http://bugs.winehq.org/show_bug.cgi?id=12995
Summary: PSPad have broken glyph in password box
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.pspad.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: petr.dlouhy(a)email.cz
Created an attachment (id=12752)
--> (http://bugs.winehq.org/attachment.cgi?id=12752)
broken glyph
PSPad 4.5.3 have brokeng glyph (squares instead of stars or dots) in password
box (left panel → ftp → connect to ftp → new connection → password).
This changed after this commit:
http://source.winehq.org/git/wine.git/?a=commit;h=4094ff025675a14e7572d975d…
before this, the input box was even more broken, but the glyph was better -
there was '×' (multiply) sign. On Windows XP, there are big dots in that box
(but stars would be also OK).
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https://bugs.winehq.org/show_bug.cgi?id=45947
Bug ID: 45947
Summary: wine unimplemented function
"virtdisk.dll.OpenVirtualDisk" called
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fubsan(a)gmail.com
Distribution: ---
Created attachment 62489
--> https://bugs.winehq.org/attachment.cgi?id=62489
wine crash log
Software used:
Native Instruments Native Access 1.7.2(R88)
wine 3.17-1 (Arch)
Wine set to Windows 7 or 10
Reaktor Blocks 1.3.0
Steps:
1. Launch Native Access
2. Below Reaktor Blocks click on Install
Actual Result:
Software is getting downloaded, Native Access/Wine quits (log attached) with:
wine unimplemented function "virtdisk.dll.OpenVirtualDisk" called
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http://bugs.winehq.org/show_bug.cgi?id=22222
Summary: Simple game very CPU intensive
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
A free game Desktop Dungeons (download: http://www.qcfdesign.com/?cat=20) has a
very simple 2d graphic. Yet the game is very CPU intensive under Wine. There is
nothing significant in the log to determine why.
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http://bugs.winehq.org/show_bug.cgi?id=29972
Bug #: 29972
Summary: Crusader Kings 2 crashes after small whille with
GL_OUT_OF_MEMORY
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Crusader Kings 2 crashes after a few minutes on lower end systems and a bit
later on high end systems. with this error in the debugrun
err:d3d:buffer_sync_apple >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBufferDataARB
@ buffer.c / 607
wine: Unhandled page fault on read access to 0x00000000 at address 0x539239b4
(thread 0009), starting debugger...
Whole debugrun will be in attachments. Happens on osx lion and Snowleopard
systems.
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https://bugs.winehq.org/show_bug.cgi?id=47896
Bug ID: 47896
Summary: Decal textures in Overwatch are miss-rendered
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: witold.baryluk+winehq(a)gmail.com
Distribution: ---
Created attachment 65386
--> https://bugs.winehq.org/attachment.cgi?id=65386
Overwatch screenshot 1
When using wine, I am getting this graphical glitches on textures. These are
textude decals, that are left by the game engine when a bullet hits something,
and leaves the mark.
When using DXVK, there are no such artefacts.
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https://bugs.winehq.org/show_bug.cgi?id=44825
Bug ID: 44825
Summary: Sleeping Dogs: No Sound/Music in Menus or Game
(DSOUND_ReopenDevice Initialize failed)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: lightstream(a)kuxas.com
Distribution: ---
Created attachment 60860
--> https://bugs.winehq.org/attachment.cgi?id=60860
WINEDEBUG=error+all,fixme-all
Sleeping Dogs is a DirectX11 game, and it runs fine and has done so since at
least Wine 2.0. However sound has never worked at all for me.
I'm using Nvidia proprietary drivers (GTX 960) on Arch Linux, with libpulse.
I believe the relevant error that appears in console is:
err:dsound:DSOUND_ReopenDevice Initialize failed: 8889000f
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https://bugs.winehq.org/show_bug.cgi?id=44520
Bug ID: 44520
Summary: Kingdom Come Deliverance, black screen, d3dcompiler
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
Distribution: ---
When I startup Kingdom Come Deliverance the game starts up just fine, but has a
black screen, sound works.
There seems an error with
err:d3dcompiler:compile_shader HLSL shader parsing failed.
When I use d3dcompiler_46.dll and d3dcompiler_47.dll (which are bundled with
the game) as native with override in wine the game starts up fine without black
screen.
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https://bugs.winehq.org/show_bug.cgi?id=40583
Bug ID: 40583
Summary: Wine - mtndew.dll fails to initialize due to memory
pointer work
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pjb82(a)outlook.com
Distribution: ---
Attempting to run 'Eldorito' in WINE
(https://github.com/ElDewrito/ElDorito.git) fails, seemingly due to the pointer
work which is pervasive through the code.
I have modified the code a little in the Git to try to track the failure. It
appears that the memory pointer work causes the failed initialization with the
first action being:
size_t TlsPtrAddress = Pointer(TlsPtrArrayAddress).Read<uint32_t>();
I am creating this report at the request of hackomatic in the #winehackers
channel on freenode.net
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https://bugs.winehq.org/show_bug.cgi?id=47373
Bug ID: 47373
Summary: CinebenchR20 Crash
Product: Wine
Version: 4.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gfcameron(a)gmail.com
Distribution: ---
Created attachment 64706
--> https://bugs.winehq.org/attachment.cgi?id=64706
CLI messages that appear on launch
CinebenchR20 crashes on launch with 4.10 development version. Quite a number
of fixme messages. See attached logs
.
.
Error: application crashed
C4DUnhandledExceptionFilter: writing exception info
C4DUnhandledExceptionFilter: writing call stacks
.
.
.
Am willing to try stuff to help debug if possible.
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http://bugs.winehq.org/show_bug.cgi?id=23944
Summary: Verizon Media Manager needs native Windows VB
scripting dlls to install
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spzakulec(a)gmail.com
Created an attachment (id=30054)
--> (http://bugs.winehq.org/attachment.cgi?id=30054)
Console output from trying to install the program with builtin dlls.
If I try to install Verizon Media Manager without having the native wsh56vb
installed from winetricks, I get stuck on the last screen before it starts
installing. That screen is right after the EULA, and has you put in a name for
share and where you would like to install it.
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http://bugs.winehq.org/show_bug.cgi?id=27708
Summary: GetThreadSelectorEntry fails
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nitsuja-(a)hotmail.com
Created an attachment (id=35459)
--> (http://bugs.winehq.org/attachment.cgi?id=35459)
binary (and source code) of the test case
When a program calls GetThreadSelectorEntry after creating a process, it fails
in Wine (returns FALSE and sets lasterror to 5), but succeeds in Windows. This
is a problem for a program I made which needs this function to work, so I've
boiled it down to a tiny test case which still fails in the same way, and is
attached. When run on Windows, this exe brings up a messagebox saying "ALL OK",
but when run on Wine, it says "ERROR: GetThreadSelectorEntry failed". Here's
the source code:
#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT 0x0500
#include <windows.h>
void AssertSuccess(BOOL success, const char* errorMessage);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nShowCmd)
{
// it doesn't matter which exe I start, so for this example I use the
current exe path
CHAR filename[MAX_PATH];
GetModuleFileName(NULL, filename, MAX_PATH);
STARTUPINFO startupInfo = {sizeof(STARTUPINFO)};
PROCESS_INFORMATION processInfo = {};
BOOL success = CreateProcess(filename, NULL, NULL, NULL, FALSE,
CREATE_SUSPENDED | DEBUG_PROCESS,
NULL, NULL, &startupInfo, &processInfo);
AssertSuccess(success, "ERROR: CreateProcess failed.\n");
HANDLE hThread = processInfo.hThread;
CONTEXT context;
context.ContextFlags = CONTEXT_SEGMENTS;
success = GetThreadContext(hThread, &context);
AssertSuccess(success, "ERROR: GetThreadContext failed.\n");
LDT_ENTRY ldtEntry;
success = GetThreadSelectorEntry(hThread, context.SegFs, &ldtEntry);
AssertSuccess(success, "ERROR: GetThreadSelectorEntry failed.\n");
if(success)
MessageBox(NULL, "ALL OK.", "DONE", MB_ICONASTERISK);
return success ? 0 : -1;
}
void AssertSuccess(BOOL success, const char* errorMessage)
{
if(!success)
MessageBox(NULL, errorMessage, "ERROR", MB_ICONERROR);
}
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https://bugs.winehq.org/show_bug.cgi?id=44141
Bug ID: 44141
Summary: Divinity: Original Sin 2 massive slowdown with shadows
enabled
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: r9shackleford(a)gmail.com
Distribution: ---
Created attachment 59889
--> https://bugs.winehq.org/attachment.cgi?id=59889
Log file running Divinity:Original Sin 2 with shadows enabled.
Enabling shadows fills the log with:
fixme:d3d:wined3d_debug_callback 0x2377a6a0: "Program undefined behavior
warning: Sampler object 24 has depth compare enabled but is bound to a
non-depth texture, and used by a program that samples it with a shadow sampler.
This is undefined behavior.".
Driver is Nvidia Proprietary, no idea what other drivers say with shadows
enabled. It goes away when shadows are disabled, and framerate returns to
normal.
Possibly related log messages that seem unrelated to shadows being
enabled/disabled:
fixme:d3d11:shdr_handler Unhandled chunk "RDEF".
fixme:d3d11:shdr_handler Unhandled chunk "STAT".
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x800000c2.
fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x00155543.
fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil
view flags 0x3.
Clean wine directory, absolutely no dll overrides.
Attached is a log of running the game to the menu screen with shadows enabled.
The game menu screen has 3D rendering which triggers the bug. A log without
shadows is essentially identical sans the wined3d_debug_callback line spammed
as stated above.
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https://bugs.winehq.org/show_bug.cgi?id=44257
Bug ID: 44257
Summary: Divinity: Original Sin 2: Audio via pulseaudio has
popping/crackling in music
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
The music on the start screen has minor crackling/popping sounds with
pulseaudio. This repros on both card 0 device 0 and card 1 device 3 listed
below.
