https://bugs.winehq.org/show_bug.cgi?id=45031
Bug ID: 45031
Summary: HotS - taking screenshot causes client crash.
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Created attachment 61156
--> https://bugs.winehq.org/attachment.cgi?id=61156
WINEDEBUG=+loaddll
Selecting Screenshot in the game client causes crashing. This is using the
default (PrintScreen) or alternative key combinations.
Attached: output of WINEDEBUG=+loaddll WINEPREFIX="~/.HotS/" wine '.../Heroes
of the Storm/Support64/HeroesSwitcher_x64.exe' -dx11
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https://bugs.winehq.org/show_bug.cgi?id=40846
Bug ID: 40846
Summary: Dead by Daylight: Crash on starting the game
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 54829
--> https://bugs.winehq.org/attachment.cgi?id=54829
Terminal output
On starting the game the launcher is visible for some seconds but then the game
crashes. In the attachments is the terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=40710
Bug ID: 40710
Summary: Splinter Cell: Blacklist crashes with unimplemented
function d3dx11_43.dll.D3DX11CreateTextureFromMemory
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43b24c to unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory, aborting
wine: Unimplemented function d3dx11_43.dll.D3DX11CreateTextureFromMemory called
at address 0x7b43b24c (thread 0009), starting debugger...
Unhandled exception: unimplemented function
d3dx11_43.dll.D3DX11CreateTextureFromMemory called in 32-bit code (0x7b43b24c).
wine-1.9.11-27-gc89dc58
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https://bugs.winehq.org/show_bug.cgi?id=46720
Bug ID: 46720
Summary: Assassins Creed III / IV startup with builtin
d3dcompiler_43 only show up a black window
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
wine4.0 + dxvk + native d3dcompiler_43 works very well, just a little
renderring problem in a few scenes. with builtin d3dcompiler_43 only starup a
black window, i cut some output info as below:
0009:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading
support data.
0009:fixme:d3d11:d3d11_device_CreateDeferredContext iface 0x72e57bc, flags 0,
context 0xa7bef48 stub!
002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002e:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 4.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 5.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 6.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 7.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 4.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 5.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 6.
002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render
target 7.
002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier
0x80000202.
002e:fixme:d3d_shader:shader_glsl_sprintf_cast Unhandled cast from 0x1 to 0x5.
0009:fixme:dxgi:wined3d_bind_flags_from_dxgi_usage Unhandled DXGI usage 0x40.
0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xd9d5970, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 0x32faac, desc (nil) partial
stub!
0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs.
0009:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
0009:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
002e:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if
needed, error out if conversion not possible.
002e:err:d3dcompiler:compile_shader HLSL shader parsing failed.
002e:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc (nil)
partial stub!
003d:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0xdc8d360, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x134afc04, desc 0xf287d60
partial stub!
it seems d3dcompiler hlsl error is common for some dx11/dx9 games from wine
bugzilla, for Assassins Creed III / IV must switch to native d3dcompiler_43 to
avoid startup black window and must work with dxvk to avoid startup crash.
dxvk work almost perfect for most games i tested, with buildin dx11
implementation i always meet crashing or very low fps.
so if wined3d implementation port to vulkan driver including dx9~12 will
natural avoid many crashing, unimplementation, is it?
regards.
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https://bugs.winehq.org/show_bug.cgi?id=37769
Bug ID: 37769
Summary: Alien Isolation Unhandled exception: unimplemented
function d3d11.dll.D3D11CreateDeviceAndSwapChain
called in 32-bit code (0x7b83a9fc)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: winedb(a)bazzawill.info
Distribution: ---
Created attachment 50305
--> https://bugs.winehq.org/attachment.cgi?id=50305
Alien isolation backtrace
Error launching Alien: Isolation
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http://bugs.winehq.org/show_bug.cgi?id=32901
Bug #: 32901
Summary: Civilizations V crash while starting in Directx 10 &
11 Mode
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Classification: Unclassified
Created attachment 43452
--> http://bugs.winehq.org/attachment.cgi?id=43452
Backtrace
I have setup my Wineprefix to Windows 7 and while starting Civilizations V in
directx 10 & 11 mode I get this crash. I'm attaching the backtrace. This is
under Ubuntu 13.04.
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https://bugs.winehq.org/show_bug.cgi?id=47897
Bug ID: 47897
Summary: AMD Mecha Demo is miss-rendered (and extremely slow)
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: witold.baryluk+winehq(a)gmail.com
Distribution: ---
Created attachment 65396
--> https://bugs.winehq.org/attachment.cgi?id=65396
Demo run under Wine
AMD Mecha Demo, uses DX11 and demonstrates use of OIT (order indepdenent
transparency), using per-pixel linked list. To implement it, demo uses atomic
counter in shaders.
Reproduced with Wine Staging 1.12.1, with Mesa 19.2.0-rc2, and Mesa
19.3.0-devel.
Demo works correctly when run using DXVK 1.4.1.
Before starting the demo, I suggest editing a Sushi.ini file to reduce
resolution and make it windowed. Even then you might need to kill it if it
becomes extremely slow.
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https://bugs.winehq.org/show_bug.cgi?id=48222
Bug ID: 48222
Summary: Aria Player 1.959 giving a 122 error on Nvidia RTX
2060
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: linuxguy93(a)gmail.com
Distribution: ---
Created attachment 65859
--> https://bugs.winehq.org/attachment.cgi?id=65859
error dialog when importing a sfz library via xml
I've noticed slow GUI updating performance on ARIA Player on Linux using
version 1.959. Also a bigger issue is whenever I import a sfz library via xml I
get an error dialog stating "Starting external process did not succeed 122". I
am using the Nvidia proprietary driver. I do not receive this error when using
wine 4.0.3 only wine 4.21. This also effects people who use sforzando player as
well.
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https://bugs.winehq.org/show_bug.cgi?id=44940
Bug ID: 44940
Summary: Bioshock Remastered doesn't start in windowed mode
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: devangm(a)gmail.com
Distribution: ---
Created attachment 61045
--> https://bugs.winehq.org/attachment.cgi?id=61045
log for bioshock remastered opening in steam (with -windowed option)
Bioshock Remastered with the -windowed flag (set as a steam launch option)
should start in windowed mode, but doesn't. Changing to windowed mode from
within the game works fine. Doesn't work on 3.5-devel (ubuntu) and 3.5 staging
(gentoo). The flag works on Windows 8.1.
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https://bugs.winehq.org/show_bug.cgi?id=47898
Bug ID: 47898
Summary: AMD Leo demo doesn't render some shadows properly
Product: Wine
Version: 4.12.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: witold.baryluk+winehq(a)gmail.com
Distribution: ---
Multiple shadows are not rendered correctly in this demo.
Demo works and renders correctly when using DXVK 1.4.1.
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