bugs.winehq.org/attachment.cgi?id=19484)
backtrace in 1.1.15
wine: Unhandled page fault on read access to 0x00130000 at address 0x6045971b
(thread 0009), starting debugger...
...
=>0 0x6045971b CompareStringW+0x13b(lcid=1033, style=0, str1=0x130000, len1=0,
str2=0x6074c780, len2=-1)
[/home/austin/wine-git/dlls/kernel32/../../include/wine/unicode.h:216] in
kernel32 (0x0032f848)
1 0x6045bed4 lstrcmpW+0x64(str1=<register EDI not in topmost frame>,
str2=<register ESI not in topmost frame>)
[/home/austin/wine-git/dlls/kernel32/locale.c:2834] in kernel32 (0x0032f878)
2 0x60681d7a dde_server_wndprocW+0x3da(hwnd=0xe0028, msg=1000, wparam=458798,
lparam=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/tests/dde.c:1215] in user32_test
(0x0032f8b8)
3 0x6082337a WINPROC_wrapper+0x1a() in user32 (0x0032f8e8)
4 0x608237ca call_window_proc+0x6a(hwnd=<register EDI not in topmost frame>,
msg=<register ESI not in topmost frame>, wp=458798, lp=1204994,
result=0x32f998, arg=0x606819a0)
[/home/austin/wine-git/dlls/user32/winproc.c:458] in user32 (0x0032f928)
5 0x60828af7 WINPROC_call_window+0xf7(hwnd=<register EDI not in topmost
frame>, msg=1000, wParam=458798, lParam=1204994, result=0x32f998, unicode=1,
mapping=WMCHAR_MAP_DISPATCHMESSAGE)
[/home/austin/wine-git/dlls/user32/winproc.c:2218] in user32 (0x0032f968)
6 0x607e7ee6 DispatchMessageW+0x96(msg=<register EDI not in topmost frame>)
[/home/austin/wine-git/dlls/user32/message.c:3122] in user32 (0x0032f9a8)
7 0x607a4037 WDML_SyncWaitTransactionReply+0xe7(hConv=0x1254b8,
dwTimeout=<register ESI not in topmost frame>, pXAct=0x125508, ack=0x32fb84)
[/home/austin/wine-git/dlls/user32/dde_client.c:1069] in user32 (0x0032fa08)
8 0x607a4b21 DdeClientTransaction+0x651(pData="test dde command", cbData=17,
hConv=0x1254b8, hszItem=0xdead, wFmt=48879, wType=16464, dwTimeout=1000,
pdwResult=0x32fb84) [/home/austin/wine-git/dlls/user32/dde_client.c:1225] in
user32 (0x0032fa68)
9 0x60686158 test_dde_aw_transaction+0x638()
[/home/austin/wine-git/dlls/user32/tests/dde.c:1374] in user32_test
(0x0032fb98)
...
216 while (*s) s++;
Attached is the backtrace...I've stripped out +heap, so the output is readable,
but easily reproducible.
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