I was able to workaround the issue by disabling timer-based scheduling via the
following setting in /etc/pulse/default.pa:
load-module module-udev-detect tsched=0
pulseaudio-11.1
aplay --list-devices
**** List of PLAYBACK Hardware Devices ****
card 0: Intel [HDA Intel], device 0: ALC889 Analog [ALC889 Analog]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 0: Intel [HDA Intel], device 1: ALC889 Digital [ALC889 Digital]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3]
Subdevices: 1/1
Subdevice #0: subdevice #0
card 2: USB [Scarlett 2i4 USB], device 0: USB Audio [USB Audio]
Subdevices: 1/1
Subdevice #0: subdevice #0
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http://bugs.winehq.org/show_bug.cgi?id=32562
Bug #: 32562
Summary: Visual Studio 2010 (10.0) Express Edition needs
jscript JScript_AddTypeLib impl
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet20 dotnet40 windowscodecs corefonts'
Try to create a new project using project wizard (doesn't matter which type).
When you press "OK" to create the project the GUI wizard is shown again and
nothing happened.
Relevant part in console when pressing OK:
--- snip ---
...
002b:fixme:jscript:JScript_AddTypeLib (0x705ac78)->()
002b:trace:loaddll:load_native_dll Loaded L"C:\\Program Files\\Microsoft Visual
Studio 10.0\\Common7\\IDE\\1033\\vswizui.dll" at 0x401f0000: native
002b:trace:jscript:JScript_Release (0x705ac78) ref=1
002b:trace:jscript:JScript_Close (0x705ac78)->()
002b:trace:jscript:jsdisp_free (0x705d070)
002b:trace:jscript:jsdisp_free (0x705d120)
002b:trace:jscript:JScript_Release (0x705ac78) ref=0
002b:trace:loaddll:free_modref Unloaded module L"C:\\Program Files\\Microsoft
Visual Studio 10.0\\Common7\\IDE\\VsWizard.dll" : native
...
--- snip ---
Native jscript ('winetricks jscript') doesn't fare better ... instead the
following is shown in console:
--- snip ---
...
fixme:atl:AtlAxWinInit semi-stub
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:create_server class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {78a51822-51f4-11d0-8f20-00805f2cd064}
could be created for context 0x17
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:ole:CreateTypeLib (1,L"ConstDeb.tlb",0x32ad38), stub!
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/5e4a16819ef3e29757d54a536e436cdb…
--- snip ---
590 static HRESULT WINAPI JScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
591 DWORD dwMajor, DWORD dwMinor,
DWORD dwFlags)
592 {
593 JScript *This = impl_from_IActiveScript(iface);
594 FIXME("(%p)->()\n", This);
595 return E_NOTIMPL;
596 }
--- snip ---
For testing purpose I changed the stub to return S_OK and it allows the
IDE/wizard to run further only to end up in next bug ;-)
So JScript_AddTypeLib() implementation is probably really needed.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36956
Bug ID: 36956
Summary: Galactic Civilizations II (Dark Avatar/Twilight of
Arnor) renders strange polygons on ships
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49067
--> http://bugs.winehq.org/attachment.cgi?id=49067
terminal output
The two expansions to the base game introduced a new rendering option 'Enhanced
ship rendering'. When this option is enabled strange polygons appear on the
ship models as can be seen in the attached screenshot.
The demo version of GalCiv II doesn't have this option.
The same problem with Wine 1.4.1/1.6.2/1.7.22
Tested with the open source Nouveau and the binary Nvidia drivers, both show
the problem.
Disabling GLSL or pixel shaders doesn't help.
Fedora 20
Nvidia 250 gfx card / Nvidia binary drivers 340.24
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http://bugs.winehq.org/show_bug.cgi?id=20732
Summary: Icons are not rendered 100% correctly in VB6 apps
(regression)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
CC: thunderbird2k(a)gmail.com
Created an attachment (id=24783)
--> (http://bugs.winehq.org/attachment.cgi?id=24783)
Example application
An icon rendering problem is born between 1.1.25 and 1.1.26
In attachment there is a VB6 test project and screenshots of various
applications that suffer of this rendering problem.
(I hope is correct add Roderick Colenbrander mail to cc, otherwise sorry for
the mistake)
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http://bugs.winehq.org/show_bug.cgi?id=18234
Summary: Approach: Maximizing internalal minimized icon give
"About Wine"
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20742)
--> (http://bugs.winehq.org/attachment.cgi?id=20742)
About wine instead of a maximized window
Hi All,
In Lotus Approach, if you use the internal windows control (the low set of
caption buttons) to minimize a single database, it will appear as an icon in
the lower right of Approach's window. If you double click on the icon to
maximize the window again, you get "About Wine 1.1.20" (and no maximized
window)
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=43814
Bug ID: 43814
Summary: Danganronpa V3: black screen on startup (unimplemented
functions in mfplat?)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: smelenchuk(a)gmail.com
Distribution: ---
Created attachment 59360
--> https://bugs.winehq.org/attachment.cgi?id=59360
Log output at time of black screen
Steps to reproduce:
- Using wine-staging, launch Danganronpa V3 from Steam.
Expected results:
- Intro cutscenes play; game gets to main menu.
Actual results:
- Black screen.
Additional notes:
See attached log.
Without using wine-staging, the game will just complain about "Failed to
initialize ID3D11Device" even with sufficiently advanced video hardware /
drivers.
Using a native mfplat.dll and mfreadwrite.dll can work around this issue,
though doing so also requires Windows Media Foundation registry entries to be
present or crashes will happen.
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http://bugs.winehq.org/show_bug.cgi?id=22974
Summary: "Shell folders" settings are reset after each wine
update
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amdmi3(a)amdmi3.ru
Althrough I've disabled shell folder links (My Pictures, My Music, My Videos,
My Documents) by unchecking "Link to" checkbox for each of them in
winecfg->Desktop Integration->Shell Folders, after each wine update those
settings are reset and all folders are again linked to my home directory. That
is highly undesirable, as I'd prefer windows apps never access anything outside
.wine/drive_c.
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https://bugs.winehq.org/show_bug.cgi?id=43465
Bug ID: 43465
Summary: Unit Test: ComboBox Dropdown does not work if Style is
set and no scrollbar required
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Brad.Wine1(a)amaitis.com
Distribution: ---
Created attachment 58840
--> https://bugs.winehq.org/attachment.cgi?id=58840
Image of Visual bug
winehq-devel
wine --version
wine-2.13
Combox works without the style loaded.
After Style is loaded
The dropdown box is blank and not selectable.
works if scroll bar is required and the dropdown count >5.
source code is available
download unit test
http://www.ateksol.com/dev/unittest/CreateComboBox.exe
sha1sum
bc58c1ec276cdf492133b5005690040ce7f3bfad CreateComboBox.exe
I put unknown in Component because we have tried native
comctl32,comdlg32,advapi32,uxtheme,msimg32,MSCTF
I set the priority a Normal however for our release of the product it is
Blocker.
Attached is an image of the symptom.
If it helps the above referenced program has a button to create and drop down a
new box.
The CreateCombo button Sleeps for 10 seconds to allow time to start trace
Creates the compontent drops it down and sleeps for 5 seconds to stop the
trace.
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https://bugs.winehq.org/show_bug.cgi?id=48229
Bug ID: 48229
Summary: Regression on Automobilista. A lot of cars and tracks
are not shown on Game menu
Product: Wine
Version: 4.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leillo1975(a)gmail.com
Distribution: ---
I installed the game on Lutris and found that If I use version 4.15 or more
(qith and without stagin) fail. I don't try with 4.14 because you can't
download it in Lutris, but using "lutris-4.13", game shows all cars and tracks.
I suppose that in the last versions of wine, are additions from Proton 4.11
that makes the game don't show all its content.
I also reported this bug on Proton's Github issues:
https://github.com/ValveSoftware/Proton/issues/246#issuecomment-546059058
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https://bugs.winehq.org/show_bug.cgi?id=47884
Bug ID: 47884
Summary: msi:action systematically times out on Windows 2003
Product: Wine
Version: 4.17
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msi:action systematically times out on the TestBot's Windows 2003 Std VM
(w2003std):
action.c:2370: GetProcAddress(MsiGetComponentPathExA) failed
action.c:2376: GetProcAddress(SRRemoveRestorePoint) failed
action.c:2377: GetProcAddress(SRSetRestorePointA) failed
action.c:2995: Tests skipped: 64-bit RegisterProduct tests
msi:action:0ce0 done (258) in 120s
Test failed: timed out
This is the only Windows 2003 machine we have so it's hard to tell if it's a VM
issue or a test issue. The VM is currently on the vm1 host which has two
hard-drives in a non-RAID configuration.
On cw-rx460 and cw-gtx560 (i7-2600K+HDD but real hardware) it takes 30s to 38s.
On w2008s64 which is on vm2 (slower processor but RAID 0 HDD) it takes ~50s.
On wxppro which is on vm3 (faster processor+SSD) it takes 77s.
On wvistau64 which is also on vm1 it takes ~108s.
Here is the virtual hardware configuration of w2003std (from the WineTest
report's description field):
CPU:2*kvm32 RAM:1GB disk:virtio eth:e1000 snd:ac97 GPU:vga display:spice
This test also systematically fails on the acer-aspire-one-xp machine. That may
provide a point of comparison.
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http://bugs.winehq.org/show_bug.cgi?id=37073
Bug ID: 37073
Summary: Trees not rendered correctly in Far Cry 2
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49267
--> http://bugs.winehq.org/attachment.cgi?id=49267
terminal output
When anti-aliasing is enabled in the game options treetops look like flat, 2D
objects. Changing the other game option <Real Tree> has no effect on the issue.
With disabled anti-aliasing trees look good.
I can reproduce the problem with nouveau and the binary drivers too.
Native d3dx9_36 was used to work around bug #22682
Disabling GLSL, orm=backbuffer doesn't make it better.
Fedora 20
Geforce 250 GTS / binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=42764
Bug ID: 42764
Summary: Proteus direct 3D render problem
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
I now that OpenGL sill not supported by Wine, so I use
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27887
to use the Proteus 8 (ARES / ISIS) with Direct3D.
But (main) in the "3D Visualizer" function, the software running in Wine spend
a long time to render the objects and sometimes miss something (details or
objects).
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https://bugs.winehq.org/show_bug.cgi?id=48136
Bug ID: 48136
Summary: Wine can't be started, log notice: wineboot failed to
start wineboot c00000e5
Product: Wine
Version: 4.20
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
Created attachment 65735
--> https://bugs.winehq.org/attachment.cgi?id=65735
Problem.
After updating from 4.19 Staging to 4.20 Staging in Mac OSX 10.13.6,
I was making the first starting refresh work as I usually do,
but after typing "winecfg" it show nothing but the Term show it was going back
to waiting input state,
but when I try "CMD" to start the commander line and run the "winecfg"
the CMD was working but after running the "winecfg" I notice that the term said
nodrv createwindow, failed to start again.
attached the rest of the logs.
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https://bugs.winehq.org/show_bug.cgi?id=47992
Bug ID: 47992
Summary: msi:action tests fail when running them twice
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
See the test results on the cw-*-64 machines, which are being run after the 32
bit tests:
https://test.winehq.org/data/tests/msi:action.html
This is due to the
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Installer\UserData\$USER\Products\84A88FD7F6998CE40A22FB59F6B9C2BB\Features
key still being left after the tests. I'm not sure how to properly remove it.
Most machines are being reverted for every test run, so there it is not
visible.
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https://bugs.winehq.org/show_bug.cgi?id=47029
Bug ID: 47029
Summary: A.R.E.S. Extinction Agenda 1.x (.NET 2.0, XNA 3.1
game) crashes during intro (needs IWMPMedia::put_name
implementation)
Product: Wine
Version: 4.6
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-40578/A-R-E-S-Ext
inction-Agenda-Demo
OS: Mac OS X
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Created attachment 64197
--> https://bugs.winehq.org/attachment.cgi?id=64197
+wmp log
Follow up of bug 45365.
winetricks -q qasf needed to work around bug 34622.
winetricks -q wmp9 works around this bug.
Attached is a +wmp log.
Tested Wine 4.6 in a 32bit prefix.
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https://bugs.winehq.org/show_bug.cgi?id=46916
Bug ID: 46916
Summary: Can't restore focus to certain minimized fullscreen
applications
Product: Wine
Version: 4.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrylis(a)gmail.com
Distribution: ---
Created attachment 64004
--> https://bugs.winehq.org/attachment.cgi?id=64004
stderr logs
This is a counterpart to the many (mostly resolved?) bugs regarding switching
*out* of fullscreen applications. On some applications, I can switch out of the
window without any problem. If the application has changed the desktop
resolution, it is restored to the previous setting (e.g.,
1920x1080->3840x2160).
However, I cannot restore focus to the application once it loses focus. The
application will unminimize (from the taskbar or the window switcher), and the
mouse cursor changes to the appropriate graphics, but the application seems
never to be unblurred; it's not redrawn (I believe this is its own choice when
it thinks it doesn't have focus), and the "bookmarked" resolution isn't
applied. The application does not respond to input, and I have to kill Wine
from the CLI.
The applications I have available where I'm able to reproduce the behavior are
based on the Civ4 engine (Civ4 itself, Railroads!). The behavior is identical
regardless of whether the application changes the screen resolution (if it
hasn't, then it'll switch back to full screen and show the last render but is
still frozen). Fallout 2, with or without Restoration, does *not* reproduce the
behavior. It may be linked to D3D.
I'm running KWin 5.14.5 on Intel graphics.
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https://bugs.winehq.org/show_bug.cgi?id=40187
Bug ID: 40187
Summary: Dream Acquarium can't run
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdunnagan(a)yahoo.com
Distribution: ---
Something changed in the Dream Acquarium application, and now it doesn't
run after it automatically installs updates.
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https://bugs.winehq.org/show_bug.cgi?id=45216
Bug ID: 45216
Summary: Alien: Isolation crashes on startup
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: moihack.inside(a)gmail.com
Distribution: ArchLinux
Created attachment 61439
--> https://bugs.winehq.org/attachment.cgi?id=61439
Alien:Isolation terminal output
Alien: Isolation (Steam version) crashes on startup.
There is an attempt for the game to load as a process named AI.exe is created
and a window pops up on a black screen but with the mouse cursor changing to
the in-game one. So the game at least attempts to boot up.
Specifically for Arch Linux which I use, there is a "trick" to get this game
running.
If you install the package "wine-staging-nine" from the official repositories
here : https://www.archlinux.org/packages/multilib/x86_64/wine-staging-nine/
the game boots correctly.
It does not boot up with plain wine-staging or vanilla wine + gallium nine
patches. So it probably needs a mix of patches from both projects.
I'm attaching a terminal output below.
GPU used: Radeon HD 6870
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https://bugs.winehq.org/show_bug.cgi?id=48241
Bug ID: 48241
Summary: PACE license manager installer dies with Error: -1627
Function failed
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: emiel(a)kollof.nl
Distribution: ---
Installation seems to die here:
01de:err:msi:ITERATE_StartService Failed to start service
L"PaceLicenseDServices" (6)
01de:err:msi:execute_script Execution of script 0 halted; action
L"StartServices" returned 1627
01de:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1627
00c9:err:ole:ClientRpcChannelBuffer_SendReceive called from wrong apartment,
should have been 0xca000001de
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http://bugs.winehq.org/show_bug.cgi?id=17101
Summary: Cancelling text with Scientific Workplace leaves last
character
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: loic.grenie(a)gmail.com
Created an attachment (id=18937)
--> (http://bugs.winehq.org/attachment.cgi?id=18937)
Screenshots
When I delete text under Scientific Workplace, the end of the line is not
treated correctly. Was is most evident is that the last character(s) is(are)
not canceled.
I attach a vertical concatenation of 3 screenshots:
the first is the state before hitting backspace: I typed "abcdefghijkl" and
added an inline image,
the second is after hitting backspace (I cancel the "g"); notice how the last
"kl" are not correctly canceled and the image is not moved to the left
and the third is how it should have looked.
No error message is displayed while hitting backspace (it complains about IME
all the time but I think it's no big deal).
I have seen this problem at least in versions 1.0.1 (under Debian testing,
Ubuntu hardy and intrepid, both 32 and 64 bits) and 1.0.13 (Debian testing 64
bits). The situation is even worse under Ubuntu intrepid (32 bits OS, Wine
v1.0.1) as text disappears as soon as it is typed (Esc redisplays it briefly).
I can live with the image (visible at the end of the line) not correctly
positioned after backspace (it seldom occurs), but the last character not
canceled is a real (visual) pain.
I can test anything you wish and I understand programming/debugging.
Thank you for any help.
SurJector
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https://bugs.winehq.org/show_bug.cgi?id=47042
Bug ID: 47042
Summary: Ignore replies to patchset parts
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot treats every email as a potential patch.
This makes sense as replies to a patch could be a new version for that patch
which means it should be tested.
But replies to parts of patches are different. Here is what happened due to the
failure to recognize this.
I'm not sure why but the TestBot must have received the following emails in
this order (this is not the order of the send times but it matches the order in
which I received the emails in my inbox):
* [PATCH 1/5] ntoskrnl.exe: Implement PsLookupThreadByThreadId.
https://www.winehq.org/pipermail/wine-devel/2019-April/144085.html
Part 1/5 in a patch series. The TestBot created a PendingPatchSet object to
track the different parts.
* Re: [PATCH 1/5] ntoskrnl.exe: Implement PsLookupThreadByThreadId.
https://www.winehq.org/pipermail/wine-devel/2019-April/144088.html
The TestBot decided this looked like a patch because the HTML version
contains lines that start with "+++ ". Thus it treated this email as a new
version of the previous patch, like it usually does, and replaced patch 1 in
the PendingPatchSet.
* Re: [PATCH 2/5] ntoskrnl.exe: Implement KeAreApcsDisabled using critical
region functions.
https://www.winehq.org/pipermail/wine-devel/2019-April/144086.html
The TestBot created a job to test this patch but used the updated part 1 of
the patch set which in fact was an HTML email. This resulted in an invalid
patch and thus a failure to apply.
The TestBot probably did two things wrong:
1. It took a patch from an HTML attachment.
The TestBot already rejects those but somehow the $Part->effective_type ne
"text/html" test in Patch::NewPatch() did not work.
2. It replaced part 1 of a patchset with a new version.
One cannot send a new version of a part in a patchset: the whole patchset
must be resubmitted (*). So the TestBot should never replace a part in a
patchset.
It looks like this check should be done in PendingPatchSets::NewSubmission()
near the $Set->Parts->GetItem($PartNo) call.
The issue here is that we may receive emails out of order. So we could
receive a reply to part 1, and thus add it as part 1, before we receive the
actual email for part 1.
(*) Otherwise we'd have to keep the patchsets around and create new jobs for
all parts that follow the replaced part. And if multiple parts are replaced...
madness!
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https://bugs.winehq.org/show_bug.cgi?id=48031
Bug ID: 48031
Summary: Limit the size of the task logs
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot does not check the size of the reports and logs it downloads from
the VMs. These could be quite big and are even more likely to get big if
setting WINEDEBUG is allowed. So there should be a limit.
The TestAgent GetFile() API has no provision for putting a limit on the size of
the file being retrieved. But checking the size against a limit would come
quite naturally if the files are retrieved one chunk at a time (see bug 48030).
Note that the Wine rebuild logs are quite big (11MB).
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https://bugs.winehq.org/show_bug.cgi?id=47899
Bug ID: 47899
Summary: Review the VM name validation
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The web interface allows the creation of VMs that have dashes in their name.
But when untainting its parameters LibvirtTool considers such names to be
invalid, so that trying to revert these VMm fails.
There is a VM::Validate() method that should validate the VM name among others,
but obviously it cannot be used to check and untaint script parameters.
So the VM name validation criterions need to be checked and a standard function
provided.
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https://bugs.winehq.org/show_bug.cgi?id=47492
Bug ID: 47492
Summary: Typo in function name (__wine_spec_fini)
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Solaris
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: evgeny.v.litvinenko(a)gmail.com
Created attachment 64875
--> https://bugs.winehq.org/attachment.cgi?id=64875
A patch example.
Hi all.
It looks like there is a typo in the file tools/winegcc/winegcc.c
The command
ggrep "[^_]_wine_spec_fini" -r *
in the source tree finds two places where __wine_spec_fini is with one
underscore in the begining.
I've attached a patch just to show the places with typo (I think it's a typo),
feel free to use it as you want.
Regards
evgeny.
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http://bugs.winehq.org/show_bug.cgi?id=17272
Summary: Zmodeler: Icons and overall GUI blinky
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=19272)
--> (http://bugs.winehq.org/attachment.cgi?id=19272)
Simple log of fixme's in the console
Zmodeler is not quite in full working condition (but tons better than prior to
1.1.14). When using the buttons on the Main Toolbar the icons which
occasionally disappear and overall 3D performance is rather slow. You can
mouseover the icons and they will reappear, but it isn't overly practical...
Attached is a log. I believe it has something to do with"LockWindowUpdate".
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http://bugs.winehq.org/show_bug.cgi?id=30827
Bug #: 30827
Summary: Uninitialized memory reference in
create_icon_pixmaps() -> GetDIBits() ->
bitmapinfoheader_from_user_bitmapinfo()
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
While looking at bug 30826, I saw
Conditional jump or move depends on uninitialised value(s)
at bitmapinfoheader_from_user_bitmapinfo (dib.c:177)
by GetDIBits (dib.c:1210)
by create_icon_pixmaps.isra.8 (window.c:883)
create_icon_pixmaps calls GetDIBits with bits=NULL and a mostly uninitialized
info, but bitmapinfoheader_from_user_bitmapinfo() assumes that biCompression
has already been initialized.
gdi32/dib.c:
149 static BOOL bitmapinfoheader_from_user_bitmapinfo( BITMAPINFOHEADER
*dst, const BITMAPINFOHEADER *info )
150 {
...
166 else if (info->biSize >= sizeof(BITMAPINFOHEADER)) /* assume
BITMAPINFOHEADER */
167 {
168 *dst = *info;
169 }
...
176 dst->biSize = sizeof(*dst);
177 if (dst->biCompression == BI_RGB || dst->biCompression ==
BI_BITFIELDS)
178 dst->biSizeImage = get_dib_image_size( (BITMAPINFO *)dst );
1187 INT WINAPI GetDIBits(
1188 HDC hdc, /* [in] Handle to device context */
1189 HBITMAP hbitmap, /* [in] Handle to bitmap */
1190 UINT startscan, /* [in] First scan line to set in dest bitmap */
1191 UINT lines, /* [in] Number of scan lines to copy */
1192 LPVOID bits, /* [out] Address of array for bitmap bits */
1193 BITMAPINFO * info, /* [in,out] Address of structure with bitmap
data */
1194 UINT coloruse) /* [in] RGB or palette index */
1195 {
...
1208 /* Since info may be a BITMAPCOREINFO or any of the larger
BITMAPINFO structures, we'll use our
1209 own copy and transfer the colour info back at the end */
1210 if (!bitmapinfoheader_from_user_bitmapinfo( &dst_info->bmiHeader,
&info->bmiHeader )) return 0;
....
1212 if (bits &&
1213 (dst_info->bmiHeader.biCompression == BI_JPEG ||
dst_info->bmiHeader.biCompression == BI_PNG))
winex11.drv/window.c:
868 static BOOL create_icon_pixmaps( HDC hdc, const ICONINFO *icon, struct
x11drv_win_data *data )
869 {
870 char buffer[FIELD_OFFSET( BITMAPINFO, bmiColors[256] )];
871 BITMAPINFO *info = (BITMAPINFO *)buffer;
...
881 info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
882 info->bmiHeader.biBitCount = 0;
883 if (!(lines = GetDIBits( hdc, icon->hbmColor, 0, 0, NULL, info,
DIB_RGB_COLORS ))) goto failed;
Note that GetDIBits is careful to avoid referencing biCompression itself
when bits is NULL, but the function it calls doesn't know whether bits is NULL.
(bug 30266 is nearby but doesn't seem related?)
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http://bugs.winehq.org/show_bug.cgi?id=35937
Bug ID: 35937
Summary: The file crashed upon loading the program.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlino.designs(a)gmail.com
Created attachment 47995
--> http://bugs.winehq.org/attachment.cgi?id=47995
Error log file for eDCAA.exe
The file crashed upon loading the program.
The file can be downloaded at:
http://brightemo.co.uk/download/eDCAA.exe
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http://bugs.winehq.org/show_bug.cgi?id=27570
Summary: Aliens Vs Predator 2 Demo is temporary confined
ingame.
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
I've tried the marine demo at the start the mouse movement is confined like bug
#6971 until you right click or over time, it works as per usual after this plus
"Automatically capture the mouse input in full-screen window" changes nothing.
Make fmv videos not accessible to speed up testing.
I haven't tested when you start the next level due to being a demo.
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https://bugs.winehq.org/show_bug.cgi?id=43804
Bug ID: 43804
Summary: [Steam] Alien Swarm Reactive Drop: GPU hang after a
minute or two
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maraku(a)gmx.com
Distribution: ---
Created attachment 59338
--> https://bugs.winehq.org/attachment.cgi?id=59338
dmesg/kernel log cut to the GPU hang lines
After starting running Alien Swarm Reactive Drop through Steam, the GPU errors
and hangs (i don't know how else to describe this behavior). The X-display
becomes unresponsive, and the only way to "fix" this is to switch to another
virtual terminal and end the alien swarm wine process.
I've attached a dmesg/kernel log. Wine itself does not crash (other than for
the web helper, which I do not believe is related to this crash), so I'm not
sure how to get a stack trace.
I'm running the 4.13.4 kernel, but this happened with the 4.13.2 kernel as
well.
The game used to run fine, but I believe the September 15th update caused this
behavior. Let me know if I should attach any other logs. I could not find any
errors in the Xorg.0.log either.
This is on a 7th gen i7-7500U with the intel 620 graphics. No kernel bootflags
(in the bootloader command line) enabled.
Thanks,
Manu
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https://bugs.winehq.org/show_bug.cgi?id=35998
Bug ID: 35998
Summary: American Conquest: Divided Nation refuses to start.
(Black Screen followed by crash).
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mjkolar(a)charter.net
I'm trying to play American Conquest: Divided Nations, but when I load it up, I
get a flash of black screen followed by a CTD. The console output is as
follows:
bash-4.2$ wine DMCR.exe
err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead.
fixme:win:EnumDisplayDevicesW ((null),0,0x33f5f8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f828,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x33f828,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6a8,0x00000000), stub!
err:winediag:xrandr12_init_modes Broken NVIDIA RandR detected, falling back to
RandR 1.0. Please consider using the Nouveau driver instead.
err:mmio:MMIO_ParseExtA No extension in szFileName: "Sound\\new\\dr+flute2.wav"
fixme:win:EnumDisplayDevicesW ((null),0,0x33f458,0x00000000), stub!
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
Note that I installed this game according to the instructions listed on the
following appdb page:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=24902 , including
the winecfg changes, the external patch, deleting the video directory, and
setting ddraw to native for this app.
I have also installed the original American Conquest demo, and I can confirm it
works with wine 1.7.12, but not wine 1.7.16, so I am presuming there is a
regression between these two releases. The American Conquest: Divided Nation
full version does not run with either release, and shows the same error
messages for both wine releases. Note also I have used a nocd to get around
Divided Nations Starforce (III?) protection. The demo does not have said
protection, so not relevant in that case.
System:
Slackware 14.1 x86_64 with alien multilib pack.
Xorg 1.15.0
NVIDIA Proprietary Blob 334.21 /w Geforce GTX 285m
Pulseaudio 5.0
Wine 1.7.12
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https://bugs.winehq.org/show_bug.cgi?id=47691
Bug ID: 47691
Summary: Wine 4.14 DX11 demul07_111117 Resident Evil 2 Pal
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
Created attachment 65154
--> https://bugs.winehq.org/attachment.cgi?id=65154
Misssing Shaders
Wine 4.14 DX11 demul07_111117 Resident Evil 2 Pal
just some missing shader ect
here is the video to show you below
https://youtu.be/b6-3LNo1nWA
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https://bugs.winehq.org/show_bug.cgi?id=48211
Bug ID: 48211
Summary: Regression: midl.exe fails to execute MIDL engine
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
midl.exe from Windows Kits 8.1 fails with error MIDL2398 : cannot execute MIDL
engine.
This is a regression caused by commit 1deefb84ee2b6d326b5ae1bad592a72c69a89b36.
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Nov 12 21:41:06 2019 +0100
kernel32: Use RtlCreateUserProcess() to start new processes.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=48161
Bug ID: 48161
Summary: AION (32bits) wine: Unhandled page fault on write
access to 00000009 at address 00BF00C2 (thread 0009)
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dracoanarion(a)gmail.com
Distribution: ---
Created attachment 65789
--> https://bugs.winehq.org/attachment.cgi?id=65789
WINEDEBUG=+seh,+loaddll logs
The bug appears quite soon after starting the 32bit version of the app.
The app was started using the following command:
/opt/wine-staging/bin/wine 'C:\AION\bin32\AION.bin' -ip:79.110.83.80 -noweb
-noauthgg -st -charnamemenu -ingamebrowser -webshopevent:6 -f2p -lbox
-litelauncher -64 -ncping -nosatab -aiontv -nobs -60f2p -n20 /SessKey:
/CompanyID:11 /ChannelGroupIndex:-1 -lang:fra -litestep:9
This issue is not reproducible using wine-stable.
As far as I remember, this issue started to appear on 4.17 (but would need to
be confirmed).
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https://bugs.winehq.org/show_bug.cgi?id=48251
Bug ID: 48251
Summary: packaging or sources are fatal with linux mint
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: 1l1k32p00p(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
idk
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https://bugs.winehq.org/show_bug.cgi?id=48282
Bug ID: 48282
Summary: installing wine 4.21: 2 problems for ./configure one
without options, one with the option --options; 1
update problem "apt-add-repository"
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: adriandonraadt(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
see attachment
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https://bugs.winehq.org/show_bug.cgi?id=46872
Bug ID: 46872
Summary: version 4.4 does not provide d3d12.dll
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: timbers2k(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
The packages for Ubuntu 18.10 for wine 4.4 do not provide d3d12.dll. I have
tried both winehq-stable and winehq-staging.
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https://bugs.winehq.org/show_bug.cgi?id=46805
Bug ID: 46805
Summary: Multiple applications crash when playing sound
Product: Wine
Version: 4.3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 63826
--> https://bugs.winehq.org/attachment.cgi?id=63826
console output trace+xaudio2
Using the winehq portable 4.3 distribution. 32 bit clean prefix, with d3dx9
installed (required for some games to start).
Multiple games are crashing when they attempt to play the first sound.
(incomplete) list of games:
Eschatos
Minus Zero
DoDonPachi Resurrection
Mushihimesama
Deathsmiles
EXZEAL
XIIZeal
DeltaZeal
There ARE games where audio works great, and even a few that improved with the
move to Faudio in 4.3.
All the stack traces look the same. I've attached an output log with
trace+xaudio2
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https://bugs.winehq.org/show_bug.cgi?id=47966
Bug ID: 47966
Summary: Please publish SHA256 sums for Wine releases/downloads
Product: WineHQ.org
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=23887
Summary: Microstation V8.5 opening files only in read only mode
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kalathilsunil(a)yahoo.com
Microstation, one of the popular CAD application got installed in WINE but not
able to edit files
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https://bugs.winehq.org/show_bug.cgi?id=47377
Bug ID: 47377
Summary: After install between setup it can't be excute
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nameyearbirthday(a)gmail.com
Distribution: ---
Created attachment 64714
--> https://bugs.winehq.org/attachment.cgi?id=64714
execute error log
https://between.us/?lang=zh_hant
This is download setup.exe path
I have tested it in version 4.0.1 (stable version) and version 4.9 (latest
version).
This app will crash after execution.
This app needs to be installed.
It have the same behavior for changing the Windows environment to Windows 7 or
Windows 10.
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https://bugs.winehq.org/show_bug.cgi?id=48395
Bug ID: 48395
Summary: Disco Elysium (Steam version, 1.0.0) crashes on
starting new game, post-Char creation, with GPU error.
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aoanla(a)gmail.com
Distribution: ---
Created attachment 66164
--> https://bugs.winehq.org/attachment.cgi?id=66164
Unity engine backtrace on crash
Disco Elysium is a relatively new game using Unity 2019.1.?? engine.
Using wine 5.0-rc3, and launching from Steam, with Wine set to "Windows 7"
compatibility, it is possible to get into the character creation part,
pre-game.
Starting the game itself with any character causes an almost immediate crash,
presumably as the 3d engine is initialised for the game proper. (This is caught
by the Unity bug tracker.)
I'll attach full logs as requested, but here I will note that the wine output
displays:
018a:err:d3d:wined3d_debug_callback 0x81596a0: "GL_INVALID_OPERATION error
generated. Transform feedback must be enabled and not paused.".
018a:err:d3d:wined3d_debug_callback 0x81596a0: "GL_INVALID_OPERATION error
generated. Buffer is mapped.".
twice just before the crash is caught.
The Unity backtrace, attached, suggests that the crash happens in the nvidia
libraries, but it isn't clear to me that this is the fault of the nvidia
drivers themselves.
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https://bugs.winehq.org/show_bug.cgi?id=48365
Bug ID: 48365
Summary: On every update wine mess up everything; reset
folders, setting, forget every installed program.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rencer(a)euromail.hu
Distribution: ---
OS: Manjaro 18.1.4 64bit
Wine version: various
Every time there is an update or somthing, Wine "reboots" (or whatever it is
doing) it's prefix folder. Because of this, every single time ALL SETTINGS that
I changed in winecfg are reset to default and everything I installed are
"gone", Wine doesn't see anything after this. Like it is a freshly created wine
prefix without any change or anything installed in it.
The softwares that I installed before are stay there they won't deleted, just
wine doesn't see them, like they aren't installed.
Because of this every time I have to reinstall and reconfigure everything.
I'm using Lutris to configure and run games, and first I thought this bug is in
Lutris. I tried to find a solution for this unbearable behaviour, and I find
out this is not a bug in Lutris. Wine that doing this stange thing and not
Lutris.
With Lutris I can easily switch between different wine versions.
It doesn't metter if I have the latest or older wine version installed, or
using custom wine version, they all effected by this thing.
It doesn't metter that I installed the different wine versions to different
prefixes; when I run a game that uses that wine version, the given Wine prefix
is reset and I have to reinstall everything.
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http://bugs.winehq.org/show_bug.cgi?id=9337
Summary: direct 3d errors while running vietcong.exe
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=8864
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: docmccoy80(a)freenet.de
When vietcong.exe is running by wine, I get always the same errors repeatedly:
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fcb8
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fa80
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33fd0c
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df88
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df68
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33df7c
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
(nil)/0x33dfa0
When I start a game in Vietcong, it is loading, but then it crashs.
If I want to select the multiplayer character, it also crashs.
I think wine has problems to emulate the direct3d eninge of Vietcong.
Unfortunately I can't give a better bug report, because I don't know much about
wine/d3d/....
Perhaps I just need a dll?!
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http://bugs.winehq.org/show_bug.cgi?id=18172
Summary: Wine crash after fixmes on htmlhelp:HtmlHelpW (Microsoft
Money 99)
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arcepi(a)arcepi.net
Created an attachment (id=20639)
--> (http://bugs.winehq.org/attachment.cgi?id=20639)
Crash log
When trying to use Microsoft Money 99, Wine crashes and dumps core just after
printing some fixmes on htmlhelp:HtmlHelpW.
The crash happens as soon as the user finishes the first step of the start
wizard, which creates the initial configuration.
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https://bugs.winehq.org/show_bug.cgi?id=37610
Bug ID: 37610
Summary: Lotus Approach: Using File, Close dialog causes a
crash
Product: Wine
Version: 1.1.19
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: focht(a)gmx.net, ToddAndMargo(a)zoho.com
Depends on: 18157
Distribution: ---
Created attachment 50056
--> https://bugs.winehq.org/attachment.cgi?id=50056
backtrace
Originally reported in bug 18157.
Install Lotus Approach. Open sample database from
ftp://www.xpertss.com/pub/outgoing/invcalcs.zip
Click, 'File', then 'Close'. Crash.
I'll attach the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=36521
Bug ID: 36521
Summary: Star Wars rebellion update 1.01 crashes on start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jopac76(a)mail.com
Created attachment 48603
--> https://bugs.winehq.org/attachment.cgi?id=48603
Output of the crash
Just installed the game, ran it, tried running the patch and it crashes before
anything.
Link to patch:
http://swrebellion.com/downloads/modules.php?name=Downloads&d_op=viewdownlo…
7ae576e99c8b623032e5ab96f384ad354d0e4230 rsupd101.exe
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http://bugs.winehq.org/show_bug.cgi?id=18933
Summary: Free PDF to Word Doc converter doesn't work, window
empty/hangs on launch (appinstall)
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.hellopdf.com/download.php
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Looking at a list of the most popular windows applications
(http://lifehacker.com/5110552/most-popular-free-windows-downloads-of-2008) for
applications to test with appinstall, I tried Free PDF to Word Doc converter.
Installs relatively fine (there's a couple other bugs, nothing major), but when
trying to launch, the borders of the window appear, but the app doesn't do
anything, and its window is blank.
No terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=45462
Bug ID: 45462
Summary: PDF X-Change Viewer (all versions) cannot click dialog
box in menu
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xyjota(a)amail.club
Distribution: ---
Edit->Preferences->Customize UI-> any of the 'color' buttons when clicked just
stay depressed and dont open their respective options. Tested on multiple
versions including latest (2.5).
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https://bugs.winehq.org/show_bug.cgi?id=43934
Bug ID: 43934
Summary: SumatraPDF 3.1.2 has very narrow buttons in its
installer
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59570
--> https://bugs.winehq.org/attachment.cgi?id=59570
Wine 2.19 terminal output
SumatraPDF 3.1.2 has very narrow buttons in its installer.
File link: https://www.sumatrapdfreader.org/dl/SumatraPDF-3.1.2-64-install.exe
OS: Lubuntu 16.04.3.
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http://bugs.winehq.org/show_bug.cgi?id=34848
Bug #: 34848
Summary: PDF-XChange Viewer crashes when switching between
document tabs
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kalab.oto(a)gmail.com
Classification: Unclassified
I am using LinuxMint 15, wine 1.6, PDF-Xchange 2.5 (213.0). It works fine but
suddenly this bug appeared.
When I open more than one PDF file it's working fine till I click on tab for
another document, then PDF-XChange viewer crashes.
I tried open different documents, also install wine1.7.4, also older viewer
bulid (208), same crash everytime. Only PDFx portable version 2.5(210.0) didn't
cause the crash but switching between tabs is freezy and take a very very long
time.
Attaching the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47018
Bug ID: 47018
Summary: Black transparent images
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: sk9258user(a)mail.ru
Distribution: ---
Created attachment 64174
--> https://bugs.winehq.org/attachment.cgi?id=64174
wine
In some apps I see black images, but in Windows images is normal.
https://mega.nz/#!P35GwAZI!lhBkgqiKTHSbFgvgMr4zitLMc1OiQmB6z7YcSUWtS7A
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https://bugs.winehq.org/show_bug.cgi?id=48122
Bug ID: 48122
Summary: Arturia MIDI Control Center crashes and won't connect
to MIDI
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muranyia(a)gmail.com
Distribution: ---
Created attachment 65714
--> https://bugs.winehq.org/attachment.cgi?id=65714
Crash backtrace
Arturia MIDI Control Center version 1.9.1.1186 crashes on startup on one of my
computers, and crashes after a few seconds on another. On the first one, the
GUI doesn't show up, on the second one it does and it reacts until crashing,
but won't see MIDI devices.
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http://bugs.winehq.org/show_bug.cgi?id=18159
Summary: Approach has extra caption buttons and Control box
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P4
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Created an attachment (id=20625)
--> (http://bugs.winehq.org/attachment.cgi?id=20625)
Approach has extra set of "caption buttons" and "Control boxes"
Hi All,
I am am the OP on 15088. Now that I can actually get into Approach, I have
been using it all day. I have five bugs to report. (I am presuming you want
them on different reports.) I am running the native msvcrt.
sh -c "cd /home/wine/drive_c/lotus/approach; WINEDEBUG=+loaddll
WINEDLLOVERRIDES=msvcrt=n /usr/local/bin/wine ./approach.exe"
Bug number five: when Approach opens a database, it has its own set of windows
inside the main Approach window. This allows you to tile, etc. several
databases inside the main Approach window. To do this, Approach has a second
"title bar" with a second set of "caption buttons" and "Control box". Under
Wine, this second set of "caption buttons" and "Control boxes" has a duplicate
set.
This causes confusion. I have circled what I am talking about in the
attachment.
To reproduce:
1) open Approach with the native msvcrt
2) open a database
Here is a sample database to play with:
ftp://www.xpertss.com/pub/outgoing/invcalcs.zip
-T
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http://bugs.winehq.org/show_bug.cgi?id=17780
Summary: Symbian epoc emulator: unimplemented function
hal.dll.ExTryToAcquireFastMutex
Product: Wine
Version: 1.1.15
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)better.se
I get this when trying to launch the Symbian S60 emulator (epoc.exe) from the
Symbian 5th Edition SDK v1.0 [1].
fixme:ntoskrnl:__regs_ExAcquireFastMutex 0x7d7f4d40: stub
wine: Call from 0x7b845e20 to unimplemented function
hal.dll.ExTryToAcquireFastMutex, aborting
[1]
http://www.forum.nokia.com/Resources_and_Information/Tools/Platforms/S60_Pl…
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https://bugs.winehq.org/show_bug.cgi?id=41111
Bug ID: 41111
Summary: CPU-Z driver needs hal.dll.WRITE_PORT_UCHAR
Product: Wine
Version: 1.9.16
Hardware: x86-64
URL: http://www.cpuid.com/downloads/cpu-z/cpu-z_1.77-en.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hal
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: Debian
It is hard to reproduce this, I don't know why. But sometimes when trying to
start CPU-Z we have:
winegl cpuz_x32.exe
fixme:ntoskrnl:MmMapIoSpace stub: 0x00000000000f0000, 65536, 0
fixme:ntoskrnl:HalGetBusDataByOffset (4 0 0 0x32f3dc 0 4) stub!
wine: Call from 0x7b43dae1 to unimplemented function hal.dll.WRITE_PORT_UCHAR,
aborting
wine: Unimplemented function hal.dll.WRITE_PORT_UCHAR called at address
0x7b43dae1 (thread 0031), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=39500
Bug ID: 39500
Summary: Secret Files: Tunguska demo crashes with unimplemented
function hal.dll.KeQueryPerformanceCounter
Product: Wine
Version: 1.7.53
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/secret-files-tung
uska-download/secret-files-tunguska-demo
OS: Linux
Status: NEW
Keywords: download, obfuscation
Severity: normal
Priority: P2
Component: hal
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Depends on: 23033
Distribution: ---
Got an error message 'DLL not found shell.dll16.dll' and then
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x111100 0
fixme:ntoskrnl:IoGetDeviceObjectPointer stub: L"\\DosDevices\\NTice" 20000
0x53e758 0x53e75c
fixme:ntoskrnl:__regs_ObfDereferenceObject stub: (nil)
fixme:ntoskrnl:MmProbeAndLockPages (0x111158, 1, 1): stub
fixme:ntoskrnl:MmMapLockedPagesSpecifyCache (0x111158, 0, 1, (nil), 0, 32):
stub
wine: Unhandled page fault on write access to 0x00000000 at address 0x57fe27
(thread 0019), starting debugger...
wine: Call from 0x7b839c6c to unimplemented function
hal.dll.KeQueryPerformanceCounter, aborting
wine: Unimplemented function hal.dll.KeQueryPerformanceCounter called at
address 0x7b839c6c (thread 001f), starting debugger...
err:service:service_send_command service protocol error - failed to write pipe!
err:service:service_send_command service protocol error - failed to write pipe!
fixme:ntoskrnl:KeInitializeTimerEx stub: 0x111100 0
wine: Call from 0x7b839c6c to unimplemented function
hal.dll.KeQueryPerformanceCounter, aborting
wine: Unimplemented function hal.dll.KeQueryPerformanceCounter called at
address 0x7b839c6c (thread 0040), starting debugger...
wine-1.7.53-135-g4fb840b
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http://bugs.winehq.org/show_bug.cgi?id=15102
Summary: "Environment" tab for winecfg
Product: Wine
Version: 1.1.3
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gbis.com
Please consider adding an additional "tab" to "winecfg" called
"Environment". In this tab, give the functionality to configure the
keys found in the registry branch "HKEY_CURRENT_USER\Environment", such
as the "PATH" variable
Many thanks,
-T
For example, I would not have to create and merge a file like this:
REGEDIT 4
[HKEY_CURRENT_USER\Environment]
"PATH"="C:\\lotus\\compnent;C:\\lotus\\approach;C:\\lotus\\wordpro;C:\\lotus\\123;C:\\lotus\\spell"
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https://bugs.winehq.org/show_bug.cgi?id=38967
Bug ID: 38967
Summary: LOTUS APPROACH CRASHES ON STARTUP
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matt(a)fraser4wdhire.com.au
Distribution: ---
Created attachment 51911
--> https://bugs.winehq.org/attachment.cgi?id=51911
Error details
OpenSuse 13.2
Lotus Smartsuite 9.8.2
Lotus Approach crashes on startup - see attachment.
Other programs of the Smarsuite seem to work fine.
It works fine running on OpenSuse 13.1
Tried with different computers - same result
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https://bugs.winehq.org/show_bug.cgi?id=36484
Bug ID: 36484
Summary: Lotus Notes 8.x installer aborts with SAX parser
exception (line breaks not preserved)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
continuation of bug 36228
As already said, the Java SAXParser still throws same exception as in bug 36228
--- snip ---
...
2014/05/18 19:46:46.452 SEVERE CWPPR0026E: The XML parser reported an exception
at line number 17 and column number 1 when parsing the provisioning manifest.
::class.method=com.ibm.rcp.provisioning.internal.impl.ProvisioningServiceImpl.process()
::thread=Worker-0 ::loggername=com.ibm.rcp.provisioning
org.xml.sax.SAXParseException: Attribute name "ur" associated with an
element type "feature" must be followed by the ' = ' character.
at
org.apache.xerces.util.ErrorHandlerWrapper.createSAXParseException(Unknown
Source)
at org.apache.xerces.util.ErrorHandlerWrapper.fatalError(Unknown Source)
at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source)
at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source)
at org.apache.xerces.impl.XMLScanner.reportFatalError(Unknown Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanAttribute(Unknown
Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanStartElement(Unknown
Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl$FragmentContentDispatcher.dispatch(Unknown
Source)
at
org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown
Source)
at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source)
at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source)
at org.apache.xerces.parsers.XMLParser.parse(Unknown Source)
at org.apache.xerces.parsers.AbstractSAXParser.parse(Unknown Source)
at org.apache.xerces.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source)
at org.apache.xerces.jaxp.SAXParserImpl.parse(Unknown Source)
at
com.ibm.rcp.provisioning.internal.impl.ProvisioningServiceImpl$3.run(Unknown
Source)
at org.eclipse.core.internal.jobs.Worker.run(Unknown Source)
...
--- snip ---
For reproducing one can short-circuit the whole thing by re-running on a failed
install attempt as follows:
--- snip ---
wine "C:\\Program Files\\IBM\\Lotus\\Notes\\framework\\rcp\\rcplauncher.exe"
-rcpLauncherWait -provManifest -noSplash -product NULL -provisioningOperation
update -vmargs -verbose:class -verbose:jni -DprovisioningOperation=update
-Drcp.system.admin=true
-DprovUpdateSiteListOverride="file:/C:/users/focht/Temp/Lotus Notes/updateSite"
--- snip ---
Java VM args '-verbose:class -verbose:jni' were added for debugging purpose,
they can be omitted.
It seems the culprit is that Wine's msxml (re)generates an 'install.xml' file
with line breaks not preserved/generated (linefeed/carriage return missing).
Good one, each tag is separated by line break (seen in hex-editor with
0x0D,0A).
--- snip ---
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- ***************************************************************** -->
<!--
...
<ibm-portal-composite>
<domain-object name="com.ibm.rcp.installmanifest">
<object-data>
<install version="8.0.0.20080809.0430">
<installfeature default="true" id="Platform.XPD" required="true" show="false"
version="8.0.0.20080809.0430">
<requirements>
<feature download-size="2188" id="com.ibm.langware.engine.feature"
match="perfect" size="3464"
url="jar:file:/C:/Users/focht/AppData/Local/Temp/Lotus Notes/updateSite.zip!/"
version="6.1.2.200808010926"/>
...
--- snip ---
Bad one, generated by Wine msxml.
After the starting '<ibm-portal-composite>' tag it's basically one big line:
--- snip ---
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- ***************************************************************** -->
<!--
...
<ibm-portal-composite><domain-object
name="com.ibm.rcp.installmanifest"><object-data><install
version="8.0.0.20080809.0430"><installfeature default="true" id="Platform.XPD"
required="true" show="false"
version="8.0.0.20080809.0430"><requirements><feature download-size="2188"
id="com.ibm.langware.engine.feature" match="perfect" size="3464"
url="jar:file:/C:/users/focht/Temp/Lotus Notes/updateSite.zip!/"
version="6.1.2.200808010926"/>
--- snip ---
The XML file in question is already present with the installer at unpack time,
located at 'C:\\users\\focht\\Temp\\Lotus Notes\\deploy\\install.xml' (with
proper Windows line breaks).
The file gets rewritten during install time, being smaller in the end with
fewer feature-sets (ok) and line breaks lost (not ok).
'winetricks -q msxml3' works around.
$ sha1sum C1K31EN.exe
5aac0feb578c471e65c0a24a3f5dceb719fd5760 C1K31EN.exe
$ du -sh C1K31EN.exe
456M C1K31EN.exe
$ wine --version
wine-1.7.19
Regards
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http://bugs.winehq.org/show_bug.cgi?id=21147
Summary: SafeDisc v1.35.000 and Rayman 2
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smoki00790(a)gmail.com
Created an attachment (id=25388)
--> (http://bugs.winehq.org/attachment.cgi?id=25388)
Head of the Pirate.jpeg
Rayman 2 needs native dinput.dll (md5sum 1adf77b80823ef9267dde1129c35b0f1).
Keybord will not work with wine winver XP and 2003, every other works), also
renderer must be set to "opengl".
Really, it works for first few levels (1-6 levels), but in the middle of "The
Sanctuary of Stone and Fire" (7 level and upper levels periodicaly) it start to
show "head of Pirate":) (screenshot attached) and because of that pirate no
more playing is possibile. This is tried with old original CD and also with
backup CD.
What is maybe interesting to say, game originaly comes on 650 MB CD but files
on it are actually 6.9 GB!?!
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http://bugs.winehq.org/show_bug.cgi?id=13886
Summary: Focus is killed after unminimizing the window
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dylan.ah.smith(a)gmail.com
Steps to produce the bug:
1. Open up Wine's wordpad
wine wordpad
2. Minimize the window
3. Restore the window
Afterwards the window will have focus but the caret will not be shown.
I tested this on KDE 3.5.9 and Gnome 2.22.2 with the same bug occurring on
both.
I tested wordpad in Windows XP SP3, and there was no issue there.
I tested with WINEDLLOVERRIDES="riched20=n" and the bug occurred.
>From this I believe that it isn't a wordpad, or richedit issue.
I added some MESSAGE statements to find the sequence of events that cause the
cursor not to be shown, and this is what I found.
1. After the window is minimized WM_KILLFOCUS is sent to the richedit control
as expected.
2. After the window is restored, WM_SETFOCUS is sent as expected, then another
WM_KILLFOCUS is incorrectly sent which will cause the caret to be hidden and
destroyed.
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http://bugs.winehq.org/show_bug.cgi?id=25126
Summary: AIM 7.4 - Will not start correctly
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greghazi(a)gmail.com
Latest version of AIM (7.4) Will not start correctly in the latest development
release of WINE running in Ubuntu 10.10. It installs just fine but when you try
to run it the top menu bar of aim shows up then it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44723
Bug ID: 44723
Summary: .n3r File Extension
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarrod(a)dellachiesahospitality.com
Created attachment 60723
--> https://bugs.winehq.org/attachment.cgi?id=60723
Back Trace . TXT
.n3r File Extension won't open with Wine.
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https://bugs.winehq.org/show_bug.cgi?id=40993
Bug ID: 40993
Summary: NBA2K14 - Poor Performance
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55153
--> https://bugs.winehq.org/attachment.cgi?id=55153
Framerate log
Game should run very well on this hardware, but it's currently struggling and
appears to be limited for some reason other than sheer hardware power.
Logs attached for both +d3d and +fps. As you'll notice, the framerate never
really changes from 12 FPS regardless of whether it's ingame or on the menu.
Changing graphics settings from minimum to maximum also doesn't appear to make
any difference.
GPU info:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Iris Pro 6200 (Broadwell GT3e)
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-1069461)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=24704
Summary: Projected shadows do not appear in Lemony Snicket and
other Unreal 2.x games.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peanuthead_069(a)yahoo.com
Title says all. Not really that much of a problem gameplay-wise, although it'll
be better if it's fixed. The problem appears in A Series of Unfortunate Events,
HP: Prisoner of Azkaban and probably a couple of other games (such as UT2003)
that use the same engine (or a variant of it).
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https://bugs.winehq.org/show_bug.cgi?id=46077
Bug ID: 46077
Summary: Pathos: screen flickering / texture tearing
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orbisvicis(a)gmail.com
Distribution: ---
Created attachment 62694
--> https://bugs.winehq.org/attachment.cgi?id=62694
terminal output
Pathos is an open-source game available at https://pathos.azurewebsites.net
using the Inv framework available at
https://gitlab.com/hodgskin-callan/Invention/wikis/home. Both users attempting
to run the game via wine have reported the same issue on completely different
hardware. The game auto-updates. As far as I know all versions expose the issue
but I can confirm that w2018.1102.2249 is susceptible. There is a lot of detail
in the following reddit thread, including several work-arounds.
https://www.reddit.com/r/pathos_nethack/comments/9nh6qw/pathos_under_wine/
Wine versions:
* multilib (x86_64 + i686) wine 3.17 from fedora 28 with winepulse.drv audio
output and winetricks 20180603
* wine-devel 2.0.170 on Ubuntu
* latest wine from WineHQ repository on Mint 18.3 with winetricks 20180815-next
Game details:
* "It's all .NET Framework 4.5.0 and WPF controls. The main game board is
custom drawn using System.Windows.Media.DrawingContext."
Game installation
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/
winetricks corefonts dotnet452
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/
winetricks win7
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/ wine
PathosSetup.exe
$ env WINEARCH=win32 WINEPREFIX=/.../Pathos/pathos.wine.prefix.win32/ wine
"C:\Games\Pathos\PathosGame.exe"
Nvidia workarounds
+ GPU: NVIDIA Corporation GM206 [GeForce GTX 960]
+ GPU driver NVIDIA 396.54
+ OS: Fedora 28 + XMonad
* leave fullscreen mode
* run a compositor when the game is fullscreen
* disable "allow flipping" in the nvidia-settings OpenGL tab
* winetricks ddr=gdi (but this makes the game stutter and lag)
ATI workarounds
+ CPU: AMD APU A6-6700
+ GPU: AMD RX 570
+ GPU driver: AMDGPU
+ OS: Mint 18.3
* winetricks ddr=gdi (but this makes the game stutter and lag)
Opinions:
Looks like a double-buffering problem.
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http://bugs.winehq.org/show_bug.cgi?id=33385
Bug #: 33385
Summary: Map is black on resolutions bigger than 640x480 in
Gruntz
Product: Wine
Version: 1.5.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Admc(a)ufurmix.org
Classification: Unclassified
When 800x600 or 1024x768 resolution is set in Gruntz the map is black. Only
Gruntz are visible, this makes game unplayable. Bug occurs both in wine 1.4 and
1.5.28. On 1.2 it works fine, so obviously it's a regression.
Steps to reproduce:
1. Buy Gruntz or download demo -
http://download.cnet.com/Gruntz-demo/3000-2119_4-10026065.html
2. Install it
3. Apply resolution patch (there's a bug in game that prevents changing
resolution in in-game options) -
http://gooroosgruntz.proboards.com/index.cgi?board=GFAQs&action=display&thr…
4. Run game on virtual desktop
5. Start game on any map
6. Map is black, only Gruntz are visible
My graphics card is Nvidia GeForce GTX 550 Ti, I'm using Nvidia proprietary
driver version 319.12
My OS is Kubuntu 12.10, I removed pulseaudio and installed alsa+dmix instad of
it to get working sound in wine.
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https://bugs.winehq.org/show_bug.cgi?id=43545
Bug ID: 43545
Summary: Path of exile crashes after a few minutes of playing
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)khelekore.org
Distribution: ---
Created attachment 58945
--> https://bugs.winehq.org/attachment.cgi?id=58945
one of the crashes
Debian sid, running gnome 3 on X.
wine-2.14 (Staging), from deb https://dl.winehq.org/wine-builds/debian/ sid
main
Intel nuc, i7-5557U
Graphics: Mesa DRI Intel(R) Iris 6100 (Broadwell GT3) (0x162b)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.5
Installed path of exile, tried with both 32 bit and 64 bit wine versions on
different WINEPREFIX, game seems to use 32 bit version no matter what.
Start game and play. It will stutter a bit every now and then which is a bit
annoying, but there are other bugs on that.
After a few minutes of playing, hard crash. Changing zone generally makes the
crash appear faster.
What information is missing?
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https://bugs.winehq.org/show_bug.cgi?id=38054
Bug ID: 38054
Summary: DoDragDrop() should abort when
IDropSource::QueryContinueDrag fails
Product: Wine
Version: 1.7.36
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 50692
--> https://bugs.winehq.org/attachment.cgi?id=50692
IDrop_Example.exe
I've written some test code for DoDragDrop, and if
IDropSource::QueryContinueDrag returned a FAILED value (for example,
0xdeadbeef), DoDragDrop would about in Win8.
But wine will continue to do the job of DoDragDrop, so I'll see a MessageBox I
created in IDropTarget::DragEnter (In [MSDN], this is the 2nd step of
DoDragDrop)
Code sample:
https://gitcafe.com/endle/IDrop_Helper_Example/tree/DoDragDrop_should_stop
The .exe file was created with VS2013 Community
[MSDN]:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms678486%28v=vs.85…
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http://bugs.winehq.org/show_bug.cgi?id=31802
Bug #: 31802
Summary: World of Warplanes fails to play intro video
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blakekl10(a)gmail.com
Classification: Unclassified
Created attachment 41840
--> http://bugs.winehq.org/attachment.cgi?id=41840
log from wine.
after launching World of Warplanes, the loading screen appears. Once the
progress bar is full, the screen goes black and the intro movie is supposed to
play. The screen remains black. Attached are the wine logs, X11 logs, and the
World of Warplanes log.
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https://bugs.winehq.org/show_bug.cgi?id=44834
Bug ID: 44834
Summary: World of Tanks don't unload from memory after exit
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reisenfag(a)gmail.com
Distribution: ---
After update World of Tanks to 1.0 version, if quit from game, process
worlrdoftanks.exe, wineserver and other wine's processes not terminating. In
log no errors. Wine prefix is pure, in 32 / 64 same it.
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https://bugs.winehq.org/show_bug.cgi?id=47972
Bug ID: 47972
Summary: Paraworld: segfaults at start
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ybyt4t(a)gmail.com
Distribution: ---
On start I just get a crash with:
# wine C:/Program\ Files/Sunflowers/ParaWorld/bin/Paraworld.exe
---
0009:err:seh:setup_exception_record stack overflow 1040 bytes in thread 0009
eip 7bc6c30c esp 00230f20 stack 0x230000-0x231000-0x330000
---
I did
---
setcap cap_net_bind_service=+eip /usr/bin/wine-preloader
---
before this, as suggested in #18014, which seemed to fix something, as
otherwise it seems to crashes earlier into the debugger with:
--- (crash without setcap) ---
wine: Unhandled page fault on write access to 0x00aceb99 at address 007075C0
(thread 0009), starting debugger...
---
Not sure about the Paraworld version, probably 1.0 (DVD version, box label
ECD008134M).
Distro: Arch (x86-64)
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http://bugs.winehq.org/show_bug.cgi?id=13910
Summary: Changing Wine version should generating warning
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
We're getting a lot of users changing their reported Wine version in bugs.
Doing so should either be blocked to non-admin users, or generating a warning
page.
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http://bugs.winehq.org/show_bug.cgi?id=22594
Summary: Request to limit the number of screenshots per app
version
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=scree
nshot&sState=queued&sTitle=Screenshot%20Queue
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P3
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
There is apparently no numerical screenshot limit per app version. On many an
occasion logging into the AppDB can have over a hundred screenshots waiting,
and most of the time it'll be one user that feels it necessary to submit thirty
or so screenshots of his Call of Duty character standing in different angles.
Firstly, it is unnecessary to have so many screenshots for one version of any
app, ten should be more than enough to get an idea and the AppDB shouldn't be a
place for people to submit galleries of their wonderful death match victories.
Secondly, adding or rejecting each screenshot one by one takes a ridiculous
amount of time for the poor admin/maintainer that gets stuck with the task.
If the number of screenshots were limited, a message could be shown to let the
user know that the limit has been reached, and to encourage them to become an
app maintainer if they wish to change the screenshots. This would save us a
lot of time!
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http://bugs.winehq.org/show_bug.cgi?id=23261
Summary: Industry Giant 2 demo crashes with
DDERR_UNSUPPORTEDMODE message
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://ds.jowood.com/ig2en/ig2_setup_demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=28971)
--> (http://bugs.winehq.org/attachment.cgi?id=28971)
Console output on ig2_demo.exe crash
The Industry Giant 2 game demo downloadable from
http://ds.jowood.com/ig2en/ig2_setup_demo.exe fails to run under Wine 1.2rc3.
(The installer works, I'm referring to the actual game demo ig2_demo.exe.)
On my system, it opens a (I guess) 800x600-pixel black window, and shows a
dialog box titled Engine Error, with this text:
Engine Version: Tue May 21 14:33:20 2002
[current date and time]
Error: -2005532082 DDERR_UNSUPPORTEDMODE Line: 391
When the mouse pointer is over the dialog box, the pointer vanishes. Clicking
the OK button (or equivalently, pressing return) results in Wine showing a
Program Error dialog box.
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http://bugs.winehq.org/show_bug.cgi?id=28059
Summary: 3DAnalyzer: Hangs when selecting certain exe's
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jakerman999(a)yahoo.ca
Selecting some exe files results in hanging when file is accepted.
Running in console gives "fixme:commdlg:GetFileName95 Flags 0x00100000 not yet
implemented" when open dialogue is opened, after confirming problem exe the
open dialogue disappears, 3DAnalyzer gets ready to accept further input, then
hangs.
ctrl+c in the terminal gives "fixme:console:CONSOLE_DefaultHandler Terminating
process 22 on event 0".
*note* This only hangs on certain exe files, others work without problem.
Replication can be found on hoi3game.exe from Hearts of Iron 3, and the
kkrieger executable pno0001.exe from http://kk.kema.at/files/kkrieger-beta.zip
among others.
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https://bugs.winehq.org/show_bug.cgi?id=45148
Bug ID: 45148
Summary: [Overwatch] Left Ctrl does not work
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pshela94(a)gmail.com
Distribution: ---
Normally crouch is assigned to Left Ctrl, but when I open settings, crouch is
assigned to RCONTROL (Right Ctrl, which works).
What is weird, when assigning Left Ctrl in settings to crouch, game registers
it as LCONTROL, but when I return to game it still does not work. What is even
weirder, when I open settings again, crouch is reassigned back to RCONTROL.
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http://bugs.winehq.org/show_bug.cgi?id=22006
Summary: OpenProcess does not enforce ACL
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shalomgo(a)gmail.com
Created an attachment (id=26746)
--> (http://bugs.winehq.org/attachment.cgi?id=26746)
Test case
OpenProcess (and probably other functions) does not properly enforce process
ACLs, allowing unprivileged processes to read and write memory of privileged
ones.
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https://bugs.winehq.org/show_bug.cgi?id=48313
Bug ID: 48313
Summary: unimplemented function
KERNEL32.dll.GetThreadIdealProcessorEx
Product: Wine
Version: 5.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
SysInternal CPU Stress crashes in Wine since this function is not implemented.
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https://bugs.winehq.org/show_bug.cgi?id=43505
Bug ID: 43505
Summary: Star Wars: Starfighter - screen out of monitor borders
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: Debian
Created attachment 58888
--> https://bugs.winehq.org/attachment.cgi?id=58888
terminal output 2.14
Without using virtual desktop, most part of screen go beyond borders of my
monitor. The lower the resolution, the smaller part of screen is visible. My
monitor is 1920x1080. The game supports only up to 1280x1024.
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https://bugs.winehq.org/show_bug.cgi?id=40013
Bug ID: 40013
Summary: "Git for Windows" fails to install
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
Created attachment 53462
--> https://bugs.winehq.org/attachment.cgi?id=53462
backtrace
Trying to install "Git for Windows" from here
https://git-scm.com/download/winhttps://github.com/git-for-windows/git/releases/download/v2.7.0.windows.1/G…
fails. I tested both, 64bit and 32bit version, for the 32bit version I used
prefix
WINEARCH="win32"
Several combination included the use of the "default" settings were tested.
None succeeded.
"Welcome Screen" -> Next
"License Information -> Next
"Select Destination Location":
Used Default "C:\Program Files\git" -> Next
"Select Components": used the default
x Windows Explorer integration
x Git Bash Here
x Git Gui Here
x Associate .git* configurat...
x Associate .sh files ...
"Select Start Menu folder:"
Used Default "Git" -> Next
Adjusting your PATH environment
x "Use Git from Git Bash only" (default)
->Next
Configure the line ending conversions
x "checkout windows-style, commit Unix-style line endings (default)
->Next
Configure the terminal emulator to use with Git Bash
x Use MinTTY (Default)
->Next
Configure experimental performance tweaks
o "Enable file system cache" default is off
->Next
Installing:
Progress bar runs to 100 %
then the installer fails with this message
wine: Call from 0x7b83a9fc to unimplemented function rstrtmgr.dll.RmShutdown,
aborting
and a programm error occurs, generating the attached backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=44618
Bug ID: 44618
Summary: MindManager Pro v7.0: MSI installer complains
"CustomAction unhandled action type 7"
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
During installation of Mind Manager Pro 7 you can notice:
fixme:msi:ACTION_CustomAction unhandled action type 7 (L"RunMSXML6Setup"
L"ALLUSERS=[ALLUSERS] ADDLOCAL=ALL")
Wine version: wine-3.2-167-g7be8beab68
[... and before you ask/complain, i know that fixmes ain't bugs ;) ...]
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https://bugs.winehq.org/show_bug.cgi?id=36813
Bug ID: 36813
Summary: wineconsole: no text without winetricks corefonts
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48886
--> https://bugs.winehq.org/attachment.cgi?id=48886
screenshot
Whenever I run wineconsole on my gentoo machine, I get a console with no text.
Terminal shows:
err:wineconsole:WCUSER_SetFont wrong font
err:wineconsole:WCUSER_SetFont wrong font
if I install corefonts, it works fine.
I have fontconfig and liberation fonts installed:
austin@aw25 ~ $ qlist -Iv fontconfig liberation
app-admin/eselect-fontconfig-1.1
media-fonts/liberation-fonts-2.00.1-r1
media-libs/fontconfig-2.11.1-r1
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